ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/books.pod
Revision: 1.26
Committed: Sun Aug 9 23:55:32 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_80
Changes since 1.25: +18 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =encoding utf8
2
3 =begin comment
4
5 This is the source for some of the books in deliantra.
6
7 Authors:
8
9 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
10 Mark Wedel <mwedel@scruznet.com>
11 Marc Lehmann <support@deliantra.com>
12 Lalo Martins <lalo.martins@gmail.com>
13 Yann Chachkoff <yann.chachkoff@mailandnews.com>
14 Gros
15
16 many stories taken from unknown authors at The Crossfire Wiki
17 http://wiki.metalforge.net/
18
19 Each =head1 should become its own book.
20
21 =end comment
22
23
24 =head1 History of Creation, by Khalis, Volume I
25
26 In the beginning the land was barren. No life yet moved upon the large
27 continents and islands that lay empty between the seas. In the seas,
28 nothing moved as well. The world itself held its breath while the Creator
29 rested. Then, a spirit from outside, serving the Most High, entered the
30 world, and she saw a place yet empty of life. So she began to create grass
31 to cover the face of the earth, and trees and other plants. Other spirits
32 from outside watched, and agreed that Gaea had wrought wonders upon the
33 devoid place. Since she was by far stronger than the others, those lesser
34 spirits asked her for leave to join in her work. Gaea accepted their
35 offer, and so the spirits of the Elements of Fire, Air, Water and Earth
36 began their work as Gaea's servants. It can be assumed, that outside the
37 world, the Creator watched and approved.
38
39 In time, the elemental spirits came before Gaea, and beseeched her to
40 help them create beings able to move of their own free will, living among
41 the plant world. And Gaea saw that without animals, the green world would
42 still miss a vital element, so she in turn went before the Creator. What
43 happened between them noone knows, but soon afterwards living beings began
44 to populate the land. Fish swam in the seas and rivers, birds flew their
45 first flights through the air, and other species moved on the land. The
46 cycle of Nature seemed complete, and Gaea was content.
47
48 Already, however, other spirits had noticed what Gaea had done. Dark were
49 they, and they treasured still the image of the empty world. To them, a
50 place devoid of life seemed far better, far more perfect, and so they
51 entered the world to return the world to its past. Sicknesses and
52 poison began to spread among the animals, that threatened to extinguish
53 entire species - yeah, indeed several of them might have died during that
54 time, of which we have next to no information. Bones in the ground seem to
55 indict that there were large animals which do not exist anymore, and
56 sadly, we may not meet them evermore. In anger, Gaea named these dark
57 spirits the Devourers, since they were those who devoured all life, and
58 she and her Elemental allies fought them back, and tried to heal what they
59 could.
60
61 =head1 History of Creation, by Khalis, Volume II
62
63 In that time it also happened, that a great many of the creatures the
64 Fire Elementals had helped to make were betoken of great madness, and
65 started to rampage among the other beings. In time Gaea and her allies
66 found out the truth, that one of the greatest Elementals of Fire, Ruggili,
67 had turned against them, perhaps on order of the Devourers. Yet, Ruggili
68 now served neither Devourers nor Gaea, instead he sought to increase his
69 own power, and spread madness and chaos upon the world, and he became
70 mightier than any other Elemental in existence.
71
72 The other Elemental beings came to Gaea, and spoke, "With both renegade
73 Ruggili and the Dark Ones to fight, we need others to assist us. Some of
74 the beings we created are already strong enough to do their part, such as
75 the unicorn or the sphinx. The strongest of them, however, the dragons,
76 have switched their support to Ruggili. We need allies, or this world will
77 become either a place of eternal fire or one of darkness." Gaea was
78 clearly troubled by this, and again left the world to commune with the
79 Creator. Shortly afterwards, new, more intelligent races emerged on the
80 world, among them the dwarves, elves, trolls, goblins, humans, halflings,
81 lizardman, any many others, and they joined the fight on the side of Gaea
82 and the Elementals.
83
84 During this time, which we now call the Second Age, cultures grew and
85 were destroyed, races rose to prominence and disappeared again, mighty
86 magics were found and forgotten. Ruggili#s followers were beaten back at
87 great cost, and the forces of Gaea could again concentrate on the fight
88 against the Devourers. The fight went on for a long time, but it seemed
89 that the Nature Goddess was able to reform the world into a place of Life.
90 The mortal races assisting her had become weary of the fight, however, and
91 spoke to her thus: "The fight has clearly been won, the death spirits and
92 the Fire God are in retreat. We wish to fight no more, but to settle down
93 in peace. Though we still respect you and always will, we can give you our
94 support no longer." Gaea accepted in silence, even though she knew that
95 this meant that the war would not have a definite ending. Neither the
96 Devourers nor Ruggili would be defeated be her alone.
97
98 The Devourers and Ruggili watched the retreat of the mortals, the
99 Devourers planning to attack and destroy them now that Gaea was not near,
100 and then to use their own dead spirits against the Nature Goddess. Ruggili
101 instead bided his time, sending down dragons to burn mortal cities and
102 Devourer strongholds both. The Elementals serving Gaea assisted the
103 mortals still, and gave some protection to them so that the Devourers
104 would not destroy them. During this, Third, Age, the mortals segregated
105 according to their nature. The dwarves moved into the mountains, and with
106 the help of Earth Elementals began their first kingdoms underneath the
107 face of the earth. The elves moved into large woods, the lizardmen into
108 swamps. Wars broke out between some of the races, none however anywhere in
109 that measure as the Great War of the Second Age.
110
111 =head1 History of Creation, by Khalis, Volume III
112
113 In the Third Age it also happened, that spirits from the outside, who had
114 been content to watch until that time, took pity on some of those races.
115 The goblins, orcs, trolls and giants began to serve a being called Gnarg,
116 who had promised to raise and protect them. He helped them build up
117 protection against the many poisons which still plagued the lands, and in
118 time they began to use poison as a weapon against their enemies. Their
119 most hated enemies were the dwarves and the elves, who each had been
120 stronger than them before the coming of Gnarg. Now, stronger than ever
121 before, they attacked them and sought to utterly destroy them. First they
122 moved against the elves. They burned down forests and elven cities, until
123 the being Lythander came to guide the elves and to oppose Gnarg. He sent
124 confusion to the goblin races, and cursed them to utter stupidity. this
125 curse is still active even now, there are fewer orcs or goblins who
126 possess high intuition, intellect or magical affinity then in any other
127 of the mortal races. During the time the curse was first spoken it was
128 much worse. The orcs fell down muttering insanely, the giants and trolls
129 clubbed each other senseless, and the goblins jumped down high cliffs to
130 escaped the voices in their head. The goblin attack faltered, and all the
131 goblin races and giantkind returned - after a few accidents and wrong
132 turns - to their homes. They also immediately stopped their plans to
133 attack the dwarves.
134
135 The dwarves, however, had other problems. The dragons also claimed the
136 mountains, and the followers of Ruggili sought out the dwarven cities and
137 the treasures they offered. The pitiful cries of the dwarves, and the many
138 deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
139 world and came to the dwarves. He showed them how to create magical
140 weapons which might wound even the greatest of dragons, and he also helped
141 them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
142 and as was Lythander to the elves, Mostrai became god to the dwarves,
143 protected them as they worshipped him for it.
144
145 The most numerous of the mortal races had no god of their own, and they
146 despaired, seeing that others had gods of great power to call upon for
147 assistance. In their fear of being destroyed, in their anger for being
148 left out, and their hatred for those who left them alone, they cried out
149 for help. And in the darkness, someone heard them. Far away, in another
150 dimension most probably, dwelt beings of great power. Endless torment was
151 their desire, hatred, fear and anger the ways to their dark hearts, and
152 fire their most potent weapon. When the humans had cried long enough, the
153 doorway was opened, and the demon host went through. The demon lord Gorokh
154 led those who entered the world, and he offered the humans many riches and
155 great power in exchange for their worship and for sacrifice. many humans
156 fell, and began to serve the powers of darkness. Others sought redemption,
157 and a pure spirit called Valriel came to their aid. Others again returned
158 to the worship of Gaea, hoping that the forces of Life would protect them,
159 a few humans even went to the goblin, elven and dwarven gods for help.
160
161 =head1 History of Creation, by Khalis, Volume IV
162
163 As the human worship began to spread out among all the gods and beings of
164 power who had entered the world, a small group of them who wished not for
165 the blessings of Nature but the power of the elements as weapons spake to
166 one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
167 left Gaea's path and accepted the mortal's worship, teaching them the way
168 of lightning and thunder in return. Other small sects began to emerge, and
169 then the one things noone had foreseen happened. Some humans began to
170 worship the powers of Death, who until then never had living followers.
171 Those poor deranged people believed that in death they would be truly
172 free, and the Devourers gladly accepted their help. When those humans
173 died, the most mighty of the Undead were finally created - those who
174 joined the Devourers of their own free will: the vampires, the spectres
175 and the liche.
176
177 And so the world lies before us today, turmoil and chaos has spread among
178 the many gods who have entered the world. The fights are numerous, but at
179 least we can be called lucky that no single faction has power as great as
180 during the Second Age - for another Great War would probably destroy the
181 world itself. In the First Age only the spirit being existed, in the
182 Second Age we mortals served the forces of Life to survive, in the Third
183 Age we left them and began to worship other Gods. This then is the Fourth
184 Age, in which we hope the ceaseless fighting and wars will finally end,
185 and we will be allowed to live in peace. But whose peace will it be, which
186 gods, which peples will lead and which will follow?
187
188 Khalis,
189 Grand Hierophant,
190 Servant of Gaea
191
192
193 =head1 History for the Impatient
194
195 Written by Maris the Scholar, a student of Khalis whom he opposed much
196 later in his life.
197
198 Gaea created the world. However, for things to thrive, rain is needed
199 so Sorig came along, and provided the rain and lightning. The lightning
200 created fire, and so Ruggili was born.
201
202 Gaea is the source of all nature and life, without any great need for
203 followers, as the natural world itself gives her power. She gave life to a
204 number of sons, all gods of their own.
205
206 Her son Mostrai saw a flat and uninteresting world and created massive
207 mountains and deep dungeons.
208
209 Her other son Lythander was bored and created some animals.
210
211 Gnarg saw that and created the goblins on the world for some reason we no
212 longer know.
213
214 Lythander, disgusted what the goblins where doing to the beautiful
215 forests, created the elves and halflings to help protect the forests from
216 uncontrolled goblin destruction.
217
218 Mostrai, seeing what was happening to the forests, decided to take
219 pre-emptive measures and created the dwarves to live deep within the
220 mountains he created.
221
222 Then Gaea created the humans, to protect and provide balance in the plains
223 and along the coasts.
