--- deliantra/server/pod/books.pod 2007/01/02 17:26:14 1.5 +++ deliantra/server/pod/books.pod 2007/01/02 22:47:40 1.6 @@ -628,3 +628,1010 @@ into the ocean, including Kari Kori, the Technomages’ city. +=head1 Juradiths Dissidents + +Juradiths, named after Juradith, Minor Spirit of Equity, were a group of +activists that wanted to turn the Kingdom of Scorn into a republic in the +second-half of the XXXIVth century EK. They succeeded at overthrowing King +Karatan III, but their vengeful, fanatical excesses quickly turned most +Scornians against them. When trying to recapture the city, their army was +defeated by the Scornian Militia with the help of a couple city mages, who +flooded the Juradiths into a magically created lake. + +Juradiths still exist as a small political faction today, although +they’ve long traded their violent ways for some weird traditions whose +origins and meaning are now mostly forgotten. + + +=head1 The Gaean Legend of Creation + +=head2 Age of The Void + +In the beginning there was Gaea, the force of nature. SHE filled the whole +of existence with her being. After a few billion years, this became to +grow boring and lonely, so SHE decided to have children. + +At first SHE created a host of forces like Herself, eternal and +divine. But with all their power, they couldn’t get along with each +other, so Gaea decided that wasn’t a good idea. SHE decreed that from +that point on all creatures but HER would have a limited lifetime. But +most of HER first children disagreed, and went away to an unknown +location. + +=head2 Age of The Small World + +So Gaea created a small world and populated it with limited creatures - +animals and plants of all sorts. For a few million years she was happy +to watch them. But her remaining faithful children were growing restless +and wanted to make their own experimentations too. Finally SHE got bored +again, as her creations weren’t self-aware and therefore weren’t +much of a company. But SHE was also curious, because her creatures had +developed many different styles of living, and SHE desired to compare +them. + +And Gaea destroyed the original world, breaking it in four new ones. + +=head2 Age of The Four Worlds + +The First world was dedicated to harmony. It was populated with creatures +that preferred to coexist peacefully and contemplate. Two of Her children +were particularly enamoured of this world and decided to live there. + +The Second world was dedicated to construction. It was populated with +creatures that liked to change the environment around them, especially +ants, bees and beavers, and filled with wood and metal and stone usable as +raw material. Two of Her children found the idea fascinating and decided +to live in this world. + +The Third world was dedicated to war and strife. While all the three +other worlds had equal shares of light and darkness, the Third world had +as much light as its inhabitants desired - and it was populated with +creatures that loved and hated light, in equal parts. So these creatures +quickly discoreved they could influence the ambient light by battling each +other. Two of Her children decided to live in this world: one because he +loved light, and another because he hated his brother and therefore wished +for darkness to prevail. + +The Fourth world, finally, was dedicated to predation and to survival of +the fittest. It was populated with fierce creatures and predators. Two of +Her children believed this was the best way to live and decided to live in +this world. + +After the worlds were created, only four children of Gaea still preferred +to live in the Void: two because they weren’t interested in any of those +worlds, and two because they liked all of them and preferred to visit them +whenever they wished. + +=head2 Age of Awakening + +And for a few million years Gaea delighted in observing the differences +between the worlds. But still the creatures were not self-aware, and +still SHE was lonely. So when Her children came and said they were lonely +and wanted to create more interesting creatures, SHE understood them and +quickly allowed them and gave them the power to do it. + +So on the First world, one of the Gods who lived there created a race of +beings that loved peace and wildlife, and called them Elves. The other +God in that world didn’t choose to create followers, but she teached +language to the Elves of her brother, and when the Elves larned the art of +naming, they named their creator Lythander, and in exchange for his name +he gifted them with luck. + +On the Second world, one of the Gods created a race of builders and named +them Dwarves. His children, in turn, named him Mostrai. His sister, in +turn, decided not to create, but teach some of the dwarves (the ones +willing to learn) about magic and the powers of the gods. The other +dwarves, however, didn’t accept their changed siblings, so they went off +to live by themselves and became known as gnomes. + +On the Third world, of course, none of the resident Gods wanted to +cooperate with the other. Both created their own races: the God who fought +for darkness created many kinds of fierce, brutal monsters he named +“Demons”, while the God who fought for light created many kinds of +skillful, swift warriors he named “Angels”. Befittingly, these Gods +were named by their enemies, and not their followers: the demons gave the +light god the name of “Valriel“, and the angels gave their enemy god +the name “Gorokh“. + +And on the Fourth world, the patron Gods kept true to their philosophy +and created not one, but innumerable races, in the hope that one of these +would prove the strongest and most worth. So they created goblins, trolls, +ogres, and not least, dragons. The Gods became known as Gnarg, the Patron +of Assassins, Ruggilli, the Consuming Worm, and Ixalovh. + +The races in the four worlds lived on for millenia, and developed, and +grew, and all worlds flourished. The eight patron gods believed this was +proof that they were right, and the way they lived was the best one, while +the two traveling gods rather believed that the success of all the worlds +was instead proof of the wisdom and power of their Mother. + +=head2 Age of Death + +But at some point things started to go wrong. Angels and demons would +start to