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3=begin comment 3=begin comment
4 4
5This is the source for some of the books in crossfire, at least, it should become one. 5This is the source for some of the books in deliantra.
6 6
7Authors: 7Authors:
8
8Gorlin <gorlin@freibier.htu.tuwien.ac.at> 9Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9Mark Wedel <mwedel@scruznet.com> 10Mark Wedel <mwedel@scruznet.com>
10Marc Lehmann <crossfire@schmorp.de> 11Marc Lehmann <support@deliantra.com>
11The Crossfire Wiki 12Lalo Martins <lalo.martins@gmail.com>
13Yann Chachkoff <yann.chachkoff@mailandnews.com>
14Gros
15
16many stories taken from unknown authors at The Crossfire Wiki
17http://wiki.metalforge.net/
12 18
13Each =head1 should become its own book. 19Each =head1 should become its own book.
14 20
15=end comment 21=end comment
16 22
250 256
251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. 257Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252 258
253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. 259435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254 260
255711 EK:
256
257The outpost of Heavens Gate is founded. 261711 EK: The outpost of Heaven's Gate is founded.
258 262
259=head2 Volume II: Second Millenia EK 263=head2 Volume II: Second Millenia EK
260 264
2611223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. 2651223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
262 266
266 270
2672287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar. 2712287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
268 272
2692567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas. 2732567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
270 274
2712765 EK: The city of Heavens Gate is burned by pirates. 2752765 EK: The city of Heaven's Gate is burned by pirates.
272 276
273=head1 Recent Historic Events, by Khalis. 277=head1 Recent Historic Events, by Khalis.
274 278
275=head2 Volume IV: Fourth Millenia EK 279=head2 Volume IV: Fourth Millenia EK
276 280
294 298
295=head1 Recent Historic Events, by Khalis. 299=head1 Recent Historic Events, by Khalis.
296 300
297=head2 Volume VI: Sixth Millenia EK 301=head2 Volume VI: Sixth Millenia EK
298 302
2995524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as The Weather Madness. 3035524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
300 304
301Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars. 305Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
302 306
3035581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded. 3075581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
304 308
3055598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, The World With a Future, in Ancient Daigojij Language. 3095598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
306 310
307=head1 Recent Historic Events, by Khalis. 311=head1 Recent Historic Events, by Khalis.
308 312
309=head2 Volume VII: Seventh Millenia EK 313=head2 Volume VII: Seventh Millenia EK
310 314
314 318
315=head1 Recent Historic Events, by Khalis. 319=head1 Recent Historic Events, by Khalis.
316 320
317=head2 Volume VIII: Eighth Millenia EK 321=head2 Volume VIII: Eighth Millenia EK
318 322
3197124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. 3237124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
320 324
3217563 EK: The tower of Melficef the Red explodes. 3257563 EK: The tower of Melficef the Red explodes.
322 326
323=head1 Recent Historic Events, by Khalis. 327=head1 Recent Historic Events, by Khalis.
324 328
325=head2 Volume IX: Ninth Millenia EK 329=head2 Volume IX: Ninth Millenia EK
326 330
3278009 EK: Euthville is destroyed. 3318009 EK: Euthville is destroyed.
332
333
334=head1 The Sultanate of Darcap
335
336Isolated from the rest of the region by an extensive mountain range to the
337south, and possessing a massive natural harbour, Darcap is a small, but
338easily defensible town, dominated by a pair of powerful guilds. The town
339is also noted for its circus, whose reputation draws visitors from all
340over the world.
341
342
343=head1 Santo Dominion
344
345Santo Dominion sits in a small bay to the north of Scorn. It is an
346important port of call for ships travelling to and from Scorn and is
347also somewhat famous for its Opera and its Litle House of Horrors, two
348magnificent cultural buildings you would not expect in so small a town as
349Santo Dominion.
328 350
329 351
330=head1 Euthville History 352=head1 Euthville History
331 353
332The Ruins of Euthville can be found just off the Imperial Highway north of 354The Ruins of Euthville can be found just off the Imperial Highway north of
337The Codex Skudensis tells that Euthville was founded by the Euthanasia the 359The Codex Skudensis tells that Euthville was founded by the Euthanasia the
338Builder, hence its name. 360Builder, hence its name.
339 361
340=head2 Past and Destruction 362=head2 Past and Destruction
341 363
342Ah, Euthville - City of the Pearl, in Old Hemdalite, has indeed a 364Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
343rather sad story!! 365rather sad story!!
344 366
345If you went there about half a millenia ago, youd have seen something 367If you went there about half a millenia ago, you'd have seen something
346very different than the field of haunted ruins it has since become. It 368very different than the field of haunted ruins it has since become. It
347was initially founded by a handful of industrious, clever dwarves, that 369was initially founded by a handful of industrious, clever dwarves, that
348had found a mystical way to locate fields of precious Karitta, the famous 370had found a mystical way to locate fields of precious Karitta, the famous
349metal that is as transparent as a pearl of the North Sea, yet as strong as 371metal that is as transparent as a pearl of the North Sea, yet as strong as
350the best irons of Navar. 372the best irons of Navar.
351 373
352And thus, they found at the location of Euthville a lot of that raw metal, 374And thus, they found at the location of Euthville a lot of that raw metal,
353which quickly made the city one of the richest of all. And for a long 375which quickly made the city one of the richest of all. And for a long
354time, it stayed so. The inhabitants of Euthville werent interested by 376time, it stayed so. The inhabitants of Euthville weren't interested by
355war, work, or anything else too tiresome - they preferred to pay somebody 377war, work, or anything else too tiresome - they preferred to pay somebody
356else to do all of this. And with the advanced technical knowledge bring by 378else to do all of this. And with the advanced technical knowledge bring by
357the dwarves, working was less and less an issue for them. 379the dwarves, working was less and less an issue for them.
358 380
359Yet yhey were facing a problem. All their devices, all their machineries, 381Yet yhey were facing a problem. All their devices, all their machineries,
360all their tricks to cheat with nature required energy. Lots of 382all their tricks to cheat with nature required energy. Lots of
361energy. They relied first on the strength of horses and donkeys, but it 383energy. They relied first on the strength of horses and donkeys, but it
362wasnt enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, 384wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
363so that the hot lizards would provide them with the full force of their 385so that the hot lizards would provide them with the full force of their
364steamy breath. But soon, it wasnt enough. They also used the hidden 386steamy breath. But soon, it wasn't enough. They also used the hidden
365power provided by the Faeries of the Tarniska river, building a dam, so 387power provided by the Faeries of the Tarniska river, building a dam, so
366that they could put the invisible horses of water that the sylphids are 388that they could put the invisible horses of water that the sylphids are
367rumored to breed in use. 389rumored to breed in use.
368 390
369But even so, their hunger for power wasnt satisfied, and became an 391But even so, their hunger for power wasn't satisfied, and became an
370increasing nuisance for them. So, the Commander of Euthville (which was, 392increasing nuisance for them. So, the Commander of Euthville (which was,
371more or less, the equivalent to our King at Scorn), finally decided to 393more or less, the equivalent to our King at Scorn), finally decided to
372send messengers across the whole Continent, calling the world for a 394send messengers across the whole Continent, calling the world for a
373challenge. Whoever would be able to fulfill the needs of Euthvillians of 395challenge. Whoever would be able to fulfill the needs of Euthvillians of
374energy would become the new Commander, thus the ruler of the richest city 396energy would become the new Commander, thus the ruler of the richest city
376 398
377Many answered the call, of course, and many failed. Wind, Sun, Stars, even 399Many answered the call, of course, and many failed. Wind, Sun, Stars, even
378dwarven beer were proposed, but nothing seemed to be enough. For years, 400dwarven beer were proposed, but nothing seemed to be enough. For years,
379wizards tried. And failed. 401wizards tried. And failed.
380 402
381And then came a boy. He wasnt a wizard, nor pretended to be one. He was 403And then came a boy. He wasn't a wizard, nor pretended to be one. He was
382young, but the story didnt kept the record of his name, and some now 404young, but the story didn't kept the record of his name, and some now
383think it is because he was damned. Who knows? The Boy sat in the middle 405think it is because he was damned. Who knows? The Boy sat in the middle
384of the city, playing with his flute, laughing whenever he saw one of the 406of the city, playing with his flute, laughing whenever he saw one of the
385demonstrations the powerful wizards and engineers failing again and again. 407demonstrations the powerful wizards and engineers failing again and again.
386 408
387After several days, the Commander noticed the Boy, and said: who 409After several days, the Commander noticed the Boy, and said: "who
388are you to laugh, you, who has only a flute ?” “I have only a 410are you to laugh, you, who has only a flute ?" "I have only a
389flute for sure - but theres more in my simple pipe than in those 411flute for sure - but there's more in my simple pipe than in those
390legions of wizards.” “Really ? said the Commander, half-laughing, 412legions of wizards." "Really ?" said the Commander, half-laughing,
391half-curious, so you think you can solve my challenge ? 413half-curious, "so you think you can solve my challenge ?"
392 414
393The Boy smiled. Not only I can, but I shall - and my price will be 415The Boy smiled. "Not only I can, but I shall - and my price will be
394quite acceptable to give you the energy you need.” “And that would 416quite acceptable to give you the energy you need." "And that would
395be...? - A new pipe. came the reply That one is becoming 417be...?" - "A new pipe." came the reply "That one is becoming
396old.” “Agree, you have your chance. 418old." "Agree, you have your chance."
