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3=begin comment 3=begin comment
4 4
5This is the source for some of the books in crossfire, at least, it should become one. 5This is the source for some of the books in deliantra.
6 6
7Authors: 7Authors:
8
8Gorlin <gorlin@freibier.htu.tuwien.ac.at> 9Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9Mark Wedel <mwedel@scruznet.com> 10Mark Wedel <mwedel@scruznet.com>
10Marc Lehmann <crossfire@schmorp.de> 11Marc Lehmann <support@deliantra.com>
11The Crossfire Wiki 12Lalo Martins <lalo.martins@gmail.com>
13Yann Chachkoff <yann.chachkoff@mailandnews.com>
14Gros
15
16many stories taken from unknown authors at The Crossfire Wiki
17http://wiki.metalforge.net/
12 18
13Each =head1 should become its own book. 19Each =head1 should become its own book.
14 20
15=end comment 21=end comment
16 22
250 256
251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. 257Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252 258
253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. 259435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254 260
255711 EK:
256
257The outpost of Heavens Gate is founded. 261711 EK: The outpost of Heaven's Gate is founded.
258 262
259=head2 Volume II: Second Millenia EK 263=head2 Volume II: Second Millenia EK
260 264
2611223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. 2651223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
262 266
266 270
2672287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar. 2712287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
268 272
2692567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas. 2732567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
270 274
2712765 EK: The city of Heavens Gate is burned by pirates. 2752765 EK: The city of Heaven's Gate is burned by pirates.
272 276
273=head1 Recent Historic Events, by Khalis. 277=head1 Recent Historic Events, by Khalis.
274 278
275=head2 Volume IV: Fourth Millenia EK 279=head2 Volume IV: Fourth Millenia EK
276 280
294 298
295=head1 Recent Historic Events, by Khalis. 299=head1 Recent Historic Events, by Khalis.
296 300
297=head2 Volume VI: Sixth Millenia EK 301=head2 Volume VI: Sixth Millenia EK
298 302
2995524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as The Weather Madness. 3035524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
300 304
301Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars. 305Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
302 306
3035581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded. 3075581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
304 308
3055598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, The World With a Future, in Ancient Daigojij Language. 3095598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
306 310
307=head1 Recent Historic Events, by Khalis. 311=head1 Recent Historic Events, by Khalis.
308 312
309=head2 Volume VII: Seventh Millenia EK 313=head2 Volume VII: Seventh Millenia EK
310 314
314 318
315=head1 Recent Historic Events, by Khalis. 319=head1 Recent Historic Events, by Khalis.
316 320
317=head2 Volume VIII: Eighth Millenia EK 321=head2 Volume VIII: Eighth Millenia EK
318 322
3197124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. 3237124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
320 324
3217563 EK: The tower of Melficef the Red explodes. 3257563 EK: The tower of Melficef the Red explodes.
322 326
323=head1 Recent Historic Events, by Khalis. 327=head1 Recent Historic Events, by Khalis.
324 328
325=head2 Volume IX: Ninth Millenia EK 329=head2 Volume IX: Ninth Millenia EK
326 330
3278009 EK: Euthville is destroyed. 3318009 EK: Euthville is destroyed.
332
333
334=head1 The Sultanate of Darcap
335
336Isolated from the rest of the region by an extensive mountain range to the
337south, and possessing a massive natural harbour, Darcap is a small, but
338easily defensible town, dominated by a pair of powerful guilds. The town
339is also noted for its circus, whose reputation draws visitors from all
340over the world.
341
342
343=head1 Santo Dominion
344
345Santo Dominion sits in a small bay to the north of Scorn. It is an
346important port of call for ships travelling to and from Scorn and is
347also somewhat famous for its Opera and its Litle House of Horrors, two
348magnificent cultural buildings you would not expect in so small a town as
349Santo Dominion.
328 350
329 351
330=head1 Euthville History 352=head1 Euthville History
331 353
332The Ruins of Euthville can be found just off the Imperial Highway north of 354The Ruins of Euthville can be found just off the Imperial Highway north of
337The Codex Skudensis tells that Euthville was founded by the Euthanasia the 359The Codex Skudensis tells that Euthville was founded by the Euthanasia the
338Builder, hence its name. 360Builder, hence its name.
339 361
340=head2 Past and Destruction 362=head2 Past and Destruction
341 363
342Ah, Euthville - City of the Pearl, in Old Hemdalite, has indeed a 364Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
343rather sad story!! 365rather sad story!!
344 366
345If you went there about half a millenia ago, youd have seen something 367If you went there about half a millenia ago, you'd have seen something
346very different than the field of haunted ruins it has since become. It 368very different than the field of haunted ruins it has since become. It
347was initially founded by a handful of industrious, clever dwarves, that 369was initially founded by a handful of industrious, clever dwarves, that
348had found a mystical way to locate fields of precious Karitta, the famous 370had found a mystical way to locate fields of precious Karitta, the famous
349metal that is as transparent as a pearl of the North Sea, yet as strong as 371metal that is as transparent as a pearl of the North Sea, yet as strong as
350the best irons of Navar. 372the best irons of Navar.
351 373
352And thus, they found at the location of Euthville a lot of that raw metal, 374And thus, they found at the location of Euthville a lot of that raw metal,
353which quickly made the city one of the richest of all. And for a long 375which quickly made the city one of the richest of all. And for a long
354time, it stayed so. The inhabitants of Euthville werent interested by 376time, it stayed so. The inhabitants of Euthville weren't interested by
355war, work, or anything else too tiresome - they preferred to pay somebody 377war, work, or anything else too tiresome - they preferred to pay somebody
356else to do all of this. And with the advanced technical knowledge bring by 378else to do all of this. And with the advanced technical knowledge bring by
357the dwarves, working was less and less an issue for them. 379the dwarves, working was less and less an issue for them.
358 380
359Yet yhey were facing a problem. All their devices, all their machineries, 381Yet yhey were facing a problem. All their devices, all their machineries,
360all their tricks to cheat with nature required energy. Lots of 382all their tricks to cheat with nature required energy. Lots of
361energy. They relied first on the strength of horses and donkeys, but it 383energy. They relied first on the strength of horses and donkeys, but it
362wasnt enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, 384wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
363so that the hot lizards would provide them with the full force of their 385so that the hot lizards would provide them with the full force of their
364steamy breath. But soon, it wasnt enough. They also used the hidden 386steamy breath. But soon, it wasn't enough. They also used the hidden
365power provided by the Faeries of the Tarniska river, building a dam, so 387power provided by the Faeries of the Tarniska river, building a dam, so
366that they could put the invisible horses of water that the sylphids are 388that they could put the invisible horses of water that the sylphids are
367rumored to breed in use. 389rumored to breed in use.
368 390
369But even so, their hunger for power wasnt satisfied, and became an 391But even so, their hunger for power wasn't satisfied, and became an
370increasing nuisance for them. So, the Commander of Euthville (which was, 392increasing nuisance for them. So, the Commander of Euthville (which was,
371more or less, the equivalent to our King at Scorn), finally decided to 393more or less, the equivalent to our King at Scorn), finally decided to
372send messengers across the whole Continent, calling the world for a 394send messengers across the whole Continent, calling the world for a
373challenge. Whoever would be able to fulfill the needs of Euthvillians of 395challenge. Whoever would be able to fulfill the needs of Euthvillians of
374energy would become the new Commander, thus the ruler of the richest city 396energy would become the new Commander, thus the ruler of the richest city
376 398
377Many answered the call, of course, and many failed. Wind, Sun, Stars, even 399Many answered the call, of course, and many failed. Wind, Sun, Stars, even
378dwarven beer were proposed, but nothing seemed to be enough. For years, 400dwarven beer were proposed, but nothing seemed to be enough. For years,
379wizards tried. And failed. 401wizards tried. And failed.
380 402
381And then came a boy. He wasnt a wizard, nor pretended to be one. He was 403And then came a boy. He wasn't a wizard, nor pretended to be one. He was
382young, but the story didnt kept the record of his name, and some now 404young, but the story didn't kept the record of his name, and some now
383think it is because he was damned. Who knows? The Boy sat in the middle 405think it is because he was damned. Who knows? The Boy sat in the middle
384of the city, playing with his flute, laughing whenever he saw one of the 406of the city, playing with his flute, laughing whenever he saw one of the
385demonstrations the powerful wizards and engineers failing again and again. 407demonstrations the powerful wizards and engineers failing again and again.
386 408
387After several days, the Commander noticed the Boy, and said: who 409After several days, the Commander noticed the Boy, and said: "who
388are you to laugh, you, who has only a flute ?” “I have only a 410are you to laugh, you, who has only a flute ?" "I have only a
389flute for sure - but theres more in my simple pipe than in those 411flute for sure - but there's more in my simple pipe than in those
390legions of wizards.” “Really ? said the Commander, half-laughing, 412legions of wizards." "Really ?" said the Commander, half-laughing,
391half-curious, so you think you can solve my challenge ? 413half-curious, "so you think you can solve my challenge ?"
392 414
393The Boy smiled. Not only I can, but I shall - and my price will be 415The Boy smiled. "Not only I can, but I shall - and my price will be
394quite acceptable to give you the energy you need.” “And that would 416quite acceptable to give you the energy you need." "And that would
395be...? - A new pipe. came the reply That one is becoming 417be...?" - "A new pipe." came the reply "That one is becoming
396old.” “Agree, you have your chance. 418old." "Agree, you have your chance."
397 419
398The Boy then started to play an amused melody. It sounded like an 420The Boy then started to play an amused melody. It sounded like an
399invitation to a great feast, the opening of a meeting where everybody was 421invitation to a great feast, the opening of a meeting where everybody was
400invited. And then came from earth itself sounds of steps, climbing from 422invited. And then came from earth itself sounds of steps, climbing from
401the depth. The fountain that stood in the middle of the place crumbled, 423the depth. The fountain that stood in the middle of the place crumbled,
402leaving a great hole from which flames emerged. But the fire seemed to 424leaving a great hole from which flames emerged. But the fire seemed to
403dance at the rythm of the music itself. 425dance at the rythm of the music itself.