become priests or scholars or merchants and preach against the +war. Dwarves and gnomes would start go grow sedentary and admire the +crafts of the past instead of building new ones. Goblinoids would suddenly +develop a taste for vegetables and become farmers, while dragons would +decide that developing their magics was more important than finding +food. But what was wrong was a mistery that would only begin to unfold +when the High King of the elves, one day, was devoured by a dragon. + +It was then that the Gods discovered that the worlds were not anymore +completely isolated from one another. Someone had, somehow, teached all +kinds of creatures how to follow the paths left by the traveling gods - +flying creatures would ride the cross-world whirlwinds of the thunder god, +and others would learn to tread the strange winding paths of the walking +god. And as creatures became aware of different ways, things started to go +wrong. + +Promptly, the Gods tried to close all portals - but it was too late. The +art of magic was already known in the four worlds, and strong enough to +travel between them. And the one peaceful elves were ignited, and declared +war on the dragons, goblins and trolls. + +While a mighty army of elven warriors crossed over to the Fourth world, +dwarves and gnomes found the First world almost deserted and full of wood +and metal for the dwarves, and holy, peaceful places for the gnomes. + +The part of the small peoples who remained on the Second world was faced +with new problems when the demons decided they were ripe for tempting (if +they could get dwarven builders and gnome sorcerers on their side, the +tide of the war would turn). The angels, of course, took upon themselves +to protect these strange people from their eternal enemies. So as their +attention slowly shifted from the Third world to the Second, soon only +the weakest of their kind were in their original world, where they began +to fall prey to hungry refugees from the Fourth world, who discovered how +tasty angel/demon flesh can be. + +And while the Gods were busy trying to even understand this chaos, the +dead began to come back. + +Their leader was Hagguth, the Elven High King who had been eaten by a +dragon. He came back as a powerful spectre, leading a powerful army of +ghosts, wraiths, skeletons and zombies in a massive attack to the Second +and Third worlds. Their goal was to kill as many dwarves, gnomes, angels +and demons as possible, to strenghten the number of their own undead host. + +And when some elven wizards tried to steal the power of the undead to +their own ends, they became the first vampires, lichs and demilichs - +half living, half undead, but on the side of Hagguth and his misterious +masters. + +It was only when a group of reasonable elves, dwarves, gnomes and dragons +managed to get together and talk, that it became clear who these masters +could be. Till this point, everyone was blaming some (any) god other +than the one they worshipped. But there was only one, obvious answer: +the Banished Gods, the Forgotten Children who left ages ago because +they didn’t agree with he concept of death, were back, and enacting +revenge by subverting death itself. In later days, these Gods would become +collectively known as the Devourers. + +Knowing the enemy was not the solution to the war, but was a start. This +group, slowly, was able to form a resistence against the undead armies, +and gradually turn other people to their side. Finally, after 23 hundred +years, they managed to break into the horrible fortress Hagguth had built +in the First world and kill (again) the undead king. + +The chaos began to gradually settle down after that. But then the +survivors were faced with a new problem: almost nobody was interested in +perverting to the way things used to be. + +Yes. Entire villages of elves were settled in corners of the Fourth world +for many generations, and dwarven guilds had business troughout the +worlds. + +=head2 The Big World + +So Gaea, in Her wisdom, gave the only possible solution to the +problem. SHE took the four worlds in Her hand, and crushed them +together. Then SHE looked at the single world she created, and at the +creatures of Her children, and decided to again, after millions of years, +create Her own followers. Thus SHE created the humans, a young race eager +to explore and chart this young world. + +It took generations for the inhabitants of the resulting world to figure +out its geography and for families to reunite; when this finally happened, +the stories about four different worlds becoming one were already legends +not everybody believed. But still, for some reason, everyone agrees to +call this world - the only one they know - Bigworld. + + +=head1 The Book of Valriel + +In the beginning, for an infinite time, all that existed was a pure light, +and that light had a name, and that name was Valriel. + +But part of the light was not content to be alone, and so did Valriel put +this part of Himself aside and did He allow this part to have independent +life; and this part was everything that wasn’t content, and as it +wasn’t light, it surely was the darkness; and the darkness took upon +itself the name of Gorokh. + +And for many times more time than a mortal can count, Gorokh was the +companion and the servant of Valriel. But Gorokh was not content, because +that was his nature, and he plotted a way to change everything. And +although filled with hidden motives, Gorokh’s words were always very +wise, so that Valriel would hear them. So it was that Valriel followed the +wise counsel of the Shadow and created a world full of living things to be +His new companions and servants. + +And as soon as Valriel had millions of new companions and servants, Gorokh +said, “so now you won’t need me anymore, I can leave and find my own +companions and servants”. And this made Valriel unhappy because He was +the only and true Lord, but Gorokh wouldn’t recognize that, and so it +was Gorokh who eventually taught men to rule over other men instead of +paying respect to the one true ruler of all. + +So did Valriel upon the departure of his first servant, create new +servants modeled after His beauty and grace, and elf and man and dwarf he +created them. But the Shadow did feel