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1 =encoding utf8
2
3 =begin comment
4
5 This is the source for some of the books in deliantra.
6
7 Authors:
8
9 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
10 Mark Wedel <mwedel@scruznet.com>
11 Marc Lehmann <support@deliantra.net>
12 Robin Redeker <support@deliantra.net>
13 Lalo Martins <lalo.martins@gmail.com>
14 Yann Chachkoff <yann.chachkoff@mailandnews.com>
15 Gros
16
17 many stories taken from unknown authors at The Crossfire Wiki
18 http://wiki.metalforge.net/
19
20 Each =head1 should become its own book.
21
22 =end comment
23
24
25 =head1 History of Creation, by Khalis, Volume I
26
27 In the beginning the land was barren. No life yet moved upon the large
28 continents and islands that lay empty between the seas. In the seas,
29 nothing moved as well. The world itself held its breath while the Creator
30 rested. Then, a spirit from outside, serving the Most High, entered the
31 world, and she saw a place yet empty of life. So she began to create grass
32 to cover the face of the earth, and trees and other plants. Other spirits
33 from outside watched, and agreed that Gaea had wrought wonders upon the
34 devoid place. Since she was by far stronger than the others, those lesser
35 spirits asked her for leave to join in her work. Gaea accepted their
36 offer, and so the spirits of the Elements of Fire, Air, Water and Earth
37 began their work as Gaea's servants. It can be assumed, that outside the
38 world, the Creator watched and approved.
39
40 In time, the elemental spirits came before Gaea, and beseeched her to
41 help them create beings able to move of their own free will, living among
42 the plant world. And Gaea saw that without animals, the green world would
43 still miss a vital element, so she in turn went before the Creator. What
44 happened between them noone knows, but soon afterwards living beings began
45 to populate the land. Fish swam in the seas and rivers, birds flew their
46 first flights through the air, and other species moved on the land. The
47 cycle of Nature seemed complete, and Gaea was content.
48
49 Already, however, other spirits had noticed what Gaea had done. Dark were
50 they, and they treasured still the image of the empty world. To them, a
51 place devoid of life seemed far better, far more perfect, and so they
52 entered the world to return the world to its past. Sicknesses and
53 poison began to spread among the animals, that threatened to extinguish
54 entire species - yeah, indeed several of them might have died during that
55 time, of which we have next to no information. Bones in the ground seem to
56 indict that there were large animals which do not exist anymore, and
57 sadly, we may not meet them evermore. In anger, Gaea named these dark
58 spirits the Devourers, since they were those who devoured all life, and
59 she and her Elemental allies fought them back, and tried to heal what they
60 could.
61
62 =head1 History of Creation, by Khalis, Volume II
63
64 In that time it also happened, that a great many of the creatures the
65 Fire Elementals had helped to make were betoken of great madness, and
66 started to rampage among the other beings. In time Gaea and her allies
67 found out the truth, that one of the greatest Elementals of Fire, Ruggili,
68 had turned against them, perhaps on order of the Devourers. Yet, Ruggili
69 now served neither Devourers nor Gaea, instead he sought to increase his
70 own power, and spread madness and chaos upon the world, and he became
71 mightier than any other Elemental in existence.
72
73 The other Elemental beings came to Gaea, and spoke, "With both renegade
74 Ruggili and the Dark Ones to fight, we need others to assist us. Some of
75 the beings we created are already strong enough to do their part, such as
76 the unicorn or the sphinx. The strongest of them, however, the dragons,
77 have switched their support to Ruggili. We need allies, or this world will
78 become either a place of eternal fire or one of darkness." Gaea was
79 clearly troubled by this, and again left the world to commune with the
80 Creator. Shortly afterwards, new, more intelligent races emerged on the
81 world, among them the dwarves, elves, trolls, goblins, humans, halflings,
82 lizardman, any many others, and they joined the fight on the side of Gaea
83 and the Elementals.
84
85 During this time, which we now call the Second Age, cultures grew and
86 were destroyed, races rose to prominence and disappeared again, mighty
87 magics were found and forgotten. Ruggili#s followers were beaten back at
88 great cost, and the forces of Gaea could again concentrate on the fight
89 against the Devourers. The fight went on for a long time, but it seemed
90 that the Nature Goddess was able to reform the world into a place of Life.
91 The mortal races assisting her had become weary of the fight, however, and
92 spoke to her thus: "The fight has clearly been won, the death spirits and
93 the Fire God are in retreat. We wish to fight no more, but to settle down
94 in peace. Though we still respect you and always will, we can give you our
95 support no longer." Gaea accepted in silence, even though she knew that
96 this meant that the war would not have a definite ending. Neither the
97 Devourers nor Ruggili would be defeated be her alone.
98
99 The Devourers and Ruggili watched the retreat of the mortals, the
100 Devourers planning to attack and destroy them now that Gaea was not near,
101 and then to use their own dead spirits against the Nature Goddess. Ruggili
102 instead bided his time, sending down dragons to burn mortal cities and
103 Devourer strongholds both. The Elementals serving Gaea assisted the
104 mortals still, and gave some protection to them so that the Devourers
105 would not destroy them. During this, Third, Age, the mortals segregated
106 according to their nature. The dwarves moved into the mountains, and with
107 the help of Earth Elementals began their first kingdoms underneath the
108 face of the earth. The elves moved into large woods, the lizardmen into
109 swamps. Wars broke out between some of the races, none however anywhere in
110 that measure as the Great War of the Second Age.
111
112 =head1 History of Creation, by Khalis, Volume III
113
114 In the Third Age it also happened, that spirits from the outside, who had
115 been content to watch until that time, took pity on some of those races.
116 The goblins, orcs, trolls and giants began to serve a being called Gnarg,
117 who had promised to raise and protect them. He helped them build up
118 protection against the many poisons which still plagued the lands, and in
119 time they began to use poison as a weapon against their enemies. Their
120 most hated enemies were the dwarves and the elves, who each had been
121 stronger than them before the coming of Gnarg. Now, stronger than ever
122 before, they attacked them and sought to utterly destroy them. First they
123 moved against the elves. They burned down forests and elven cities, until
124 the being Lythander came to guide the elves and to oppose Gnarg. He sent
125 confusion to the goblin races, and cursed them to utter stupidity. this
126 curse is still active even now, there are fewer orcs or goblins who
127 possess high intuition, intellect or magical affinity then in any other
128 of the mortal races. During the time the curse was first spoken it was
129 much worse. The orcs fell down muttering insanely, the giants and trolls
130 clubbed each other senseless, and the goblins jumped down high cliffs to
131 escaped the voices in their head. The goblin attack faltered, and all the
132 goblin races and giantkind returned - after a few accidents and wrong
133 turns - to their homes. They also immediately stopped their plans to
134 attack the dwarves.
135
136 The dwarves, however, had other problems. The dragons also claimed the
137 mountains, and the followers of Ruggili sought out the dwarven cities and
138 the treasures they offered. The pitiful cries of the dwarves, and the many
139 deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
140 world and came to the dwarves. He showed them how to create magical
141 weapons which might wound even the greatest of dragons, and he also helped
142 them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
143 and as was Lythander to the elves, Mostrai became god to the dwarves,
144 protected them as they worshipped him for it.
145
146 The most numerous of the mortal races had no god of their own, and they
147 despaired, seeing that others had gods of great power to call upon for
148 assistance. In their fear of being destroyed, in their anger for being
149 left out, and their hatred for those who left them alone, they cried out
150 for help. And in the darkness, someone heard them. Far away, in another
151 dimension most probably, dwelt beings of great power. Endless torment was
152 their desire, hatred, fear and anger the ways to their dark hearts, and
153 fire their most potent weapon. When the humans had cried long enough, the
154 doorway was opened, and the demon host went through. The demon lord Gorokh
155 led those who entered the world, and he offered the humans many riches and
156 great power in exchange for their worship and for sacrifice. many humans
157 fell, and began to serve the powers of darkness. Others sought redemption,
158 and a pure spirit called Valriel came to their aid. Others again returned
159 to the worship of Gaea, hoping that the forces of Life would protect them,
160 a few humans even went to the goblin, elven and dwarven gods for help.
161
162 =head1 History of Creation, by Khalis, Volume IV
163
164 As the human worship began to spread out among all the gods and beings of
165 power who had entered the world, a small group of them who wished not for
166 the blessings of Nature but the power of the elements as weapons spake to
167 one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
168 left Gaea's path and accepted the mortal's worship, teaching them the way
169 of lightning and thunder in return. Other small sects began to emerge, and
170 then the one things noone had foreseen happened. Some humans began to
171 worship the powers of Death, who until then never had living followers.
