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250 250
251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author. 251Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252 252
253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn. 253435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254 254
255711 EK:
256
257The outpost of Heaven’s Gate is founded. 255711 EK: The outpost of Heaven’s Gate is founded.
258 256
259=head2 Volume II: Second Millenia EK 257=head2 Volume II: Second Millenia EK
260 258
2611223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas. 2591223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
262 260
323=head1 Recent Historic Events, by Khalis. 321=head1 Recent Historic Events, by Khalis.
324 322
325=head2 Volume IX: Ninth Millenia EK 323=head2 Volume IX: Ninth Millenia EK
326 324
3278009 EK: Euthville is destroyed. 3258009 EK: Euthville is destroyed.
326
327
328=head1 The Sultanate of Darcap
329
330Isolated from the rest of the region by an extensive mountain range to the
331south, and possessing a massive natural harbour, Darcap is a small, but
332easily defensible town, dominated by a pair of powerful guilds. The town
333is also noted for its circus, whose reputation draws visitors from all
334over the world.
335
336
337=head1 Santo Dominion
338
339Santo Dominion sits in a small bay to the north of Scorn. It is an
340important port of call for ships travelling to and from Scorn and is
341also somewhat famous for its Opera and its Litle House of Horrors, two
342magnificent cultural buildings you would not expect in so small a town as
343Santo Dominion.
328 344
329 345
330=head1 Euthville History 346=head1 Euthville History
331 347
332The Ruins of Euthville can be found just off the Imperial Highway north of 348The Ruins of Euthville can be found just off the Imperial Highway north of
512the thaumic bomb, a device storing a massive amount of mana and releasing 528the thaumic bomb, a device storing a massive amount of mana and releasing
513it in a violent explosion - such an explosion actually killed the 529it in a violent explosion - such an explosion actually killed the
514unfortunate Melficef himself. 530unfortunate Melficef himself.
515 531
516 532
533=head1 The Kingdom of Scorn
517 534
535Nestled snugly in a sheltered bay at the west of the Imperial Highway,
536Scorn is a safe and welcoming place for those who pass by. Once a great
537military force whose power affected the entire world, its influence
538has since waned, the castle in the centre of town now serving a mostly
539ceremonial purpose. Nonetheless by virtue of its position on the Imperial
540highway the city has maintained its importance as a stopping off point
541for travellers between the other major cities and it is an attractive
542location for trade and commerce in its own right. This combined with the
543sheltered harbour and key shipping lines, ensures that Scorn remains a
544key crossroads bustling with activity, long after its former military
545dominence has diminished.
546
547=head2 History
548
549435EK: The colony of Skorn was founded by Skud the Great, when his
550expedition reached the shores of the continent. It is said that he first
551pitched his tent on the site where the inn now stands.
552
5531064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
554inhabitants flee to the south. After 1115EK, the city is progressively
555rebuilt on top of the now buried ruins nowadays known as the Old City.
556
5571177EK: War of the Sea Princes. The last imperial ship reaches
558Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
559kingdom.
560
561
562=head1 History of Lake Country
563
564Lake Country originaly was where the elves who where exiled from the north
565by the kings of Scorn, during the Vth millenia EK. They named the area
566Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
567destroyed by a Water arch-elemental in 4453EK.
568
569
570=head1 Visit our Training Centres!
571
572We, Training Centres Incorporated provide the best service for warriors,
573wizards and anybody else who wants to improve quickly.
574
575For a modest fee, you can get almost exclusive access to our large
576training areas.
577
578=head2 Pricing
579
580Humamoid
581
582A Bonecrusher, a Firestar, and a Demonspawn Shield.
583
584Undead
585
586Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
587
588Dragon
589
590An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
591
592Demon
593
594A Demonbane, a Belzebub’s sword, and a Firebrand.
595
596=head3 Free Centres
597
598As a special service, we provide access to two of our older training
599centres completely free of charge, although you will understand that there
600will be no guarentees given for success:
601
602Goblin & Zombie - Located south of Scorn
603
604Skeleton & Ogre - Located somewhere around Navar
605
606=head2 Locations
607
608These are the locations to the entrances of the Training Centers.
609
610world_107_128
611
612world_118_101
613
614world_106_109 - Humanoid
615
616world_124_113 - Undead
617
618world_107_120 - Goblin & Zombie
619
620
621=head1 The Kingdom of Navar
622
623Straddling the corner of the Imperial highway as it turns North near the
624Eastern border of the known world, and surrounded by dangerous territory,
625Navar is an unlikely site for one of the world’s grandest cities. Yet
626there it stands, dominating the skyline for miles around and showing the
627same bustling activity expected of any thriving market town.
628
629
630=head1 The Kingdom of the Masts
631
632A Merchant Republic led by the now destroyed city of Kari Kori. At its
633peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
634its fleet was unmatched. Kari Kori was opposed to Navar in a series of
635wars that it finally lost at the Battle of Tered in 2287 EK.
636
637
638=head1 The Artificers' Wars
639
640A series of wars conducted between 3084 and 3154 EK by a coalition led by
641Navari Princes against the Artificers, a group of mages that were masters
642in the now banned magical field of Technomancy. The Artificers were close
643to obtain a complete victory, but were finally destroyed by the raw power
644of their own biggest creation, The Thaumic Gear. The explosion of the Gear
645shattered the whole east of the world, and many territories forever sank
646into the ocean, including Kari Kori, the Technomages’ city.
647
648
649=head1 Juradiths Dissidents
650
651Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
652activists that wanted to turn the Kingdom of Scorn into a republic in the
653second-half of the XXXIVth century EK. They succeeded at overthrowing King
654Karatan III, but their vengeful, fanatical excesses quickly turned most
655Scornians against them. When trying to recapture the city, their army was
656defeated by the Scornian Militia with the help of a couple city mages, who
657flooded the Juradiths into a magically created lake.
658
659Juradiths still exist as a small political faction today, although
660they’ve long traded their violent ways for some weird traditions whose
661origins and meaning are now mostly forgotten.
662
663
664=head1 The Gaean Legend of Creation
665
666=head2 Age of The Void
667
668In the beginning there was Gaea, the force of nature. SHE filled the whole
669of existence with her being. After a few billion years, this became to
670grow boring and lonely, so SHE decided to have children.
671
672At first SHE created a host of forces like Herself, eternal and
673divine. But with all their power, they couldn’t get along with each
674other, so Gaea decided that wasn’t a good idea. SHE decreed that from
675that point on all creatures but HER would have a limited lifetime. But
676most of HER first children disagreed, and went away to an unknown
677location.
678
679=head2 Age of The Small World
680
681So Gaea created a small world and populated it with limited creatures -
682animals and plants of all sorts. For a few million years she was happy
683to watch them. But her remaining faithful children were growing restless
684and wanted to make their own experimentations too. Finally SHE got bored
685again, as her creations weren’t self-aware and therefore weren’t
686much of a company. But SHE was also curious, because her creatures had
687developed many different styles of living, and SHE desired to compare
688them.
689
690And Gaea destroyed the original world, breaking it in four new ones.
691
692=head2 Age of The Four Worlds
693
694The First world was dedicated to harmony. It was populated with creatures
695that preferred to coexist peacefully and contemplate. Two of Her children
696were particularly enamoured of this world and decided to live there.