404 426
405The Boy then said to the Commander: As long as you keep playing for 427The Boy then said to the Commander: "As long as you keep playing for
406the Demons there, at least 23 hours each day, youll get them to make 428the Demons there, at least 23 hours each day, you'll get them to make
407whatever you need. And he gave them the score, took a brand new silver 429whatever you need." And he gave them the score, took a brand new silver
408flute, and left, and never was seen again at Euthville. 430flute, and left, and never was seen again at Euthville.
409 431
410At first, things seemed fine, and the Commander couldnt believe his 432At first, things seemed fine, and the Commander couldn't believe his
411luck, as a pipe was a feeble price to pay for such a powerful recipe of 433luck, as a pipe was a feeble price to pay for such a powerful recipe of
412prosperity. Who wouldnt want to tame the Demons themselves? Quickly, 434prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
413though, it appeared obvious that, for enough demons to be there, that 435though, it appeared obvious that, for enough demons to be there, that
414music needed to be played rather loudly. And if, at first, it sounded 436music needed to be played rather loudly. And if, at first, it sounded
415entertaining, joyous, and funny, it quickly grew on the nerves of 437entertaining, joyous, and funny, it quickly grew on the nerves of
416many. And especially because it was played 23 hours a day. 438many. And especially because it was played 23 hours a day.
417 439
418Finally, the Commander decided that the city couldnt stand this 440Finally, the Commander decided that the city couldn't stand this
419anymore, and ordered that the Demons had to be attracted faraway from the 441anymore, and ordered that the Demons had to be attracted faraway from the
420city. On this fateful day, a whole fanfare left the city, hoping that the 442city. On this fateful day, a whole fanfare left the city, hoping that the
421demons would follow, attracted by the music. 443demons would follow, attracted by the music.
422 444
423And so, they did. One after another, they climbed out of Earth itself, and 445And so, they did. One after another, they climbed out of Earth itself, and
431music that enslaved them, crushed what remained of the city, in a bloody 453music that enslaved them, crushed what remained of the city, in a bloody
432fest that they will forever keep in their twisted memories. 454fest that they will forever keep in their twisted memories.
433 455
434The Commander went mad, of course, and it is said that his madness was 456The Commander went mad, of course, and it is said that his madness was
435so strong that his mind was unable to understand that he was dead. If 457so strong that his mind was unable to understand that he was dead. If
436you search enough in the ruins of Euthville, youll probably encounter 458you search enough in the ruins of Euthville, you'll probably encounter
437his ghost, as well as those of the many who perished for having believed 459his ghost, as well as those of the many who perished for having believed
438that mortals could enslave the hell. Some demons stayed there, obviously 460that mortals could enslave the hell. Some demons stayed there, obviously
439enjoying the area and its newborn ashes that smelled fresh blood and 461enjoying the area and its newborn ashes that smelled fresh blood and
440carnage. Euthville is now, of course, a dangerous, deserted place, and the 462carnage. Euthville is now, of course, a dangerous, deserted place, and the
441richesses that are still sleeping below the ruins of its former palaces 463richesses that are still sleeping below the ruins of its former palaces
442are now guarded by powerful entities of the 9th Circle. 464are now guarded by powerful entities of the 9th Circle.
443 465
444Many said that, if the Enchanted Music could be found, it would open the 466Many said that, if the Enchanted Music could be found, it would open the
445gates of many treasures, but because none of the former Euthvillians 467gates of many treasures, but because none of the former Euthvillians
446survived, and because nobody knows where the Boy went afterwards, those 468survived, and because nobody knows where the Boy went afterwards, those
447gates are still closed. Ive heard that the School of Daemonology was 469gates are still closed. I've heard that the School of Daemonology was
448precisely founded to rediscover that spell. But who am I to claim this to 470precisely founded to rediscover that spell. But who am I to claim this to
449be true ? Im only a man of the past that tells stories before a fire, 471be true? I'm only a man of the past that tells stories before a fire,
450and the fire is dying, and so has my tale reached the end. 472and the fire is dying, and so has my tale reached the end.
451 473
452 474
453 475
454=head1 The Kiritani Pass (from "Euthville Legends") 476=head1 The Kiritani Pass (from "Euthville Legends")
462=head1 Sannistra (from "Euthville Legends") 484=head1 Sannistra (from "Euthville Legends")
463 485
464The Sannista is a legendary flying boat that was powered by the reaction 486The Sannista is a legendary flying boat that was powered by the reaction
465of a fire and a water elemental. It was built by the tenth Commander of 487of a fire and a water elemental. It was built by the tenth Commander of
466Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, 488Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
467Sannista. Thats the boat that was stolen by Fax when he fled from 489Sannista. That's the boat that was stolen by Fax when he fled from
468Euthville, and that he used to get to Khelens. Giusitta the Verbous then 490Euthville, and that he used to get to Khelens. Giusitta the Verbous then
469sailed it back to the Continent, and hid it somewhere in the mountains 491sailed it back to the Continent, and hid it "somewhere in the mountains
470of Euth. 492of Euth".
471 493
472So I *guess* she would have put it there, although Im not *sure*. Many 494So I *guess* she would have put it there, although I'm not *sure*. Many
473people thought the story was speaking about the mountains just east of the 495people thought the story was speaking about the mountains just east of the
474ruined city, but now that Ive discovered those two caves, Id rather 496ruined city, but now that I've discovered those two caves, I'd rather
475bet on them - it seems more logical. 497bet on them - it seems more logical.
476 498
477 499
478=head1 The Name of the World 500=head1 The Name of the World
479 501
480I, Forag the little-known, have invested my lifetime into exploring 502I, Forag the little-known, have invested my lifetime into exploring
481the various names of this, our World. In this tome I wrote down all my 503the various names of this, our World. In this tome I wrote down all my
482knowledge. Be careful with it, else it might overwhelm you, as it did me! 504knowledge. Be careful with it, else it might overwhelm you, as it did me!
483 505
484In Khelens and most of its territories, it was named The Earth, 506In Khelens and most of its territories, it was named "The Earth",
485while the major western landmass was called The Continent while the 507while the major western landmass was called "The Continent" while the
486eastern landmass was called "the Wilderness". 508eastern landmass was called "the Wilderness".
487 509
488Fendrakis used Raxida, which is also the name they gave to the Fox 510Fendrakis used "Raxida", which is also the name they gave to the Fox
489Lady, Mother of All Things, deity. 511Lady, Mother of All Things, deity.
490 512
491Elves traditionally use Eänella, which translates as The Land of 513Elves traditionally use "Eänella", which translates as "The Land of
492Green” 514Green"
493 515
494Dwarves of Khorolizov use Herdankaupf, Country of the Horses, 516Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
495which is a reference to their mythology (see the legend of the Twelve Days 517which is a reference to their mythology (see the legend of the Twelve Days
496for that) 518for that)
497 519
498The Orcish name is Knâgsh-Ishzeh, Rotten Branch 520The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
499 521
500The people of the Old Wall, used the name Harinappa, Bottom of 522The people of the Old Wall, used the name "Harinappa", "Bottom of
501the Pit, to designate the world. 523the Pit", to designate the world.
502 524
503Most people nowadays use the old Khelenti name ("The Earth") or its direct 525Most people nowadays use the old Khelenti name ("The Earth") or its direct
504translation in local languages/idioms. 526translation in local languages/idioms.
505 527
506 528
5411177EK: War of the Sea Princes. The last imperial ship reaches 5631177EK: War of the Sea Princes. The last imperial ship reaches
542Scorn. Contacts with Khelens are now broken. Scorn becomes an independent 564Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
543kingdom. 565kingdom.
544 566
545 567
568=head1 History of Lake Country
569
570Lake Country originally was where the elves lived who where exiled
571from the north by the kings of Scorn, during the Vth millenia EK. They
572named the area Vkovzerov. The major elven city of Vkovzerov was
573Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
574
575
576=head1 Visit our Training Centres!
577
578We, Training Centres Incorporated provide the best service for warriors,
579wizards and anybody else who wants to improve quickly.
580
581For a modest fee, you can get almost exclusive access to our large
582training areas.
583
584=head2 Pricing
585
586Humamoid
587
588A Bonecrusher, a Firestar, and a Demonspawn Shield.
589
590Undead
591
592Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
593
594Dragon
595
596An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
597
598Demon
599
600A Demonbane, a Belzebub's sword, and a Firebrand.
601
602=head3 Free Centres
603
604As a special service, we provide access to two of our older training
605centres completely free of charge, although you will understand that there
606will be no guarentees given for success:
607
608Goblin & Zombie - Located south of Scorn
609
610Skeleton & Ogre - Located south-west of Navar
611
612=head2 Locations
613
614These are the locations to the entrances of the Training Centers.
615
616world_106_109 - Humanoid
617
618world_107_120 - Goblin & Zombie
619
620world_107_128 - Undead
621
622world_119_101 - Dragons
623
624world_119_118 - Skeleton & Ogre
625
626world_124_113 - Demon
627
628
629
630=head1 The Kingdom of Navar
631
632Straddling the corner of the Imperial highway as it turns North near the
633Eastern border of the known world, and surrounded by dangerous territory,
634Navar is an unlikely site for one of the world's grandest cities. Yet
635there it stands, dominating the skyline for miles around and showing the
636same bustling activity expected of any thriving market town.
637
638
639=head1 The Kingdom of the Masts
640
641A Merchant Republic led by the now destroyed city of Kari Kori. At its
642peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
643its fleet was unmatched. Kari Kori was opposed to Navar in a series of
644wars that it finally lost at the Battle of Tered in 2287 EK.
645
646
647=head1 The Artificers' Wars
648
649A series of wars conducted between 3084 and 3154 EK by a coalition led by
650Navari Princes against the Artificers, a group of mages that were masters
651in the now banned magical field of Technomancy. The Artificers were close
652to obtain a complete victory, but were finally destroyed by the raw power
653of their own biggest creation, The Thaumic Gear. The explosion of the Gear
654shattered the whole east of the world, and many territories forever sank
655into the ocean, including Kari Kori, the Technomages' city.
656
657
658=head1 Juradiths Dissidents
659
660Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
661activists that wanted to turn the Kingdom of Scorn into a republic in the
662second-half of the XXXIVth century EK. They succeeded at overthrowing King
663Karatan III, but their vengeful, fanatical excesses quickly turned most
664Scornians against them. When trying to recapture the city, their army was
665defeated by the Scornian Militia with the help of a couple city mages, who
666flooded the Juradiths into a magically created lake.