172 Those poor deranged people believed that in death they would be truly
173 free, and the Devourers gladly accepted their help. When those humans
174 died, the most mighty of the Undead were finally created - those who
175 joined the Devourers of their own free will: the vampires, the spectres
176 and the liche.
177
178 And so the world lies before us today, turmoil and chaos has spread among
179 the many gods who have entered the world. The fights are numerous, but at
180 least we can be called lucky that no single faction has power as great as
181 during the Second Age - for another Great War would probably destroy the
182 world itself. In the First Age only the spirit being existed, in the
183 Second Age we mortals served the forces of Life to survive, in the Third
184 Age we left them and began to worship other Gods. This then is the Fourth
185 Age, in which we hope the ceaseless fighting and wars will finally end,
186 and we will be allowed to live in peace. But whose peace will it be, which
187 gods, which peples will lead and which will follow?
188
189 Khalis,
190 Grand Hierophant,
191 Servant of Gaea
192
193
194 =head1 History for the Impatient
195
196 Written by Maris the Scholar, a student of Khalis whom he opposed much
197 later in his life.
198
199 Gaea created the world. However, for things to thrive, rain is needed
200 so Sorig came along, and provided the rain and lightning. The lightning
201 created fire, and so Ruggili was born.
202
203 Gaea is the source of all nature and life, without any great need for
204 followers, as the natural world itself gives her power. She gave life to a
205 number of sons, all gods of their own.
206
207 Her son Mostrai saw a flat and uninteresting world and created massive
208 mountains and deep dungeons.
209
210 Her other son Lythander was bored and created some animals.
211
212 Gnarg saw that and created the goblins on the world for some reason we no
213 longer know.
214
215 Lythander, disgusted what the goblins where doing to the beautiful
216 forests, created the elves and halflings to help protect the forests from
217 uncontrolled goblin destruction.
218
219 Mostrai, seeing what was happening to the forests, decided to take
220 pre-emptive measures and created the dwarves to live deep within the
221 mountains he created.
222
223 Then Gaea created the humans, to protect and provide balance in the plains
224 and along the coasts.
225
226 With the constant battles for balance, many of these new life forms died.
227 The gods that created them did originally see the souls that these new
228 life forms had, but the gods Gorokh and Valriel did. They took the worst
229 (and best) of these departing souls in order to create creatures for their
230 own desires.
231
232 The souls that neither claimed became the domain of the devourers. What
233 the god of devourers lacked in the strength of individual souls, he gained
234 in the sheer number of souls he controlled, and with these he created
235 wights and vampires to give him even more souls. Some of the powerful
236 humanoids worshipped him in hopes of eternal life. For some of these,
237 they gained this eternal life in the form and lichs and demilichs.
238
239 The Red Dragons were created by Rugilli because he wanted some worshippers
240 of his own. It is believed that the other dragons eventually resulted from
241 those by the constant in-breeding experiments Ruggili made.
242
243 Nobody knows where the nearly god-like titans came from. Some scholars
244 claim they could be descendants of some of the forgotten gods so little i
245 known about nowadays.
246
247
248 =head1 Recent Historic Events, by Khalis.
249
250 =head2 Calendrical Introduction
251
252 Present Day
253
254 We are currently in 8437 Era Khelentari (EK).
255
256 =head2 Volume I: The Early Days
257
258 Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
259
260 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
261
262 711 EK: The outpost of Heaven's Gate is founded.
263
264 =head2 Volume II: Second Millenia EK
265
266 1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
267
268 =head1 Recent Historic Events, by Khalis.
269
270 =head2 Volume III: Third Millenia EK
271
272 2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
273
274 2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
275
276 2765 EK: The city of Heaven's Gate is burned by pirates.
277
278 =head1 Recent Historic Events, by Khalis.
279
280 =head2 Volume IV: Fourth Millenia EK
281
282 3084-3154 EK: The Artificers' Wars take place in the East.
283
284 3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
285
286 3867 EK: Juradiths take the direction of Scorn and create a republic.
287
288 3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
289
290 =head1 Recent Historic Events, by Khalis.
291
292 =head2 Volume V: Fifth Millenia EK
293
294 4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
295
296 4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
297
298 4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
299
300 =head1 Recent Historic Events, by Khalis.
301
302 =head2 Volume VI: Sixth Millenia EK
303
304 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as "The Weather Madness".
305
306 Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
307
308 5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
309
310 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, "The World With a Future", in Ancient Daigojij Language.
311
312 =head1 Recent Historic Events, by Khalis.
313
314 =head2 Volume VII: Seventh Millenia EK
315
316 6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
317
318 6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
319
320 =head1 Recent Historic Events, by Khalis.
321
322 =head2 Volume VIII: Eighth Millenia EK
323
324 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Deliantra Continuum with the Daï-Moh-Nî Dimension.
325
326 7563 EK: The tower of Melficef the Red explodes.
327
328 =head1 Recent Historic Events, by Khalis.
329
330 =head2 Volume IX: Ninth Millenia EK
331
332 8009 EK: Euthville is destroyed.
333
334
335 =head1 The Sultanate of Darcap
336
337 Isolated from the rest of the region by an extensive mountain range to the
338 south, and possessing a massive natural harbour, Darcap is a small, but
339 easily defensible town, dominated by a pair of powerful guilds. The town
340 is also noted for its circus, whose reputation draws visitors from all
341 over the world.
342
343
344 =head1 Santo Dominion
345
346 Santo Dominion sits in a small bay to the north of Scorn. It is an
347 important port of call for ships travelling to and from Scorn and is
348 also somewhat famous for its Opera and its Litle House of Horrors, two
349 magnificent cultural buildings you would not expect in so small a town as
350 Santo Dominion.
351
352
353 =head1 Euthville History
354
355 The Ruins of Euthville can be found just off the Imperial Highway north of
356 Scorn.
357
358 =head2 The Origins of the City
359
360 The Codex Skudensis tells that Euthville was founded by the Euthanasia the
361 Builder, hence its name.
362
363 =head2 Past and Destruction
364
365 Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a
366 rather sad story!!
367
368 If you went there about half a millenia ago, you'd have seen something
369 very different than the field of haunted ruins it has since become. It
370 was initially founded by a handful of industrious, clever dwarves, that
371 had found a mystical way to locate fields of precious Karitta, the famous
372 metal that is as transparent as a pearl of the North Sea, yet as strong as
373 the best irons of Navar.
374
375 And thus, they found at the location of Euthville a lot of that raw metal,
376 which quickly made the city one of the richest of all. And for a long
377 time, it stayed so. The inhabitants of Euthville weren't interested by
378 war, work, or anything else too tiresome - they preferred to pay somebody
379 else to do all of this. And with the advanced technical knowledge bring by
380 the dwarves, working was less and less an issue for them.
381
382 Yet yhey were facing a problem. All their devices, all their machineries,
383 all their tricks to cheat with nature required energy. Lots of
384 energy. They relied first on the strength of horses and donkeys, but it
385 wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
386 so that the hot lizards would provide them with the full force of their
387 steamy breath. But soon, it wasn't enough. They also used the hidden
388 power provided by the Faeries of the Tarniska river, building a dam, so
389 that they could put the invisible horses of water that the sylphids are
390 rumored to breed in use.
391
392 But even so, their hunger for power wasn't satisfied, and became an
393 increasing nuisance for them. So, the Commander of Euthville (which was,
394 more or less, the equivalent to our King at Scorn), finally decided to
395 send messengers across the whole Continent, calling the world for a
396 challenge. Whoever would be able to fulfill the needs of Euthvillians of
397 energy would become the new Commander, thus the ruler of the richest city
398 ever built since Khelens.
399
400 Many answered the call, of course, and many failed. Wind, Sun, Stars, even
401 dwarven beer were proposed, but nothing seemed to be enough. For years,
402 wizards tried. And failed.
403
404 And then came a boy. He wasn't a wizard, nor pretended to be one. He was
405 young, but the story didn't kept the record of his name, and some now
406 think it is because he was damned. Who knows? The Boy sat in the middle
407 of the city, playing with his flute, laughing whenever he saw one of the
408 demonstrations the powerful wizards and engineers failing again and again.
409
410 After several days, the Commander noticed the Boy, and said: "who
411 are you to laugh, you, who has only a flute ?" "I have only a
412 flute for sure - but there's more in my simple pipe than in those
413 legions of wizards." "Really ?" said the Commander, half-laughing,
414 half-curious, "so you think you can solve my challenge ?"
415
416 The Boy smiled. "Not only I can, but I shall - and my price will be
417 quite acceptable to give you the energy you need." "And that would
418 be...?" - "A new pipe." came the reply "That one is becoming
419 old." "Agree, you have your chance."
