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3=begin comment 3=begin comment
4 4
5This is the source for some of the books in crossfire, at least, it should become one. 5This is the source for some of the books in crossfire, at least, it should become one.
6 6
7Authors: 7Authors:
8
8Gorlin <gorlin@freibier.htu.tuwien.ac.at> 9Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9Mark Wedel <mwedel@scruznet.com> 10Mark Wedel <mwedel@scruznet.com>
10Marc Lehmann <crossfire@schmorp.de> 11Marc Lehmann <crossfire@schmorp.de>
11The Crossfire Wiki 12Lalo Martins <lol.martins@gmail.com>
13Yann Chachkoff <yann.chachkoff@mailandnews.com>
14Gros
15
16many stories taken from unknown authors at The Crossfire Wiki
17http://wiki.metalforge.net/
12 18
13Each =head1 should become its own book. 19Each =head1 should become its own book.
14 20
15=end comment 21=end comment
16 22
292 298
293=head1 Recent Historic Events, by Khalis. 299=head1 Recent Historic Events, by Khalis.
294 300
295=head2 Volume VI: Sixth Millenia EK 301=head2 Volume VI: Sixth Millenia EK
296 302
2975524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as The Weather Madness. 3035524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
298 304
299Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars. 305Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
300 306
3015581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded. 3075581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
302 308
3035598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, The World With a Future, in Ancient Daigojij Language. 3095598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
304 310
305=head1 Recent Historic Events, by Khalis. 311=head1 Recent Historic Events, by Khalis.
306 312
307=head2 Volume VII: Seventh Millenia EK 313=head2 Volume VII: Seventh Millenia EK
308 314
321=head1 Recent Historic Events, by Khalis. 327=head1 Recent Historic Events, by Khalis.
322 328
323=head2 Volume IX: Ninth Millenia EK 329=head2 Volume IX: Ninth Millenia EK
324 330
3258009 EK: Euthville is destroyed. 3318009 EK: Euthville is destroyed.
332
333
334=head1 The Sultanate of Darcap
335
336Isolated from the rest of the region by an extensive mountain range to the
337south, and possessing a massive natural harbour, Darcap is a small, but
338easily defensible town, dominated by a pair of powerful guilds. The town
339is also noted for its circus, whose reputation draws visitors from all
340over the world.
341
342
343=head1 Santo Dominion
344
345Santo Dominion sits in a small bay to the north of Scorn. It is an
346important port of call for ships travelling to and from Scorn and is
347also somewhat famous for its Opera and its Litle House of Horrors, two
348magnificent cultural buildings you would not expect in so small a town as
349Santo Dominion.
326 350
327 351
328=head1 Euthville History 352=head1 Euthville History
329 353
330The Ruins of Euthville can be found just off the Imperial Highway north of 354The Ruins of Euthville can be found just off the Imperial Highway north of
335The Codex Skudensis tells that Euthville was founded by the Euthanasia the 359The Codex Skudensis tells that Euthville was founded by the Euthanasia the
336Builder, hence its name. 360Builder, hence its name.
337 361
338=head2 Past and Destruction 362=head2 Past and Destruction
339 363
340Ah, Euthville - City of the Pearl, in Old Hemdalite, has indeed a 364Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
341rather sad story!! 365rather sad story!!
342 366
343If you went there about half a millenia ago, you’d have seen something 367If you went there about half a millenia ago, you’d have seen something
344very different than the field of haunted ruins it has since become. It 368very different than the field of haunted ruins it has since become. It
345was initially founded by a handful of industrious, clever dwarves, that 369was initially founded by a handful of industrious, clever dwarves, that
380young, but the story didn’t kept the record of his name, and some now 404young, but the story didn’t kept the record of his name, and some now
381think it is because he was damned. Who knows? The Boy sat in the middle 405think it is because he was damned. Who knows? The Boy sat in the middle
382of the city, playing with his flute, laughing whenever he saw one of the 406of the city, playing with his flute, laughing whenever he saw one of the
383demonstrations the powerful wizards and engineers failing again and again. 407demonstrations the powerful wizards and engineers failing again and again.
384 408
385After several days, the Commander noticed the Boy, and said: who 409After several days, the Commander noticed the Boy, and said: "who
386are you to laugh, you, who has only a flute ?” “I have only a 410are you to laugh, you, who has only a flute ?" "I have only a
387flute for sure - but there’s more in my simple pipe than in those 411flute for sure - but there’s more in my simple pipe than in those
388legions of wizards.” “Really ? said the Commander, half-laughing, 412legions of wizards." "Really ?" said the Commander, half-laughing,
389half-curious, so you think you can solve my challenge ? 413half-curious, "so you think you can solve my challenge ?"
390 414
391The Boy smiled. Not only I can, but I shall - and my price will be 415The Boy smiled. "Not only I can, but I shall - and my price will be
392quite acceptable to give you the energy you need.” “And that would 416quite acceptable to give you the energy you need." "And that would
393be...? - A new pipe. came the reply That one is becoming 417be...?" - "A new pipe." came the reply "That one is becoming
394old.” “Agree, you have your chance. 418old." "Agree, you have your chance."
395 419
396The Boy then started to play an amused melody. It sounded like an 420The Boy then started to play an amused melody. It sounded like an
397invitation to a great feast, the opening of a meeting where everybody was 421invitation to a great feast, the opening of a meeting where everybody was
398invited. And then came from earth itself sounds of steps, climbing from 422invited. And then came from earth itself sounds of steps, climbing from
399the depth. The fountain that stood in the middle of the place crumbled, 423the depth. The fountain that stood in the middle of the place crumbled,
400leaving a great hole from which flames emerged. But the fire seemed to 424leaving a great hole from which flames emerged. But the fire seemed to
401dance at the rythm of the music itself. 425dance at the rythm of the music itself.
402 426
403The Boy then said to the Commander: As long as you keep playing for 427The Boy then said to the Commander: "As long as you keep playing for
404the Demons there, at least 23 hours each day, you’ll get them to make 428the Demons there, at least 23 hours each day, you’ll get them to make
405whatever you need. And he gave them the score, took a brand new silver 429whatever you need." And he gave them the score, took a brand new silver
406flute, and left, and never was seen again at Euthville. 430flute, and left, and never was seen again at Euthville.
407 431
408At first, things seemed fine, and the Commander couldn’t believe his 432At first, things seemed fine, and the Commander couldn’t believe his
409luck, as a pipe was a feeble price to pay for such a powerful recipe of 433luck, as a pipe was a feeble price to pay for such a powerful recipe of
410prosperity. Who wouldn’t want to tame the Demons themselves? Quickly, 434prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
462The Sannista is a legendary flying boat that was powered by the reaction 486The Sannista is a legendary flying boat that was powered by the reaction
463of a fire and a water elemental. It was built by the tenth Commander of 487of a fire and a water elemental. It was built by the tenth Commander of
464Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, 488Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
465Sannista. That’s the boat that was stolen by Fax when he fled from 489Sannista. That’s the boat that was stolen by Fax when he fled from
466Euthville, and that he used to get to Khelens. Giusitta the Verbous then 490Euthville, and that he used to get to Khelens. Giusitta the Verbous then
467sailed it back to the Continent, and hid it somewhere in the mountains 491sailed it back to the Continent, and hid it "somewhere in the mountains
468of Euth. 492of Euth".
469 493
470So I *guess* she would have put it there, although I’m not *sure*. Many 494So I *guess* she would have put it there, although I’m not *sure*. Many
471people thought the story was speaking about the mountains just east of the 495people thought the story was speaking about the mountains just east of the
472ruined city, but now that I’ve discovered those two caves, I’d rather 496ruined city, but now that I’ve discovered those two caves, I’d rather
473bet on them - it seems more logical. 497bet on them - it seems more logical.
477 501
478I, Forag the little-known, have invested my lifetime into exploring 502I, Forag the little-known, have invested my lifetime into exploring
479the various names of this, our World. In this tome I wrote down all my 503the various names of this, our World. In this tome I wrote down all my
480knowledge. Be careful with it, else it might overwhelm you, as it did me! 504knowledge. Be careful with it, else it might overwhelm you, as it did me!
