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3=begin comment 3=begin comment
4 4
5This is the source for some of the books in crossfire, at least, it should become one. 5This is the source for some of the books in deliantra.
6 6
7Authors: 7Authors:
8
8Gorlin <gorlin@freibier.htu.tuwien.ac.at> 9Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9Mark Wedel <mwedel@scruznet.com> 10Mark Wedel <mwedel@scruznet.com>
10Marc Lehmann <crossfire@schmorp.de> 11Marc Lehmann <support@deliantra.net>
11The Crossfire Wiki 12Robin Redeker <support@deliantra.net>
13Lalo Martins <lalo.martins@gmail.com>
14Yann Chachkoff <yann.chachkoff@mailandnews.com>
15Gros
16
17many stories taken from unknown authors at The Crossfire Wiki
18http://wiki.metalforge.net/
12 19
13Each =head1 should become its own book. 20Each =head1 should become its own book.
14 21
15=end comment 22=end comment
16 23
17 24
18=head1 History of Creation, by Khalis, Volume I 25=head1 History of Creation, by Khalis, Volume I
19 26
250 257
251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. 258Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252 259
253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. 260435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254 261
255711 EK:
256
257The outpost of Heavens Gate is founded. 262711 EK: The outpost of Heaven's Gate is founded.
258 263
259=head2 Volume II: Second Millenia EK 264=head2 Volume II: Second Millenia EK
260 265
2611223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. 2661223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
262 267
266 271
2672287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar. 2722287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
268 273
2692567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas. 2742567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
270 275
2712765 EK: The city of Heavens Gate is burned by pirates. 2762765 EK: The city of Heaven's Gate is burned by pirates.
272 277
273=head1 Recent Historic Events, by Khalis. 278=head1 Recent Historic Events, by Khalis.
274 279
275=head2 Volume IV: Fourth Millenia EK 280=head2 Volume IV: Fourth Millenia EK
276 281
294 299
295=head1 Recent Historic Events, by Khalis. 300=head1 Recent Historic Events, by Khalis.
296 301
297=head2 Volume VI: Sixth Millenia EK 302=head2 Volume VI: Sixth Millenia EK
298 303
2995524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as The Weather Madness. 3045524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
300 305
301Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars. 306Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
302 307
3035581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded. 3085581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
304 309
3055598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, The World With a Future, in Ancient Daigojij Language. 3105598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
306 311
307=head1 Recent Historic Events, by Khalis. 312=head1 Recent Historic Events, by Khalis.
308 313
309=head2 Volume VII: Seventh Millenia EK 314=head2 Volume VII: Seventh Millenia EK
310 315
314 319
315=head1 Recent Historic Events, by Khalis. 320=head1 Recent Historic Events, by Khalis.
316 321
317=head2 Volume VIII: Eighth Millenia EK 322=head2 Volume VIII: Eighth Millenia EK
318 323
3197124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. 3247124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
320 325
3217563 EK: The tower of Melficef the Red explodes. 3267563 EK: The tower of Melficef the Red explodes.
322 327
323=head1 Recent Historic Events, by Khalis. 328=head1 Recent Historic Events, by Khalis.
324 329
325=head2 Volume IX: Ninth Millenia EK 330=head2 Volume IX: Ninth Millenia EK
326 331
3278009 EK: Euthville is destroyed. 3328009 EK: Euthville is destroyed.
333
334
335=head1 The Sultanate of Darcap
336
337Isolated from the rest of the region by an extensive mountain range to the
338south, and possessing a massive natural harbour, Darcap is a small, but
339easily defensible town, dominated by a pair of powerful guilds. The town
340is also noted for its circus, whose reputation draws visitors from all
341over the world.
342
343
344=head1 Santo Dominion
345
346Santo Dominion sits in a small bay to the north of Scorn. It is an
347important port of call for ships travelling to and from Scorn and is
348also somewhat famous for its Opera and its Litle House of Horrors, two
349magnificent cultural buildings you would not expect in so small a town as
350Santo Dominion.
328 351
329 352
330=head1 Euthville History 353=head1 Euthville History
331 354
332The Ruins of Euthville can be found just off the Imperial Highway north of 355The Ruins of Euthville can be found just off the Imperial Highway north of
337The Codex Skudensis tells that Euthville was founded by the Euthanasia the 360The Codex Skudensis tells that Euthville was founded by the Euthanasia the
338Builder, hence its name. 361Builder, hence its name.
339 362
340=head2 Past and Destruction 363=head2 Past and Destruction
341 364
342Ah, Euthville - City of the Pearl, in Old Hemdalite, has indeed a 365Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
343rather sad story!! 366rather sad story!!
344 367
345If you went there about half a millenia ago, youd have seen something 368If you went there about half a millenia ago, you'd have seen something
346very different than the field of haunted ruins it has since become. It 369very different than the field of haunted ruins it has since become. It
347was initially founded by a handful of industrious, clever dwarves, that 370was initially founded by a handful of industrious, clever dwarves, that
348had found a mystical way to locate fields of precious Karitta, the famous 371had found a mystical way to locate fields of precious Karitta, the famous
349metal that is as transparent as a pearl of the North Sea, yet as strong as 372metal that is as transparent as a pearl of the North Sea, yet as strong as
350the best irons of Navar. 373the best irons of Navar.
351 374
352And thus, they found at the location of Euthville a lot of that raw metal, 375And thus, they found at the location of Euthville a lot of that raw metal,
353which quickly made the city one of the richest of all. And for a long 376which quickly made the city one of the richest of all. And for a long
354time, it stayed so. The inhabitants of Euthville werent interested by 377time, it stayed so. The inhabitants of Euthville weren't interested by
355war, work, or anything else too tiresome - they preferred to pay somebody 378war, work, or anything else too tiresome - they preferred to pay somebody
356else to do all of this. And with the advanced technical knowledge bring by 379else to do all of this. And with the advanced technical knowledge bring by
357the dwarves, working was less and less an issue for them. 380the dwarves, working was less and less an issue for them.
358 381
359Yet yhey were facing a problem. All their devices, all their machineries, 382Yet yhey were facing a problem. All their devices, all their machineries,
360all their tricks to cheat with nature required energy. Lots of 383all their tricks to cheat with nature required energy. Lots of
361energy. They relied first on the strength of horses and donkeys, but it 384energy. They relied first on the strength of horses and donkeys, but it
362wasnt enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, 385wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
363so that the hot lizards would provide them with the full force of their 386so that the hot lizards would provide them with the full force of their
364steamy breath. But soon, it wasnt enough. They also used the hidden 387steamy breath. But soon, it wasn't enough. They also used the hidden
365power provided by the Faeries of the Tarniska river, building a dam, so 388power provided by the Faeries of the Tarniska river, building a dam, so
366that they could put the invisible horses of water that the sylphids are 389that they could put the invisible horses of water that the sylphids are
367rumored to breed in use. 390rumored to breed in use.
368 391
369But even so, their hunger for power wasnt satisfied, and became an 392But even so, their hunger for power wasn't satisfied, and became an
370increasing nuisance for them. So, the Commander of Euthville (which was, 393increasing nuisance for them. So, the Commander of Euthville (which was,
371more or less, the equivalent to our King at Scorn), finally decided to 394more or less, the equivalent to our King at Scorn), finally decided to
372send messengers across the whole Continent, calling the world for a 395send messengers across the whole Continent, calling the world for a
373challenge. Whoever would be able to fulfill the needs of Euthvillians of 396challenge. Whoever would be able to fulfill the needs of Euthvillians of
374energy would become the new Commander, thus the ruler of the richest city 397energy would become the new Commander, thus the ruler of the richest city
376 399
377Many answered the call, of course, and many failed. Wind, Sun, Stars, even 400Many answered the call, of course, and many failed. Wind, Sun, Stars, even
378dwarven beer were proposed, but nothing seemed to be enough. For years, 401dwarven beer were proposed, but nothing seemed to be enough. For years,
379wizards tried. And failed. 402wizards tried. And failed.
380 403
381And then came a boy. He wasnt a wizard, nor pretended to be one. He was 404And then came a boy. He wasn't a wizard, nor pretended to be one. He was
382young, but the story didnt kept the record of his name, and some now 405young, but the story didn't kept the record of his name, and some now
383think it is because he was damned. Who knows? The Boy sat in the middle 406think it is because he was damned. Who knows? The Boy sat in the middle
384of the city, playing with his flute, laughing whenever he saw one of the 407of the city, playing with his flute, laughing whenever he saw one of the
385demonstrations the powerful wizards and engineers failing again and again. 408demonstrations the powerful wizards and engineers failing again and again.
386 409
387After several days, the Commander noticed the Boy, and said: who 410After several days, the Commander noticed the Boy, and said: "who
388are you to laugh, you, who has only a flute ?” “I have only a 411are you to laugh, you, who has only a flute ?" "I have only a
389flute for sure - but theres more in my simple pipe than in those 412flute for sure - but there's more in my simple pipe than in those
390legions of wizards.” “Really ? said the Commander, half-laughing, 413legions of wizards." "Really ?" said the Commander, half-laughing,
391half-curious, so you think you can solve my challenge ? 414half-curious, "so you think you can solve my challenge ?"
392 415
393The Boy smiled. Not only I can, but I shall - and my price will be 416The Boy smiled. "Not only I can, but I shall - and my price will be
394quite acceptable to give you the energy you need.” “And that would 417quite acceptable to give you the energy you need." "And that would
395be...? - A new pipe. came the reply That one is becoming 418be...?" - "A new pipe." came the reply "That one is becoming
396old.” “Agree, you have your chance. 419old." "Agree, you have your chance."
397 420
398The Boy then started to play an amused melody. It sounded like an 421The Boy then started to play an amused melody. It sounded like an
399invitation to a great feast, the opening of a meeting where everybody was 422invitation to a great feast, the opening of a meeting where everybody was
400invited. And then came from earth itself sounds of steps, climbing from 423invited. And then came from earth itself sounds of steps, climbing from
401the depth. The fountain that stood in the middle of the place crumbled, 424the depth. The fountain that stood in the middle of the place crumbled,
402leaving a great hole from which flames emerged. But the fire seemed to 425leaving a great hole from which flames emerged. But the fire seemed to
403dance at the rythm of the music itself. 426dance at the rythm of the music itself.
404 427
405The Boy then said to the Commander: As long as you keep playing for 428The Boy then said to the Commander: "As long as you keep playing for
406the Demons there, at least 23 hours each day, youll get them to make 429the Demons there, at least 23 hours each day, you'll get them to make
407whatever you need. And he gave them the score, took a brand new silver 430whatever you need." And he gave them the score, took a brand new silver
408flute, and left, and never was seen again at Euthville. 431flute, and left, and never was seen again at Euthville.