420
421 The Boy then started to play an amused melody. It sounded like an
422 invitation to a great feast, the opening of a meeting where everybody was
423 invited. And then came from earth itself sounds of steps, climbing from
424 the depth. The fountain that stood in the middle of the place crumbled,
425 leaving a great hole from which flames emerged. But the fire seemed to
426 dance at the rythm of the music itself.
427
428 The Boy then said to the Commander: "As long as you keep playing for
429 the Demons there, at least 23 hours each day, you'll get them to make
430 whatever you need." And he gave them the score, took a brand new silver
431 flute, and left, and never was seen again at Euthville.
432
433 At first, things seemed fine, and the Commander couldn't believe his
434 luck, as a pipe was a feeble price to pay for such a powerful recipe of
435 prosperity. Who wouldn't want to tame the Demons themselves? Quickly,
436 though, it appeared obvious that, for enough demons to be there, that
437 music needed to be played rather loudly. And if, at first, it sounded
438 entertaining, joyous, and funny, it quickly grew on the nerves of
439 many. And especially because it was played 23 hours a day.
440
441 Finally, the Commander decided that the city couldn't stand this
442 anymore, and ordered that the Demons had to be attracted faraway from the
443 city. On this fateful day, a whole fanfare left the city, hoping that the
444 demons would follow, attracted by the music.
445
446 And so, they did. One after another, they climbed out of Earth itself, and
447 walked in the direction of the music, obviously unaware of the hundreds of
448 buildings they were crushing by their giant footsteps, and the thousands
449 of inhabitants that they toasted with their dark fire. Seeing that,
450 even the bravest ones went mad, and ran for their lives, leaving pipes,
451 clavicelles and harpsichords fall on the ground.
452
453 The rest of the story is easy to understand: Demons, free from the magical
454 music that enslaved them, crushed what remained of the city, in a bloody
455 fest that they will forever keep in their twisted memories.
456
457 The Commander went mad, of course, and it is said that his madness was
458 so strong that his mind was unable to understand that he was dead. If
459 you search enough in the ruins of Euthville, you'll probably encounter
460 his ghost, as well as those of the many who perished for having believed
461 that mortals could enslave the hell. Some demons stayed there, obviously
462 enjoying the area and its newborn ashes that smelled fresh blood and
463 carnage. Euthville is now, of course, a dangerous, deserted place, and the
464 richesses that are still sleeping below the ruins of its former palaces
465 are now guarded by powerful entities of the 9th Circle.
466
467 Many said that, if the Enchanted Music could be found, it would open the
468 gates of many treasures, but because none of the former Euthvillians
469 survived, and because nobody knows where the Boy went afterwards, those
470 gates are still closed. I've heard that the School of Daemonology was
471 precisely founded to rediscover that spell. But who am I to claim this to
472 be true? I'm only a man of the past that tells stories before a fire,
473 and the fire is dying, and so has my tale reached the end.
474
475
476
477 =head1 The Kiritani Pass (from "Euthville Legends")
478
479 The "Kiritani Pass" is the part of the map you can see on world_104_114,
480 between the two random caves and the forest full of hidden
481 stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
482 passage for boats sailing from and to Euthville.
483
484
485 =head1 Sannistra (from "Euthville Legends")
486
487 The Sannista is a legendary flying boat that was powered by the reaction
488 of a fire and a water elemental. It was built by the tenth Commander of
489 Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
490 Sannistra. That's the boat that was stolen by Fax when he fled from
491 Euthville, and that he used to get to Khelens. Giusitta the Verbous then
492 sailed it back to the Continent, and hid it "somewhere in the mountains
493 of Euth".
494
495 So I I<guess> she would have put it there, although I'm not I<sure>. Many
496 people thought the story was speaking about the mountains just east of the
497 ruined city, but now that I've discovered those two caves, I'd rather
498 bet on them - it seems more logical.
499
500
501 =head1 The Name of the World
502
503 I, Forag the little-known, have invested my lifetime into exploring
504 the various names of this, our World. In this tome I wrote down all my
505 knowledge. Be careful with it, else it might overwhelm you, as it did me!
506
507 In Khelens and most of its territories, it was named "The Earth",
508 while the major western landmass was called "The Continent" while the
509 eastern landmass was called "the Wilderness".
510
511 Fendrakis used "Raxida", which is also the name they gave to the Fox
512 Lady, Mother of All Things, deity.
513
514 Elves traditionally use "Eänella", which translates as "The Land of
515 Green"
516
517 Dwarves of Khorolizov use "Herdankaupf", "Country of the Horses",
518 which is a reference to their mythology (see the legend of the Twelve Days
519 for that)
520
521 The Orcish name is "Knâgsh-Ishzeh", "Rotten Branch"
522
523 The people of the Old Wall, used the name "Harinappa", "Bottom of
524 the Pit", to designate the world.
525
526 Most people nowadays use the old Khelenti name ("The Earth") or its direct
527 translation in local languages/idioms.
528
529
530 =head1 Melficef the Red
531
532 Melficef was a powerful mage that conducted thaumical studies to
533 try to store magical energies in an efficient way. He created many
534 self-recharging rod spells that are still commonly used today, as well as
535 the thaumic bomb, a device storing a massive amount of mana and releasing
536 it in a violent explosion - such an explosion actually killed the
537 unfortunate Melficef himself.
538
539
540 =head1 The Kingdom of Scorn
541
542 Nestled snugly in a sheltered bay at the west of the Imperial Highway,
543 Scorn is a safe and welcoming place for those who pass by. Once a great
544 military force whose power affected the entire world, its influence
545 has since waned, the castle in the centre of town now serving a mostly
546 ceremonial purpose. Nonetheless by virtue of its position on the Imperial
547 highway the city has maintained its importance as a stopping off point
548 for travellers between the other major cities and it is an attractive
549 location for trade and commerce in its own right. This combined with the
550 sheltered harbour and key shipping lines, ensures that Scorn remains a
551 key crossroads bustling with activity, long after its former military
552 dominence has diminished.
553
554 =head2 History
555
556 435EK: The colony of Skorn was founded by Skud the Great, when his
557 expedition reached the shores of the continent. It is said that he first
558 pitched his tent on the site where the inn now stands.
559
560 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
561 inhabitants flee to the south. After 1115EK, the city is progressively
562 rebuilt on top of the now buried ruins nowadays known as the Old City.
563
564 1177EK: War of the Sea Princes. The last imperial ship reaches
565 Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
566 kingdom.
567
568
569 =head1 History of Lake Country
570
571 Lake Country originally was where the elves lived who where exiled
572 from the north by the kings of Scorn, during the Vth millenia EK. They
573 named the area Vkovzerov. The major elven city of Vkovzerov was
574 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
575
576
577 =head1 Visit our Training Centres!
578
579 We, Training Centres Incorporated provide the best service for warriors,
580 wizards and anybody else who wants to improve quickly.
581
582 For a modest fee, you can get almost exclusive access to our large
583 training areas.
584
585 =head2 Pricing
586
587 Humamoid
588
589 A Bonecrusher, a Firestar, and a Demonspawn Shield.
590
591 Undead
592
593 Lich dust, a Spectre's ectoplasm, and a Skull's tooth.
594
595 Dragon
596
597 An Ancient dragon's steak, an Ancient Blue Dragon's steak, and an Ancient red dragon's steak.
598
599 Demon
600
601 A Demonbane, a Belzebub's sword, and a Firebrand.
602
603 =head3 Free Centres
604
605 As a special service, we provide access to two of our older training
606 centres completely free of charge, although you will understand that there
607 will be no guarentees given for success:
608
609 Goblin & Zombie - Located south of Scorn
610
611 Skeleton & Ogre - Located south-west of Navar
612
613 =head2 Locations
614
615 These are the locations to the entrances of the Training Centers.
616
617 world_106_109 - Humanoid
618
619 world_107_120 - Goblin & Zombie
620
621 world_107_128 - Undead
622
623 world_119_101 - Dragons
624
625 world_119_118 - Skeleton & Ogre
626
627 world_124_113 - Demon
628
629
630
631 =head1 The Kingdom of Navar
632
633 Straddling the corner of the Imperial highway as it turns North near the
634 Eastern border of the known world, and surrounded by dangerous territory,
635 Navar is an unlikely site for one of the world's grandest cities. Yet
636 there it stands, dominating the skyline for miles around and showing the
637 same bustling activity expected of any thriving market town.
