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1=encoding utf8 1=encoding utf8
2 2
3=begin comment 3=begin comment
4 4
5This is the source for some of the books in crossfire, at least, it should become one. 5This is the source for some of the books in deliantra.
6 6
7Authors: 7Authors:
8 8
9Gorlin <gorlin@freibier.htu.tuwien.ac.at> 9Gorlin <gorlin@freibier.htu.tuwien.ac.at>
10Mark Wedel <mwedel@scruznet.com> 10Mark Wedel <mwedel@scruznet.com>
11Marc Lehmann <crossfire@schmorp.de> 11Marc Lehmann <support@deliantra.net>
12Lalo Martins <lalo.martins@gmail.com> 12Lalo Martins <lalo.martins@gmail.com>
13Yann Chachkoff <yann.chachkoff@mailandnews.com> 13Yann Chachkoff <yann.chachkoff@mailandnews.com>
14Gros 14Gros
15 15
16many stories taken from unknown authors at The Crossfire Wiki 16many stories taken from unknown authors at The Crossfire Wiki
318 318
319=head1 Recent Historic Events, by Khalis. 319=head1 Recent Historic Events, by Khalis.
320 320
321=head2 Volume VIII: Eighth Millenia EK 321=head2 Volume VIII: Eighth Millenia EK
322 322
3237124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. 3237124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
324 324
3257563 EK: The tower of Melficef the Red explodes. 3257563 EK: The tower of Melficef the Red explodes.
326 326
327=head1 Recent Historic Events, by Khalis. 327=head1 Recent Historic Events, by Khalis.
328 328
605centres completely free of charge, although you will understand that there 605centres completely free of charge, although you will understand that there
606will be no guarentees given for success: 606will be no guarentees given for success:
607 607
608Goblin & Zombie - Located south of Scorn 608Goblin & Zombie - Located south of Scorn
609 609
610Skeleton & Ogre - Located somewhere around Navar 610Skeleton & Ogre - Located south-west of Navar
611 611
612=head2 Locations 612=head2 Locations
613 613
614These are the locations to the entrances of the Training Centers. 614These are the locations to the entrances of the Training Centers.
615 615
616world_107_128
617
618world_118_101
619
620world_106_109 - Humanoid 616world_106_109 - Humanoid
621 617
622world_124_113 - Undead
623
624world_107_120 - Goblin & Zombie 618world_107_120 - Goblin & Zombie
619
620world_107_128 - Undead
621
622world_119_101 - Dragons
623
624world_119_118 - Skeleton & Ogre
625
626world_124_113 - Demon
627
625 628
626 629
627=head1 The Kingdom of Navar 630=head1 The Kingdom of Navar
628 631
629Straddling the corner of the Imperial highway as it turns North near the 632Straddling the corner of the Imperial highway as it turns North near the
1206are telling about Skud, the half-mythical hero. How he captured the first 1209are telling about Skud, the half-mythical hero. How he captured the first
1207dragons. How he fought unknown monsters in the East. How he built Scorn 1210dragons. How he fought unknown monsters in the East. How he built Scorn
1208and the First Inn. Some priests even postulated that Skud was in fact a 1211and the First Inn. Some priests even postulated that Skud was in fact a
1209Builder. Skud created the First Inn because he wanted to sleep inside a 1212Builder. Skud created the First Inn because he wanted to sleep inside a
1210house, without the risk of being attacked by monsters during the night. He 1213house, without the risk of being attacked by monsters during the night. He
1211left the Holy Guestbook, one of the oldest relics of Crossfire, where he 1214left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1212and his fellow friends wrote their names. Skud disappeared long before the 1215and his fellow friends wrote their names. Skud disappeared long before the
1213Old Empire came, and nowadays only the Builders can probably remember him. 1216Old Empire came, and nowadays only the Builders can probably remember him.
1214 1217
1215Recent researches show that, although he greatly contributed to the 1218Recent researches show that, although he greatly contributed to the
1216popularity of the city, Skud didn't found it: it was in fact created 1219popularity of the city, Skud didn't found it: it was in fact created
1222 1225
1223=head1 The Coming of Color 1226=head1 The Coming of Color
1224 1227
1225It is said that centuries before the foundation of the Old Empire, the 1228It is said that centuries before the foundation of the Old Empire, the
1226world was colorless and sad. Aware of that problem, the Builders decided 1229world was colorless and sad. Aware of that problem, the Builders decided
1227to bring color in the life of the Crossfire people. They called the 1230to bring color in the life of the Deliantra people. They called the
1228massive powers of Xepemes, The Source Of All Colors, on the universe. The 1231massive powers of Xepemes, The Source Of All Colors, on the universe. The
1229magical burst slowly covered the world with colors, but some elements 1232magical burst slowly covered the world with colors, but some elements
1230resisted for a long time. Prophets of the Old Empire announced that, 1233resisted for a long time. Prophets of the Old Empire announced that,
1231although victorious, the force of Xepemes wouldn't stay forever: one 1234although victorious, the force of Xepemes wouldn't stay forever: one
1232day, it would eventually fade away against a more powerful magical force, 1235day, it would eventually fade away against a more powerful magical force,
1233the mysterious Pegemes (or Peengees?). This happened - but much after the 1236the mysterious Pegemes (or Peengees?). This happened - but much after the
1234fall of the Empire. 1237fall of the Empire.