397 419
398The Boy then started to play an amused melody. It sounded like an 420The Boy then started to play an amused melody. It sounded like an
399invitation to a great feast, the opening of a meeting where everybody was 421invitation to a great feast, the opening of a meeting where everybody was
400invited. And then came from earth itself sounds of steps, climbing from 422invited. And then came from earth itself sounds of steps, climbing from
401the depth. The fountain that stood in the middle of the place crumbled, 423the depth. The fountain that stood in the middle of the place crumbled,
402leaving a great hole from which flames emerged. But the fire seemed to 424leaving a great hole from which flames emerged. But the fire seemed to
403dance at the rythm of the music itself. 425dance at the rythm of the music itself.
404 426
405The Boy then said to the Commander: As long as you keep playing for 427The Boy then said to the Commander: "As long as you keep playing for
406the Demons there, at least 23 hours each day, youll get them to make 428the Demons there, at least 23 hours each day, you'll get them to make
407whatever you need. And he gave them the score, took a brand new silver 429whatever you need." And he gave them the score, took a brand new silver
408flute, and left, and never was seen again at Euthville. 430flute, and left, and never was seen again at Euthville.
409 431
410At first, things seemed fine, and the Commander couldnt believe his 432At first, things seemed fine, and the Commander couldn't believe his
411luck, as a pipe was a feeble price to pay for such a powerful recipe of 433luck, as a pipe was a feeble price to pay for such a powerful recipe of
412prosperity. Who wouldnt want to tame the Demons themselves? Quickly, 434prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
413though, it appeared obvious that, for enough demons to be there, that 435though, it appeared obvious that, for enough demons to be there, that
414music needed to be played rather loudly. And if, at first, it sounded 436music needed to be played rather loudly. And if, at first, it sounded
415entertaining, joyous, and funny, it quickly grew on the nerves of 437entertaining, joyous, and funny, it quickly grew on the nerves of
416many. And especially because it was played 23 hours a day. 438many. And especially because it was played 23 hours a day.
417 439
418Finally, the Commander decided that the city couldnt stand this 440Finally, the Commander decided that the city couldn't stand this
419anymore, and ordered that the Demons had to be attracted faraway from the 441anymore, and ordered that the Demons had to be attracted faraway from the
420city. On this fateful day, a whole fanfare left the city, hoping that the 442city. On this fateful day, a whole fanfare left the city, hoping that the
421demons would follow, attracted by the music. 443demons would follow, attracted by the music.
422 444
423And so, they did. One after another, they climbed out of Earth itself, and 445And so, they did. One after another, they climbed out of Earth itself, and
431music that enslaved them, crushed what remained of the city, in a bloody 453music that enslaved them, crushed what remained of the city, in a bloody
432fest that they will forever keep in their twisted memories. 454fest that they will forever keep in their twisted memories.
433 455
434The Commander went mad, of course, and it is said that his madness was 456The Commander went mad, of course, and it is said that his madness was
435so strong that his mind was unable to understand that he was dead. If 457so strong that his mind was unable to understand that he was dead. If
436you search enough in the ruins of Euthville, youll probably encounter 458you search enough in the ruins of Euthville, you'll probably encounter
437his ghost, as well as those of the many who perished for having believed 459his ghost, as well as those of the many who perished for having believed
438that mortals could enslave the hell. Some demons stayed there, obviously 460that mortals could enslave the hell. Some demons stayed there, obviously
439enjoying the area and its newborn ashes that smelled fresh blood and 461enjoying the area and its newborn ashes that smelled fresh blood and
440carnage. Euthville is now, of course, a dangerous, deserted place, and the 462carnage. Euthville is now, of course, a dangerous, deserted place, and the
441richesses that are still sleeping below the ruins of its former palaces 463richesses that are still sleeping below the ruins of its former palaces
442are now guarded by powerful entities of the 9th Circle. 464are now guarded by powerful entities of the 9th Circle.
443 465
444Many said that, if the Enchanted Music could be found, it would open the 466Many said that, if the Enchanted Music could be found, it would open the
445gates of many treasures, but because none of the former Euthvillians 467gates of many treasures, but because none of the former Euthvillians
446survived, and because nobody knows where the Boy went afterwards, those 468survived, and because nobody knows where the Boy went afterwards, those
447gates are still closed. Ive heard that the School of Daemonology was 469gates are still closed. I've heard that the School of Daemonology was
448precisely founded to rediscover that spell. But who am I to claim this to 470precisely founded to rediscover that spell. But who am I to claim this to
449be true ? Im only a man of the past that tells stories before a fire, 471be true? I'm only a man of the past that tells stories before a fire,
450and the fire is dying, and so has my tale reached the end. 472and the fire is dying, and so has my tale reached the end.
451 473
452 474
453 475
454=head1 The Kiritani Pass (from "Euthville Legends") 476=head1 The Kiritani Pass (from "Euthville Legends")
462=head1 Sannistra (from "Euthville Legends") 484=head1 Sannistra (from "Euthville Legends")
463 485
464The Sannista is a legendary flying boat that was powered by the reaction 486The Sannista is a legendary flying boat that was powered by the reaction
465of a fire and a water elemental. It was built by the tenth Commander of 487of a fire and a water elemental. It was built by the tenth Commander of
466Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, 488Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
467Sannista. Thats the boat that was stolen by Fax when he fled from 489Sannista. That's the boat that was stolen by Fax when he fled from
468Euthville, and that he used to get to Khelens. Giusitta the Verbous then 490Euthville, and that he used to get to Khelens. Giusitta the Verbous then
469sailed it back to the Continent, and hid it somewhere in the mountains 491sailed it back to the Continent, and hid it "somewhere in the mountains
470of Euth. 492of Euth".
471 493
472So I *guess* she would have put it there, although Im not *sure*. Many 494So I *guess* she would have put it there, although I'm not *sure*. Many
473people thought the story was speaking about the mountains just east of the 495people thought the story was speaking about the mountains just east of the
474ruined city, but now that Ive discovered those two caves, Id rather 496ruined city, but now that I've discovered those two caves, I'd rather
475bet on them - it seems more logical. 497bet on them - it seems more logical.
476 498
477 499
478=head1 The Name of the World 500=head1 The Name of the World
479 501
480I, Forag the little-known, have invested my lifetime into exploring 502I, Forag the little-known, have invested my lifetime into exploring
481the various names of this, our World. In this tome I wrote down all my 503the various names of this, our World. In this tome I wrote down all my
482knowledge. Be careful with it, else it might overwhelm you, as it did me! 504knowledge. Be careful with it, else it might overwhelm you, as it did me!
483 505
484In Khelens and most of its territories, it was named The Earth, 506In Khelens and most of its territories, it was named "The Earth",
485while the major western landmass was called The Continent while the 507while the major western landmass was called "The Continent" while the
486eastern landmass was called "the Wilderness". 508eastern landmass was called "the Wilderness".
487 509
488Fendrakis used Raxida, which is also the name they gave to the Fox 510Fendrakis used "Raxida", which is also the name they gave to the Fox
489Lady, Mother of All Things, deity. 511Lady, Mother of All Things, deity.
490 512
491Elves traditionally use Eänella, which translates as The Land of 513Elves traditionally use "Eänella", which translates as "The Land of
492Green” 514Green"
493 515
494Dwarves of Khorolizov use Herdankaupf, Country of the Horses, 516Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
495which is a reference to their mythology (see the legend of the Twelve Days 517which is a reference to their mythology (see the legend of the Twelve Days
496for that) 518for that)
497 519
498The Orcish name is Knâgsh-Ishzeh, Rotten Branch 520The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
499 521
500The people of the Old Wall, used the name Harinappa, Bottom of 522The people of the Old Wall, used the name "Harinappa", "Bottom of
501the Pit, to designate the world. 523the Pit", to designate the world.
502 524
503Most people nowadays use the old Khelenti name ("The Earth") or its direct 525Most people nowadays use the old Khelenti name ("The Earth") or its direct
504translation in local languages/idioms. 526translation in local languages/idioms.
505 527
506 528
5411177EK: War of the Sea Princes. The last imperial ship reaches 5631177EK: War of the Sea Princes. The last imperial ship reaches
542Scorn. Contacts with Khelens are now broken. Scorn becomes an independent 564Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
543kingdom. 565kingdom.
544 566
545 567
568=head1 History of Lake Country
569
570Lake Country originally was where the elves lived who where exiled
571from the north by the kings of Scorn, during the Vth millenia EK. They
572named the area Vkovzerov. The major elven city of Vkovzerov was
573Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
574
575
576=head1 Visit our Training Centres!
577
578We, Training Centres Incorporated provide the best service for warriors,
579wizards and anybody else who wants to improve quickly.
580
581For a modest fee, you can get almost exclusive access to our large
582training areas.
583
584=head2 Pricing
585
586Humamoid
587
588A Bonecrusher, a Firestar, and a Demonspawn Shield.
589
590Undead
591
592Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
593
594Dragon
595
596An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
597
598Demon
599
600A Demonbane, a Belzebub's sword, and a Firebrand.
601
602=head3 Free Centres
603
604As a special service, we provide access to two of our older training
605centres completely free of charge, although you will understand that there
606will be no guarentees given for success:
607
608Goblin & Zombie - Located south of Scorn
609
610Skeleton & Ogre - Located south-west of Navar
611
612=head2 Locations
613
614These are the locations to the entrances of the Training Centers.
615
616world_106_109 - Humanoid
617
618world_107_120 - Goblin & Zombie
619
620world_107_128 - Undead
621
622world_119_101 - Dragons
623
624world_119_118 - Skeleton & Ogre
625
626world_124_113 - Demon
627
628
629
630=head1 The Kingdom of Navar
631
632Straddling the corner of the Imperial highway as it turns North near the
633Eastern border of the known world, and surrounded by dangerous territory,
634Navar is an unlikely site for one of the world's grandest cities. Yet
635there it stands, dominating the skyline for miles around and showing the
636same bustling activity expected of any thriving market town.