638
639
640 =head1 The Kingdom of the Masts
641
642 A Merchant Republic led by the now destroyed city of Kari Kori. At its
643 peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
644 its fleet was unmatched. Kari Kori was opposed to Navar in a series of
645 wars that it finally lost at the Battle of Tered in 2287 EK.
646
647
648 =head1 The Artificers' Wars
649
650 A series of wars conducted between 3084 and 3154 EK by a coalition led by
651 Navari Princes against the Artificers, a group of mages that were masters
652 in the now banned magical field of Technomancy. The Artificers were close
653 to obtain a complete victory, but were finally destroyed by the raw power
654 of their own biggest creation, The Thaumic Gear. The explosion of the Gear
655 shattered the whole east of the world, and many territories forever sank
656 into the ocean, including Kari Kori, the Technomages' city.
657
658
659 =head1 Juradiths Dissidents
660
661 Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
662 activists that wanted to turn the Kingdom of Scorn into a republic in the
663 second-half of the XXXIVth century EK. They succeeded at overthrowing King
664 Karatan III, but their vengeful, fanatical excesses quickly turned most
665 Scornians against them. When trying to recapture the city, their army was
666 defeated by the Scornian Militia with the help of a couple city mages, who
667 flooded the Juradiths into a magically created lake.
668
669 Juradiths still exist as a small political faction today, although
670 they've long traded their violent ways for some weird traditions whose
671 origins and meaning are now mostly forgotten.
672
673
674 =head1 The Gaean Legend of Creation
675
676 =head2 Age of The Void
677
678 In the beginning there was Gaea, the force of nature. SHE filled the whole
679 of existence with her being. After a few billion years, this became to
680 grow boring and lonely, so SHE decided to have children.
681
682 At first SHE created a host of forces like Herself, eternal and
683 divine. But with all their power, they couldn't get along with each
684 other, so Gaea decided that wasn't a good idea. SHE decreed that from
685 that point on all creatures but HER would have a limited lifetime. But
686 most of HER first children disagreed, and went away to an unknown
687 location.
688
689 =head2 Age of The Small World
690
691 So Gaea created a small world and populated it with limited creatures -
692 animals and plants of all sorts. For a few million years she was happy
693 to watch them. But her remaining faithful children were growing restless
694 and wanted to make their own experimentations too. Finally SHE got bored
695 again, as her creations weren't self-aware and therefore weren't
696 much of a company. But SHE was also curious, because her creatures had
697 developed many different styles of living, and SHE desired to compare
698 them.
699
700 And Gaea destroyed the original world, breaking it in four new ones.
701
702 =head2 Age of The Four Worlds
703
704 The First world was dedicated to harmony. It was populated with creatures
705 that preferred to coexist peacefully and contemplate. Two of Her children
706 were particularly enamoured of this world and decided to live there.
707
708 The Second world was dedicated to construction. It was populated with
709 creatures that liked to change the environment around them, especially
710 ants, bees and beavers, and filled with wood and metal and stone usable as
711 raw material. Two of Her children found the idea fascinating and decided
712 to live in this world.
713
714 The Third world was dedicated to war and strife. While all the three
715 other worlds had equal shares of light and darkness, the Third world had
716 as much light as its inhabitants desired - and it was populated with
717 creatures that loved and hated light, in equal parts. So these creatures
718 quickly discoreved they could influence the ambient light by battling each
719 other. Two of Her children decided to live in this world: one because he
720 loved light, and another because he hated his brother and therefore wished
721 for darkness to prevail.
722
723 The Fourth world, finally, was dedicated to predation and to survival of
724 the fittest. It was populated with fierce creatures and predators. Two of
725 Her children believed this was the best way to live and decided to live in
726 this world.
727
728 After the worlds were created, only four children of Gaea still preferred
729 to live in the Void: two because they weren't interested in any of those
730 worlds, and two because they liked all of them and preferred to visit them
731 whenever they wished.
732
733 =head2 Age of Awakening
734
735 And for a few million years Gaea delighted in observing the differences
736 between the worlds. But still the creatures were not self-aware, and
737 still SHE was lonely. So when Her children came and said they were lonely
738 and wanted to create more interesting creatures, SHE understood them and
739 quickly allowed them and gave them the power to do it.
740
741 So on the First world, one of the Gods who lived there created a race of
742 beings that loved peace and wildlife, and called them Elves. The other
743 God in that world didn't choose to create followers, but she teached
744 language to the Elves of her brother, and when the Elves larned the art of
745 naming, they named their creator Lythander, and in exchange for his name
746 he gifted them with luck.
747
748 On the Second world, one of the Gods created a race of builders and named
749 them Dwarves. His children, in turn, named him Mostrai. His sister, in
750 turn, decided not to create, but teach some of the dwarves (the ones
751 willing to learn) about magic and the powers of the gods. The other
752 dwarves, however, didn't accept their changed siblings, so they went off
753 to live by themselves and became known as gnomes.
754
755 On the Third world, of course, none of the resident Gods wanted to
756 cooperate with the other. Both created their own races: the God who fought
757 for darkness created many kinds of fierce, brutal monsters he named
758 "Demons", while the God who fought for light created many kinds of
759 skillful, swift warriors he named "Angels". Befittingly, these Gods
760 were named by their enemies, and not their followers: the demons gave the
761 light god the name of "Valriel", and the angels gave their enemy god
762 the name "Gorokh".
763
764 And on the Fourth world, the patron Gods kept true to their philosophy
765 and created not one, but innumerable races, in the hope that one of these
766 would prove the strongest and most worth. So they created goblins, trolls,
767 ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
768 of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
769
770 The races in the four worlds lived on for millenia, and developed, and
771 grew, and all worlds flourished. The eight patron gods believed this was
772 proof that they were right, and the way they lived was the best one, while
773 the two traveling gods rather believed that the success of all the worlds
774 was instead proof of the wisdom and power of their Mother.
775
776 =head2 Age of Death
777
778 But at some point things started to go wrong. Angels and demons would
779 start to become priests or scholars or merchants and preach against the
780 war. Dwarves and gnomes would start go grow sedentary and admire the
781 crafts of the past instead of building new ones. Goblinoids would suddenly
782 develop a taste for vegetables and become farmers, while dragons would
783 decide that developing their magics was more important than finding
784 food. But what was wrong was a mistery that would only begin to unfold
785 when the High King of the elves, one day, was devoured by a dragon.
786
787 It was then that the Gods discovered that the worlds were not anymore
788 completely isolated from one another. Someone had, somehow, teached all
789 kinds of creatures how to follow the paths left by the traveling gods -
790 flying creatures would ride the cross-world whirlwinds of the thunder god,
791 and others would learn to tread the strange winding paths of the walking
792 god. And as creatures became aware of different ways, things started to go
793 wrong.
794
795 Promptly, the Gods tried to close all portals - but it was too late. The
796 art of magic was already known in the four worlds, and strong enough to
797 travel between them. And the one peaceful elves were ignited, and declared
798 war on the dragons, goblins and trolls.
799
800 While a mighty army of elven warriors crossed over to the Fourth world,
801 dwarves and gnomes found the First world almost deserted and full of wood
802 and metal for the dwarves, and holy, peaceful places for the gnomes.
803
804 The part of the small peoples who remained on the Second world was faced
805 with new problems when the demons decided they were ripe for tempting (if
806 they could get dwarven builders and gnome sorcerers on their side, the
807 tide of the war would turn). The angels, of course, took upon themselves
808 to protect these strange people from their eternal enemies. So as their
809 attention slowly shifted from the Third world to the Second, soon only
810 the weakest of their kind were in their original world, where they began
811 to fall prey to hungry refugees from the Fourth world, who discovered how
812 tasty angel/demon flesh can be.
813
814 And while the Gods were busy trying to even understand this chaos, the
815 dead began to come back.
816
817 Their leader was Hagguth, the Elven High King who had been eaten by a
818 dragon. He came back as a powerful spectre, leading a powerful army of
819 ghosts, wraiths, skeletons and zombies in a massive attack to the Second
820 and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
821 and demons as possible, to strenghten the number of their own undead host.
822
823 And when some elven wizards tried to steal the power of the undead to
824 their own ends, they became the first vampires, lichs and demilichs -
825 half living, half undead, but on the side of Hagguth and his misterious
826 masters.
827
828 It was only when a group of reasonable elves, dwarves, gnomes and dragons
829 managed to get together and talk, that it became clear who these masters
830 could be. Till this point, everyone was blaming some (any) god other
831 than the one they worshipped. But there was only one, obvious answer:
832 the Banished Gods, the Forgotten Children who left ages ago because
833 they didn't agree with he concept of death, were back, and enacting
834 revenge by subverting death itself. In later days, these Gods would become
835 collectively known as the Devourers.