667
668Juradiths still exist as a small political faction today, although
669they've long traded their violent ways for some weird traditions whose
670origins and meaning are now mostly forgotten.
671
672
673=head1 The Gaean Legend of Creation
674
675=head2 Age of The Void
676
677In the beginning there was Gaea, the force of nature. SHE filled the whole
678of existence with her being. After a few billion years, this became to
679grow boring and lonely, so SHE decided to have children.
680
681At first SHE created a host of forces like Herself, eternal and
682divine. But with all their power, they couldn't get along with each
683other, so Gaea decided that wasn't a good idea. SHE decreed that from
684that point on all creatures but HER would have a limited lifetime. But
685most of HER first children disagreed, and went away to an unknown
686location.
687
688=head2 Age of The Small World
689
690So Gaea created a small world and populated it with limited creatures -
691animals and plants of all sorts. For a few million years she was happy
692to watch them. But her remaining faithful children were growing restless
693and wanted to make their own experimentations too. Finally SHE got bored
694again, as her creations weren't self-aware and therefore weren't
695much of a company. But SHE was also curious, because her creatures had
696developed many different styles of living, and SHE desired to compare
697them.
698
699And Gaea destroyed the original world, breaking it in four new ones.
700
701=head2 Age of The Four Worlds
702
703The First world was dedicated to harmony. It was populated with creatures
704that preferred to coexist peacefully and contemplate. Two of Her children
705were particularly enamoured of this world and decided to live there.
706
707The Second world was dedicated to construction. It was populated with
708creatures that liked to change the environment around them, especially
709ants, bees and beavers, and filled with wood and metal and stone usable as
710raw material. Two of Her children found the idea fascinating and decided
711to live in this world.
712
713The Third world was dedicated to war and strife. While all the three
714other worlds had equal shares of light and darkness, the Third world had
715as much light as its inhabitants desired - and it was populated with
716creatures that loved and hated light, in equal parts. So these creatures
717quickly discoreved they could influence the ambient light by battling each
718other. Two of Her children decided to live in this world: one because he
719loved light, and another because he hated his brother and therefore wished
720for darkness to prevail.
721
722The Fourth world, finally, was dedicated to predation and to survival of
723the fittest. It was populated with fierce creatures and predators. Two of
724Her children believed this was the best way to live and decided to live in
725this world.
726
727After the worlds were created, only four children of Gaea still preferred
728to live in the Void: two because they weren't interested in any of those
729worlds, and two because they liked all of them and preferred to visit them
730whenever they wished.
731
732=head2 Age of Awakening
733
734And for a few million years Gaea delighted in observing the differences
735between the worlds. But still the creatures were not self-aware, and
736still SHE was lonely. So when Her children came and said they were lonely
737and wanted to create more interesting creatures, SHE understood them and
738quickly allowed them and gave them the power to do it.
739
740So on the First world, one of the Gods who lived there created a race of
741beings that loved peace and wildlife, and called them Elves. The other
742God in that world didn't choose to create followers, but she teached
743language to the Elves of her brother, and when the Elves larned the art of
744naming, they named their creator Lythander, and in exchange for his name
745he gifted them with luck.
746
747On the Second world, one of the Gods created a race of builders and named
748them Dwarves. His children, in turn, named him Mostrai. His sister, in
749turn, decided not to create, but teach some of the dwarves (the ones
750willing to learn) about magic and the powers of the gods. The other
751dwarves, however, didn't accept their changed siblings, so they went off
752to live by themselves and became known as gnomes.
753
754On the Third world, of course, none of the resident Gods wanted to
755cooperate with the other. Both created their own races: the God who fought
756for darkness created many kinds of fierce, brutal monsters he named
757"Demons", while the God who fought for light created many kinds of
758skillful, swift warriors he named "Angels". Befittingly, these Gods
759were named by their enemies, and not their followers: the demons gave the
760light god the name of "Valriel", and the angels gave their enemy god
761the name "Gorokh".
762
763And on the Fourth world, the patron Gods kept true to their philosophy
764and created not one, but innumerable races, in the hope that one of these
765would prove the strongest and most worth. So they created goblins, trolls,
766ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
767of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
768
769The races in the four worlds lived on for millenia, and developed, and
770grew, and all worlds flourished. The eight patron gods believed this was
771proof that they were right, and the way they lived was the best one, while
772the two traveling gods rather believed that the success of all the worlds
773was instead proof of the wisdom and power of their Mother.
774
775=head2 Age of Death
776
777But at some point things started to go wrong. Angels and demons would
778start to become priests or scholars or merchants and preach against the
779war. Dwarves and gnomes would start go grow sedentary and admire the
780crafts of the past instead of building new ones. Goblinoids would suddenly
781develop a taste for vegetables and become farmers, while dragons would
782decide that developing their magics was more important than finding
783food. But what was wrong was a mistery that would only begin to unfold
784when the High King of the elves, one day, was devoured by a dragon.
785
786It was then that the Gods discovered that the worlds were not anymore
787completely isolated from one another. Someone had, somehow, teached all
788kinds of creatures how to follow the paths left by the traveling gods -
789flying creatures would ride the cross-world whirlwinds of the thunder god,
790and others would learn to tread the strange winding paths of the walking
791god. And as creatures became aware of different ways, things started to go
792wrong.
793
794Promptly, the Gods tried to close all portals - but it was too late. The
795art of magic was already known in the four worlds, and strong enough to
796travel between them. And the one peaceful elves were ignited, and declared
797war on the dragons, goblins and trolls.
798
799While a mighty army of elven warriors crossed over to the Fourth world,
800dwarves and gnomes found the First world almost deserted and full of wood
801and metal for the dwarves, and holy, peaceful places for the gnomes.
802
803The part of the small peoples who remained on the Second world was faced
804with new problems when the demons decided they were ripe for tempting (if
805they could get dwarven builders and gnome sorcerers on their side, the
806tide of the war would turn). The angels, of course, took upon themselves
807to protect these strange people from their eternal enemies. So as their
808attention slowly shifted from the Third world to the Second, soon only
809the weakest of their kind were in their original world, where they began
810to fall prey to hungry refugees from the Fourth world, who discovered how
811tasty angel/demon flesh can be.
812
813And while the Gods were busy trying to even understand this chaos, the
814dead began to come back.
815
816Their leader was Hagguth, the Elven High King who had been eaten by a
817dragon. He came back as a powerful spectre, leading a powerful army of
818ghosts, wraiths, skeletons and zombies in a massive attack to the Second
819and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
820and demons as possible, to strenghten the number of their own undead host.
821
822And when some elven wizards tried to steal the power of the undead to
823their own ends, they became the first vampires, lichs and demilichs -
824half living, half undead, but on the side of Hagguth and his misterious
825masters.
826
827It was only when a group of reasonable elves, dwarves, gnomes and dragons
828managed to get together and talk, that it became clear who these masters
829could be. Till this point, everyone was blaming some (any) god other
830than the one they worshipped. But there was only one, obvious answer:
831the Banished Gods, the Forgotten Children who left ages ago because
832they didn't agree with he concept of death, were back, and enacting
833revenge by subverting death itself. In later days, these Gods would become
834collectively known as the Devourers.
835
836Knowing the enemy was not the solution to the war, but was a start. This
837group, slowly, was able to form a resistence against the undead armies,
838and gradually turn other people to their side. Finally, after 23 hundred
839years, they managed to break into the horrible fortress Hagguth had built
840in the First world and kill (again) the undead king.
841
842The chaos began to gradually settle down after that. But then the
843survivors were faced with a new problem: almost nobody was interested in
844perverting to the way things used to be.
845
846Yes. Entire villages of elves were settled in corners of the Fourth world
847for many generations, and dwarven guilds had business troughout the
848worlds.
849
850=head2 The Big World
851
852So Gaea, in Her wisdom, gave the only possible solution to the
853problem. SHE took the four worlds in Her hand, and crushed them
854together. Then SHE looked at the single world she created, and at the
855creatures of Her children, and decided to again, after millions of years,
856create Her own followers. Thus SHE created the humans, a young race eager
857to explore and chart this young world.
858
859It took generations for the inhabitants of the resulting world to figure
860out its geography and for families to reunite; when this finally happened,
861the stories about four different worlds becoming one were already legends
862not everybody believed. But still, for some reason, everyone agrees to
863call this world - the only one they know - Bigworld.
864
865
866=head1 The Book of Valriel
867
868In the beginning, for an infinite time, all that existed was a pure light,
869and that light had a name, and that name was Valriel.
870
871But part of the light was not content to be alone, and so did Valriel put
872this part of Himself aside and did He allow this part to have independent
873life; and this part was everything that wasn't content, and as it
874wasn't light, it surely was the darkness; and the darkness took upon
875itself the name of Gorokh.
876
877And for many times more time than a mortal can count, Gorokh was the
878companion and the servant of Valriel. But Gorokh was not content, because
879that was his nature, and he plotted a way to change everything. And
880although filled with hidden motives, Gorokh's words were always very
881wise, so that Valriel would hear them. So it was that Valriel followed the
882wise counsel of the Shadow and created a world full of living things to be
883His new companions and servants.
884
885And as soon as Valriel had millions of new companions and servants, Gorokh
886said, "so now you won't need me anymore, I can leave and find my own
887companions and servants". And this made Valriel unhappy because He was
888the only and true Lord, but Gorokh wouldn't recognize that, and so it
889was Gorokh who eventually taught men to rule over other men instead of
890paying respect to the one true ruler of all.
891
892So did Valriel upon the departure of his first servant, create new
893servants modeled after His beauty and grace, and elf and man and dwarf he
894created them. But the Shadow did feel envy and wished those followers for
895himself, so he came to them in the night and whispered in their ears, and
896some of them were tempted and started to worship and serve the Shadow.
897
898But not enough were seduced by his promises. So he decided to be many,
899not one. And he wore different shapes and again he whispered in the ears
900of Valriel's creations. And to the elves he was Lythander of the bow
901that never misses, and the elves did not see that if a bow never misses,
902and it isn't the work of the Lord, then it can only be the work of the
903Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
904forge, the builder of things, for the fire and the desire to change was
905the true face of Gorokh.
906
907And he taught the men to wage war upon each other, and scared the warriors
908with thunder and lightning, and they would call him Sorig. And those
909who weren't scared, he tempted with weapons and glory, and wore the
910beautiful face of a woman, and they called him Valkyrie. And as they
911killed each other, Gorokh was happy.