409 432
410At first, things seemed fine, and the Commander couldnt believe his 433At first, things seemed fine, and the Commander couldn't believe his
411luck, as a pipe was a feeble price to pay for such a powerful recipe of 434luck, as a pipe was a feeble price to pay for such a powerful recipe of
412prosperity. Who wouldnt want to tame the Demons themselves? Quickly, 435prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
413though, it appeared obvious that, for enough demons to be there, that 436though, it appeared obvious that, for enough demons to be there, that
414music needed to be played rather loudly. And if, at first, it sounded 437music needed to be played rather loudly. And if, at first, it sounded
415entertaining, joyous, and funny, it quickly grew on the nerves of 438entertaining, joyous, and funny, it quickly grew on the nerves of
416many. And especially because it was played 23 hours a day. 439many. And especially because it was played 23 hours a day.
417 440
418Finally, the Commander decided that the city couldnt stand this 441Finally, the Commander decided that the city couldn't stand this
419anymore, and ordered that the Demons had to be attracted faraway from the 442anymore, and ordered that the Demons had to be attracted faraway from the
420city. On this fateful day, a whole fanfare left the city, hoping that the 443city. On this fateful day, a whole fanfare left the city, hoping that the
421demons would follow, attracted by the music. 444demons would follow, attracted by the music.
422 445
423And so, they did. One after another, they climbed out of Earth itself, and 446And so, they did. One after another, they climbed out of Earth itself, and
431music that enslaved them, crushed what remained of the city, in a bloody 454music that enslaved them, crushed what remained of the city, in a bloody
432fest that they will forever keep in their twisted memories. 455fest that they will forever keep in their twisted memories.
433 456
434The Commander went mad, of course, and it is said that his madness was 457The Commander went mad, of course, and it is said that his madness was
435so strong that his mind was unable to understand that he was dead. If 458so strong that his mind was unable to understand that he was dead. If
436you search enough in the ruins of Euthville, youll probably encounter 459you search enough in the ruins of Euthville, you'll probably encounter
437his ghost, as well as those of the many who perished for having believed 460his ghost, as well as those of the many who perished for having believed
438that mortals could enslave the hell. Some demons stayed there, obviously 461that mortals could enslave the hell. Some demons stayed there, obviously
439enjoying the area and its newborn ashes that smelled fresh blood and 462enjoying the area and its newborn ashes that smelled fresh blood and
440carnage. Euthville is now, of course, a dangerous, deserted place, and the 463carnage. Euthville is now, of course, a dangerous, deserted place, and the
441richesses that are still sleeping below the ruins of its former palaces 464richesses that are still sleeping below the ruins of its former palaces
442are now guarded by powerful entities of the 9th Circle. 465are now guarded by powerful entities of the 9th Circle.
443 466
444Many said that, if the Enchanted Music could be found, it would open the 467Many said that, if the Enchanted Music could be found, it would open the
445gates of many treasures, but because none of the former Euthvillians 468gates of many treasures, but because none of the former Euthvillians
446survived, and because nobody knows where the Boy went afterwards, those 469survived, and because nobody knows where the Boy went afterwards, those
447gates are still closed. Ive heard that the School of Daemonology was 470gates are still closed. I've heard that the School of Daemonology was
448precisely founded to rediscover that spell. But who am I to claim this to 471precisely founded to rediscover that spell. But who am I to claim this to
449be true ? Im only a man of the past that tells stories before a fire, 472be true? I'm only a man of the past that tells stories before a fire,
450and the fire is dying, and so has my tale reached the end. 473and the fire is dying, and so has my tale reached the end.
451 474
452 475
453 476
454=head1 The Kiritani Pass (from "Euthville Legends") 477=head1 The Kiritani Pass (from "Euthville Legends")
462=head1 Sannistra (from "Euthville Legends") 485=head1 Sannistra (from "Euthville Legends")
463 486
464The Sannista is a legendary flying boat that was powered by the reaction 487The Sannista is a legendary flying boat that was powered by the reaction
465of a fire and a water elemental. It was built by the tenth Commander of 488of a fire and a water elemental. It was built by the tenth Commander of
466Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, 489Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
467Sannista. Thats the boat that was stolen by Fax when he fled from 490Sannista. That's the boat that was stolen by Fax when he fled from
468Euthville, and that he used to get to Khelens. Giusitta the Verbous then 491Euthville, and that he used to get to Khelens. Giusitta the Verbous then
469sailed it back to the Continent, and hid it somewhere in the mountains 492sailed it back to the Continent, and hid it "somewhere in the mountains
470of Euth. 493of Euth".
471 494
472So I *guess* she would have put it there, although Im not *sure*. Many 495So I *guess* she would have put it there, although I'm not *sure*. Many
473people thought the story was speaking about the mountains just east of the 496people thought the story was speaking about the mountains just east of the
474ruined city, but now that Ive discovered those two caves, Id rather 497ruined city, but now that I've discovered those two caves, I'd rather
475bet on them - it seems more logical. 498bet on them - it seems more logical.
476 499
477 500
501=head1 The Name of the World
478 502
503I, Forag the little-known, have invested my lifetime into exploring
504the various names of this, our World. In this tome I wrote down all my
505knowledge. Be careful with it, else it might overwhelm you, as it did me!
506
507In Khelens and most of its territories, it was named "The Earth",
508while the major western landmass was called "The Continent" while the
509eastern landmass was called "the Wilderness".
510
511Fendrakis used "Raxida", which is also the name they gave to the Fox
512Lady, Mother of All Things, deity.
513
514Elves traditionally use "Eänella", which translates as "The Land of
515Green"
516
517Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
518which is a reference to their mythology (see the legend of the Twelve Days
519for that)
520
521The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
522
523The people of the Old Wall, used the name "Harinappa", "Bottom of
524the Pit", to designate the world.
525
526Most people nowadays use the old Khelenti name ("The Earth") or its direct
527translation in local languages/idioms.
528
529
530=head1 Melficef the Red
531
532Melficef was a powerful mage that conducted thaumical studies to
533try to store magical energies in an efficient way. He created many
534self-recharging rod spells that are still commonly used today, as well as
535the thaumic bomb, a device storing a massive amount of mana and releasing
536it in a violent explosion - such an explosion actually killed the
537unfortunate Melficef himself.
538
539
540=head1 The Kingdom of Scorn
541
542Nestled snugly in a sheltered bay at the west of the Imperial Highway,
543Scorn is a safe and welcoming place for those who pass by. Once a great
544military force whose power affected the entire world, its influence
545has since waned, the castle in the centre of town now serving a mostly
546ceremonial purpose. Nonetheless by virtue of its position on the Imperial
547highway the city has maintained its importance as a stopping off point
548for travellers between the other major cities and it is an attractive
549location for trade and commerce in its own right. This combined with the
550sheltered harbour and key shipping lines, ensures that Scorn remains a
551key crossroads bustling with activity, long after its former military
552dominence has diminished.
553
554=head2 History
555
556435EK: The colony of Skorn was founded by Skud the Great, when his
557expedition reached the shores of the continent. It is said that he first
558pitched his tent on the site where the inn now stands.
559
5601064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
561inhabitants flee to the south. After 1115EK, the city is progressively
562rebuilt on top of the now buried ruins nowadays known as the Old City.
563
5641177EK: War of the Sea Princes. The last imperial ship reaches
565Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
566kingdom.
567
568
569=head1 History of Lake Country
570
571Lake Country originally was where the elves lived who where exiled
572from the north by the kings of Scorn, during the Vth millenia EK. They
573named the area Vkovzerov. The major elven city of Vkovzerov was
574Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
575
576
577=head1 Visit our Training Centres!
578
579We, Training Centres Incorporated provide the best service for warriors,
580wizards and anybody else who wants to improve quickly.
581
582For a modest fee, you can get almost exclusive access to our large
583training areas.
584
585=head2 Pricing
586
587Humamoid
588
589A Bonecrusher, a Firestar, and a Demonspawn Shield.
590
591Undead
592
593Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
594
595Dragon
596
597An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
598
599Demon
600
601A Demonbane, a Belzebub's sword, and a Firebrand.
602
603=head3 Free Centres
604
605As a special service, we provide access to two of our older training
606centres completely free of charge, although you will understand that there
607will be no guarentees given for success:
608
609Goblin & Zombie - Located south of Scorn
610
611Skeleton & Ogre - Located south-west of Navar
612
613=head2 Locations
614
615These are the locations to the entrances of the Training Centers.
616
617world_106_109 - Humanoid
618
619world_107_120 - Goblin & Zombie
620
621world_107_128 - Undead
622
623world_119_101 - Dragons
624
625world_119_118 - Skeleton & Ogre
626
627world_124_113 - Demon
628
629
630
631=head1 The Kingdom of Navar
632
633Straddling the corner of the Imperial highway as it turns North near the
634Eastern border of the known world, and surrounded by dangerous territory,
635Navar is an unlikely site for one of the world's grandest cities. Yet
636there it stands, dominating the skyline for miles around and showing the
637same bustling activity expected of any thriving market town.
638
639
640=head1 The Kingdom of the Masts
641
642A Merchant Republic led by the now destroyed city of Kari Kori. At its
643peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
644its fleet was unmatched. Kari Kori was opposed to Navar in a series of
645wars that it finally lost at the Battle of Tered in 2287 EK.
646
647
648=head1 The Artificers' Wars
649
650A series of wars conducted between 3084 and 3154 EK by a coalition led by
651Navari Princes against the Artificers, a group of mages that were masters
652in the now banned magical field of Technomancy. The Artificers were close
653to obtain a complete victory, but were finally destroyed by the raw power
654of their own biggest creation, The Thaumic Gear. The explosion of the Gear
655shattered the whole east of the world, and many territories forever sank
656into the ocean, including Kari Kori, the Technomages' city.
657
658
659=head1 Juradiths Dissidents
660
661Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
662activists that wanted to turn the Kingdom of Scorn into a republic in the
663second-half of the XXXIVth century EK. They succeeded at overthrowing King
664Karatan III, but their vengeful, fanatical excesses quickly turned most
665Scornians against them. When trying to recapture the city, their army was
666defeated by the Scornian Militia with the help of a couple city mages, who
667flooded the Juradiths into a magically created lake.
668
669Juradiths still exist as a small political faction today, although
670they've long traded their violent ways for some weird traditions whose
671origins and meaning are now mostly forgotten.