836
837 Knowing the enemy was not the solution to the war, but was a start. This
838 group, slowly, was able to form a resistence against the undead armies,
839 and gradually turn other people to their side. Finally, after 23 hundred
840 years, they managed to break into the horrible fortress Hagguth had built
841 in the First world and kill (again) the undead king.
842
843 The chaos began to gradually settle down after that. But then the
844 survivors were faced with a new problem: almost nobody was interested in
845 perverting to the way things used to be.
846
847 Yes. Entire villages of elves were settled in corners of the Fourth world
848 for many generations, and dwarven guilds had business troughout the
849 worlds.
850
851 =head2 The Big World
852
853 So Gaea, in Her wisdom, gave the only possible solution to the
854 problem. SHE took the four worlds in Her hand, and crushed them
855 together. Then SHE looked at the single world she created, and at the
856 creatures of Her children, and decided to again, after millions of years,
857 create Her own followers. Thus SHE created the humans, a young race eager
858 to explore and chart this young world.
859
860 It took generations for the inhabitants of the resulting world to figure
861 out its geography and for families to reunite; when this finally happened,
862 the stories about four different worlds becoming one were already legends
863 not everybody believed. But still, for some reason, everyone agrees to
864 call this world - the only one they know - Bigworld.
865
866
867 =head1 The Book of Valriel
868
869 In the beginning, for an infinite time, all that existed was a pure light,
870 and that light had a name, and that name was Valriel.
871
872 But part of the light was not content to be alone, and so did Valriel put
873 this part of Himself aside and did He allow this part to have independent
874 life; and this part was everything that wasn't content, and as it
875 wasn't light, it surely was the darkness; and the darkness took upon
876 itself the name of Gorokh.
877
878 And for many times more time than a mortal can count, Gorokh was the
879 companion and the servant of Valriel. But Gorokh was not content, because
880 that was his nature, and he plotted a way to change everything. And
881 although filled with hidden motives, Gorokh's words were always very
882 wise, so that Valriel would hear them. So it was that Valriel followed the
883 wise counsel of the Shadow and created a world full of living things to be
884 His new companions and servants.
885
886 And as soon as Valriel had millions of new companions and servants, Gorokh
887 said, "so now you won't need me anymore, I can leave and find my own
888 companions and servants". And this made Valriel unhappy because He was
889 the only and true Lord, but Gorokh wouldn't recognize that, and so it
890 was Gorokh who eventually taught men to rule over other men instead of
891 paying respect to the one true ruler of all.
892
893 So did Valriel upon the departure of his first servant, create new
894 servants modeled after His beauty and grace, and elf and man and dwarf he
895 created them. But the Shadow did feel envy and wished those followers for
896 himself, so he came to them in the night and whispered in their ears, and
897 some of them were tempted and started to worship and serve the Shadow.
898
899 But not enough were seduced by his promises. So he decided to be many,
900 not one. And he wore different shapes and again he whispered in the ears
901 of Valriel's creations. And to the elves he was Lythander of the bow
902 that never misses, and the elves did not see that if a bow never misses,
903 and it isn't the work of the Lord, then it can only be the work of the
904 Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
905 forge, the builder of things, for the fire and the desire to change was
906 the true face of Gorokh.
907
908 And he taught the men to wage war upon each other, and scared the warriors
909 with thunder and lightning, and they would call him Sorig. And those
910 who weren't scared, he tempted with weapons and glory, and wore the
911 beautiful face of a woman, and they called him Valkyrie. And as they
912 killed each other, Gorokh was happy.
913
914 And much more he did. He taught women to heal and to make the soil grow
915 crop, and they called him Gaea, and believed that Gaea created the world
916 and Valriel was but a minor god, and by spreading this lie they made
917 Gorokh happy. And he taught the children of Valriel to write, so that they
918 could spread his lies further, and they called him Hekanis for that. And
919 he taught them the abomination of filthy magic to pervert and corrupt
920 the creation of the Lord, and to liken themselves to gods, and the evil
921 souls that followed this path called him Byd. And also he taught elf and
922 man and dwarf to brew alcohol and other inebriating things and to laugh
923 in the face of Valriel and throw parties that put shame to the eye of the
924 Lord, and he taught them all that under human guise, and they called their
925 teacher Joyee.
926
927 So did Valriel look upon the world He created and so did He feel great
928 sorrow and great shame for what had happened to it. And so did he create
929 a new race of servants, more powerful and more faithful than any other,
930 imbued with the mission of hunting down and undoing the work of the Enemy,
931 and this race He called Angels.
932
933 But again Gorokh felt envy because the servants of the Light were more
934 powerful than his own, and again he went to some of the angels in the
935 night and whispered temptation in their ears, and some turned to his foul
936 purposes and fell from grace. So did Gorokh give them new shapes, to more
937 liken them to himself, red with hate and wearing horns to symbolize their
938 envy, and they became demons. And the plan of Valriel was once again
939 spoiled by the venom of the enemy, because angels had to step aside from
940 their assigned mission to fight the demons and keep them from spreading
941 the evil in their dark hearts.
942
943 And Gorokh did find great fun in changing Valriel's creation into a new
944 race, and so did he get elf and man and dwarf and corrupted them with
945 his dark will, and they became goblin and orc and kobold, and troll, and
946 giant, and ogre, and many other abominations to the eye of the Creator,
947 and Gorokh wore the name of Gnarg to these new creations and delighted in
948 watching the destruction and sorrow they spread in the world.
949
950 And in the ultimate act of defiance, the Shadow decided to create servants
951 for him, create new life himself to liken him more to the Great Lord. And
952 he assembled the foulest magic and the darkest hunger he could find and
953 shaped these into the most horrible monsters he could imagine, and gave
954 them life, and called them dragons, and sent them forth to eat the flesh
955 of the creation of Valriel. And the dragons did call him Ruggilli and much
956 did they please him with the terror they spread.
957
958 But the light and the love of Valriel knew no end, so He decided to
959 fight evil with good, and He instructed His faithful servants to do only
960 the good, to spread the word of His love. And by doing that did He win
961 back many servants who saw that the righteous is more powerful than the
962 might. Much did this enrage the Shadow, and the Shadow did respond by
963 raising the dead themselves from their graves to fight the forces of
964 good. Even when the dead did not win, they did force the living to abandon
965 good in favor of war, and in doing so they would too abandon Valriel. So
966 once again he shadow was happy.
967
968 Valriel finally did decide, with much sorrow in His infinite heart, that
969 the only way to make His creation safe again was to destroy the Shadow
970 himself. So did He cast His holy word upon His creation to banish the work
971 of the Enemy. But the Enemy knew what would happen beforehand, due to the
972 evil magic of his followers, and he created a safe refuge for their evil,
973 in a world created entirely of pure evil and hate, that he had set aside
974 from creation and called Hell. And soon enough did Gorokh find ways back
975 into the world of the creation of Light, and resumed his foul work of evil
976 and dissent and terror.
977
978 So did Valriel gather together His faithful and he did gave them some time
979 to put the love for the Lord back in the hearts of as many of His children
980 as they could. And very soon will He again call upon the faithful, and
981 then will He give the faithful an entire new world for them to live in the
982 love of Valriel. And Having done that He will turn to this world, and to
983 Hell, and to Gorokh, and He will destroy them completely with the force of
984 His will, putting an end once and for all in the war and the evil.
985
986
987 =head1 The Book of Gorokh
988
989 In the beginning, for an infinite time, all that existed was an empty
990 and cold light. And the light was content to be and fill and control
991 everything that was. But it is not right for light to be cold, and the
992 part of the light that should have been warm, longed for warmth and for
993 things to see and for things to do.
994
995 So did the light put aside the warmth, so that the fire would not disturb
996 their cold peace. And the fire looked unto the light and called the light
997 Valriel, the controlling father, and the fire called himself Gorokh, the
998 Son with a Will.
999
1000 And for many times more time than a mortal can count, Gorokh was the
1001 companion and the servant of Valriel. But Gorokh was not content, because
1002 that was his nature, and he plotted a way to change everything. And fueled
1003 by the fire of his will, Gorokh's words were always very wise, so
1004 Valriel would always hear them. So it was that Valriel followed the wise
1005 counsel of the Fire and created a world full of living things to be their
1006 new companions and servants.
1007
1008 And as soon as Valriel had millions of new companions and servants, Gorokh
1009 said, "so now you won't need me anymore, I can leave and find my own
1010 companions and servants". And this made Valriel unhappy because he
1011 believed he should be only and true Lord, but Gorokh couldn't agree
1012 to that, and so it was Gorokh who eventually taught men to rule over
1013 themselves instead of paying respect to one self-appointed ruler of all.