481 505
482In Khelens and most of its territories, it was named The Earth, 506In Khelens and most of its territories, it was named "The Earth",
483while the major western landmass was called The Continent while the 507while the major western landmass was called "The Continent" while the
484eastern landmass was called "the Wilderness". 508eastern landmass was called "the Wilderness".
485 509
486Fendrakis used Raxida, which is also the name they gave to the Fox 510Fendrakis used "Raxida", which is also the name they gave to the Fox
487Lady, Mother of All Things, deity. 511Lady, Mother of All Things, deity.
488 512
489Elves traditionally use Eänella, which translates as The Land of 513Elves traditionally use "Eänella", which translates as "The Land of
490Green” 514Green"
491 515
492Dwarves of Khorolizov use Herdankaupf, Country of the Horses, 516Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
493which is a reference to their mythology (see the legend of the Twelve Days 517which is a reference to their mythology (see the legend of the Twelve Days
494for that) 518for that)
495 519
496The Orcish name is Knâgsh-Ishzeh, Rotten Branch 520The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
497 521
498The people of the Old Wall, used the name Harinappa, Bottom of 522The people of the Old Wall, used the name "Harinappa", "Bottom of
499the Pit, to designate the world. 523the Pit", to designate the world.
500 524
501Most people nowadays use the old Khelenti name ("The Earth") or its direct 525Most people nowadays use the old Khelenti name ("The Earth") or its direct
502translation in local languages/idioms. 526translation in local languages/idioms.
503 527
504 528
541kingdom. 565kingdom.
542 566
543 567
544=head1 History of Lake Country 568=head1 History of Lake Country
545 569
546Lake Country originaly was where the elves who where exiled from the north 570Lake Country originally was where the elves who where exiled from the north
547by the kings of Scorn, during the Vth millenia EK. They named the area 571by the kings of Scorn, during the Vth millenia EK. They named the area
548Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was 572Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549destroyed by a Water arch-elemental in 4453EK. 573destroyed by a Water arch-elemental in 4453EK.
550 574
551 575
626of their own biggest creation, The Thaumic Gear. The explosion of the Gear 650of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627shattered the whole east of the world, and many territories forever sank 651shattered the whole east of the world, and many territories forever sank
628into the ocean, including Kari Kori, the Technomages’ city. 652into the ocean, including Kari Kori, the Technomages’ city.
629 653
630 654
655=head1 Juradiths Dissidents
656
657Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
658activists that wanted to turn the Kingdom of Scorn into a republic in the
659second-half of the XXXIVth century EK. They succeeded at overthrowing King
660Karatan III, but their vengeful, fanatical excesses quickly turned most
661Scornians against them. When trying to recapture the city, their army was
662defeated by the Scornian Militia with the help of a couple city mages, who
663flooded the Juradiths into a magically created lake.
664
665Juradiths still exist as a small political faction today, although
666they’ve long traded their violent ways for some weird traditions whose
667origins and meaning are now mostly forgotten.
668
669
670=head1 The Gaean Legend of Creation
671
672=head2 Age of The Void
673
674In the beginning there was Gaea, the force of nature. SHE filled the whole
675of existence with her being. After a few billion years, this became to
676grow boring and lonely, so SHE decided to have children.
677
678At first SHE created a host of forces like Herself, eternal and
679divine. But with all their power, they couldn’t get along with each
680other, so Gaea decided that wasn’t a good idea. SHE decreed that from
681that point on all creatures but HER would have a limited lifetime. But
682most of HER first children disagreed, and went away to an unknown
683location.
684
685=head2 Age of The Small World
686
687So Gaea created a small world and populated it with limited creatures -
688animals and plants of all sorts. For a few million years she was happy
689to watch them. But her remaining faithful children were growing restless
690and wanted to make their own experimentations too. Finally SHE got bored
691again, as her creations weren’t self-aware and therefore weren’t
692much of a company. But SHE was also curious, because her creatures had
693developed many different styles of living, and SHE desired to compare
694them.
695
696And Gaea destroyed the original world, breaking it in four new ones.
697
698=head2 Age of The Four Worlds
699
700The First world was dedicated to harmony. It was populated with creatures
701that preferred to coexist peacefully and contemplate. Two of Her children
702were particularly enamoured of this world and decided to live there.
703
704The Second world was dedicated to construction. It was populated with
705creatures that liked to change the environment around them, especially
706ants, bees and beavers, and filled with wood and metal and stone usable as
707raw material. Two of Her children found the idea fascinating and decided
708to live in this world.
709
710The Third world was dedicated to war and strife. While all the three
711other worlds had equal shares of light and darkness, the Third world had
712as much light as its inhabitants desired - and it was populated with
713creatures that loved and hated light, in equal parts. So these creatures
714quickly discoreved they could influence the ambient light by battling each
715other. Two of Her children decided to live in this world: one because he
716loved light, and another because he hated his brother and therefore wished
717for darkness to prevail.
718
719The Fourth world, finally, was dedicated to predation and to survival of
720the fittest. It was populated with fierce creatures and predators. Two of
721Her children believed this was the best way to live and decided to live in
722this world.
723
724After the worlds were created, only four children of Gaea still preferred
725to live in the Void: two because they weren’t interested in any of those
726worlds, and two because they liked all of them and preferred to visit them
727whenever they wished.
728
729=head2 Age of Awakening
730
731And for a few million years Gaea delighted in observing the differences
732between the worlds. But still the creatures were not self-aware, and
733still SHE was lonely. So when Her children came and said they were lonely
734and wanted to create more interesting creatures, SHE understood them and
735quickly allowed them and gave them the power to do it.
736
737So on the First world, one of the Gods who lived there created a race of
738beings that loved peace and wildlife, and called them Elves. The other
739God in that world didn’t choose to create followers, but she teached
740language to the Elves of her brother, and when the Elves larned the art of
741naming, they named their creator Lythander, and in exchange for his name
742he gifted them with luck.
743
744On the Second world, one of the Gods created a race of builders and named
745them Dwarves. His children, in turn, named him Mostrai. His sister, in
746turn, decided not to create, but teach some of the dwarves (the ones
747willing to learn) about magic and the powers of the gods. The other
748dwarves, however, didn’t accept their changed siblings, so they went off
749to live by themselves and became known as gnomes.
750
751On the Third world, of course, none of the resident Gods wanted to
752cooperate with the other. Both created their own races: the God who fought
753for darkness created many kinds of fierce, brutal monsters he named
754"Demons", while the God who fought for light created many kinds of
755skillful, swift warriors he named "Angels". Befittingly, these Gods
756were named by their enemies, and not their followers: the demons gave the
757light god the name of "Valriel", and the angels gave their enemy god
758the name "Gorokh".
759
760And on the Fourth world, the patron Gods kept true to their philosophy
761and created not one, but innumerable races, in the hope that one of these
762would prove the strongest and most worth. So they created goblins, trolls,
763ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
764of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
765
766The races in the four worlds lived on for millenia, and developed, and
767grew, and all worlds flourished. The eight patron gods believed this was
768proof that they were right, and the way they lived was the best one, while
769the two traveling gods rather believed that the success of all the worlds
770was instead proof of the wisdom and power of their Mother.
771
772=head2 Age of Death
773
774But at some point things started to go wrong. Angels and demons would
775start to become priests or scholars or merchants and preach against the
776war. Dwarves and gnomes would start go grow sedentary and admire the
777crafts of the past instead of building new ones. Goblinoids would suddenly
778develop a taste for vegetables and become farmers, while dragons would
779decide that developing their magics was more important than finding
780food. But what was wrong was a mistery that would only begin to unfold
781when the High King of the elves, one day, was devoured by a dragon.
782
783It was then that the Gods discovered that the worlds were not anymore
784completely isolated from one another. Someone had, somehow, teached all
785kinds of creatures how to follow the paths left by the traveling gods -
786flying creatures would ride the cross-world whirlwinds of the thunder god,
787and others would learn to tread the strange winding paths of the walking
788god. And as creatures became aware of different ways, things started to go
789wrong.