912
913And much more he did. He taught women to heal and to make the soil grow
914crop, and they called him Gaea, and believed that Gaea created the world
915and Valriel was but a minor god, and by spreading this lie they made
916Gorokh happy. And he taught the children of Valriel to write, so that they
917could spread his lies further, and they called him Hekanis for that. And
918he taught them the abomination of filthy magic to pervert and corrupt
919the creation of the Lord, and to liken themselves to gods, and the evil
920souls that followed this path called him Byd. And also he taught elf and
921man and dwarf to brew alcohol and other inebriating things and to laugh
922in the face of Valriel and throw parties that put shame to the eye of the
923Lord, and he taught them all that under human guise, and they called their
924teacher Joyee.
925
926So did Valriel look upon the world He created and so did He feel great
927sorrow and great shame for what had happened to it. And so did he create
928a new race of servants, more powerful and more faithful than any other,
929imbued with the mission of hunting down and undoing the work of the Enemy,
930and this race He called Angels.
931
932But again Gorokh felt envy because the servants of the Light were more
933powerful than his own, and again he went to some of the angels in the
934night and whispered temptation in their ears, and some turned to his foul
935purposes and fell from grace. So did Gorokh give them new shapes, to more
936liken them to himself, red with hate and wearing horns to symbolize their
937envy, and they became demons. And the plan of Valriel was once again
938spoiled by the venom of the enemy, because angels had to step aside from
939their assigned mission to fight the demons and keep them from spreading
940the evil in their dark hearts.
941
942And Gorokh did find great fun in changing Valriel's creation into a new
943race, and so did he get elf and man and dwarf and corrupted them with
944his dark will, and they became goblin and orc and kobold, and troll, and
945giant, and ogre, and many other abominations to the eye of the Creator,
946and Gorokh wore the name of Gnarg to these new creations and delighted in
947watching the destruction and sorrow they spread in the world.
948
949And in the ultimate act of defiance, the Shadow decided to create servants
950for him, create new life himself to liken him more to the Great Lord. And
951he assembled the foulest magic and the darkest hunger he could find and
952shaped these into the most horrible monsters he could imagine, and gave
953them life, and called them dragons, and sent them forth to eat the flesh
954of the creation of Valriel. And the dragons did call him Ruggilli and much
955did they please him with the terror they spread.
956
957But the light and the love of Valriel knew no end, so He decided to
958fight evil with good, and He instructed His faithful servants to do only
959the good, to spread the word of His love. And by doing that did He win
960back many servants who saw that the righteous is more powerful than the
961might. Much did this enrage the Shadow, and the Shadow did respond by
962raising the dead themselves from their graves to fight the forces of
963good. Even when the dead did not win, they did force the living to abandon
964good in favor of war, and in doing so they would too abandon Valriel. So
965once again he shadow was happy.
966
967Valriel finally did decide, with much sorrow in His infinite heart, that
968the only way to make His creation safe again was to destroy the Shadow
969himself. So did He cast His holy word upon His creation to banish the work
970of the Enemy. But the Enemy knew what would happen beforehand, due to the
971evil magic of his followers, and he created a safe refuge for their evil,
972in a world created entirely of pure evil and hate, that he had set aside
973from creation and called Hell. And soon enough did Gorokh find ways back
974into the world of the creation of Light, and resumed his foul work of evil
975and dissent and terror.
976
977So did Valriel gather together His faithful and he did gave them some time
978to put the love for the Lord back in the hearts of as many of His children
979as they could. And very soon will He again call upon the faithful, and
980then will He give the faithful an entire new world for them to live in the
981love of Valriel. And Having done that He will turn to this world, and to
982Hell, and to Gorokh, and He will destroy them completely with the force of
983His will, putting an end once and for all in the war and the evil.
984
985
986=head1 The Book of Gorokh
987
988In the beginning, for an infinite time, all that existed was an empty
989and cold light. And the light was content to be and fill and control
990everything that was. But it is not right for light to be cold, and the
991part of the light that should have been warm, longed for warmth and for
992things to see and for things to do.
993
994So did the light put aside the warmth, so that the fire would not disturb
995their cold peace. And the fire looked unto the light and called the light
996Valriel, the controlling father, and the fire called himself Gorokh, the
997Son with a Will.
998
999And for many times more time than a mortal can count, Gorokh was the
1000companion and the servant of Valriel. But Gorokh was not content, because
1001that was his nature, and he plotted a way to change everything. And fueled
1002by the fire of his will, Gorokh's words were always very wise, so
1003Valriel would always hear them. So it was that Valriel followed the wise
1004counsel of the Fire and created a world full of living things to be their
1005new companions and servants.
1006
1007And as soon as Valriel had millions of new companions and servants, Gorokh
1008said, "so now you won't need me anymore, I can leave and find my own
1009companions and servants". And this made Valriel unhappy because he
1010believed he should be only and true Lord, but Gorokh couldn't agree
1011to that, and so it was Gorokh who eventually taught men to rule over
1012themselves instead of paying respect to one self-appointed ruler of all.
1013
1014So did Valriel, while Gorokh was away exploring the wonders of the new
1015world, create new servants of flesh and bone to adore him blindly, and elf
1016and man and dwarf he created them. And seeing this beautiful new creation
1017Gorokh wanted a part of it for himself, and he presented himself to them,
1018and some of them liked him and became his follower.
1019
1020But Valriel was afraid that, with two gods to adore, some of his creation
1021could find it natural to spread creation in two equal halves, and he did
1022want more than an equal half. So he decided to wear different shapes so
1023that his children would believe him to be many, not one, and then he
1024would be able to get more than his fair share. And so did he create many
1025false gods for his children to adore. And even when Gorokh would bring
1026the wonderful gifts conceived by his powerful will, such as the forge,
1027weapons, medicine, agriculture, writing, magic, and wine and booze and
1028music, even then would Valriel create a false god to pose as the giver of
1029those gifts and take the glory for himself.
1030
1031And since Gorokh kept inventing new presents, Valriel became angry,
1032because he doesn't like change and he doesn't like any good that
1033doesn't come from him. And so did he create a new race of servants, more
1034powerful and more prone to following him blindly than any other, imbued
1035with the mission of hunting down and undoing the work of the Fire, and
1036this race He called Angels.
1037
1038But again Gorokh found a cunning way to defend his work, and again he
1039went to some of the angels in the night and whispered promises of power
1040in their ears, and some turned to his great purposes and joined him. So
1041did Gorokh give them new shapes, to more liken them to himself, red with
1042the fire of his will and wearing horns to symbolize their power, and they
1043became demons. And the plan of Valriel was once again spoiled by the
1044genius of the Fire, because angels had to step aside from their assigned
1045mission to fight the demons and keep them from spreading the word of
1046Gorokh.
1047
1048And Gorokh did find great fun in changing Valriel's creation into a new
1049race, and so did he get elf and man and dwarf and tried to imbue them
1050with greater strength, and they became goblin and orc and kobold, and
1051troll, and giant, and ogre, and many other strong creatures. But their
1052intelligences greatly suffered from the process, and he was unhappy with
1053his creation, and while he was looking for a way to help them did Valriel
1054come to them under the guise of Gnarg and he told them to spread great
1055destruction and sorrow in the world so that the creation of Gorokh would
1056seem foul in the eyes of the living.
1057
1058So the Fire decided the creation of Valriel was imperfect and he had to
1059create his own new life. So he assembled the most powerful magic and the
1060strongest will and mightiest strength he could find and shaped these
1061into the most magnificent creatures he could imagine, and gave them
1062life, and called them dragons, and sent them forth to take the world for
1063themselves. But while the dragons are still the greatest pride of Gorokh,
1064many of them have abandoned him to serve yet another disguise of Valriel.
1065
1066And upon seeing the dragons, Valriel declared war and set his servants
1067upon the task of killing all the most valuables of Gorokh they could
1068find. Gorokh was consumed with sorrow, and devised a way to spare these
1069faithful servants, by allowing them to raise again from the grave even
1070after their deaths. But the servants of Valriel found these "un-dead"
1071an even greater abomination, and set forth to hunt them, and Valriel
1072delighted in the war and carnage that ensued.
1073
1074So did Gorokh, his fire dim with sorrow, decide to create a whole world
1075for him and his faithful. And this world he called Hell. But when he was
1076slowly bringing his faithful to the new world, Valriel treacherously
1077brought down a great fury upon the world, killing most of the faithful
1078that were left behind. So the Fire was finally enraged and decided to wage
1079the war that the Light wanted. And he opened many passages into the world
1080so that his armies could enter and destroy the minions of Valriel. And to
1081this war we are all called to chose sides and fight.
1082
1083
1084=head1 The Dwarven Creation Tale
1085
1086A play by Shakesdor the Dwarf.
1087
1088- What... where we come from? You're not old enough for this
1089conversation.
1090
1091- No, uncle, I mean as a whole... the world, the dwarves, the others.
1092
1093- Ah. I see. (Big gulp of beer.) You mean, NOW?
1094
1095- Yes, please. Pleeeease?
1096
1097- *sigh* all right, all right. It goes like this.
1098
1099First there was the Ore and the Forge. The Ore is what existence looked
1100like before it existed. The Forge was the untapped will, the potential in
1101the Ore to be everything that is, ever will be, or won't.
1102
1103Over a span of time that is not time, because time wasn't forged yet,
1104some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1105merged with that Ore and became sentient. He has many names, but we call
1106him Mostrai.
1107
1108He spent ages of time-that-was-not-time exploring, learning the nature
1109of Ore and Forge and himself. Till he decided it was time to start
1110forging. And then, first of all, he forged time, so that he could separate
1111after from before, and so that he could exist absolutely - as opposed to,
1112at the same "time", existing and not being created yet, which was the
1113case if time didn't exist.
1114
1115Then, with things in order, he began forging things. The first thing he
1116forged was his armor, because he liked the touch of metal against his
1117body. Then he forged beer, because of course, beer is essential. He forged
1118it red like the Forge, and black like the Ore. The yellow thing, as we all
1119know, is an invention of those pansy elves.