1014
1015 So did Valriel, while Gorokh was away exploring the wonders of the new
1016 world, create new servants of flesh and bone to adore him blindly, and elf
1017 and man and dwarf he created them. And seeing this beautiful new creation
1018 Gorokh wanted a part of it for himself, and he presented himself to them,
1019 and some of them liked him and became his follower.
1020
1021 But Valriel was afraid that, with two gods to adore, some of his creation
1022 could find it natural to spread creation in two equal halves, and he did
1023 want more than an equal half. So he decided to wear different shapes so
1024 that his children would believe him to be many, not one, and then he
1025 would be able to get more than his fair share. And so did he create many
1026 false gods for his children to adore. And even when Gorokh would bring
1027 the wonderful gifts conceived by his powerful will, such as the forge,
1028 weapons, medicine, agriculture, writing, magic, and wine and booze and
1029 music, even then would Valriel create a false god to pose as the giver of
1030 those gifts and take the glory for himself.
1031
1032 And since Gorokh kept inventing new presents, Valriel became angry,
1033 because he doesn't like change and he doesn't like any good that
1034 doesn't come from him. And so did he create a new race of servants, more
1035 powerful and more prone to following him blindly than any other, imbued
1036 with the mission of hunting down and undoing the work of the Fire, and
1037 this race He called Angels.
1038
1039 But again Gorokh found a cunning way to defend his work, and again he
1040 went to some of the angels in the night and whispered promises of power
1041 in their ears, and some turned to his great purposes and joined him. So
1042 did Gorokh give them new shapes, to more liken them to himself, red with
1043 the fire of his will and wearing horns to symbolize their power, and they
1044 became demons. And the plan of Valriel was once again spoiled by the
1045 genius of the Fire, because angels had to step aside from their assigned
1046 mission to fight the demons and keep them from spreading the word of
1047 Gorokh.
1048
1049 And Gorokh did find great fun in changing Valriel's creation into a new
1050 race, and so did he get elf and man and dwarf and tried to imbue them
1051 with greater strength, and they became goblin and orc and kobold, and
1052 troll, and giant, and ogre, and many other strong creatures. But their
1053 intelligences greatly suffered from the process, and he was unhappy with
1054 his creation, and while he was looking for a way to help them did Valriel
1055 come to them under the guise of Gnarg and he told them to spread great
1056 destruction and sorrow in the world so that the creation of Gorokh would
1057 seem foul in the eyes of the living.
1058
1059 So the Fire decided the creation of Valriel was imperfect and he had to
1060 create his own new life. So he assembled the most powerful magic and the
1061 strongest will and mightiest strength he could find and shaped these
1062 into the most magnificent creatures he could imagine, and gave them
1063 life, and called them dragons, and sent them forth to take the world for
1064 themselves. But while the dragons are still the greatest pride of Gorokh,
1065 many of them have abandoned him to serve yet another disguise of Valriel.
1066
1067 And upon seeing the dragons, Valriel declared war and set his servants
1068 upon the task of killing all the most valuables of Gorokh they could
1069 find. Gorokh was consumed with sorrow, and devised a way to spare these
1070 faithful servants, by allowing them to raise again from the grave even
1071 after their deaths. But the servants of Valriel found these "un-dead"
1072 an even greater abomination, and set forth to hunt them, and Valriel
1073 delighted in the war and carnage that ensued.
1074
1075 So did Gorokh, his fire dim with sorrow, decide to create a whole world
1076 for him and his faithful. And this world he called Hell. But when he was
1077 slowly bringing his faithful to the new world, Valriel treacherously
1078 brought down a great fury upon the world, killing most of the faithful
1079 that were left behind. So the Fire was finally enraged and decided to wage
1080 the war that the Light wanted. And he opened many passages into the world
1081 so that his armies could enter and destroy the minions of Valriel. And to
1082 this war we are all called to chose sides and fight.
1083
1084
1085 =head1 The Dwarven Creation Tale
1086
1087 A play by Shakesdor the Dwarf.
1088
1089 - What... where we come from? You're not old enough for this
1090 conversation.
1091
1092 - No, uncle, I mean as a whole... the world, the dwarves, the others.
1093
1094 - Ah. I see. (Big gulp of beer.) You mean, NOW?
1095
1096 - Yes, please. Pleeeease?
1097
1098 - *sigh* all right, all right. It goes like this.
1099
1100 First there was the Ore and the Forge. The Ore is what existence looked
1101 like before it existed. The Forge was the untapped will, the potential in
1102 the Ore to be everything that is, ever will be, or won't.
1103
1104 Over a span of time that is not time, because time wasn't forged yet,
1105 some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1106 merged with that Ore and became sentient. He has many names, but we call
1107 him Mostrai.
1108
1109 He spent ages of time-that-was-not-time exploring, learning the nature
1110 of Ore and Forge and himself. Till he decided it was time to start
1111 forging. And then, first of all, he forged time, so that he could separate
1112 after from before, and so that he could exist absolutely - as opposed to,
1113 at the same "time", existing and not being created yet, which was the
1114 case if time didn't exist.
1115
1116 Then, with things in order, he began forging things. The first thing he
1117 forged was his armor, because he liked the touch of metal against his
1118 body. Then he forged beer, because of course, beer is essential. He forged
1119 it red like the Forge, and black like the Ore. The yellow thing, as we all
1120 know, is an invention of those pansy elves.
1121
1122 And he liked the beer. He liked it so much, that he was bored of drinking
1123 it alone. Beer calls for a party. So he created the boar and the bird, to
1124 be roasted; he created the mundane fire, which was a toned-down version of
1125 the essence of the Forge, to roast them. And then he created the dwarf, to
1126 dress in metal like him, to work the forge with him, but most importantly
1127 of all, to party with him and partake of the sacred beer.
1128
1129 But the dwarf started breeding like bugs, and it was quite distracting
1130 to have them putting about in spaceless space. At any given point, there
1131 were thousands of dwarves partying, thousands sleeping, thousands hunting,
1132 and thousands forging. Mostrai thought it was good, but it was also damn
1133 annoying. So he created an enormous mountain for them to live under. He
1134 put the boar and bird, and a few other animals he had come up with later,
1135 on the outside, where he forged woods and forest. And so that his children
1136 wouldn't wander forever, he placed these places in the middle of an
1137 infinite ocean. There you have, that's the story.
1138
1139 - Whoa. What about the others?
1140
1141 - *sigh* You won't let me finish my beer, will you?
1142
1143 - You'll never finish your beer, uncle. When you soak that mug,
1144 there's plenty more in the barrel.
1145
1146 - All right, all rigth. (Big gulp.)
1147
1148 The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1149 no challenge anymore. The best hunters would play-act wars between
1150 themselves, to best hone their skills.
1151
1152 Mostrai was worried that those fights might one day evolve into real
1153 wars. So he created an enemy, something very different from the dwarf,
1154 something very obviously wrong, which lived in the woods and preferred
1155 bows and other coward weapons rather than hand-to-hand combat. He made
1156 them incredibly lucky, because otherwise they would stand no chance - and
1157 they came to believe they're lucky because they're protected by their
1158 god, which of course doesn't exist. He also made them very old, so that
1159 they would think they existed before the dwarf - otherwise they would just
1160 recognize our superior position and submit. And all was good and happy;
1161 for time beyond count, dwarf and elf honed their skills against each
1162 other, and prospered.
1163
1164 I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1165 like those bloody gorefest the others have today. When dwarf and elf
1166 fight, it's clean, it's beautiful, it's according to the rules,
1167 it's a ritual of honor.
1168
1169 Well, I digress. All was well, I said. But one day, one elf created yellow
1170 beer. And that offended Mostrai to a level of rage unseen before. So he
1171 created an entire new piece of the world, and populated it with humans,
1172 and other horrible creatures, and then let these young ones discover our
1173 land, so that they may raze the elf forests, ruin the elf nations, and
1174 soil their honor. We're not stupid enough to argue with Mostrai, so we
1175 went underground, and we're waiting for that to happen, to see what he
1176 will do next.
1177
1178 Can I drink in peace now? There, go play with your friends.
1179
1180
1181 =head1 The Legend of the Builders
1182
1183 People of the Old Empire believed that the whole universe was made by
1184 powerful beings called Builders. Builders were not part of the world
1185 like gods were - they lived Outside. Little is known about the Builders
1186 themselves. The priests of the Empire weren't quite sure themselves
1187 about their names. Some were universally known, though: Mawëdel the Ruler
1188 or Peterëm the Writing One were the most popular of the ever changing
1189 list of Builders.