790
791Promptly, the Gods tried to close all portals - but it was too late. The
792art of magic was already known in the four worlds, and strong enough to
793travel between them. And the one peaceful elves were ignited, and declared
794war on the dragons, goblins and trolls.
795
796While a mighty army of elven warriors crossed over to the Fourth world,
797dwarves and gnomes found the First world almost deserted and full of wood
798and metal for the dwarves, and holy, peaceful places for the gnomes.
799
800The part of the small peoples who remained on the Second world was faced
801with new problems when the demons decided they were ripe for tempting (if
802they could get dwarven builders and gnome sorcerers on their side, the
803tide of the war would turn). The angels, of course, took upon themselves
804to protect these strange people from their eternal enemies. So as their
805attention slowly shifted from the Third world to the Second, soon only
806the weakest of their kind were in their original world, where they began
807to fall prey to hungry refugees from the Fourth world, who discovered how
808tasty angel/demon flesh can be.
809
810And while the Gods were busy trying to even understand this chaos, the
811dead began to come back.
812
813Their leader was Hagguth, the Elven High King who had been eaten by a
814dragon. He came back as a powerful spectre, leading a powerful army of
815ghosts, wraiths, skeletons and zombies in a massive attack to the Second
816and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
817and demons as possible, to strenghten the number of their own undead host.
818
819And when some elven wizards tried to steal the power of the undead to
820their own ends, they became the first vampires, lichs and demilichs -
821half living, half undead, but on the side of Hagguth and his misterious
822masters.
823
824It was only when a group of reasonable elves, dwarves, gnomes and dragons
825managed to get together and talk, that it became clear who these masters
826could be. Till this point, everyone was blaming some (any) god other
827than the one they worshipped. But there was only one, obvious answer:
828the Banished Gods, the Forgotten Children who left ages ago because
829they didn’t agree with he concept of death, were back, and enacting
830revenge by subverting death itself. In later days, these Gods would become
831collectively known as the Devourers.
832
833Knowing the enemy was not the solution to the war, but was a start. This
834group, slowly, was able to form a resistence against the undead armies,
835and gradually turn other people to their side. Finally, after 23 hundred
836years, they managed to break into the horrible fortress Hagguth had built
837in the First world and kill (again) the undead king.
838
839The chaos began to gradually settle down after that. But then the
840survivors were faced with a new problem: almost nobody was interested in
841perverting to the way things used to be.
842
843Yes. Entire villages of elves were settled in corners of the Fourth world
844for many generations, and dwarven guilds had business troughout the
845worlds.
846
847=head2 The Big World
848
849So Gaea, in Her wisdom, gave the only possible solution to the
850problem. SHE took the four worlds in Her hand, and crushed them
851together. Then SHE looked at the single world she created, and at the
852creatures of Her children, and decided to again, after millions of years,
853create Her own followers. Thus SHE created the humans, a young race eager
854to explore and chart this young world.
855
856It took generations for the inhabitants of the resulting world to figure
857out its geography and for families to reunite; when this finally happened,
858the stories about four different worlds becoming one were already legends
859not everybody believed. But still, for some reason, everyone agrees to
860call this world - the only one they know - Bigworld.
861
862
863=head1 The Book of Valriel
864
865In the beginning, for an infinite time, all that existed was a pure light,
866and that light had a name, and that name was Valriel.
867
868But part of the light was not content to be alone, and so did Valriel put
869this part of Himself aside and did He allow this part to have independent
870life; and this part was everything that wasn’t content, and as it
871wasn’t light, it surely was the darkness; and the darkness took upon
872itself the name of Gorokh.
873
874And for many times more time than a mortal can count, Gorokh was the
875companion and the servant of Valriel. But Gorokh was not content, because
876that was his nature, and he plotted a way to change everything. And
877although filled with hidden motives, Gorokh’s words were always very
878wise, so that Valriel would hear them. So it was that Valriel followed the
879wise counsel of the Shadow and created a world full of living things to be
880His new companions and servants.
881
882And as soon as Valriel had millions of new companions and servants, Gorokh
883said, "so now you won’t need me anymore, I can leave and find my own
884companions and servants". And this made Valriel unhappy because He was
885the only and true Lord, but Gorokh wouldn’t recognize that, and so it
886was Gorokh who eventually taught men to rule over other men instead of
887paying respect to the one true ruler of all.
888
889So did Valriel upon the departure of his first servant, create new
890servants modeled after His beauty and grace, and elf and man and dwarf he
891created them. But the Shadow did feel envy and wished those followers for
892himself, so he came to them in the night and whispered in their ears, and
893some of them were tempted and started to worship and serve the Shadow.
894
895But not enough were seduced by his promises. So he decided to be many,
896not one. And he wore different shapes and again he whispered in the ears
897of Valriel’s creations. And to the elves he was Lythander of the bow
898that never misses, and the elves did not see that if a bow never misses,
899and it isn’t the work of the Lord, then it can only be the work of the
900Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
901forge, the builder of things, for the fire and the desire to change was
902the true face of Gorokh.
903
904And he taught the men to wage war upon each other, and scared the warriors
905with thunder and lightning, and they would call him Sorig. And those
906who weren’t scared, he tempted with weapons and glory, and wore the
907beautiful face of a woman, and they called him Valkyrie. And as they
908killed each other, Gorokh was happy.
909
910And much more he did. He taught women to heal and to make the soil grow
911crop, and they called him Gaea, and believed that Gaea created the world
912and Valriel was but a minor god, and by spreading this lie they made
913Gorokh happy. And he taught the children of Valriel to write, so that they
914could spread his lies further, and they called him Hekanis for that. And
915he taught them the abomination of filthy magic to pervert and corrupt
916the creation of the Lord, and to liken themselves to gods, and the evil
917souls that followed this path called him Byd. And also he taught elf and
918man and dwarf to brew alcohol and other inebriating things and to laugh
919in the face of Valriel and throw parties that put shame to the eye of the
920Lord, and he taught them all that under human guise, and they called their
921teacher Joyee.
922
923So did Valriel look upon the world He created and so did He feel great
924sorrow and great shame for what had happened to it. And so did he create
925a new race of servants, more powerful and more faithful than any other,
926imbued with the mission of hunting down and undoing the work of the Enemy,
927and this race He called Angels.
928
929But again Gorokh felt envy because the servants of the Light were more
930powerful than his own, and again he went to some of the angels in the
931night and whispered temptation in their ears, and some turned to his foul
932purposes and fell from grace. So did Gorokh give them new shapes, to more
933liken them to himself, red with hate and wearing horns to symbolize their
934envy, and they became demons. And the plan of Valriel was once again
935spoiled by the venom of the enemy, because angels had to step aside from
936their assigned mission to fight the demons and keep them from spreading
937the evil in their dark hearts.
938
939And Gorokh did find great fun in changing Valriel’s creation into a new
940race, and so did he get elf and man and dwarf and corrupted them with
941his dark will, and they became goblin and orc and kobold, and troll, and
942giant, and ogre, and many other abominations to the eye of the Creator,
943and Gorokh wore the name of Gnarg to these new creations and delighted in
944watching the destruction and sorrow they spread in the world.
945
946And in the ultimate act of defiance, the Shadow decided to create servants
947for him, create new life himself to liken him more to the Great Lord. And
948he assembled the foulest magic and the darkest hunger he could find and
949shaped these into the most horrible monsters he could imagine, and gave
950them life, and called them dragons, and sent them forth to eat the flesh
951of the creation of Valriel. And the dragons did call him Ruggilli and much
952did they please him with the terror they spread.
953
954But the light and the love of Valriel knew no end, so He decided to
955fight evil with good, and He instructed His faithful servants to do only
956the good, to spread the word of His love. And by doing that did He win
957back many servants who saw that the righteous is more powerful than the
958might. Much did this enrage the Shadow, and the Shadow did respond by
959raising the dead themselves from their graves to fight the forces of
960good. Even when the dead did not win, they did force the living to abandon
961good in favor of war, and in doing so they would too abandon Valriel. So
962once again he shadow was happy.