envy and wished those followers for +himself, so he came to them in the night and whispered in their ears, and +some of them were tempted and started to worship and serve the Shadow. + +But not enough were seduced by his promises. So he decided to be many, +not one. And he wore different shapes and again he whispered in the ears +of Valriel’s creations. And to the elves he was Lythander of the bow +that never misses, and the elves did not see that if a bow never misses, +and it isn’t the work of the Lord, then it can only be the work of the +Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the +forge, the builder of things, for the fire and the desire to change was +the true face of Gorokh. + +And he taught the men to wage war upon each other, and scared the warriors +with thunder and lightning, and they would call him Sorig. And those +who weren’t scared, he tempted with weapons and glory, and wore the +beautiful face of a woman, and they called him Valkyrie. And as they +killed each other, Gorokh was happy. + +And much more he did. He taught women to heal and to make the soil grow +crop, and they called him Gaea, and believed that Gaea created the world +and Valriel was but a minor god, and by spreading this lie they made +Gorokh happy. And he taught the children of Valriel to write, so that they +could spread his lies further, and they called him Hekanis for that. And +he taught them the abomination of filthy magic to pervert and corrupt +the creation of the Lord, and to liken themselves to gods, and the evil +souls that followed this path called him Byd. And also he taught elf and +man and dwarf to brew alcohol and other inebriating things and to laugh +in the face of Valriel and throw parties that put shame to the eye of the +Lord, and he taught them all that under human guise, and they called their +teacher Joyee. + +So did Valriel look upon the world He created and so did He feel great +sorrow and great shame for what had happened to it. And so did he create +a new race of servants, more powerful and more faithful than any other, +imbued with the mission of hunting down and undoing the work of the Enemy, +and this race He called Angels. + +But again Gorokh felt envy because the servants of the Light were more +powerful than his own, and again he went to some of the angels in the +night and whispered temptation in their ears, and some turned to his foul +purposes and fell from grace. So did Gorokh give them new shapes, to more +liken them to himself, red with hate and wearing horns to symbolize their +envy, and they became demons. And the plan of Valriel was once again +spoiled by the venom of the enemy, because angels had to step aside from +their assigned mission to fight the demons and keep them from spreading +the evil in their dark hearts. + +And Gorokh did find great fun in changing Valriel’s creation into a new +race, and so did he get elf and man and dwarf and corrupted them with +his dark will, and they became goblin and orc and kobold, and troll, and +giant, and ogre, and many other abominations to the eye of the Creator, +and Gorokh wore the name of Gnarg to these new creations and delighted in +watching the destruction and sorrow they spread in the world. + +And in the ultimate act of defiance, the Shadow decided to create servants +for him, create new life himself to liken him more to the Great Lord. And +he assembled the foulest magic and the darkest hunger he could find and +shaped these into the most horrible monsters he could imagine, and gave +them life, and called them dragons, and sent them forth to eat the flesh +of the creation of Valriel. And the dragons did call him Ruggilli and much +did they please him with the terror they spread. + +But the light and the love of Valriel knew no end, so He decided to +fight evil with good, and He instructed His faithful servants to do only +the good, to spread the word of His love. And by doing that did He win +back many servants who saw that the righteous is more powerful than the +might. Much did this enrage the Shadow, and the Shadow did respond by +raising the dead themselves from their graves to fight the forces of +good. Even when the dead did not win, they did force the living to abandon +good in favor of war, and in doing so they would too abandon Valriel. So +once again he shadow was happy. + +Valriel finally did decide, with much sorrow in His infinite heart, that +the only way to make His creation safe again was to destroy the Shadow +himself. So did He cast His holy word upon His creation to banish the work +of the Enemy. But the Enemy knew what would happen beforehand, due to the +evil magic of his followers, and he created a safe refuge for their evil, +in a world created entirely of pure evil and hate, that he had set aside +from creation and called Hell. And soon enough did Gorokh find ways back +into the world of the creation of Light, and resumed his foul work of evil +and dissent and terror. + +So did Valriel gather together His faithful and he did gave them some time +to put the love for the Lord back in the hearts of as many of His children +as they could. And very soon will He again call upon the faithful, and +then will He give the faithful an entire new world for them to live in the +love of Valriel. And Having done that He will turn to this world, and to +Hell, and to Gorokh, and He will destroy them completely with the force of +His will, putting an end once and for all in the war and the evil. + + +=head1 The Book of Gorokh + +In the beginning, for an infinite time, all that existed was an empty +and cold light. And the light was content to be and fill and control +everything that was. But it is not right for light to be cold, and the +part of the light that should have been warm, longed for warmth and for +things to see and for things to do. + +So did the light put aside the warmth, so that the fire would not disturb +their cold peace. And the fire looked unto the light and called the light +Valriel, the controlling father, and the fire called himself Gorokh, the +Son with a Will. + +And for many times more time than a mortal can count, Gorokh was the +companion and the servant of Valriel. But Gorokh was not content, because +that was his nature, and he plotted a way to change everything. And