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1 | =encoding utf8 |
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1 | =begin comment |
3 | =begin comment |
2 | |
4 | |
3 | This is the source for some of the books in crossfire, at least, it should become one. |
5 | This is the source for some of the books in crossfire, at least, it should become one. |
4 | |
6 | |
5 | Authors: |
7 | Authors: |
6 | Gorlin <gorlin@freibier.htu.tuwien.ac.at> |
8 | Gorlin <gorlin@freibier.htu.tuwien.ac.at> |
7 | Mark Wedel <mwedel@scruznet.com> |
9 | Mark Wedel <mwedel@scruznet.com> |
8 | Marc Lehmann <crossfire@schmorp.de> |
10 | Marc Lehmann <crossfire@schmorp.de> |
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11 | The Crossfire Wiki |
9 | |
12 | |
10 | Each =head1 should become its own book. |
13 | Each =head1 should become its own book. |
11 | |
14 | |
12 | =end comment |
15 | =end comment |
13 | |
16 | |
14 | |
17 | |
15 | =head1 Ancient History, by Khalis, Volume I |
18 | =head1 History of Creation, by Khalis, Volume I |
16 | |
19 | |
17 | In the beginning the land was barren. No life yet moved upon the large |
20 | In the beginning the land was barren. No life yet moved upon the large |
18 | continents and islands that lay empty between the seas. In the seas, |
21 | continents and islands that lay empty between the seas. In the seas, |
19 | nothing moved as well. The world itself held its breath while the Creator |
22 | nothing moved as well. The world itself held its breath while the Creator |
20 | rested. Then, a spirit from outside, serving the Most High, entered the |
23 | rested. Then, a spirit from outside, serving the Most High, entered the |
… | |
… | |
47 | sadly, we may not meet them evermore. In anger, Gaea named these dark |
50 | sadly, we may not meet them evermore. In anger, Gaea named these dark |
48 | spirits the Devourers, since they were those who devoured all life, and |
51 | spirits the Devourers, since they were those who devoured all life, and |
49 | she and her Elemental allies fought them back, and tried to heal what they |
52 | she and her Elemental allies fought them back, and tried to heal what they |
50 | could. |
53 | could. |
51 | |
54 | |
52 | =head1 Ancient History, by Khalis, Volume II |
55 | =head1 History of Creation, by Khalis, Volume II |
53 | |
56 | |
54 | In that time it also happened, that a great many of the creatures the |
57 | In that time it also happened, that a great many of the creatures the |
55 | Fire Elementals had helped to make were betoken of great madness, and |
58 | Fire Elementals had helped to make were betoken of great madness, and |
56 | started to rampage among the other beings. In time Gaea and her allies |
59 | started to rampage among the other beings. In time Gaea and her allies |
57 | found out the truth, that one of the greatest Elementals of Fire, Ruggili, |
60 | found out the truth, that one of the greatest Elementals of Fire, Ruggili, |
… | |
… | |
97 | the help of Earth Elementals began their first kingdoms underneath the |
100 | the help of Earth Elementals began their first kingdoms underneath the |
98 | face of the earth. The elves moved into large woods, the lizardmen into |
101 | face of the earth. The elves moved into large woods, the lizardmen into |
99 | swamps. Wars broke out between some of the races, none however anywhere in |
102 | swamps. Wars broke out between some of the races, none however anywhere in |
100 | that measure as the Great War of the Second Age. |
103 | that measure as the Great War of the Second Age. |
101 | |
104 | |
102 | =head1 Ancient History, by Khalis, Volume III |
105 | =head1 History of Creation, by Khalis, Volume III |
103 | |
106 | |
104 | In the Third Age it also happened, that spirits from the outside, who had |
107 | In the Third Age it also happened, that spirits from the outside, who had |
105 | been content to watch until that time, took pity on some of those races. |
108 | been content to watch until that time, took pity on some of those races. |
106 | The goblins, orcs, trolls and giants began to serve a being called Gnarg, |
109 | The goblins, orcs, trolls and giants began to serve a being called Gnarg, |
107 | who had promised to raise and protect them. He helped them build up |
110 | who had promised to raise and protect them. He helped them build up |
… | |
… | |
147 | fell, and began to serve the powers of darkness. Others sought redemption, |
150 | fell, and began to serve the powers of darkness. Others sought redemption, |
148 | and a pure spirit called Valriel came to their aid. Others again returned |
151 | and a pure spirit called Valriel came to their aid. Others again returned |
149 | to the worship of Gaea, hoping that the forces of Life would protect them, |
152 | to the worship of Gaea, hoping that the forces of Life would protect them, |
150 | a few humans even went to the goblin, elven and dwarven gods for help. |
153 | a few humans even went to the goblin, elven and dwarven gods for help. |
151 | |
154 | |
152 | =head1 Ancient History, by Khalis, Volume IV |
155 | =head1 History of Creation, by Khalis, Volume IV |
153 | |
156 | |
154 | As the human worship began to spread out among all the gods and beings of |
157 | As the human worship began to spread out among all the gods and beings of |
155 | power who had entered the world, a small group of them who wished not for |
158 | power who had entered the world, a small group of them who wished not for |
156 | the blessings of Nature but the power of the elements as weapons spake to |
159 | the blessings of Nature but the power of the elements as weapons spake to |
157 | one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig |
160 | one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig |
… | |
… | |
232 | |
235 | |
233 | Nobody knows where the nearly god-like titans came from. Some scholars |
236 | Nobody knows where the nearly god-like titans came from. Some scholars |
234 | claim they could be descendants of some of the forgotten gods so little i |
237 | claim they could be descendants of some of the forgotten gods so little i |
235 | known about nowadays. |
238 | known about nowadays. |
236 | |
239 | |
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240 | |
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241 | =head1 Recent Historic Events, by Khalis. |
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242 | |
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243 | =head2 Calendrical Introduction |
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244 | |
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245 | Present Day |
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246 | |
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247 | We are currently in 8437 Era Khelentari (EK). |
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248 | |
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249 | =head2 Volume I: The Early Days |
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250 | |
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251 | Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. |
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252 | |
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253 | 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. |
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254 | |
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255 | 711 EK: The outpost of Heaven’s Gate is founded. |