963
964Valriel finally did decide, with much sorrow in His infinite heart, that
965the only way to make His creation safe again was to destroy the Shadow
966himself. So did He cast His holy word upon His creation to banish the work
967of the Enemy. But the Enemy knew what would happen beforehand, due to the
968evil magic of his followers, and he created a safe refuge for their evil,
969in a world created entirely of pure evil and hate, that he had set aside
970from creation and called Hell. And soon enough did Gorokh find ways back
971into the world of the creation of Light, and resumed his foul work of evil
972and dissent and terror.
973
974So did Valriel gather together His faithful and he did gave them some time
975to put the love for the Lord back in the hearts of as many of His children
976as they could. And very soon will He again call upon the faithful, and
977then will He give the faithful an entire new world for them to live in the
978love of Valriel. And Having done that He will turn to this world, and to
979Hell, and to Gorokh, and He will destroy them completely with the force of
980His will, putting an end once and for all in the war and the evil.
981
982
983=head1 The Book of Gorokh
984
985In the beginning, for an infinite time, all that existed was an empty
986and cold light. And the light was content to be and fill and control
987everything that was. But it is not right for light to be cold, and the
988part of the light that should have been warm, longed for warmth and for
989things to see and for things to do.
990
991So did the light put aside the warmth, so that the fire would not disturb
992their cold peace. And the fire looked unto the light and called the light
993Valriel, the controlling father, and the fire called himself Gorokh, the
994Son with a Will.
995
996And for many times more time than a mortal can count, Gorokh was the
997companion and the servant of Valriel. But Gorokh was not content, because
998that was his nature, and he plotted a way to change everything. And fueled
999by the fire of his will, Gorokh’s words were always very wise, so
1000Valriel would always hear them. So it was that Valriel followed the wise
1001counsel of the Fire and created a world full of living things to be their
1002new companions and servants.
1003
1004And as soon as Valriel had millions of new companions and servants, Gorokh
1005said, "so now you won’t need me anymore, I can leave and find my own
1006companions and servants". And this made Valriel unhappy because he
1007believed he should be only and true Lord, but Gorokh couldn’t agree
1008to that, and so it was Gorokh who eventually taught men to rule over
1009themselves instead of paying respect to one self-appointed ruler of all.
1010
1011So did Valriel, while Gorokh was away exploring the wonders of the new
1012world, create new servants of flesh and bone to adore him blindly, and elf
1013and man and dwarf he created them. And seeing this beautiful new creation
1014Gorokh wanted a part of it for himself, and he presented himself to them,
1015and some of them liked him and became his follower.
1016
1017But Valriel was afraid that, with two gods to adore, some of his creation
1018could find it natural to spread creation in two equal halves, and he did
1019want more than an equal half. So he decided to wear different shapes so
1020that his children would believe him to be many, not one, and then he
1021would be able to get more than his fair share. And so did he create many
1022false gods for his children to adore. And even when Gorokh would bring
1023the wonderful gifts conceived by his powerful will, such as the forge,
1024weapons, medicine, agriculture, writing, magic, and wine and booze and
1025music, even then would Valriel create a false god to pose as the giver of
1026those gifts and take the glory for himself.
1027
1028And since Gorokh kept inventing new presents, Valriel became angry,
1029because he doesn’t like change and he doesn’t like any good that
1030doesn’t come from him. And so did he create a new race of servants, more
1031powerful and more prone to following him blindly than any other, imbued
1032with the mission of hunting down and undoing the work of the Fire, and
1033this race He called Angels.
1034
1035But again Gorokh found a cunning way to defend his work, and again he
1036went to some of the angels in the night and whispered promises of power
1037in their ears, and some turned to his great purposes and joined him. So
1038did Gorokh give them new shapes, to more liken them to himself, red with
1039the fire of his will and wearing horns to symbolize their power, and they
1040became demons. And the plan of Valriel was once again spoiled by the
1041genius of the Fire, because angels had to step aside from their assigned
1042mission to fight the demons and keep them from spreading the word of
1043Gorokh.
1044
1045And Gorokh did find great fun in changing Valriel’s creation into a new
1046race, and so did he get elf and man and dwarf and tried to imbue them
1047with greater strength, and they became goblin and orc and kobold, and
1048troll, and giant, and ogre, and many other strong creatures. But their
1049intelligences greatly suffered from the process, and he was unhappy with
1050his creation, and while he was looking for a way to help them did Valriel
1051come to them under the guise of Gnarg and he told them to spread great
1052destruction and sorrow in the world so that the creation of Gorokh would
1053seem foul in the eyes of the living.
1054
1055So the Fire decided the creation of Valriel was imperfect and he had to
1056create his own new life. So he assembled the most powerful magic and the
1057strongest will and mightiest strength he could find and shaped these
1058into the most magnificent creatures he could imagine, and gave them
1059life, and called them dragons, and sent them forth to take the world for
1060themselves. But while the dragons are still the greatest pride of Gorokh,
1061many of them have abandoned him to serve yet another disguise of Valriel.
1062
1063And upon seeing the dragons, Valriel declared war and set his servants
1064upon the task of killing all the most valuables of Gorokh they could
1065find. Gorokh was consumed with sorrow, and devised a way to spare these
1066faithful servants, by allowing them to raise again from the grave even
1067after their deaths. But the servants of Valriel found these "un-dead"
1068an even greater abomination, and set forth to hunt them, and Valriel
1069delighted in the war and carnage that ensued.
1070
1071So did Gorokh, his fire dim with sorrow, decide to create a whole world
1072for him and his faithful. And this world he called Hell. But when he was
1073slowly bringing his faithful to the new world, Valriel treacherously
1074brought down a great fury upon the world, killing most of the faithful
1075that were left behind. So the Fire was finally enraged and decided to wage
1076the war that the Light wanted. And he opened many passages into the world
1077so that his armies could enter and destroy the minions of Valriel. And to
1078this war we are all called to chose sides and fight.
1079
1080
1081=head1 The Dwarven Creation Tale
1082
1083A play by Shakesdor the Dwarf.
1084
1085- What... where we come from? You’re not old enough for this
1086conversation.
1087
1088- No, uncle, I mean as a whole... the world, the dwarves, the others.
1089
1090- Ah. I see. (Big gulp of beer.) You mean, NOW?
1091
1092- Yes, please. Pleeeease?
1093
1094- *sigh* all right, all right. It goes like this.
1095
1096First there was the Ore and the Forge. The Ore is what existence looked
1097like before it existed. The Forge was the untapped will, the potential in
1098the Ore to be everything that is, ever will be, or won’t.
1099
1100Over a span of time that is not time, because time wasn’t forged yet,
1101some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1102merged with that Ore and became sentient. He has many names, but we call
1103him Mostrai.
1104
1105He spent ages of time-that-was-not-time exploring, learning the nature
1106of Ore and Forge and himself. Till he decided it was time to start
1107forging. And then, first of all, he forged time, so that he could separate
1108after from before, and so that he could exist absolutely - as opposed to,
1109at the same "time", existing and not being created yet, which was the
1110case if time didn’t exist.
1111
1112Then, with things in order, he began forging things. The first thing he
1113forged was his armor, because he liked the touch of metal against his
1114body. Then he forged beer, because of course, beer is essential. He forged
1115it red like the Forge, and black like the Ore. The yellow thing, as we all
1116know, is an invention of those pansy elves.
1117
1118And he liked the beer. He liked it so much, that he was bored of drinking
1119it alone. Beer calls for a party. So he created the boar and the bird, to
1120be roasted; he created the mundane fire, which was a toned-down version of
1121the essence of the Forge, to roast them. And then he created the dwarf, to
1122dress in metal like him, to work the forge with him, but most importantly
1123of all, to party with him and partake of the sacred beer.
1124
1125But the dwarf started breeding like bugs, and it was quite distracting
1126to have them putting about in spaceless space. At any given point, there
1127were thousands of dwarves partying, thousands sleeping, thousands hunting,
1128and thousands forging. Mostrai thought it was good, but it was also damn
1129annoying. So he created an enormous mountain for them to live under. He
1130put the boar and bird, and a few other animals he had come up with later,
1131on the outside, where he forged woods and forest. And so that his children
1132wouldn’t wander forever, he placed these places in the middle of an
1133infinite ocean. There you have, that’s the story.
