1 | =encoding utf8 |
1 | =encoding utf8 |
2 | |
2 | |
3 | =begin comment |
3 | =begin comment |
4 | |
4 | |
5 | This is the source for some of the books in crossfire, at least, it should become one. |
5 | This is the source for some of the books in deliantra. |
6 | |
6 | |
7 | Authors: |
7 | Authors: |
8 | |
8 | |
9 | Gorlin <gorlin@freibier.htu.tuwien.ac.at> |
9 | Gorlin <gorlin@freibier.htu.tuwien.ac.at> |
10 | Mark Wedel <mwedel@scruznet.com> |
10 | Mark Wedel <mwedel@scruznet.com> |
11 | Marc Lehmann <crossfire@schmorp.de> |
11 | Marc Lehmann <support@deliantra.net> |
|
|
12 | Robin Redeker <support@deliantra.net> |
12 | Lalo Martins <lalo.martins@gmail.com> |
13 | Lalo Martins <lalo.martins@gmail.com> |
13 | Yann Chachkoff <yann.chachkoff@mailandnews.com> |
14 | Yann Chachkoff <yann.chachkoff@mailandnews.com> |
14 | Gros |
15 | Gros |
15 | |
16 | |
16 | many stories taken from unknown authors at The Crossfire Wiki |
17 | many stories taken from unknown authors at The Crossfire Wiki |
17 | http://wiki.metalforge.net/ |
18 | http://wiki.metalforge.net/ |
18 | |
19 | |
19 | Each =head1 should become its own book. |
20 | Each =head1 should become its own book. |
20 | |
21 | |
21 | =end comment |
22 | =end comment |
22 | |
23 | |
23 | |
24 | |
24 | =head1 History of Creation, by Khalis, Volume I |
25 | =head1 History of Creation, by Khalis, Volume I |
25 | |
26 | |
… | |
… | |
318 | |
319 | |
319 | =head1 Recent Historic Events, by Khalis. |
320 | =head1 Recent Historic Events, by Khalis. |
320 | |
321 | |
321 | =head2 Volume VIII: Eighth Millenia EK |
322 | =head2 Volume VIII: Eighth Millenia EK |
322 | |
323 | |
323 | 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension. |
324 | 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension. |
324 | |
325 | |
325 | 7563 EK: The tower of Melficef the Red explodes. |
326 | 7563 EK: The tower of Melficef the Red explodes. |
326 | |
327 | |
327 | =head1 Recent Historic Events, by Khalis. |
328 | =head1 Recent Historic Events, by Khalis. |
328 | |
329 | |
… | |
… | |
484 | =head1 Sannistra (from "Euthville Legends") |
485 | =head1 Sannistra (from "Euthville Legends") |
485 | |
486 | |
486 | The Sannista is a legendary flying boat that was powered by the reaction |
487 | The Sannista is a legendary flying boat that was powered by the reaction |
487 | of a fire and a water elemental. It was built by the tenth Commander of |
488 | of a fire and a water elemental. It was built by the tenth Commander of |
488 | Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, |
489 | Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, |
489 | Sannista. That's the boat that was stolen by Fax when he fled from |
490 | Sannistra. That's the boat that was stolen by Fax when he fled from |
490 | Euthville, and that he used to get to Khelens. Giusitta the Verbous then |
491 | Euthville, and that he used to get to Khelens. Giusitta the Verbous then |
491 | sailed it back to the Continent, and hid it "somewhere in the mountains |
492 | sailed it back to the Continent, and hid it "somewhere in the mountains |
492 | of Euth". |
493 | of Euth". |
493 | |
494 | |
494 | So I *guess* she would have put it there, although I'm not *sure*. Many |
495 | So I I<guess> she would have put it there, although I'm not I<sure>. Many |
495 | people thought the story was speaking about the mountains just east of the |
496 | people thought the story was speaking about the mountains just east of the |
496 | ruined city, but now that I've discovered those two caves, I'd rather |
497 | ruined city, but now that I've discovered those two caves, I'd rather |
497 | bet on them - it seems more logical. |
498 | bet on them - it seems more logical. |
498 | |
499 | |
499 | |
500 | |
… | |
… | |
605 | centres completely free of charge, although you will understand that there |
606 | centres completely free of charge, although you will understand that there |
606 | will be no guarentees given for success: |
607 | will be no guarentees given for success: |
607 | |
608 | |
608 | Goblin & Zombie - Located south of Scorn |
609 | Goblin & Zombie - Located south of Scorn |
609 | |
610 | |
610 | Skeleton & Ogre - Located somewhere around Navar |
611 | Skeleton & Ogre - Located south-west of Navar |
611 | |
612 | |
612 | =head2 Locations |
613 | =head2 Locations |
613 | |
614 | |