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256 | |
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257 | =head2 Volume II: Second Millenia EK |
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258 | |
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259 | 1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. |
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260 | |
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261 | =head1 Recent Historic Events, by Khalis. |
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262 | |
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263 | =head2 Volume III: Third Millenia EK |
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264 | |
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265 | 2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar. |
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266 | |
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267 | 2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas. |
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268 | |
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269 | 2765 EK: The city of Heaven’s Gate is burned by pirates. |
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270 | |
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271 | =head1 Recent Historic Events, by Khalis. |
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272 | |
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273 | =head2 Volume IV: Fourth Millenia EK |
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274 | |
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275 | 3084-3154 EK: The Artificers' Wars take place in the East. |
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276 | |
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277 | 3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean. |
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278 | |
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279 | 3867 EK: Juradiths take the direction of Scorn and create a republic. |
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280 | |
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281 | 3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake. |
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282 | |
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283 | =head1 Recent Historic Events, by Khalis. |
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284 | |
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285 | =head2 Volume V: Fifth Millenia EK |
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286 | |
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287 | 4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country. |
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288 | |
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289 | 4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country). |
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290 | |
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291 | 4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country. |
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292 | |
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293 | =head1 Recent Historic Events, by Khalis. |
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294 | |
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295 | =head2 Volume VI: Sixth Millenia EK |
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296 | |
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297 | 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as “The Weather Madness”. |
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298 | |
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299 | Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars. |
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300 | |
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301 | 5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded. |
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302 | |
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303 | 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, “The World With a Future”, in Ancient Daigojij Language. |
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304 | |
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305 | =head1 Recent Historic Events, by Khalis. |
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306 | |
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307 | =head2 Volume VII: Seventh Millenia EK |
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308 | |
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309 | 6356 EK: Butakis settles in Lake Country and starts building the Lake Pump. |
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310 | |
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311 | 6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured. |
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312 | |
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313 | =head1 Recent Historic Events, by Khalis. |
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314 | |
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315 | =head2 Volume VIII: Eighth Millenia EK |
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316 | |
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317 | 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. |
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318 | |
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319 | 7563 EK: The tower of Melficef the Red explodes. |
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320 | |
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321 | =head1 Recent Historic Events, by Khalis. |
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322 | |
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323 | =head2 Volume IX: Ninth Millenia EK |
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324 | |
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325 | 8009 EK: Euthville is destroyed. |
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326 | |
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327 | |
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328 | =head1 Euthville History |
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329 | |
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330 | The Ruins of Euthville can be found just off the Imperial Highway north of |
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331 | Scorn. |
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332 | |
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333 | =head2 The Origins of the City |
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334 | |
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335 | The Codex Skudensis tells that Euthville was founded by the Euthanasia the |
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336 | Builder, hence its name. |
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337 | |
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338 | =head2 Past and Destruction |
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339 | |
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340 | Ah, Euthville - “City of the Pearl”, in Old Hemdalite, has indeed a |
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341 | rather sad story!! |