1235 1238
1236 1239
1237=head1 The Bigworld 1240=head1 The Big World
1238 1241
1239The old world was small and it consisted of many pieces. Scorn, Navar, 1242The old world was small and it consisted of many pieces. Scorn, Navar,
1240Brittany and Santo Dominion were in one large piece. Darcap and the 1243Brittany and Santo Dominion were in one large piece. Darcap and the
1241Hill Village were in another smaller one. Lake Country was in yet 1244Hill Village were in another smaller one. Lake Country was in yet
1242another. Pupland was still another. The world was not whole, and the 1245another. Pupland was still another. The world was not whole, and the
1243builders saw that this was wrong. They began the quest to unite the world 1246builders saw that this was wrong. They began the quest to unite the world
1244and established the Bigworld. As the builders united the world they saw 1247and established the Big World. As the builders united the world they saw
1245that it was much too small and began to make it larger. They raised up the 1248that it was much too small and began to make it larger. They raised up the
1246Great Mountains around Brest and they caused the Great Forest to grow. As 1249Great Mountains around Brest and they caused the Great Forest to grow.
1250
1247the time passed, Navar grew to become a great Kingdom and the builders 1251As the time passed, Navar grew to become a great Kingdom and the builders
1248decided that it was a good city for players to call home and they gave the 1252decided that it was a good city for players to call home and they gave the
1249Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still 1253Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still
1250not part of this new world, but the builders wish to add it to the west of 1254not part of this new world.
1251Scorn. 1255
1256This was the state for a long time, until the builders decided that the
1257Big World was not good, and set out to change it again. Everything
1258changed. So much changed that, in fact, the world was completely
1259unrecognisable to its denizens after the change.
1260
1261Except the area around Brest, at least according to the people living
1262there. Or maybe they were just too busy fighting monsters to notice it.
1263
1264This time Pupland became part of the new Big World, and can be found in
1265the very north, past Santo Dominion.
1252 1266
1253 1267
1254=head1 Skud the Great 1268=head1 Skud the Great
1255 1269
1256One of the first Builders. Skud created many famous places, like the 1270One of the first Builders. Skud created many famous places, like the
1545last pinch of hope in a desperate world. Glamdri also represents original 1559last pinch of hope in a desperate world. Glamdri also represents original
1546thinking used to get out of difficult situations, as opposed to Sarikka - 1560thinking used to get out of difficult situations, as opposed to Sarikka -
1547the Raging Fire - who tries to resolve those by extreme violence. 1561the Raging Fire - who tries to resolve those by extreme violence.
1548 1562
1549 1563
1564=head1 Archmage Rhyz
1565
1550=head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) 1566(Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1551 1567
1552Rhyz was an Archmage of the Blue School during the Old Days of the Empire. 1568Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1553 1569
1554"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz 1570"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1555focused mostly on closing the gap that existed between the art of fighting 1571focused mostly on closing the gap that existed between the art of fighting
1640 1656
1641 1657
1642=head1 Ranisha the Red, The Red Death, The One Who Commands 1658=head1 Ranisha the Red, The Red Death, The One Who Commands
1643 1659
1644Ranisha is one of the three moons orbiting around the world of 1660Ranisha is one of the three moons orbiting around the world of
1645Crossfire. It is said to be the spirit of the legendary warrior Ranisha, 1661Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1646who was supposed to be an invincible general that was even able to 1662who was supposed to be an invincible general that was even able to
1647vainquish gods themselves on the battlefield. 1663vainquish gods themselves on the battlefield.