637
638
639=head1 The Kingdom of the Masts
640
641A Merchant Republic led by the now destroyed city of Kari Kori. At its
642peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
643its fleet was unmatched. Kari Kori was opposed to Navar in a series of
644wars that it finally lost at the Battle of Tered in 2287 EK.
645
646
647=head1 The Artificers' Wars
648
649A series of wars conducted between 3084 and 3154 EK by a coalition led by
650Navari Princes against the Artificers, a group of mages that were masters
651in the now banned magical field of Technomancy. The Artificers were close
652to obtain a complete victory, but were finally destroyed by the raw power
653of their own biggest creation, The Thaumic Gear. The explosion of the Gear
654shattered the whole east of the world, and many territories forever sank
655into the ocean, including Kari Kori, the Technomages' city.
656
657
658=head1 Juradiths Dissidents
659
660Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
661activists that wanted to turn the Kingdom of Scorn into a republic in the
662second-half of the XXXIVth century EK. They succeeded at overthrowing King
663Karatan III, but their vengeful, fanatical excesses quickly turned most
664Scornians against them. When trying to recapture the city, their army was
665defeated by the Scornian Militia with the help of a couple city mages, who
666flooded the Juradiths into a magically created lake.
667
668Juradiths still exist as a small political faction today, although
669they've long traded their violent ways for some weird traditions whose
670origins and meaning are now mostly forgotten.
671
672
673=head1 The Gaean Legend of Creation
674
675=head2 Age of The Void
676
677In the beginning there was Gaea, the force of nature. SHE filled the whole
678of existence with her being. After a few billion years, this became to
679grow boring and lonely, so SHE decided to have children.
680
681At first SHE created a host of forces like Herself, eternal and
682divine. But with all their power, they couldn't get along with each
683other, so Gaea decided that wasn't a good idea. SHE decreed that from
684that point on all creatures but HER would have a limited lifetime. But
685most of HER first children disagreed, and went away to an unknown
686location.
687
688=head2 Age of The Small World
689
690So Gaea created a small world and populated it with limited creatures -
691animals and plants of all sorts. For a few million years she was happy
692to watch them. But her remaining faithful children were growing restless
693and wanted to make their own experimentations too. Finally SHE got bored
694again, as her creations weren't self-aware and therefore weren't
695much of a company. But SHE was also curious, because her creatures had
696developed many different styles of living, and SHE desired to compare
697them.
698
699And Gaea destroyed the original world, breaking it in four new ones.
700
701=head2 Age of The Four Worlds
702
703The First world was dedicated to harmony. It was populated with creatures
704that preferred to coexist peacefully and contemplate. Two of Her children
705were particularly enamoured of this world and decided to live there.
706
707The Second world was dedicated to construction. It was populated with
708creatures that liked to change the environment around them, especially
709ants, bees and beavers, and filled with wood and metal and stone usable as
710raw material. Two of Her children found the idea fascinating and decided
711to live in this world.
712
713The Third world was dedicated to war and strife. While all the three
714other worlds had equal shares of light and darkness, the Third world had
715as much light as its inhabitants desired - and it was populated with
716creatures that loved and hated light, in equal parts. So these creatures
717quickly discoreved they could influence the ambient light by battling each
718other. Two of Her children decided to live in this world: one because he
719loved light, and another because he hated his brother and therefore wished
720for darkness to prevail.
721
722The Fourth world, finally, was dedicated to predation and to survival of
723the fittest. It was populated with fierce creatures and predators. Two of
724Her children believed this was the best way to live and decided to live in
725this world.
726
727After the worlds were created, only four children of Gaea still preferred
728to live in the Void: two because they weren't interested in any of those
729worlds, and two because they liked all of them and preferred to visit them
730whenever they wished.
731
732=head2 Age of Awakening
733
734And for a few million years Gaea delighted in observing the differences
735between the worlds. But still the creatures were not self-aware, and
736still SHE was lonely. So when Her children came and said they were lonely
737and wanted to create more interesting creatures, SHE understood them and
738quickly allowed them and gave them the power to do it.
739
740So on the First world, one of the Gods who lived there created a race of
741beings that loved peace and wildlife, and called them Elves. The other
742God in that world didn't choose to create followers, but she teached
743language to the Elves of her brother, and when the Elves larned the art of
744naming, they named their creator Lythander, and in exchange for his name
745he gifted them with luck.
746
747On the Second world, one of the Gods created a race of builders and named
748them Dwarves. His children, in turn, named him Mostrai. His sister, in
749turn, decided not to create, but teach some of the dwarves (the ones
750willing to learn) about magic and the powers of the gods. The other
751dwarves, however, didn't accept their changed siblings, so they went off
752to live by themselves and became known as gnomes.
753
754On the Third world, of course, none of the resident Gods wanted to
755cooperate with the other. Both created their own races: the God who fought
756for darkness created many kinds of fierce, brutal monsters he named
757"Demons", while the God who fought for light created many kinds of
758skillful, swift warriors he named "Angels". Befittingly, these Gods
759were named by their enemies, and not their followers: the demons gave the
760light god the name of "Valriel", and the angels gave their enemy god
761the name "Gorokh".
762
763And on the Fourth world, the patron Gods kept true to their philosophy
764and created not one, but innumerable races, in the hope that one of these
765would prove the strongest and most worth. So they created goblins, trolls,
766ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
767of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
768
769The races in the four worlds lived on for millenia, and developed, and
770grew, and all worlds flourished. The eight patron gods believed this was
771proof that they were right, and the way they lived was the best one, while
772the two traveling gods rather believed that the success of all the worlds
773was instead proof of the wisdom and power of their Mother.
774
775=head2 Age of Death
776
777But at some point things started to go wrong. Angels and demons would
778start to become priests or scholars or merchants and preach against the
779war. Dwarves and gnomes would start go grow sedentary and admire the
780crafts of the past instead of building new ones. Goblinoids would suddenly
781develop a taste for vegetables and become farmers, while dragons would
782decide that developing their magics was more important than finding
783food. But what was wrong was a mistery that would only begin to unfold
784when the High King of the elves, one day, was devoured by a dragon.
785
786It was then that the Gods discovered that the worlds were not anymore
787completely isolated from one another. Someone had, somehow, teached all
788kinds of creatures how to follow the paths left by the traveling gods -
789flying creatures would ride the cross-world whirlwinds of the thunder god,
790and others would learn to tread the strange winding paths of the walking
791god. And as creatures became aware of different ways, things started to go
792wrong.
793
794Promptly, the Gods tried to close all portals - but it was too late. The
795art of magic was already known in the four worlds, and strong enough to
796travel between them. And the one peaceful elves were ignited, and declared
797war on the dragons, goblins and trolls.
798
799While a mighty army of elven warriors crossed over to the Fourth world,
800dwarves and gnomes found the First world almost deserted and full of wood
801and metal for the dwarves, and holy, peaceful places for the gnomes.
802
803The part of the small peoples who remained on the Second world was faced
804with new problems when the demons decided they were ripe for tempting (if
805they could get dwarven builders and gnome sorcerers on their side, the
806tide of the war would turn). The angels, of course, took upon themselves
807to protect these strange people from their eternal enemies. So as their
808attention slowly shifted from the Third world to the Second, soon only
809the weakest of their kind were in their original world, where they began
810to fall prey to hungry refugees from the Fourth world, who discovered how
811tasty angel/demon flesh can be.
812
813And while the Gods were busy trying to even understand this chaos, the
814dead began to come back.
815
816Their leader was Hagguth, the Elven High King who had been eaten by a
817dragon. He came back as a powerful spectre, leading a powerful army of
818ghosts, wraiths, skeletons and zombies in a massive attack to the Second
819and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
820and demons as possible, to strenghten the number of their own undead host.
821
822And when some elven wizards tried to steal the power of the undead to
823their own ends, they became the first vampires, lichs and demilichs -
824half living, half undead, but on the side of Hagguth and his misterious
825masters.
826
827It was only when a group of reasonable elves, dwarves, gnomes and dragons
828managed to get together and talk, that it became clear who these masters
829could be. Till this point, everyone was blaming some (any) god other
830than the one they worshipped. But there was only one, obvious answer:
831the Banished Gods, the Forgotten Children who left ages ago because
832they didn't agree with he concept of death, were back, and enacting
833revenge by subverting death itself. In later days, these Gods would become
834collectively known as the Devourers.
835
836Knowing the enemy was not the solution to the war, but was a start. This
837group, slowly, was able to form a resistence against the undead armies,
838and gradually turn other people to their side. Finally, after 23 hundred
839years, they managed to break into the horrible fortress Hagguth had built
840in the First world and kill (again) the undead king.
841
842The chaos began to gradually settle down after that. But then the
843survivors were faced with a new problem: almost nobody was interested in
844perverting to the way things used to be.
845
846Yes. Entire villages of elves were settled in corners of the Fourth world
847for many generations, and dwarven guilds had business troughout the
848worlds.
849
850=head2 The Big World
851
852So Gaea, in Her wisdom, gave the only possible solution to the
853problem. SHE took the four worlds in Her hand, and crushed them
854together. Then SHE looked at the single world she created, and at the
855creatures of Her children, and decided to again, after millions of years,
856create Her own followers. Thus SHE created the humans, a young race eager
857to explore and chart this young world.
858
859It took generations for the inhabitants of the resulting world to figure
860out its geography and for families to reunite; when this finally happened,
861the stories about four different worlds becoming one were already legends
862not everybody believed. But still, for some reason, everyone agrees to
863call this world - the only one they know - Bigworld.