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342 | |
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343 | If you went there about half a millenia ago, you’d have seen something |
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344 | very different than the field of haunted ruins it has since become. It |
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345 | was initially founded by a handful of industrious, clever dwarves, that |
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346 | had found a mystical way to locate fields of precious Karitta, the famous |
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347 | metal that is as transparent as a pearl of the North Sea, yet as strong as |
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348 | the best irons of Navar. |
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349 | |
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350 | And thus, they found at the location of Euthville a lot of that raw metal, |
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351 | which quickly made the city one of the richest of all. And for a long |
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352 | time, it stayed so. The inhabitants of Euthville weren’t interested by |
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353 | war, work, or anything else too tiresome - they preferred to pay somebody |
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354 | else to do all of this. And with the advanced technical knowledge bring by |
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355 | the dwarves, working was less and less an issue for them. |
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356 | |
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357 | Yet yhey were facing a problem. All their devices, all their machineries, |
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358 | all their tricks to cheat with nature required energy. Lots of |
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359 | energy. They relied first on the strength of horses and donkeys, but it |
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360 | wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, |
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361 | so that the hot lizards would provide them with the full force of their |
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362 | steamy breath. But soon, it wasn’t enough. They also used the hidden |
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363 | power provided by the Faeries of the Tarniska river, building a dam, so |
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364 | that they could put the invisible horses of water that the sylphids are |
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365 | rumored to breed in use. |
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366 | |
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367 | But even so, their hunger for power wasn’t satisfied, and became an |
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368 | increasing nuisance for them. So, the Commander of Euthville (which was, |
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369 | more or less, the equivalent to our King at Scorn), finally decided to |
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370 | send messengers across the whole Continent, calling the world for a |
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371 | challenge. Whoever would be able to fulfill the needs of Euthvillians of |
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372 | energy would become the new Commander, thus the ruler of the richest city |
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373 | ever built since Khelens. |
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374 | |
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375 | Many answered the call, of course, and many failed. Wind, Sun, Stars, even |
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376 | dwarven beer were proposed, but nothing seemed to be enough. For years, |
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377 | wizards tried. And failed. |
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378 | |
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379 | And then came a boy. He wasn’t a wizard, nor pretended to be one. He was |
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380 | young, but the story didn’t kept the record of his name, and some now |
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381 | think it is because he was damned. Who knows? The Boy sat in the middle |
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382 | of the city, playing with his flute, laughing whenever he saw one of the |
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383 | demonstrations the powerful wizards and engineers failing again and again. |
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384 | |
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385 | After several days, the Commander noticed the Boy, and said: “who |
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386 | are you to laugh, you, who has only a flute ?” “I have only a |
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387 | flute for sure - but there’s more in my simple pipe than in those |
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388 | legions of wizards.” “Really ?” said the Commander, half-laughing, |
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389 | half-curious, “so you think you can solve my challenge ?” |
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390 | |
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391 | The Boy smiled. “Not only I can, but I shall - and my price will be |
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392 | quite acceptable to give you the energy you need.” “And that would |
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393 | be...?” - “A new pipe.” came the reply “That one is becoming |
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394 | old.” “Agree, you have your chance.” |
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395 | |
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396 | The Boy then started to play an amused melody. It sounded like an |
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397 | invitation to a great feast, the opening of a meeting where everybody was |
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398 | invited. And then came from earth itself sounds of steps, climbing from |
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399 | the depth. The fountain that stood in the middle of the place crumbled, |
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400 | leaving a great hole from which flames emerged. But the fire seemed to |
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401 | dance at the rythm of the music itself. |
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402 | |
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403 | The Boy then said to the Commander: “As long as you keep playing for |
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404 | the Demons there, at least 23 hours each day, you’ll get them to make |
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405 | whatever you need.” And he gave them the score, took a brand new silver |