697
698The Second world was dedicated to construction. It was populated with
699creatures that liked to change the environment around them, especially
700ants, bees and beavers, and filled with wood and metal and stone usable as
701raw material. Two of Her children found the idea fascinating and decided
702to live in this world.
703
704The Third world was dedicated to war and strife. While all the three
705other worlds had equal shares of light and darkness, the Third world had
706as much light as its inhabitants desired - and it was populated with
707creatures that loved and hated light, in equal parts. So these creatures
708quickly discoreved they could influence the ambient light by battling each
709other. Two of Her children decided to live in this world: one because he
710loved light, and another because he hated his brother and therefore wished
711for darkness to prevail.
712
713The Fourth world, finally, was dedicated to predation and to survival of
714the fittest. It was populated with fierce creatures and predators. Two of
715Her children believed this was the best way to live and decided to live in
716this world.
717
718After the worlds were created, only four children of Gaea still preferred
719to live in the Void: two because they weren’t interested in any of those
720worlds, and two because they liked all of them and preferred to visit them
721whenever they wished.
722
723=head2 Age of Awakening
724
725And for a few million years Gaea delighted in observing the differences
726between the worlds. But still the creatures were not self-aware, and
727still SHE was lonely. So when Her children came and said they were lonely
728and wanted to create more interesting creatures, SHE understood them and
729quickly allowed them and gave them the power to do it.
730
731So on the First world, one of the Gods who lived there created a race of
732beings that loved peace and wildlife, and called them Elves. The other
733God in that world didn’t choose to create followers, but she teached
734language to the Elves of her brother, and when the Elves larned the art of
735naming, they named their creator Lythander, and in exchange for his name
736he gifted them with luck.
737
738On the Second world, one of the Gods created a race of builders and named
739them Dwarves. His children, in turn, named him Mostrai. His sister, in
740turn, decided not to create, but teach some of the dwarves (the ones
741willing to learn) about magic and the powers of the gods. The other
742dwarves, however, didn’t accept their changed siblings, so they went off
743to live by themselves and became known as gnomes.
744
745On the Third world, of course, none of the resident Gods wanted to
746cooperate with the other. Both created their own races: the God who fought
747for darkness created many kinds of fierce, brutal monsters he named
748“Demons”, while the God who fought for light created many kinds of
749skillful, swift warriors he named “Angels”. Befittingly, these Gods
750were named by their enemies, and not their followers: the demons gave the
751light god the name of “Valriel“, and the angels gave their enemy god
752the name “Gorokh“.
753
754And on the Fourth world, the patron Gods kept true to their philosophy
755and created not one, but innumerable races, in the hope that one of these
756would prove the strongest and most worth. So they created goblins, trolls,
757ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
758of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
759
760The races in the four worlds lived on for millenia, and developed, and
761grew, and all worlds flourished. The eight patron gods believed this was
762proof that they were right, and the way they lived was the best one, while
763the two traveling gods rather believed that the success of all the worlds
764was instead proof of the wisdom and power of their Mother.
765
766=head2 Age of Death
767
768But at some point things started to go wrong. Angels and demons would
769start to become priests or scholars or merchants and preach against the
770war. Dwarves and gnomes would start go grow sedentary and admire the
771crafts of the past instead of building new ones. Goblinoids would suddenly
772develop a taste for vegetables and become farmers, while dragons would
773decide that developing their magics was more important than finding
774food. But what was wrong was a mistery that would only begin to unfold
775when the High King of the elves, one day, was devoured by a dragon.
776
777It was then that the Gods discovered that the worlds were not anymore
778completely isolated from one another. Someone had, somehow, teached all
779kinds of creatures how to follow the paths left by the traveling gods -
780flying creatures would ride the cross-world whirlwinds of the thunder god,
781and others would learn to tread the strange winding paths of the walking
782god. And as creatures became aware of different ways, things started to go
783wrong.
784
785Promptly, the Gods tried to close all portals - but it was too late. The
786art of magic was already known in the four worlds, and strong enough to
787travel between them. And the one peaceful elves were ignited, and declared
788war on the dragons, goblins and trolls.
789
790While a mighty army of elven warriors crossed over to the Fourth world,
791dwarves and gnomes found the First world almost deserted and full of wood
792and metal for the dwarves, and holy, peaceful places for the gnomes.
793
794The part of the small peoples who remained on the Second world was faced
795with new problems when the demons decided they were ripe for tempting (if
796they could get dwarven builders and gnome sorcerers on their side, the
797tide of the war would turn). The angels, of course, took upon themselves
798to protect these strange people from their eternal enemies. So as their
799attention slowly shifted from the Third world to the Second, soon only
800the weakest of their kind were in their original world, where they began
801to fall prey to hungry refugees from the Fourth world, who discovered how
802tasty angel/demon flesh can be.
803
804And while the Gods were busy trying to even understand this chaos, the
805dead began to come back.
806
807Their leader was Hagguth, the Elven High King who had been eaten by a
808dragon. He came back as a powerful spectre, leading a powerful army of
809ghosts, wraiths, skeletons and zombies in a massive attack to the Second
810and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
811and demons as possible, to strenghten the number of their own undead host.
812
813And when some elven wizards tried to steal the power of the undead to
814their own ends, they became the first vampires, lichs and demilichs -
815half living, half undead, but on the side of Hagguth and his misterious
816masters.
817
818It was only when a group of reasonable elves, dwarves, gnomes and dragons
819managed to get together and talk, that it became clear who these masters
820could be. Till this point, everyone was blaming some (any) god other
821than the one they worshipped. But there was only one, obvious answer:
822the Banished Gods, the Forgotten Children who left ages ago because
823they didn’t agree with he concept of death, were back, and enacting
824revenge by subverting death itself. In later days, these Gods would become
825collectively known as the Devourers.
826
827Knowing the enemy was not the solution to the war, but was a start. This
828group, slowly, was able to form a resistence against the undead armies,
829and gradually turn other people to their side. Finally, after 23 hundred
830years, they managed to break into the horrible fortress Hagguth had built
831in the First world and kill (again) the undead king.
832
833The chaos began to gradually settle down after that. But then the
834survivors were faced with a new problem: almost nobody was interested in
835perverting to the way things used to be.
836
837Yes. Entire villages of elves were settled in corners of the Fourth world
838for many generations, and dwarven guilds had business troughout the
839worlds.
840
841=head2 The Big World
842
843So Gaea, in Her wisdom, gave the only possible solution to the
844problem. SHE took the four worlds in Her hand, and crushed them
845together. Then SHE looked at the single world she created, and at the
846creatures of Her children, and decided to again, after millions of years,
847create Her own followers. Thus SHE created the humans, a young race eager
848to explore and chart this young world.
849
850It took generations for the inhabitants of the resulting world to figure
851out its geography and for families to reunite; when this finally happened,
852the stories about four different worlds becoming one were already legends
853not everybody believed. But still, for some reason, everyone agrees to
854call this world - the only one they know - Bigworld.
855
856
857=head1 The Book of Valriel
858
859In the beginning, for an infinite time, all that existed was a pure light,
860and that light had a name, and that name was Valriel.
861
862But part of the light was not content to be alone, and so did Valriel put
863this part of Himself aside and did He allow this part to have independent
864life; and this part was everything that wasn’t content, and as it
865wasn’t light, it surely was the darkness; and the darkness took upon
866itself the name of Gorokh.