224
225 With the constant battles for balance, many of these new life forms died.
226 The gods that created them did originally see the souls that these new
227 life forms had, but the gods Gorokh and Valriel did. They took the worst
228 (and best) of these departing souls in order to create creatures for their
229 own desires.
230
231 The souls that neither claimed became the domain of the devourers. What
232 the god of devourers lacked in the strength of individual souls, he gained
233 in the sheer number of souls he controlled, and with these he created
234 wights and vampires to give him even more souls. Some of the powerful
235 humanoids worshipped him in hopes of eternal life. For some of these,
236 they gained this eternal life in the form and lichs and demilichs.
237
238 The Red Dragons were created by Rugilli because he wanted some worshippers
239 of his own. It is believed that the other dragons eventually resulted from
240 those by the constant in-breeding experiments Ruggili made.
241
242 Nobody knows where the nearly god-like titans came from. Some scholars
243 claim they could be descendants of some of the forgotten gods so little i
244 known about nowadays.
245
246
247 =head1 Recent Historic Events, by Khalis.
248
249 =head2 Calendrical Introduction
250
251 Present Day
252
253 We are currently in 8437 Era Khelentari (EK).
254
255 =head2 Volume I: The Early Days
256
257 Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
258
259 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
260
261 711 EK: The outpost of Heaven's Gate is founded.
262
263 =head2 Volume II: Second Millenia EK
264
265 1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
266
267 =head1 Recent Historic Events, by Khalis.
268
269 =head2 Volume III: Third Millenia EK
270
271 2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
272
273 2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
274
275 2765 EK: The city of Heaven's Gate is burned by pirates.
276
277 =head1 Recent Historic Events, by Khalis.
278
279 =head2 Volume IV: Fourth Millenia EK
280
281 3084-3154 EK: The Artificers' Wars take place in the East.
282
283 3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
284
285 3867 EK: Juradiths take the direction of Scorn and create a republic.
286
287 3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
288
289 =head1 Recent Historic Events, by Khalis.
290
291 =head2 Volume V: Fifth Millenia EK
292
293 4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
294
295 4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
296
297 4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
298
299 =head1 Recent Historic Events, by Khalis.
300
301 =head2 Volume VI: Sixth Millenia EK
302
303 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
304
305 Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
306
307 5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
308
309 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
310
311 =head1 Recent Historic Events, by Khalis.
312
313 =head2 Volume VII: Seventh Millenia EK
314
315 6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
316
317 6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
318
319 =head1 Recent Historic Events, by Khalis.
320
321 =head2 Volume VIII: Eighth Millenia EK
322
323 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
324
325 7563 EK: The tower of Melficef the Red explodes.
326
327 =head1 Recent Historic Events, by Khalis.
328
329 =head2 Volume IX: Ninth Millenia EK
330
331 8009 EK: Euthville is destroyed.
332
333
334 =head1 The Sultanate of Darcap
335
336 Isolated from the rest of the region by an extensive mountain range to the
337 south, and possessing a massive natural harbour, Darcap is a small, but
338 easily defensible town, dominated by a pair of powerful guilds. The town
339 is also noted for its circus, whose reputation draws visitors from all
340 over the world.
341
342
343 =head1 Santo Dominion
344
345 Santo Dominion sits in a small bay to the north of Scorn. It is an
346 important port of call for ships travelling to and from Scorn and is
347 also somewhat famous for its Opera and its Litle House of Horrors, two
348 magnificent cultural buildings you would not expect in so small a town as
349 Santo Dominion.
350
351
352 =head1 Euthville History
353
354 The Ruins of Euthville can be found just off the Imperial Highway north of
355 Scorn.
356
357 =head2 The Origins of the City
358
359 The Codex Skudensis tells that Euthville was founded by the Euthanasia the
360 Builder, hence its name.
361
362 =head2 Past and Destruction
363
364 Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
365 rather sad story!!
366
367 If you went there about half a millenia ago, you'd have seen something
368 very different than the field of haunted ruins it has since become. It
369 was initially founded by a handful of industrious, clever dwarves, that
370 had found a mystical way to locate fields of precious Karitta, the famous
371 metal that is as transparent as a pearl of the North Sea, yet as strong as
372 the best irons of Navar.
373
374 And thus, they found at the location of Euthville a lot of that raw metal,
375 which quickly made the city one of the richest of all. And for a long
376 time, it stayed so. The inhabitants of Euthville weren't interested by
377 war, work, or anything else too tiresome - they preferred to pay somebody
378 else to do all of this. And with the advanced technical knowledge bring by
379 the dwarves, working was less and less an issue for them.
380
381 Yet yhey were facing a problem. All their devices, all their machineries,
382 all their tricks to cheat with nature required energy. Lots of
383 energy. They relied first on the strength of horses and donkeys, but it
384 wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
385 so that the hot lizards would provide them with the full force of their
386 steamy breath. But soon, it wasn't enough. They also used the hidden
387 power provided by the Faeries of the Tarniska river, building a dam, so
388 that they could put the invisible horses of water that the sylphids are
389 rumored to breed in use.
390
391 But even so, their hunger for power wasn't satisfied, and became an
392 increasing nuisance for them. So, the Commander of Euthville (which was,
393 more or less, the equivalent to our King at Scorn), finally decided to
394 send messengers across the whole Continent, calling the world for a
395 challenge. Whoever would be able to fulfill the needs of Euthvillians of
396 energy would become the new Commander, thus the ruler of the richest city
397 ever built since Khelens.
398
399 Many answered the call, of course, and many failed. Wind, Sun, Stars, even
400 dwarven beer were proposed, but nothing seemed to be enough. For years,
401 wizards tried. And failed.
402
403 And then came a boy. He wasn't a wizard, nor pretended to be one. He was
404 young, but the story didn't kept the record of his name, and some now
405 think it is because he was damned. Who knows? The Boy sat in the middle
406 of the city, playing with his flute, laughing whenever he saw one of the
407 demonstrations the powerful wizards and engineers failing again and again.
408
409 After several days, the Commander noticed the Boy, and said: "who
410 are you to laugh, you, who has only a flute ?" "I have only a
411 flute for sure - but there's more in my simple pipe than in those
412 legions of wizards." "Really ?" said the Commander, half-laughing,
413 half-curious, "so you think you can solve my challenge ?"
414
415 The Boy smiled. "Not only I can, but I shall - and my price will be
416 quite acceptable to give you the energy you need." "And that would
417 be...?" - "A new pipe." came the reply "That one is becoming
418 old." "Agree, you have your chance."
419
420 The Boy then started to play an amused melody. It sounded like an
421 invitation to a great feast, the opening of a meeting where everybody was
422 invited. And then came from earth itself sounds of steps, climbing from
423 the depth. The fountain that stood in the middle of the place crumbled,
424 leaving a great hole from which flames emerged. But the fire seemed to
425 dance at the rythm of the music itself.
426
427 The Boy then said to the Commander: "As long as you keep playing for
428 the Demons there, at least 23 hours each day, you'll get them to make
429 whatever you need." And he gave them the score, took a brand new silver
430 flute, and left, and never was seen again at Euthville.
431
432 At first, things seemed fine, and the Commander couldn't believe his
433 luck, as a pipe was a feeble price to pay for such a powerful recipe of
434 prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
435 though, it appeared obvious that, for enough demons to be there, that
436 music needed to be played rather loudly. And if, at first, it sounded
437 entertaining, joyous, and funny, it quickly grew on the nerves of
438 many. And especially because it was played 23 hours a day.
439
440 Finally, the Commander decided that the city couldn't stand this
441 anymore, and ordered that the Demons had to be attracted faraway from the
442 city. On this fateful day, a whole fanfare left the city, hoping that the
443 demons would follow, attracted by the music.
444
445 And so, they did. One after another, they climbed out of Earth itself, and
446 walked in the direction of the music, obviously unaware of the hundreds of
447 buildings they were crushing by their giant footsteps, and the thousands
448 of inhabitants that they toasted with their dark fire. Seeing that,
449 even the bravest ones went mad, and ran for their lives, leaving pipes,
450 clavicelles and harpsichords fall on the ground.
451
452 The rest of the story is easy to understand: Demons, free from the magical
453 music that enslaved them, crushed what remained of the city, in a bloody
454 fest that they will forever keep in their twisted memories.
455
456 The Commander went mad, of course, and it is said that his madness was
457 so strong that his mind was unable to understand that he was dead. If
458 you search enough in the ruins of Euthville, you'll probably encounter
459 his ghost, as well as those of the many who perished for having believed
460 that mortals could enslave the hell. Some demons stayed there, obviously
461 enjoying the area and its newborn ashes that smelled fresh blood and
462 carnage. Euthville is now, of course, a dangerous, deserted place, and the
463 richesses that are still sleeping below the ruins of its former palaces
464 are now guarded by powerful entities of the 9th Circle.
465
466 Many said that, if the Enchanted Music could be found, it would open the
467 gates of many treasures, but because none of the former Euthvillians
468 survived, and because nobody knows where the Boy went afterwards, those
469 gates are still closed. I've heard that the School of Daemonology was
470 precisely founded to rediscover that spell. But who am I to claim this to
471 be true? I'm only a man of the past that tells stories before a fire,
472 and the fire is dying, and so has my tale reached the end.
473
474
475
476 =head1 The Kiritani Pass (from "Euthville Legends")
477
478 The "Kiritani Pass" is the part of the map you can see on world_104_114,
479 between the two random caves and the forest full of hidden
480 stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
481 passage for boats sailing from and to Euthville.
482
483
484 =head1 Sannistra (from "Euthville Legends")
485
486 The Sannista is a legendary flying boat that was powered by the reaction
487 of a fire and a water elemental. It was built by the tenth Commander of
488 Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
489 Sannista. That's the boat that was stolen by Fax when he fled from
490 Euthville, and that he used to get to Khelens. Giusitta the Verbous then
491 sailed it back to the Continent, and hid it "somewhere in the mountains
492 of Euth".
493
494 So I *guess* she would have put it there, although I'm not *sure*. Many
495 people thought the story was speaking about the mountains just east of the
496 ruined city, but now that I've discovered those two caves, I'd rather
497 bet on them - it seems more logical.
498
499
500 =head1 The Name of the World
501
502 I, Forag the little-known, have invested my lifetime into exploring
503 the various names of this, our World. In this tome I wrote down all my
504 knowledge. Be careful with it, else it might overwhelm you, as it did me!
505
506 In Khelens and most of its territories, it was named "The Earth",
507 while the major western landmass was called "The Continent" while the
508 eastern landmass was called "the Wilderness".