fueled +by the fire of his will, Gorokh’s words were always very wise, so +Valriel would always hear them. So it was that Valriel followed the wise +counsel of the Fire and created a world full of living things to be their +new companions and servants. + +And as soon as Valriel had millions of new companions and servants, Gorokh +said, “so now you won’t need me anymore, I can leave and find my own +companions and servants”. And this made Valriel unhappy because he +believed he should be only and true Lord, but Gorokh couldn’t agree +to that, and so it was Gorokh who eventually taught men to rule over +themselves instead of paying respect to one self-appointed ruler of all. + +So did Valriel, while Gorokh was away exploring the wonders of the new +world, create new servants of flesh and bone to adore him blindly, and elf +and man and dwarf he created them. And seeing this beautiful new creation +Gorokh wanted a part of it for himself, and he presented himself to them, +and some of them liked him and became his follower. + +But Valriel was afraid that, with two gods to adore, some of his creation +could find it natural to spread creation in two equal halves, and he did +want more than an equal half. So he decided to wear different shapes so +that his children would believe him to be many, not one, and then he +would be able to get more than his fair share. And so did he create many +false gods for his children to adore. And even when Gorokh would bring +the wonderful gifts conceived by his powerful will, such as the forge, +weapons, medicine, agriculture, writing, magic, and wine and booze and +music, even then would Valriel create a false god to pose as the giver of +those gifts and take the glory for himself. + +And since Gorokh kept inventing new presents, Valriel became angry, +because he doesn’t like change and he doesn’t like any good that +doesn’t come from him. And so did he create a new race of servants, more +powerful and more prone to following him blindly than any other, imbued +with the mission of hunting down and undoing the work of the Fire, and +this race He called Angels. + +But again Gorokh found a cunning way to defend his work, and again he +went to some of the angels in the night and whispered promises of power +in their ears, and some turned to his great purposes and joined him. So +did Gorokh give them new shapes, to more liken them to himself, red with +the fire of his will and wearing horns to symbolize their power, and they +became demons. And the plan of Valriel was once again spoiled by the +genius of the Fire, because angels had to step aside from their assigned +mission to fight the demons and keep them from spreading the word of +Gorokh. + +And Gorokh did find great fun in changing Valriel’s creation into a new +race, and so did he get elf and man and dwarf and tried to imbue them +with greater strength, and they became goblin and orc and kobold, and +troll, and giant, and ogre, and many other strong creatures. But their +intelligences greatly suffered from the process, and he was unhappy with +his creation, and while he was looking for a way to help them did Valriel +come to them under the guise of Gnarg and he told them to spread great +destruction and sorrow in the world so that the creation of Gorokh would +seem foul in the eyes of the living. + +So the Fire decided the creation of Valriel was imperfect and he had to +create his own new life. So he assembled the most powerful magic and the +strongest will and mightiest strength he could find and shaped these +into the most magnificent creatures he could imagine, and gave them +life, and called them dragons, and sent them forth to take the world for +themselves. But while the dragons are still the greatest pride of Gorokh, +many of them have abandoned him to serve yet another disguise of Valriel. + +And upon seeing the dragons, Valriel declared war and set his servants +upon the task of killing all the most valuables of Gorokh they could +find. Gorokh was consumed with sorrow, and devised a way to spare these +faithful servants, by allowing them to raise again from the grave even +after their deaths. But the servants of Valriel found these “un-dead” +an even greater abomination, and set forth to hunt them, and Valriel +delighted in the war and carnage that ensued. + +So did Gorokh, his fire dim with sorrow, decide to create a whole world +for him and his faithful. And this world he called Hell. But when he was +slowly bringing his faithful to the new world, Valriel treacherously +brought down a great fury upon the world, killing most of the faithful +that were left behind. So the Fire was finally enraged and decided to wage +the war that the Light wanted. And he opened many passages into the world +so that his armies could enter and destroy the minions of Valriel. And to +this war we are all called to chose sides and fight. + + +=head1 The Dwarven Creation Tale + +A play by Shakesdor the Dwarf. + +- What... where we come from? You’re not old enough for this +conversation. + +- No, uncle, I mean as a whole... the world, the dwarves, the others. + +- Ah. I see. (Big gulp of beer.) You mean, NOW? + +- Yes, please. Pleeeease? + +- *sigh* all right, all right. It goes like this. + +First there was the Ore and the Forge. The Ore is what existence looked +like before it existed. The Forge was the untapped will, the potential in +the Ore to be everything that is, ever will be, or won’t. + +Over a span of time that is not time, because time wasn’t forged yet, +some tiny scraps of Ore drifted into the Forge. A piece of the Forge +merged with that Ore and became sentient. He has many names, but we call +him Mostrai. + +He spent ages of time-that-was-not-time exploring, learning the nature +of Ore and Forge and himself. Till he decided it was time to start +forging. And then, first of all, he forged time, so that he could separate +after from before, and so that he could exist absolutely - as opposed to, +at the same “time”, existing and not being created yet, which was the +case if time didn’t exist. + +Then, with things in order, he began forging things. The first thing he +forged was his armor, because he liked the touch of metal against his +body. Then he forged beer, because of course, beer is essential. He