--- deliantra/server/pod/books.pod 2007/11/10 22:41:59 1.20 +++ deliantra/server/pod/books.pod 2010/05/13 14:31:23 1.38 @@ -8,7 +8,8 @@ Gorlin Mark Wedel -Marc Lehmann +Marc Lehmann +Robin Redeker Lalo Martins Yann Chachkoff Gros @@ -17,7 +18,7 @@ http://wiki.metalforge.net/ Each =head1 should become its own book. - + =end comment @@ -607,21 +608,24 @@ Goblin & Zombie - Located south of Scorn -Skeleton & Ogre - Located somewhere around Navar +Skeleton & Ogre - Located south-west of Navar =head2 Locations These are the locations to the entrances of the Training Centers. -world_107_128 +world_106_109 - Humanoid + +world_107_120 - Goblin & Zombie -world_118_101 +world_107_128 - Undead -world_106_109 - Humanoid +world_119_101 - Dragons -world_124_113 - Undead +world_119_118 - Skeleton & Ogre + +world_124_113 - Demon -world_107_120 - Goblin & Zombie =head1 The Kingdom of Navar @@ -1234,21 +1238,32 @@ fall of the Empire. -=head1 The Bigworld +=head1 The Big World The old world was small and it consisted of many pieces. Scorn, Navar, Brittany and Santo Dominion were in one large piece. Darcap and the Hill Village were in another smaller one. Lake Country was in yet another. Pupland was still another. The world was not whole, and the builders saw that this was wrong. They began the quest to unite the world -and established the Bigworld. As the builders united the world they saw +and established the Big World. As the builders united the world they saw that it was much too small and began to make it larger. They raised up the -Great Mountains around Brest and they caused the Great Forest to grow. As -the time passed, Navar grew to become a great Kingdom and the builders +Great Mountains around Brest and they caused the Great Forest to grow. + +As the time passed, Navar grew to become a great Kingdom and the builders decided that it was a good city for players to call home and they gave the -Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still -not part of this new world, but the builders wish to add it to the west of -Scorn. +Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still +not part of this new world. + +This was the state for a long time, until the builders decided that the +Big World was not good, and set out to change it again. Everything +changed. So much changed that, in fact, the world was completely +unrecognisable to its denizens after the change. + +Except the area around Brest, at least according to the people living +there. Or maybe they were just too busy fighting monsters to notice it. + +This time Pupland became part of the new Big World, and can be found in +the very north, past Santo Dominion. =head1 Skud the Great @@ -1547,7 +1562,9 @@ the Raging Fire - who tries to resolve those by extreme violence. -=head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) +=head1 Archmage Rhyz + +(Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) Rhyz was an Archmage of the Blue School during the Old Days of the Empire. @@ -1957,3 +1974,255 @@ these ingredients. Proper combination of these with other base objects can often create potions of power and might. + +=head1 Collection of Strange Glyphs + +Many years ago, I got my hands on a book with many strange glyphs, from +a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I +bought it despite the rather high price, for the depicted glyphs looked +intricately detailed and seemed to emanate some deeper meaning. + +The only thing the shop keeper could tell me about the book was that it +was supposed to be a "talansuration book" or something like that, and no, +he didn't know what that means. + +I was unable to find out more about this cult of Talansura, despite +traveling all over the world for many years. + +Since my copy of the book is now in a very bad condition, I decided to +make a clean copy and publish it, so this knowledge is not lost forever. + +B<- Samuel Midnight, Book Collector and Traveller, Scorn> + +T<トランスレーション 著書> + + 悪鬼 akki demon, devil + 悪魔 akuma demon, evil spirit + アパート apa-to apartment + 東 azuma east + 貯金箱 chokinbako bank + 著書 chosho book + 貯蔵 chozou storage + 付き dzuki to, under + ギリ神 girisin Ruggili + 護衛 goei guard + 本塁 honrui stronghold + 一堂 ichidou shrine + 溢流 itsuryuu spill, overflow + 一定不変 itteifuhen permanent + 鍵 kagi key + 京洛 keiraku capital + 血液 ketsueki blood + 寛ぎ kutsurogi room + メゾン mezon house + 町 machi town + 港 minato harbour + 店 mise shop + 渚 nagisa shore, water's edge + 燃焼 nenshou burning + の no (glue two words together) + 鬼 oni demon, orge + 乱暴 ranbou rough + 力 ryoku power, strength + センタ senta center + 市場 shijou market + 商業組合 shougyoukumiai guild + 商法 shouhou trade, commerce + 住居 sumai house + スノー suno- snow + 建物 tatemono building + 卓子 teiburu table + トランスレーション toransure-shon translation + ウエルカム uerukamu welcome + ウインド uindo wind + 山 yama mountain + 要素 youso element + ザ za the + 座席 zaseki seat + + +=head1 The Spectre Mountain + +When you travel borth from Scorn to Euthville, and then the same distance +to the west, you will arrive at the Spectre Mountain. + +It is thought that it got it's name from wandering spectres that were +often seen in this area, although the exact origin of the name cannot be +reconstructed for sure today. + +Even in ancient times this area was known for the rich veins of the +spectrolite mineral that you can find there - in fact, the mineral +actually got it's name from the mountain. + +While it is a well-known area today, it was not till Hanur Sknorson's +travels in EK 8333 that it became generally known that the Spectre +Mountain is actually an enourmous ring-shaped mountain, only at one side +is it disturbed by a river. + +To mine the mineral you should find a cave and go deep down, as the +mountains have been mined extensively. + + +=head1 The Mineral Brazilianite + +Herein will you find useful facts about the mineral Brazilianite. + +It has a rough texture and is of pale yellowish-white colour and a biting +smell. + +Nobody knows for sure who named it like this, but since no natural sources +of it have been found it is