864
865
866=head1 The Book of Valriel
867
868In the beginning, for an infinite time, all that existed was a pure light,
869and that light had a name, and that name was Valriel.
870
871But part of the light was not content to be alone, and so did Valriel put
872this part of Himself aside and did He allow this part to have independent
873life; and this part was everything that wasn't content, and as it
874wasn't light, it surely was the darkness; and the darkness took upon
875itself the name of Gorokh.
876
877And for many times more time than a mortal can count, Gorokh was the
878companion and the servant of Valriel. But Gorokh was not content, because
879that was his nature, and he plotted a way to change everything. And
880although filled with hidden motives, Gorokh's words were always very
881wise, so that Valriel would hear them. So it was that Valriel followed the
882wise counsel of the Shadow and created a world full of living things to be
883His new companions and servants.
884
885And as soon as Valriel had millions of new companions and servants, Gorokh
886said, "so now you won't need me anymore, I can leave and find my own
887companions and servants". And this made Valriel unhappy because He was
888the only and true Lord, but Gorokh wouldn't recognize that, and so it
889was Gorokh who eventually taught men to rule over other men instead of
890paying respect to the one true ruler of all.
891
892So did Valriel upon the departure of his first servant, create new
893servants modeled after His beauty and grace, and elf and man and dwarf he
894created them. But the Shadow did feel envy and wished those followers for
895himself, so he came to them in the night and whispered in their ears, and
896some of them were tempted and started to worship and serve the Shadow.
897
898But not enough were seduced by his promises. So he decided to be many,
899not one. And he wore different shapes and again he whispered in the ears
900of Valriel's creations. And to the elves he was Lythander of the bow
901that never misses, and the elves did not see that if a bow never misses,
902and it isn't the work of the Lord, then it can only be the work of the
903Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
904forge, the builder of things, for the fire and the desire to change was
905the true face of Gorokh.
906
907And he taught the men to wage war upon each other, and scared the warriors
908with thunder and lightning, and they would call him Sorig. And those
909who weren't scared, he tempted with weapons and glory, and wore the
910beautiful face of a woman, and they called him Valkyrie. And as they
911killed each other, Gorokh was happy.
912
913And much more he did. He taught women to heal and to make the soil grow
914crop, and they called him Gaea, and believed that Gaea created the world
915and Valriel was but a minor god, and by spreading this lie they made
916Gorokh happy. And he taught the children of Valriel to write, so that they
917could spread his lies further, and they called him Hekanis for that. And
918he taught them the abomination of filthy magic to pervert and corrupt
919the creation of the Lord, and to liken themselves to gods, and the evil
920souls that followed this path called him Byd. And also he taught elf and
921man and dwarf to brew alcohol and other inebriating things and to laugh
922in the face of Valriel and throw parties that put shame to the eye of the
923Lord, and he taught them all that under human guise, and they called their
924teacher Joyee.
925
926So did Valriel look upon the world He created and so did He feel great
927sorrow and great shame for what had happened to it. And so did he create
928a new race of servants, more powerful and more faithful than any other,
929imbued with the mission of hunting down and undoing the work of the Enemy,
930and this race He called Angels.
931
932But again Gorokh felt envy because the servants of the Light were more
933powerful than his own, and again he went to some of the angels in the
934night and whispered temptation in their ears, and some turned to his foul
935purposes and fell from grace. So did Gorokh give them new shapes, to more
936liken them to himself, red with hate and wearing horns to symbolize their
937envy, and they became demons. And the plan of Valriel was once again
938spoiled by the venom of the enemy, because angels had to step aside from
939their assigned mission to fight the demons and keep them from spreading
940the evil in their dark hearts.
941
942And Gorokh did find great fun in changing Valriel's creation into a new
943race, and so did he get elf and man and dwarf and corrupted them with
944his dark will, and they became goblin and orc and kobold, and troll, and
945giant, and ogre, and many other abominations to the eye of the Creator,
946and Gorokh wore the name of Gnarg to these new creations and delighted in
947watching the destruction and sorrow they spread in the world.
948
949And in the ultimate act of defiance, the Shadow decided to create servants
950for him, create new life himself to liken him more to the Great Lord. And
951he assembled the foulest magic and the darkest hunger he could find and
952shaped these into the most horrible monsters he could imagine, and gave
953them life, and called them dragons, and sent them forth to eat the flesh
954of the creation of Valriel. And the dragons did call him Ruggilli and much
955did they please him with the terror they spread.
956
957But the light and the love of Valriel knew no end, so He decided to
958fight evil with good, and He instructed His faithful servants to do only
959the good, to spread the word of His love. And by doing that did He win
960back many servants who saw that the righteous is more powerful than the
961might. Much did this enrage the Shadow, and the Shadow did respond by
962raising the dead themselves from their graves to fight the forces of
963good. Even when the dead did not win, they did force the living to abandon
964good in favor of war, and in doing so they would too abandon Valriel. So
965once again he shadow was happy.
966
967Valriel finally did decide, with much sorrow in His infinite heart, that
968the only way to make His creation safe again was to destroy the Shadow
969himself. So did He cast His holy word upon His creation to banish the work
970of the Enemy. But the Enemy knew what would happen beforehand, due to the
971evil magic of his followers, and he created a safe refuge for their evil,
972in a world created entirely of pure evil and hate, that he had set aside
973from creation and called Hell. And soon enough did Gorokh find ways back
974into the world of the creation of Light, and resumed his foul work of evil
975and dissent and terror.
976
977So did Valriel gather together His faithful and he did gave them some time
978to put the love for the Lord back in the hearts of as many of His children
979as they could. And very soon will He again call upon the faithful, and
980then will He give the faithful an entire new world for them to live in the
981love of Valriel. And Having done that He will turn to this world, and to
982Hell, and to Gorokh, and He will destroy them completely with the force of
983His will, putting an end once and for all in the war and the evil.
984
985
986=head1 The Book of Gorokh
987
988In the beginning, for an infinite time, all that existed was an empty
989and cold light. And the light was content to be and fill and control
990everything that was. But it is not right for light to be cold, and the
991part of the light that should have been warm, longed for warmth and for
992things to see and for things to do.
993
994So did the light put aside the warmth, so that the fire would not disturb
995their cold peace. And the fire looked unto the light and called the light
996Valriel, the controlling father, and the fire called himself Gorokh, the
997Son with a Will.
998
999And for many times more time than a mortal can count, Gorokh was the
1000companion and the servant of Valriel. But Gorokh was not content, because
1001that was his nature, and he plotted a way to change everything. And fueled
1002by the fire of his will, Gorokh's words were always very wise, so
1003Valriel would always hear them. So it was that Valriel followed the wise
1004counsel of the Fire and created a world full of living things to be their
1005new companions and servants.
1006
1007And as soon as Valriel had millions of new companions and servants, Gorokh
1008said, "so now you won't need me anymore, I can leave and find my own
1009companions and servants". And this made Valriel unhappy because he
1010believed he should be only and true Lord, but Gorokh couldn't agree
1011to that, and so it was Gorokh who eventually taught men to rule over
1012themselves instead of paying respect to one self-appointed ruler of all.
1013
1014So did Valriel, while Gorokh was away exploring the wonders of the new
1015world, create new servants of flesh and bone to adore him blindly, and elf
1016and man and dwarf he created them. And seeing this beautiful new creation
1017Gorokh wanted a part of it for himself, and he presented himself to them,
1018and some of them liked him and became his follower.
1019
1020But Valriel was afraid that, with two gods to adore, some of his creation
1021could find it natural to spread creation in two equal halves, and he did
1022want more than an equal half. So he decided to wear different shapes so
1023that his children would believe him to be many, not one, and then he
1024would be able to get more than his fair share. And so did he create many
1025false gods for his children to adore. And even when Gorokh would bring
1026the wonderful gifts conceived by his powerful will, such as the forge,
1027weapons, medicine, agriculture, writing, magic, and wine and booze and
1028music, even then would Valriel create a false god to pose as the giver of
1029those gifts and take the glory for himself.
1030
1031And since Gorokh kept inventing new presents, Valriel became angry,
1032because he doesn't like change and he doesn't like any good that
1033doesn't come from him. And so did he create a new race of servants, more
1034powerful and more prone to following him blindly than any other, imbued
1035with the mission of hunting down and undoing the work of the Fire, and
1036this race He called Angels.
1037
1038But again Gorokh found a cunning way to defend his work, and again he
1039went to some of the angels in the night and whispered promises of power
1040in their ears, and some turned to his great purposes and joined him. So
1041did Gorokh give them new shapes, to more liken them to himself, red with
1042the fire of his will and wearing horns to symbolize their power, and they
1043became demons. And the plan of Valriel was once again spoiled by the
1044genius of the Fire, because angels had to step aside from their assigned
1045mission to fight the demons and keep them from spreading the word of
1046Gorokh.
1047
1048And Gorokh did find great fun in changing Valriel's creation into a new
1049race, and so did he get elf and man and dwarf and tried to imbue them
1050with greater strength, and they became goblin and orc and kobold, and
1051troll, and giant, and ogre, and many other strong creatures. But their
1052intelligences greatly suffered from the process, and he was unhappy with
1053his creation, and while he was looking for a way to help them did Valriel
1054come to them under the guise of Gnarg and he told them to spread great
1055destruction and sorrow in the world so that the creation of Gorokh would
1056seem foul in the eyes of the living.