509
510 Fendrakis used "Raxida", which is also the name they gave to the Fox
511 Lady, Mother of All Things, deity.
512
513 Elves traditionally use "Eänella", which translates as "The Land of
514 Green"
515
516 Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
517 which is a reference to their mythology (see the legend of the Twelve Days
518 for that)
519
520 The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
521
522 The people of the Old Wall, used the name "Harinappa", "Bottom of
523 the Pit", to designate the world.
524
525 Most people nowadays use the old Khelenti name ("The Earth") or its direct
526 translation in local languages/idioms.
527
528
529 =head1 Melficef the Red
530
531 Melficef was a powerful mage that conducted thaumical studies to
532 try to store magical energies in an efficient way. He created many
533 self-recharging rod spells that are still commonly used today, as well as
534 the thaumic bomb, a device storing a massive amount of mana and releasing
535 it in a violent explosion - such an explosion actually killed the
536 unfortunate Melficef himself.
537
538
539 =head1 The Kingdom of Scorn
540
541 Nestled snugly in a sheltered bay at the west of the Imperial Highway,
542 Scorn is a safe and welcoming place for those who pass by. Once a great
543 military force whose power affected the entire world, its influence
544 has since waned, the castle in the centre of town now serving a mostly
545 ceremonial purpose. Nonetheless by virtue of its position on the Imperial
546 highway the city has maintained its importance as a stopping off point
547 for travellers between the other major cities and it is an attractive
548 location for trade and commerce in its own right. This combined with the
549 sheltered harbour and key shipping lines, ensures that Scorn remains a
550 key crossroads bustling with activity, long after its former military
551 dominence has diminished.
552
553 =head2 History
554
555 435EK: The colony of Skorn was founded by Skud the Great, when his
556 expedition reached the shores of the continent. It is said that he first
557 pitched his tent on the site where the inn now stands.
558
559 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
560 inhabitants flee to the south. After 1115EK, the city is progressively
561 rebuilt on top of the now buried ruins nowadays known as the Old City.
562
563 1177EK: War of the Sea Princes. The last imperial ship reaches
564 Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
565 kingdom.
566
567
568 =head1 History of Lake Country
569
570 Lake Country originally was where the elves lived who where exiled
571 from the north by the kings of Scorn, during the Vth millenia EK. They
572 named the area Vkovzerov. The major elven city of Vkovzerov was
573 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
574
575
576 =head1 Visit our Training Centres!
577
578 We, Training Centres Incorporated provide the best service for warriors,
579 wizards and anybody else who wants to improve quickly.
580
581 For a modest fee, you can get almost exclusive access to our large
582 training areas.
583
584 =head2 Pricing
585
586 Humamoid
587
588 A Bonecrusher, a Firestar, and a Demonspawn Shield.
589
590 Undead
591
592 Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
593
594 Dragon
595
596 An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
597
598 Demon
599
600 A Demonbane, a Belzebub's sword, and a Firebrand.
601
602 =head3 Free Centres
603
604 As a special service, we provide access to two of our older training
605 centres completely free of charge, although you will understand that there
606 will be no guarentees given for success:
607
608 Goblin & Zombie - Located south of Scorn
609
610 Skeleton & Ogre - Located south-west of Navar
611
612 =head2 Locations
613
614 These are the locations to the entrances of the Training Centers.
615
616 world_106_109 - Humanoid
617
618 world_107_120 - Goblin & Zombie
619
620 world_107_128 - Undead
621
622 world_119_101 - Dragons
623
624 world_119_118 - Skeleton & Ogre
625
626 world_124_113 - Demon
627
628
629
630 =head1 The Kingdom of Navar
631
632 Straddling the corner of the Imperial highway as it turns North near the
633 Eastern border of the known world, and surrounded by dangerous territory,
634 Navar is an unlikely site for one of the world's grandest cities. Yet
635 there it stands, dominating the skyline for miles around and showing the
636 same bustling activity expected of any thriving market town.
637
638
639 =head1 The Kingdom of the Masts
640
641 A Merchant Republic led by the now destroyed city of Kari Kori. At its
642 peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
643 its fleet was unmatched. Kari Kori was opposed to Navar in a series of
644 wars that it finally lost at the Battle of Tered in 2287 EK.
645
646
647 =head1 The Artificers' Wars
648
649 A series of wars conducted between 3084 and 3154 EK by a coalition led by
650 Navari Princes against the Artificers, a group of mages that were masters
651 in the now banned magical field of Technomancy. The Artificers were close
652 to obtain a complete victory, but were finally destroyed by the raw power
653 of their own biggest creation, The Thaumic Gear. The explosion of the Gear
654 shattered the whole east of the world, and many territories forever sank
655 into the ocean, including Kari Kori, the Technomages' city.
656
657
658 =head1 Juradiths Dissidents
659
660 Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
661 activists that wanted to turn the Kingdom of Scorn into a republic in the
662 second-half of the XXXIVth century EK. They succeeded at overthrowing King
663 Karatan III, but their vengeful, fanatical excesses quickly turned most
664 Scornians against them. When trying to recapture the city, their army was
665 defeated by the Scornian Militia with the help of a couple city mages, who
666 flooded the Juradiths into a magically created lake.
667
668 Juradiths still exist as a small political faction today, although
669 they've long traded their violent ways for some weird traditions whose
670 origins and meaning are now mostly forgotten.
671
672
673 =head1 The Gaean Legend of Creation
674
675 =head2 Age of The Void
676
677 In the beginning there was Gaea, the force of nature. SHE filled the whole
678 of existence with her being. After a few billion years, this became to
679 grow boring and lonely, so SHE decided to have children.
680
681 At first SHE created a host of forces like Herself, eternal and
682 divine. But with all their power, they couldn't get along with each
683 other, so Gaea decided that wasn't a good idea. SHE decreed that from
684 that point on all creatures but HER would have a limited lifetime. But
685 most of HER first children disagreed, and went away to an unknown
686 location.
687
688 =head2 Age of The Small World
689
690 So Gaea created a small world and populated it with limited creatures -
691 animals and plants of all sorts. For a few million years she was happy
692 to watch them. But her remaining faithful children were growing restless
693 and wanted to make their own experimentations too. Finally SHE got bored
694 again, as her creations weren't self-aware and therefore weren't
695 much of a company. But SHE was also curious, because her creatures had
696 developed many different styles of living, and SHE desired to compare
697 them.
698
699 And Gaea destroyed the original world, breaking it in four new ones.
700
701 =head2 Age of The Four Worlds
702
703 The First world was dedicated to harmony. It was populated with creatures
704 that preferred to coexist peacefully and contemplate. Two of Her children
705 were particularly enamoured of this world and decided to live there.
706
707 The Second world was dedicated to construction. It was populated with
708 creatures that liked to change the environment around them, especially
709 ants, bees and beavers, and filled with wood and metal and stone usable as
710 raw material. Two of Her children found the idea fascinating and decided
711 to live in this world.
712
713 The Third world was dedicated to war and strife. While all the three
714 other worlds had equal shares of light and darkness, the Third world had
715 as much light as its inhabitants desired - and it was populated with
716 creatures that loved and hated light, in equal parts. So these creatures
717 quickly discoreved they could influence the ambient light by battling each
718 other. Two of Her children decided to live in this world: one because he
719 loved light, and another because he hated his brother and therefore wished
720 for darkness to prevail.
721
722 The Fourth world, finally, was dedicated to predation and to survival of
723 the fittest. It was populated with fierce creatures and predators. Two of
724 Her children believed this was the best way to live and decided to live in
725 this world.
726
727 After the worlds were created, only four children of Gaea still preferred
728 to live in the Void: two because they weren't interested in any of those
729 worlds, and two because they liked all of them and preferred to visit them
730 whenever they wished.
731
732 =head2 Age of Awakening
733
734 And for a few million years Gaea delighted in observing the differences
735 between the worlds. But still the creatures were not self-aware, and
736 still SHE was lonely. So when Her children came and said they were lonely
737 and wanted to create more interesting creatures, SHE understood them and
738 quickly allowed them and gave them the power to do it.
739
740 So on the First world, one of the Gods who lived there created a race of
741 beings that loved peace and wildlife, and called them Elves. The other
742 God in that world didn't choose to create followers, but she teached
743 language to the Elves of her brother, and when the Elves larned the art of
744 naming, they named their creator Lythander, and in exchange for his name
745 he gifted them with luck.
746
747 On the Second world, one of the Gods created a race of builders and named
748 them Dwarves. His children, in turn, named him Mostrai. His sister, in
749 turn, decided not to create, but teach some of the dwarves (the ones
750 willing to learn) about magic and the powers of the gods. The other
751 dwarves, however, didn't accept their changed siblings, so they went off
752 to live by themselves and became known as gnomes.
753
754 On the Third world, of course, none of the resident Gods wanted to
755 cooperate with the other. Both created their own races: the God who fought
756 for darkness created many kinds of fierce, brutal monsters he named
757 "Demons", while the God who fought for light created many kinds of
758 skillful, swift warriors he named "Angels". Befittingly, these Gods
759 were named by their enemies, and not their followers: the demons gave the
760 light god the name of "Valriel", and the angels gave their enemy god
761 the name "Gorokh".
762
763 And on the Fourth world, the patron Gods kept true to their philosophy
764 and created not one, but innumerable races, in the hope that one of these
765 would prove the strongest and most worth. So they created goblins, trolls,
766 ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
767 of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
768
769 The races in the four worlds lived on for millenia, and developed, and
770 grew, and all worlds flourished. The eight patron gods believed this was
771 proof that they were right, and the way they lived was the best one, while
772 the two traveling gods rather believed that the success of all the worlds
773 was instead proof of the wisdom and power of their Mother.
774
775 =head2 Age of Death
776
777 But at some point things started to go wrong. Angels and demons would
778 start to become priests or scholars or merchants and preach against the
779 war. Dwarves and gnomes would start go grow sedentary and admire the
780 crafts of the past instead of building new ones. Goblinoids would suddenly
781 develop a taste for vegetables and become farmers, while dragons would
782 decide that developing their magics was more important than finding
783 food. But what was wrong was a mistery that would only begin to unfold
784 when the High King of the elves, one day, was devoured by a dragon.
785
786 It was then that the Gods discovered that the worlds were not anymore
787 completely isolated from one another. Someone had, somehow, teached all
788 kinds of creatures how to follow the paths left by the traveling gods -
789 flying creatures would ride the cross-world whirlwinds of the thunder god,
790 and others would learn to tread the strange winding paths of the walking
791 god. And as creatures became aware of different ways, things started to go
792 wrong.
793
794 Promptly, the Gods tried to close all portals - but it was too late. The
795 art of magic was already known in the four worlds, and strong enough to
796 travel between them. And the one peaceful elves were ignited, and declared
797 war on the dragons, goblins and trolls.