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406 | flute, and left, and never was seen again at Euthville. |
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407 | |
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408 | At first, things seemed fine, and the Commander couldn’t believe his |
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409 | luck, as a pipe was a feeble price to pay for such a powerful recipe of |
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410 | prosperity. Who wouldn’t want to tame the Demons themselves? Quickly, |
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411 | though, it appeared obvious that, for enough demons to be there, that |
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412 | music needed to be played rather loudly. And if, at first, it sounded |
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413 | entertaining, joyous, and funny, it quickly grew on the nerves of |
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414 | many. And especially because it was played 23 hours a day. |
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415 | |
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416 | Finally, the Commander decided that the city couldn’t stand this |
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417 | anymore, and ordered that the Demons had to be attracted faraway from the |
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418 | city. On this fateful day, a whole fanfare left the city, hoping that the |
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419 | demons would follow, attracted by the music. |
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420 | |
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421 | And so, they did. One after another, they climbed out of Earth itself, and |
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422 | walked in the direction of the music, obviously unaware of the hundreds of |
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423 | buildings they were crushing by their giant footsteps, and the thousands |
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424 | of inhabitants that they toasted with their dark fire. Seeing that, |
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425 | even the bravest ones went mad, and ran for their lives, leaving pipes, |
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426 | clavicelles and harpsichords fall on the ground. |
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427 | |
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428 | The rest of the story is easy to understand: Demons, free from the magical |
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429 | music that enslaved them, crushed what remained of the city, in a bloody |
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430 | fest that they will forever keep in their twisted memories. |
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431 | |
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432 | The Commander went mad, of course, and it is said that his madness was |
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433 | so strong that his mind was unable to understand that he was dead. If |
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434 | you search enough in the ruins of Euthville, you’ll probably encounter |
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435 | his ghost, as well as those of the many who perished for having believed |
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436 | that mortals could enslave the hell. Some demons stayed there, obviously |
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437 | enjoying the area and its newborn ashes that smelled fresh blood and |
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438 | carnage. Euthville is now, of course, a dangerous, deserted place, and the |
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439 | richesses that are still sleeping below the ruins of its former palaces |
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440 | are now guarded by powerful entities of the 9th Circle. |
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441 | |
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442 | Many said that, if the Enchanted Music could be found, it would open the |
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443 | gates of many treasures, but because none of the former Euthvillians |
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444 | survived, and because nobody knows where the Boy went afterwards, those |
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445 | gates are still closed. I’ve heard that the School of Daemonology was |
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446 | precisely founded to rediscover that spell. But who am I to claim this to |
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447 | be true ? I’m only a man of the past that tells stories before a fire, |
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448 | and the fire is dying, and so has my tale reached the end. |
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449 | |
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450 | |
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451 | |
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452 | =head1 The Kiritani Pass (from "Euthville Legends") |
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453 | |
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454 | The "Kiritani Pass" is the part of the map you can see on world_104_114, |
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455 | between the two random caves and the forest full of hidden |
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456 | stuff. Nowadays, it is marsh and beach, but centuries ago, it was a |
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457 | passage for boats sailing from and to Euthville. |
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458 | |
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459 | |
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460 | =head1 Sannistra (from "Euthville Legends") |
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461 | |
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462 | The Sannista is a legendary flying boat that was powered by the reaction |
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463 | of a fire and a water elemental. It was built by the tenth Commander of |
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464 | Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, |
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465 | Sannista. That’s the boat that was stolen by Fax when he fled from |
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466 | Euthville, and that he used to get to Khelens. Giusitta the Verbous then |
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467 | sailed it back to the Continent, and hid it “somewhere in the mountains |
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468 | of Euth”. |
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469 | |
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470 | So I *guess* she would have put it there, although I’m not *sure*. Many |
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471 | people thought the story was speaking about the mountains just east of the |