1120
1121And he liked the beer. He liked it so much, that he was bored of drinking
1122it alone. Beer calls for a party. So he created the boar and the bird, to
1123be roasted; he created the mundane fire, which was a toned-down version of
1124the essence of the Forge, to roast them. And then he created the dwarf, to
1125dress in metal like him, to work the forge with him, but most importantly
1126of all, to party with him and partake of the sacred beer.
1127
1128But the dwarf started breeding like bugs, and it was quite distracting
1129to have them putting about in spaceless space. At any given point, there
1130were thousands of dwarves partying, thousands sleeping, thousands hunting,
1131and thousands forging. Mostrai thought it was good, but it was also damn
1132annoying. So he created an enormous mountain for them to live under. He
1133put the boar and bird, and a few other animals he had come up with later,
1134on the outside, where he forged woods and forest. And so that his children
1135wouldn't wander forever, he placed these places in the middle of an
1136infinite ocean. There you have, that's the story.
1137
1138- Whoa. What about the others?
1139
1140- *sigh* You won't let me finish my beer, will you?
1141
1142- You'll never finish your beer, uncle. When you soak that mug,
1143there's plenty more in the barrel.
1144
1145- All right, all rigth. (Big gulp.)
1146
1147The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1148no challenge anymore. The best hunters would play-act wars between
1149themselves, to best hone their skills.
1150
1151Mostrai was worried that those fights might one day evolve into real
1152wars. So he created an enemy, something very different from the dwarf,
1153something very obviously wrong, which lived in the woods and preferred
1154bows and other coward weapons rather than hand-to-hand combat. He made
1155them incredibly lucky, because otherwise they would stand no chance - and
1156they came to believe they're lucky because they're protected by their
1157god, which of course doesn't exist. He also made them very old, so that
1158they would think they existed before the dwarf - otherwise they would just
1159recognize our superior position and submit. And all was good and happy;
1160for time beyond count, dwarf and elf honed their skills against each
1161other, and prospered.
1162
1163I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1164like those bloody gorefest the others have today. When dwarf and elf
1165fight, it's clean, it's beautiful, it's according to the rules,
1166it's a ritual of honor.
1167
1168Well, I digress. All was well, I said. But one day, one elf created yellow
1169beer. And that offended Mostrai to a level of rage unseen before. So he
1170created an entire new piece of the world, and populated it with humans,
1171and other horrible creatures, and then let these young ones discover our
1172land, so that they may raze the elf forests, ruin the elf nations, and
1173soil their honor. We're not stupid enough to argue with Mostrai, so we
1174went underground, and we're waiting for that to happen, to see what he
1175will do next.
1176
1177Can I drink in peace now? There, go play with your friends.
1178
1179
1180=head1 The Legend of the Builders
1181
1182People of the Old Empire believed that the whole universe was made by
1183powerful beings called Builders. Builders were not part of the world
1184like gods were - they lived Outside. Little is known about the Builders
1185themselves. The priests of the Empire weren't quite sure themselves
1186about their names. Some were universally known, though: Mawëdel the Ruler
1187or Peterëm the Writing One were the most popular of the ever changing
1188list of Builders.
1189
1190The Builders understood very well how difficult it would be for them to
1191manage themselves every prayer made - making the Universe work was already
1192a time-consuming task. So they created gods to help them in their task.
1193
1194Most of the gods we know today were already popular in the times of the
1195Old Empire, like Mostrai or Lythander. Others changed names as time
1196passed. Gods provided their powers to the Faithful Ones, and helped them
1197by providing blessings and powerful weapons. The priests of the Old Empire
1198never believed gods made the world, as they were themselves part of it;
1199world-building was the Builders task.
1200
1201
1202=head1 The Foundation of Scorn
1203
1204Few archives remain from the times when Scorn was founded. The city is
1205probably the oldest of the whole known world. Before Fido, before the Old
1206Empire, maybe even before gods, Scorn was already there.
1207
1208It is usually said that Scorn was founded by Skud the Great. Many legends
1209are telling about Skud, the half-mythical hero. How he captured the first
1210dragons. How he fought unknown monsters in the East. How he built Scorn
1211and the First Inn. Some priests even postulated that Skud was in fact a
1212Builder. Skud created the First Inn because he wanted to sleep inside a
1213house, without the risk of being attacked by monsters during the night. He
1214left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1215and his fellow friends wrote their names. Skud disappeared long before the
1216Old Empire came, and nowadays only the Builders can probably remember him.
1217
1218Recent researches show that, although he greatly contributed to the
1219popularity of the city, Skud didn't found it: it was in fact created
1220by Tabb the Dark, a Builder that left very little information about him
1221behind. According to the Codex Skudensis that was discovered in the depths
1222of the Old City, "Scorn" would have been the real name of Tabb the
1223Dark.
1224
1225
1226=head1 The Coming of Color
1227
1228It is said that centuries before the foundation of the Old Empire, the
1229world was colorless and sad. Aware of that problem, the Builders decided
1230to bring color in the life of the Deliantra people. They called the
1231massive powers of Xepemes, The Source Of All Colors, on the universe. The
1232magical burst slowly covered the world with colors, but some elements
1233resisted for a long time. Prophets of the Old Empire announced that,
1234although victorious, the force of Xepemes wouldn't stay forever: one
1235day, it would eventually fade away against a more powerful magical force,
1236the mysterious Pegemes (or Peengees?). This happened - but much after the
1237fall of the Empire.
1238
1239
1240=head1 The Big World
1241
1242The old world was small and it consisted of many pieces. Scorn, Navar,
1243Brittany and Santo Dominion were in one large piece. Darcap and the
1244Hill Village were in another smaller one. Lake Country was in yet
1245another. Pupland was still another. The world was not whole, and the
1246builders saw that this was wrong. They began the quest to unite the world
1247and established the Big World. As the builders united the world they saw
1248that it was much too small and began to make it larger. They raised up the
1249Great Mountains around Brest and they caused the Great Forest to grow.
1250
1251As the time passed, Navar grew to become a great Kingdom and the builders
1252decided that it was a good city for players to call home and they gave the
1253Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still
1254not part of this new world.
1255
1256This was the state for a long time, until the builders decided that the
1257Big World was not good, and set out to change it again. Everything
1258changed. So much changed that, in fact, the world was completely
1259unrecognisable to its denizens after the change.
1260
1261Except the area around Brest, at least according to the people living
1262there. Or maybe they were just too busy fighting monsters to notice it.
1263
1264This time Pupland became part of the new Big World, and can be found in
1265the very north, past Santo Dominion.
1266
1267
1268=head1 Skud the Great
1269
1270One of the first Builders. Skud created many famous places, like the
1271Scorn's First Inn or the Newbie Tower.
1272
1273The reasons of the disappearance of Skud are mostly unknown. The Codex
1274Skudensis mentions that it could have been because of the negative
1275influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1276although left unfinished by its creator, may contain informations about
1277the fate of one of the most famous Builder
1278
1279
1280=head1 Legends of the Fall
1281
1282=head2 Of the first things
1283
1284First there was Chaos
1285
1286Second there was Something and Nothing
1287
1288Third there was Dark and Light
1289
1290It is said that the Something and the Nothing would fight and that, the
1291Dark and Light would fight also.
1292
1293This being told to me by a monk of Valriel, no longer in the order.
1294
1295=head2 On the nature of elemental essences
1296
1297It is said that of the four primary elements
1298
1299 - there is earth which is.
1300 - there is water which changes.
1301 - there is air which moves.
1302 - there is fire which consumes.
1303
1304=head2 Overheard in a Narcopian brothel
1305
1306 When Mother Earth was suckling her children
1307 sky suckled from her right teat
1308 but flame and sea fought to suckle from her left teat
1309 this is why they still fight to this day
1310
1311
1312=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1313
1314This story begins nearly four thousand years ago, when Kadriosa IV, King
1315of Scorn, invaded the southern territories and pushed back the elven
1316barbarians that lived there.
1317
1318The elvish people fled, and many of them settled in a place they called
1319Vkovzerov, "The Country of the Three Waters", as it was a rather
1320unique meeting point between a river, a lake, and the sea. There they
1321enjoyed a great prosperity, working with the local sprites to build
1322Tashkeren-tah, The City of the Wooden Towers.
1323
1324Two centuries passed, then three. The elven princes of Tashkeren-tah had
1325become powerful - and never in their hearts was the thirst of revenge
1326and hatred towards the people of Scorn extinguished. Now very familiar
1327with the various water creatures that inhabited their territory, they
1328had developed great skills in commanding rivers, and the beasts inside
1329them, and the creatures made from them. They knew that Scorn was highly
1330dependent on its seaport, and they had planned for the many years their
1331long life gave them to use the great power of water spirits to crush and
1332flood the city.
1333
1334But despite all their accumulated knowledge, their powers were too limited
1335to direct the most powerful entities of the seas, the Mouthes of the
1336Mariner, none other than the Greater Aquomons.
1337
1338For a long time, they were hesitant to call those, as they were dangerous,
1339treacherous creatures born during the darkest ages of the world, when
1340Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1341strong was their flame of hatred that it soon burned the ropes of their
1342carefulness. Using their most powerful summoning spell, they convocated
1343one of the Greater Aquomons before them.
1344
1345"Who are you, you creatures with pointy ears, to dare awaken me from my
1346dreams, me, Vërno, the Fourth Drop ?"
1347
1348Elven Princes exposed what they wanted to Vërno, and the creature seemed
1349very interested at the idea of grabbing all the richesses of Scorn, and
1350bringing them back into his dark kingdom of the depth of the sea.
1351
1352"Very well, said Vërno, but you know, I suppose, that we are all bound
1353by the Law of Equilibrium, established by the gods themselves when the
1354world was new and the seas infinite. And for my services, you'll have to
1355pay the price."
1356
1357- And what do you want for a price ? - Well, my needs are rather
1358modest. I'll only claim a tenth of your own lands as a reward."
1359
1360The Elven Princes quickly discussed the matter, and came to the conclusion
1361that it was a rather fair price to pay - after all, their territories
1362weren't very large, and there was a lot of empty space all around, so
1363it wasn't really a problem for them. Maybe it would for a couple of
1364peasants, but who cared about them more than of the vengeance against
1365Scorn ?