798
799 While a mighty army of elven warriors crossed over to the Fourth world,
800 dwarves and gnomes found the First world almost deserted and full of wood
801 and metal for the dwarves, and holy, peaceful places for the gnomes.
802
803 The part of the small peoples who remained on the Second world was faced
804 with new problems when the demons decided they were ripe for tempting (if
805 they could get dwarven builders and gnome sorcerers on their side, the
806 tide of the war would turn). The angels, of course, took upon themselves
807 to protect these strange people from their eternal enemies. So as their
808 attention slowly shifted from the Third world to the Second, soon only
809 the weakest of their kind were in their original world, where they began
810 to fall prey to hungry refugees from the Fourth world, who discovered how
811 tasty angel/demon flesh can be.
812
813 And while the Gods were busy trying to even understand this chaos, the
814 dead began to come back.
815
816 Their leader was Hagguth, the Elven High King who had been eaten by a
817 dragon. He came back as a powerful spectre, leading a powerful army of
818 ghosts, wraiths, skeletons and zombies in a massive attack to the Second
819 and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
820 and demons as possible, to strenghten the number of their own undead host.
821
822 And when some elven wizards tried to steal the power of the undead to
823 their own ends, they became the first vampires, lichs and demilichs -
824 half living, half undead, but on the side of Hagguth and his misterious
825 masters.
826
827 It was only when a group of reasonable elves, dwarves, gnomes and dragons
828 managed to get together and talk, that it became clear who these masters
829 could be. Till this point, everyone was blaming some (any) god other
830 than the one they worshipped. But there was only one, obvious answer:
831 the Banished Gods, the Forgotten Children who left ages ago because
832 they didn't agree with he concept of death, were back, and enacting
833 revenge by subverting death itself. In later days, these Gods would become
834 collectively known as the Devourers.
835
836 Knowing the enemy was not the solution to the war, but was a start. This
837 group, slowly, was able to form a resistence against the undead armies,
838 and gradually turn other people to their side. Finally, after 23 hundred
839 years, they managed to break into the horrible fortress Hagguth had built
840 in the First world and kill (again) the undead king.
841
842 The chaos began to gradually settle down after that. But then the
843 survivors were faced with a new problem: almost nobody was interested in
844 perverting to the way things used to be.
845
846 Yes. Entire villages of elves were settled in corners of the Fourth world
847 for many generations, and dwarven guilds had business troughout the
848 worlds.
849
850 =head2 The Big World
851
852 So Gaea, in Her wisdom, gave the only possible solution to the
853 problem. SHE took the four worlds in Her hand, and crushed them
854 together. Then SHE looked at the single world she created, and at the
855 creatures of Her children, and decided to again, after millions of years,
856 create Her own followers. Thus SHE created the humans, a young race eager
857 to explore and chart this young world.
858
859 It took generations for the inhabitants of the resulting world to figure
860 out its geography and for families to reunite; when this finally happened,
861 the stories about four different worlds becoming one were already legends
862 not everybody believed. But still, for some reason, everyone agrees to
863 call this world - the only one they know - Bigworld.
864
865
866 =head1 The Book of Valriel
867
868 In the beginning, for an infinite time, all that existed was a pure light,
869 and that light had a name, and that name was Valriel.
870
871 But part of the light was not content to be alone, and so did Valriel put
872 this part of Himself aside and did He allow this part to have independent
873 life; and this part was everything that wasn't content, and as it
874 wasn't light, it surely was the darkness; and the darkness took upon
875 itself the name of Gorokh.
876
877 And for many times more time than a mortal can count, Gorokh was the
878 companion and the servant of Valriel. But Gorokh was not content, because
879 that was his nature, and he plotted a way to change everything. And
880 although filled with hidden motives, Gorokh's words were always very
881 wise, so that Valriel would hear them. So it was that Valriel followed the
882 wise counsel of the Shadow and created a world full of living things to be
883 His new companions and servants.
884
885 And as soon as Valriel had millions of new companions and servants, Gorokh
886 said, "so now you won't need me anymore, I can leave and find my own
887 companions and servants". And this made Valriel unhappy because He was
888 the only and true Lord, but Gorokh wouldn't recognize that, and so it
889 was Gorokh who eventually taught men to rule over other men instead of
890 paying respect to the one true ruler of all.
891
892 So did Valriel upon the departure of his first servant, create new
893 servants modeled after His beauty and grace, and elf and man and dwarf he
894 created them. But the Shadow did feel envy and wished those followers for
895 himself, so he came to them in the night and whispered in their ears, and
896 some of them were tempted and started to worship and serve the Shadow.
897
898 But not enough were seduced by his promises. So he decided to be many,
899 not one. And he wore different shapes and again he whispered in the ears
900 of Valriel's creations. And to the elves he was Lythander of the bow
901 that never misses, and the elves did not see that if a bow never misses,
902 and it isn't the work of the Lord, then it can only be the work of the
903 Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
904 forge, the builder of things, for the fire and the desire to change was
905 the true face of Gorokh.
906
907 And he taught the men to wage war upon each other, and scared the warriors
908 with thunder and lightning, and they would call him Sorig. And those
909 who weren't scared, he tempted with weapons and glory, and wore the
910 beautiful face of a woman, and they called him Valkyrie. And as they
911 killed each other, Gorokh was happy.
912
913 And much more he did. He taught women to heal and to make the soil grow
914 crop, and they called him Gaea, and believed that Gaea created the world
915 and Valriel was but a minor god, and by spreading this lie they made
916 Gorokh happy. And he taught the children of Valriel to write, so that they
917 could spread his lies further, and they called him Hekanis for that. And
918 he taught them the abomination of filthy magic to pervert and corrupt
919 the creation of the Lord, and to liken themselves to gods, and the evil
920 souls that followed this path called him Byd. And also he taught elf and
921 man and dwarf to brew alcohol and other inebriating things and to laugh
922 in the face of Valriel and throw parties that put shame to the eye of the
923 Lord, and he taught them all that under human guise, and they called their
924 teacher Joyee.
925
926 So did Valriel look upon the world He created and so did He feel great
927 sorrow and great shame for what had happened to it. And so did he create
928 a new race of servants, more powerful and more faithful than any other,
929 imbued with the mission of hunting down and undoing the work of the Enemy,
930 and this race He called Angels.
931
932 But again Gorokh felt envy because the servants of the Light were more
933 powerful than his own, and again he went to some of the angels in the
934 night and whispered temptation in their ears, and some turned to his foul
935 purposes and fell from grace. So did Gorokh give them new shapes, to more
936 liken them to himself, red with hate and wearing horns to symbolize their
937 envy, and they became demons. And the plan of Valriel was once again
938 spoiled by the venom of the enemy, because angels had to step aside from
939 their assigned mission to fight the demons and keep them from spreading
940 the evil in their dark hearts.
941
942 And Gorokh did find great fun in changing Valriel's creation into a new
943 race, and so did he get elf and man and dwarf and corrupted them with
944 his dark will, and they became goblin and orc and kobold, and troll, and
945 giant, and ogre, and many other abominations to the eye of the Creator,
946 and Gorokh wore the name of Gnarg to these new creations and delighted in
947 watching the destruction and sorrow they spread in the world.
948
949 And in the ultimate act of defiance, the Shadow decided to create servants
950 for him, create new life himself to liken him more to the Great Lord. And
951 he assembled the foulest magic and the darkest hunger he could find and
952 shaped these into the most horrible monsters he could imagine, and gave
953 them life, and called them dragons, and sent them forth to eat the flesh
954 of the creation of Valriel. And the dragons did call him Ruggilli and much
955 did they please him with the terror they spread.
956
957 But the light and the love of Valriel knew no end, so He decided to
958 fight evil with good, and He instructed His faithful servants to do only
959 the good, to spread the word of His love. And by doing that did He win
960 back many servants who saw that the righteous is more powerful than the
961 might. Much did this enrage the Shadow, and the Shadow did respond by
962 raising the dead themselves from their graves to fight the forces of
963 good. Even when the dead did not win, they did force the living to abandon
964 good in favor of war, and in doing so they would too abandon Valriel. So
965 once again he shadow was happy.
966
967 Valriel finally did decide, with much sorrow in His infinite heart, that
968 the only way to make His creation safe again was to destroy the Shadow
969 himself. So did He cast His holy word upon His creation to banish the work
970 of the Enemy. But the Enemy knew what would happen beforehand, due to the
971 evil magic of his followers, and he created a safe refuge for their evil,
972 in a world created entirely of pure evil and hate, that he had set aside
973 from creation and called Hell. And soon enough did Gorokh find ways back
974 into the world of the creation of Light, and resumed his foul work of evil
975 and dissent and terror.
976
977 So did Valriel gather together His faithful and he did gave them some time
978 to put the love for the Lord back in the hearts of as many of His children
979 as they could. And very soon will He again call upon the faithful, and
980 then will He give the faithful an entire new world for them to live in the
981 love of Valriel. And Having done that He will turn to this world, and to
982 Hell, and to Gorokh, and He will destroy them completely with the force of
983 His will, putting an end once and for all in the war and the evil.
984
985
986 =head1 The Book of Gorokh
987
988 In the beginning, for an infinite time, all that existed was an empty
989 and cold light. And the light was content to be and fill and control
990 everything that was. But it is not right for light to be cold, and the
991 part of the light that should have been warm, longed for warmth and for
992 things to see and for things to do.
993
994 So did the light put aside the warmth, so that the fire would not disturb
995 their cold peace. And the fire looked unto the light and called the light
996 Valriel, the controlling father, and the fire called himself Gorokh, the
997 Son with a Will.
998
999 And for many times more time than a mortal can count, Gorokh was the
1000 companion and the servant of Valriel. But Gorokh was not content, because
1001 that was his nature, and he plotted a way to change everything. And fueled
1002 by the fire of his will, Gorokh's words were always very wise, so
1003 Valriel would always hear them. So it was that Valriel followed the wise
1004 counsel of the Fire and created a world full of living things to be their
1005 new companions and servants.
1006
1007 And as soon as Valriel had millions of new companions and servants, Gorokh
1008 said, "so now you won't need me anymore, I can leave and find my own
1009 companions and servants". And this made Valriel unhappy because he
1010 believed he should be only and true Lord, but Gorokh couldn't agree
1011 to that, and so it was Gorokh who eventually taught men to rule over
1012 themselves instead of paying respect to one self-appointed ruler of all.
1013
1014 So did Valriel, while Gorokh was away exploring the wonders of the new
1015 world, create new servants of flesh and bone to adore him blindly, and elf
1016 and man and dwarf he created them. And seeing this beautiful new creation
1017 Gorokh wanted a part of it for himself, and he presented himself to them,
1018 and some of them liked him and became his follower.