1190
1191 The Builders understood very well how difficult it would be for them to
1192 manage themselves every prayer made - making the Universe work was already
1193 a time-consuming task. So they created gods to help them in their task.
1194
1195 Most of the gods we know today were already popular in the times of the
1196 Old Empire, like Mostrai or Lythander. Others changed names as time
1197 passed. Gods provided their powers to the Faithful Ones, and helped them
1198 by providing blessings and powerful weapons. The priests of the Old Empire
1199 never believed gods made the world, as they were themselves part of it;
1200 world-building was the Builders task.
1201
1202
1203 =head1 The Foundation of Scorn
1204
1205 Few archives remain from the times when Scorn was founded. The city is
1206 probably the oldest of the whole known world. Before Fido, before the Old
1207 Empire, maybe even before gods, Scorn was already there.
1208
1209 It is usually said that Scorn was founded by Skud the Great. Many legends
1210 are telling about Skud, the half-mythical hero. How he captured the first
1211 dragons. How he fought unknown monsters in the East. How he built Scorn
1212 and the First Inn. Some priests even postulated that Skud was in fact a
1213 Builder. Skud created the First Inn because he wanted to sleep inside a
1214 house, without the risk of being attacked by monsters during the night. He
1215 left the Holy Guestbook, one of the oldest relics of Deliantra, where he
1216 and his fellow friends wrote their names. Skud disappeared long before the
1217 Old Empire came, and nowadays only the Builders can probably remember him.
1218
1219 Recent researches show that, although he greatly contributed to the
1220 popularity of the city, Skud didn't found it: it was in fact created
1221 by Tabb the Dark, a Builder that left very little information about him
1222 behind. According to the Codex Skudensis that was discovered in the depths
1223 of the Old City, "Scorn" would have been the real name of Tabb the
1224 Dark.
1225
1226
1227 =head1 The Coming of Color
1228
1229 It is said that centuries before the foundation of the Old Empire, the
1230 world was colorless and sad. Aware of that problem, the Builders decided
1231 to bring color in the life of the Deliantra people. They called the
1232 massive powers of Xepemes, The Source Of All Colors, on the universe. The
1233 magical burst slowly covered the world with colors, but some elements
1234 resisted for a long time. Prophets of the Old Empire announced that,
1235 although victorious, the force of Xepemes wouldn't stay forever: one
1236 day, it would eventually fade away against a more powerful magical force,
1237 the mysterious Pegemes (or Peengees?). This happened - but much after the
1238 fall of the Empire.
1239
1240
1241 =head1 The Big World
1242
1243 The old world was small and it consisted of many pieces. Scorn, Navar,
1244 Brittany and Santo Dominion were in one large piece. Darcap and the
1245 Hill Village were in another smaller one. Lake Country was in yet
1246 another. Pupland was still another. The world was not whole, and the
1247 builders saw that this was wrong. They began the quest to unite the world
1248 and established the Big World. As the builders united the world they saw
1249 that it was much too small and began to make it larger. They raised up the
1250 Great Mountains around Brest and they caused the Great Forest to grow.
1251
1252 As the time passed, Navar grew to become a great Kingdom and the builders
1253 decided that it was a good city for players to call home and they gave the
1254 Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland was still
1255 not part of this new world.
1256
1257 This was the state for a long time, until the builders decided that the
1258 Big World was not good, and set out to change it again. Everything
1259 changed. So much changed that, in fact, the world was completely
1260 unrecognisable to its denizens after the change.
1261
1262 Except the area around Brest, at least according to the people living
1263 there. Or maybe they were just too busy fighting monsters to notice it.
1264
1265 This time Pupland became part of the new Big World, and can be found in
1266 the very north, past Santo Dominion.
1267
1268
1269 =head1 Skud the Great
1270
1271 One of the first Builders. Skud created many famous places, like the
1272 Scorn's First Inn or the Newbie Tower.
1273
1274 The reasons of the disappearance of Skud are mostly unknown. The Codex
1275 Skudensis mentions that it could have been because of the negative
1276 influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1277 although left unfinished by its creator, may contain informations about
1278 the fate of one of the most famous Builder
1279
1280
1281 =head1 Legends of the Fall
1282
1283 =head2 Of the first things
1284
1285 First there was Chaos
1286
1287 Second there was Something and Nothing
1288
1289 Third there was Dark and Light
1290
1291 It is said that the Something and the Nothing would fight and that, the
1292 Dark and Light would fight also.
1293
1294 This being told to me by a monk of Valriel, no longer in the order.
1295
1296 =head2 On the nature of elemental essences
1297
1298 It is said that of the four primary elements
1299
1300 - there is earth which is.
1301 - there is water which changes.
1302 - there is air which moves.
1303 - there is fire which consumes.
1304
1305 =head2 Overheard in a Narcopian brothel
1306
1307 When Mother Earth was suckling her children
1308 sky suckled from her right teat
1309 but flame and sea fought to suckle from her left teat
1310 this is why they still fight to this day
1311
1312
1313 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1314
1315 This story begins nearly four thousand years ago, when Kadriosa IV, King
1316 of Scorn, invaded the southern territories and pushed back the elven
1317 barbarians that lived there.
1318
1319 The elvish people fled, and many of them settled in a place they called
1320 Vkovzerov, "The Country of the Three Waters", as it was a rather
1321 unique meeting point between a river, a lake, and the sea. There they
1322 enjoyed a great prosperity, working with the local sprites to build
1323 Tashkeren-tah, The City of the Wooden Towers.
1324
1325 Two centuries passed, then three. The elven princes of Tashkeren-tah had
1326 become powerful - and never in their hearts was the thirst of revenge
1327 and hatred towards the people of Scorn extinguished. Now very familiar
1328 with the various water creatures that inhabited their territory, they
1329 had developed great skills in commanding rivers, and the beasts inside
1330 them, and the creatures made from them. They knew that Scorn was highly
1331 dependent on its seaport, and they had planned for the many years their
1332 long life gave them to use the great power of water spirits to crush and
1333 flood the city.
1334
1335 But despite all their accumulated knowledge, their powers were too limited
1336 to direct the most powerful entities of the seas, the Mouthes of the
1337 Mariner, none other than the Greater Aquomons.
1338
1339 For a long time, they were hesitant to call those, as they were dangerous,
1340 treacherous creatures born during the darkest ages of the world, when
1341 Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1342 strong was their flame of hatred that it soon burned the ropes of their
1343 carefulness. Using their most powerful summoning spell, they convocated
1344 one of the Greater Aquomons before them.
1345
1346 "Who are you, you creatures with pointy ears, to dare awaken me from my
1347 dreams, me, Vërno, the Fourth Drop ?"
1348
1349 Elven Princes exposed what they wanted to Vërno, and the creature seemed
1350 very interested at the idea of grabbing all the richesses of Scorn, and
1351 bringing them back into his dark kingdom of the depth of the sea.
1352
1353 "Very well, said Vërno, but you know, I suppose, that we are all bound
1354 by the Law of Equilibrium, established by the gods themselves when the
1355 world was new and the seas infinite. And for my services, you'll have to
1356 pay the price."
1357
1358 - And what do you want for a price ? - Well, my needs are rather
1359 modest. I'll only claim a tenth of your own lands as a reward."
1360
1361 The Elven Princes quickly discussed the matter, and came to the conclusion
1362 that it was a rather fair price to pay - after all, their territories
1363 weren't very large, and there was a lot of empty space all around, so
1364 it wasn't really a problem for them. Maybe it would for a couple of
1365 peasants, but who cared about them more than of the vengeance against
1366 Scorn ?
1367
1368 And so they answered: "The Fate of Scorn is Sealed, then. We accept."
1369
1370 What happened then is too long to tell in details here, as it belongs
1371 to another story. In short, Jovidjevska the elven girl, who had heard
1372 everything, travelled to Scorn, and convinced the city wizards of the
1373 truth of the menace. And when Vërno came to crush the city, they moved it
1374 two days into the future, and the water hand of the Fourth Drop grabbed
1375 only emptiness.
1376
1377 Vërno, furious, came back to the Elves with a big smile, and told
1378 them: "I did what you wanted, and flooded the territory on which Scorn
1379 was established. Now I take my due price."
1380
1381 And that said, he selected the area on which the Elven City itself was
1382 built, and covered it with water, its inhabitants trapped and killed there
1383 without understanding what was happening.
1384
1385
1386 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1387
1388 Two thousand years passed. The lineage of the kings of Scorn died,
1389 and another dynasty came, and another one after that. Wars were
1390 conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1391 and there were nothing but lakes and forests above the dead city of the
1392 elves.