614 | These are the locations to the entrances of the Training Centers. |
615 | These are the locations to the entrances of the Training Centers. |
615 | |
616 | |
616 | world_107_128 |
|
|
617 | |
|
|
618 | world_118_101 |
|
|
619 | |
|
|
620 | world_106_109 - Humanoid |
617 | world_106_109 - Humanoid |
621 | |
618 | |
622 | world_124_113 - Undead |
|
|
623 | |
|
|
624 | world_107_120 - Goblin & Zombie |
619 | world_107_120 - Goblin & Zombie |
|
|
620 | |
|
|
621 | world_107_128 - Undead |
|
|
622 | |
|
|
623 | world_119_101 - Dragons |
|
|
624 | |
|
|
625 | world_119_118 - Skeleton & Ogre |
|
|
626 | |
|
|
627 | world_124_113 - Demon |
|
|
628 | |
625 | |
629 | |
626 | |
630 | |
627 | =head1 The Kingdom of Navar |
631 | =head1 The Kingdom of Navar |
628 | |
632 | |
629 | Straddling the corner of the Imperial highway as it turns North near the |
633 | Straddling the corner of the Imperial highway as it turns North near the |
… | |
… | |
1206 | are telling about Skud, the half-mythical hero. How he captured the first |
1210 | are telling about Skud, the half-mythical hero. How he captured the first |
1207 | dragons. How he fought unknown monsters in the East. How he built Scorn |
1211 | dragons. How he fought unknown monsters in the East. How he built Scorn |
1208 | and the First Inn. Some priests even postulated that Skud was in fact a |
1212 | and the First Inn. Some priests even postulated that Skud was in fact a |
1209 | Builder. Skud created the First Inn because he wanted to sleep inside a |
1213 | Builder. Skud created the First Inn because he wanted to sleep inside a |
1210 | house, without the risk of being attacked by monsters during the night. He |
1214 | house, without the risk of being attacked by monsters during the night. He |
1211 | left the Holy Guestbook, one of the oldest relics of Crossfire, where he |
1215 | left the Holy Guestbook, one of the oldest relics of Deliantra, where he |
1212 | and his fellow friends wrote their names. Skud disappeared long before the |
1216 | and his fellow friends wrote their names. Skud disappeared long before the |
1213 | Old Empire came, and nowadays only the Builders can probably remember him. |
1217 | Old Empire came, and nowadays only the Builders can probably remember him. |
1214 | |
1218 | |
1215 | Recent researches show that, although he greatly contributed to the |
1219 | Recent researches show that, although he greatly contributed to the |
1216 | popularity of the city, Skud didn't found it: it was in fact created |
1220 | popularity of the city, Skud didn't found it: it was in fact created |
… | |
… | |
1222 | |
1226 | |
1223 | =head1 The Coming of Color |
1227 | =head1 The Coming of Color |
1224 | |
1228 | |
1225 | It is said that centuries before the foundation of the Old Empire, the |
1229 | It is said that centuries before the foundation of the Old Empire, the |
1226 | world was colorless and sad. Aware of that problem, the Builders decided |
1230 | world was colorless and sad. Aware of that problem, the Builders decided |
1227 | to bring color in the life of the Crossfire people. They called the |
1231 | to bring color in the life of the Deliantra people. They called the |
1228 | massive powers of Xepemes, The Source Of All Colors, on the universe. The |
1232 | massive powers of Xepemes, The Source Of All Colors, on the universe. The |
1229 | magical burst slowly covered the world with colors, but some elements |
1233 | magical burst slowly covered the world with colors, but some elements |
1230 | resisted for a long time. Prophets of the Old Empire announced that, |
1234 | resisted for a long time. Prophets of the Old Empire announced that, |
1231 | although victorious, the force of Xepemes wouldn't stay forever: one |
1235 | although victorious, the force of Xepemes wouldn't stay forever: one |
1232 | day, it would eventually fade away against a more powerful magical force, |
1236 | day, it would eventually fade away against a more powerful magical force, |
1233 | the mysterious Pegemes (or Peengees?). This happened - but much after the |
1237 | the mysterious Pegemes (or Peengees?). This happened - but much after the |
1234 | fall of the Empire. |
1238 | fall of the Empire. |
1235 | |
1239 | |
1236 | |
1240 | |
1237 | =head1 The Bigworld |
1241 | =head1 The Big World |
1238 | |
1242 | |
