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Revision 1.3 by root, Mon Jan 1 16:24:30 2007 UTC vs.
Revision 1.5 by root, Tue Jan 2 17:26:14 2007 UTC

250 250
251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. 251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252 252
253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. 253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254 254
255711 EK:
256
257The outpost of Heaven’s Gate is founded. 255711 EK: The outpost of Heaven’s Gate is founded.
258 256
259=head2 Volume II: Second Millenia EK 257=head2 Volume II: Second Millenia EK
260 258
2611223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. 2591223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
262 260
512the thaumic bomb, a device storing a massive amount of mana and releasing 510the thaumic bomb, a device storing a massive amount of mana and releasing
513it in a violent explosion - such an explosion actually killed the 511it in a violent explosion - such an explosion actually killed the
514unfortunate Melficef himself. 512unfortunate Melficef himself.
515 513
516 514
515=head1 The Kingdom of Scorn
517 516
517Nestled snugly in a sheltered bay at the west of the Imperial Highway,
518Scorn is a safe and welcoming place for those who pass by. Once a great
519military force whose power affected the entire world, its influence
520has since waned, the castle in the centre of town now serving a mostly
521ceremonial purpose. Nonetheless by virtue of its position on the Imperial
522highway the city has maintained its importance as a stopping off point
523for travellers between the other major cities and it is an attractive
524location for trade and commerce in its own right. This combined with the
525sheltered harbour and key shipping lines, ensures that Scorn remains a
526key crossroads bustling with activity, long after its former military
527dominence has diminished.
528
529=head2 History
530
531435EK: The colony of Skorn was founded by Skud the Great, when his
532expedition reached the shores of the continent. It is said that he first
533pitched his tent on the site where the inn now stands.
534
5351064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
536inhabitants flee to the south. After 1115EK, the city is progressively
537rebuilt on top of the now buried ruins nowadays known as the Old City.
538
5391177EK: War of the Sea Princes. The last imperial ship reaches
540Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
541kingdom.
542
543
544=head1 History of Lake Country
545
546Lake Country originaly was where the elves who where exiled from the north
547by the kings of Scorn, during the Vth millenia EK. They named the area
548Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549destroyed by a Water arch-elemental in 4453EK.
550
551
552=head1 Visit our Training Centres!
553
554We, Training Centres Incorporated provide the best service for warriors,
555wizards and anybody else who wants to improve quickly.
556
557For a modest fee, you can get almost exclusive access to our large
558training areas.
559
560=head2 Pricing
561
562Humamoid
563
564A Bonecrusher, a Firestar, and a Demonspawn Shield.
565
566Undead
567
568Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
569
570Dragon
571
572An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
573
574Demon
575
576A Demonbane, a Belzebub’s sword, and a Firebrand.
577
578=head3 Free Centres
579
580As a special service, we provide access to two of our older training
581centres completely free of charge, although you will understand that there
582will be no guarentees given for success:
583
584Goblin & Zombie - Located south of Scorn
585
586Skeleton & Ogre - Located somewhere around Navar
587
588=head2 Locations
589
590These are the locations to the entrances of the Training Centers.
591
592world_107_128
593
594world_118_101
595
596world_106_109 - Humanoid
597
598world_124_113 - Undead
599
600world_107_120 - Goblin & Zombie
601
602
603=head1 The Kingdom of Navar
604
605Straddling the corner of the Imperial highway as it turns North near the
606Eastern border of the known world, and surrounded by dangerous territory,
607Navar is an unlikely site for one of the world’s grandest cities. Yet
608there it stands, dominating the skyline for miles around and showing the
609same bustling activity expected of any thriving market town.
610
611
612=head1 The Kingdom of the Masts
613
614A Merchant Republic led by the now destroyed city of Kari Kori. At its
615peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
616its fleet was unmatched. Kari Kori was opposed to Navar in a series of
617wars that it finally lost at the Battle of Tered in 2287 EK.
618
619
620=head1 The Artificers' Wars
621
622A series of wars conducted between 3084 and 3154 EK by a coalition led by
623Navari Princes against the Artificers, a group of mages that were masters
624in the now banned magical field of Technomancy. The Artificers were close
625to obtain a complete victory, but were finally destroyed by the raw power
626of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627shattered the whole east of the world, and many territories forever sank
628into the ocean, including Kari Kori, the Technomages’ city.
629
630

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