forged +it red like the Forge, and black like the Ore. The yellow thing, as we all +know, is an invention of those pansy elves. + +And he liked the beer. He liked it so much, that he was bored of drinking +it alone. Beer calls for a party. So he created the boar and the bird, to +be roasted; he created the mundane fire, which was a toned-down version of +the essence of the Forge, to roast them. And then he created the dwarf, to +dress in metal like him, to work the forge with him, but most importantly +of all, to party with him and partake of the sacred beer. + +But the dwarf started breeding like bugs, and it was quite distracting +to have them putting about in spaceless space. At any given point, there +were thousands of dwarves partying, thousands sleeping, thousands hunting, +and thousands forging. Mostrai thought it was good, but it was also damn +annoying. So he created an enormous mountain for them to live under. He +put the boar and bird, and a few other animals he had come up with later, +on the outside, where he forged woods and forest. And so that his children +wouldn’t wander forever, he placed these places in the middle of an +infinite ocean. There you have, that’s the story. + +- Whoa. What about the others? + +- *sigh* You won’t let me finish my beer, will you? + +- You’ll never finish your beer, uncle. When you soak that mug, +there’s plenty more in the barrel. + +- All right, all rigth. (Big gulp.) + +The dwarves had amazing weapons to hunt with. Eventually, the hunt was +no challenge anymore. The best hunters would play-act wars between +themselves, to best hone their skills. + +Mostrai was worried that those fights might one day evolve into real +wars. So he created an enemy, something very different from the dwarf, +something very obviously wrong, which lived in the woods and preferred +bows and other coward weapons rather than hand-to-hand combat. He made +them incredibly lucky, because otherwise they would stand no chance - and +they came to believe they’re lucky because they’re protected by their +god, which of course doesn’t exist. He also made them very old, so that +they would think they existed before the dwarf - otherwise they would just +recognize our superior position and submit. And all was good and happy; +for time beyond count, dwarf and elf honed their skills against each +other, and prospered. + +I mean, have you ever fought an elf? Yes, it was an eternal war, but not +like those bloody gorefest the others have today. When dwarf and elf +fight, it’s clean, it’s beautiful, it’s according to the rules, +it’s a ritual of honor. + +Well, I digress. All was well, I said. But one day, one elf created yellow +beer. And that offended Mostrai to a level of rage unseen before. So he +created an entire new piece of the world, and populated it with humans, +and other horrible creatures, and then let these young ones discover our +land, so that they may raze the elf forests, ruin the elf nations, and +soil their honor. We’re not stupid enough to argue with Mostrai, so we +went underground, and we’re waiting for that to happen, to see what he +will do next. + +Can I drink in peace now? There, go play with your friends. + + +=head1 The Legend of the Builders + +People of the Old Empire believed that the whole universe was made by +powerful beings called Builders. Builders were not part of the world +like gods were - they lived Outside. Little is known about the Builders +themselves. The priests of the Empire weren’t quite sure themselves +about their names. Some were universally known, though: Mawëdel the Ruler +or Peterëm the Writing One were the most popular of the ever changing +list of Builders. + +The Builders understood very well how difficult it would be for them to +manage themselves every prayer made - making the Universe work was already +a time-consuming task. So they created gods to help them in their task. + +Most of the gods we know today were already popular in the times of the +Old Empire, like Mostrai or Lythander. Others changed names as time +passed. Gods provided their powers to the Faithful Ones, and helped them +by providing blessings and powerful weapons. The priests of the Old Empire +never believed gods made the world, as they were themselves part of it; +world-building was the Builders task. + + +=head1 The Foundation of Scorn + +Few archives remain from the times when Scorn was founded. The city is +probably the oldest of the whole known world. Before Fido, before the Old +Empire, maybe even before gods, Scorn was already there. + +It is usually said that Scorn was founded by Skud the Great. Many legends +are telling about Skud, the half-mythical hero. How he captured the first +dragons. How he fought unknown monsters in the East. How he built Scorn +and the First Inn. Some priests even postulated that Skud was in fact a +Builder. Skud created the First Inn because he wanted to sleep inside a +house, without the risk of being attacked by monsters during the night. He +left the Holy Guestbook, one of the oldest relics of Crossfire, where he +and his fellow friends wrote their names. Skud disappeared long before the +Old Empire came, and nowadays only the Builders can probably remember him. + +Recent researches show that, although he greatly contributed to the +popularity of the city, Skud didn’t found it: it was in fact created +by Tabb the Dark, a Builder that left very little information about him +behind. According to the Codex Skudensis that was discovered in the depths +of the Old City, “Scorn” would have been the real name of Tabb the +Dark. + + +=head1 The Coming of Color + +It is said that centuries before the foundation of the Old Empire, the +world was colorless and sad. Aware of that problem, the Builders decided +to bring color in the life of the Crossfire people. They called the +massive powers of Xepemes, The Source Of All Colors, on the universe. The +magical burst slowly covered the world with colors, but some elements +resisted for a long time. Prophets of the Old Empire announced that, +although victorious, the force of Xepemes wouldn’t stay forever: one +day, it would eventually fade away against a more powerful magical force, +the mysterious Pegemes (or Peengees?). This happened - but much after the +fall of the