1366
1367And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1368
1369What happened then is too long to tell in details here, as it belongs
1370to another story. In short, Jovidjevska the elven girl, who had heard
1371everything, travelled to Scorn, and convinced the city wizards of the
1372truth of the menace. And when Vërno came to crush the city, they moved it
1373two days into the future, and the water hand of the Fourth Drop grabbed
1374only emptiness.
1375
1376Vërno, furious, came back to the Elves with a big smile, and told
1377them: "I did what you wanted, and flooded the territory on which Scorn
1378was established. Now I take my due price."
1379
1380And that said, he selected the area on which the Elven City itself was
1381built, and covered it with water, its inhabitants trapped and killed there
1382without understanding what was happening.
1383
1384
1385=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1386
1387Two thousand years passed. The lineage of the kings of Scorn died,
1388and another dynasty came, and another one after that. Wars were
1389conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1390and there were nothing but lakes and forests above the dead city of the
1391elves.
1392
1393And then, a man came. Where did he come from ? Nobody knows for
1394sure. Butakis was his name.
1395
1396Butakis was an ambitious young man. He had heard here and there strange
1397pieces of a weird story, about a sunken city, about a dark pact, about the
1398secret power of elves...
1399
1400For years, he studied the Arcanes, hunting for traces of the city, as he
1401was convinced that the lost wisdom of the elves of Vkovzerov would give
1402him a great power. And, finally, after 20 long years of searching, he
1403concluded that the secret was in the area now called "Lake Country".
1404
1405And there, he came, and there was a small house made of wood, and there
1406was a tree, and there was a young elvish woman, dreaming at the stars,
1407under the tree. And Butakis fell in love, and the elvish lady fell in
1408love, and they both watched the stars. But soon, Butakis felt the need of
1409getting back into action, and finding the lost city and getting its power.
1410
1411The lady told him: "The true wisdom is in those stars, and in that
1412tree, and in that house you see. You'll only find unrest by aiming for
1413more."
1414
1415But Butakis had already made up his mind, and he brought back engineers,
1416and sappers, and miners, and they all worked to build a huge machine to
1417pump the water, and discover the city. During ten years, Butakis worked on
1418this, hoping that in the end, the elvish lady would be at his side, and
1419that she would be his wife, princess of the restored city.
1420
1421During all the work, he was perpetually annoyed by a small group of
1422bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1423guerilla war against Butakis, as they saw him as a danger for the whole
1424country, because his plans were damaging nature and could also have awaken
1425dark power sleeping in the sunken city. Several times, they sabotaged
1426the machine, stole tools, raped engineers and designers. But each time,
1427Butakis and his followers repaired the machines, engaged new people, and
1428increased security.
1429
1430
1431=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1432
1433And now, ten years after the beginning, the work was completed, and he
1434invited the elvish lady to come and see the accomplishment of a lifelong
1435dream.
1436
1437The Elvish lady came, as beautiful as ever. And on the balcony at the top
1438of the pump, they watched the stars, and she kissed him, and she when they
1439were in the bed he had prepared for that very special night before the
1440pumping started, she whispered at his ear.
1441
1442That, Butakis had waited for long, but he didn't expect what she told
1443him then.
1444
1445"Ten years you were away, and ten years I watched the stars with
1446Twak. And now for him, and for he choose me and my heart, I'll
1447disappear, and so does your dream."
1448
1449Butakis understood that he had been fooled, that she only kept her
1450attention away enough for Twak and three of his faithful men to sabotage
1451the pump. And so came a great rumble from the basis of the huge building,
1452and so the huge engines exploded, and so was his dream reduced to smoke,
1453smoke that still covers most of Lake Country nowadays. The Elvish lady
1454probably died, as nobody saw her again after that. And so did the brave
1455Twak, but his spirit survived in the wind - or so say some people.
1456
1457Butakis, so strange as it may look, managed to survive, although in bad
1458shape, as one would expect. Disfigured, he survived until now using black
1459magic or machines to keep him alive, and he tried to gather again men to
1460restart his project. But it was now said all around that it was a doomed,
1461broken man - and so he in fact was Lake country was said to be haunted by
1462Twak, and several travellers saw a young elvish lady, watching the stars
1463at night, under a tree, near the lake.
1464
1465Nobody ever accepted to work on the foolish project again. Butakis now
1466awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1467his machine left behind. A tormented man, that is said to look in the
1468direction of the lake from the highest tower of his castle, every night.
1469
1470But for him never came again the Elvish girl, and forever his soul stays
1471alone. And so ends what we know about Butakis and Twak, and so dies my
1472story.
1473
1474
1475=head1 The Wizard School of Blue
1476
1477"Although the School disappeared with the Empire itself from The World,
1478several wizards claimed to be the heirs of their ancient, secret wisdom,
1479and nicknamed "the Blue Ones", a reference to the color of the School
1480Banner." – Gros, the Irrelevant One
1481
1482
1483=head1 The Great Heliograph
1484
1485A device made by Mer'Eric the Walker. Built on the highest point of the
1486Brestian Hills, it is basically a giant magnifying glass, using a complex
1487mechanism commanding several mirrors, that is able to concentrate the
1488sunlight into a powerful beam. The concentrator is associated to a Sun
1489Stone that can receive similar long-range light signals and transform
1490them into pure thaumic energy. A keyboard is attached to a mechanical
1491obturator, allowing a single operator to send coded messages to very long
1492distances. A magically-powered scriptor writes any such incoming message
1493capted by the Sun Stone.
1494
1495Although Mer'Eric only saw the Great Heliograph as a research project
1496and as a way to communicate easily across huge distances, this device
1497is also a powerful weapon that can burn nearly anything several miles
1498away. This is probably why he decided to hide it in a sealed cave.
1499
1500A similar device was built by the Mad Mage of Scorn, but its fate is
1501unknown.
1502
1503
1504=head1 The Harelkirjan Sisters
1505
1506Also called the Twin Witches, they were two powerful women wizards; Herin
1507was specialized in White Magic, while her sister Urdin was a master of the
1508Black Art. Both of them tried to improve the life of the people living
1509all around their house, and introduced the use of cats as spirit-watchers
1510in Scorn. Unfortunately for them, they were burned by an angry Brestian
1511fanatical mob for "illegal use of Arcane Powers".
1512
1513
1514=head1 Ilrya, The Mountain Huntress
1515
1516Ilrya was an elven spellcaster and huntress from the underground city of
1517Eallera, that is venerated as a lesser god by most of the dwarves living
1518in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1519
1520
1521=head1 Irial, The Fast One, The Shy Light
1522
1523Irial is a lesser spirit of flashlight - the light that you can see when
1524there's thunder, for example. It is represented as a small, jumpy and
1525fast fairy with a temperamental mood.
1526
1527
1528=head1 Khorolizov
1529
1530One of the three great dwarven kingdoms. "Khorolizov" means "Green
1531Gold", which is a reference to the Green Sand, an alchemical component
1532the dwarves of Khorolizov are the only ones to produce. It is probably
1533the oldest of the three kingdoms, founded long before the Old Empire of
1534Khelens reached the shores of the Continent.
1535
1536
1537=head1 Kragi, The Crocodile One, Fish-Hunter
1538
1539Kragi is a very ancient spirit, representing the Dangerous Waters, and
1540the creatures hidden in stagnant swamps. Kragi was already feared by
1541Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1542symbolically throw one fish out of what they gathered, to appease the
1543spirit of Kragi so that the next fishing will go without trouble.
1544
1545
1546=head1 Cromli, The Rocky One
1547
1548Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1549it is said that buildings made of stone anger him (it is like "building
1550with his own flesh").
1551
1552
1553=head1 Glamdri, The Darkness Breaker, The Last Standing One
1554
1555Glamdri is a lesser spirit of light - it is said that candlelights are
1556manifestations of Glamdri, for example.
1557
1558Glamdri doesn't represent a magical light - more a spiritual light, the
1559last pinch of hope in a desperate world. Glamdri also represents original
1560thinking used to get out of difficult situations, as opposed to Sarikka -
1561the Raging Fire - who tries to resolve those by extreme violence.
1562
1563
1564=head1 Archmage Rhyz
1565
1566(Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1567
1568Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1569
1570"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1571focused mostly on closing the gap that existed between the art of fighting
1572and the Arcane. While Dhelyy Olyy believed in the dual association of the
1573Warrior and the Wizard, each with its own strength increased by a long
1574specialization in their respective fields, Rhyz believed in the idea of
1575a "super warriard", a combination of a powerful wizard and a strong
1576warrior. As such, he devised many items that increased the strength and
1577combat capabilities of their wearers, hoping that wizard apprentices would
1578so be more inclined to learn the battle skills of warriors.
1579
1580Unfortunately for Rhyz, most of his followers relied more and more on
1581magical strength more than physical training, leaving them to a severe
1582defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1583them."
1584
1585(Quote from the Codex Simochusianus, Volume XVII)
1586
1587
1588=head1 Archdaemonist Xebinon
1589
1590Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1591the 10th Circle in his mannor.
1592
1593It is said that Xebinon used the Crown of Hellfires to try to tame the
1594Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1595drained the magical force of the wearer at the same time, making the spell
1596regeneration more difficult. This was in fact a cursed, twisted artifact,
1597created by daemons for people who were seeking short-term power, but would
1598thus head directly for long-term soul slavery.
1599
1600Xebinon is sometimes called "The faceless one", as it is said that the
1601daemon trapped him by stealing his visage. This may explain why magical
1602artifacts wearing his name are often helmets.
1603
1604
1605=head1 Argoth, the Fish-City of the Two Towers
1606
1607Argoth is the name of a city that was located West of Scorn, in the middle
1608of the sea, in an island that since sunken after the explosion of the
1609volcano of the same name, in 674EK. It is called the City of the Two
1610Towers, because two huge towers were built there, to guide the ships
1611navigating on the oceans between Bigworld and Khelens.
1612
1613Argoth was a dwarven city built on one of the highest mountains known,
1614rooted in the depths of the sea, and climbing so high in the skies that
1615uneducated travelers said that it was a "stairway to the gods". On the
1616top of the mountain, the Imperial Governors built the Two Towers, who were
1617visible from Scorn, about 200km far from them.