867
868And for many times more time than a mortal can count, Gorokh was the
869companion and the servant of Valriel. But Gorokh was not content, because
870that was his nature, and he plotted a way to change everything. And
871although filled with hidden motives, Gorokh’s words were always very
872wise, so that Valriel would hear them. So it was that Valriel followed the
873wise counsel of the Shadow and created a world full of living things to be
874His new companions and servants.
875
876And as soon as Valriel had millions of new companions and servants, Gorokh
877said, “so now you won’t need me anymore, I can leave and find my own
878companions and servants”. And this made Valriel unhappy because He was
879the only and true Lord, but Gorokh wouldn’t recognize that, and so it
880was Gorokh who eventually taught men to rule over other men instead of
881paying respect to the one true ruler of all.
882
883So did Valriel upon the departure of his first servant, create new
884servants modeled after His beauty and grace, and elf and man and dwarf he
885created them. But the Shadow did feel envy and wished those followers for
886himself, so he came to them in the night and whispered in their ears, and
887some of them were tempted and started to worship and serve the Shadow.
888
889But not enough were seduced by his promises. So he decided to be many,
890not one. And he wore different shapes and again he whispered in the ears
891of Valriel’s creations. And to the elves he was Lythander of the bow
892that never misses, and the elves did not see that if a bow never misses,
893and it isn’t the work of the Lord, then it can only be the work of the
894Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
895forge, the builder of things, for the fire and the desire to change was
896the true face of Gorokh.
897
898And he taught the men to wage war upon each other, and scared the warriors
899with thunder and lightning, and they would call him Sorig. And those
900who weren’t scared, he tempted with weapons and glory, and wore the
901beautiful face of a woman, and they called him Valkyrie. And as they
902killed each other, Gorokh was happy.
903
904And much more he did. He taught women to heal and to make the soil grow
905crop, and they called him Gaea, and believed that Gaea created the world
906and Valriel was but a minor god, and by spreading this lie they made
907Gorokh happy. And he taught the children of Valriel to write, so that they
908could spread his lies further, and they called him Hekanis for that. And
909he taught them the abomination of filthy magic to pervert and corrupt
910the creation of the Lord, and to liken themselves to gods, and the evil
911souls that followed this path called him Byd. And also he taught elf and
912man and dwarf to brew alcohol and other inebriating things and to laugh
913in the face of Valriel and throw parties that put shame to the eye of the
914Lord, and he taught them all that under human guise, and they called their
915teacher Joyee.
916
917So did Valriel look upon the world He created and so did He feel great
918sorrow and great shame for what had happened to it. And so did he create
919a new race of servants, more powerful and more faithful than any other,
920imbued with the mission of hunting down and undoing the work of the Enemy,
921and this race He called Angels.
922
923But again Gorokh felt envy because the servants of the Light were more
924powerful than his own, and again he went to some of the angels in the
925night and whispered temptation in their ears, and some turned to his foul
926purposes and fell from grace. So did Gorokh give them new shapes, to more
927liken them to himself, red with hate and wearing horns to symbolize their
928envy, and they became demons. And the plan of Valriel was once again
929spoiled by the venom of the enemy, because angels had to step aside from
930their assigned mission to fight the demons and keep them from spreading
931the evil in their dark hearts.
932
933And Gorokh did find great fun in changing Valriel’s creation into a new
934race, and so did he get elf and man and dwarf and corrupted them with
935his dark will, and they became goblin and orc and kobold, and troll, and
936giant, and ogre, and many other abominations to the eye of the Creator,
937and Gorokh wore the name of Gnarg to these new creations and delighted in
938watching the destruction and sorrow they spread in the world.
939
940And in the ultimate act of defiance, the Shadow decided to create servants
941for him, create new life himself to liken him more to the Great Lord. And
942he assembled the foulest magic and the darkest hunger he could find and
943shaped these into the most horrible monsters he could imagine, and gave
944them life, and called them dragons, and sent them forth to eat the flesh
945of the creation of Valriel. And the dragons did call him Ruggilli and much
946did they please him with the terror they spread.
947
948But the light and the love of Valriel knew no end, so He decided to
949fight evil with good, and He instructed His faithful servants to do only
950the good, to spread the word of His love. And by doing that did He win
951back many servants who saw that the righteous is more powerful than the
952might. Much did this enrage the Shadow, and the Shadow did respond by
953raising the dead themselves from their graves to fight the forces of
954good. Even when the dead did not win, they did force the living to abandon
955good in favor of war, and in doing so they would too abandon Valriel. So
956once again he shadow was happy.
957
958Valriel finally did decide, with much sorrow in His infinite heart, that
959the only way to make His creation safe again was to destroy the Shadow
960himself. So did He cast His holy word upon His creation to banish the work
961of the Enemy. But the Enemy knew what would happen beforehand, due to the
962evil magic of his followers, and he created a safe refuge for their evil,
963in a world created entirely of pure evil and hate, that he had set aside
964from creation and called Hell. And soon enough did Gorokh find ways back
965into the world of the creation of Light, and resumed his foul work of evil
966and dissent and terror.
967
968So did Valriel gather together His faithful and he did gave them some time
969to put the love for the Lord back in the hearts of as many of His children
970as they could. And very soon will He again call upon the faithful, and
971then will He give the faithful an entire new world for them to live in the
972love of Valriel. And Having done that He will turn to this world, and to
973Hell, and to Gorokh, and He will destroy them completely with the force of
974His will, putting an end once and for all in the war and the evil.
975
976
977=head1 The Book of Gorokh
978
979In the beginning, for an infinite time, all that existed was an empty
980and cold light. And the light was content to be and fill and control
981everything that was. But it is not right for light to be cold, and the
982part of the light that should have been warm, longed for warmth and for
983things to see and for things to do.
984
985So did the light put aside the warmth, so that the fire would not disturb
986their cold peace. And the fire looked unto the light and called the light
987Valriel, the controlling father, and the fire called himself Gorokh, the
988Son with a Will.
989
990And for many times more time than a mortal can count, Gorokh was the
991companion and the servant of Valriel. But Gorokh was not content, because
992that was his nature, and he plotted a way to change everything. And fueled
993by the fire of his will, Gorokh’s words were always very wise, so
994Valriel would always hear them. So it was that Valriel followed the wise
995counsel of the Fire and created a world full of living things to be their
996new companions and servants.
997
998And as soon as Valriel had millions of new companions and servants, Gorokh
999said, “so now you won’t need me anymore, I can leave and find my own
1000companions and servants”. And this made Valriel unhappy because he
1001believed he should be only and true Lord, but Gorokh couldn’t agree
1002to that, and so it was Gorokh who eventually taught men to rule over
1003themselves instead of paying respect to one self-appointed ruler of all.
1004
1005So did Valriel, while Gorokh was away exploring the wonders of the new
1006world, create new servants of flesh and bone to adore him blindly, and elf
1007and man and dwarf he created them. And seeing this beautiful new creation
1008Gorokh wanted a part of it for himself, and he presented himself to them,
1009and some of them liked him and became his follower.
1010
1011But Valriel was afraid that, with two gods to adore, some of his creation
1012could find it natural to spread creation in two equal halves, and he did
1013want more than an equal half. So he decided to wear different shapes so
1014that his children would believe him to be many, not one, and then he
1015would be able to get more than his fair share. And so did he create many
1016false gods for his children to adore. And even when Gorokh would bring
1017the wonderful gifts conceived by his powerful will, such as the forge,
1018weapons, medicine, agriculture, writing, magic, and wine and booze and
1019music, even then would Valriel create a false god to pose as the giver of
1020those gifts and take the glory for himself.