1239 | The old world was small and it consisted of many pieces. Scorn, Navar, |
1243 | The old world was small and it consisted of many pieces. Scorn, Navar, |
1240 | Brittany and Santo Dominion were in one large piece. Darcap and the |
1244 | Brittany and Santo Dominion were in one large piece. Darcap and the |
1241 | Hill Village were in another smaller one. Lake Country was in yet |
1245 | Hill Village were in another smaller one. Lake Country was in yet |
1242 | another. Pupland was still another. The world was not whole, and the |
1246 | another. Pupland was still another. The world was not whole, and the |
1243 | builders saw that this was wrong. They began the quest to unite the world |
1247 | builders saw that this was wrong. They began the quest to unite the world |
1244 | and established the Bigworld. As the builders united the world they saw |
1248 | and established the Big World. As the builders united the world they saw |
1245 | that it was much too small and began to make it larger. They raised up the |
1249 | that it was much too small and began to make it larger. They raised up the |
1246 | Great Mountains around Brest and they caused the Great Forest to grow. As |
1250 | Great Mountains around Brest and they caused the Great Forest to grow. |
|
|
1251 | |
1247 | the time passed, Navar grew to become a great Kingdom and the builders |
1252 | As the time passed, Navar grew to become a great Kingdom and the builders |
1248 | decided that it was a good city for players to call home and they gave the |
1253 | decided that it was a good city for players to call home and they gave the |
1249 | Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still |
1254 | Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still |
1250 | not part of this new world, but the builders wish to add it to the west of |
1255 | not part of this new world. |
1251 | Scorn. |
1256 | |
|
|
1257 | This was the state for a long time, until the builders decided that the |
|
|
1258 | Big World was not good, and set out to change it again. Everything |
|
|
1259 | changed. So much changed that, in fact, the world was completely |
|
|
1260 | unrecognisable to its denizens after the change. |
|
|
1261 | |
|
|
1262 | Except the area around Brest, at least according to the people living |
|
|
1263 | there. Or maybe they were just too busy fighting monsters to notice it. |
|
|
1264 | |
|
|
1265 | This time Pupland became part of the new Big World, and can be found in |
|
|
1266 | the very north, past Santo Dominion. |
1252 | |
1267 | |
1253 | |
1268 | |
1254 | =head1 Skud the Great |
1269 | =head1 Skud the Great |
1255 | |
1270 | |
1256 | One of the first Builders. Skud created many famous places, like the |
1271 | One of the first Builders. Skud created many famous places, like the |
… | |
… | |
1545 | last pinch of hope in a desperate world. Glamdri also represents original |
1560 | last pinch of hope in a desperate world. Glamdri also represents original |
1546 | thinking used to get out of difficult situations, as opposed to Sarikka - |
1561 | thinking used to get out of difficult situations, as opposed to Sarikka - |
1547 | the Raging Fire - who tries to resolve those by extreme violence. |
1562 | the Raging Fire - who tries to resolve those by extreme violence. |
1548 | |
1563 | |
1549 | |
1564 | |
|
|
1565 | =head1 Archmage Rhyz |
|
|
1566 | |
1550 | =head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) |
1567 | (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania) |
1551 | |
1568 | |
1552 | Rhyz was an Archmage of the Blue School during the Old Days of the Empire. |
1569 | Rhyz was an Archmage of the Blue School during the Old Days of the Empire. |
1553 | |
1570 | |
1554 | "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz |
1571 | "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz |
1555 | focused mostly on closing the gap that existed between the art of fighting |
1572 | focused mostly on closing the gap that existed between the art of fighting |
… | |
… | |
1640 | |
1657 | |
1641 | |
1658 | |
1642 | =head1 Ranisha the Red, The Red Death, The One Who Commands |
1659 | =head1 Ranisha the Red, The Red Death, The One Who Commands |
1643 | |
1660 | |
1644 | Ranisha is one of the three moons orbiting around the world of |
1661 | Ranisha is one of the three moons orbiting around the world of |