1134
1135- Whoa. What about the others?
1136
1137- *sigh* You won’t let me finish my beer, will you?
1138
1139- You’ll never finish your beer, uncle. When you soak that mug,
1140there’s plenty more in the barrel.
1141
1142- All right, all rigth. (Big gulp.)
1143
1144The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1145no challenge anymore. The best hunters would play-act wars between
1146themselves, to best hone their skills.
1147
1148Mostrai was worried that those fights might one day evolve into real
1149wars. So he created an enemy, something very different from the dwarf,
1150something very obviously wrong, which lived in the woods and preferred
1151bows and other coward weapons rather than hand-to-hand combat. He made
1152them incredibly lucky, because otherwise they would stand no chance - and
1153they came to believe they’re lucky because they’re protected by their
1154god, which of course doesn’t exist. He also made them very old, so that
1155they would think they existed before the dwarf - otherwise they would just
1156recognize our superior position and submit. And all was good and happy;
1157for time beyond count, dwarf and elf honed their skills against each
1158other, and prospered.
1159
1160I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1161like those bloody gorefest the others have today. When dwarf and elf
1162fight, it’s clean, it’s beautiful, it’s according to the rules,
1163it’s a ritual of honor.
1164
1165Well, I digress. All was well, I said. But one day, one elf created yellow
1166beer. And that offended Mostrai to a level of rage unseen before. So he
1167created an entire new piece of the world, and populated it with humans,
1168and other horrible creatures, and then let these young ones discover our
1169land, so that they may raze the elf forests, ruin the elf nations, and
1170soil their honor. We’re not stupid enough to argue with Mostrai, so we
1171went underground, and we’re waiting for that to happen, to see what he
1172will do next.
1173
1174Can I drink in peace now? There, go play with your friends.
1175
1176
1177=head1 The Legend of the Builders
1178
1179People of the Old Empire believed that the whole universe was made by
1180powerful beings called Builders. Builders were not part of the world
1181like gods were - they lived Outside. Little is known about the Builders
1182themselves. The priests of the Empire weren’t quite sure themselves
1183about their names. Some were universally known, though: Mawëdel the Ruler
1184or Peterëm the Writing One were the most popular of the ever changing
1185list of Builders.
1186
1187The Builders understood very well how difficult it would be for them to
1188manage themselves every prayer made - making the Universe work was already
1189a time-consuming task. So they created gods to help them in their task.
1190
1191Most of the gods we know today were already popular in the times of the
1192Old Empire, like Mostrai or Lythander. Others changed names as time
1193passed. Gods provided their powers to the Faithful Ones, and helped them
1194by providing blessings and powerful weapons. The priests of the Old Empire
1195never believed gods made the world, as they were themselves part of it;
1196world-building was the Builders task.
1197
1198
1199=head1 The Foundation of Scorn
1200
1201Few archives remain from the times when Scorn was founded. The city is
1202probably the oldest of the whole known world. Before Fido, before the Old
1203Empire, maybe even before gods, Scorn was already there.
1204
1205It is usually said that Scorn was founded by Skud the Great. Many legends
1206are telling about Skud, the half-mythical hero. How he captured the first
1207dragons. How he fought unknown monsters in the East. How he built Scorn
1208and the First Inn. Some priests even postulated that Skud was in fact a
1209Builder. Skud created the First Inn because he wanted to sleep inside a
1210house, without the risk of being attacked by monsters during the night. He
1211left the Holy Guestbook, one of the oldest relics of Crossfire, where he
1212and his fellow friends wrote their names. Skud disappeared long before the
1213Old Empire came, and nowadays only the Builders can probably remember him.
1214
1215Recent researches show that, although he greatly contributed to the
1216popularity of the city, Skud didn’t found it: it was in fact created
1217by Tabb the Dark, a Builder that left very little information about him
1218behind. According to the Codex Skudensis that was discovered in the depths
1219of the Old City, "Scorn" would have been the real name of Tabb the
1220Dark.
1221
1222
1223=head1 The Coming of Color
1224
1225It is said that centuries before the foundation of the Old Empire, the
1226world was colorless and sad. Aware of that problem, the Builders decided
1227to bring color in the life of the Crossfire people. They called the
1228massive powers of Xepemes, The Source Of All Colors, on the universe. The
1229magical burst slowly covered the world with colors, but some elements
1230resisted for a long time. Prophets of the Old Empire announced that,
1231although victorious, the force of Xepemes wouldn’t stay forever: one
1232day, it would eventually fade away against a more powerful magical force,
1233the mysterious Pegemes (or Peengees?). This happened - but much after the
1234fall of the Empire.
1235
1236
1237=head1 The Bigworld
1238
1239The old world was small and it consisted of many pieces. Scorn, Navar,
1240Brittany and Santo Dominion were in one large piece. Darcap and the
1241Hill Village were in another smaller one. Lake Country was in yet
1242another. Pupland was still another. The world was not whole, and the
1243builders saw that this was wrong. They began the quest to unite the world
1244and established the Bigworld. As the builders united the world they saw
1245that it was much too small and began to make it larger. They raised up the
1246Great Mountains around Brest and they caused the Great Forest to grow. As
1247the time passed, Navar grew to become a great Kingdom and the builders
1248decided that it was a good city for players to call home and they gave the
1249Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1250not part of this new world, but the builders wish to add it to the west of
1251Scorn.
1252
1253
1254=head1 Skud the Great
1255
1256One of the first Builders. Skud created many famous places, like the
1257Scorn’s First Inn or the Newbie Tower.
1258
1259The reasons of the disappearance of Skud are mostly unknown. The Codex
1260Skudensis mentions that it could have been because of the negative
1261influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1262although left unfinished by its creator, may contain informations about
1263the fate of one of the most famous Builder
1264
1265
1266=head1 Legends of the Fall
1267
1268=head2 Of the first things
1269
1270First there was Chaos
1271
1272Second there was Something and Nothing
1273
1274Third there was Dark and Light
1275
1276It is said that the Something and the Nothing would fight and that, the
1277Dark and Light would fight also.
1278
1279This being told to me by a monk of Valriel, no longer in the order.
1280
1281=head2 On the nature of elemental essences
1282
1283It is said that of the four primary elements
1284
1285- there is earth which is.
1286
1287- there is water which changes.
1288
1289- there is air which moves.
1290
1291- there is fire which consumes.
1292
1293=head2 Overheard in a Narcopian brothel
1294
1295When Mother Earth was suckling her children
1296
1297sky suckled from her right teat
1298
1299but flame and sea fought to suckle from her left teat
1300
1301this is why they still fight to this day
1302
1303
1304=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1305
1306This story begins nearly four thousand years ago, when Kadriosa IV, King
1307of Scorn, invaded the southern territories and pushed back the elven
1308barbarians that lived there.
1309
1310The elvish people fled, and many of them settled in a place they called
1311Vkovzerov, "The Country of the Three Waters", as it was a rather
1312unique meeting point between a river, a lake, and the sea. There they
1313enjoyed a great prosperity, working with the local sprites to build
1314Tashkeren-tah, The City of the Wooden Towers.
1315
1316Two centuries passed, then three. The elven princes of Tashkeren-tah had
1317become powerful - and never in their hearts was the thirst of revenge
1318and hatred towards the people of Scorn extinguished. Now very familiar
1319with the various water creatures that inhabited their territory, they
1320had developed great skills in commanding rivers, and the beasts inside
1321them, and the creatures made from them. They knew that Scorn was highly
1322dependent on its seaport, and they had planned for the many years their
1323long life gave them to use the great power of water spirits to crush and
1324flood the city.
1325
1326But despite all their accumulated knowledge, their powers were too limited
1327to direct the most powerful entities of the seas, the Mouthes of the
1328Mariner, none other than the Greater Aquomons.