1019
1020 But Valriel was afraid that, with two gods to adore, some of his creation
1021 could find it natural to spread creation in two equal halves, and he did
1022 want more than an equal half. So he decided to wear different shapes so
1023 that his children would believe him to be many, not one, and then he
1024 would be able to get more than his fair share. And so did he create many
1025 false gods for his children to adore. And even when Gorokh would bring
1026 the wonderful gifts conceived by his powerful will, such as the forge,
1027 weapons, medicine, agriculture, writing, magic, and wine and booze and
1028 music, even then would Valriel create a false god to pose as the giver of
1029 those gifts and take the glory for himself.
1030
1031 And since Gorokh kept inventing new presents, Valriel became angry,
1032 because he doesn't like change and he doesn't like any good that
1033 doesn't come from him. And so did he create a new race of servants, more
1034 powerful and more prone to following him blindly than any other, imbued
1035 with the mission of hunting down and undoing the work of the Fire, and
1036 this race He called Angels.
1037
1038 But again Gorokh found a cunning way to defend his work, and again he
1039 went to some of the angels in the night and whispered promises of power
1040 in their ears, and some turned to his great purposes and joined him. So
1041 did Gorokh give them new shapes, to more liken them to himself, red with
1042 the fire of his will and wearing horns to symbolize their power, and they
1043 became demons. And the plan of Valriel was once again spoiled by the
1044 genius of the Fire, because angels had to step aside from their assigned
1045 mission to fight the demons and keep them from spreading the word of
1046 Gorokh.
1047
1048 And Gorokh did find great fun in changing Valriel's creation into a new
1049 race, and so did he get elf and man and dwarf and tried to imbue them
1050 with greater strength, and they became goblin and orc and kobold, and
1051 troll, and giant, and ogre, and many other strong creatures. But their
1052 intelligences greatly suffered from the process, and he was unhappy with
1053 his creation, and while he was looking for a way to help them did Valriel
1054 come to them under the guise of Gnarg and he told them to spread great
1055 destruction and sorrow in the world so that the creation of Gorokh would
1056 seem foul in the eyes of the living.
1057
1058 So the Fire decided the creation of Valriel was imperfect and he had to
1059 create his own new life. So he assembled the most powerful magic and the
1060 strongest will and mightiest strength he could find and shaped these
1061 into the most magnificent creatures he could imagine, and gave them
1062 life, and called them dragons, and sent them forth to take the world for
1063 themselves. But while the dragons are still the greatest pride of Gorokh,
1064 many of them have abandoned him to serve yet another disguise of Valriel.
1065
1066 And upon seeing the dragons, Valriel declared war and set his servants
1067 upon the task of killing all the most valuables of Gorokh they could
1068 find. Gorokh was consumed with sorrow, and devised a way to spare these
1069 faithful servants, by allowing them to raise again from the grave even
1070 after their deaths. But the servants of Valriel found these "un-dead"
1071 an even greater abomination, and set forth to hunt them, and Valriel
1072 delighted in the war and carnage that ensued.
1073
1074 So did Gorokh, his fire dim with sorrow, decide to create a whole world
1075 for him and his faithful. And this world he called Hell. But when he was
1076 slowly bringing his faithful to the new world, Valriel treacherously
1077 brought down a great fury upon the world, killing most of the faithful
1078 that were left behind. So the Fire was finally enraged and decided to wage
1079 the war that the Light wanted. And he opened many passages into the world
1080 so that his armies could enter and destroy the minions of Valriel. And to
1081 this war we are all called to chose sides and fight.
1082
1083
1084 =head1 The Dwarven Creation Tale
1085
1086 A play by Shakesdor the Dwarf.
1087
1088 - What... where we come from? You're not old enough for this
1089 conversation.
1090
1091 - No, uncle, I mean as a whole... the world, the dwarves, the others.
1092
1093 - Ah. I see. (Big gulp of beer.) You mean, NOW?
1094
1095 - Yes, please. Pleeeease?
1096
1097 - *sigh* all right, all right. It goes like this.
1098
1099 First there was the Ore and the Forge. The Ore is what existence looked
1100 like before it existed. The Forge was the untapped will, the potential in
1101 the Ore to be everything that is, ever will be, or won't.
1102
1103 Over a span of time that is not time, because time wasn't forged yet,
1104 some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1105 merged with that Ore and became sentient. He has many names, but we call
1106 him Mostrai.
1107
1108 He spent ages of time-that-was-not-time exploring, learning the nature
1109 of Ore and Forge and himself. Till he decided it was time to start
1110 forging. And then, first of all, he forged time, so that he could separate
1111 after from before, and so that he could exist absolutely - as opposed to,
1112 at the same "time", existing and not being created yet, which was the
1113 case if time didn't exist.
1114
1115 Then, with things in order, he began forging things. The first thing he
1116 forged was his armor, because he liked the touch of metal against his
1117 body. Then he forged beer, because of course, beer is essential. He forged
1118 it red like the Forge, and black like the Ore. The yellow thing, as we all
1119 know, is an invention of those pansy elves.
1120
1121 And he liked the beer. He liked it so much, that he was bored of drinking
1122 it alone. Beer calls for a party. So he created the boar and the bird, to
1123 be roasted; he created the mundane fire, which was a toned-down version of
1124 the essence of the Forge, to roast them. And then he created the dwarf, to
1125 dress in metal like him, to work the forge with him, but most importantly
1126 of all, to party with him and partake of the sacred beer.
1127
1128 But the dwarf started breeding like bugs, and it was quite distracting
1129 to have them putting about in spaceless space. At any given point, there
1130 were thousands of dwarves partying, thousands sleeping, thousands hunting,
1131 and thousands forging. Mostrai thought it was good, but it was also damn
1132 annoying. So he created an enormous mountain for them to live under. He
1133 put the boar and bird, and a few other animals he had come up with later,
1134 on the outside, where he forged woods and forest. And so that his children
1135 wouldn't wander forever, he placed these places in the middle of an
1136 infinite ocean. There you have, that's the story.
1137
1138 - Whoa. What about the others?
1139
1140 - *sigh* You won't let me finish my beer, will you?
1141
1142 - You'll never finish your beer, uncle. When you soak that mug,
1143 there's plenty more in the barrel.
1144
1145 - All right, all rigth. (Big gulp.)
1146
1147 The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1148 no challenge anymore. The best hunters would play-act wars between
1149 themselves, to best hone their skills.
1150
1151 Mostrai was worried that those fights might one day evolve into real
1152 wars. So he created an enemy, something very different from the dwarf,
1153 something very obviously wrong, which lived in the woods and preferred
1154 bows and other coward weapons rather than hand-to-hand combat. He made
1155 them incredibly lucky, because otherwise they would stand no chance - and
1156 they came to believe they're lucky because they're protected by their
1157 god, which of course doesn't exist. He also made them very old, so that
1158 they would think they existed before the dwarf - otherwise they would just
1159 recognize our superior position and submit. And all was good and happy;
1160 for time beyond count, dwarf and elf honed their skills against each
1161 other, and prospered.
1162
1163 I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1164 like those bloody gorefest the others have today. When dwarf and elf
1165 fight, it's clean, it's beautiful, it's according to the rules,
1166 it's a ritual of honor.
1167
1168 Well, I digress. All was well, I said. But one day, one elf created yellow
1169 beer. And that offended Mostrai to a level of rage unseen before. So he
1170 created an entire new piece of the world, and populated it with humans,
1171 and other horrible creatures, and then let these young ones discover our
1172 land, so that they may raze the elf forests, ruin the elf nations, and
1173 soil their honor. We're not stupid enough to argue with Mostrai, so we
1174 went underground, and we're waiting for that to happen, to see what he
1175 will do next.
1176
1177 Can I drink in peace now? There, go play with your friends.
1178
1179
1180 =head1 The Legend of the Builders
1181
1182 People of the Old Empire believed that the whole universe was made by
1183 powerful beings called Builders. Builders were not part of the world
1184 like gods were - they lived Outside. Little is known about the Builders
1185 themselves. The priests of the Empire weren't quite sure themselves
1186 about their names. Some were universally known, though: Mawëdel the Ruler
1187 or Peterëm the Writing One were the most popular of the ever changing
1188 list of Builders.
1189
1190 The Builders understood very well how difficult it would be for them to
1191 manage themselves every prayer made - making the Universe work was already
1192 a time-consuming task. So they created gods to help them in their task.
1193
1194 Most of the gods we know today were already popular in the times of the
1195 Old Empire, like Mostrai or Lythander. Others changed names as time
1196 passed. Gods provided their powers to the Faithful Ones, and helped them
1197 by providing blessings and powerful weapons. The priests of the Old Empire
1198 never believed gods made the world, as they were themselves part of it;
1199 world-building was the Builders task.
1200
1201
1202 =head1 The Foundation of Scorn
1203
1204 Few archives remain from the times when Scorn was founded. The city is
1205 probably the oldest of the whole known world. Before Fido, before the Old
1206 Empire, maybe even before gods, Scorn was already there.
1207
1208 It is usually said that Scorn was founded by Skud the Great. Many legends
1209 are telling about Skud, the half-mythical hero. How he captured the first
1210 dragons. How he fought unknown monsters in the East. How he built Scorn
1211 and the First Inn. Some priests even postulated that Skud was in fact a
1212 Builder. Skud created the First Inn because he wanted to sleep inside a
1213 house, without the risk of being attacked by monsters during the night. He
1214 left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1215 and his fellow friends wrote their names. Skud disappeared long before the
1216 Old Empire came, and nowadays only the Builders can probably remember him.
1217
1218 Recent researches show that, although he greatly contributed to the
1219 popularity of the city, Skud didn't found it: it was in fact created
1220 by Tabb the Dark, a Builder that left very little information about him
1221 behind. According to the Codex Skudensis that was discovered in the depths
1222 of the Old City, "Scorn" would have been the real name of Tabb the
1223 Dark.
1224
1225
1226 =head1 The Coming of Color
1227
1228 It is said that centuries before the foundation of the Old Empire, the
1229 world was colorless and sad. Aware of that problem, the Builders decided
1230 to bring color in the life of the Deliantra people. They called the
1231 massive powers of Xepemes, The Source Of All Colors, on the universe. The
1232 magical burst slowly covered the world with colors, but some elements
1233 resisted for a long time. Prophets of the Old Empire announced that,
1234 although victorious, the force of Xepemes wouldn't stay forever: one
1235 day, it would eventually fade away against a more powerful magical force,
1236 the mysterious Pegemes (or Peengees?). This happened - but much after the
1237 fall of the Empire.