672
673
674=head1 The Gaean Legend of Creation
675
676=head2 Age of The Void
677
678In the beginning there was Gaea, the force of nature. SHE filled the whole
679of existence with her being. After a few billion years, this became to
680grow boring and lonely, so SHE decided to have children.
681
682At first SHE created a host of forces like Herself, eternal and
683divine. But with all their power, they couldn't get along with each
684other, so Gaea decided that wasn't a good idea. SHE decreed that from
685that point on all creatures but HER would have a limited lifetime. But
686most of HER first children disagreed, and went away to an unknown
687location.
688
689=head2 Age of The Small World
690
691So Gaea created a small world and populated it with limited creatures -
692animals and plants of all sorts. For a few million years she was happy
693to watch them. But her remaining faithful children were growing restless
694and wanted to make their own experimentations too. Finally SHE got bored
695again, as her creations weren't self-aware and therefore weren't
696much of a company. But SHE was also curious, because her creatures had
697developed many different styles of living, and SHE desired to compare
698them.
699
700And Gaea destroyed the original world, breaking it in four new ones.
701
702=head2 Age of The Four Worlds
703
704The First world was dedicated to harmony. It was populated with creatures
705that preferred to coexist peacefully and contemplate. Two of Her children
706were particularly enamoured of this world and decided to live there.
707
708The Second world was dedicated to construction. It was populated with
709creatures that liked to change the environment around them, especially
710ants, bees and beavers, and filled with wood and metal and stone usable as
711raw material. Two of Her children found the idea fascinating and decided
712to live in this world.
713
714The Third world was dedicated to war and strife. While all the three
715other worlds had equal shares of light and darkness, the Third world had
716as much light as its inhabitants desired - and it was populated with
717creatures that loved and hated light, in equal parts. So these creatures
718quickly discoreved they could influence the ambient light by battling each
719other. Two of Her children decided to live in this world: one because he
720loved light, and another because he hated his brother and therefore wished
721for darkness to prevail.
722
723The Fourth world, finally, was dedicated to predation and to survival of
724the fittest. It was populated with fierce creatures and predators. Two of
725Her children believed this was the best way to live and decided to live in
726this world.
727
728After the worlds were created, only four children of Gaea still preferred
729to live in the Void: two because they weren't interested in any of those
730worlds, and two because they liked all of them and preferred to visit them
731whenever they wished.
732
733=head2 Age of Awakening
734
735And for a few million years Gaea delighted in observing the differences
736between the worlds. But still the creatures were not self-aware, and
737still SHE was lonely. So when Her children came and said they were lonely
738and wanted to create more interesting creatures, SHE understood them and
739quickly allowed them and gave them the power to do it.
740
741So on the First world, one of the Gods who lived there created a race of
742beings that loved peace and wildlife, and called them Elves. The other
743God in that world didn't choose to create followers, but she teached
744language to the Elves of her brother, and when the Elves larned the art of
745naming, they named their creator Lythander, and in exchange for his name
746he gifted them with luck.
747
748On the Second world, one of the Gods created a race of builders and named
749them Dwarves. His children, in turn, named him Mostrai. His sister, in
750turn, decided not to create, but teach some of the dwarves (the ones
751willing to learn) about magic and the powers of the gods. The other
752dwarves, however, didn't accept their changed siblings, so they went off
753to live by themselves and became known as gnomes.
754
755On the Third world, of course, none of the resident Gods wanted to
756cooperate with the other. Both created their own races: the God who fought
757for darkness created many kinds of fierce, brutal monsters he named
758"Demons", while the God who fought for light created many kinds of
759skillful, swift warriors he named "Angels". Befittingly, these Gods
760were named by their enemies, and not their followers: the demons gave the
761light god the name of "Valriel", and the angels gave their enemy god
762the name "Gorokh".
763
764And on the Fourth world, the patron Gods kept true to their philosophy
765and created not one, but innumerable races, in the hope that one of these
766would prove the strongest and most worth. So they created goblins, trolls,
767ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
768of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
769
770The races in the four worlds lived on for millenia, and developed, and
771grew, and all worlds flourished. The eight patron gods believed this was
772proof that they were right, and the way they lived was the best one, while
773the two traveling gods rather believed that the success of all the worlds
774was instead proof of the wisdom and power of their Mother.
775
776=head2 Age of Death
777
778But at some point things started to go wrong. Angels and demons would
779start to become priests or scholars or merchants and preach against the
780war. Dwarves and gnomes would start go grow sedentary and admire the
781crafts of the past instead of building new ones. Goblinoids would suddenly
782develop a taste for vegetables and become farmers, while dragons would
783decide that developing their magics was more important than finding
784food. But what was wrong was a mistery that would only begin to unfold
785when the High King of the elves, one day, was devoured by a dragon.
786
787It was then that the Gods discovered that the worlds were not anymore
788completely isolated from one another. Someone had, somehow, teached all
789kinds of creatures how to follow the paths left by the traveling gods -
790flying creatures would ride the cross-world whirlwinds of the thunder god,
791and others would learn to tread the strange winding paths of the walking
792god. And as creatures became aware of different ways, things started to go
793wrong.
794
795Promptly, the Gods tried to close all portals - but it was too late. The
796art of magic was already known in the four worlds, and strong enough to
797travel between them. And the one peaceful elves were ignited, and declared
798war on the dragons, goblins and trolls.
799
800While a mighty army of elven warriors crossed over to the Fourth world,
801dwarves and gnomes found the First world almost deserted and full of wood
802and metal for the dwarves, and holy, peaceful places for the gnomes.
803
804The part of the small peoples who remained on the Second world was faced
805with new problems when the demons decided they were ripe for tempting (if
806they could get dwarven builders and gnome sorcerers on their side, the
807tide of the war would turn). The angels, of course, took upon themselves
808to protect these strange people from their eternal enemies. So as their
809attention slowly shifted from the Third world to the Second, soon only
810the weakest of their kind were in their original world, where they began
811to fall prey to hungry refugees from the Fourth world, who discovered how
812tasty angel/demon flesh can be.
813
814And while the Gods were busy trying to even understand this chaos, the
815dead began to come back.
816
817Their leader was Hagguth, the Elven High King who had been eaten by a
818dragon. He came back as a powerful spectre, leading a powerful army of
819ghosts, wraiths, skeletons and zombies in a massive attack to the Second
820and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
821and demons as possible, to strenghten the number of their own undead host.
822
823And when some elven wizards tried to steal the power of the undead to
824their own ends, they became the first vampires, lichs and demilichs -
825half living, half undead, but on the side of Hagguth and his misterious
826masters.
827
828It was only when a group of reasonable elves, dwarves, gnomes and dragons
829managed to get together and talk, that it became clear who these masters
830could be. Till this point, everyone was blaming some (any) god other
831than the one they worshipped. But there was only one, obvious answer:
832the Banished Gods, the Forgotten Children who left ages ago because
833they didn't agree with he concept of death, were back, and enacting
834revenge by subverting death itself. In later days, these Gods would become
835collectively known as the Devourers.
836
837Knowing the enemy was not the solution to the war, but was a start. This
838group, slowly, was able to form a resistence against the undead armies,
839and gradually turn other people to their side. Finally, after 23 hundred
840years, they managed to break into the horrible fortress Hagguth had built
841in the First world and kill (again) the undead king.
842
843The chaos began to gradually settle down after that. But then the
844survivors were faced with a new problem: almost nobody was interested in
845perverting to the way things used to be.
846
847Yes. Entire villages of elves were settled in corners of the Fourth world
848for many generations, and dwarven guilds had business troughout the
849worlds.
850
851=head2 The Big World
852
853So Gaea, in Her wisdom, gave the only possible solution to the
854problem. SHE took the four worlds in Her hand, and crushed them
855together. Then SHE looked at the single world she created, and at the
856creatures of Her children, and decided to again, after millions of years,
857create Her own followers. Thus SHE created the humans, a young race eager
858to explore and chart this young world.
859
860It took generations for the inhabitants of the resulting world to figure
861out its geography and for families to reunite; when this finally happened,
862the stories about four different worlds becoming one were already legends
863not everybody believed. But still, for some reason, everyone agrees to
864call this world - the only one they know - Bigworld.
865
866
867=head1 The Book of Valriel
868
869In the beginning, for an infinite time, all that existed was a pure light,
870and that light had a name, and that name was Valriel.
871
872But part of the light was not content to be alone, and so did Valriel put
873this part of Himself aside and did He allow this part to have independent
874life; and this part was everything that wasn't content, and as it
875wasn't light, it surely was the darkness; and the darkness took upon
876itself the name of Gorokh.
877
878And for many times more time than a mortal can count, Gorokh was the
879companion and the servant of Valriel. But Gorokh was not content, because
880that was his nature, and he plotted a way to change everything. And
881although filled with hidden motives, Gorokh's words were always very
882wise, so that Valriel would hear them. So it was that Valriel followed the
883wise counsel of the Shadow and created a world full of living things to be
884His new companions and servants.
885
886And as soon as Valriel had millions of new companions and servants, Gorokh
887said, "so now you won't need me anymore, I can leave and find my own
888companions and servants". And this made Valriel unhappy because He was
889the only and true Lord, but Gorokh wouldn't recognize that, and so it
890was Gorokh who eventually taught men to rule over other men instead of
891paying respect to the one true ruler of all.
892
893So did Valriel upon the departure of his first servant, create new
894servants modeled after His beauty and grace, and elf and man and dwarf he
895created them. But the Shadow did feel envy and wished those followers for
896himself, so he came to them in the night and whispered in their ears, and
897some of them were tempted and started to worship and serve the Shadow.
898
899But not enough were seduced by his promises. So he decided to be many,
900not one. And he wore different shapes and again he whispered in the ears
901of Valriel's creations. And to the elves he was Lythander of the bow
902that never misses, and the elves did not see that if a bow never misses,
903and it isn't the work of the Lord, then it can only be the work of the
904Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
905forge, the builder of things, for the fire and the desire to change was
906the true face of Gorokh.
907
908And he taught the men to wage war upon each other, and scared the warriors
909with thunder and lightning, and they would call him Sorig. And those
910who weren't scared, he tempted with weapons and glory, and wore the
911beautiful face of a woman, and they called him Valkyrie. And as they
912killed each other, Gorokh was happy.