1021
1022And since Gorokh kept inventing new presents, Valriel became angry,
1023because he doesn’t like change and he doesn’t like any good that
1024doesn’t come from him. And so did he create a new race of servants, more
1025powerful and more prone to following him blindly than any other, imbued
1026with the mission of hunting down and undoing the work of the Fire, and
1027this race He called Angels.
1028
1029But again Gorokh found a cunning way to defend his work, and again he
1030went to some of the angels in the night and whispered promises of power
1031in their ears, and some turned to his great purposes and joined him. So
1032did Gorokh give them new shapes, to more liken them to himself, red with
1033the fire of his will and wearing horns to symbolize their power, and they
1034became demons. And the plan of Valriel was once again spoiled by the
1035genius of the Fire, because angels had to step aside from their assigned
1036mission to fight the demons and keep them from spreading the word of
1037Gorokh.
1038
1039And Gorokh did find great fun in changing Valriel’s creation into a new
1040race, and so did he get elf and man and dwarf and tried to imbue them
1041with greater strength, and they became goblin and orc and kobold, and
1042troll, and giant, and ogre, and many other strong creatures. But their
1043intelligences greatly suffered from the process, and he was unhappy with
1044his creation, and while he was looking for a way to help them did Valriel
1045come to them under the guise of Gnarg and he told them to spread great
1046destruction and sorrow in the world so that the creation of Gorokh would
1047seem foul in the eyes of the living.
1048
1049So the Fire decided the creation of Valriel was imperfect and he had to
1050create his own new life. So he assembled the most powerful magic and the
1051strongest will and mightiest strength he could find and shaped these
1052into the most magnificent creatures he could imagine, and gave them
1053life, and called them dragons, and sent them forth to take the world for
1054themselves. But while the dragons are still the greatest pride of Gorokh,
1055many of them have abandoned him to serve yet another disguise of Valriel.
1056
1057And upon seeing the dragons, Valriel declared war and set his servants
1058upon the task of killing all the most valuables of Gorokh they could
1059find. Gorokh was consumed with sorrow, and devised a way to spare these
1060faithful servants, by allowing them to raise again from the grave even
1061after their deaths. But the servants of Valriel found these “un-dead”
1062an even greater abomination, and set forth to hunt them, and Valriel
1063delighted in the war and carnage that ensued.
1064
1065So did Gorokh, his fire dim with sorrow, decide to create a whole world
1066for him and his faithful. And this world he called Hell. But when he was
1067slowly bringing his faithful to the new world, Valriel treacherously
1068brought down a great fury upon the world, killing most of the faithful
1069that were left behind. So the Fire was finally enraged and decided to wage
1070the war that the Light wanted. And he opened many passages into the world
1071so that his armies could enter and destroy the minions of Valriel. And to
1072this war we are all called to chose sides and fight.
1073
1074
1075=head1 The Dwarven Creation Tale
1076
1077A play by Shakesdor the Dwarf.
1078
1079- What... where we come from? You’re not old enough for this
1080conversation.
1081
1082- No, uncle, I mean as a whole... the world, the dwarves, the others.
1083
1084- Ah. I see. (Big gulp of beer.) You mean, NOW?
1085
1086- Yes, please. Pleeeease?
1087
1088- *sigh* all right, all right. It goes like this.
1089
1090First there was the Ore and the Forge. The Ore is what existence looked
1091like before it existed. The Forge was the untapped will, the potential in
1092the Ore to be everything that is, ever will be, or won’t.
1093
1094Over a span of time that is not time, because time wasn’t forged yet,
1095some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1096merged with that Ore and became sentient. He has many names, but we call
1097him Mostrai.
1098
1099He spent ages of time-that-was-not-time exploring, learning the nature
1100of Ore and Forge and himself. Till he decided it was time to start
1101forging. And then, first of all, he forged time, so that he could separate
1102after from before, and so that he could exist absolutely - as opposed to,
1103at the same “time”, existing and not being created yet, which was the
1104case if time didn’t exist.
1105
1106Then, with things in order, he began forging things. The first thing he
1107forged was his armor, because he liked the touch of metal against his
1108body. Then he forged beer, because of course, beer is essential. He forged
1109it red like the Forge, and black like the Ore. The yellow thing, as we all
1110know, is an invention of those pansy elves.
1111
1112And he liked the beer. He liked it so much, that he was bored of drinking
1113it alone. Beer calls for a party. So he created the boar and the bird, to
1114be roasted; he created the mundane fire, which was a toned-down version of
1115the essence of the Forge, to roast them. And then he created the dwarf, to
1116dress in metal like him, to work the forge with him, but most importantly
1117of all, to party with him and partake of the sacred beer.
1118
1119But the dwarf started breeding like bugs, and it was quite distracting
1120to have them putting about in spaceless space. At any given point, there
1121were thousands of dwarves partying, thousands sleeping, thousands hunting,
1122and thousands forging. Mostrai thought it was good, but it was also damn
1123annoying. So he created an enormous mountain for them to live under. He
1124put the boar and bird, and a few other animals he had come up with later,
1125on the outside, where he forged woods and forest. And so that his children
1126wouldn’t wander forever, he placed these places in the middle of an
1127infinite ocean. There you have, that’s the story.
1128
1129- Whoa. What about the others?
1130
1131- *sigh* You won’t let me finish my beer, will you?
1132
1133- You’ll never finish your beer, uncle. When you soak that mug,
1134there’s plenty more in the barrel.
1135
1136- All right, all rigth. (Big gulp.)
1137
1138The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1139no challenge anymore. The best hunters would play-act wars between
1140themselves, to best hone their skills.
1141
1142Mostrai was worried that those fights might one day evolve into real
1143wars. So he created an enemy, something very different from the dwarf,
1144something very obviously wrong, which lived in the woods and preferred
1145bows and other coward weapons rather than hand-to-hand combat. He made
1146them incredibly lucky, because otherwise they would stand no chance - and
1147they came to believe they’re lucky because they’re protected by their
1148god, which of course doesn’t exist. He also made them very old, so that
1149they would think they existed before the dwarf - otherwise they would just
1150recognize our superior position and submit. And all was good and happy;
1151for time beyond count, dwarf and elf honed their skills against each
1152other, and prospered.
1153
1154I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1155like those bloody gorefest the others have today. When dwarf and elf
1156fight, it’s clean, it’s beautiful, it’s according to the rules,
1157it’s a ritual of honor.
1158
1159Well, I digress. All was well, I said. But one day, one elf created yellow
1160beer. And that offended Mostrai to a level of rage unseen before. So he
1161created an entire new piece of the world, and populated it with humans,
1162and other horrible creatures, and then let these young ones discover our
1163land, so that they may raze the elf forests, ruin the elf nations, and
1164soil their honor. We’re not stupid enough to argue with Mostrai, so we
1165went underground, and we’re waiting for that to happen, to see what he
1166will do next.
1167
1168Can I drink in peace now? There, go play with your friends.