1645 | Crossfire. It is said to be the spirit of the legendary warrior Ranisha, |
1662 | Deliantra. It is said to be the spirit of the legendary warrior Ranisha, |
1646 | who was supposed to be an invincible general that was even able to |
1663 | who was supposed to be an invincible general that was even able to |
1647 | vainquish gods themselves on the battlefield. |
1664 | vainquish gods themselves on the battlefield. |
1648 | |
1665 | |
1649 | In astrology, Ranisha is the symbol of violence, hatred, murder, but |
1666 | In astrology, Ranisha is the symbol of violence, hatred, murder, but |
1650 | also of strength and courage. It is associated with the fire element in |
1667 | also of strength and courage. It is associated with the fire element in |
… | |
… | |
1653 | |
1670 | |
1654 | |
1671 | |
1655 | =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests |
1672 | =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests |
1656 | |
1673 | |
1657 | Asferenn is one of the three moons orbiting around the world of |
1674 | Asferenn is one of the three moons orbiting around the world of |
1658 | Crossfire. It is said to be the spirit of the legendary wizard Asferenn, |
1675 | Deliantra. It is said to be the spirit of the legendary wizard Asferenn, |
1659 | who was said to have been able to force the gate of the divine dimension. |
1676 | who was said to have been able to force the gate of the divine dimension. |
1660 | |
1677 | |
1661 | In astrology, Asferenn is the symbol of wisdom, endurance in effort, |
1678 | In astrology, Asferenn is the symbol of wisdom, endurance in effort, |
1662 | diplomacy, but also treachery and dark secrets. It is associated with the |
1679 | diplomacy, but also treachery and dark secrets. It is associated with the |
1663 | water element in Alchemancy. It is said that the cycle of water creatures |
1680 | water element in Alchemancy. It is said that the cycle of water creatures |
… | |
… | |
1955 | |
1972 | |
1956 | The great alchemist has often said that all living things are made of |
1973 | The great alchemist has often said that all living things are made of |
1957 | these ingredients. Proper combination of these with other base objects can |
1974 | these ingredients. Proper combination of these with other base objects can |
1958 | often create potions of power and might. |
1975 | often create potions of power and might. |
1959 | |
1976 | |
|
|
1977 | |
|
|
1978 | =head1 Collection of Strange Glyphs |
|
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1979 | |
|
|
1980 | Many years ago, I got my hands on a book with many strange glyphs, from |
|
|
1981 | a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I |
|
|
1982 | bought it despite the rather high price, for the depicted glyphs looked |
|
|
1983 | intricately detailed and seemed to emanate some deeper meaning. |
|
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1984 | |
|
|
1985 | The only thing the shop keeper could tell me about the book was that it |
|
|
1986 | was supposed to be a "talansuration book" or something like that, and no, |
|
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1987 | he didn't know what that means. |
|
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1988 | |
|
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1989 | I was unable to find out more about this cult of Talansura, despite |
|
|
1990 | traveling all over the world for many years. |
|
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1991 | |
|
|
1992 | Since my copy of the book is now in a very bad condition, I decided to |
|
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1993 | make a clean copy and publish it, so this knowledge is not lost forever. |
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1994 | |
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1995 | B<- Samuel Midnight, Book Collector and Traveller, Scorn> |
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1996 | |
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1997 | T<トランスレーション 著書> |
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1998 | |
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1999 | 悪鬼 akki demon, devil |
|
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2000 | 悪魔 akuma demon, evil spirit |
|
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2001 | アパート apa-to apartment |