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472 | ruined city, but now that I’ve discovered those two caves, I’d rather |
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473 | bet on them - it seems more logical. |
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474 | |
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475 | |
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476 | =head1 The Name of the World |
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477 | |
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478 | I, Forag the little-known, have invested my lifetime into exploring |
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479 | the various names of this, our World. In this tome I wrote down all my |
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480 | knowledge. Be careful with it, else it might overwhelm you, as it did me! |
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481 | |
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482 | In Khelens and most of its territories, it was named “The Earth”, |
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483 | while the major western landmass was called “The Continent” while the |
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484 | eastern landmass was called "the Wilderness". |
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485 | |
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486 | Fendrakis used “Raxida”, which is also the name they gave to the Fox |
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487 | Lady, Mother of All Things, deity. |
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488 | |
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489 | Elves traditionally use “Eänella”, which translates as “The Land of |
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490 | Green” |
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491 | |
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492 | Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”, |
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493 | which is a reference to their mythology (see the legend of the Twelve Days |
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494 | for that) |
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495 | |
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496 | The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch” |
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497 | |
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498 | The people of the Old Wall, used the name “Harinappa”, “Bottom of |
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499 | the Pit”, to designate the world. |
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500 | |
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501 | Most people nowadays use the old Khelenti name ("The Earth") or its direct |
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502 | translation in local languages/idioms. |
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503 | |
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504 | |
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505 | =head1 Melficef the Red |
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506 | |
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507 | Melficef was a powerful mage that conducted thaumical studies to |
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508 | try to store magical energies in an efficient way. He created many |
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509 | self-recharging rod spells that are still commonly used today, as well as |
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510 | the thaumic bomb, a device storing a massive amount of mana and releasing |
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511 | it in a violent explosion - such an explosion actually killed the |
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512 | unfortunate Melficef himself. |
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513 | |
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514 | |
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515 | =head1 The Kingdom of Scorn |
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516 | |
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517 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, |
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518 | Scorn is a safe and welcoming place for those who pass by. Once a great |
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519 | military force whose power affected the entire world, its influence |
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520 | has since waned, the castle in the centre of town now serving a mostly |
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521 | ceremonial purpose. Nonetheless by virtue of its position on the Imperial |
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522 | highway the city has maintained its importance as a stopping off point |
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523 | for travellers between the other major cities and it is an attractive |
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524 | location for trade and commerce in its own right. This combined with the |
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525 | sheltered harbour and key shipping lines, ensures that Scorn remains a |
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526 | key crossroads bustling with activity, long after its former military |
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527 | dominence has diminished. |
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528 | |
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529 | =head2 History |
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530 | |
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531 | 435EK: The colony of Skorn was founded by Skud the Great, when his |
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532 | expedition reached the shores of the continent. It is said that he first |
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533 | pitched his tent on the site where the inn now stands. |
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534 | |
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535 | 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its |
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536 | inhabitants flee to the south. After 1115EK, the city is progressively |
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537 | rebuilt on top of the now buried ruins nowadays known as the Old City. |
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538 | |
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539 | 1177EK: War of the Sea Princes. The last imperial ship reaches |
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540 | Scorn. Contacts with Khelens are now broken. Scorn becomes an independent |
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541 | kingdom. |
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542 | |
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543 | |
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544 | =head1 History of Lake Country |
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545 | |
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546 | Lake Country originaly was where the elves who where exiled from the north |