1329
1330For a long time, they were hesitant to call those, as they were dangerous,
1331treacherous creatures born during the darkest ages of the world, when
1332Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1333strong was their flame of hatred that it soon burned the ropes of their
1334carefulness. Using their most powerful summoning spell, they convocated
1335one of the Greater Aquomons before them.
1336
1337"Who are you, you creatures with pointy ears, to dare awaken me from my
1338dreams, me, Vërno, the Fourth Drop ?"
1339
1340Elven Princes exposed what they wanted to Vërno, and the creature seemed
1341very interested at the idea of grabbing all the richesses of Scorn, and
1342bringing them back into his dark kingdom of the depth of the sea.
1343
1344"Very well, said Vërno, but you know, I suppose, that we are all bound
1345by the Law of Equilibrium, established by the gods themselves when the
1346world was new and the seas infinite. And for my services, you’ll have to
1347pay the price."
1348
1349- And what do you want for a price ? - Well, my needs are rather
1350modest. I’ll only claim a tenth of your own lands as a reward."
1351
1352The Elven Princes quickly discussed the matter, and came to the conclusion
1353that it was a rather fair price to pay - after all, their territories
1354weren’t very large, and there was a lot of empty space all around, so
1355it wasn’t really a problem for them. Maybe it would for a couple of
1356peasants, but who cared about them more than of the vengeance against
1357Scorn ?
1358
1359And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1360
1361What happened then is too long to tell in details here, as it belongs
1362to another story. In short, Jovidjevska the elven girl, who had heard
1363everything, travelled to Scorn, and convinced the city wizards of the
1364truth of the menace. And when Vërno came to crush the city, they moved it
1365two days into the future, and the water hand of the Fourth Drop grabbed
1366only emptiness.
1367
1368Vërno, furious, came back to the Elves with a big smile, and told
1369them: "I did what you wanted, and flooded the territory on which Scorn
1370was established. Now I take my due price."
1371
1372And that said, he selected the area on which the Elven City itself was
1373built, and covered it with water, its inhabitants trapped and killed there
1374without understanding what was happening.
1375
1376
1377=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1378
1379Two thousand years passed. The lineage of the kings of Scorn died,
1380and another dynasty came, and another one after that. Wars were
1381conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1382and there were nothing but lakes and forests above the dead city of the
1383elves.
1384
1385And then, a man came. Where did he come from ? Nobody knows for
1386sure. Butakis was his name.
1387
1388Butakis was an ambitious young man. He had heard here and there strange
1389pieces of a weird story, about a sunken city, about a dark pact, about the
1390secret power of elves...
1391
1392For years, he studied the Arcanes, hunting for traces of the city, as he
1393was convinced that the lost wisdom of the elves of Vkovzerov would give
1394him a great power. And, finally, after 20 long years of searching, he
1395concluded that the secret was in the area now called "Lake Country".
1396
1397And there, he came, and there was a small house made of wood, and there
1398was a tree, and there was a young elvish woman, dreaming at the stars,
1399under the tree. And Butakis fell in love, and the elvish lady fell in
1400love, and they both watched the stars. But soon, Butakis felt the need of
1401getting back into action, and finding the lost city and getting its power.
1402
1403The lady told him: "The true wisdom is in those stars, and in that
1404tree, and in that house you see. You’ll only find unrest by aiming for
1405more."
1406
1407But Butakis had already made up his mind, and he brought back engineers,
1408and sappers, and miners, and they all worked to build a huge machine to
1409pump the water, and discover the city. During ten years, Butakis worked on
1410this, hoping that in the end, the elvish lady would be at his side, and
1411that she would be his wife, princess of the restored city.
1412
1413During all the work, he was perpetually annoyed by a small group of
1414bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1415guerilla war against Butakis, as they saw him as a danger for the whole
1416country, because his plans were damaging nature and could also have awaken
1417dark power sleeping in the sunken city. Several times, they sabotaged
1418the machine, stole tools, raped engineers and designers. But each time,
1419Butakis and his followers repaired the machines, engaged new people, and
1420increased security.
1421
1422
1423=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1424
1425And now, ten years after the beginning, the work was completed, and he
1426invited the elvish lady to come and see the accomplishment of a lifelong
1427dream.
1428
1429The Elvish lady came, as beautiful as ever. And on the balcony at the top
1430of the pump, they watched the stars, and she kissed him, and she when they
1431were in the bed he had prepared for that very special night before the
1432pumping started, she whispered at his ear.
1433
1434That, Butakis had waited for long, but he didn’t expect what she told
1435him then.
1436
1437"Ten years you were away, and ten years I watched the stars with
1438Twak. And now for him, and for he choose me and my heart, I’ll
1439disappear, and so does your dream."
1440
1441Butakis understood that he had been fooled, that she only kept her
1442attention away enough for Twak and three of his faithful men to sabotage
1443the pump. And so came a great rumble from the basis of the huge building,
1444and so the huge engines exploded, and so was his dream reduced to smoke,
1445smoke that still covers most of Lake Country nowadays. The Elvish lady
1446probably died, as nobody saw her again after that. And so did the brave
1447Twak, but his spirit survived in the wind - or so say some people.
1448
1449Butakis, so strange as it may look, managed to survive, although in bad
1450shape, as one would expect. Disfigured, he survived until now using black
1451magic or machines to keep him alive, and he tried to gather again men to
1452restart his project. But it was now said all around that it was a doomed,
1453broken man - and so he in fact was Lake country was said to be haunted by
1454Twak, and several travellers saw a young elvish lady, watching the stars
1455at night, under a tree, near the lake.
1456
1457Nobody ever accepted to work on the foolish project again. Butakis now
1458awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1459his machine left behind. A tormented man, that is said to look in the
1460direction of the lake from the highest tower of his castle, every night.
1461
1462But for him never came again the Elvish girl, and forever his soul stays
1463alone. And so ends what we know about Butakis and Twak, and so dies my
1464story.
1465
1466
1467=head1 The Wizard School of Blue
1468
1469"Although the School disappeared with the Empire itself from The World,
1470several wizards claimed to be the heirs of their ancient, secret wisdom,
1471and nicknamed "the Blue Ones", a reference to the color of the School
1472Banner." – Gros, the Irrelevant One
1473
1474
1475=head1 The Great Heliograph
1476
1477A device made by Mer’Eric the Walker. Built on the highest point of the
1478Brestian Hills, it is basically a giant magnifying glass, using a complex
1479mechanism commanding several mirrors, that is able to concentrate the
1480sunlight into a powerful beam. The concentrator is associated to a Sun
1481Stone that can receive similar long-range light signals and transform
1482them into pure thaumic energy. A keyboard is attached to a mechanical
1483obturator, allowing a single operator to send coded messages to very long
1484distances. A magically-powered scriptor writes any such incoming message
1485capted by the Sun Stone.
1486
1487Although Mer’Eric only saw the Great Heliograph as a research project
1488and as a way to communicate easily across huge distances, this device
1489is also a powerful weapon that can burn nearly anything several miles
1490away. This is probably why he decided to hide it in a sealed cave.
1491
1492A similar device was built by the Mad Mage of Scorn, but its fate is
1493unknown.
1494
1495
1496=head1 The Harelkirjan Sisters
1497
1498Also called the Twin Witches, they were two powerful women wizards; Herin
1499was specialized in White Magic, while her sister Urdin was a master of the
1500Black Art. Both of them tried to improve the life of the people living
1501all around their house, and introduced the use of cats as spirit-watchers
1502in Scorn. Unfortunately for them, they were burned by an angry Brestian
1503fanatical mob for "illegal use of Arcane Powers".
1504
1505
1506=head1 Ilrya, The Mountain Huntress
1507
1508Ilrya was an elven spellcaster and huntress from the underground city of
1509Eallera, that is venerated as a lesser god by most of the dwarves living
1510in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1511
1512
1513=head1 Irial, The Fast One, The Shy Light
1514
1515Irial is a lesser spirit of flashlight - the light that you can see when
1516there’s thunder, for example. It is represented as a small, jumpy and
1517fast fairy with a temperamental mood.