1648 1664
1649In astrology, Ranisha is the symbol of violence, hatred, murder, but 1665In astrology, Ranisha is the symbol of violence, hatred, murder, but
1650also of strength and courage. It is associated with the fire element in 1666also of strength and courage. It is associated with the fire element in
1653 1669
1654 1670
1655=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests 1671=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1656 1672
1657Asferenn is one of the three moons orbiting around the world of 1673Asferenn is one of the three moons orbiting around the world of
1658Crossfire. It is said to be the spirit of the legendary wizard Asferenn, 1674Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1659who was said to have been able to force the gate of the divine dimension. 1675who was said to have been able to force the gate of the divine dimension.
1660 1676
1661In astrology, Asferenn is the symbol of wisdom, endurance in effort, 1677In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1662diplomacy, but also treachery and dark secrets. It is associated with the 1678diplomacy, but also treachery and dark secrets. It is associated with the
1663water element in Alchemancy. It is said that the cycle of water creatures 1679water element in Alchemancy. It is said that the cycle of water creatures
1955 1971
1956The great alchemist has often said that all living things are made of 1972The great alchemist has often said that all living things are made of
1957these ingredients. Proper combination of these with other base objects can 1973these ingredients. Proper combination of these with other base objects can
1958often create potions of power and might. 1974often create potions of power and might.
1959 1975
1976
1977=head1 Collection of Strange Glyphs
1978
1979Many years ago, I got my hands on a book with many strange glyphs, from
1980a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1981bought it despite the rather high price, for the depicted glyphs looked
1982intricately detailed and seemed to emanate some deeper meaning.
1983
1984The only thing the shop keeper could tell me about the book was that it
1985was supposed to be a "talansuration book" or something like that, and no,
1986he didn't know what that means.
1987
1988I was unable to find out more about this cult of Talansura, despite
1989traveling all over the world for many years.
1990
1991Since my copy of the book is now in a very bad condition, I decided to
1992make a clean copy and publish it, so this knowledge is not lost forever.
1993
1994B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1995
1996T<トランスレーション 著書>
1997
1998 悪鬼 akki demon, devil
1999 悪魔 akuma demon, evil spirit
2000 アパート apa-to apartment
2001 東 azuma east
2002 貯金箱 chokinbako bank
2003 著書 chosho book
2004 貯蔵 chozou storage
2005 付き dzuki to, under
2006 ギリ神 girisin Ruggili
2007 護衛 goei guard
2008 本塁 honrui stronghold
2009 一堂 ichidou shrine
2010 溢流 itsuryuu spill, overflow
2011 一定不変 itteifuhen permanent
2012 鍵 kagi key
2013 京洛 keiraku capital
2014 血液 ketsueki blood
2015 寛ぎ kutsurogi room
2016 メゾン mezon house
2017 町 machi town
2018 港 minato harbour
2019 店 mise shop
2020 渚 nagisa shore, water's edge
2021 燃焼 nenshou burning
2022 の no (glue two words together)
2023 鬼 oni demon, orge
2024 乱暴 ranbou rough
2025 力 ryoku power, strength
2026 センタ senta center
2027 市場 shijou market
2028 商業組合 shougyoukumiai guild
2029 商法 shouhou trade, commerce
2030 住居 sumai house
2031 スノー suno- snow
2032 建物 tatemono building
2033 卓子 teiburu table
2034 トランスレーション toransure-shon translation
2035 ウエルカム uerukamu welcome
2036 ウインド uindo wind
2037 山 yama mountain
2038 要素 youso element
2039 ザ za the
2040 座席 zaseki seat
2041
2042
2043=head1 The Spectre Mountain
2044
2045When you travel borth from Scorn to Euthville, and then the same distance
2046to the west, you will arrive at the Spectre Mountain.
2047
2048It is thought that it got it's name from wandering spectres that were
2049often seen in this area, although the exact origin of the name cannot be
2050reconstructed for sure today.
2051
2052Even in ancient times this area was known for the rich veins of the
2053spectrolite mineral that you can find there - in fact, the mineral
2054actually got it's name from the mountain.
2055
2056While it is a well-known area today, it was not till Hanur Sknorson's
2057travels in EK 8333 that it became generally known that the Spectre
2058Mountain is actually an enourmous ring-shaped mountain, only at one side
2059is it disturbed by a river.
2060
2061
2062=head1 The Mineral Brazilianite
2063
2064Herein will you find useful facts about the mineral Brazilianite.
2065
2066It has a rough texture and is of pale yellowish-white colour and a biting
2067smell.
2068
2069Nobody knows for sure who named it like this, but since no natural sources
2070of it have been found it is rumored that it came from a far-away country.
2071
2072The value of Brazialinite lies in its stored magical energy. Weapons and
2073other items imbued with its energy improve the wielder's dexterity.
2074
2075It can often be found in old and thinned-out, rough walls.