913
914And much more he did. He taught women to heal and to make the soil grow
915crop, and they called him Gaea, and believed that Gaea created the world
916and Valriel was but a minor god, and by spreading this lie they made
917Gorokh happy. And he taught the children of Valriel to write, so that they
918could spread his lies further, and they called him Hekanis for that. And
919he taught them the abomination of filthy magic to pervert and corrupt
920the creation of the Lord, and to liken themselves to gods, and the evil
921souls that followed this path called him Byd. And also he taught elf and
922man and dwarf to brew alcohol and other inebriating things and to laugh
923in the face of Valriel and throw parties that put shame to the eye of the
924Lord, and he taught them all that under human guise, and they called their
925teacher Joyee.
926
927So did Valriel look upon the world He created and so did He feel great
928sorrow and great shame for what had happened to it. And so did he create
929a new race of servants, more powerful and more faithful than any other,
930imbued with the mission of hunting down and undoing the work of the Enemy,
931and this race He called Angels.
932
933But again Gorokh felt envy because the servants of the Light were more
934powerful than his own, and again he went to some of the angels in the
935night and whispered temptation in their ears, and some turned to his foul
936purposes and fell from grace. So did Gorokh give them new shapes, to more
937liken them to himself, red with hate and wearing horns to symbolize their
938envy, and they became demons. And the plan of Valriel was once again
939spoiled by the venom of the enemy, because angels had to step aside from
940their assigned mission to fight the demons and keep them from spreading
941the evil in their dark hearts.
942
943And Gorokh did find great fun in changing Valriel's creation into a new
944race, and so did he get elf and man and dwarf and corrupted them with
945his dark will, and they became goblin and orc and kobold, and troll, and
946giant, and ogre, and many other abominations to the eye of the Creator,
947and Gorokh wore the name of Gnarg to these new creations and delighted in
948watching the destruction and sorrow they spread in the world.
949
950And in the ultimate act of defiance, the Shadow decided to create servants
951for him, create new life himself to liken him more to the Great Lord. And
952he assembled the foulest magic and the darkest hunger he could find and
953shaped these into the most horrible monsters he could imagine, and gave
954them life, and called them dragons, and sent them forth to eat the flesh
955of the creation of Valriel. And the dragons did call him Ruggilli and much
956did they please him with the terror they spread.
957
958But the light and the love of Valriel knew no end, so He decided to
959fight evil with good, and He instructed His faithful servants to do only
960the good, to spread the word of His love. And by doing that did He win
961back many servants who saw that the righteous is more powerful than the
962might. Much did this enrage the Shadow, and the Shadow did respond by
963raising the dead themselves from their graves to fight the forces of
964good. Even when the dead did not win, they did force the living to abandon
965good in favor of war, and in doing so they would too abandon Valriel. So
966once again he shadow was happy.
967
968Valriel finally did decide, with much sorrow in His infinite heart, that
969the only way to make His creation safe again was to destroy the Shadow
970himself. So did He cast His holy word upon His creation to banish the work
971of the Enemy. But the Enemy knew what would happen beforehand, due to the
972evil magic of his followers, and he created a safe refuge for their evil,
973in a world created entirely of pure evil and hate, that he had set aside
974from creation and called Hell. And soon enough did Gorokh find ways back
975into the world of the creation of Light, and resumed his foul work of evil
976and dissent and terror.
977
978So did Valriel gather together His faithful and he did gave them some time
979to put the love for the Lord back in the hearts of as many of His children
980as they could. And very soon will He again call upon the faithful, and
981then will He give the faithful an entire new world for them to live in the
982love of Valriel. And Having done that He will turn to this world, and to
983Hell, and to Gorokh, and He will destroy them completely with the force of
984His will, putting an end once and for all in the war and the evil.
985
986
987=head1 The Book of Gorokh
988
989In the beginning, for an infinite time, all that existed was an empty
990and cold light. And the light was content to be and fill and control
991everything that was. But it is not right for light to be cold, and the
992part of the light that should have been warm, longed for warmth and for
993things to see and for things to do.
994
995So did the light put aside the warmth, so that the fire would not disturb
996their cold peace. And the fire looked unto the light and called the light
997Valriel, the controlling father, and the fire called himself Gorokh, the
998Son with a Will.
999
1000And for many times more time than a mortal can count, Gorokh was the
1001companion and the servant of Valriel. But Gorokh was not content, because
1002that was his nature, and he plotted a way to change everything. And fueled
1003by the fire of his will, Gorokh's words were always very wise, so
1004Valriel would always hear them. So it was that Valriel followed the wise
1005counsel of the Fire and created a world full of living things to be their
1006new companions and servants.
1007
1008And as soon as Valriel had millions of new companions and servants, Gorokh
1009said, "so now you won't need me anymore, I can leave and find my own
1010companions and servants". And this made Valriel unhappy because he
1011believed he should be only and true Lord, but Gorokh couldn't agree
1012to that, and so it was Gorokh who eventually taught men to rule over
1013themselves instead of paying respect to one self-appointed ruler of all.
1014
1015So did Valriel, while Gorokh was away exploring the wonders of the new
1016world, create new servants of flesh and bone to adore him blindly, and elf
1017and man and dwarf he created them. And seeing this beautiful new creation
1018Gorokh wanted a part of it for himself, and he presented himself to them,
1019and some of them liked him and became his follower.
1020
1021But Valriel was afraid that, with two gods to adore, some of his creation
1022could find it natural to spread creation in two equal halves, and he did
1023want more than an equal half. So he decided to wear different shapes so
1024that his children would believe him to be many, not one, and then he
1025would be able to get more than his fair share. And so did he create many
1026false gods for his children to adore. And even when Gorokh would bring
1027the wonderful gifts conceived by his powerful will, such as the forge,
1028weapons, medicine, agriculture, writing, magic, and wine and booze and
1029music, even then would Valriel create a false god to pose as the giver of
1030those gifts and take the glory for himself.
1031
1032And since Gorokh kept inventing new presents, Valriel became angry,
1033because he doesn't like change and he doesn't like any good that
1034doesn't come from him. And so did he create a new race of servants, more
1035powerful and more prone to following him blindly than any other, imbued
1036with the mission of hunting down and undoing the work of the Fire, and
1037this race He called Angels.
1038
1039But again Gorokh found a cunning way to defend his work, and again he
1040went to some of the angels in the night and whispered promises of power
1041in their ears, and some turned to his great purposes and joined him. So
1042did Gorokh give them new shapes, to more liken them to himself, red with
1043the fire of his will and wearing horns to symbolize their power, and they
1044became demons. And the plan of Valriel was once again spoiled by the
1045genius of the Fire, because angels had to step aside from their assigned
1046mission to fight the demons and keep them from spreading the word of
1047Gorokh.
1048
1049And Gorokh did find great fun in changing Valriel's creation into a new
1050race, and so did he get elf and man and dwarf and tried to imbue them
1051with greater strength, and they became goblin and orc and kobold, and
1052troll, and giant, and ogre, and many other strong creatures. But their
1053intelligences greatly suffered from the process, and he was unhappy with
1054his creation, and while he was looking for a way to help them did Valriel
1055come to them under the guise of Gnarg and he told them to spread great
1056destruction and sorrow in the world so that the creation of Gorokh would
1057seem foul in the eyes of the living.
1058
1059So the Fire decided the creation of Valriel was imperfect and he had to
1060create his own new life. So he assembled the most powerful magic and the
1061strongest will and mightiest strength he could find and shaped these
1062into the most magnificent creatures he could imagine, and gave them
1063life, and called them dragons, and sent them forth to take the world for
1064themselves. But while the dragons are still the greatest pride of Gorokh,
1065many of them have abandoned him to serve yet another disguise of Valriel.
1066
1067And upon seeing the dragons, Valriel declared war and set his servants
1068upon the task of killing all the most valuables of Gorokh they could
1069find. Gorokh was consumed with sorrow, and devised a way to spare these
1070faithful servants, by allowing them to raise again from the grave even
1071after their deaths. But the servants of Valriel found these "un-dead"
1072an even greater abomination, and set forth to hunt them, and Valriel
1073delighted in the war and carnage that ensued.
1074
1075So did Gorokh, his fire dim with sorrow, decide to create a whole world
1076for him and his faithful. And this world he called Hell. But when he was
1077slowly bringing his faithful to the new world, Valriel treacherously
1078brought down a great fury upon the world, killing most of the faithful
1079that were left behind. So the Fire was finally enraged and decided to wage
1080the war that the Light wanted. And he opened many passages into the world
1081so that his armies could enter and destroy the minions of Valriel. And to
1082this war we are all called to chose sides and fight.
1083
1084
1085=head1 The Dwarven Creation Tale
1086
1087A play by Shakesdor the Dwarf.
1088
1089- What... where we come from? You're not old enough for this
1090conversation.
1091
1092- No, uncle, I mean as a whole... the world, the dwarves, the others.
1093
1094- Ah. I see. (Big gulp of beer.) You mean, NOW?
1095
1096- Yes, please. Pleeeease?
1097
1098- *sigh* all right, all right. It goes like this.
1099
1100First there was the Ore and the Forge. The Ore is what existence looked
1101like before it existed. The Forge was the untapped will, the potential in
1102the Ore to be everything that is, ever will be, or won't.
1103
1104Over a span of time that is not time, because time wasn't forged yet,
1105some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1106merged with that Ore and became sentient. He has many names, but we call
1107him Mostrai.
1108
1109He spent ages of time-that-was-not-time exploring, learning the nature
1110of Ore and Forge and himself. Till he decided it was time to start
1111forging. And then, first of all, he forged time, so that he could separate
1112after from before, and so that he could exist absolutely - as opposed to,
1113at the same "time", existing and not being created yet, which was the
1114case if time didn't exist.
1115
1116Then, with things in order, he began forging things. The first thing he
1117forged was his armor, because he liked the touch of metal against his
1118body. Then he forged beer, because of course, beer is essential. He forged
1119it red like the Forge, and black like the Ore. The yellow thing, as we all
1120know, is an invention of those pansy elves.
1121
1122And he liked the beer. He liked it so much, that he was bored of drinking
1123it alone. Beer calls for a party. So he created the boar and the bird, to
1124be roasted; he created the mundane fire, which was a toned-down version of
1125the essence of the Forge, to roast them. And then he created the dwarf, to
1126dress in metal like him, to work the forge with him, but most importantly
1127of all, to party with him and partake of the sacred beer.
1128
1129But the dwarf started breeding like bugs, and it was quite distracting
1130to have them putting about in spaceless space. At any given point, there
1131were thousands of dwarves partying, thousands sleeping, thousands hunting,
1132and thousands forging. Mostrai thought it was good, but it was also damn
1133annoying. So he created an enormous mountain for them to live under. He
1134put the boar and bird, and a few other animals he had come up with later,
1135on the outside, where he forged woods and forest. And so that his children
1136wouldn't wander forever, he placed these places in the middle of an
1137infinite ocean. There you have, that's the story.