1169
1170
1171=head1 The Legend of the Builders
1172
1173People of the Old Empire believed that the whole universe was made by
1174powerful beings called Builders. Builders were not part of the world
1175like gods were - they lived Outside. Little is known about the Builders
1176themselves. The priests of the Empire weren’t quite sure themselves
1177about their names. Some were universally known, though: Mawëdel the Ruler
1178or Peterëm the Writing One were the most popular of the ever changing
1179list of Builders.
1180
1181The Builders understood very well how difficult it would be for them to
1182manage themselves every prayer made - making the Universe work was already
1183a time-consuming task. So they created gods to help them in their task.
1184
1185Most of the gods we know today were already popular in the times of the
1186Old Empire, like Mostrai or Lythander. Others changed names as time
1187passed. Gods provided their powers to the Faithful Ones, and helped them
1188by providing blessings and powerful weapons. The priests of the Old Empire
1189never believed gods made the world, as they were themselves part of it;
1190world-building was the Builders task.
1191
1192
1193=head1 The Foundation of Scorn
1194
1195Few archives remain from the times when Scorn was founded. The city is
1196probably the oldest of the whole known world. Before Fido, before the Old
1197Empire, maybe even before gods, Scorn was already there.
1198
1199It is usually said that Scorn was founded by Skud the Great. Many legends
1200are telling about Skud, the half-mythical hero. How he captured the first
1201dragons. How he fought unknown monsters in the East. How he built Scorn
1202and the First Inn. Some priests even postulated that Skud was in fact a
1203Builder. Skud created the First Inn because he wanted to sleep inside a
1204house, without the risk of being attacked by monsters during the night. He
1205left the Holy Guestbook, one of the oldest relics of Crossfire, where he
1206and his fellow friends wrote their names. Skud disappeared long before the
1207Old Empire came, and nowadays only the Builders can probably remember him.
1208
1209Recent researches show that, although he greatly contributed to the
1210popularity of the city, Skud didn’t found it: it was in fact created
1211by Tabb the Dark, a Builder that left very little information about him
1212behind. According to the Codex Skudensis that was discovered in the depths
1213of the Old City, “Scorn” would have been the real name of Tabb the
1214Dark.
1215
1216
1217=head1 The Coming of Color
1218
1219It is said that centuries before the foundation of the Old Empire, the
1220world was colorless and sad. Aware of that problem, the Builders decided
1221to bring color in the life of the Crossfire people. They called the
1222massive powers of Xepemes, The Source Of All Colors, on the universe. The
1223magical burst slowly covered the world with colors, but some elements
1224resisted for a long time. Prophets of the Old Empire announced that,
1225although victorious, the force of Xepemes wouldn’t stay forever: one
1226day, it would eventually fade away against a more powerful magical force,
1227the mysterious Pegemes (or Peengees?). This happened - but much after the
1228fall of the Empire.
1229
1230
1231=head1 The Bigworld
1232
1233The old world was small and it consisted of many pieces. Scorn, Navar,
1234Brittany and Santo Dominion were in one large piece. Darcap and the
1235Hill Village were in another smaller one. Lake Country was in yet
1236another. Pupland was still another. The world was not whole, and the
1237builders saw that this was wrong. They began the quest to unite the world
1238and established the Bigworld. As the builders united the world they saw
1239that it was much too small and began to make it larger. They raised up the
1240Great Mountains around Brest and they caused the Great Forest to grow. As
1241the time passed, Navar grew to become a great Kingdom and the builders
1242decided that it was a good city for players to call home and they gave the
1243Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1244not part of this new world, but the builders wish to add it to the west of
1245Scorn.
1246
1247
1248=head1 Skud the Great
1249
1250One of the first Builders. Skud created many famous places, like the
1251Scorn’s First Inn or the Newbie Tower.
1252
1253The reasons of the disappearance of Skud are mostly unknown. The Codex
1254Skudensis mentions that it could have been because of the negative
1255influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1256although left unfinished by its creator, may contain informations about
1257the fate of one of the most famous Builder
1258
1259
1260=head1 Legends of the Fall
1261
1262=head2 Of the first things
1263
1264First there was Chaos
1265
1266Second there was Something and Nothing
1267
1268Third there was Dark and Light
1269
1270It is said that the Something and the Nothing would fight and that, the
1271Dark and Light would fight also.
1272
1273This being told to me by a monk of Valriel, no longer in the order.
1274
1275=head2 On the nature of elemental essences
1276
1277It is said that of the four primary elements
1278
1279- there is earth which is.
1280
1281- there is water which changes.
1282
1283- there is air which moves.
1284
1285- there is fire which consumes.
1286
1287=head2 Overheard in a Narcopian brothel
1288
1289When Mother Earth was suckling her children
1290
1291sky suckled from her right teat
1292
1293but flame and sea fought to suckle from her left teat
1294
1295this is why they still fight to this day
1296
1297
1298=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1299
1300This story begins nearly four thousand years ago, when Kadriosa IV, King
1301of Scorn, invaded the southern territories and pushed back the elven
1302barbarians that lived there.
1303
1304The elvish people fled, and many of them settled in a place they called
1305Vkovzerov, “The Country of the Three Waters”, as it was a rather
1306unique meeting point between a river, a lake, and the sea. There they
1307enjoyed a great prosperity, working with the local sprites to build
1308Tashkeren-tah, The City of the Wooden Towers.
1309
1310Two centuries passed, then three. The elven princes of Tashkeren-tah had
1311become powerful - and never in their hearts was the thirst of revenge
1312and hatred towards the people of Scorn extinguished. Now very familiar
1313with the various water creatures that inhabited their territory, they
1314had developed great skills in commanding rivers, and the beasts inside
1315them, and the creatures made from them. They knew that Scorn was highly
1316dependent on its seaport, and they had planned for the many years their
1317long life gave them to use the great power of water spirits to crush and
1318flood the city.
1319
1320But despite all their accumulated knowledge, their powers were too limited
1321to direct the most powerful entities of the seas, the Mouthes of the
1322Mariner, none other than the Greater Aquomons.
1323
1324For a long time, they were hesitant to call those, as they were dangerous,
1325treacherous creatures born during the darkest ages of the world, when
1326Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1327strong was their flame of hatred that it soon burned the ropes of their
1328carefulness. Using their most powerful summoning spell, they convocated
1329one of the Greater Aquomons before them.
1330
1331“Who are you, you creatures with pointy ears, to dare awaken me from my
1332dreams, me, Vërno, the Fourth Drop ?”
1333
1334Elven Princes exposed what they wanted to Vërno, and the creature seemed
1335very interested at the idea of grabbing all the richesses of Scorn, and
1336bringing them back into his dark kingdom of the depth of the sea.
1337
1338“Very well, said Vërno, but you know, I suppose, that we are all bound
1339by the Law of Equilibrium, established by the gods themselves when the
1340world was new and the seas infinite. And for my services, you’ll have to
1341pay the price.”
1342
1343- And what do you want for a price ? - Well, my needs are rather
1344modest. I’ll only claim a tenth of your own lands as a reward.”
1345
1346The Elven Princes quickly discussed the matter, and came to the conclusion
1347that it was a rather fair price to pay - after all, their territories
1348weren’t very large, and there was a lot of empty space all around, so
1349it wasn’t really a problem for them. Maybe it would for a couple of
1350peasants, but who cared about them more than of the vengeance against
1351Scorn ?
1352
1353And so they answered: “The Fate of Scorn is Sealed, then. We accept.”