1057
1058So the Fire decided the creation of Valriel was imperfect and he had to
1059create his own new life. So he assembled the most powerful magic and the
1060strongest will and mightiest strength he could find and shaped these
1061into the most magnificent creatures he could imagine, and gave them
1062life, and called them dragons, and sent them forth to take the world for
1063themselves. But while the dragons are still the greatest pride of Gorokh,
1064many of them have abandoned him to serve yet another disguise of Valriel.
1065
1066And upon seeing the dragons, Valriel declared war and set his servants
1067upon the task of killing all the most valuables of Gorokh they could
1068find. Gorokh was consumed with sorrow, and devised a way to spare these
1069faithful servants, by allowing them to raise again from the grave even
1070after their deaths. But the servants of Valriel found these "un-dead"
1071an even greater abomination, and set forth to hunt them, and Valriel
1072delighted in the war and carnage that ensued.
1073
1074So did Gorokh, his fire dim with sorrow, decide to create a whole world
1075for him and his faithful. And this world he called Hell. But when he was
1076slowly bringing his faithful to the new world, Valriel treacherously
1077brought down a great fury upon the world, killing most of the faithful
1078that were left behind. So the Fire was finally enraged and decided to wage
1079the war that the Light wanted. And he opened many passages into the world
1080so that his armies could enter and destroy the minions of Valriel. And to
1081this war we are all called to chose sides and fight.
1082
1083
1084=head1 The Dwarven Creation Tale
1085
1086A play by Shakesdor the Dwarf.
1087
1088- What... where we come from? You're not old enough for this
1089conversation.
1090
1091- No, uncle, I mean as a whole... the world, the dwarves, the others.
1092
1093- Ah. I see. (Big gulp of beer.) You mean, NOW?
1094
1095- Yes, please. Pleeeease?
1096
1097- *sigh* all right, all right. It goes like this.
1098
1099First there was the Ore and the Forge. The Ore is what existence looked
1100like before it existed. The Forge was the untapped will, the potential in
1101the Ore to be everything that is, ever will be, or won't.
1102
1103Over a span of time that is not time, because time wasn't forged yet,
1104some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1105merged with that Ore and became sentient. He has many names, but we call
1106him Mostrai.
1107
1108He spent ages of time-that-was-not-time exploring, learning the nature
1109of Ore and Forge and himself. Till he decided it was time to start
1110forging. And then, first of all, he forged time, so that he could separate
1111after from before, and so that he could exist absolutely - as opposed to,
1112at the same "time", existing and not being created yet, which was the
1113case if time didn't exist.
1114
1115Then, with things in order, he began forging things. The first thing he
1116forged was his armor, because he liked the touch of metal against his
1117body. Then he forged beer, because of course, beer is essential. He forged
1118it red like the Forge, and black like the Ore. The yellow thing, as we all
1119know, is an invention of those pansy elves.
1120
1121And he liked the beer. He liked it so much, that he was bored of drinking
1122it alone. Beer calls for a party. So he created the boar and the bird, to
1123be roasted; he created the mundane fire, which was a toned-down version of
1124the essence of the Forge, to roast them. And then he created the dwarf, to
1125dress in metal like him, to work the forge with him, but most importantly
1126of all, to party with him and partake of the sacred beer.
1127
1128But the dwarf started breeding like bugs, and it was quite distracting
1129to have them putting about in spaceless space. At any given point, there
1130were thousands of dwarves partying, thousands sleeping, thousands hunting,
1131and thousands forging. Mostrai thought it was good, but it was also damn
1132annoying. So he created an enormous mountain for them to live under. He
1133put the boar and bird, and a few other animals he had come up with later,
1134on the outside, where he forged woods and forest. And so that his children
1135wouldn't wander forever, he placed these places in the middle of an
1136infinite ocean. There you have, that's the story.
1137
1138- Whoa. What about the others?
1139
1140- *sigh* You won't let me finish my beer, will you?
1141
1142- You'll never finish your beer, uncle. When you soak that mug,
1143there's plenty more in the barrel.
1144
1145- All right, all rigth. (Big gulp.)
1146
1147The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1148no challenge anymore. The best hunters would play-act wars between
1149themselves, to best hone their skills.
1150
1151Mostrai was worried that those fights might one day evolve into real
1152wars. So he created an enemy, something very different from the dwarf,
1153something very obviously wrong, which lived in the woods and preferred
1154bows and other coward weapons rather than hand-to-hand combat. He made
1155them incredibly lucky, because otherwise they would stand no chance - and
1156they came to believe they're lucky because they're protected by their
1157god, which of course doesn't exist. He also made them very old, so that
1158they would think they existed before the dwarf - otherwise they would just
1159recognize our superior position and submit. And all was good and happy;
1160for time beyond count, dwarf and elf honed their skills against each
1161other, and prospered.
1162
1163I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1164like those bloody gorefest the others have today. When dwarf and elf
1165fight, it's clean, it's beautiful, it's according to the rules,
1166it's a ritual of honor.
1167
1168Well, I digress. All was well, I said. But one day, one elf created yellow
1169beer. And that offended Mostrai to a level of rage unseen before. So he
1170created an entire new piece of the world, and populated it with humans,
1171and other horrible creatures, and then let these young ones discover our
1172land, so that they may raze the elf forests, ruin the elf nations, and
1173soil their honor. We're not stupid enough to argue with Mostrai, so we
1174went underground, and we're waiting for that to happen, to see what he
1175will do next.
1176
1177Can I drink in peace now? There, go play with your friends.
1178
1179
1180=head1 The Legend of the Builders
1181
1182People of the Old Empire believed that the whole universe was made by
1183powerful beings called Builders. Builders were not part of the world
1184like gods were - they lived Outside. Little is known about the Builders
1185themselves. The priests of the Empire weren't quite sure themselves
1186about their names. Some were universally known, though: Mawëdel the Ruler
1187or Peterëm the Writing One were the most popular of the ever changing
1188list of Builders.
1189
1190The Builders understood very well how difficult it would be for them to
1191manage themselves every prayer made - making the Universe work was already
1192a time-consuming task. So they created gods to help them in their task.
1193
1194Most of the gods we know today were already popular in the times of the
1195Old Empire, like Mostrai or Lythander. Others changed names as time
1196passed. Gods provided their powers to the Faithful Ones, and helped them
1197by providing blessings and powerful weapons. The priests of the Old Empire
1198never believed gods made the world, as they were themselves part of it;
1199world-building was the Builders task.
1200
1201
1202=head1 The Foundation of Scorn
1203
1204Few archives remain from the times when Scorn was founded. The city is
1205probably the oldest of the whole known world. Before Fido, before the Old
1206Empire, maybe even before gods, Scorn was already there.
1207
1208It is usually said that Scorn was founded by Skud the Great. Many legends
1209are telling about Skud, the half-mythical hero. How he captured the first
1210dragons. How he fought unknown monsters in the East. How he built Scorn
1211and the First Inn. Some priests even postulated that Skud was in fact a
1212Builder. Skud created the First Inn because he wanted to sleep inside a
1213house, without the risk of being attacked by monsters during the night. He
1214left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1215and his fellow friends wrote their names. Skud disappeared long before the
1216Old Empire came, and nowadays only the Builders can probably remember him.
1217
1218Recent researches show that, although he greatly contributed to the
1219popularity of the city, Skud didn't found it: it was in fact created
1220by Tabb the Dark, a Builder that left very little information about him
1221behind. According to the Codex Skudensis that was discovered in the depths
1222of the Old City, "Scorn" would have been the real name of Tabb the
1223Dark.
1224
1225
1226=head1 The Coming of Color
1227
1228It is said that centuries before the foundation of the Old Empire, the
1229world was colorless and sad. Aware of that problem, the Builders decided
1230to bring color in the life of the Deliantra people. They called the
1231massive powers of Xepemes, The Source Of All Colors, on the universe. The
1232magical burst slowly covered the world with colors, but some elements
1233resisted for a long time. Prophets of the Old Empire announced that,
1234although victorious, the force of Xepemes wouldn't stay forever: one
1235day, it would eventually fade away against a more powerful magical force,
1236the mysterious Pegemes (or Peengees?). This happened - but much after the
1237fall of the Empire.
1238
1239
1240=head1 The Bigworld
1241
1242The old world was small and it consisted of many pieces. Scorn, Navar,
1243Brittany and Santo Dominion were in one large piece. Darcap and the
1244Hill Village were in another smaller one. Lake Country was in yet
1245another. Pupland was still another. The world was not whole, and the
1246builders saw that this was wrong. They began the quest to unite the world
1247and established the Bigworld. As the builders united the world they saw
1248that it was much too small and began to make it larger. They raised up the
1249Great Mountains around Brest and they caused the Great Forest to grow. As
1250the time passed, Navar grew to become a great Kingdom and the builders
1251decided that it was a good city for players to call home and they gave the
1252Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1253not part of this new world, but the builders wish to add it to the west of
1254Scorn.
1255
1256
1257=head1 Skud the Great
1258
1259One of the first Builders. Skud created many famous places, like the
1260Scorn's First Inn or the Newbie Tower.
1261
1262The reasons of the disappearance of Skud are mostly unknown. The Codex
1263Skudensis mentions that it could have been because of the negative
1264influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1265although left unfinished by its creator, may contain informations about
1266the fate of one of the most famous Builder
1267
1268
1269=head1 Legends of the Fall
1270
1271=head2 Of the first things
1272
1273First there was Chaos
1274
1275Second there was Something and Nothing
1276
1277Third there was Dark and Light
1278
1279It is said that the Something and the Nothing would fight and that, the
1280Dark and Light would fight also.
1281
1282This being told to me by a monk of Valriel, no longer in the order.
1283
1284=head2 On the nature of elemental essences
1285
1286It is said that of the four primary elements
1287
1288 - there is earth which is.