Empire. + + +=head1 The Bigworld + +The old world was small and it consisted of many pieces. Scorn, Navar, +Brittany and Santo Dominion were in one large piece. Darcap and the +Hill Village were in another smaller one. Lake Country was in yet +another. Pupland was still another. The world was not whole, and the +builders saw that this was wrong. They began the quest to unite the world +and established the Bigworld. As the builders united the world they saw +that it was much too small and began to make it larger. They raised up the +Great Mountains around Brest and they caused the Great Forest to grow. As +the time passed, Navar grew to become a great Kingdom and the builders +decided that it was a good city for players to call home and they gave the +Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still +not part of this new world, but the builders wish to add it to the west of +Scorn. + + +=head1 Skud the Great + +One of the first Builders. Skud created many famous places, like the +Scorn’s First Inn or the Newbie Tower. + +The reasons of the disappearance of Skud are mostly unknown. The Codex +Skudensis mentions that it could have been because of the negative +influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud, +although left unfinished by its creator, may contain informations about +the fate of one of the most famous Builder + + +=head1 Legends of the Fall + +=head2 Of the first things + +First there was Chaos + +Second there was Something and Nothing + +Third there was Dark and Light + +It is said that the Something and the Nothing would fight and that, the +Dark and Light would fight also. + +This being told to me by a monk of Valriel, no longer in the order. + +=head2 On the nature of elemental essences + +It is said that of the four primary elements + +- there is earth which is. + +- there is water which changes. + +- there is air which moves. + +- there is fire which consumes. + +=head2 Overheard in a Narcopian brothel + +When Mother Earth was suckling her children + +sky suckled from her right teat + +but flame and sea fought to suckle from her left teat + +this is why they still fight to this day + + +=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I + +This story begins nearly four thousand years ago, when Kadriosa IV, King +of Scorn, invaded the southern territories and pushed back the elven +barbarians that lived there. + +The elvish people fled, and many of them settled in a place they called +Vkovzerov, “The Country of the Three Waters”, as it was a rather +unique meeting point between a river, a lake, and the sea. There they +enjoyed a great prosperity, working with the local sprites to build +Tashkeren-tah, The City of the Wooden Towers. + +Two centuries passed, then three. The elven princes of Tashkeren-tah had +become powerful - and never in their hearts was the thirst of revenge +and hatred towards the people of Scorn extinguished. Now very familiar +with the various water creatures that inhabited their territory, they +had developed great skills in commanding rivers, and the beasts inside +them, and the creatures made from them. They knew that Scorn was highly +dependent on its seaport, and they had planned for the many years their +long life gave them to use the great power of water spirits to crush and +flood the city. + +But despite all their accumulated knowledge, their powers were too limited +to direct the most powerful entities of the seas, the Mouthes of the +Mariner, none other than the Greater Aquomons. + +For a long time, they were hesitant to call those, as they were dangerous, +treacherous creatures born during the darkest ages of the world, when +Haemdel the Legendary was crushed and the Three Artifacts lost. But so +strong was their flame of hatred that it soon burned the ropes of their +carefulness. Using their most powerful summoning spell, they convocated +one of the Greater Aquomons before them. + +“Who are you, you creatures with pointy ears, to dare awaken me from my +dreams, me, Vërno, the Fourth Drop ?” + +Elven Princes exposed what they wanted to Vërno, and the creature seemed +very interested at the idea of grabbing all the richesses of Scorn, and +bringing them back into his dark kingdom of the depth of the sea. + +“Very well, said Vërno, but you know, I suppose, that we are all bound +by the Law of Equilibrium, established by the gods themselves when the +world was new and the seas infinite. And for my services, you’ll have to +pay the price.” + +- And what do you want for a price ? - Well, my needs are rather +modest. I’ll only claim a tenth of your own lands as a reward.” + +The Elven Princes quickly discussed the matter, and came to the conclusion +that it was a rather fair price to pay - after all, their territories +weren’t very large, and there was a lot of empty space all around, so +it wasn’t really a problem for them. Maybe it would for a couple of +peasants, but who cared about them more than of the vengeance against +Scorn ? + +And so they answered: “The Fate of Scorn is Sealed, then. We accept.” + +What happened then is too long to tell in details here, as it belongs +to another story. In short, Jovidjevska the elven girl, who had heard +everything, travelled to Scorn, and convinced the city wizards of the +truth of the menace. And when Vërno came to crush the city, they moved it +two days into the future, and the water hand of the Fourth Drop grabbed +only emptiness. + +Vërno, furious, came back to the Elves with a big smile, and told +them: “I did what you wanted, and flooded the territory on which Scorn +was established. Now I take my due price.” + +And that said, he selected the area on which the Elven City itself was +built, and covered it with water, its inhabitants trapped and killed there +without understanding what was happening. + + +=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II + +Two thousand years passed. The lineage of the kings of Scorn died, +and another dynasty came, and another one after that. Wars were +conducted. Wizards of Scorn fled, and most of the knowledge disappeared, +and there were nothing but lakes and forests above the dead city of the +elves. + +And then, a man came. Where did he come from ? Nobody knows for +sure. Butakis was his name. + +Butakis was an ambitious