--- deliantra/server/pod/books.pod 2007/01/01 16:24:30 1.3 +++ deliantra/server/pod/books.pod 2007/01/02 17:26:14 1.5 @@ -252,9 +252,7 @@ 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. -711 EK: - -The outpost of Heaven’s Gate is founded. +711 EK: The outpost of Heaven’s Gate is founded. =head2 Volume II: Second Millenia EK @@ -514,4 +512,119 @@ unfortunate Melficef himself. +=head1 The Kingdom of Scorn + +Nestled snugly in a sheltered bay at the west of the Imperial Highway, +Scorn is a safe and welcoming place for those who pass by. Once a great +military force whose power affected the entire world, its influence +has since waned, the castle in the centre of town now serving a mostly +ceremonial purpose. Nonetheless by virtue of its position on the Imperial +highway the city has maintained its importance as a stopping off point +for travellers between the other major cities and it is an attractive +location for trade and commerce in its own right. This combined with the +sheltered harbour and key shipping lines, ensures that Scorn remains a +key crossroads bustling with activity, long after its former military +dominence has diminished. + +=head2 History + +435EK: The colony of Skorn was founded by Skud the Great, when his +expedition reached the shores of the continent. It is said that he first +pitched his tent on the site where the inn now stands. + +1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its +inhabitants flee to the south. After 1115EK, the city is progressively +rebuilt on top of the now buried ruins nowadays known as the Old City. + +1177EK: War of the Sea Princes. The last imperial ship reaches +Scorn. Contacts with Khelens are now broken. Scorn becomes an independent +kingdom. + + +=head1 History of Lake Country + +Lake Country originaly was where the elves who where exiled from the north +by the kings of Scorn, during the Vth millenia EK. They named the area +Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was +destroyed by a Water arch-elemental in 4453EK. + + +=head1 Visit our Training Centres! + +We, Training Centres Incorporated provide the best service for warriors, +wizards and anybody else who wants to improve quickly. + +For a modest fee, you can get almost exclusive access to our large +training areas. + +=head2 Pricing + +Humamoid + +A Bonecrusher, a Firestar, and a Demonspawn Shield. + +Undead + +Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth. + +Dragon + +An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak. + +Demon + +A Demonbane, a Belzebub’s sword, and a Firebrand. + +=head3 Free Centres + +As a special service, we provide access to two of our older training +centres completely free of charge, although you will understand that there +will be no guarentees given for success: + +Goblin & Zombie - Located south of Scorn + +Skeleton & Ogre - Located somewhere around Navar + +=head2 Locations + +These are the locations to the entrances of the Training Centers. + +world_107_128 + +world_118_101 + +world_106_109 - Humanoid + +world_124_113 - Undead + +world_107_120 - Goblin & Zombie + + +=head1 The Kingdom of Navar + +Straddling the corner of the Imperial highway as it turns North near the +Eastern border of the known world, and surrounded by dangerous territory, +Navar is an unlikely site for one of the world’s grandest cities. Yet +there it stands, dominating the skyline for miles around and showing the +same bustling activity expected of any thriving market town. + + +=head1 The Kingdom of the Masts + +A Merchant Republic led by the now destroyed city of Kari Kori. At its +peak, the Kingdom of the Masts ruled nearly a quarter of the world, and +its fleet was unmatched. Kari Kori was opposed to Navar in a series of +wars that it finally lost at the Battle of Tered in 2287 EK. + + +=head1 The Artificers' Wars + +A series of wars conducted between 3084 and 3154 EK by a coalition led by +Navari Princes against the Artificers, a group of mages that were masters +in the now banned magical field of Technomancy. The Artificers were close +to obtain a complete victory, but were finally destroyed by the raw power +of their own biggest creation, The Thaumic Gear. The explosion of the Gear +shattered the whole east of the world, and many territories forever sank +into the ocean, including Kari Kori, the Technomages’ city. +