1289 - there is water which changes.
1290 - there is air which moves.
1291 - there is fire which consumes.
1292
1293=head2 Overheard in a Narcopian brothel
1294
1295 When Mother Earth was suckling her children
1296 sky suckled from her right teat
1297 but flame and sea fought to suckle from her left teat
1298 this is why they still fight to this day
1299
1300
1301=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1302
1303This story begins nearly four thousand years ago, when Kadriosa IV, King
1304of Scorn, invaded the southern territories and pushed back the elven
1305barbarians that lived there.
1306
1307The elvish people fled, and many of them settled in a place they called
1308Vkovzerov, "The Country of the Three Waters", as it was a rather
1309unique meeting point between a river, a lake, and the sea. There they
1310enjoyed a great prosperity, working with the local sprites to build
1311Tashkeren-tah, The City of the Wooden Towers.
1312
1313Two centuries passed, then three. The elven princes of Tashkeren-tah had
1314become powerful - and never in their hearts was the thirst of revenge
1315and hatred towards the people of Scorn extinguished. Now very familiar
1316with the various water creatures that inhabited their territory, they
1317had developed great skills in commanding rivers, and the beasts inside
1318them, and the creatures made from them. They knew that Scorn was highly
1319dependent on its seaport, and they had planned for the many years their
1320long life gave them to use the great power of water spirits to crush and
1321flood the city.
1322
1323But despite all their accumulated knowledge, their powers were too limited
1324to direct the most powerful entities of the seas, the Mouthes of the
1325Mariner, none other than the Greater Aquomons.
1326
1327For a long time, they were hesitant to call those, as they were dangerous,
1328treacherous creatures born during the darkest ages of the world, when
1329Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1330strong was their flame of hatred that it soon burned the ropes of their
1331carefulness. Using their most powerful summoning spell, they convocated
1332one of the Greater Aquomons before them.
1333
1334"Who are you, you creatures with pointy ears, to dare awaken me from my
1335dreams, me, Vërno, the Fourth Drop ?"
1336
1337Elven Princes exposed what they wanted to Vërno, and the creature seemed
1338very interested at the idea of grabbing all the richesses of Scorn, and
1339bringing them back into his dark kingdom of the depth of the sea.
1340
1341"Very well, said Vërno, but you know, I suppose, that we are all bound
1342by the Law of Equilibrium, established by the gods themselves when the
1343world was new and the seas infinite. And for my services, you'll have to
1344pay the price."
1345
1346- And what do you want for a price ? - Well, my needs are rather
1347modest. I'll only claim a tenth of your own lands as a reward."
1348
1349The Elven Princes quickly discussed the matter, and came to the conclusion
1350that it was a rather fair price to pay - after all, their territories
1351weren't very large, and there was a lot of empty space all around, so
1352it wasn't really a problem for them. Maybe it would for a couple of
1353peasants, but who cared about them more than of the vengeance against
1354Scorn ?
1355
1356And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1357
1358What happened then is too long to tell in details here, as it belongs
1359to another story. In short, Jovidjevska the elven girl, who had heard
1360everything, travelled to Scorn, and convinced the city wizards of the
1361truth of the menace. And when Vërno came to crush the city, they moved it
1362two days into the future, and the water hand of the Fourth Drop grabbed
1363only emptiness.
1364
1365Vërno, furious, came back to the Elves with a big smile, and told
1366them: "I did what you wanted, and flooded the territory on which Scorn
1367was established. Now I take my due price."
1368
1369And that said, he selected the area on which the Elven City itself was
1370built, and covered it with water, its inhabitants trapped and killed there
1371without understanding what was happening.
1372
1373
1374=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1375
1376Two thousand years passed. The lineage of the kings of Scorn died,
1377and another dynasty came, and another one after that. Wars were
1378conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1379and there were nothing but lakes and forests above the dead city of the
1380elves.
1381
1382And then, a man came. Where did he come from ? Nobody knows for
1383sure. Butakis was his name.
1384
1385Butakis was an ambitious young man. He had heard here and there strange
1386pieces of a weird story, about a sunken city, about a dark pact, about the
1387secret power of elves...
1388
1389For years, he studied the Arcanes, hunting for traces of the city, as he
1390was convinced that the lost wisdom of the elves of Vkovzerov would give
1391him a great power. And, finally, after 20 long years of searching, he
1392concluded that the secret was in the area now called "Lake Country".
1393
1394And there, he came, and there was a small house made of wood, and there
1395was a tree, and there was a young elvish woman, dreaming at the stars,
1396under the tree. And Butakis fell in love, and the elvish lady fell in
1397love, and they both watched the stars. But soon, Butakis felt the need of
1398getting back into action, and finding the lost city and getting its power.
1399
1400The lady told him: "The true wisdom is in those stars, and in that
1401tree, and in that house you see. You'll only find unrest by aiming for
1402more."
1403
1404But Butakis had already made up his mind, and he brought back engineers,
1405and sappers, and miners, and they all worked to build a huge machine to
1406pump the water, and discover the city. During ten years, Butakis worked on
1407this, hoping that in the end, the elvish lady would be at his side, and
1408that she would be his wife, princess of the restored city.
1409
1410During all the work, he was perpetually annoyed by a small group of
1411bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1412guerilla war against Butakis, as they saw him as a danger for the whole
1413country, because his plans were damaging nature and could also have awaken
1414dark power sleeping in the sunken city. Several times, they sabotaged
1415the machine, stole tools, raped engineers and designers. But each time,
1416Butakis and his followers repaired the machines, engaged new people, and
1417increased security.
1418
1419
1420=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1421
1422And now, ten years after the beginning, the work was completed, and he
1423invited the elvish lady to come and see the accomplishment of a lifelong
1424dream.
1425
1426The Elvish lady came, as beautiful as ever. And on the balcony at the top
1427of the pump, they watched the stars, and she kissed him, and she when they
1428were in the bed he had prepared for that very special night before the
1429pumping started, she whispered at his ear.
1430
1431That, Butakis had waited for long, but he didn't expect what she told
1432him then.
1433
1434"Ten years you were away, and ten years I watched the stars with
1435Twak. And now for him, and for he choose me and my heart, I'll
1436disappear, and so does your dream."
1437
1438Butakis understood that he had been fooled, that she only kept her
1439attention away enough for Twak and three of his faithful men to sabotage
1440the pump. And so came a great rumble from the basis of the huge building,
1441and so the huge engines exploded, and so was his dream reduced to smoke,
1442smoke that still covers most of Lake Country nowadays. The Elvish lady
1443probably died, as nobody saw her again after that. And so did the brave
1444Twak, but his spirit survived in the wind - or so say some people.
1445
1446Butakis, so strange as it may look, managed to survive, although in bad
1447shape, as one would expect. Disfigured, he survived until now using black
1448magic or machines to keep him alive, and he tried to gather again men to
1449restart his project. But it was now said all around that it was a doomed,
1450broken man - and so he in fact was Lake country was said to be haunted by
1451Twak, and several travellers saw a young elvish lady, watching the stars
1452at night, under a tree, near the lake.
1453
1454Nobody ever accepted to work on the foolish project again. Butakis now
1455awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1456his machine left behind. A tormented man, that is said to look in the
1457direction of the lake from the highest tower of his castle, every night.
1458
1459But for him never came again the Elvish girl, and forever his soul stays
1460alone. And so ends what we know about Butakis and Twak, and so dies my
1461story.
1462
1463
1464=head1 The Wizard School of Blue
1465
1466"Although the School disappeared with the Empire itself from The World,
1467several wizards claimed to be the heirs of their ancient, secret wisdom,
1468and nicknamed "the Blue Ones", a reference to the color of the School
1469Banner." – Gros, the Irrelevant One
1470
1471
1472=head1 The Great Heliograph
1473
1474A device made by Mer'Eric the Walker. Built on the highest point of the
1475Brestian Hills, it is basically a giant magnifying glass, using a complex
1476mechanism commanding several mirrors, that is able to concentrate the
1477sunlight into a powerful beam. The concentrator is associated to a Sun
1478Stone that can receive similar long-range light signals and transform
1479them into pure thaumic energy. A keyboard is attached to a mechanical
1480obturator, allowing a single operator to send coded messages to very long
1481distances. A magically-powered scriptor writes any such incoming message
1482capted by the Sun Stone.
1483
1484Although Mer'Eric only saw the Great Heliograph as a research project
1485and as a way to communicate easily across huge distances, this device
1486is also a powerful weapon that can burn nearly anything several miles
1487away. This is probably why he decided to hide it in a sealed cave.
1488
1489A similar device was built by the Mad Mage of Scorn, but its fate is
1490unknown.
1491
1492
1493=head1 The Harelkirjan Sisters
1494
1495Also called the Twin Witches, they were two powerful women wizards; Herin
1496was specialized in White Magic, while her sister Urdin was a master of the
1497Black Art. Both of them tried to improve the life of the people living
1498all around their house, and introduced the use of cats as spirit-watchers
1499in Scorn. Unfortunately for them, they were burned by an angry Brestian
1500fanatical mob for "illegal use of Arcane Powers".
1501
1502
1503=head1 Ilrya, The Mountain Huntress
1504
1505Ilrya was an elven spellcaster and huntress from the underground city of
1506Eallera, that is venerated as a lesser god by most of the dwarves living
1507in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1508
1509
1510=head1 Irial, The Fast One, The Shy Light
1511
1512Irial is a lesser spirit of flashlight - the light that you can see when
1513there's thunder, for example. It is represented as a small, jumpy and
1514fast fairy with a temperamental mood.
