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473 | people thought the story was speaking about the mountains just east of the |
473 | people thought the story was speaking about the mountains just east of the |
474 | ruined city, but now that I’ve discovered those two caves, I’d rather |
474 | ruined city, but now that I’ve discovered those two caves, I’d rather |
475 | bet on them - it seems more logical. |
475 | bet on them - it seems more logical. |
476 | |
476 | |
477 | |
477 | |
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478 | =head1 The Name of the World |
478 | |
479 | |
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480 | I, Forag the little-known, have invested my lifetime into exploring |
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481 | the various names of this, our World. In this tome I wrote down all my |
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482 | knowledge. Be careful with it, else it might overwhelm you, as it did me! |
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483 | |
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484 | In Khelens and most of its territories, it was named “The Earth”, |
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485 | while the major western landmass was called “The Continent” while the |
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486 | eastern landmass was called "the Wilderness". |
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487 | |
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488 | Fendrakis used “Raxida”, which is also the name they gave to the Fox |
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489 | Lady, Mother of All Things, deity. |
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490 | |
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491 | Elves traditionally use “Eänella”, which translates as “The Land of |
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492 | Green” |
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493 | |
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494 | Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”, |
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495 | which is a reference to their mythology (see the legend of the Twelve Days |
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496 | for that) |
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497 | |
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498 | The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch” |
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499 | |
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500 | The people of the Old Wall, used the name “Harinappa”, “Bottom of |
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501 | the Pit”, to designate the world. |
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502 | |
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503 | Most people nowadays use the old Khelenti name ("The Earth") or its direct |
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504 | translation in local languages/idioms. |
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505 | |
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506 | |
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507 | =head1 Melficef the Red |
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508 | |
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509 | Melficef was a powerful mage that conducted thaumical studies to |
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510 | try to store magical energies in an efficient way. He created many |
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511 | self-recharging rod spells that are still commonly used today, as well as |
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512 | the thaumic bomb, a device storing a massive amount of mana and releasing |
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513 | it in a violent explosion - such an explosion actually killed the |
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514 | unfortunate Melficef himself. |
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515 | |
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516 | |
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517 | =head1 The Kingdom of Scorn |
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518 | |
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519 | Nestled snugly in a sheltered bay at the west of the Imperial Highway, |
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520 | Scorn is a safe and welcoming place for those who pass by. Once a great |
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521 | military force whose power affected the entire world, its influence |
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522 | has since waned, the castle in the centre of town now serving a mostly |
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523 | ceremonial purpose. Nonetheless by virtue of its position on the Imperial |
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524 | highway the city has maintained its importance as a stopping off point |
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525 | for travellers between the other major cities and it is an attractive |
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526 | location for trade and commerce in its own right. This combined with the |
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527 | sheltered harbour and key shipping lines, ensures that Scorn remains a |
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528 | key crossroads bustling with activity, long after its former military |
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529 | dominence has diminished. |
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530 | |
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531 | =head2 History |
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532 | |
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533 | 435EK: The colony of Skorn was founded by Skud the Great, when his |
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534 | expedition reached the shores of the continent. It is said that he first |
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535 | pitched his tent on the site where the inn now stands. |
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536 | |
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537 | 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its |
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538 | inhabitants flee to the south. After 1115EK, the city is progressively |
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539 | rebuilt on top of the now buried ruins nowadays known as the Old City. |
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540 | |
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541 | 1177EK: War of the Sea Princes. The last imperial ship reaches |
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542 | Scorn. Contacts with Khelens are now broken. Scorn becomes an independent |
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543 | kingdom. |
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544 | |
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545 | |