rumored that it came from a far-away country. + +The value of Brazialinite lies in its stored magical energy. Weapons and +other items imbued with its energy improve the wielder's dexterity. + +It can often be found in old and thinned-out, rough walls. + +=head1 The Mineral Dolomite + +Herein will you find useful facts about the mineral Dolomite. + +It is sharp-edged and is of dark green colour. + +The name is thought to come from the archaic Do-l'os - "he who continues". + +The value of Dolomite lies in its stored magical energy. Weapons and +other items imbued with its energy improve the wielder's stamina and +constitution. + +It can often be found in the rock of very high mountains. + +=head1 The Mineral Flourite + +Herein will you find useful facts about the mineral Flourite. + +It has a porous texture and is of bright green colour, almost as if glowing. + +The name is thought to come from the archaic Flu-l'dos - "he who inflicts +pain", as it is often used to improve weapons. + +The value of Flourite lies in its stored magical energy. Weapons and other +items imbued with its energy improve the wielder's strength. + +It's only known natural sources can be found on the so called "Three +sisters Island" between the Scorn and Navar continents. + +=head1 The Mineral Marcasite + +Herein will you find useful facts about the mineral Marcasite. + +It has rough rock-like texture and is of greyish colour. + +It was named after the great philosopher Marcas, who, today almost +unknown, was widely known during his lifetime. Only considerable time +after his death was it found out that all his wisdom came from one of his +rings made of Marcasite. While this didn't diminish his great words, it +did diminish his fame. + +The value of Marcasite lies in its stored magical energy. Items imbued with +its energy improve the wearer's wisdom. + +The best known source for this mineral can be found in the Church of +Gorokh in Scorn, very deep down in their so-called "Hell", which they +apparently think to be a nice place to be in. + +=head1 The Mineral Olivine + +Herein will you find useful facts about the mineral Olivine. + +It consists of two different, green and dark-green globule materials. + +It was named by empress Olo of Orn in or around EK 8317, who couldn't +satiate her lust for this mineral, and almost caused an economic disaster +because she spend all her money on it instead of more important things, +and somehow nobody managed to convince her otherwise. + +The value of Olivine lies in its stored magical energy. Items imbued with +its energy improve the wearer's charisma. + +The best known source for this mineral can be found in the Church of +Valriel in Scorn, apparently very high up in their so-called "Heaven". + +=head1 The Mineral Phlogopite + +Herein will you find useful facts about the mineral Phlogopite. + +It looks like a dark brown rock, not unlike the colour of excrements (but +of course with a more rock-like texture). + +Since the mineral is so worthless but yet so common, miners often say "Oh +Flog!" when they get Phlogopite instead something more valuable. It was +named after the minor goddess of Flog, one of the beings that miners often +pray to, to ensure (as they think) their survival. Apparently she does not +care much about her name being used as an obvious invective... + +The biggest value of Phlogopite lies in its beauty, in which it is +considerably lacking, so it isn't worth all that much. At least it can be +somewhat useful to miners, as the presence of Phlogopite often hints at +the presence of other, more useful, minerals. + +It can be found in rock almost anywhere. + +=head1 The Mineral Rhodochrosite + +Herein will you find useful facts about the mineral Rhodochrosite. + +It easily crumbles in your hand and has a pinkish colour. + +Nothing is known about the origin of its name (which is very pretty, I +tell you). + +The value of Rhodochrosite lies in its stored magical energy. Items imbued +with its energy improve the wearer's magical powers, which makes it very +valuable to all kinds of practitioners of the arts. + +It is best found in Valleynoy, which has a mining guild specialised on +Rhodochrosite. + +=head1 The Mineral Spectrolite + +Herein will you find useful facts about the mineral Spectrolite. + +It has a very smooth texture, and has a slightly transparent yellowish +colour with dark corners. + +It is named after the only place where it can be found naturally, the +Spectre mountain ring. Having been mined for centuries, however, it can +now only be found in mindes deep under ground, however. + +The value of Spectrolite lies in its stored magical energy. Items imbued +with its energy improve the wearer's brightness, making him or her +more intelligent, which makes it especially valuable to all kinds of +practitioners of the arts. + +The Spectre mountain ring is, surprisingly, a ring-mountain north of +Scorn. + +=head1 The Gravedigger + +All around the world adventurers, wizards, explorers and warriors are killed +by the dangers they are exposed to. And while they are riddling with the Gods +in Nimbus the world has one more gravestone that needs to be take care of. + +You might wonder: Who takes care of them? Why are they disappearing? + +The gravedigger family takes care of them! The long line of gravediggers have +devoted themselves to look after the remains people leave. + +Of course you can help the gravedigger to do his work. You can sell him your +gravestones or the gravestones of others. He will pay you well for your +troubles. + +You can find the gravedigger in the south of the city of Navar. + +The amount the gravedigger pays you depends on the fame the dead +adventurer has gained and also partially on the inscription on the +gravestone. + +Even for the most unexperienced adventurer's gravestone you will receive +at least 10 gold. High level adventurer's gravestones will pay even +better, you can get up to 37 platinum for your efforts! + +But be warned, gravestones by those who killed themselves by suicide are +not welcome! +