1354
1355What happened then is too long to tell in details here, as it belongs
1356to another story. In short, Jovidjevska the elven girl, who had heard
1357everything, travelled to Scorn, and convinced the city wizards of the
1358truth of the menace. And when Vërno came to crush the city, they moved it
1359two days into the future, and the water hand of the Fourth Drop grabbed
1360only emptiness.
1361
1362Vërno, furious, came back to the Elves with a big smile, and told
1363them: “I did what you wanted, and flooded the territory on which Scorn
1364was established. Now I take my due price.”
1365
1366And that said, he selected the area on which the Elven City itself was
1367built, and covered it with water, its inhabitants trapped and killed there
1368without understanding what was happening.
1369
1370
1371=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1372
1373Two thousand years passed. The lineage of the kings of Scorn died,
1374and another dynasty came, and another one after that. Wars were
1375conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1376and there were nothing but lakes and forests above the dead city of the
1377elves.
1378
1379And then, a man came. Where did he come from ? Nobody knows for
1380sure. Butakis was his name.
1381
1382Butakis was an ambitious young man. He had heard here and there strange
1383pieces of a weird story, about a sunken city, about a dark pact, about the
1384secret power of elves...
1385
1386For years, he studied the Arcanes, hunting for traces of the city, as he
1387was convinced that the lost wisdom of the elves of Vkovzerov would give
1388him a great power. And, finally, after 20 long years of searching, he
1389concluded that the secret was in the area now called “Lake Country“.
1390
1391And there, he came, and there was a small house made of wood, and there
1392was a tree, and there was a young elvish woman, dreaming at the stars,
1393under the tree. And Butakis fell in love, and the elvish lady fell in
1394love, and they both watched the stars. But soon, Butakis felt the need of
1395getting back into action, and finding the lost city and getting its power.
1396
1397The lady told him: “The true wisdom is in those stars, and in that
1398tree, and in that house you see. You’ll only find unrest by aiming for
1399more.”
1400
1401But Butakis had already made up his mind, and he brought back engineers,
1402and sappers, and miners, and they all worked to build a huge machine to
1403pump the water, and discover the city. During ten years, Butakis worked on
1404this, hoping that in the end, the elvish lady would be at his side, and
1405that she would be his wife, princess of the restored city.
1406
1407During all the work, he was perpetually annoyed by a small group of
1408bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1409guerilla war against Butakis, as they saw him as a danger for the whole
1410country, because his plans were damaging nature and could also have awaken
1411dark power sleeping in the sunken city. Several times, they sabotaged
1412the machine, stole tools, raped engineers and designers. But each time,
1413Butakis and his followers repaired the machines, engaged new people, and
1414increased security.
1415
1416
1417=head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1418
1419And now, ten years after the beginning, the work was completed, and he
1420invited the elvish lady to come and see the accomplishment of a lifelong
1421dream.
1422
1423The Elvish lady came, as beautiful as ever. And on the balcony at the top
1424of the pump, they watched the stars, and she kissed him, and she when they
1425were in the bed he had prepared for that very special night before the
1426pumping started, she whispered at his ear.
1427
1428That, Butakis had waited for long, but he didn’t expect what she told
1429him then.
1430
1431“Ten years you were away, and ten years I watched the stars with
1432Twak. And now for him, and for he choose me and my heart, I’ll
1433disappear, and so does your dream.”
1434
1435Butakis understood that he had been fooled, that she only kept her
1436attention away enough for Twak and three of his faithful men to sabotage
1437the pump. And so came a great rumble from the basis of the huge building,
1438and so the huge engines exploded, and so was his dream reduced to smoke,
1439smoke that still covers most of Lake Country nowadays. The Elvish lady
1440probably died, as nobody saw her again after that. And so did the brave
1441Twak, but his spirit survived in the wind - or so say some people.
1442
1443Butakis, so strange as it may look, managed to survive, although in bad
1444shape, as one would expect. Disfigured, he survived until now using black
1445magic or machines to keep him alive, and he tried to gather again men to
1446restart his project. But it was now said all around that it was a doomed,
1447broken man - and so he in fact was Lake country was said to be haunted by
1448Twak, and several travellers saw a young elvish lady, watching the stars
1449at night, under a tree, near the lake.
1450
1451Nobody ever accepted to work on the foolish project again. Butakis now
1452awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1453his machine left behind. A tormented man, that is said to look in the
1454direction of the lake from the highest tower of his castle, every night.
1455
1456But for him never came again the Elvish girl, and forever his soul stays
1457alone. And so ends what we know about Butakis and Twak, and so dies my
1458story.
1459
1460
1461=head1 The Wizard School of Blue
1462
1463“Although the School disappeared with the Empire itself from The World,
1464several wizards claimed to be the heirs of their ancient, secret wisdom,
1465and nicknamed “the Blue Ones”, a reference to the color of the School
1466Banner.” – Gros, the Irrelevant One
1467
1468
1469=head1 The Great Heliograph
1470
1471A device made by Mer’Eric the Walker. Built on the highest point of the
1472Brestian Hills, it is basically a giant magnifying glass, using a complex
1473mechanism commanding several mirrors, that is able to concentrate the
1474sunlight into a powerful beam. The concentrator is associated to a Sun
1475Stone that can receive similar long-range light signals and transform
1476them into pure thaumic energy. A keyboard is attached to a mechanical
1477obturator, allowing a single operator to send coded messages to very long
1478distances. A magically-powered scriptor writes any such incoming message
1479capted by the Sun Stone.
1480
1481Although Mer’Eric only saw the Great Heliograph as a research project
1482and as a way to communicate easily across huge distances, this device
1483is also a powerful weapon that can burn nearly anything several miles
1484away. This is probably why he decided to hide it in a sealed cave.
1485
1486A similar device was built by the Mad Mage of Scorn, but its fate is
1487unknown.
1488
1489
1490=head1 The Harelkirjan Sisters
1491
1492Also called the Twin Witches, they were two powerful women wizards; Herin
1493was specialized in White Magic, while her sister Urdin was a master of the
1494Black Art. Both of them tried to improve the life of the people living
1495all around their house, and introduced the use of cats as spirit-watchers
1496in Scorn. Unfortunately for them, they were burned by an angry Brestian
1497fanatical mob for “illegal use of Arcane Powers”.
1498
1499
1500=head1 Ilrya, The Mountain Huntress
1501
1502Ilrya was an elven spellcaster and huntress from the underground city of
1503Eallera, that is venerated as a lesser god by most of the dwarves living
1504in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1505
1506
1507=head1 Irial, The Fast One, The Shy Light
1508
1509Irial is a lesser spirit of flashlight - the light that you can see when
1510there’s thunder, for example. It is represented as a small, jumpy and
1511fast fairy with a temperamental mood.
1512
1513
1514=head1 Khorolizov
1515
1516One of the three great dwarven kingdoms. “Khorolizov” means “Green
1517Gold”, which is a reference to the Green Sand, an alchemical component
1518the dwarves of Khorolizov are the only ones to produce. It is probably
1519the oldest of the three kingdoms, founded long before the Old Empire of
1520Khelens reached the shores of the Continent.