young man. He had heard here and there strange +pieces of a weird story, about a sunken city, about a dark pact, about the +secret power of elves... + +For years, he studied the Arcanes, hunting for traces of the city, as he +was convinced that the lost wisdom of the elves of Vkovzerov would give +him a great power. And, finally, after 20 long years of searching, he +concluded that the secret was in the area now called “Lake Country“. + +And there, he came, and there was a small house made of wood, and there +was a tree, and there was a young elvish woman, dreaming at the stars, +under the tree. And Butakis fell in love, and the elvish lady fell in +love, and they both watched the stars. But soon, Butakis felt the need of +getting back into action, and finding the lost city and getting its power. + +The lady told him: “The true wisdom is in those stars, and in that +tree, and in that house you see. You’ll only find unrest by aiming for +more.” + +But Butakis had already made up his mind, and he brought back engineers, +and sappers, and miners, and they all worked to build a huge machine to +pump the water, and discover the city. During ten years, Butakis worked on +this, hoping that in the end, the elvish lady would be at his side, and +that she would be his wife, princess of the restored city. + +During all the work, he was perpetually annoyed by a small group of +bandits, lead by Twak the Red Fox. Twak and his men conducted a real +guerilla war against Butakis, as they saw him as a danger for the whole +country, because his plans were damaging nature and could also have awaken +dark power sleeping in the sunken city. Several times, they sabotaged +the machine, stole tools, raped engineers and designers. But each time, +Butakis and his followers repaired the machines, engaged new people, and +increased security. + + +=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III + +And now, ten years after the beginning, the work was completed, and he +invited the elvish lady to come and see the accomplishment of a lifelong +dream. + +The Elvish lady came, as beautiful as ever. And on the balcony at the top +of the pump, they watched the stars, and she kissed him, and she when they +were in the bed he had prepared for that very special night before the +pumping started, she whispered at his ear. + +That, Butakis had waited for long, but he didn’t expect what she told +him then. + +“Ten years you were away, and ten years I watched the stars with +Twak. And now for him, and for he choose me and my heart, I’ll +disappear, and so does your dream.” + +Butakis understood that he had been fooled, that she only kept her +attention away enough for Twak and three of his faithful men to sabotage +the pump. And so came a great rumble from the basis of the huge building, +and so the huge engines exploded, and so was his dream reduced to smoke, +smoke that still covers most of Lake Country nowadays. The Elvish lady +probably died, as nobody saw her again after that. And so did the brave +Twak, but his spirit survived in the wind - or so say some people. + +Butakis, so strange as it may look, managed to survive, although in bad +shape, as one would expect. Disfigured, he survived until now using black +magic or machines to keep him alive, and he tried to gather again men to +restart his project. But it was now said all around that it was a doomed, +broken man - and so he in fact was Lake country was said to be haunted by +Twak, and several travellers saw a young elvish lady, watching the stars +at night, under a tree, near the lake. + +Nobody ever accepted to work on the foolish project again. Butakis now +awaits in his sinister castle, ruling a shattered kingdom lost in the fog +his machine left behind. A tormented man, that is said to look in the +direction of the lake from the highest tower of his castle, every night. + +But for him never came again the Elvish girl, and forever his soul stays +alone. And so ends what we know about Butakis and Twak, and so dies my +story. + + +=head1 Wolfen the White, The White Hunter, The One Who Listens + +Wolfen is one of the three moons orbiting around The World. It is said to +be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God +of the Dragons, to is cavern and vainquished it. + +In astrology, Wolfen is the symbol of practical mind, swiftness and +flexibility, but also cowardice and stealing. It is associated with the +Earth element in Alchemancy. Wolfen is seen as a protector by hunters and +rangers. Priests of Lythander think it is the reincarnation of the wolf +that hunts with Lythander in the divine forests of Nerënna. Fenxes see it +as Fixas, the one that saved them from the Humans so long ago. + + +=head1 The Wizard School of Blue + +“Although the School disappeared with the Empire itself from The World, +several wizards claimed to be the heirs of their ancient, secret wisdom, +and nicknamed “the Blue Ones”, a reference to the color of the School +Banner.” – Gros, the Irrelevant One + + +=head1 The Great Heliograph + +A device made by Mer’Eric the Walker. Built on the highest point of the +Brestian Hills, it is basically a giant magnifying glass, using a complex +mechanism commanding several mirrors, that is able to concentrate the +sunlight into a powerful beam. The concentrator is associated to a Sun +Stone that can receive similar long-range light signals and transform +them into pure thaumic energy. A keyboard is attached to a mechanical +obturator, allowing a single operator to send coded messages to very long +distances. A magically-powered scriptor writes any such incoming message +capted by the Sun Stone. + +Although Mer’Eric only saw the Great Heliograph as a research project +and as a way to communicate easily across huge distances, this device +is also a powerful weapon that can burn nearly anything several miles +away. This is probably why he decided to hide it in a sealed cave. + +A similar device was built by the Mad Mage of Scorn, but its fate is +unknown. + + +=head1 The Harelkirjan Sisters + +Also called the Twin Witches, they were two powerful women wizards; Herin +was specialized in White Magic, while her sister Urdin was a master of the +Black Art. Both of them tried to improve the life of the people living +all around their