|
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2002 | 東 azuma east |
|
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2003 | 貯金箱 chokinbako bank |
|
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2004 | 著書 chosho book |
|
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2005 | 貯蔵 chozou storage |
|
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2006 | 付き dzuki to, under |
|
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2007 | ギリ神 girisin Ruggili |
|
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2008 | 護衛 goei guard |
|
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2009 | 本塁 honrui stronghold |
|
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2010 | 一堂 ichidou shrine |
|
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2011 | 溢流 itsuryuu spill, overflow |
|
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2012 | 一定不変 itteifuhen permanent |
|
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2013 | 鍵 kagi key |
|
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2014 | 京洛 keiraku capital |
|
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2015 | 血液 ketsueki blood |
|
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2016 | 寛ぎ kutsurogi room |
|
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2017 | メゾン mezon house |
|
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2018 | 町 machi town |
|
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2019 | 港 minato harbour |
|
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2020 | 店 mise shop |
|
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2021 | 渚 nagisa shore, water's edge |
|
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2022 | 燃焼 nenshou burning |
|
|
2023 | の no (glue two words together) |
|
|
2024 | 鬼 oni demon, orge |
|
|
2025 | 乱暴 ranbou rough |
|
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2026 | 力 ryoku power, strength |
|
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2027 | センタ senta center |
|
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2028 | 市場 shijou market |
|
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2029 | 商業組合 shougyoukumiai guild |
|
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2030 | 商法 shouhou trade, commerce |
|
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2031 | 住居 sumai house |
|
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2032 | スノー suno- snow |
|
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2033 | 建物 tatemono building |
|
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2034 | 卓子 teiburu table |
|
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2035 | トランスレーション toransure-shon translation |
|
|
2036 | ウエルカム uerukamu welcome |
|
|
2037 | ウインド uindo wind |
|
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2038 | 山 yama mountain |
|
|
2039 | 要素 youso element |
|
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2040 | ザ za the |
|
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2041 | 座席 zaseki seat |
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2042 | |
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2043 | |
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2044 | =head1 The Spectre Mountain |
|
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2045 | |
|
|
2046 | When you travel borth from Scorn to Euthville, and then the same distance |
|
|
2047 | to the west, you will arrive at the Spectre Mountain. |
|
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2048 | |
|
|
2049 | It is thought that it got it's name from wandering spectres that were |
|
|
2050 | often seen in this area, although the exact origin of the name cannot be |
|
|
2051 | reconstructed for sure today. |
|
|
2052 | |
|
|
2053 | Even in ancient times this area was known for the rich veins of the |
|
|
2054 | spectrolite mineral that you can find there - in fact, the mineral |
|
|
2055 | actually got it's name from the mountain. |
|
|
2056 | |
|
|
2057 | While it is a well-known area today, it was not till Hanur Sknorson's |
|
|
2058 | travels in EK 8333 that it became generally known that the Spectre |
|
|
2059 | Mountain is actually an enourmous ring-shaped mountain, only at one side |
|
|
2060 | is it disturbed by a river. |
|
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2061 | |
|
|