1518
1519
1520=head1 Khorolizov
1521
1522One of the three great dwarven kingdoms. "Khorolizov" means "Green
1523Gold", which is a reference to the Green Sand, an alchemical component
1524the dwarves of Khorolizov are the only ones to produce. It is probably
1525the oldest of the three kingdoms, founded long before the Old Empire of
1526Khelens reached the shores of the Continent.
1527
1528
1529=head1 Kragi, The Crocodile One, Fish-Hunter
1530
1531Kragi is a very ancient spirit, representing the Dangerous Waters, and
1532the creatures hidden in stagnant swamps. Kragi was already feared by
1533Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1534symbolically throw one fish out of what they gathered, to appease the
1535spirit of Kragi so that the next fishing will go without trouble.
1536
1537
1538=head1 Cromli, The Rocky One
1539
1540Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1541it is said that buildings made of stone anger him (it is like "building
1542with his own flesh").
1543
1544
1545=head1 Glamdri, The Darkness Breaker, The Last Standing One
1546
1547Glamdri is a lesser spirit of light - it is said that candlelights are
1548manifestations of Glamdri, for example.
1549
1550Glamdri doesn’t represent a magical light - more a spiritual light, the
1551last pinch of hope in a desperate world. Glamdri also represents original
1552thinking used to get out of difficult situations, as opposed to Sarikka -
1553the Raging Fire - who tries to resolve those by extreme violence.
1554
1555
1556=head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1557
1558Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1559
1560"(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1561focused mostly on closing the gap that existed between the art of fighting
1562and the Arcane. While Dhelyy Olyy believed in the dual association of the
1563Warrior and the Wizard, each with its own strength increased by a long
1564specialization in their respective fields, Rhyz believed in the idea of
1565a "super warriard", a combination of a powerful wizard and a strong
1566warrior. As such, he devised many items that increased the strength and
1567combat capabilities of their wearers, hoping that wizard apprentices would
1568so be more inclined to learn the battle skills of warriors.
1569
1570Unfortunately for Rhyz, most of his followers relied more and more on
1571magical strength more than physical training, leaving them to a severe
1572defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1573them."
1574
1575(Quote from the Codex Simochusianus, Volume XVII)
1576
1577
1578=head1 Archdaemonist Xebinon
1579
1580Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1581the 10th Circle in his mannor.
1582
1583It is said that Xebinon used the Crown of Hellfires to try to tame the
1584Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1585drained the magical force of the wearer at the same time, making the spell
1586regeneration more difficult. This was in fact a cursed, twisted artifact,
1587created by daemons for people who were seeking short-term power, but would
1588thus head directly for long-term soul slavery.
1589
1590Xebinon is sometimes called "The faceless one", as it is said that the
1591daemon trapped him by stealing his visage. This may explain why magical
1592artifacts wearing his name are often helmets.
1593
1594
1595=head1 Argoth, the Fish-City of the Two Towers
1596
1597Argoth is the name of a city that was located West of Scorn, in the middle
1598of the sea, in an island that since sunken after the explosion of the
1599volcano of the same name, in 674EK. It is called the City of the Two
1600Towers, because two huge towers were built there, to guide the ships
1601navigating on the oceans between Bigworld and Khelens.
1602
1603Argoth was a dwarven city built on one of the highest mountains known,
1604rooted in the depths of the sea, and climbing so high in the skies that
1605uneducated travelers said that it was a "stairway to the gods". On the
1606top of the mountain, the Imperial Governors built the Two Towers, who were
1607visible from Scorn, about 200km far from them.
1608
1609The dwarves of Argoth had a terrible secret: in the depths of the caves
1610below the mountains, they had trapped Hregalakhen, one of the last
1611survivors of the race of the Ancient Dragons, who ruled Bigworld long
1612before the time of humans. Unfortunately for the dwarves, the dragon got
1613free for an unknown reason, and destroyed the city, the mountain crumbling
1614and disappearing forever into the ocean. The Imperial authorities spread
1615the false story of a volcanic eruption to limit the panic a free dragon
1616the size of Hregalakhen would have caused in the population. The fate of
1617the dragon is unknown to this day.
1618
1619
1620=head1 Zormola, The Bashing One
1621
1622Zormola was a great female orcish warrior, that is sometimes considered
1623as a lesser divinity by not only orcs, but also by southern barbarians or
1624even dwarves of Herfensheim, who salute her courage on the battlefield.
1625
1626
1627=head1 Morgul, The Tower Builder, The Dark Climber
1628
1629Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1630with the skies, so that demons could attack heavens. Fortunately for
1631angels, a group of adventurers defeated him in 2374EK.
1632
1633
1634=head1 Wolfen the White, The White Hunter, The One Who Listens
1635
1636Wolfen is one of the three moons orbiting around The World. It is said to
1637be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1638of the Dragons, to is cavern and vainquished it.
1639
1640In astrology, Wolfen is the symbol of practical mind, swiftness and
1641flexibility, but also cowardice and stealing. It is associated with the
1642Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1643rangers. Priests of Lythander think it is the reincarnation of the wolf
1644that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1645as Fixas, the one that saved them from the Humans so long ago.
1646
1647
1648=head1 Ranisha the Red, The Red Death, The One Who Commands
1649
1650Ranisha is one of the three moons orbiting around the world of
1651Crossfire. It is said to be the spirit of the legendary warrior Ranisha,
1652who was supposed to be an invincible general that was even able to
1653vainquish gods themselves on the battlefield.
1654
1655In astrology, Ranisha is the symbol of violence, hatred, murder, but
1656also of strength and courage. It is associated with the fire element in
1657Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1658god.
1659
1660
1661=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1662
1663Asferenn is one of the three moons orbiting around the world of
1664Crossfire. It is said to be the spirit of the legendary wizard Asferenn,
1665who was said to have been able to force the gate of the divine dimension.
1666
1667In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1668diplomacy, but also treachery and dark secrets. It is associated with the
1669water element in Alchemancy. It is said that the cycle of water creatures
1670are strongly influenced by Asferenn.
1671
1672
1673=head1 Story of Lorkas the Fallen, Volume I
1674
1675I’ll tell you about Lorkas of Amudrias, and how he found the White Bird
1676of Hope, and how he capitained it, opening the Gates of the Sun, and some
1677stuff like that.
1678
1679Some say that Lorkas was an angel of Valriel, that fell long ago from the
1680Skies, stealing a couple of highly holy artifacts, and hiding them in his
1681new underground domains.
1682
1683Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1684unfaithful, untrusty creature of Doom and Chaos.
1685
1686But, for what matters, some also said that Fido was a fiction, or that
1687the Empire never was more than a dream of a past that never existed. Some
1688definitely are foolishly uninformed for sure, and speak more than they
1689think.
1690
1691Because, if they were less quick on jumping to conclusions, they’d
1692quickly notice how difficult it is for an angel to fall from the sky and
1693never be able to climb back, as if wild gooses were never able to take off
1694again once they land after their long journey to the South.
1695
1696Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1697essence, or even a magical creation of a godly force.
1698
1699Some say that Khelens is the Beginning, first of the Cities of Men. That,
1700too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1701at War. And before them, the Era of Songor the Great. And going back
1702through the thick book of history, you’ll cross Arnistar of the Desert
1703Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1704Kingdom of the Long Wall. And before it, the forgotten towers of light
1705that Horadrists built.
1706
1707
1708=head1 Story of Lorkas the Fallen, Volume II
1709
1710Lorkas was born in Kuratas, a small agrarian state that existed on the
1711Coronian Valley, when Songer and Khelens were still in infancy. He was a
1712boy that wanted to see everything, to understand the world and its stars,
1713and discover its limits, for it was extending much further than the mists
1714of his home valley.
1715
1716But life was rude in Kuratas, and trying to think about anything else than
1717your next harvest wasn’t well perceived by most; and, more than often,
1718Lorkas dreamed with tears and despair about the Mountains with the white
1719tops, and Seas that ended only when they touched the sky, far away.
1720
1721Tired of his senseless life, he left his parents, his village, his
1722friends, when he was only 12, and for weeks walked to the West, until he
1723reached the Coast of the Stonewalls.