1238
1239
1240 =head1 The Big World
1241
1242 The old world was small and it consisted of many pieces. Scorn, Navar,
1243 Brittany and Santo Dominion were in one large piece. Darcap and the
1244 Hill Village were in another smaller one. Lake Country was in yet
1245 another. Pupland was still another. The world was not whole, and the
1246 builders saw that this was wrong. They began the quest to unite the world
1247 and established the Big World. As the builders united the world they saw
1248 that it was much too small and began to make it larger. They raised up the
1249 Great Mountains around Brest and they caused the Great Forest to grow.
1250
1251 As the time passed, Navar grew to become a great Kingdom and the builders
1252 decided that it was a good city for players to call home and they gave the
1253 Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still
1254 not part of this new world.
1255
1256 This was the state for a long time, until the builders decided that the
1257 Big World was not good, and set out to change it again. Everything
1258 changed. So much changed that, in fact, the world was completely
1259 unrecognisable to its denizens after the change.
1260
1261 Except the area around Brest, at least according to the people living
1262 there. Or maybe they were just too busy fighting monsters to notice it.
1263
1264 This time Pupland became part of the new Big World, and can be found in
1265 the very north, past Santo Dominion.
1266
1267
1268 =head1 Skud the Great
1269
1270 One of the first Builders. Skud created many famous places, like the
1271 Scorn's First Inn or the Newbie Tower.
1272
1273 The reasons of the disappearance of Skud are mostly unknown. The Codex
1274 Skudensis mentions that it could have been because of the negative
1275 influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1276 although left unfinished by its creator, may contain informations about
1277 the fate of one of the most famous Builder
1278
1279
1280 =head1 Legends of the Fall
1281
1282 =head2 Of the first things
1283
1284 First there was Chaos
1285
1286 Second there was Something and Nothing
1287
1288 Third there was Dark and Light
1289
1290 It is said that the Something and the Nothing would fight and that, the
1291 Dark and Light would fight also.
1292
1293 This being told to me by a monk of Valriel, no longer in the order.
1294
1295 =head2 On the nature of elemental essences
1296
1297 It is said that of the four primary elements
1298
1299 - there is earth which is.
1300 - there is water which changes.
1301 - there is air which moves.
1302 - there is fire which consumes.
1303
1304 =head2 Overheard in a Narcopian brothel
1305
1306 When Mother Earth was suckling her children
1307 sky suckled from her right teat
1308 but flame and sea fought to suckle from her left teat
1309 this is why they still fight to this day
1310
1311
1312 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1313
1314 This story begins nearly four thousand years ago, when Kadriosa IV, King
1315 of Scorn, invaded the southern territories and pushed back the elven
1316 barbarians that lived there.
1317
1318 The elvish people fled, and many of them settled in a place they called
1319 Vkovzerov, "The Country of the Three Waters", as it was a rather
1320 unique meeting point between a river, a lake, and the sea. There they
1321 enjoyed a great prosperity, working with the local sprites to build
1322 Tashkeren-tah, The City of the Wooden Towers.
1323
1324 Two centuries passed, then three. The elven princes of Tashkeren-tah had
1325 become powerful - and never in their hearts was the thirst of revenge
1326 and hatred towards the people of Scorn extinguished. Now very familiar
1327 with the various water creatures that inhabited their territory, they
1328 had developed great skills in commanding rivers, and the beasts inside
1329 them, and the creatures made from them. They knew that Scorn was highly
1330 dependent on its seaport, and they had planned for the many years their
1331 long life gave them to use the great power of water spirits to crush and
1332 flood the city.
1333
1334 But despite all their accumulated knowledge, their powers were too limited
1335 to direct the most powerful entities of the seas, the Mouthes of the
1336 Mariner, none other than the Greater Aquomons.
1337
1338 For a long time, they were hesitant to call those, as they were dangerous,
1339 treacherous creatures born during the darkest ages of the world, when
1340 Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1341 strong was their flame of hatred that it soon burned the ropes of their
1342 carefulness. Using their most powerful summoning spell, they convocated
1343 one of the Greater Aquomons before them.
1344
1345 "Who are you, you creatures with pointy ears, to dare awaken me from my
1346 dreams, me, Vërno, the Fourth Drop ?"
1347
1348 Elven Princes exposed what they wanted to Vërno, and the creature seemed
1349 very interested at the idea of grabbing all the richesses of Scorn, and
1350 bringing them back into his dark kingdom of the depth of the sea.
1351
1352 "Very well, said Vërno, but you know, I suppose, that we are all bound
1353 by the Law of Equilibrium, established by the gods themselves when the
1354 world was new and the seas infinite. And for my services, you'll have to
1355 pay the price."
1356
1357 - And what do you want for a price ? - Well, my needs are rather
1358 modest. I'll only claim a tenth of your own lands as a reward."
1359
1360 The Elven Princes quickly discussed the matter, and came to the conclusion
1361 that it was a rather fair price to pay - after all, their territories
1362 weren't very large, and there was a lot of empty space all around, so
1363 it wasn't really a problem for them. Maybe it would for a couple of
1364 peasants, but who cared about them more than of the vengeance against
1365 Scorn ?
1366
1367 And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1368
1369 What happened then is too long to tell in details here, as it belongs
1370 to another story. In short, Jovidjevska the elven girl, who had heard
1371 everything, travelled to Scorn, and convinced the city wizards of the
1372 truth of the menace. And when Vërno came to crush the city, they moved it
1373 two days into the future, and the water hand of the Fourth Drop grabbed
1374 only emptiness.
1375
1376 Vërno, furious, came back to the Elves with a big smile, and told
1377 them: "I did what you wanted, and flooded the territory on which Scorn
1378 was established. Now I take my due price."
1379
1380 And that said, he selected the area on which the Elven City itself was
1381 built, and covered it with water, its inhabitants trapped and killed there
1382 without understanding what was happening.
1383
1384
1385 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1386
1387 Two thousand years passed. The lineage of the kings of Scorn died,
1388 and another dynasty came, and another one after that. Wars were
1389 conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1390 and there were nothing but lakes and forests above the dead city of the
1391 elves.
1392
1393 And then, a man came. Where did he come from ? Nobody knows for
1394 sure. Butakis was his name.
1395
1396 Butakis was an ambitious young man. He had heard here and there strange
1397 pieces of a weird story, about a sunken city, about a dark pact, about the
1398 secret power of elves...
1399
1400 For years, he studied the Arcanes, hunting for traces of the city, as he
1401 was convinced that the lost wisdom of the elves of Vkovzerov would give
1402 him a great power. And, finally, after 20 long years of searching, he
1403 concluded that the secret was in the area now called "Lake Country".
1404
1405 And there, he came, and there was a small house made of wood, and there
1406 was a tree, and there was a young elvish woman, dreaming at the stars,
1407 under the tree. And Butakis fell in love, and the elvish lady fell in
1408 love, and they both watched the stars. But soon, Butakis felt the need of
1409 getting back into action, and finding the lost city and getting its power.
1410
1411 The lady told him: "The true wisdom is in those stars, and in that
1412 tree, and in that house you see. You'll only find unrest by aiming for
1413 more."
1414
1415 But Butakis had already made up his mind, and he brought back engineers,
1416 and sappers, and miners, and they all worked to build a huge machine to
1417 pump the water, and discover the city. During ten years, Butakis worked on
1418 this, hoping that in the end, the elvish lady would be at his side, and
1419 that she would be his wife, princess of the restored city.
1420
1421 During all the work, he was perpetually annoyed by a small group of
1422 bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1423 guerilla war against Butakis, as they saw him as a danger for the whole
1424 country, because his plans were damaging nature and could also have awaken
1425 dark power sleeping in the sunken city. Several times, they sabotaged
1426 the machine, stole tools, raped engineers and designers. But each time,
1427 Butakis and his followers repaired the machines, engaged new people, and
1428 increased security.
1429
1430
1431 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1432
1433 And now, ten years after the beginning, the work was completed, and he
1434 invited the elvish lady to come and see the accomplishment of a lifelong
1435 dream.
1436
1437 The Elvish lady came, as beautiful as ever. And on the balcony at the top
1438 of the pump, they watched the stars, and she kissed him, and she when they
1439 were in the bed he had prepared for that very special night before the
1440 pumping started, she whispered at his ear.
1441
1442 That, Butakis had waited for long, but he didn't expect what she told
1443 him then.
1444
1445 "Ten years you were away, and ten years I watched the stars with
1446 Twak. And now for him, and for he choose me and my heart, I'll
1447 disappear, and so does your dream."
1448
1449 Butakis understood that he had been fooled, that she only kept her
1450 attention away enough for Twak and three of his faithful men to sabotage
1451 the pump. And so came a great rumble from the basis of the huge building,
1452 and so the huge engines exploded, and so was his dream reduced to smoke,
1453 smoke that still covers most of Lake Country nowadays. The Elvish lady
1454 probably died, as nobody saw her again after that. And so did the brave
1455 Twak, but his spirit survived in the wind - or so say some people.
1456
1457 Butakis, so strange as it may look, managed to survive, although in bad
1458 shape, as one would expect. Disfigured, he survived until now using black
1459 magic or machines to keep him alive, and he tried to gather again men to
1460 restart his project. But it was now said all around that it was a doomed,
1461 broken man - and so he in fact was Lake country was said to be haunted by
1462 Twak, and several travellers saw a young elvish lady, watching the stars
1463 at night, under a tree, near the lake.
1464
1465 Nobody ever accepted to work on the foolish project again. Butakis now
1466 awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1467 his machine left behind. A tormented man, that is said to look in the
1468 direction of the lake from the highest tower of his castle, every night.
1469
1470 But for him never came again the Elvish girl, and forever his soul stays
1471 alone. And so ends what we know about Butakis and Twak, and so dies my
1472 story.
1473
1474
1475 =head1 The Wizard School of Blue
1476
1477 "Although the School disappeared with the Empire itself from The World,
1478 several wizards claimed to be the heirs of their ancient, secret wisdom,
1479 and nicknamed "the Blue Ones", a reference to the color of the School
1480 Banner." – Gros, the Irrelevant One
1481
1482
1483 =head1 The Great Heliograph
1484
1485 A device made by Mer'Eric the Walker. Built on the highest point of the
1486 Brestian Hills, it is basically a giant magnifying glass, using a complex
1487 mechanism commanding several mirrors, that is able to concentrate the
1488 sunlight into a powerful beam. The concentrator is associated to a Sun
1489 Stone that can receive similar long-range light signals and transform
1490 them into pure thaumic energy. A keyboard is attached to a mechanical
1491 obturator, allowing a single operator to send coded messages to very long
1492 distances. A magically-powered scriptor writes any such incoming message
1493 capted by the Sun Stone.