2076
2077=head1 The Mineral Dolomite
2078
2079Herein will you find useful facts about the mineral Dolomite.
2080
2081It is sharp-edged and is of dark green colour.
2082
2083The name is thought to come from the archaic Do-l'os - "he who continues".
2084
2085The value of Dolomite lies in its stored magical energy. Weapons and
2086other items imbued with its energy improve the wielder's stamina and
2087constitution.
2088
2089It can often be found in the rock of very high mountains.
2090
2091=head1 The Mineral Flourite
2092
2093Herein will you find useful facts about the mineral Flourite.
2094
2095It has a porous texture and is of bright green colour, almost as if glowing.
2096
2097The name is thought to come from the archaic Flu-l'dos - "he who inflicts
2098pain", as it is often used to improve weapons.
2099
2100The value of Flourite lies in its stored magical energy. Weapons and other
2101items imbued with its energy improve the wielder's strength.
2102
2103It's only known natural sources can be found on the so called "Three
2104sisters Island" between the Scorn and Navar continents.
2105
2106=head1 The Mineral Marcasite
2107
2108Herein will you find useful facts about the mineral Marcasite.
2109
2110It has rough rock-like texture and is of greyish colour.
2111
2112It was named after the great philosopher Marcas, who, today almost
2113unknown, was widely known during his lifetime. Only considerable time
2114after his death was it found out that all his wisdom came from one of his
2115rings made of Marcasite. While this didn't diminish his great words, it
2116did diminish his fame.
2117
2118The value of Marcasite lies in its stored magical energy. Items imbued with
2119its energy improve the wearer's wisdom.
2120
2121The best known source for this mineral can be found in the Church of
2122Gorokh in Scorn, very deep down in their so-called "Hell", which they
2123apparently think to be a nice place to be in.
2124
2125=head1 The Mineral Olivine
2126
2127Herein will you find useful facts about the mineral Olivine.
2128
2129It consists of two different, green and dark-green globule materials.
2130
2131It was named by empress Olo of Orn in or around EK 8317, who couldn't
2132satiate her lust for this mineral, and almost caused an economic disaster
2133because she spend all her money on it instead of more important things,
2134and somehow nobody managed to convince her otherwise.
2135
2136The value of Olivine lies in its stored magical energy. Items imbued with
2137its energy improve the wearer's charisma.
2138
2139The best known source for this mineral can be found in the Church of
2140Valriel in Scorn, apparently very high up in their so-called "Heaven".
2141
2142=head1 The Mineral Phlogopite
2143
2144Herein will you find useful facts about the mineral Phlogopite.
2145
2146It looks like a dark brown rock, not unlike the colour of excrements (but
2147of course with a more rock-like texture).
2148
2149Since the mineral is so worthless but yet so common, miners often say "Oh
2150Flog!" when they get Phlogopite instead something more valuable. It was
2151named after the minor goddess of Flog, one of the beings that miners often
2152pray to, to ensure (as they think) their survival. Apparently she does not
2153care much about her name being used as an obvious invective...
2154
2155The biggest value of Phlogopite lies in its beauty, in which it is
2156considerably lacking, so it isn't worth all that much. At least it can be
2157somewhat useful to miners, as the presence of Phlogopite often hints at
2158the presence of other, more useful, minerals.
2159
2160It can be found in rock almost anywhere.
2161
2162=head1 The Mineral Rhodochrosite
2163
2164Herein will you find useful facts about the mineral Rhodochrosite.
2165
2166It easily crumbles in your hand and has a pinkish colour.
2167
2168Nothing is known about the origin of its name (which is very pretty, I
2169tell you).
2170
2171The value of Rhodochrosite lies in its stored magical energy. Items imbued
2172with its energy improve the wearer's magical powers, which makes it very
2173valuable to all kinds of practitioners of the arts.
2174
2175It is best found in Valleynoy, which has a mining guild specialised on
2176Rhodochrosite.
2177
2178=head1 The Mineral Spectrolite
2179
2180Herein will you find useful facts about the mineral Spectrolite.
2181
2182It has a very smooth texture, and has a slightly transparent yellowish
2183colour with dark corners.
2184
2185It is named after the only place where it can be found naturally, the
2186Spectre mountain ring. Having been mined for centuries, however, it can
2187now only be found in mindes deep under ground, however.
2188
2189The value of Spectrolite lies in its stored magical energy. Items imbued
2190with its energy improve the wearer's brightness, making him or her
2191more intelligent, which makes it especially valuable to all kinds of
2192practitioners of the arts.
2193
2194The Spectre mountain ring is, surprisingly, a ring-mountain north of
2195Scorn.
2196

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