1618
1619The dwarves of Argoth had a terrible secret: in the depths of the caves
1620below the mountains, they had trapped Hregalakhen, one of the last
1621survivors of the race of the Ancient Dragons, who ruled Bigworld long
1622before the time of humans. Unfortunately for the dwarves, the dragon got
1623free for an unknown reason, and destroyed the city, the mountain crumbling
1624and disappearing forever into the ocean. The Imperial authorities spread
1625the false story of a volcanic eruption to limit the panic a free dragon
1626the size of Hregalakhen would have caused in the population. The fate of
1627the dragon is unknown to this day.
1628
1629
1630=head1 Zormola, The Bashing One
1631
1632Zormola was a great female orcish warrior, that is sometimes considered
1633as a lesser divinity by not only orcs, but also by southern barbarians or
1634even dwarves of Herfensheim, who salute her courage on the battlefield.
1635
1636
1637=head1 Morgul, The Tower Builder, The Dark Climber
1638
1639Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1640with the skies, so that demons could attack heavens. Fortunately for
1641angels, a group of adventurers defeated him in 2374EK.
1642
1643
1644=head1 Wolfen the White, The White Hunter, The One Who Listens
1645
1646Wolfen is one of the three moons orbiting around The World. It is said to
1647be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1648of the Dragons, to is cavern and vainquished it.
1649
1650In astrology, Wolfen is the symbol of practical mind, swiftness and
1651flexibility, but also cowardice and stealing. It is associated with the
1652Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1653rangers. Priests of Lythander think it is the reincarnation of the wolf
1654that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1655as Fixas, the one that saved them from the Humans so long ago.
1656
1657
1658=head1 Ranisha the Red, The Red Death, The One Who Commands
1659
1660Ranisha is one of the three moons orbiting around the world of
1661Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1662who was supposed to be an invincible general that was even able to
1663vainquish gods themselves on the battlefield.
1664
1665In astrology, Ranisha is the symbol of violence, hatred, murder, but
1666also of strength and courage. It is associated with the fire element in
1667Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1668god.
1669
1670
1671=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1672
1673Asferenn is one of the three moons orbiting around the world of
1674Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1675who was said to have been able to force the gate of the divine dimension.
1676
1677In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1678diplomacy, but also treachery and dark secrets. It is associated with the
1679water element in Alchemancy. It is said that the cycle of water creatures
1680are strongly influenced by Asferenn.
1681
1682
1683=head1 Story of Lorkas the Fallen, Volume I
1684
1685I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1686of Hope, and how he capitained it, opening the Gates of the Sun, and some
1687stuff like that.
1688
1689Some say that Lorkas was an angel of Valriel, that fell long ago from the
1690Skies, stealing a couple of highly holy artifacts, and hiding them in his
1691new underground domains.
1692
1693Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1694unfaithful, untrusty creature of Doom and Chaos.
1695
1696But, for what matters, some also said that Fido was a fiction, or that
1697the Empire never was more than a dream of a past that never existed. Some
1698definitely are foolishly uninformed for sure, and speak more than they
1699think.
1700
1701Because, if they were less quick on jumping to conclusions, they'd
1702quickly notice how difficult it is for an angel to fall from the sky and
1703never be able to climb back, as if wild gooses were never able to take off
1704again once they land after their long journey to the South.
1705
1706Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1707essence, or even a magical creation of a godly force.
1708
1709Some say that Khelens is the Beginning, first of the Cities of Men. That,
1710too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1711at War. And before them, the Era of Songor the Great. And going back
1712through the thick book of history, you'll cross Arnistar of the Desert
1713Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1714Kingdom of the Long Wall. And before it, the forgotten towers of light
1715that Horadrists built.
1716
1717
1718=head1 Story of Lorkas the Fallen, Volume II
1719
1720Lorkas was born in Kuratas, a small agrarian state that existed on the
1721Coronian Valley, when Songer and Khelens were still in infancy. He was a
1722boy that wanted to see everything, to understand the world and its stars,
1723and discover its limits, for it was extending much further than the mists
1724of his home valley.
1725
1726But life was rude in Kuratas, and trying to think about anything else than
1727your next harvest wasn't well perceived by most; and, more than often,
1728Lorkas dreamed with tears and despair about the Mountains with the white
1729tops, and Seas that ended only when they touched the sky, far away.
1730
1731Tired of his senseless life, he left his parents, his village, his
1732friends, when he was only 12, and for weeks walked to the West, until he
1733reached the Coast of the Stonewalls.
1734
1735And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1736Old World, and so fell in love for the sea. He then joined the Port of
1737Kridatta, which was famous for its ships, as its inhabitants had mastered
1738a powerful arcane, so that their boats roamed not only the seas, but the
1739very clouds themselves.
1740
1741Because he was smart and quick-brained, Lorkas soon got enrolled in the
1742team of Capt'n Bortaras; and after several adventures I shall maybe tell
1743about another day, he took the succession of the old mariner.
1744
1745Horizon was the name of his ship, and famous was his crew, exploring huge
1746territories and fighting the Princes of Sinas, who back then tried to put
1747the whole area under their iron, greedy grasps.
1748
1749
1750=head1 Story of Lorkas the Fallen, Volume III
1751
1752But Lorkas heard about a wonder that him and his crew soon wanted to
1753find: The White Bird of Hope.
1754
1755Buried in the Very East, it was said to be. And so he sailed east; he
1756crossed the Great Desert, passed the Mountains of Daigojij, reached the
1757forests oft he western normanika. But still was the Bird further away.
1758
1759Reaching the Eastern Ocean, they decided to try to cross it, despite that
1760it was said to be the end of the world. And for 30 days and nights, across
1761tempests and monsters, they firmly kept heading east, east, east.
1762
1763When despair was growing on them, mists magically opened, revealing a
1764golden city built on what seemed to be a rich, fertile coastal plain.
1765
1766People there spoke a strange language; they were small and not unlike
1767joyful foxes, and they welcomed Lorkas and his men (and women)
1768warmly. Soon, they learned to understand each other enough.
1769
1770They called themselves "The People of the Mother", and they had
1771never seen the "Flat-Eared Giants" before, although they already met
1772"Flat-Eared Beards" and "Flat-Eared Greens" before.
1773
1774But there was a lady called Sonja. And, although she wasn't human, she
1775seemed brighter, smarter, more beautiful than any other woman Lorkas had
1776ever seen before.
1777
1778Those months were the most wonderful for him - and her - and time seemed
1779to have stopped for them in their endless love. But of course it hadn't.
1780
1781And after a while, some of his men wanted to go back to their own homes,
1782and some wanted for their families to come to the Golden City. And, also,
1783there was the Bird.
1784
1785They had no problem to find the White Bird of Hope - a statue entirely
1786made of the purest of the white marble, with gemstones of red ruby as
1787eyes. But so much the inhabitants liked it, so they thought that a
1788valuable friend was much better than a valuable statue.
1789
1790And so they said: "Take the bird as a gift of us to your masters, to
1791show them we want to make friendship with them. Welcome are the friends of
1792the children of the White Bird."
1793
1794And so Lorkas left, promising Sonja that he'd soon return.
1795
1796The people of the Golden City also told him that "The Bird is imbued
1797with powerful magic: the one owning it will always keep hope."
1798
1799
1800=head1 Story of Lorkas the Fallen, Volume IV
1801
1802When Lorkas came back, he and his men were welcomed as heroes. So where
1803does the story turns sour, as Lorkas is said to have fallen from the skies?
1804
1805Well, when he and his crew came back home, Kridatta was at war with Sinas,
1806and for several years, he and his crew fought, using the power of the Bird
1807to help them. And during those years, Lorkas kept in his heart the hope of
1808seeing again Sonja.
1809
1810Then came the Fever Plague, that killed a third of the people in the
1811Ancient World. And again was the Bird used, and again did Lorkas help all
1812those he could help, still having hope of seeing the Golden City again
1813soon.
1814
1815And then, he sent messengers and explorers, as he had become influent,
1816rich, and powerful, across the seas, to rebind the ties with the Golden
1817City, as he promised. But they all came without finding their way to
1818those faraway shores; yet all that time, and for each new mission sent to
1819explore the seas and the skies, they seemed closed and closer from the
1820goal.
1821
1822Sixty years passed. The world changed; new kingdoms ruled old cities;
1823Lorkas was now an old man that lived in a small house looking at the
1824Ocean.
1825
1826And still, each day, he spent hours waiting, watching the line where the
1827sea met the sky, hoping that one day, one would sail back and tell him:
1828"we found the Golden City !". And always he hoped, but never received.
1829
1830Nearly all of his companions were now dead, and the Horizon had been
1831retired long ago, now slowly rotting in the bay, fading souvenir of a long
1832forgotten past.
1833
1834
1835=head1 Story of Lorkas the Fallen, Volume V
1836
1837Lorkas walked to his boat, and where there was only tarnished wood and
1838corroded metal, he still saw the fierce ship on which he saw Sonja for the
1839first time, so long ago. Who knows what he did, then? One thing is sure:
1840the vigile of the Sea Tower of Kridatta, that watched boats coming and
1841leaving from dozens of miles away, reported that an ancient ship left the
1842bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1843was sleeping.
1844
1845Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1846everybody kept hope that, one day, he'd reach the Golden City
1847again. Lots of people tried to find the Bird after that event. They all
1848accused Lorkas of having "stolen" it. The story became legend. The
1849legend became fairy tale. And the fairy tale got forgotten by most.
1850
1851Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1852people claimed to have found an ancient mausoleum, a relic of the
1853past. All made of the purest, finest gold. On the walls were engraved a
1854man at the wheel of a strange ship, and a woman with pointy ears, watching
1855the skies. And many nowadays keep the Hope that the White Bird now sleeps
1856down below the streets, having found its way back to home with Lorkas.
1857
1858But who could tell if it is the truth, or only a silly story? Who
1859knows? As for myself, I don't care: I just hold hope it is. And so ends
1860the Story of Lorkas, and so keeps Hope running.
1861
1862
1863=head1 The Prison of Madness
1864
1865It is said that deep in the underworld there is a vast maze that will make
1866everybody who dares to enter die of madness.
1867
1868It starts in a room, with a row of mirrors to the south. pass through
1869those, and carry on slightly further, and you are in the maze proper.
1870
1871Little is known about the maze, but Worus the Wanderer claimed to have been
1872in it, seen many of its wonders and returned.