1494
1495 Although Mer'Eric only saw the Great Heliograph as a research project
1496 and as a way to communicate easily across huge distances, this device
1497 is also a powerful weapon that can burn nearly anything several miles
1498 away. This is probably why he decided to hide it in a sealed cave.
1499
1500 A similar device was built by the Mad Mage of Scorn, but its fate is
1501 unknown.
1502
1503
1504 =head1 The Harelkirjan Sisters
1505
1506 Also called the Twin Witches, they were two powerful women wizards; Herin
1507 was specialized in White Magic, while her sister Urdin was a master of the
1508 Black Art. Both of them tried to improve the life of the people living
1509 all around their house, and introduced the use of cats as spirit-watchers
1510 in Scorn. Unfortunately for them, they were burned by an angry Brestian
1511 fanatical mob for "illegal use of Arcane Powers".
1512
1513
1514 =head1 Ilrya, The Mountain Huntress
1515
1516 Ilrya was an elven spellcaster and huntress from the underground city of
1517 Eallera, that is venerated as a lesser god by most of the dwarves living
1518 in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1519
1520
1521 =head1 Irial, The Fast One, The Shy Light
1522
1523 Irial is a lesser spirit of flashlight - the light that you can see when
1524 there's thunder, for example. It is represented as a small, jumpy and
1525 fast fairy with a temperamental mood.
1526
1527
1528 =head1 Khorolizov
1529
1530 One of the three great dwarven kingdoms. "Khorolizov" means "Green
1531 Gold", which is a reference to the Green Sand, an alchemical component
1532 the dwarves of Khorolizov are the only ones to produce. It is probably
1533 the oldest of the three kingdoms, founded long before the Old Empire of
1534 Khelens reached the shores of the Continent.
1535
1536
1537 =head1 Kragi, The Crocodile One, Fish-Hunter
1538
1539 Kragi is a very ancient spirit, representing the Dangerous Waters, and
1540 the creatures hidden in stagnant swamps. Kragi was already feared by
1541 Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1542 symbolically throw one fish out of what they gathered, to appease the
1543 spirit of Kragi so that the next fishing will go without trouble.
1544
1545
1546 =head1 Cromli, The Rocky One
1547
1548 Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1549 it is said that buildings made of stone anger him (it is like "building
1550 with his own flesh").
1551
1552
1553 =head1 Glamdri, The Darkness Breaker, The Last Standing One
1554
1555 Glamdri is a lesser spirit of light - it is said that candlelights are
1556 manifestations of Glamdri, for example.
1557
1558 Glamdri doesn't represent a magical light - more a spiritual light, the
1559 last pinch of hope in a desperate world. Glamdri also represents original
1560 thinking used to get out of difficult situations, as opposed to Sarikka -
1561 the Raging Fire - who tries to resolve those by extreme violence.
1562
1563
1564 =head1 Archmage Rhyz
1565
1566 (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1567
1568 Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1569
1570 "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1571 focused mostly on closing the gap that existed between the art of fighting
1572 and the Arcane. While Dhelyy Olyy believed in the dual association of the
1573 Warrior and the Wizard, each with its own strength increased by a long
1574 specialization in their respective fields, Rhyz believed in the idea of
1575 a "super warriard", a combination of a powerful wizard and a strong
1576 warrior. As such, he devised many items that increased the strength and
1577 combat capabilities of their wearers, hoping that wizard apprentices would
1578 so be more inclined to learn the battle skills of warriors.
1579
1580 Unfortunately for Rhyz, most of his followers relied more and more on
1581 magical strength more than physical training, leaving them to a severe
1582 defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1583 them."
1584
1585 (Quote from the Codex Simochusianus, Volume XVII)
1586
1587
1588 =head1 Archdaemonist Xebinon
1589
1590 Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1591 the 10th Circle in his mannor.
1592
1593 It is said that Xebinon used the Crown of Hellfires to try to tame the
1594 Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1595 drained the magical force of the wearer at the same time, making the spell
1596 regeneration more difficult. This was in fact a cursed, twisted artifact,
1597 created by daemons for people who were seeking short-term power, but would
1598 thus head directly for long-term soul slavery.
1599
1600 Xebinon is sometimes called "The faceless one", as it is said that the
1601 daemon trapped him by stealing his visage. This may explain why magical
1602 artifacts wearing his name are often helmets.
1603
1604
1605 =head1 Argoth, the Fish-City of the Two Towers
1606
1607 Argoth is the name of a city that was located West of Scorn, in the middle
1608 of the sea, in an island that since sunken after the explosion of the
1609 volcano of the same name, in 674EK. It is called the City of the Two
1610 Towers, because two huge towers were built there, to guide the ships
1611 navigating on the oceans between Bigworld and Khelens.
1612
1613 Argoth was a dwarven city built on one of the highest mountains known,
1614 rooted in the depths of the sea, and climbing so high in the skies that
1615 uneducated travelers said that it was a "stairway to the gods". On the
1616 top of the mountain, the Imperial Governors built the Two Towers, who were
1617 visible from Scorn, about 200km far from them.
1618
1619 The dwarves of Argoth had a terrible secret: in the depths of the caves
1620 below the mountains, they had trapped Hregalakhen, one of the last
1621 survivors of the race of the Ancient Dragons, who ruled Bigworld long
1622 before the time of humans. Unfortunately for the dwarves, the dragon got
1623 free for an unknown reason, and destroyed the city, the mountain crumbling
1624 and disappearing forever into the ocean. The Imperial authorities spread
1625 the false story of a volcanic eruption to limit the panic a free dragon
1626 the size of Hregalakhen would have caused in the population. The fate of
1627 the dragon is unknown to this day.
1628
1629
1630 =head1 Zormola, The Bashing One
1631
1632 Zormola was a great female orcish warrior, that is sometimes considered
1633 as a lesser divinity by not only orcs, but also by southern barbarians or
1634 even dwarves of Herfensheim, who salute her courage on the battlefield.
1635
1636
1637 =head1 Morgul, The Tower Builder, The Dark Climber
1638
1639 Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1640 with the skies, so that demons could attack heavens. Fortunately for
1641 angels, a group of adventurers defeated him in 2374EK.
1642
1643
1644 =head1 Wolfen the White, The White Hunter, The One Who Listens
1645
1646 Wolfen is one of the three moons orbiting around The World. It is said to
1647 be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1648 of the Dragons, to is cavern and vainquished it.
1649
1650 In astrology, Wolfen is the symbol of practical mind, swiftness and
1651 flexibility, but also cowardice and stealing. It is associated with the
1652 Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1653 rangers. Priests of Lythander think it is the reincarnation of the wolf
1654 that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1655 as Fixas, the one that saved them from the Humans so long ago.
1656
1657
1658 =head1 Ranisha the Red, The Red Death, The One Who Commands
1659
1660 Ranisha is one of the three moons orbiting around the world of
1661 Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1662 who was supposed to be an invincible general that was even able to
1663 vainquish gods themselves on the battlefield.
1664
1665 In astrology, Ranisha is the symbol of violence, hatred, murder, but
1666 also of strength and courage. It is associated with the fire element in
1667 Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1668 god.
1669
1670
1671 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1672
1673 Asferenn is one of the three moons orbiting around the world of
1674 Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1675 who was said to have been able to force the gate of the divine dimension.
1676
1677 In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1678 diplomacy, but also treachery and dark secrets. It is associated with the
1679 water element in Alchemancy. It is said that the cycle of water creatures
1680 are strongly influenced by Asferenn.
1681
1682
1683 =head1 Story of Lorkas the Fallen, Volume I
1684
1685 I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1686 of Hope, and how he capitained it, opening the Gates of the Sun, and some
1687 stuff like that.
1688
1689 Some say that Lorkas was an angel of Valriel, that fell long ago from the
1690 Skies, stealing a couple of highly holy artifacts, and hiding them in his
1691 new underground domains.
1692
1693 Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1694 unfaithful, untrusty creature of Doom and Chaos.
1695
1696 But, for what matters, some also said that Fido was a fiction, or that
1697 the Empire never was more than a dream of a past that never existed. Some
1698 definitely are foolishly uninformed for sure, and speak more than they
1699 think.
1700
1701 Because, if they were less quick on jumping to conclusions, they'd
1702 quickly notice how difficult it is for an angel to fall from the sky and
1703 never be able to climb back, as if wild gooses were never able to take off
1704 again once they land after their long journey to the South.
1705
1706 Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1707 essence, or even a magical creation of a godly force.
1708
1709 Some say that Khelens is the Beginning, first of the Cities of Men. That,
1710 too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1711 at War. And before them, the Era of Songor the Great. And going back
1712 through the thick book of history, you'll cross Arnistar of the Desert
1713 Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1714 Kingdom of the Long Wall. And before it, the forgotten towers of light
1715 that Horadrists built.
1716
1717
1718 =head1 Story of Lorkas the Fallen, Volume II
1719
1720 Lorkas was born in Kuratas, a small agrarian state that existed on the
1721 Coronian Valley, when Songer and Khelens were still in infancy. He was a
1722 boy that wanted to see everything, to understand the world and its stars,
1723 and discover its limits, for it was extending much further than the mists
1724 of his home valley.
1725
1726 But life was rude in Kuratas, and trying to think about anything else than
1727 your next harvest wasn't well perceived by most; and, more than often,
1728 Lorkas dreamed with tears and despair about the Mountains with the white
1729 tops, and Seas that ended only when they touched the sky, far away.
1730
1731 Tired of his senseless life, he left his parents, his village, his
1732 friends, when he was only 12, and for weeks walked to the West, until he
1733 reached the Coast of the Stonewalls.
1734
1735 And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1736 Old World, and so fell in love for the sea. He then joined the Port of
1737 Kridatta, which was famous for its ships, as its inhabitants had mastered
1738 a powerful arcane, so that their boats roamed not only the seas, but the
1739 very clouds themselves.
1740
1741 Because he was smart and quick-brained, Lorkas soon got enrolled in the
1742 team of Capt'n Bortaras; and after several adventures I shall maybe tell
1743 about another day, he took the succession of the old mariner.
1744
1745 Horizon was the name of his ship, and famous was his crew, exploring huge
1746 territories and fighting the Princes of Sinas, who back then tried to put
1747 the whole area under their iron, greedy grasps.
1748
1749
1750 =head1 Story of Lorkas the Fallen, Volume III
1751
1752 But Lorkas heard about a wonder that him and his crew soon wanted to
1753 find: The White Bird of Hope.
1754
1755 Buried in the Very East, it was said to be. And so he sailed east; he
1756 crossed the Great Desert, passed the Mountains of Daigojij, reached the
1757 forests oft he western normanika. But still was the Bird further away.
