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473people thought the story was speaking about the mountains just east of the 473people thought the story was speaking about the mountains just east of the
474ruined city, but now that I’ve discovered those two caves, I’d rather 474ruined city, but now that I’ve discovered those two caves, I’d rather
475bet on them - it seems more logical. 475bet on them - it seems more logical.
476 476
477 477
478=head1 The Name of the World
478 479
480I, Forag the little-known, have invested my lifetime into exploring
481the various names of this, our World. In this tome I wrote down all my
482knowledge. Be careful with it, else it might overwhelm you, as it did me!
483
484In Khelens and most of its territories, it was named “The Earth”,
485while the major western landmass was called “The Continent” while the
486eastern landmass was called "the Wilderness".
487
488Fendrakis used “Raxida”, which is also the name they gave to the Fox
489Lady, Mother of All Things, deity.
490
491Elves traditionally use “Eänella”, which translates as “The Land of
492Green”
493
494Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”,
495which is a reference to their mythology (see the legend of the Twelve Days
496for that)
497
498The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch”
499
500The people of the Old Wall, used the name “Harinappa”, “Bottom of
501the Pit”, to designate the world.
502
503Most people nowadays use the old Khelenti name ("The Earth") or its direct
504translation in local languages/idioms.
505
506
507=head1 Melficef the Red
508
509Melficef was a powerful mage that conducted thaumical studies to
510try to store magical energies in an efficient way. He created many
511self-recharging rod spells that are still commonly used today, as well as
512the thaumic bomb, a device storing a massive amount of mana and releasing
513it in a violent explosion - such an explosion actually killed the
514unfortunate Melficef himself.
515
516
517=head1 The Kingdom of Scorn
518
519Nestled snugly in a sheltered bay at the west of the Imperial Highway,
520Scorn is a safe and welcoming place for those who pass by. Once a great
521military force whose power affected the entire world, its influence
522has since waned, the castle in the centre of town now serving a mostly
523ceremonial purpose. Nonetheless by virtue of its position on the Imperial
524highway the city has maintained its importance as a stopping off point
525for travellers between the other major cities and it is an attractive
526location for trade and commerce in its own right. This combined with the
527sheltered harbour and key shipping lines, ensures that Scorn remains a
528key crossroads bustling with activity, long after its former military
529dominence has diminished.
530
531=head2 History
532
533435EK: The colony of Skorn was founded by Skud the Great, when his
534expedition reached the shores of the continent. It is said that he first
535pitched his tent on the site where the inn now stands.
536
5371064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
538inhabitants flee to the south. After 1115EK, the city is progressively
539rebuilt on top of the now buried ruins nowadays known as the Old City.
540
5411177EK: War of the Sea Princes. The last imperial ship reaches
542Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
543kingdom.
544
545

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