--- deliantra/server/pod/books.pod 2007/01/01 15:29:42 1.2 +++ deliantra/server/pod/books.pod 2007/01/02 16:55:32 1.4 @@ -475,4 +475,71 @@ bet on them - it seems more logical. +=head1 The Name of the World + +I, Forag the little-known, have invested my lifetime into exploring +the various names of this, our World. In this tome I wrote down all my +knowledge. Be careful with it, else it might overwhelm you, as it did me! + +In Khelens and most of its territories, it was named “The Earth”, +while the major western landmass was called “The Continent” while the +eastern landmass was called "the Wilderness". + +Fendrakis used “Raxida”, which is also the name they gave to the Fox +Lady, Mother of All Things, deity. + +Elves traditionally use “Eänella”, which translates as “The Land of +Green” + +Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”, +which is a reference to their mythology (see the legend of the Twelve Days +for that) + +The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch” + +The people of the Old Wall, used the name “Harinappa”, “Bottom of +the Pit”, to designate the world. + +Most people nowadays use the old Khelenti name ("The Earth") or its direct +translation in local languages/idioms. + + +=head1 Melficef the Red + +Melficef was a powerful mage that conducted thaumical studies to +try to store magical energies in an efficient way. He created many +self-recharging rod spells that are still commonly used today, as well as +the thaumic bomb, a device storing a massive amount of mana and releasing +it in a violent explosion - such an explosion actually killed the +unfortunate Melficef himself. + + +=head1 The Kingdom of Scorn + +Nestled snugly in a sheltered bay at the west of the Imperial Highway, +Scorn is a safe and welcoming place for those who pass by. Once a great +military force whose power affected the entire world, its influence +has since waned, the castle in the centre of town now serving a mostly +ceremonial purpose. Nonetheless by virtue of its position on the Imperial +highway the city has maintained its importance as a stopping off point +for travellers between the other major cities and it is an attractive +location for trade and commerce in its own right. This combined with the +sheltered harbour and key shipping lines, ensures that Scorn remains a +key crossroads bustling with activity, long after its former military +dominence has diminished. + +=head2 History + +435EK: The colony of Skorn was founded by Skud the Great, when his +expedition reached the shores of the continent. It is said that he first +pitched his tent on the site where the inn now stands. + +1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its +inhabitants flee to the south. After 1115EK, the city is progressively +rebuilt on top of the now buried ruins nowadays known as the Old City. + +1177EK: War of the Sea Princes. The last imperial ship reaches +Scorn. Contacts with Khelens are now broken. Scorn becomes an independent +kingdom. +