1515
1516
1517=head1 Khorolizov
1518
1519One of the three great dwarven kingdoms. "Khorolizov" means "Green
1520Gold", which is a reference to the Green Sand, an alchemical component
1521the dwarves of Khorolizov are the only ones to produce. It is probably
1522the oldest of the three kingdoms, founded long before the Old Empire of
1523Khelens reached the shores of the Continent.
1524
1525
1526=head1 Kragi, The Crocodile One, Fish-Hunter
1527
1528Kragi is a very ancient spirit, representing the Dangerous Waters, and
1529the creatures hidden in stagnant swamps. Kragi was already feared by
1530Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1531symbolically throw one fish out of what they gathered, to appease the
1532spirit of Kragi so that the next fishing will go without trouble.
1533
1534
1535=head1 Cromli, The Rocky One
1536
1537Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1538it is said that buildings made of stone anger him (it is like "building
1539with his own flesh").
1540
1541
1542=head1 Glamdri, The Darkness Breaker, The Last Standing One
1543
1544Glamdri is a lesser spirit of light - it is said that candlelights are
1545manifestations of Glamdri, for example.
1546
1547Glamdri doesn't represent a magical light - more a spiritual light, the
1548last pinch of hope in a desperate world. Glamdri also represents original
1549thinking used to get out of difficult situations, as opposed to Sarikka -
1550the Raging Fire - who tries to resolve those by extreme violence.
1551
1552
1553=head1 Archmage Rhyz
1554
1555(Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1556
1557Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1558
1559"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1560focused mostly on closing the gap that existed between the art of fighting
1561and the Arcane. While Dhelyy Olyy believed in the dual association of the
1562Warrior and the Wizard, each with its own strength increased by a long
1563specialization in their respective fields, Rhyz believed in the idea of
1564a "super warriard", a combination of a powerful wizard and a strong
1565warrior. As such, he devised many items that increased the strength and
1566combat capabilities of their wearers, hoping that wizard apprentices would
1567so be more inclined to learn the battle skills of warriors.
1568
1569Unfortunately for Rhyz, most of his followers relied more and more on
1570magical strength more than physical training, leaving them to a severe
1571defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1572them."
1573
1574(Quote from the Codex Simochusianus, Volume XVII)
1575
1576
1577=head1 Archdaemonist Xebinon
1578
1579Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1580the 10th Circle in his mannor.
1581
1582It is said that Xebinon used the Crown of Hellfires to try to tame the
1583Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1584drained the magical force of the wearer at the same time, making the spell
1585regeneration more difficult. This was in fact a cursed, twisted artifact,
1586created by daemons for people who were seeking short-term power, but would
1587thus head directly for long-term soul slavery.
1588
1589Xebinon is sometimes called "The faceless one", as it is said that the
1590daemon trapped him by stealing his visage. This may explain why magical
1591artifacts wearing his name are often helmets.
1592
1593
1594=head1 Argoth, the Fish-City of the Two Towers
1595
1596Argoth is the name of a city that was located West of Scorn, in the middle
1597of the sea, in an island that since sunken after the explosion of the
1598volcano of the same name, in 674EK. It is called the City of the Two
1599Towers, because two huge towers were built there, to guide the ships
1600navigating on the oceans between Bigworld and Khelens.
1601
1602Argoth was a dwarven city built on one of the highest mountains known,
1603rooted in the depths of the sea, and climbing so high in the skies that
1604uneducated travelers said that it was a "stairway to the gods". On the
1605top of the mountain, the Imperial Governors built the Two Towers, who were
1606visible from Scorn, about 200km far from them.
1607
1608The dwarves of Argoth had a terrible secret: in the depths of the caves
1609below the mountains, they had trapped Hregalakhen, one of the last
1610survivors of the race of the Ancient Dragons, who ruled Bigworld long
1611before the time of humans. Unfortunately for the dwarves, the dragon got
1612free for an unknown reason, and destroyed the city, the mountain crumbling
1613and disappearing forever into the ocean. The Imperial authorities spread
1614the false story of a volcanic eruption to limit the panic a free dragon
1615the size of Hregalakhen would have caused in the population. The fate of
1616the dragon is unknown to this day.
1617
1618
1619=head1 Zormola, The Bashing One
1620
1621Zormola was a great female orcish warrior, that is sometimes considered
1622as a lesser divinity by not only orcs, but also by southern barbarians or
1623even dwarves of Herfensheim, who salute her courage on the battlefield.
1624
1625
1626=head1 Morgul, The Tower Builder, The Dark Climber
1627
1628Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1629with the skies, so that demons could attack heavens. Fortunately for
1630angels, a group of adventurers defeated him in 2374EK.
1631
1632
1633=head1 Wolfen the White, The White Hunter, The One Who Listens
1634
1635Wolfen is one of the three moons orbiting around The World. It is said to
1636be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1637of the Dragons, to is cavern and vainquished it.
1638
1639In astrology, Wolfen is the symbol of practical mind, swiftness and
1640flexibility, but also cowardice and stealing. It is associated with the
1641Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1642rangers. Priests of Lythander think it is the reincarnation of the wolf
1643that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1644as Fixas, the one that saved them from the Humans so long ago.
1645
1646
1647=head1 Ranisha the Red, The Red Death, The One Who Commands
1648
1649Ranisha is one of the three moons orbiting around the world of
1650Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1651who was supposed to be an invincible general that was even able to
1652vainquish gods themselves on the battlefield.
1653
1654In astrology, Ranisha is the symbol of violence, hatred, murder, but
1655also of strength and courage. It is associated with the fire element in
1656Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1657god.
1658
1659
1660=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1661
1662Asferenn is one of the three moons orbiting around the world of
1663Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1664who was said to have been able to force the gate of the divine dimension.
1665
1666In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1667diplomacy, but also treachery and dark secrets. It is associated with the
1668water element in Alchemancy. It is said that the cycle of water creatures
1669are strongly influenced by Asferenn.
1670
1671
1672=head1 Story of Lorkas the Fallen, Volume I
1673
1674I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1675of Hope, and how he capitained it, opening the Gates of the Sun, and some
1676stuff like that.
1677
1678Some say that Lorkas was an angel of Valriel, that fell long ago from the
1679Skies, stealing a couple of highly holy artifacts, and hiding them in his
1680new underground domains.
1681
1682Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1683unfaithful, untrusty creature of Doom and Chaos.
1684
1685But, for what matters, some also said that Fido was a fiction, or that
1686the Empire never was more than a dream of a past that never existed. Some
1687definitely are foolishly uninformed for sure, and speak more than they
1688think.
1689
1690Because, if they were less quick on jumping to conclusions, they'd
1691quickly notice how difficult it is for an angel to fall from the sky and
1692never be able to climb back, as if wild gooses were never able to take off
1693again once they land after their long journey to the South.
1694
1695Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1696essence, or even a magical creation of a godly force.
1697
1698Some say that Khelens is the Beginning, first of the Cities of Men. That,
1699too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1700at War. And before them, the Era of Songor the Great. And going back
1701through the thick book of history, you'll cross Arnistar of the Desert
1702Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1703Kingdom of the Long Wall. And before it, the forgotten towers of light
1704that Horadrists built.
1705
1706
1707=head1 Story of Lorkas the Fallen, Volume II
1708
1709Lorkas was born in Kuratas, a small agrarian state that existed on the
1710Coronian Valley, when Songer and Khelens were still in infancy. He was a
1711boy that wanted to see everything, to understand the world and its stars,
1712and discover its limits, for it was extending much further than the mists
1713of his home valley.
1714
1715But life was rude in Kuratas, and trying to think about anything else than
1716your next harvest wasn't well perceived by most; and, more than often,
1717Lorkas dreamed with tears and despair about the Mountains with the white
1718tops, and Seas that ended only when they touched the sky, far away.
1719
1720Tired of his senseless life, he left his parents, his village, his
1721friends, when he was only 12, and for weeks walked to the West, until he
1722reached the Coast of the Stonewalls.
1723
1724And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1725Old World, and so fell in love for the sea. He then joined the Port of
1726Kridatta, which was famous for its ships, as its inhabitants had mastered
1727a powerful arcane, so that their boats roamed not only the seas, but the
1728very clouds themselves.
1729
1730Because he was smart and quick-brained, Lorkas soon got enrolled in the
1731team of Capt'n Bortaras; and after several adventures I shall maybe tell
1732about another day, he took the succession of the old mariner.
1733
1734Horizon was the name of his ship, and famous was his crew, exploring huge
1735territories and fighting the Princes of Sinas, who back then tried to put
1736the whole area under their iron, greedy grasps.
1737
1738
1739=head1 Story of Lorkas the Fallen, Volume III
1740
1741But Lorkas heard about a wonder that him and his crew soon wanted to
1742find: The White Bird of Hope.
1743
1744Buried in the Very East, it was said to be. And so he sailed east; he
1745crossed the Great Desert, passed the Mountains of Daigojij, reached the
1746forests oft he western normanika. But still was the Bird further away.
1747
1748Reaching the Eastern Ocean, they decided to try to cross it, despite that
1749it was said to be the end of the world. And for 30 days and nights, across
1750tempests and monsters, they firmly kept heading east, east, east.
1751
1752When despair was growing on them, mists magically opened, revealing a
1753golden city built on what seemed to be a rich, fertile coastal plain.
1754
1755People there spoke a strange language; they were small and not unlike
1756joyful foxes, and they welcomed Lorkas and his men (and women)
1757warmly. Soon, they learned to understand each other enough.
1758
1759They called themselves "The People of the Mother", and they had
1760never seen the "Flat-Eared Giants" before, although they already met
1761"Flat-Eared Beards" and "Flat-Eared Greens" before.