2062 | To mine the mineral you should find a cave and go deep down, as the |
|
|
2063 | mountains have been mined extensively. |
|
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2064 | |
|
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2065 | |
|
|
2066 | =head1 The Mineral Brazilianite |
|
|
2067 | |
|
|
2068 | Herein will you find useful facts about the mineral Brazilianite. |
|
|
2069 | |
|
|
2070 | It has a rough texture and is of pale yellowish-white colour and a biting |
|
|
2071 | smell. |
|
|
2072 | |
|
|
2073 | Nobody knows for sure who named it like this, but since no natural sources |
|
|
2074 | of it have been found it is rumored that it came from a far-away country. |
|
|
2075 | |
|
|
2076 | The value of Brazialinite lies in its stored magical energy. Weapons and |
|
|
2077 | other items imbued with its energy improve the wielder's dexterity. |
|
|
2078 | |
|
|
2079 | It can often be found in old and thinned-out, rough walls. |
|
|
2080 | |
|
|
2081 | =head1 The Mineral Dolomite |
|
|
2082 | |
|
|
2083 | Herein will you find useful facts about the mineral Dolomite. |
|
|
2084 | |
|
|
2085 | It is sharp-edged and is of dark green colour. |
|
|
2086 | |
|
|
2087 | The name is thought to come from the archaic Do-l'os - "he who continues". |
|
|
2088 | |
|
|
2089 | The value of Dolomite lies in its stored magical energy. Weapons and |
|
|
2090 | other items imbued with its energy improve the wielder's stamina and |
|
|
2091 | constitution. |
|
|
2092 | |
|
|
2093 | It can often be found in the rock of very high mountains. |
|
|
2094 | |
|
|
2095 | =head1 The Mineral Flourite |
|
|
2096 | |
|
|
2097 | Herein will you find useful facts about the mineral Flourite. |
|
|
2098 | |
|
|
2099 | It has a porous texture and is of bright green colour, almost as if glowing. |
|
|
2100 | |
|
|
2101 | The name is thought to come from the archaic Flu-l'dos - "he who inflicts |
|
|
2102 | pain", as it is often used to improve weapons. |
|
|
2103 | |
|
|
2104 | The value of Flourite lies in its stored magical energy. Weapons and other |
|
|
2105 | items imbued with its energy improve the wielder's strength. |
|
|
2106 | |
|
|
2107 | It's only known natural sources can be found on the so called "Three |
|
|
2108 | sisters Island" between the Scorn and Navar continents. |
|
|
2109 | |
|
|
2110 | =head1 The Mineral Marcasite |
|
|
2111 | |
|
|
2112 | Herein will you find useful facts about the mineral Marcasite. |
|
|
2113 | |
|
|
2114 | It has rough rock-like texture and is of greyish colour. |
|
|
2115 | |
|
|
2116 | It was named after the great philosopher Marcas, who, today almost |
|
|
2117 | unknown, was widely known during his lifetime. Only considerable time |
|
|
2118 | after his death was it found out that all his wisdom came from one of his |
|
|
2119 | rings made of Marcasite. While this didn't diminish his great words, it |
|
|
2120 | did diminish his fame. |
|
|
2121 | |
|
|
2122 | The value of Marcasite lies in its stored magical energy. Items imbued with |
|
|
2123 | its energy improve the wearer's wisdom. |
|
|
2124 | |
|
|
2125 | The best known source for this mineral can be found in the Church of |
|
|
2126 | Gorokh in Scorn, very deep down in their so-called "Hell", which they |
|
|
2127 | apparently think to be a nice place to be in. |
|
|
2128 | |
|
|
2129 | =head1 The Mineral Olivine |
|
|
2130 | |
|
|
2131 | Herein will you find useful facts about the mineral Olivine. |
|
|
2132 | |
|
|
2133 | It consists of two different, green and dark-green globule materials. |
|
|
2134 | |
|
|
2135 | It was named by empress Olo of Orn in or around EK 8317, who couldn't |
|
|
2136 | satiate her lust for this mineral, and almost caused an economic disaster |
|
|
2137 | because she spend all her money on it instead of more important things, |
|
|
2138 | and somehow nobody managed to convince her otherwise. |
|
|
2139 | |
|
|
2140 | The value of Olivine lies in its stored magical energy. Items imbued with |
|
|
2141 | its energy improve the wearer's charisma. |
|
|
2142 | |
|
|
2143 | The best known source for this mineral can be found in the Church of |
|
|
2144 | Valriel in Scorn, apparently very high up in their so-called "Heaven". |
|
|
2145 | |
|
|
2146 | =head1 The Mineral Phlogopite |
|
|
2147 | |
|
|
2148 | Herein will you find useful facts about the mineral Phlogopite. |
|
|
2149 | |
|
|