1873
1874He also wrote a book that details all the ways and passages, alas, nobody
1875could decipher it yet:
1876
1877 gb2trg2gb2gur2rkvg:
1878 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1879 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1880 2bapr2gung2vf2ybpngrq2tb2evtug,
1881 2hc,
1882 2evtug,
1883 2evtug,
1884 2evtug,
1885 2evtug,
1886 2evtug,
1887 2lbh2jvyy2or2ng2gur2rkvg.
1888 2gb2trg2gb2gur2inhyg:
1889 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1890 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1891 2tb2hc,
1892 2yrsg,
1893 2hc,
1894 2yrsg,
1895 2qbja,
1896 2qbja,
1897 2evtug,
1898 2qbja,
1899 2qbja,
1900 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1901 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1902
1903
1904=head1 Order of the Gravestone
1905
1906An ancient order of druids, that venerated the supposed gravestone of
1907the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1908renewal and redemption, that lived a regular, short-term dead/revival
1909cycle. The Order of the Gravestone was very popular during the first
1910Millenia EK, but then went extinct. No druid is known to exist today, and
1911the exact location of the gravestone has long been forgotten.
1912
1913
1914=head1 Rule of Dictus
1915
1916If you get killed twice at the same place - go elsewhere.
1917
1918 - Dictus the Fat, EK 323
1919
1920
1921=head1 Heaven and Hell
1922
1923It is said that the church of Valriel in Scorn has direct access to
1924Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1925even come back to the world of mortals. The priests of Gorokh claim that
1926their church has a connection to Hell. The Valriel priests claim they were
1927first, and, in their usual attitude, the Gorokh priests claim the priests
1928of Valriel are useless maggots that lie to their followers.
1929
1930Although a number of people have travelled to both Heaven and Hell, their
1931reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1932visited.
1933
1934Some people claim this Heaven and Hell business is just some magic
1935illusion forged by some magicians of those churches, mostly because you
1936can still die in Heaven, Hell doesn't look all that impressive (and it
1937is so easy to come back), and why would only the churches in Scorn have
1938access to those in the first place?
1939
1940
1941=head1 Barad-Dur
1942
1943In the mountains north-east of the great city we found it at last -- the
1944hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1945for our party never gained its way past the entryway. Skulls, pixies, and
1946a horrible creature I hesitate to name decimated my friends and I.
1947
1948
1949=head1 A visit to the Alchemist
1950
1951...and then did the Alchemist agree to make me my potion. First he
1952called to his grimm servants who hauld forth a great iron cauldron. Into
1953this black device did he deposit his ingredients and, opening his spell
1954book for reference, then did he cast his spell of alchemy therepon the
1955cauldron.
1956
1957Greatly did the tub shake and move! I thought that the Alchemist had broke
1958his device, but he chuckled at my ignorance. Into the cauldron did he
1959reach an brought forth a filled bottle of golden amber fluid...
1960
1961
1962=head1 The Philosophical Ingredients
1963
1964Know that there are 4 principle philosophical ingredients. In order, they
1965are:
1966
1967 - philosophical salt
1968 - philosophical sulphur
1969 - philosophical phosphorus
1970 - philosophical oil
1971
1972The great alchemist has often said that all living things are made of
1973these ingredients. Proper combination of these with other base objects can
1974often create potions of power and might.
1975
1976
1977=head1 Collection of Strange Glyphs
1978
1979Many years ago, I got my hands on a book with many strange glyphs, from
1980a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1981bought it despite the rather high price, for the depicted glyphs looked
1982intricately detailed and seemed to emanate some deeper meaning.
1983
1984The only thing the shop keeper could tell me about the book was that it
1985was supposed to be a "talansuration book" or something like that, and no,
1986he didn't know what that means.
1987
1988I was unable to find out more about this cult of Talansura, despite
1989traveling all over the world for many years.
1990
1991Since my copy of the book is now in a very bad condition, I decided to
1992make a clean copy and publish it, so this knowledge is not lost forever.
1993
1994B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1995
1996T<トランスレーション 著書>
1997
1998 悪鬼 akki demon, devil
1999 悪魔 akuma demon, evil spirit
2000 アパート apa-to apartment
2001 東 azuma east
2002 貯金箱 chokinbako bank
2003 著書 chosho book
2004 貯蔵 chozou storage
2005 付き dzuki to, under
2006 ギリ神 girisin Ruggili
2007 護衛 goei guard
2008 本塁 honrui stronghold
2009 一堂 ichidou shrine
2010 溢流 itsuryuu spill, overflow
2011 一定不変 itteifuhen permanent
2012 鍵 kagi key
2013 京洛 keiraku capital
2014 血液 ketsueki blood
2015 寛ぎ kutsurogi room
2016 メゾン mezon house
2017 町 machi town
2018 港 minato harbour
2019 店 mise shop
2020 渚 nagisa shore, water's edge
2021 燃焼 nenshou burning
2022 の no (glue two words together)
2023 鬼 oni demon, orge
2024 乱暴 ranbou rough
2025 力 ryoku power, strength
2026 センタ senta center
2027 市場 shijou market
2028 商業組合 shougyoukumiai guild
2029 商法 shouhou trade, commerce
2030 住居 sumai house
2031 スノー suno- snow
2032 建物 tatemono building
2033 卓子 teiburu table
2034 トランスレーション toransure-shon translation
2035 ウエルカム uerukamu welcome
2036 ウインド uindo wind
2037 山 yama mountain
2038 要素 youso element
2039 ザ za the
2040 座席 zaseki seat
2041
2042
2043=head1 The Mineral Brazilianite
2044
2045Herein will you find useful facts about the mineral Brazilianite.
2046
2047It has a rough texture and is of pale yellowish-white colour and a biting
2048smell.
2049
2050Nobody knows for sure who named it like this, but since no natural sources
2051of it have been found it is rumored that it came from a far-away country.
2052
2053The value of Brazialinite lies in its stored magical energy. Weapons and
2054other items imbued with its energy improve the wielder's dexterity.
2055
2056It can often be found in old and thinned-out, rough walls.
2057
2058=head1 The Mineral Dolomite
2059
2060Herein will you find useful facts about the mineral Dolomite.
2061
2062It is sharp-edged and is of dark green colour.
2063
2064The name is thought to come from the archaic Do-l'os - "he who continues".
2065
2066The value of Dolomite lies in its stored magical energy. Weapons and
2067other items imbued with its energy improve the wielder's stamina and
2068constitution.
2069
2070It can often be found in the rock of very high mountains.
2071
2072=head1 The Mineral Flourite
2073
2074Herein will you find useful facts about the mineral Flourite.
2075
2076It has a porous texture and is of bright green colour, almost as if glowing.
2077
2078The name is thought to come from the archaic Flu-l'dos - "he who inflicts
2079pain", as it is often used to improve weapons.
2080
2081The value of Flourite lies in its stored magical energy. Weapons and other
2082items imbued with its energy improve the wielder's strength.
2083
2084It's only known natural sources can be found on the so called "Three
2085sisters Island" between the Scorn and Navar continents.
2086
2087=head1 The Mineral Marcasite
2088
2089Herein will you find useful facts about the mineral Marcasite.
2090
2091It has rough rock-like texture and is of greyish colour.
2092
2093It was named after the great philosopher Marcas, who, today almost
2094unknown, was widely known during his lifetime. Only considerable time
2095after his death was it found out that all his wisdom came from one of his
2096rings made of Marcasite. While this didn't diminish his great words, it
2097did diminish his fame.
2098
2099The value of Marcasite lies in its stored magical energy. Items imbued with
2100its energy improve the wearer's wisdom.
2101
2102The best known source for this mineral can be found in the Church of
2103Gorokh in Scorn, very deep down in their so-called "Hell", which they
2104apparently think to be a nice place to be in.
2105
2106=head1 The Mineral Olivine
2107
2108Herein will you find useful facts about the mineral Olivine.
2109
2110It consists of two different, green and dark-green globule materials.
2111
2112It was named by empress Olo of Orn in or around EK 8317, who couldn't
2113satiate her lust for this mineral, and almost caused an economic disaster
2114because she spend all her money on it instead of more important things,
2115and somehow nobody managed to convince her otherwise.
2116
2117The value of Olivine lies in its stored magical energy. Items imbued with
2118its energy improve the wearer's charisma.
2119
2120The best known source for this mineral can be found in the Church of
2121Valriel in Scorn, apparently very high up in their so-called "Heaven".
2122
2123=head1 The Mineral Phlogopite
2124
2125Herein will you find useful facts about the mineral Phlogopite.
2126
2127It looks like a dark brown rock, not unlike the colour of excrements (but
2128of course with a more rock-like texture).
2129
2130Since the mineral is so worthless but yet so common, miners often say "Oh
2131Flog!" when they get Phlogopite instead something more valuable. It was
2132named after the minor goddess of Flog, one of the beings that miners often
2133pray to, to ensure (as they think) their survival. Apparently she does not
2134care much about her name being used as an obvious invective...
2135
2136The biggest value of Phlogopite lies in its beauty, in which it is
2137considerably lacking, so it isn't worth all that much. At least it can be
2138somewhat useful to miners, as the presence of Phlogopite often hints at
2139the presence of other, more useful, minerals.
2140
2141It can be found in rock almost anywhere.
2142
2143=head1 The Mineral Rhodochrosite
2144
2145Herein will you find useful facts about the mineral Rhodochrosite.
2146
2147It easily crumbles in your hand and has a pinkish colour.
2148
2149Nothing is known about the origin of its name (which is very pretty, I
2150tell you).
2151
2152The value of Rhodochrosite lies in its stored magical energy. Items imbued
2153with its energy improve the wearer's magical powers, which makes it very
2154valuable to all kinds of practitioners of the arts.
2155
2156It is best found in Valleynoy, which has a mining guild specialised on
2157Rhodochrosite.
2158
2159=head1 The Mineral Spectrolite
2160
2161Herein will you find useful facts about the mineral Spectrolite.
2162
2163It has a very smooth texture, and has a slightly transparent yellowish
2164colour with dark corners.
2165
2166It is named after the only place where it can be found naturally, the
2167Spectre mountain ring.
2168
2169The value of Spectrolite lies in its stored magical energy. Items imbued
2170with its energy improve the wearer's brightness, making him or her
2171more intelligent, which makes it especially valuable to all kinds of
2172practitioners of the arts.
2173
2174The Spectre mountain ring is, surprisingly, a ring-mountain north of
2175Scorn.
2176

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