1138
1139- Whoa. What about the others?
1140
1141- *sigh* You won't let me finish my beer, will you?
1142
1143- You'll never finish your beer, uncle. When you soak that mug,
1144there's plenty more in the barrel.
1145
1146- All right, all rigth. (Big gulp.)
1147
1148The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1149no challenge anymore. The best hunters would play-act wars between
1150themselves, to best hone their skills.
1151
1152Mostrai was worried that those fights might one day evolve into real
1153wars. So he created an enemy, something very different from the dwarf,
1154something very obviously wrong, which lived in the woods and preferred
1155bows and other coward weapons rather than hand-to-hand combat. He made
1156them incredibly lucky, because otherwise they would stand no chance - and
1157they came to believe they're lucky because they're protected by their
1158god, which of course doesn't exist. He also made them very old, so that
1159they would think they existed before the dwarf - otherwise they would just
1160recognize our superior position and submit. And all was good and happy;
1161for time beyond count, dwarf and elf honed their skills against each
1162other, and prospered.
1163
1164I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1165like those bloody gorefest the others have today. When dwarf and elf
1166fight, it's clean, it's beautiful, it's according to the rules,
1167it's a ritual of honor.
1168
1169Well, I digress. All was well, I said. But one day, one elf created yellow
1170beer. And that offended Mostrai to a level of rage unseen before. So he
1171created an entire new piece of the world, and populated it with humans,
1172and other horrible creatures, and then let these young ones discover our
1173land, so that they may raze the elf forests, ruin the elf nations, and
1174soil their honor. We're not stupid enough to argue with Mostrai, so we
1175went underground, and we're waiting for that to happen, to see what he
1176will do next.
1177
1178Can I drink in peace now? There, go play with your friends.
1179
1180
1181=head1 The Legend of the Builders
1182
1183People of the Old Empire believed that the whole universe was made by
1184powerful beings called Builders. Builders were not part of the world
1185like gods were - they lived Outside. Little is known about the Builders
1186themselves. The priests of the Empire weren't quite sure themselves
1187about their names. Some were universally known, though: Mawëdel the Ruler
1188or Peterëm the Writing One were the most popular of the ever changing
1189list of Builders.
1190
1191The Builders understood very well how difficult it would be for them to
1192manage themselves every prayer made - making the Universe work was already
1193a time-consuming task. So they created gods to help them in their task.
1194
1195Most of the gods we know today were already popular in the times of the
1196Old Empire, like Mostrai or Lythander. Others changed names as time
1197passed. Gods provided their powers to the Faithful Ones, and helped them
1198by providing blessings and powerful weapons. The priests of the Old Empire
1199never believed gods made the world, as they were themselves part of it;
1200world-building was the Builders task.
1201
1202
1203=head1 The Foundation of Scorn
1204
1205Few archives remain from the times when Scorn was founded. The city is
1206probably the oldest of the whole known world. Before Fido, before the Old
1207Empire, maybe even before gods, Scorn was already there.
1208
1209It is usually said that Scorn was founded by Skud the Great. Many legends
1210are telling about Skud, the half-mythical hero. How he captured the first
1211dragons. How he fought unknown monsters in the East. How he built Scorn
1212and the First Inn. Some priests even postulated that Skud was in fact a
1213Builder. Skud created the First Inn because he wanted to sleep inside a
1214house, without the risk of being attacked by monsters during the night. He
1215left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1216and his fellow friends wrote their names. Skud disappeared long before the
1217Old Empire came, and nowadays only the Builders can probably remember him.
1218
1219Recent researches show that, although he greatly contributed to the
1220popularity of the city, Skud didn't found it: it was in fact created
1221by Tabb the Dark, a Builder that left very little information about him
1222behind. According to the Codex Skudensis that was discovered in the depths
1223of the Old City, "Scorn" would have been the real name of Tabb the
1224Dark.
1225
1226
1227=head1 The Coming of Color
1228
1229It is said that centuries before the foundation of the Old Empire, the
1230world was colorless and sad. Aware of that problem, the Builders decided
1231to bring color in the life of the Deliantra people. They called the
1232massive powers of Xepemes, The Source Of All Colors, on the universe. The
1233magical burst slowly covered the world with colors, but some elements
1234resisted for a long time. Prophets of the Old Empire announced that,
1235although victorious, the force of Xepemes wouldn't stay forever: one
1236day, it would eventually fade away against a more powerful magical force,
1237the mysterious Pegemes (or Peengees?). This happened - but much after the
1238fall of the Empire.
1239
1240
1241=head1 The Big World
1242
1243The old world was small and it consisted of many pieces. Scorn, Navar,
1244Brittany and Santo Dominion were in one large piece. Darcap and the
1245Hill Village were in another smaller one. Lake Country was in yet
1246another. Pupland was still another. The world was not whole, and the
1247builders saw that this was wrong. They began the quest to unite the world
1248and established the Big World. As the builders united the world they saw
1249that it was much too small and began to make it larger. They raised up the
1250Great Mountains around Brest and they caused the Great Forest to grow.
1251
1252As the time passed, Navar grew to become a great Kingdom and the builders
1253decided that it was a good city for players to call home and they gave the
1254Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still
1255not part of this new world.
1256
1257This was the state for a long time, until the builders decided that the
1258Big World was not good, and set out to change it again. Everything
1259changed. So much changed that, in fact, the world was completely
1260unrecognisable to its denizens after the change.
1261
1262Except the area around Brest, at least according to the people living
1263there. Or maybe they were just too busy fighting monsters to notice it.
1264
1265This time Pupland became part of the new Big World, and can be found in
1266the very north, past Santo Dominion.
1267
1268
1269=head1 Skud the Great
1270
1271One of the first Builders. Skud created many famous places, like the
1272Scorn's First Inn or the Newbie Tower.
1273
1274The reasons of the disappearance of Skud are mostly unknown. The Codex
1275Skudensis mentions that it could have been because of the negative
1276influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1277although left unfinished by its creator, may contain informations about
1278the fate of one of the most famous Builder
1279
1280
1281=head1 Legends of the Fall
1282
1283=head2 Of the first things
1284
1285First there was Chaos
1286
1287Second there was Something and Nothing
1288
1289Third there was Dark and Light
1290
1291It is said that the Something and the Nothing would fight and that, the
1292Dark and Light would fight also.
1293
1294This being told to me by a monk of Valriel, no longer in the order.
1295
1296=head2 On the nature of elemental essences
1297
1298It is said that of the four primary elements
1299
1300 - there is earth which is.
1301 - there is water which changes.
1302 - there is air which moves.
1303 - there is fire which consumes.
1304
1305=head2 Overheard in a Narcopian brothel
1306
1307 When Mother Earth was suckling her children
1308 sky suckled from her right teat
1309 but flame and sea fought to suckle from her left teat
1310 this is why they still fight to this day
1311
1312
1313=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1314
1315This story begins nearly four thousand years ago, when Kadriosa IV, King
1316of Scorn, invaded the southern territories and pushed back the elven
1317barbarians that lived there.
1318
1319The elvish people fled, and many of them settled in a place they called
1320Vkovzerov, "The Country of the Three Waters", as it was a rather
1321unique meeting point between a river, a lake, and the sea. There they
1322enjoyed a great prosperity, working with the local sprites to build
1323Tashkeren-tah, The City of the Wooden Towers.
1324
1325Two centuries passed, then three. The elven princes of Tashkeren-tah had
1326become powerful - and never in their hearts was the thirst of revenge
1327and hatred towards the people of Scorn extinguished. Now very familiar
1328with the various water creatures that inhabited their territory, they
1329had developed great skills in commanding rivers, and the beasts inside
1330them, and the creatures made from them. They knew that Scorn was highly
1331dependent on its seaport, and they had planned for the many years their
1332long life gave them to use the great power of water spirits to crush and
1333flood the city.
1334
1335But despite all their accumulated knowledge, their powers were too limited
1336to direct the most powerful entities of the seas, the Mouthes of the
1337Mariner, none other than the Greater Aquomons.
1338
1339For a long time, they were hesitant to call those, as they were dangerous,
1340treacherous creatures born during the darkest ages of the world, when
1341Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1342strong was their flame of hatred that it soon burned the ropes of their
1343carefulness. Using their most powerful summoning spell, they convocated
1344one of the Greater Aquomons before them.
1345
1346"Who are you, you creatures with pointy ears, to dare awaken me from my
1347dreams, me, Vërno, the Fourth Drop ?"
1348
1349Elven Princes exposed what they wanted to Vërno, and the creature seemed
1350very interested at the idea of grabbing all the richesses of Scorn, and
1351bringing them back into his dark kingdom of the depth of the sea.
1352
1353"Very well, said Vërno, but you know, I suppose, that we are all bound
1354by the Law of Equilibrium, established by the gods themselves when the
1355world was new and the seas infinite. And for my services, you'll have to
1356pay the price."
1357
1358- And what do you want for a price ? - Well, my needs are rather
1359modest. I'll only claim a tenth of your own lands as a reward."
1360
1361The Elven Princes quickly discussed the matter, and came to the conclusion
1362that it was a rather fair price to pay - after all, their territories
1363weren't very large, and there was a lot of empty space all around, so
1364it wasn't really a problem for them. Maybe it would for a couple of
1365peasants, but who cared about them more than of the vengeance against
1366Scorn ?
1367
1368And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1369
1370What happened then is too long to tell in details here, as it belongs
1371to another story. In short, Jovidjevska the elven girl, who had heard
1372everything, travelled to Scorn, and convinced the city wizards of the
1373truth of the menace. And when Vërno came to crush the city, they moved it
1374two days into the future, and the water hand of the Fourth Drop grabbed
1375only emptiness.
1376
1377Vërno, furious, came back to the Elves with a big smile, and told
1378them: "I did what you wanted, and flooded the territory on which Scorn
1379was established. Now I take my due price."
1380
1381And that said, he selected the area on which the Elven City itself was
1382built, and covered it with water, its inhabitants trapped and killed there
1383without understanding what was happening.
1384
1385
1386=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1387
1388Two thousand years passed. The lineage of the kings of Scorn died,
1389and another dynasty came, and another one after that. Wars were
1390conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1391and there were nothing but lakes and forests above the dead city of the
1392elves.
1393
1394And then, a man came. Where did he come from ? Nobody knows for
1395sure. Butakis was his name.
1396
1397Butakis was an ambitious young man. He had heard here and there strange
1398pieces of a weird story, about a sunken city, about a dark pact, about the
1399secret power of elves...