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547 | by the kings of Scorn, during the Vth millenia EK. They named the area |
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548 | Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was |
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549 | destroyed by a Water arch-elemental in 4453EK. |
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550 | |
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551 | |
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552 | =head1 Visit our Training Centres! |
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553 | |
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554 | We, Training Centres Incorporated provide the best service for warriors, |
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555 | wizards and anybody else who wants to improve quickly. |
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556 | |
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557 | For a modest fee, you can get almost exclusive access to our large |
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558 | training areas. |
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559 | |
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560 | =head2 Pricing |
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561 | |
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562 | Humamoid |
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563 | |
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564 | A Bonecrusher, a Firestar, and a Demonspawn Shield. |
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565 | |
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566 | Undead |
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567 | |
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568 | Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth. |
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569 | |
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570 | Dragon |
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571 | |
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572 | An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak. |
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573 | |
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574 | Demon |
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575 | |
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576 | A Demonbane, a Belzebub’s sword, and a Firebrand. |
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577 | |
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578 | =head3 Free Centres |
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579 | |
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580 | As a special service, we provide access to two of our older training |
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581 | centres completely free of charge, although you will understand that there |
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582 | will be no guarentees given for success: |
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583 | |
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584 | Goblin & Zombie - Located south of Scorn |
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585 | |
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586 | Skeleton & Ogre - Located somewhere around Navar |
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587 | |
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588 | =head2 Locations |
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589 | |
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590 | These are the locations to the entrances of the Training Centers. |
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591 | |
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592 | world_107_128 |
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593 | |
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594 | world_118_101 |
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595 | |
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596 | world_106_109 - Humanoid |
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597 | |
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598 | world_124_113 - Undead |
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599 | |
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600 | world_107_120 - Goblin & Zombie |
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601 | |
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602 | |
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603 | =head1 The Kingdom of Navar |
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604 | |
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605 | Straddling the corner of the Imperial highway as it turns North near the |
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606 | Eastern border of the known world, and surrounded by dangerous territory, |
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607 | Navar is an unlikely site for one of the world’s grandest cities. Yet |
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608 | there it stands, dominating the skyline for miles around and showing the |
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609 | same bustling activity expected of any thriving market town. |
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610 | |
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611 | |
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612 | =head1 The Kingdom of the Masts |
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613 | |
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614 | A Merchant Republic led by the now destroyed city of Kari Kori. At its |
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615 | peak, the Kingdom of the Masts ruled nearly a quarter of the world, and |
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616 | its fleet was unmatched. Kari Kori was opposed to Navar in a series of |
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617 | wars that it finally lost at the Battle of Tered in 2287 EK. |
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618 | |
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619 | |
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620 | =head1 The Artificers' Wars |
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621 | |
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622 | A series of wars conducted between 3084 and 3154 EK by a coalition led by |
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623 | Navari Princes against the Artificers, a group of mages that were masters |
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624 | in the now banned magical field of Technomancy. The Artificers were close |
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625 | to obtain a complete victory, but were finally destroyed by the raw power |
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626 | of their own biggest creation, The Thaumic Gear. The explosion of the Gear |
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627 | shattered the whole east of the world, and many territories forever sank |
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628 | into the ocean, including Kari Kori, the Technomages’ city. |
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629 | |
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630 | |