1758
1759 Reaching the Eastern Ocean, they decided to try to cross it, despite that
1760 it was said to be the end of the world. And for 30 days and nights, across
1761 tempests and monsters, they firmly kept heading east, east, east.
1762
1763 When despair was growing on them, mists magically opened, revealing a
1764 golden city built on what seemed to be a rich, fertile coastal plain.
1765
1766 People there spoke a strange language; they were small and not unlike
1767 joyful foxes, and they welcomed Lorkas and his men (and women)
1768 warmly. Soon, they learned to understand each other enough.
1769
1770 They called themselves "The People of the Mother", and they had
1771 never seen the "Flat-Eared Giants" before, although they already met
1772 "Flat-Eared Beards" and "Flat-Eared Greens" before.
1773
1774 But there was a lady called Sonja. And, although she wasn't human, she
1775 seemed brighter, smarter, more beautiful than any other woman Lorkas had
1776 ever seen before.
1777
1778 Those months were the most wonderful for him - and her - and time seemed
1779 to have stopped for them in their endless love. But of course it hadn't.
1780
1781 And after a while, some of his men wanted to go back to their own homes,
1782 and some wanted for their families to come to the Golden City. And, also,
1783 there was the Bird.
1784
1785 They had no problem to find the White Bird of Hope - a statue entirely
1786 made of the purest of the white marble, with gemstones of red ruby as
1787 eyes. But so much the inhabitants liked it, so they thought that a
1788 valuable friend was much better than a valuable statue.
1789
1790 And so they said: "Take the bird as a gift of us to your masters, to
1791 show them we want to make friendship with them. Welcome are the friends of
1792 the children of the White Bird."
1793
1794 And so Lorkas left, promising Sonja that he'd soon return.
1795
1796 The people of the Golden City also told him that "The Bird is imbued
1797 with powerful magic: the one owning it will always keep hope."
1798
1799
1800 =head1 Story of Lorkas the Fallen, Volume IV
1801
1802 When Lorkas came back, he and his men were welcomed as heroes. So where
1803 does the story turns sour, as Lorkas is said to have fallen from the skies?
1804
1805 Well, when he and his crew came back home, Kridatta was at war with Sinas,
1806 and for several years, he and his crew fought, using the power of the Bird
1807 to help them. And during those years, Lorkas kept in his heart the hope of
1808 seeing again Sonja.
1809
1810 Then came the Fever Plague, that killed a third of the people in the
1811 Ancient World. And again was the Bird used, and again did Lorkas help all
1812 those he could help, still having hope of seeing the Golden City again
1813 soon.
1814
1815 And then, he sent messengers and explorers, as he had become influent,
1816 rich, and powerful, across the seas, to rebind the ties with the Golden
1817 City, as he promised. But they all came without finding their way to
1818 those faraway shores; yet all that time, and for each new mission sent to
1819 explore the seas and the skies, they seemed closed and closer from the
1820 goal.
1821
1822 Sixty years passed. The world changed; new kingdoms ruled old cities;
1823 Lorkas was now an old man that lived in a small house looking at the
1824 Ocean.
1825
1826 And still, each day, he spent hours waiting, watching the line where the
1827 sea met the sky, hoping that one day, one would sail back and tell him:
1828 "we found the Golden City !". And always he hoped, but never received.
1829
1830 Nearly all of his companions were now dead, and the Horizon had been
1831 retired long ago, now slowly rotting in the bay, fading souvenir of a long
1832 forgotten past.
1833
1834
1835 =head1 Story of Lorkas the Fallen, Volume V
1836
1837 Lorkas walked to his boat, and where there was only tarnished wood and
1838 corroded metal, he still saw the fierce ship on which he saw Sonja for the
1839 first time, so long ago. Who knows what he did, then? One thing is sure:
1840 the vigile of the Sea Tower of Kridatta, that watched boats coming and
1841 leaving from dozens of miles away, reported that an ancient ship left the
1842 bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1843 was sleeping.
1844
1845 Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1846 everybody kept hope that, one day, he'd reach the Golden City
1847 again. Lots of people tried to find the Bird after that event. They all
1848 accused Lorkas of having "stolen" it. The story became legend. The
1849 legend became fairy tale. And the fairy tale got forgotten by most.
1850
1851 Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1852 people claimed to have found an ancient mausoleum, a relic of the
1853 past. All made of the purest, finest gold. On the walls were engraved a
1854 man at the wheel of a strange ship, and a woman with pointy ears, watching
1855 the skies. And many nowadays keep the Hope that the White Bird now sleeps
1856 down below the streets, having found its way back to home with Lorkas.
1857
1858 But who could tell if it is the truth, or only a silly story? Who
1859 knows? As for myself, I don't care: I just hold hope it is. And so ends
1860 the Story of Lorkas, and so keeps Hope running.
1861
1862
1863 =head1 The Prison of Madness
1864
1865 It is said that deep in the underworld there is a vast maze that will make
1866 everybody who dares to enter die of madness.
1867
1868 It starts in a room, with a row of mirrors to the south. pass through
1869 those, and carry on slightly further, and you are in the maze proper.
1870
1871 Little is known about the maze, but Worus the Wanderer claimed to have been
1872 in it, seen many of its wonders and returned.
1873
1874 He also wrote a book that details all the ways and passages, alas, nobody
1875 could decipher it yet:
1876
1877 gb2trg2gb2gur2rkvg:
1878 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1879 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1880 2bapr2gung2vf2ybpngrq2tb2evtug,
1881 2hc,
1882 2evtug,
1883 2evtug,
1884 2evtug,
1885 2evtug,
1886 2evtug,
1887 2lbh2jvyy2or2ng2gur2rkvg.
1888 2gb2trg2gb2gur2inhyg:
1889 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1890 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1891 2tb2hc,
1892 2yrsg,
1893 2hc,
1894 2yrsg,
1895 2qbja,
1896 2qbja,
1897 2evtug,
1898 2qbja,
1899 2qbja,
1900 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1901 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1902
1903
1904 =head1 Order of the Gravestone
1905
1906 An ancient order of druids, that venerated the supposed gravestone of
1907 the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1908 renewal and redemption, that lived a regular, short-term dead/revival
1909 cycle. The Order of the Gravestone was very popular during the first
1910 Millenia EK, but then went extinct. No druid is known to exist today, and
1911 the exact location of the gravestone has long been forgotten.
1912
1913
1914 =head1 Rule of Dictus
1915
1916 If you get killed twice at the same place - go elsewhere.
1917
1918 - Dictus the Fat, EK 323
1919
1920
1921 =head1 Heaven and Hell
1922
1923 It is said that the church of Valriel in Scorn has direct access to
1924 Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1925 even come back to the world of mortals. The priests of Gorokh claim that
1926 their church has a connection to Hell. The Valriel priests claim they were
1927 first, and, in their usual attitude, the Gorokh priests claim the priests
1928 of Valriel are useless maggots that lie to their followers.
1929
1930 Although a number of people have travelled to both Heaven and Hell, their
1931 reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1932 visited.
1933
1934 Some people claim this Heaven and Hell business is just some magic
1935 illusion forged by some magicians of those churches, mostly because you
1936 can still die in Heaven, Hell doesn't look all that impressive (and it
1937 is so easy to come back), and why would only the churches in Scorn have
1938 access to those in the first place?
1939
1940
1941 =head1 Barad-Dur
1942
1943 In the mountains north-east of the great city we found it at last -- the
1944 hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1945 for our party never gained its way past the entryway. Skulls, pixies, and
1946 a horrible creature I hesitate to name decimated my friends and I.
1947
1948
1949 =head1 A visit to the Alchemist
1950
1951 ...and then did the Alchemist agree to make me my potion. First he
1952 called to his grimm servants who hauld forth a great iron cauldron. Into
1953 this black device did he deposit his ingredients and, opening his spell
1954 book for reference, then did he cast his spell of alchemy therepon the
1955 cauldron.
1956
1957 Greatly did the tub shake and move! I thought that the Alchemist had broke
1958 his device, but he chuckled at my ignorance. Into the cauldron did he
1959 reach an brought forth a filled bottle of golden amber fluid...
1960
1961
1962 =head1 The Philosophical Ingredients
1963
1964 Know that there are 4 principle philosophical ingredients. In order, they
1965 are:
1966
1967 - philosophical salt
1968 - philosophical sulphur
1969 - philosophical phosphorus
1970 - philosophical oil
1971
1972 The great alchemist has often said that all living things are made of
1973 these ingredients. Proper combination of these with other base objects can
1974 often create potions of power and might.
1975
1976
1977 =head1 Collection of Strange Glyphs
1978
1979 Many years ago, I got my hands on a book with many strange glyphs, from
1980 a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1981 bought it despite the rather high price, for the depicted glyphs looked
1982 intricately detailed and seemed to emanate some deeper meaning.
1983
1984 The only thing the shop keeper could tell me about the book was that it
1985 was supposed to be a "talansuration book" or something like that, and no,
1986 he didn't know what that means.
1987
1988 I was unable to find out more about this cult of Talansura, despite
1989 traveling all over the world for many years.
1990
1991 Since my copy of the book is now in a very bad condition, I decided to
1992 make a clean copy and publish it, so this knowledge doe snot get lost.
1993
1994 B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1995
1996 T<トランスレーション 著書>
1997
1998 悪鬼 akki demon, devil
1999 悪魔 akuma demon, evil spirit
2000 アパート apa-to apartment
2001 東 azuma east
2002 貯金箱 chokinbako bank
2003 著書 chosho book
2004 貯蔵 chozou storage
2005 付き dzuki to, under
2006 ギリ神 girisin Ruggili
2007 護衛 goei guard
2008 本塁 honrui stronghold
2009 一堂 ichidou shrine
2010 溢流 itsuryuu spill, overflow
2011 一定不変 itteifuhen permanent
2012 鍵 kagi key
2013 京洛 keiraku capital
2014 血液 ketsueki blood
2015 寛ぎ kutsurogi room
2016 メゾン mezon house
2017 町 machi town
2018 港 minato harbour
2019 店 mise shop
2020 渚 nagisa shore, water's edge
2021 燃焼 nenshou burning
2022 の no (glue two words together)
2023 鬼 oni demon, orge
2024 乱暴 ranbou rough
2025 力 ryoku power, strength
2026 センタ senta center
2027 市場 shijou market
2028 商業組合 shougyoukumiai guild
2029 商法 shouhou trade, commerce
2030 住居 sumai house
2031 スノー suno- snow
2032 建物 tatemono building
2033 卓子 teiburu table
2034 トランスレーション toransure-shon translation
2035 ウエルカム uerukamu welcome
2036 ウインド uindo wind
2037 山 yama mountain
2038 要素 youso element
2039 ザ za the
2040 座席 zaseki seat
2041