move to server proper
some tiny cleanups and moving of non-time-critical commands into perl
- small, but subtle, rewrite of object management - perl will now keep attachable objects alive - objects are now refcounted - refcouts need to be tested explicitly (refcnt_chk) - explicit destroy is required current - explicit destroy asks "nicely" for the object to self destruct, if possible - refcounts will be used during mortal killing - minor bugfixes, optimisations etc. - some former hacks removed.
Oh my god I hate this pile of garbage called "plug in api"
removed #ifn?def WIN32 from all files
- removed or commented out unused variables - fixed one signedness issue (should work.. uint64 to sint64.. just what about the shopmax still being uint64?)
mapstruct => maptile removed many ytypedefs in favor of structure tags
for some unexplicable reasons, it seems to run after fixing the obvious errors
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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