1724
1725And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1726Old World, and so fell in love for the sea. He then joined the Port of
1727Kridatta, which was famous for its ships, as its inhabitants had mastered
1728a powerful arcane, so that their boats roamed not only the seas, but the
1729very clouds themselves.
1730
1731Because he was smart and quick-brained, Lorkas soon got enrolled in the
1732team of Capt’n Bortaras; and after several adventures I shall maybe tell
1733about another day, he took the succession of the old mariner.
1734
1735Horizon was the name of his ship, and famous was his crew, exploring huge
1736territories and fighting the Princes of Sinas, who back then tried to put
1737the whole area under their iron, greedy grasps.
1738
1739
1740=head1 Story of Lorkas the Fallen, Volume III
1741
1742But Lorkas heard about a wonder that him and his crew soon wanted to
1743find: The White Bird of Hope.
1744
1745Buried in the Very East, it was said to be. And so he sailed east; he
1746crossed the Great Desert, passed the Mountains of Daigojij, reached the
1747forests oft he western normanika. But still was the Bird further away.
1748
1749Reaching the Eastern Ocean, they decided to try to cross it, despite that
1750it was said to be the end of the world. And for 30 days and nights, across
1751tempests and monsters, they firmly kept heading east, east, east.
1752
1753When despair was growing on them, mists magically opened, revealing a
1754golden city built on what seemed to be a rich, fertile coastal plain.
1755
1756People there spoke a strange language; they were small and not unlike
1757joyful foxes, and they welcomed Lorkas and his men (and women)
1758warmly. Soon, they learned to understand each other enough.
1759
1760They called themselves "The People of the Mother", and they had
1761never seen the "Flat-Eared Giants" before, although they already met
1762"Flat-Eared Beards" and "Flat-Eared Greens" before.
1763
1764But there was a lady called Sonja. And, although she wasn’t human, she
1765seemed brighter, smarter, more beautiful than any other woman Lorkas had
1766ever seen before.
1767
1768Those months were the most wonderful for him - and her - and time seemed
1769to have stopped for them in their endless love. But of course it hadn’t.
1770
1771And after a while, some of his men wanted to go back to their own homes,
1772and some wanted for their families to come to the Golden City. And, also,
1773there was the Bird.
1774
1775They had no problem to find the White Bird of Hope - a statue entirely
1776made of the purest of the white marble, with gemstones of red ruby as
1777eyes. But so much the inhabitants liked it, so they thought that a
1778valuable friend was much better than a valuable statue.
1779
1780And so they said: "Take the bird as a gift of us to your masters, to
1781show them we want to make friendship with them. Welcome are the friends of
1782the children of the White Bird."
1783
1784And so Lorkas left, promising Sonja that he’d soon return.
1785
1786The people of the Golden City also told him that "The Bird is imbued
1787with powerful magic: the one owning it will always keep hope."
1788
1789
1790=head1 Story of Lorkas the Fallen, Volume IV
1791
1792When Lorkas came back, he and his men were welcomed as heroes. So where
1793does the story turns sour, as Lorkas is said to have fallen from the skies?
1794
1795Well, when he and his crew came back home, Kridatta was at war with Sinas,
1796and for several years, he and his crew fought, using the power of the Bird
1797to help them. And during those years, Lorkas kept in his heart the hope of
1798seeing again Sonja.
1799
1800Then came the Fever Plague, that killed a third of the people in the
1801Ancient World. And again was the Bird used, and again did Lorkas help all
1802those he could help, still having hope of seeing the Golden City again
1803soon.
1804
1805And then, he sent messengers and explorers, as he had become influent,
1806rich, and powerful, across the seas, to rebind the ties with the Golden
1807City, as he promised. But they all came without finding their way to
1808those faraway shores; yet all that time, and for each new mission sent to
1809explore the seas and the skies, they seemed closed and closer from the
1810goal.
1811
1812Sixty years passed. The world changed; new kingdoms ruled old cities;
1813Lorkas was now an old man that lived in a small house looking at the
1814Ocean.
1815
1816And still, each day, he spent hours waiting, watching the line where the
1817sea met the sky, hoping that one day, one would sail back and tell him:
1818"we found the Golden City !". And always he hoped, but never received.
1819
1820Nearly all of his companions were now dead, and the Horizon had been
1821retired long ago, now slowly rotting in the bay, fading souvenir of a long
1822forgotten past.
1823
1824
1825=head1 Story of Lorkas the Fallen, Volume V
1826
1827Lorkas walked to his boat, and where there was only tarnished wood and
1828corroded metal, he still saw the fierce ship on which he saw Sonja for the
1829first time, so long ago. Who knows what he did, then? One thing is sure:
1830the vigile of the Sea Tower of Kridatta, that watched boats coming and
1831leaving from dozens of miles away, reported that an ancient ship left the
1832bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1833was sleeping.
1834
1835Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1836everybody kept hope that, one day, he’d reach the Golden City
1837again. Lots of people tried to find the Bird after that event. They all
1838accused Lorkas of having "stolen" it. The story became legend. The
1839legend became fairy tale. And the fairy tale got forgotten by most.
1840
1841Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1842people claimed to have found an ancient mausoleum, a relic of the
1843past. All made of the purest, finest gold. On the walls were engraved a
1844man at the wheel of a strange ship, and a woman with pointy ears, watching
1845the skies. And many nowadays keep the Hope that the White Bird now sleeps
1846down below the streets, having found its way back to home with Lorkas.
1847
1848But who could tell if it is the truth, or only a silly story? Who
1849knows? As for myself, I don’t care: I just hold hope it is. And so ends
1850the Story of Lorkas, and so keeps Hope running.
1851
1852
1853=head1 The Prison of Madness
1854
1855It is said that deep in the underworld there is a vast maze that will make
1856everybody who dares to enter die of madness.
1857
1858It starts in a room, with a row of mirrors to the south. pass through
1859those, and carry on slightly further, and you are in the maze proper.
1860
1861Little is known about the maze, but Worus the Wanderer claimed to have been
1862in it, seen many of its wonders and returned.
1863
1864He also wrote a book that details all the ways and passages, alas, nobody
1865could decipher it yet:
1866
1867gb2trg2gb2gur2rkvg:
18682jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
18692vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
18702bapr2gung2vf2ybpngrq2tb2evtug,
18712hc,
18722evtug,
18732evtug,
18742evtug,
18752evtug,
18762evtug,
18772lbh2jvyy2or2ng2gur2rkvg.
18782gb2trg2gb2gur2inhyg:
18792jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1880vg2vf2gb2gur2evtug2bs2n2abezny2znc.
18812tb2hc,
18822yrsg,
18832hc,
18842yrsg,
18852qbja,
18862qbja,
18872evtug,
18882qbja,
18892qbja,
18902qbja.2Lbh2jvyy2or2va2gur2unyy,
18912tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1892
1893
1894=head1 Order of the Gravestone
1895
1896An ancient order of druids, that venerated the supposed gravestone of
1897the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1898renewal and redemption, that lived a regular, short-term dead/revival
1899cycle. The Order of the Gravestone was very popular during the first
1900Millenia EK, but then went extinct. No druid is known to exist today, and
1901the exact location of the gravestone has long been forgotten.
1902
1903
1904=head1 Rule of Dictus
1905
1906If you get killed twice at the same place - go elsewhere.
1907
1908 - Dictus the Fat, EK 323
1909
1910
1911=head1 Heaven and Hell
1912
1913It is said that the church of Valriel in Scorn has direct access to
1914Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1915even come back to the world of mortals. The priests of Gorokh claim that
1916their church has a connection to Hell. The Valriel priests claim they were
1917first, and, in their usual attitude, the Gorokh priests claim the priests
1918of Valriel are useless maggots that lie to their followers.
1919
1920Although a number of people have travelled to both Heaven and Hell, their
1921reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1922visited.
1923
1924Some people claim this Heaven and Hell business is just some magic
1925illusion forged by some magicians of those churches, mostly because you
1926can still die in Heaven, Hell doesn't look all that impressive (and it
1927is so easy to come back), and why would only the churches in Scorn have
1928access to those in the first place?
1929

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