1521
1522
1523=head1 Kragi, The Crocodile One, Fish-Hunter
1524
1525Kragi is a very ancient spirit, representing the Dangerous Waters, and
1526the creatures hidden in stagnant swamps. Kragi was already feared by
1527Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1528symbolically throw one fish out of what they gathered, to appease the
1529spirit of Kragi so that the next fishing will go without trouble.
1530
1531
1532=head1 Cromli, The Rocky One
1533
1534Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1535it is said that buildings made of stone anger him (it is like “building
1536with his own flesh”).
1537
1538
1539=head1 Glamdri, The Darkness Breaker, The Last Standing One
1540
1541Glamdri is a lesser spirit of light - it is said that candlelights are
1542manifestations of Glamdri, for example.
1543
1544Glamdri doesn’t represent a magical light - more a spiritual light, the
1545last pinch of hope in a desperate world. Glamdri also represents original
1546thinking used to get out of difficult situations, as opposed to Sarikka -
1547the Raging Fire - who tries to resolve those by extreme violence.
1548
1549
1550=head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1551
1552Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1553
1554“(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1555focused mostly on closing the gap that existed between the art of fighting
1556and the Arcane. While Dhelyy Olyy believed in the dual association of the
1557Warrior and the Wizard, each with its own strength increased by a long
1558specialization in their respective fields, Rhyz believed in the idea of
1559a “super warriard”, a combination of a powerful wizard and a strong
1560warrior. As such, he devised many items that increased the strength and
1561combat capabilities of their wearers, hoping that wizard apprentices would
1562so be more inclined to learn the battle skills of warriors.
1563
1564Unfortunately for Rhyz, most of his followers relied more and more on
1565magical strength more than physical training, leaving them to a severe
1566defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1567them.”
1568
1569(Quote from the Codex Simochusianus, Volume XVII)
1570
1571
1572=head1 Archdaemonist Xebinon
1573
1574Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1575the 10th Circle in his mannor.
1576
1577It is said that Xebinon used the Crown of Hellfires to try to tame the
1578Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1579drained the magical force of the wearer at the same time, making the spell
1580regeneration more difficult. This was in fact a cursed, twisted artifact,
1581created by daemons for people who were seeking short-term power, but would
1582thus head directly for long-term soul slavery.
1583
1584Xebinon is sometimes called “The faceless one”, as it is said that the
1585daemon trapped him by stealing his visage. This may explain why magical
1586artifacts wearing his name are often helmets.
1587
1588
1589=head1 Argoth, the Fish-City of the Two Towers
1590
1591Argoth is the name of a city that was located West of Scorn, in the middle
1592of the sea, in an island that since sunken after the explosion of the
1593volcano of the same name, in 674EK. It is called the City of the Two
1594Towers, because two huge towers were built there, to guide the ships
1595navigating on the oceans between Bigworld and Khelens.
1596
1597Argoth was a dwarven city built on one of the highest mountains known,
1598rooted in the depths of the sea, and climbing so high in the skies that
1599uneducated travelers said that it was a “stairway to the gods”. On the
1600top of the mountain, the Imperial Governors built the Two Towers, who were
1601visible from Scorn, about 200km far from them.
1602
1603The dwarves of Argoth had a terrible secret: in the depths of the caves
1604below the mountains, they had trapped Hregalakhen, one of the last
1605survivors of the race of the Ancient Dragons, who ruled Bigworld long
1606before the time of humans. Unfortunately for the dwarves, the dragon got
1607free for an unknown reason, and destroyed the city, the mountain crumbling
1608and disappearing forever into the ocean. The Imperial authorities spread
1609the false story of a volcanic eruption to limit the panic a free dragon
1610the size of Hregalakhen would have caused in the population. The fate of
1611the dragon is unknown to this day.
1612
1613
1614=head1 Zormola, The Bashing One
1615
1616Zormola was a great female orcish warrior, that is sometimes considered
1617as a lesser divinity by not only orcs, but also by southern barbarians or
1618even dwarves of Herfensheim, who salute her courage on the battlefield.
1619
1620
1621=head1 Morgul, The Tower Builder, The Dark Climber
1622
1623Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1624with the skies, so that demons could attack heavens. Fortunately for
1625angels, a group of adventurers defeated him in 2374EK.
1626
1627
1628=head1 Wolfen the White, The White Hunter, The One Who Listens
1629
1630Wolfen is one of the three moons orbiting around The World. It is said to
1631be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1632of the Dragons, to is cavern and vainquished it.
1633
1634In astrology, Wolfen is the symbol of practical mind, swiftness and
1635flexibility, but also cowardice and stealing. It is associated with the
1636Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1637rangers. Priests of Lythander think it is the reincarnation of the wolf
1638that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1639as Fixas, the one that saved them from the Humans so long ago.
1640
1641
1642=head1 Ranisha the Red, The Red Death, The One Who Commands
1643
1644Ranisha is one of the three moons orbiting around the world of
1645Crossfire. It is said to be the spirit of the legendary warrior Ranisha,
1646who was supposed to be an invincible general that was even able to
1647vainquish gods themselves on the battlefield.
1648
1649In astrology, Ranisha is the symbol of violence, hatred, murder, but
1650also of strength and courage. It is associated with the fire element in
1651Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1652god.
1653
1654
1655=head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1656
1657Asferenn is one of the three moons orbiting around the world of
1658Crossfire. It is said to be the spirit of the legendary wizard Asferenn,
1659who was said to have been able to force the gate of the divine dimension.
1660
1661In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1662diplomacy, but also treachery and dark secrets. It is associated with the
1663water element in Alchemancy. It is said that the cycle of water creatures
1664are strongly influenced by Asferenn.
1665
1666
1667=head1 Story of Lorkas the Fallen, Volume I
1668
1669I’ll tell you about Lorkas of Amudrias, and how he found the White Bird
1670of Hope, and how he capitained it, opening the Gates of the Sun, and some
1671stuff like that.
1672
1673Some say that Lorkas was an angel of Valriel, that fell long ago from the
1674Skies, stealing a couple of highly holy artifacts, and hiding them in his
1675new underground domains.
1676
1677Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1678unfaithful, untrusty creature of Doom and Chaos.
1679
1680But, for what matters, some also said that Fido was a fiction, or that
1681the Empire never was more than a dream of a past that never existed. Some
1682definitely are foolishly uninformed for sure, and speak more than they
1683think.
1684
1685Because, if they were less quick on jumping to conclusions, they’d
1686quickly notice how difficult it is for an angel to fall from the sky and
1687never be able to climb back, as if wild gooses were never able to take off
1688again once they land after their long journey to the South.
1689
1690Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1691essence, or even a magical creation of a godly force.
1692
1693Some say that Khelens is the Beginning, first of the Cities of Men. That,
1694too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1695at War. And before them, the Era of Songor the Great. And going back
1696through the thick book of history, you’ll cross Arnistar of the Desert
1697Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1698Kingdom of the Long Wall. And before it, the forgotten towers of light
1699that Horadrists built.
1700
1701
1702=head1 Story of Lorkas the Fallen, Volume II
1703
1704Lorkas was born in Kuratas, a small agrarian state that existed on the
1705Coronian Valley, when Songer and Khelens were still in infancy. He was a
1706boy that wanted to see everything, to understand the world and its stars,
1707and discover its limits, for it was extending much further than the mists
1708of his home valley.
1709
1710But life was rude in Kuratas, and trying to think about anything else than
1711your next harvest wasn’t well perceived by most; and, more than often,
1712Lorkas dreamed with tears and despair about the Mountains with the white
1713tops, and Seas that ended only when they touched the sky, far away.