1762
1763But there was a lady called Sonja. And, although she wasn't human, she
1764seemed brighter, smarter, more beautiful than any other woman Lorkas had
1765ever seen before.
1766
1767Those months were the most wonderful for him - and her - and time seemed
1768to have stopped for them in their endless love. But of course it hadn't.
1769
1770And after a while, some of his men wanted to go back to their own homes,
1771and some wanted for their families to come to the Golden City. And, also,
1772there was the Bird.
1773
1774They had no problem to find the White Bird of Hope - a statue entirely
1775made of the purest of the white marble, with gemstones of red ruby as
1776eyes. But so much the inhabitants liked it, so they thought that a
1777valuable friend was much better than a valuable statue.
1778
1779And so they said: "Take the bird as a gift of us to your masters, to
1780show them we want to make friendship with them. Welcome are the friends of
1781the children of the White Bird."
1782
1783And so Lorkas left, promising Sonja that he'd soon return.
1784
1785The people of the Golden City also told him that "The Bird is imbued
1786with powerful magic: the one owning it will always keep hope."
1787
1788
1789=head1 Story of Lorkas the Fallen, Volume IV
1790
1791When Lorkas came back, he and his men were welcomed as heroes. So where
1792does the story turns sour, as Lorkas is said to have fallen from the skies?
1793
1794Well, when he and his crew came back home, Kridatta was at war with Sinas,
1795and for several years, he and his crew fought, using the power of the Bird
1796to help them. And during those years, Lorkas kept in his heart the hope of
1797seeing again Sonja.
1798
1799Then came the Fever Plague, that killed a third of the people in the
1800Ancient World. And again was the Bird used, and again did Lorkas help all
1801those he could help, still having hope of seeing the Golden City again
1802soon.
1803
1804And then, he sent messengers and explorers, as he had become influent,
1805rich, and powerful, across the seas, to rebind the ties with the Golden
1806City, as he promised. But they all came without finding their way to
1807those faraway shores; yet all that time, and for each new mission sent to
1808explore the seas and the skies, they seemed closed and closer from the
1809goal.
1810
1811Sixty years passed. The world changed; new kingdoms ruled old cities;
1812Lorkas was now an old man that lived in a small house looking at the
1813Ocean.
1814
1815And still, each day, he spent hours waiting, watching the line where the
1816sea met the sky, hoping that one day, one would sail back and tell him:
1817"we found the Golden City !". And always he hoped, but never received.
1818
1819Nearly all of his companions were now dead, and the Horizon had been
1820retired long ago, now slowly rotting in the bay, fading souvenir of a long
1821forgotten past.
1822
1823
1824=head1 Story of Lorkas the Fallen, Volume V
1825
1826Lorkas walked to his boat, and where there was only tarnished wood and
1827corroded metal, he still saw the fierce ship on which he saw Sonja for the
1828first time, so long ago. Who knows what he did, then? One thing is sure:
1829the vigile of the Sea Tower of Kridatta, that watched boats coming and
1830leaving from dozens of miles away, reported that an ancient ship left the
1831bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1832was sleeping.
1833
1834Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1835everybody kept hope that, one day, he'd reach the Golden City
1836again. Lots of people tried to find the Bird after that event. They all
1837accused Lorkas of having "stolen" it. The story became legend. The
1838legend became fairy tale. And the fairy tale got forgotten by most.
1839
1840Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1841people claimed to have found an ancient mausoleum, a relic of the
1842past. All made of the purest, finest gold. On the walls were engraved a
1843man at the wheel of a strange ship, and a woman with pointy ears, watching
1844the skies. And many nowadays keep the Hope that the White Bird now sleeps
1845down below the streets, having found its way back to home with Lorkas.
1846
1847But who could tell if it is the truth, or only a silly story? Who
1848knows? As for myself, I don't care: I just hold hope it is. And so ends
1849the Story of Lorkas, and so keeps Hope running.
1850
1851
1852=head1 The Prison of Madness
1853
1854It is said that deep in the underworld there is a vast maze that will make
1855everybody who dares to enter die of madness.
1856
1857It starts in a room, with a row of mirrors to the south. pass through
1858those, and carry on slightly further, and you are in the maze proper.
1859
1860Little is known about the maze, but Worus the Wanderer claimed to have been
1861in it, seen many of its wonders and returned.
1862
1863He also wrote a book that details all the ways and passages, alas, nobody
1864could decipher it yet:
1865
1866 gb2trg2gb2gur2rkvg:
1867 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1868 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1869 2bapr2gung2vf2ybpngrq2tb2evtug,
1870 2hc,
1871 2evtug,
1872 2evtug,
1873 2evtug,
1874 2evtug,
1875 2evtug,
1876 2lbh2jvyy2or2ng2gur2rkvg.
1877 2gb2trg2gb2gur2inhyg:
1878 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1879 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1880 2tb2hc,
1881 2yrsg,
1882 2hc,
1883 2yrsg,
1884 2qbja,
1885 2qbja,
1886 2evtug,
1887 2qbja,
1888 2qbja,
1889 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1890 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1891
1892
1893=head1 Order of the Gravestone
1894
1895An ancient order of druids, that venerated the supposed gravestone of
1896the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1897renewal and redemption, that lived a regular, short-term dead/revival
1898cycle. The Order of the Gravestone was very popular during the first
1899Millenia EK, but then went extinct. No druid is known to exist today, and
1900the exact location of the gravestone has long been forgotten.
1901
1902
1903=head1 Rule of Dictus
1904
1905If you get killed twice at the same place - go elsewhere.
1906
1907 - Dictus the Fat, EK 323
1908
1909
1910=head1 Heaven and Hell
1911
1912It is said that the church of Valriel in Scorn has direct access to
1913Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1914even come back to the world of mortals. The priests of Gorokh claim that
1915their church has a connection to Hell. The Valriel priests claim they were
1916first, and, in their usual attitude, the Gorokh priests claim the priests
1917of Valriel are useless maggots that lie to their followers.
1918
1919Although a number of people have travelled to both Heaven and Hell, their
1920reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1921visited.
1922
1923Some people claim this Heaven and Hell business is just some magic
1924illusion forged by some magicians of those churches, mostly because you
1925can still die in Heaven, Hell doesn't look all that impressive (and it
1926is so easy to come back), and why would only the churches in Scorn have
1927access to those in the first place?
1928
1929
1930=head1 Barad-Dur
1931
1932In the mountains north-east of the great city we found it at last -- the
1933hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1934for our party never gained its way past the entryway. Skulls, pixies, and
1935a horrible creature I hesitate to name decimated my friends and I.
1936
1937
1938=head1 A visit to the Alchemist
1939
1940...and then did the Alchemist agree to make me my potion. First he
1941called to his grimm servants who hauld forth a great iron cauldron. Into
1942this black device did he deposit his ingredients and, opening his spell
1943book for reference, then did he cast his spell of alchemy therepon the
1944cauldron.
1945
1946Greatly did the tub shake and move! I thought that the Alchemist had broke
1947his device, but he chuckled at my ignorance. Into the cauldron did he
1948reach an brought forth a filled bottle of golden amber fluid...
1949
1950
1951=head1 The Philosophical Ingredients
1952
1953Know that there are 4 principle philosophical ingredients. In order, they
1954are:
1955
1956 - philosophical salt
1957 - philosophical sulphur
1958 - philosophical phosphorus
1959 - philosophical oil
1960
1961The great alchemist has often said that all living things are made of
1962these ingredients. Proper combination of these with other base objects can
1963often create potions of power and might.
1964
1965
1966=head1 Collection of Strange Glyphs
1967
1968Many years ago, I got my hands on a book with many strange glyphs, from
1969a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1970bought it despite the rather high price, for the depicted glyphs looked
1971intricately detailed and seemed to emanate some deeper meaning.
1972
1973The only thing the shop keeper could tell me about the book was that it
1974was supposed to be a "talansuration book" or something like that, and no,
1975he didn't know what that means.
1976
1977I was unable to find out more about this cult of Talansura, despite
1978traveling all over the world for many years.
1979
1980Since my copy of the book is now in a very bad condition, I decided to
1981make a clean copy and publish it, so this knowledge doe snot get lost.
1982
1983B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1984
1985T<トランスレーション 著書>
1986
1987 悪鬼 akki demon, devil
1988 悪魔 akuma demon, evil spirit
1989 アパート apa-to apartment
1990 東 azuma east
1991 貯金箱 chokinbako bank
1992 著書 chosho book
1993 貯蔵 chozou storage
1994 付き dzuki to, under
1995 護衛 goei guard
1996 本塁 honrui stronghold
1997 一堂 ichidou shrine
1998 溢流 itsuryuu spill, overflow
1999 一定不変 itteifuhen permanent
2000 鍵 kagi key
2001 京洛 keiraku capital
2002 血液 ketsueki blood
2003 寛ぎ kutsurogi room
2004 メゾン mezon house
2005 町 machi town
2006 港 minato harbour
2007 店 mise shop
2008 渚 nagisa shore, water's edge
2009 燃焼 nenshou burning
2010 の no (glue two words together)
2011 鬼 oni demon, orge
2012 乱暴 ranbou rough
2013 力 ryoku power, strength
2014 センタ senta center
2015 市場 shijou market
2016 商業組合 shougyoukumiai guild
2017 商法 shouhou trade, commerce
2018 住居 sumai house
2019 スノー suno- snow
2020 建物 tatemono building
2021 卓子 teiburu table
2022 トランスレーション toransure-shon translation
2023 ウエルカム uerukamu welcome
2024 ウインド uindo wind
2025 山 yama mountain
2026 要素 youso element
2027 ザ za the
2028 座席 zaseki seat

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