2150 | It looks like a dark brown rock, not unlike the colour of excrements (but |
|
|
2151 | of course with a more rock-like texture). |
|
|
2152 | |
|
|
2153 | Since the mineral is so worthless but yet so common, miners often say "Oh |
|
|
2154 | Flog!" when they get Phlogopite instead something more valuable. It was |
|
|
2155 | named after the minor goddess of Flog, one of the beings that miners often |
|
|
2156 | pray to, to ensure (as they think) their survival. Apparently she does not |
|
|
2157 | care much about her name being used as an obvious invective... |
|
|
2158 | |
|
|
2159 | The biggest value of Phlogopite lies in its beauty, in which it is |
|
|
2160 | considerably lacking, so it isn't worth all that much. At least it can be |
|
|
2161 | somewhat useful to miners, as the presence of Phlogopite often hints at |
|
|
2162 | the presence of other, more useful, minerals. |
|
|
2163 | |
|
|
2164 | It can be found in rock almost anywhere. |
|
|
2165 | |
|
|
2166 | =head1 The Mineral Rhodochrosite |
|
|
2167 | |
|
|
2168 | Herein will you find useful facts about the mineral Rhodochrosite. |
|
|
2169 | |
|
|
2170 | It easily crumbles in your hand and has a pinkish colour. |
|
|
2171 | |
|
|
2172 | Nothing is known about the origin of its name (which is very pretty, I |
|
|
2173 | tell you). |
|
|
2174 | |
|
|
2175 | The value of Rhodochrosite lies in its stored magical energy. Items imbued |
|
|
2176 | with its energy improve the wearer's magical powers, which makes it very |
|
|
2177 | valuable to all kinds of practitioners of the arts. |
|
|
2178 | |
|
|
2179 | It is best found in Valleynoy, which has a mining guild specialised on |
|
|
2180 | Rhodochrosite. |
|
|
2181 | |
|
|
2182 | =head1 The Mineral Spectrolite |
|
|
2183 | |
|
|
2184 | Herein will you find useful facts about the mineral Spectrolite. |
|
|
2185 | |
|
|
2186 | It has a very smooth texture, and has a slightly transparent yellowish |
|
|
2187 | colour with dark corners. |
|
|
2188 | |
|
|
2189 | It is named after the only place where it can be found naturally, the |
|
|
2190 | Spectre mountain ring. Having been mined for centuries, however, it can |
|
|
2191 | now only be found in mindes deep under ground, however. |
|
|
2192 | |
|
|
2193 | The value of Spectrolite lies in its stored magical energy. Items imbued |
|
|
2194 | with its energy improve the wearer's brightness, making him or her |
|
|
2195 | more intelligent, which makes it especially valuable to all kinds of |
|
|
2196 | practitioners of the arts. |
|
|
2197 | |
|
|
2198 | The Spectre mountain ring is, surprisingly, a ring-mountain north of |
|
|
2199 | Scorn. |
|
|
2200 | |
|
|
2201 | =head1 The Gravedigger |
|
|
2202 | |
|
|
2203 | All around the world adventurers, wizards, explorers and warriors are killed |
|
|
2204 | by the dangers they are exposed to. And while they are riddling with the Gods |
|
|
2205 | in Nimbus the world has one more gravestone that needs to be take care of. |
|
|
2206 | |
|
|
2207 | You might wonder: Who takes care of them? Why are they disappearing? |
|
|
2208 | |
|
|
2209 | The gravedigger family takes care of them! The long line of gravediggers have |
|
|
2210 | devoted themselves to look after the remains people leave. |
|
|
2211 | |
|
|
2212 | Of course you can help the gravedigger to do his work. You can sell him your |
|
|
2213 | gravestones or the gravestones of others. He will pay you well for your |
|
|
2214 | troubles. |
|
|
2215 | |
|
|
2216 | You can find the gravedigger in the south of the city of Navar. |
|
|
2217 | |
|
|
2218 | The amount the gravedigger pays you depends on the fame the dead |
|
|
2219 | adventurer has gained and also partially on the inscription on the |
|
|
2220 | gravestone. |
|
|
2221 | |
|
|
2222 | Even for the most unexperienced adventurer's gravestone you will receive |
|
|
2223 | at least 10 gold. High level adventurer's gravestones will pay even |
|
|
2224 | better, you can get up to 37 platinum for your efforts! |
|
|
2225 | |
|
|
2226 | But be warned, gravestones by those who killed themselves by suicide are |
|
|
2227 | not welcome! |
|
|
2228 | |
|
|
2229 | =head1 Alan's Secret |
|
|
2230 | |
|
|
2231 | i can kill the undead easy |
|
|
2232 | |
|
|
2233 | well i can manage them |
|
|
2234 | |
|
|
2235 | ok |
|
|
2236 | |
|
|
2237 | i run away |
|
|
2238 | |
|
|
2239 | |