1714
1715Tired of his senseless life, he left his parents, his village, his
1716friends, when he was only 12, and for weeks walked to the West, until he
1717reached the Coast of the Stonewalls.
1718
1719And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1720Old World, and so fell in love for the sea. He then joined the Port of
1721Kridatta, which was famous for its ships, as its inhabitants had mastered
1722a powerful arcane, so that their boats roamed not only the seas, but the
1723very clouds themselves.
1724
1725Because he was smart and quick-brained, Lorkas soon got enrolled in the
1726team of Capt’n Bortaras; and after several adventures I shall maybe tell
1727about another day, he took the succession of the old mariner.
1728
1729Horizon was the name of his ship, and famous was his crew, exploring huge
1730territories and fighting the Princes of Sinas, who back then tried to put
1731the whole area under their iron, greedy grasps.
1732
1733
1734=head1 Story of Lorkas the Fallen, Volume III
1735
1736But Lorkas heard about a wonder that him and his crew soon wanted to
1737find: The White Bird of Hope.
1738
1739Buried in the Very East, it was said to be. And so he sailed east; he
1740crossed the Great Desert, passed the Mountains of Daigojij, reached the
1741forests oft he western normanika. But still was the Bird further away.
1742
1743Reaching the Eastern Ocean, they decided to try to cross it, despite that
1744it was said to be the end of the world. And for 30 days and nights, across
1745tempests and monsters, they firmly kept heading east, east, east.
1746
1747When despair was growing on them, mists magically opened, revealing a
1748golden city built on what seemed to be a rich, fertile coastal plain.
1749
1750People there spoke a strange language; they were small and not unlike
1751joyful foxes, and they welcomed Lorkas and his men (and women)
1752warmly. Soon, they learned to understand each other enough.
1753
1754They called themselves “The People of the Mother”, and they had
1755never seen the “Flat-Eared Giants” before, although they already met
1756“Flat-Eared Beards” and “Flat-Eared Greens” before.
1757
1758But there was a lady called Sonja. And, although she wasn’t human, she
1759seemed brighter, smarter, more beautiful than any other woman Lorkas had
1760ever seen before.
1761
1762Those months were the most wonderful for him - and her - and time seemed
1763to have stopped for them in their endless love. But of course it hadn’t.
1764
1765And after a while, some of his men wanted to go back to their own homes,
1766and some wanted for their families to come to the Golden City. And, also,
1767there was the Bird.
1768
1769They had no problem to find the White Bird of Hope - a statue entirely
1770made of the purest of the white marble, with gemstones of red ruby as
1771eyes. But so much the inhabitants liked it, so they thought that a
1772valuable friend was much better than a valuable statue.
1773
1774And so they said: “Take the bird as a gift of us to your masters, to
1775show them we want to make friendship with them. Welcome are the friends of
1776the children of the White Bird.”
1777
1778And so Lorkas left, promising Sonja that he’d soon return.
1779
1780The people of the Golden City also told him that “The Bird is imbued
1781with powerful magic: the one owning it will always keep hope.”
1782
1783
1784=head1 Story of Lorkas the Fallen, Volume IV
1785
1786When Lorkas came back, he and his men were welcomed as heroes. So where
1787does the story turns sour, as Lorkas is said to have fallen from the skies?
1788
1789Well, when he and his crew came back home, Kridatta was at war with Sinas,
1790and for several years, he and his crew fought, using the power of the Bird
1791to help them. And during those years, Lorkas kept in his heart the hope of
1792seeing again Sonja.
1793
1794Then came the Fever Plague, that killed a third of the people in the
1795Ancient World. And again was the Bird used, and again did Lorkas help all
1796those he could help, still having hope of seeing the Golden City again
1797soon.
1798
1799And then, he sent messengers and explorers, as he had become influent,
1800rich, and powerful, across the seas, to rebind the ties with the Golden
1801City, as he promised. But they all came without finding their way to
1802those faraway shores; yet all that time, and for each new mission sent to
1803explore the seas and the skies, they seemed closed and closer from the
1804goal.
1805
1806Sixty years passed. The world changed; new kingdoms ruled old cities;
1807Lorkas was now an old man that lived in a small house looking at the
1808Ocean.
1809
1810And still, each day, he spent hours waiting, watching the line where the
1811sea met the sky, hoping that one day, one would sail back and tell him:
1812“we found the Golden City !”. And always he hoped, but never received.
1813
1814Nearly all of his companions were now dead, and the Horizon had been
1815retired long ago, now slowly rotting in the bay, fading souvenir of a long
1816forgotten past.
1817
1818
1819=head1 Story of Lorkas the Fallen, Volume V
1820
1821Lorkas walked to his boat, and where there was only tarnished wood and
1822corroded metal, he still saw the fierce ship on which he saw Sonja for the
1823first time, so long ago. Who knows what he did, then? One thing is sure:
1824the vigile of the Sea Tower of Kridatta, that watched boats coming and
1825leaving from dozens of miles away, reported that an ancient ship left the
1826bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1827was sleeping.
1828
1829Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1830everybody kept hope that, one day, he’d reach the Golden City
1831again. Lots of people tried to find the Bird after that event. They all
1832accused Lorkas of having “stolen” it. The story became legend. The
1833legend became fairy tale. And the fairy tale got forgotten by most.
1834
1835Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1836people claimed to have found an ancient mausoleum, a relic of the
1837past. All made of the purest, finest gold. On the walls were engraved a
1838man at the wheel of a strange ship, and a woman with pointy ears, watching
1839the skies. And many nowadays keep the Hope that the White Bird now sleeps
1840down below the streets, having found its way back to home with Lorkas.
1841
1842But who could tell if it is the truth, or only a silly story? Who
1843knows? As for myself, I don’t care: I just hold hope it is. And so ends
1844the Story of Lorkas, and so keeps Hope running.
1845
1846
1847=head1 The Prison of Madness
1848
1849It is said that deep in the underworld there is a vast maze that will make
1850everybody who dares to enter die of madness.
1851
1852It starts in a room, with a row of mirrors to the south. pass through
1853those, and carry on slightly further, and you are in the maze proper.
1854
1855Little is known about the maze, but Worus the Wanderer claimed to have been
1856in it, seen many of its wonders and returned.
1857
1858He also wrote a book that details all the ways and passages, alas, nobody
1859could decipher it yet:
1860
1861gb2trg2gb2gur2rkvg:
18622jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
18632vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
18642bapr2gung2vf2ybpngrq2tb2evtug,
18652hc,
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18712lbh2jvyy2or2ng2gur2rkvg.
18722gb2trg2gb2gur2inhyg:
18732jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1874vg2vf2gb2gur2evtug2bs2n2abezny2znc.
18752tb2hc,
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18812evtug,
18822qbja,
18832qbja,
18842qbja.2Lbh2jvyy2or2va2gur2unyy,
18852tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1886
1887
1888=head1 Order of the Gravestone
1889
1890An ancient order of druids, that venerated the supposed gravestone of
1891the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1892renewal and redemption, that lived a regular, short-term dead/revival
1893cycle. The Order of the Gravestone was very popular during the first
1894Millenia EK, but then went extinct. No druid is known to exist today, and
1895the exact location of the gravestone has long been forgotten.
1896
1897

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