house, and introduced the use of cats as spirit-watchers +in Scorn. Unfortunately for them, they were burned by an angry Brestian +fanatical mob for “illegal use of Arcane Powers”. + + +=head1 Ilrya, The Mountain Huntress + +Ilrya was an elven spellcaster and huntress from the underground city of +Eallera, that is venerated as a lesser god by most of the dwarves living +in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK. + + +=head1 Irial, The Fast One, The Shy Light + +Irial is a lesser spirit of flashlight - the light that you can see when +there’s thunder, for example. It is represented as a small, jumpy and +fast fairy with a temperamental mood. + + +=head1 Khorolizov + +One of the three great dwarven kingdoms. “Khorolizov” means “Green +Gold”, which is a reference to the Green Sand, an alchemical component +the dwarves of Khorolizov are the only ones to produce. It is probably +the oldest of the three kingdoms, founded long before the Old Empire of +Khelens reached the shores of the Continent. + + +=head1 Kragi, The Crocodile One, Fish-Hunter + +Kragi is a very ancient spirit, representing the Dangerous Waters, and +the creatures hidden in stagnant swamps. Kragi was already feared by +Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen +symbolically throw one fish out of what they gathered, to appease the +spirit of Kragi so that the next fishing will go without trouble. + + +=head1 Cromli, The Rocky One + +Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as +it is said that buildings made of stone anger him (it is like “building +with his own flesh”). + + +=head1 Glamdri, The Darkness Breaker, The Last Standing One + +Glamdri is a lesser spirit of light - it is said that candlelights are +manifestations of Glamdri, for example. + +Glamdri doesn’t represent a magical light - more a spiritual light, the +last pinch of hope in a desperate world. Glamdri also represents original +thinking used to get out of difficult situations, as opposed to Sarikka - +the Raging Fire - who tries to resolve those by extreme violence. + + +=head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) + +Rhyz was an Archmage of the Blue School during the Old Days of the Empire. + +“(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz +focused mostly on closing the gap that existed between the art of fighting +and the Arcane. While Dhelyy Olyy believed in the dual association of the +Warrior and the Wizard, each with its own strength increased by a long +specialization in their respective fields, Rhyz believed in the idea of +a “super warriard”, a combination of a powerful wizard and a strong +warrior. As such, he devised many items that increased the strength and +combat capabilities of their wearers, hoping that wizard apprentices would +so be more inclined to learn the battle skills of warriors. + +Unfortunately for Rhyz, most of his followers relied more and more on +magical strength more than physical training, leaving them to a severe +defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over +them.” + +(Quote from the Codex Simochusianus, Volume XVII) + + +=head1 Archdaemonist Xebinon + +Xebinon was an Archmage and Daemonist that was since trapped by a demon of +the 10th Circle in his mannor. + +It is said that Xebinon used the Crown of Hellfires to try to tame the +Arch-daemon (and failed) - this is a crown that gave a lot of power, but +drained the magical force of the wearer at the same time, making the spell +regeneration more difficult. This was in fact a cursed, twisted artifact, +created by daemons for people who were seeking short-term power, but would +thus head directly for long-term soul slavery. + +Xebinon is sometimes called “The faceless one”, as it is said that the +daemon trapped him by stealing his visage. This may explain why magical +artifacts wearing his name are often helmets. + + +=head1 Argoth, the Fish-City of the Two Towers + +Argoth is the name of a city that was located West of Scorn, in the middle +of the sea, in an island that since sunken after the explosion of the +volcano of the same name, in 674EK. It is called the City of the Two +Towers, because two huge towers were built there, to guide the ships +navigating on the oceans between Bigworld and Khelens. + +Argoth was a dwarven city built on one of the highest mountains known, +rooted in the depths of the sea, and climbing so high in the skies that +uneducated travelers said that it was a “stairway to the gods”. On the +top of the mountain, the Imperial Governors built the Two Towers, who were +visible from Scorn, about 200km far from them. + +The dwarves of Argoth had a terrible secret: in the depths of the caves +below the mountains, they had trapped Hregalakhen, one of the last +survivors of the race of the Ancient Dragons, who ruled Bigworld long +before the time of humans. Unfortunately for the dwarves, the dragon got +free for an unknown reason, and destroyed the city, the mountain crumbling +and disappearing forever into the ocean. The Imperial authorities spread +the false story of a volcanic eruption to limit the panic a free dragon +the size of Hregalakhen would have caused in the population. The fate of +the dragon is unknown to this day. + + +=head1 Zormola, The Bashing One + +Zormola was a great female orcish warrior, that is sometimes considered +as a lesser divinity by not only orcs, but also by southern barbarians or +even dwarves of Herfensheim, who salute her courage on the battlefield. + + +=head1 Morgul, The Tower Builder, The Dark Climber + +Morgul was a Dark Mage that built a tower in the hope of creating a bridge +with the skies, so that demons could attack heavens. Fortunately for +angels, a group of adventurers defeated him in 2374EK. + + +=head1 Ranisha the Red, The Red Death, The One Who Commands + +Ranisha is one of the three moons orbiting around the world of +Crossfire. It is said to be the spirit of the legendary warrior Ranisha, +who was supposed to be an invincible general that was even able to +vainquish gods themselves on the battlefield. + +In astrology, Ranisha is the symbol of violence, hatred, murder, but +also of strength and courage. It is associated with the fire element in +Alchemancy. Priests of Ruggili consider it as the watchful eye of their +god. + + +