1400
1401For years, he studied the Arcanes, hunting for traces of the city, as he
1402was convinced that the lost wisdom of the elves of Vkovzerov would give
1403him a great power. And, finally, after 20 long years of searching, he
1404concluded that the secret was in the area now called "Lake Country".
1405
1406And there, he came, and there was a small house made of wood, and there
1407was a tree, and there was a young elvish woman, dreaming at the stars,
1408under the tree. And Butakis fell in love, and the elvish lady fell in
1409love, and they both watched the stars. But soon, Butakis felt the need of
1410getting back into action, and finding the lost city and getting its power.
1411
1412The lady told him: "The true wisdom is in those stars, and in that
1413tree, and in that house you see. You'll only find unrest by aiming for
1414more."
1415
1416But Butakis had already made up his mind, and he brought back engineers,
1417and sappers, and miners, and they all worked to build a huge machine to
1418pump the water, and discover the city. During ten years, Butakis worked on
1419this, hoping that in the end, the elvish lady would be at his side, and
1420that she would be his wife, princess of the restored city.
1421
1422During all the work, he was perpetually annoyed by a small group of
1423bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1424guerilla war against Butakis, as they saw him as a danger for the whole
1425country, because his plans were damaging nature and could also have awaken
1426dark power sleeping in the sunken city. Several times, they sabotaged
1427the machine, stole tools, raped engineers and designers. But each time,
1428Butakis and his followers repaired the machines, engaged new people, and
1429increased security.
1430
1431
1432=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1433
1434And now, ten years after the beginning, the work was completed, and he
1435invited the elvish lady to come and see the accomplishment of a lifelong
1436dream.
1437
1438The Elvish lady came, as beautiful as ever. And on the balcony at the top
1439of the pump, they watched the stars, and she kissed him, and she when they
1440were in the bed he had prepared for that very special night before the
1441pumping started, she whispered at his ear.
1442
1443That, Butakis had waited for long, but he didn't expect what she told
1444him then.
1445
1446"Ten years you were away, and ten years I watched the stars with
1447Twak. And now for him, and for he choose me and my heart, I'll
1448disappear, and so does your dream."
1449
1450Butakis understood that he had been fooled, that she only kept her
1451attention away enough for Twak and three of his faithful men to sabotage
1452the pump. And so came a great rumble from the basis of the huge building,
1453and so the huge engines exploded, and so was his dream reduced to smoke,
1454smoke that still covers most of Lake Country nowadays. The Elvish lady
1455probably died, as nobody saw her again after that. And so did the brave
1456Twak, but his spirit survived in the wind - or so say some people.
1457
1458Butakis, so strange as it may look, managed to survive, although in bad
1459shape, as one would expect. Disfigured, he survived until now using black
1460magic or machines to keep him alive, and he tried to gather again men to
1461restart his project. But it was now said all around that it was a doomed,
1462broken man - and so he in fact was Lake country was said to be haunted by
1463Twak, and several travellers saw a young elvish lady, watching the stars
1464at night, under a tree, near the lake.
1465
1466Nobody ever accepted to work on the foolish project again. Butakis now
1467awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1468his machine left behind. A tormented man, that is said to look in the
1469direction of the lake from the highest tower of his castle, every night.
1470
1471But for him never came again the Elvish girl, and forever his soul stays
1472alone. And so ends what we know about Butakis and Twak, and so dies my
1473story.
1474
1475
1476=head1 The Wizard School of Blue
1477
1478"Although the School disappeared with the Empire itself from The World,
1479several wizards claimed to be the heirs of their ancient, secret wisdom,
1480and nicknamed "the Blue Ones", a reference to the color of the School
1481Banner." – Gros, the Irrelevant One
1482
1483
1484=head1 The Great Heliograph
1485
1486A device made by Mer'Eric the Walker. Built on the highest point of the
1487Brestian Hills, it is basically a giant magnifying glass, using a complex
1488mechanism commanding several mirrors, that is able to concentrate the
1489sunlight into a powerful beam. The concentrator is associated to a Sun
1490Stone that can receive similar long-range light signals and transform
1491them into pure thaumic energy. A keyboard is attached to a mechanical
1492obturator, allowing a single operator to send coded messages to very long
1493distances. A magically-powered scriptor writes any such incoming message
1494capted by the Sun Stone.
1495
1496Although Mer'Eric only saw the Great Heliograph as a research project
1497and as a way to communicate easily across huge distances, this device
1498is also a powerful weapon that can burn nearly anything several miles
1499away. This is probably why he decided to hide it in a sealed cave.
1500
1501A similar device was built by the Mad Mage of Scorn, but its fate is
1502unknown.
1503
1504
1505=head1 The Harelkirjan Sisters
1506
1507Also called the Twin Witches, they were two powerful women wizards; Herin
1508was specialized in White Magic, while her sister Urdin was a master of the
1509Black Art. Both of them tried to improve the life of the people living
1510all around their house, and introduced the use of cats as spirit-watchers
1511in Scorn. Unfortunately for them, they were burned by an angry Brestian
1512fanatical mob for "illegal use of Arcane Powers".
1513
1514
1515=head1 Ilrya, The Mountain Huntress
1516
1517Ilrya was an elven spellcaster and huntress from the underground city of
1518Eallera, that is venerated as a lesser god by most of the dwarves living
1519in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1520
1521
1522=head1 Irial, The Fast One, The Shy Light
1523
1524Irial is a lesser spirit of flashlight - the light that you can see when
1525there's thunder, for example. It is represented as a small, jumpy and
1526fast fairy with a temperamental mood.
1527
1528
1529=head1 Khorolizov
1530
1531One of the three great dwarven kingdoms. "Khorolizov" means "Green
1532Gold", which is a reference to the Green Sand, an alchemical component
1533the dwarves of Khorolizov are the only ones to produce. It is probably
1534the oldest of the three kingdoms, founded long before the Old Empire of
1535Khelens reached the shores of the Continent.
1536
1537
1538=head1 Kragi, The Crocodile One, Fish-Hunter
1539
1540Kragi is a very ancient spirit, representing the Dangerous Waters, and
1541the creatures hidden in stagnant swamps. Kragi was already feared by
1542Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1543symbolically throw one fish out of what they gathered, to appease the
1544spirit of Kragi so that the next fishing will go without trouble.
1545
1546
1547=head1 Cromli, The Rocky One
1548
1549Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1550it is said that buildings made of stone anger him (it is like "building
1551with his own flesh").
1552
1553
1554=head1 Glamdri, The Darkness Breaker, The Last Standing One
1555
1556Glamdri is a lesser spirit of light - it is said that candlelights are
1557manifestations of Glamdri, for example.
1558
1559Glamdri doesn't represent a magical light - more a spiritual light, the
1560last pinch of hope in a desperate world. Glamdri also represents original
1561thinking used to get out of difficult situations, as opposed to Sarikka -
1562the Raging Fire - who tries to resolve those by extreme violence.
1563
1564
1565=head1 Archmage Rhyz
1566
1567(Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1568
1569Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1570
1571"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1572focused mostly on closing the gap that existed between the art of fighting
1573and the Arcane. While Dhelyy Olyy believed in the dual association of the
1574Warrior and the Wizard, each with its own strength increased by a long
1575specialization in their respective fields, Rhyz believed in the idea of
1576a "super warriard", a combination of a powerful wizard and a strong
1577warrior. As such, he devised many items that increased the strength and
1578combat capabilities of their wearers, hoping that wizard apprentices would
1579so be more inclined to learn the battle skills of warriors.
1580
1581Unfortunately for Rhyz, most of his followers relied more and more on
1582magical strength more than physical training, leaving them to a severe
1583defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1584them."
1585
1586(Quote from the Codex Simochusianus, Volume XVII)
1587
1588
1589=head1 Archdaemonist Xebinon
1590
1591Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1592the 10th Circle in his mannor.
1593
1594It is said that Xebinon used the Crown of Hellfires to try to tame the
1595Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1596drained the magical force of the wearer at the same time, making the spell
1597regeneration more difficult. This was in fact a cursed, twisted artifact,
1598created by daemons for people who were seeking short-term power, but would
1599thus head directly for long-term soul slavery.
1600
1601Xebinon is sometimes called "The faceless one", as it is said that the
1602daemon trapped him by stealing his visage. This may explain why magical
1603artifacts wearing his name are often helmets.
1604
1605
1606=head1 Argoth, the Fish-City of the Two Towers
1607
1608Argoth is the name of a city that was located West of Scorn, in the middle
1609of the sea, in an island that since sunken after the explosion of the
1610volcano of the same name, in 674EK. It is called the City of the Two
1611Towers, because two huge towers were built there, to guide the ships
1612navigating on the oceans between Bigworld and Khelens.
1613
1614Argoth was a dwarven city built on one of the highest mountains known,
1615rooted in the depths of the sea, and climbing so high in the skies that
1616uneducated travelers said that it was a "stairway to the gods". On the
1617top of the mountain, the Imperial Governors built the Two Towers, who were
1618visible from Scorn, about 200km far from them.
1619
1620The dwarves of Argoth had a terrible secret: in the depths of the caves
1621below the mountains, they had trapped Hregalakhen, one of the last
1622survivors of the race of the Ancient Dragons, who ruled Bigworld long
1623before the time of humans. Unfortunately for the dwarves, the dragon got
1624free for an unknown reason, and destroyed the city, the mountain crumbling
1625and disappearing forever into the ocean. The Imperial authorities spread
1626the false story of a volcanic eruption to limit the panic a free dragon
1627the size of Hregalakhen would have caused in the population. The fate of
1628the dragon is unknown to this day.
1629
1630
1631=head1 Zormola, The Bashing One
1632
1633Zormola was a great female orcish warrior, that is sometimes considered
1634as a lesser divinity by not only orcs, but also by southern barbarians or
1635even dwarves of Herfensheim, who salute her courage on the battlefield.
1636
1637
1638=head1 Morgul, The Tower Builder, The Dark Climber
1639
1640Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1641with the skies, so that demons could attack heavens. Fortunately for
1642angels, a group of adventurers defeated him in 2374EK.
1643
1644
1645=head1 Wolfen the White, The White Hunter, The One Who Listens
1646
1647Wolfen is one of the three moons orbiting around The World. It is said to
1648be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1649of the Dragons, to is cavern and vainquished it.
1650
1651In astrology, Wolfen is the symbol of practical mind, swiftness and
1652flexibility, but also cowardice and stealing. It is associated with the
1653Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1654rangers. Priests of Lythander think it is the reincarnation of the wolf
1655that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1656as Fixas, the one that saved them from the Humans so long ago.
1657
1658
1659=head1 Ranisha the Red, The Red Death, The One Who Commands
1660
1661Ranisha is one of the three moons orbiting around the world of
1662Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1663who was supposed to be an invincible general that was even able to
1664vainquish gods themselves on the battlefield.
1665
1666In astrology, Ranisha is the symbol of violence, hatred, murder, but
1667also of strength and courage. It is associated with the fire element in
1668Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1669god.
1670
1671
1672=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1673
1674Asferenn is one of the three moons orbiting around the world of
1675Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1676who was said to have been able to force the gate of the divine dimension.
1677
1678In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1679diplomacy, but also treachery and dark secrets. It is associated with the
1680water element in Alchemancy. It is said that the cycle of water creatures
1681are strongly influenced by Asferenn.
1682
1683
1684=head1 Story of Lorkas the Fallen, Volume I
1685
1686I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1687of Hope, and how he capitained it, opening the Gates of the Sun, and some
1688stuff like that.
1689
1690Some say that Lorkas was an angel of Valriel, that fell long ago from the
1691Skies, stealing a couple of highly holy artifacts, and hiding them in his
1692new underground domains.
1693
1694Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1695unfaithful, untrusty creature of Doom and Chaos.
1696
1697But, for what matters, some also said that Fido was a fiction, or that
1698the Empire never was more than a dream of a past that never existed. Some
1699definitely are foolishly uninformed for sure, and speak more than they
1700think.
1701
1702Because, if they were less quick on jumping to conclusions, they'd
1703quickly notice how difficult it is for an angel to fall from the sky and
1704never be able to climb back, as if wild gooses were never able to take off
1705again once they land after their long journey to the South.
1706
1707Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1708essence, or even a magical creation of a godly force.
1709
1710Some say that Khelens is the Beginning, first of the Cities of Men. That,
1711too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1712at War. And before them, the Era of Songor the Great. And going back
1713through the thick book of history, you'll cross Arnistar of the Desert
1714Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1715Kingdom of the Long Wall. And before it, the forgotten towers of light
1716that Horadrists built.
1717
1718
1719=head1 Story of Lorkas the Fallen, Volume II
1720
1721Lorkas was born in Kuratas, a small agrarian state that existed on the
1722Coronian Valley, when Songer and Khelens were still in infancy. He was a
1723boy that wanted to see everything, to understand the world and its stars,
1724and discover its limits, for it was extending much further than the mists
1725of his home valley.
1726
1727But life was rude in Kuratas, and trying to think about anything else than
1728your next harvest wasn't well perceived by most; and, more than often,
1729Lorkas dreamed with tears and despair about the Mountains with the white
1730tops, and Seas that ended only when they touched the sky, far away.
1731
1732Tired of his senseless life, he left his parents, his village, his
1733friends, when he was only 12, and for weeks walked to the West, until he
1734reached the Coast of the Stonewalls.
1735
1736And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1737Old World, and so fell in love for the sea. He then joined the Port of
1738Kridatta, which was famous for its ships, as its inhabitants had mastered
1739a powerful arcane, so that their boats roamed not only the seas, but the
1740very clouds themselves.
1741
1742Because he was smart and quick-brained, Lorkas soon got enrolled in the
1743team of Capt'n Bortaras; and after several adventures I shall maybe tell
1744about another day, he took the succession of the old mariner.
1745
1746Horizon was the name of his ship, and famous was his crew, exploring huge
1747territories and fighting the Princes of Sinas, who back then tried to put
1748the whole area under their iron, greedy grasps.
1749
1750
1751=head1 Story of Lorkas the Fallen, Volume III
1752
1753But Lorkas heard about a wonder that him and his crew soon wanted to
1754find: The White Bird of Hope.
1755
1756Buried in the Very East, it was said to be. And so he sailed east; he
1757crossed the Great Desert, passed the Mountains of Daigojij, reached the
1758forests oft he western normanika. But still was the Bird further away.
1759
1760Reaching the Eastern Ocean, they decided to try to cross it, despite that
1761it was said to be the end of the world. And for 30 days and nights, across
1762tempests and monsters, they firmly kept heading east, east, east.
1763
1764When despair was growing on them, mists magically opened, revealing a
1765golden city built on what seemed to be a rich, fertile coastal plain.
1766
1767People there spoke a strange language; they were small and not unlike
1768joyful foxes, and they welcomed Lorkas and his men (and women)
1769warmly. Soon, they learned to understand each other enough.
1770
1771They called themselves "The People of the Mother", and they had
1772never seen the "Flat-Eared Giants" before, although they already met
1773"Flat-Eared Beards" and "Flat-Eared Greens" before.
1774
1775But there was a lady called Sonja. And, although she wasn't human, she
1776seemed brighter, smarter, more beautiful than any other woman Lorkas had
1777ever seen before.
1778
1779Those months were the most wonderful for him - and her - and time seemed
1780to have stopped for them in their endless love. But of course it hadn't.
1781
1782And after a while, some of his men wanted to go back to their own homes,
1783and some wanted for their families to come to the Golden City. And, also,
1784there was the Bird.
1785
1786They had no problem to find the White Bird of Hope - a statue entirely
1787made of the purest of the white marble, with gemstones of red ruby as
1788eyes. But so much the inhabitants liked it, so they thought that a
1789valuable friend was much better than a valuable statue.
1790
1791And so they said: "Take the bird as a gift of us to your masters, to
1792show them we want to make friendship with them. Welcome are the friends of
1793the children of the White Bird."
1794
1795And so Lorkas left, promising Sonja that he'd soon return.
1796
1797The people of the Golden City also told him that "The Bird is imbued
1798with powerful magic: the one owning it will always keep hope."
1799
1800
1801=head1 Story of Lorkas the Fallen, Volume IV
1802
1803When Lorkas came back, he and his men were welcomed as heroes. So where
1804does the story turns sour, as Lorkas is said to have fallen from the skies?
1805
1806Well, when he and his crew came back home, Kridatta was at war with Sinas,
1807and for several years, he and his crew fought, using the power of the Bird
1808to help them. And during those years, Lorkas kept in his heart the hope of
1809seeing again Sonja.
1810
1811Then came the Fever Plague, that killed a third of the people in the
1812Ancient World. And again was the Bird used, and again did Lorkas help all
1813those he could help, still having hope of seeing the Golden City again
1814soon.
1815
1816And then, he sent messengers and explorers, as he had become influent,
1817rich, and powerful, across the seas, to rebind the ties with the Golden
1818City, as he promised. But they all came without finding their way to
1819those faraway shores; yet all that time, and for each new mission sent to
1820explore the seas and the skies, they seemed closed and closer from the
1821goal.
1822
1823Sixty years passed. The world changed; new kingdoms ruled old cities;
1824Lorkas was now an old man that lived in a small house looking at the
1825Ocean.
1826
1827And still, each day, he spent hours waiting, watching the line where the
1828sea met the sky, hoping that one day, one would sail back and tell him:
1829"we found the Golden City !". And always he hoped, but never received.
1830
1831Nearly all of his companions were now dead, and the Horizon had been
1832retired long ago, now slowly rotting in the bay, fading souvenir of a long
1833forgotten past.
1834
1835
1836=head1 Story of Lorkas the Fallen, Volume V
1837
1838Lorkas walked to his boat, and where there was only tarnished wood and
1839corroded metal, he still saw the fierce ship on which he saw Sonja for the
1840first time, so long ago. Who knows what he did, then? One thing is sure:
1841the vigile of the Sea Tower of Kridatta, that watched boats coming and
1842leaving from dozens of miles away, reported that an ancient ship left the
1843bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1844was sleeping.
1845
1846Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1847everybody kept hope that, one day, he'd reach the Golden City
1848again. Lots of people tried to find the Bird after that event. They all
1849accused Lorkas of having "stolen" it. The story became legend. The
1850legend became fairy tale. And the fairy tale got forgotten by most.
1851
1852Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1853people claimed to have found an ancient mausoleum, a relic of the
1854past. All made of the purest, finest gold. On the walls were engraved a
1855man at the wheel of a strange ship, and a woman with pointy ears, watching
1856the skies. And many nowadays keep the Hope that the White Bird now sleeps
1857down below the streets, having found its way back to home with Lorkas.
1858
1859But who could tell if it is the truth, or only a silly story? Who
1860knows? As for myself, I don't care: I just hold hope it is. And so ends
1861the Story of Lorkas, and so keeps Hope running.
1862
1863
1864=head1 The Prison of Madness
1865
1866It is said that deep in the underworld there is a vast maze that will make
1867everybody who dares to enter die of madness.
1868
1869It starts in a room, with a row of mirrors to the south. pass through
1870those, and carry on slightly further, and you are in the maze proper.
1871
1872Little is known about the maze, but Worus the Wanderer claimed to have been
1873in it, seen many of its wonders and returned.
1874
1875He also wrote a book that details all the ways and passages, alas, nobody
1876could decipher it yet:
1877
1878 gb2trg2gb2gur2rkvg:
1879 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1880 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1881 2bapr2gung2vf2ybpngrq2tb2evtug,
1882 2hc,
1883 2evtug,
1884 2evtug,
1885 2evtug,
1886 2evtug,
1887 2evtug,
1888 2lbh2jvyy2or2ng2gur2rkvg.
1889 2gb2trg2gb2gur2inhyg:
1890 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1891 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1892 2tb2hc,
1893 2yrsg,
1894 2hc,
1895 2yrsg,
1896 2qbja,
1897 2qbja,
1898 2evtug,
1899 2qbja,
1900 2qbja,
1901 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1902 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1903
1904
1905=head1 Order of the Gravestone
1906
1907An ancient order of druids, that venerated the supposed gravestone of
1908the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1909renewal and redemption, that lived a regular, short-term dead/revival
1910cycle. The Order of the Gravestone was very popular during the first
1911Millenia EK, but then went extinct. No druid is known to exist today, and
1912the exact location of the gravestone has long been forgotten.
1913
1914
1915=head1 Rule of Dictus
1916
1917If you get killed twice at the same place - go elsewhere.
1918
1919 - Dictus the Fat, EK 323
1920
1921
1922=head1 Heaven and Hell
1923
1924It is said that the church of Valriel in Scorn has direct access to
1925Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1926even come back to the world of mortals. The priests of Gorokh claim that
1927their church has a connection to Hell. The Valriel priests claim they were
1928first, and, in their usual attitude, the Gorokh priests claim the priests
1929of Valriel are useless maggots that lie to their followers.
1930
1931Although a number of people have travelled to both Heaven and Hell, their
1932reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1933visited.
1934
1935Some people claim this Heaven and Hell business is just some magic
1936illusion forged by some magicians of those churches, mostly because you
1937can still die in Heaven, Hell doesn't look all that impressive (and it
1938is so easy to come back), and why would only the churches in Scorn have
1939access to those in the first place?
1940
1941
1942=head1 Barad-Dur
1943
1944In the mountains north-east of the great city we found it at last -- the
1945hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1946for our party never gained its way past the entryway. Skulls, pixies, and
1947a horrible creature I hesitate to name decimated my friends and I.
1948
1949
1950=head1 A visit to the Alchemist
1951
1952...and then did the Alchemist agree to make me my potion. First he
1953called to his grimm servants who hauld forth a great iron cauldron. Into
1954this black device did he deposit his ingredients and, opening his spell
1955book for reference, then did he cast his spell of alchemy therepon the
1956cauldron.
1957
1958Greatly did the tub shake and move! I thought that the Alchemist had broke
1959his device, but he chuckled at my ignorance. Into the cauldron did he
1960reach an brought forth a filled bottle of golden amber fluid...
1961
1962
1963=head1 The Philosophical Ingredients
1964
1965Know that there are 4 principle philosophical ingredients. In order, they
1966are:
1967
1968 - philosophical salt
1969 - philosophical sulphur
1970 - philosophical phosphorus
1971 - philosophical oil
1972
1973The great alchemist has often said that all living things are made of
1974these ingredients. Proper combination of these with other base objects can
1975often create potions of power and might.
1976
1977
1978=head1 Collection of Strange Glyphs
1979
1980Many years ago, I got my hands on a book with many strange glyphs, from
1981a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1982bought it despite the rather high price, for the depicted glyphs looked
1983intricately detailed and seemed to emanate some deeper meaning.
1984
1985The only thing the shop keeper could tell me about the book was that it
1986was supposed to be a "talansuration book" or something like that, and no,
1987he didn't know what that means.
1988
1989I was unable to find out more about this cult of Talansura, despite
1990traveling all over the world for many years.
1991
1992Since my copy of the book is now in a very bad condition, I decided to
1993make a clean copy and publish it, so this knowledge is not lost forever.
1994
1995B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1996
1997T<トランスレーション 著書>
1998
1999 悪鬼 akki demon, devil
2000 悪魔 akuma demon, evil spirit
2001 アパート apa-to apartment
2002 東 azuma east
2003 貯金箱 chokinbako bank
2004 著書 chosho book
2005 貯蔵 chozou storage
2006 付き dzuki to, under
2007 ギリ神 girisin Ruggili
2008 護衛 goei guard
2009 本塁 honrui stronghold
2010 一堂 ichidou shrine
2011 溢流 itsuryuu spill, overflow
2012 一定不変 itteifuhen permanent
2013 鍵 kagi key
2014 京洛 keiraku capital
2015 血液 ketsueki blood
2016 寛ぎ kutsurogi room
2017 メゾン mezon house
2018 町 machi town
2019 港 minato harbour
2020 店 mise shop
2021 渚 nagisa shore, water's edge
2022 燃焼 nenshou burning
2023 の no (glue two words together)
2024 鬼 oni demon, orge
2025 乱暴 ranbou rough
2026 力 ryoku power, strength
2027 センタ senta center
2028 市場 shijou market
2029 商業組合 shougyoukumiai guild
2030 商法 shouhou trade, commerce
2031 住居 sumai house
2032 スノー suno- snow
2033 建物 tatemono building
2034 卓子 teiburu table
2035 トランスレーション toransure-shon translation
2036 ウエルカム uerukamu welcome
2037 ウインド uindo wind
2038 山 yama mountain
2039 要素 youso element
2040 ザ za the
2041 座席 zaseki seat
2042
2043
2044=head1 The Spectre Mountain
2045
2046When you travel borth from Scorn to Euthville, and then the same distance
2047to the west, you will arrive at the Spectre Mountain.
2048
2049It is thought that it got it's name from wandering spectres that were
2050often seen in this area, although the exact origin of the name cannot be
2051reconstructed for sure today.
2052
2053Even in ancient times this area was known for the rich veins of the
2054spectrolite mineral that you can find there - in fact, the mineral
2055actually got it's name from the mountain.
2056
2057While it is a well-known area today, it was not till Hanur Sknorson's
2058travels in EK 8333 that it became generally known that the Spectre
2059Mountain is actually an enourmous ring-shaped mountain, only at one side
2060is it disturbed by a river.
2061
2062
2063=head1 The Mineral Brazilianite
2064
2065Herein will you find useful facts about the mineral Brazilianite.
2066
2067It has a rough texture and is of pale yellowish-white colour and a biting
2068smell.
2069
2070Nobody knows for sure who named it like this, but since no natural sources
2071of it have been found it is rumored that it came from a far-away country.
2072
2073The value of Brazialinite lies in its stored magical energy. Weapons and
2074other items imbued with its energy improve the wielder's dexterity.
2075
2076It can often be found in old and thinned-out, rough walls.
2077
2078=head1 The Mineral Dolomite
2079
2080Herein will you find useful facts about the mineral Dolomite.
2081
2082It is sharp-edged and is of dark green colour.
2083
2084The name is thought to come from the archaic Do-l'os - "he who continues".
2085
2086The value of Dolomite lies in its stored magical energy. Weapons and
2087other items imbued with its energy improve the wielder's stamina and
2088constitution.
2089
2090It can often be found in the rock of very high mountains.
2091
2092=head1 The Mineral Flourite
2093
2094Herein will you find useful facts about the mineral Flourite.
2095
2096It has a porous texture and is of bright green colour, almost as if glowing.
2097
2098The name is thought to come from the archaic Flu-l'dos - "he who inflicts
2099pain", as it is often used to improve weapons.
2100
2101The value of Flourite lies in its stored magical energy. Weapons and other
2102items imbued with its energy improve the wielder's strength.
2103
2104It's only known natural sources can be found on the so called "Three
2105sisters Island" between the Scorn and Navar continents.
2106
2107=head1 The Mineral Marcasite
2108
2109Herein will you find useful facts about the mineral Marcasite.
2110
2111It has rough rock-like texture and is of greyish colour.
2112
2113It was named after the great philosopher Marcas, who, today almost
2114unknown, was widely known during his lifetime. Only considerable time
2115after his death was it found out that all his wisdom came from one of his
2116rings made of Marcasite. While this didn't diminish his great words, it
2117did diminish his fame.
2118
2119The value of Marcasite lies in its stored magical energy. Items imbued with
2120its energy improve the wearer's wisdom.
2121
2122The best known source for this mineral can be found in the Church of
2123Gorokh in Scorn, very deep down in their so-called "Hell", which they
2124apparently think to be a nice place to be in.
2125
2126=head1 The Mineral Olivine
2127
2128Herein will you find useful facts about the mineral Olivine.
2129
2130It consists of two different, green and dark-green globule materials.
2131
2132It was named by empress Olo of Orn in or around EK 8317, who couldn't
2133satiate her lust for this mineral, and almost caused an economic disaster
2134because she spend all her money on it instead of more important things,
2135and somehow nobody managed to convince her otherwise.
2136
2137The value of Olivine lies in its stored magical energy. Items imbued with
2138its energy improve the wearer's charisma.
2139
2140The best known source for this mineral can be found in the Church of
2141Valriel in Scorn, apparently very high up in their so-called "Heaven".
2142
2143=head1 The Mineral Phlogopite
2144
2145Herein will you find useful facts about the mineral Phlogopite.
2146
2147It looks like a dark brown rock, not unlike the colour of excrements (but
2148of course with a more rock-like texture).
2149
2150Since the mineral is so worthless but yet so common, miners often say "Oh
2151Flog!" when they get Phlogopite instead something more valuable. It was
2152named after the minor goddess of Flog, one of the beings that miners often
2153pray to, to ensure (as they think) their survival. Apparently she does not
2154care much about her name being used as an obvious invective...
2155
2156The biggest value of Phlogopite lies in its beauty, in which it is
2157considerably lacking, so it isn't worth all that much. At least it can be
2158somewhat useful to miners, as the presence of Phlogopite often hints at
2159the presence of other, more useful, minerals.
2160
2161It can be found in rock almost anywhere.
2162
2163=head1 The Mineral Rhodochrosite
2164
2165Herein will you find useful facts about the mineral Rhodochrosite.
2166
2167It easily crumbles in your hand and has a pinkish colour.
2168
2169Nothing is known about the origin of its name (which is very pretty, I
2170tell you).
2171
2172The value of Rhodochrosite lies in its stored magical energy. Items imbued
2173with its energy improve the wearer's magical powers, which makes it very
2174valuable to all kinds of practitioners of the arts.
2175
2176It is best found in Valleynoy, which has a mining guild specialised on
2177Rhodochrosite.
2178
2179=head1 The Mineral Spectrolite
2180
2181Herein will you find useful facts about the mineral Spectrolite.
2182
2183It has a very smooth texture, and has a slightly transparent yellowish
2184colour with dark corners.
2185
2186It is named after the only place where it can be found naturally, the
2187Spectre mountain ring. Having been mined for centuries, however, it can
2188now only be found in mindes deep under ground, however.
2189
2190The value of Spectrolite lies in its stored magical energy. Items imbued
2191with its energy improve the wearer's brightness, making him or her
2192more intelligent, which makes it especially valuable to all kinds of
2193practitioners of the arts.
2194
2195The Spectre mountain ring is, surprisingly, a ring-mountain north of
2196Scorn.
2197
2198=head1 The Gravedigger
2199
2200All around the world adventurers, wizards, explorers and warriors are killed
2201by the dangers they are exposed to. And while they are riddling with the Gods
2202in Nimbus the world has one more gravestone that needs to be take care of.
2203
2204You might wonder: Who takes care of them? Why are they disappearing?
2205
2206The gravedigger family takes care of them! The long line of gravediggers have
2207devoted themselves to look after the remains people leave.
2208
2209Of course you can help the gravedigger to do his work. You can sell him your
2210gravestones or the gravestones of others. He will pay you well for your
2211troubles.
2212
2213You can find the gravedigger in the south of the city of Navar.
2214
2215The amount the gravedigger pays you depends on the fame the dead
2216adventurer has gained and also partially on the inscription on the
2217gravestone.
2218
2219Even for the most unexperienced adventurer's gravestone you will receive
2220at least 10 gold. High level adventurer's gravestones will pay even
2221better, you can get up to 37 platinum for your efforts!
2222
2223But be warned, gravestones by those who killed themselves by suicide are
2224not welcome!
2225

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