1393
1394 And then, a man came. Where did he come from ? Nobody knows for
1395 sure. Butakis was his name.
1396
1397 Butakis was an ambitious young man. He had heard here and there strange
1398 pieces of a weird story, about a sunken city, about a dark pact, about the
1399 secret power of elves...
1400
1401 For years, he studied the Arcanes, hunting for traces of the city, as he
1402 was convinced that the lost wisdom of the elves of Vkovzerov would give
1403 him a great power. And, finally, after 20 long years of searching, he
1404 concluded that the secret was in the area now called "Lake Country".
1405
1406 And there, he came, and there was a small house made of wood, and there
1407 was a tree, and there was a young elvish woman, dreaming at the stars,
1408 under the tree. And Butakis fell in love, and the elvish lady fell in
1409 love, and they both watched the stars. But soon, Butakis felt the need of
1410 getting back into action, and finding the lost city and getting its power.
1411
1412 The lady told him: "The true wisdom is in those stars, and in that
1413 tree, and in that house you see. You'll only find unrest by aiming for
1414 more."
1415
1416 But Butakis had already made up his mind, and he brought back engineers,
1417 and sappers, and miners, and they all worked to build a huge machine to
1418 pump the water, and discover the city. During ten years, Butakis worked on
1419 this, hoping that in the end, the elvish lady would be at his side, and
1420 that she would be his wife, princess of the restored city.
1421
1422 During all the work, he was perpetually annoyed by a small group of
1423 bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1424 guerilla war against Butakis, as they saw him as a danger for the whole
1425 country, because his plans were damaging nature and could also have awaken
1426 dark power sleeping in the sunken city. Several times, they sabotaged
1427 the machine, stole tools, raped engineers and designers. But each time,
1428 Butakis and his followers repaired the machines, engaged new people, and
1429 increased security.
1430
1431
1432 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1433
1434 And now, ten years after the beginning, the work was completed, and he
1435 invited the elvish lady to come and see the accomplishment of a lifelong
1436 dream.
1437
1438 The Elvish lady came, as beautiful as ever. And on the balcony at the top
1439 of the pump, they watched the stars, and she kissed him, and she when they
1440 were in the bed he had prepared for that very special night before the
1441 pumping started, she whispered at his ear.
1442
1443 That, Butakis had waited for long, but he didn't expect what she told
1444 him then.
1445
1446 "Ten years you were away, and ten years I watched the stars with
1447 Twak. And now for him, and for he choose me and my heart, I'll
1448 disappear, and so does your dream."
1449
1450 Butakis understood that he had been fooled, that she only kept her
1451 attention away enough for Twak and three of his faithful men to sabotage
1452 the pump. And so came a great rumble from the basis of the huge building,
1453 and so the huge engines exploded, and so was his dream reduced to smoke,
1454 smoke that still covers most of Lake Country nowadays. The Elvish lady
1455 probably died, as nobody saw her again after that. And so did the brave
1456 Twak, but his spirit survived in the wind - or so say some people.
1457
1458 Butakis, so strange as it may look, managed to survive, although in bad
1459 shape, as one would expect. Disfigured, he survived until now using black
1460 magic or machines to keep him alive, and he tried to gather again men to
1461 restart his project. But it was now said all around that it was a doomed,
1462 broken man - and so he in fact was Lake country was said to be haunted by
1463 Twak, and several travellers saw a young elvish lady, watching the stars
1464 at night, under a tree, near the lake.
1465
1466 Nobody ever accepted to work on the foolish project again. Butakis now
1467 awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1468 his machine left behind. A tormented man, that is said to look in the
1469 direction of the lake from the highest tower of his castle, every night.
1470
1471 But for him never came again the Elvish girl, and forever his soul stays
1472 alone. And so ends what we know about Butakis and Twak, and so dies my
1473 story.
1474
1475
1476 =head1 The Wizard School of Blue
1477
1478 "Although the School disappeared with the Empire itself from The World,
1479 several wizards claimed to be the heirs of their ancient, secret wisdom,
1480 and nicknamed "the Blue Ones", a reference to the color of the School
1481 Banner." – Gros, the Irrelevant One
1482
1483
1484 =head1 The Great Heliograph
1485
1486 A device made by Mer'Eric the Walker. Built on the highest point of the
1487 Brestian Hills, it is basically a giant magnifying glass, using a complex
1488 mechanism commanding several mirrors, that is able to concentrate the
1489 sunlight into a powerful beam. The concentrator is associated to a Sun
1490 Stone that can receive similar long-range light signals and transform
1491 them into pure thaumic energy. A keyboard is attached to a mechanical
1492 obturator, allowing a single operator to send coded messages to very long
1493 distances. A magically-powered scriptor writes any such incoming message
1494 capted by the Sun Stone.
1495
1496 Although Mer'Eric only saw the Great Heliograph as a research project
1497 and as a way to communicate easily across huge distances, this device
1498 is also a powerful weapon that can burn nearly anything several miles
1499 away. This is probably why he decided to hide it in a sealed cave.
1500
1501 A similar device was built by the Mad Mage of Scorn, but its fate is
1502 unknown.
1503
1504
1505 =head1 The Harelkirjan Sisters
1506
1507 Also called the Twin Witches, they were two powerful women wizards; Herin
1508 was specialized in White Magic, while her sister Urdin was a master of the
1509 Black Art. Both of them tried to improve the life of the people living
1510 all around their house, and introduced the use of cats as spirit-watchers
1511 in Scorn. Unfortunately for them, they were burned by an angry Brestian
1512 fanatical mob for "illegal use of Arcane Powers".
1513
1514
1515 =head1 Ilrya, The Mountain Huntress
1516
1517 Ilrya was an elven spellcaster and huntress from the underground city of
1518 Eallera, that is venerated as a lesser god by most of the dwarves living
1519 in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1520
1521
1522 =head1 Irial, The Fast One, The Shy Light
1523
1524 Irial is a lesser spirit of flashlight - the light that you can see when
1525 there's thunder, for example. It is represented as a small, jumpy and
1526 fast fairy with a temperamental mood.
1527
1528
1529 =head1 Khorolizov
1530
1531 One of the three great dwarven kingdoms. "Khorolizov" means "Green
1532 Gold", which is a reference to the Green Sand, an alchemical component
1533 the dwarves of Khorolizov are the only ones to produce. It is probably
1534 the oldest of the three kingdoms, founded long before the Old Empire of
1535 Khelens reached the shores of the Continent.
1536
1537
1538 =head1 Kragi, The Crocodile One, Fish-Hunter
1539
1540 Kragi is a very ancient spirit, representing the Dangerous Waters, and
1541 the creatures hidden in stagnant swamps. Kragi was already feared by
1542 Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1543 symbolically throw one fish out of what they gathered, to appease the
1544 spirit of Kragi so that the next fishing will go without trouble.
1545
1546
1547 =head1 Cromli, The Rocky One
1548
1549 Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1550 it is said that buildings made of stone anger him (it is like "building
1551 with his own flesh").
1552
1553
1554 =head1 Glamdri, The Darkness Breaker, The Last Standing One
1555
1556 Glamdri is a lesser spirit of light - it is said that candlelights are
1557 manifestations of Glamdri, for example.
1558
1559 Glamdri doesn't represent a magical light - more a spiritual light, the
1560 last pinch of hope in a desperate world. Glamdri also represents original
1561 thinking used to get out of difficult situations, as opposed to Sarikka -
1562 the Raging Fire - who tries to resolve those by extreme violence.
1563
1564
1565 =head1 Archmage Rhyz
1566
1567 (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1568
1569 Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1570
1571 "(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1572 focused mostly on closing the gap that existed between the art of fighting
1573 and the Arcane. While Dhelyy Olyy believed in the dual association of the
1574 Warrior and the Wizard, each with its own strength increased by a long
1575 specialization in their respective fields, Rhyz believed in the idea of
1576 a "super warriard", a combination of a powerful wizard and a strong
1577 warrior. As such, he devised many items that increased the strength and
1578 combat capabilities of their wearers, hoping that wizard apprentices would
1579 so be more inclined to learn the battle skills of warriors.
1580
1581 Unfortunately for Rhyz, most of his followers relied more and more on
1582 magical strength more than physical training, leaving them to a severe
1583 defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1584 them."
1585
1586 (Quote from the Codex Simochusianus, Volume XVII)
1587
1588
1589 =head1 Archdaemonist Xebinon
1590
1591 Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1592 the 10th Circle in his mannor.
1593
1594 It is said that Xebinon used the Crown of Hellfires to try to tame the
1595 Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1596 drained the magical force of the wearer at the same time, making the spell
1597 regeneration more difficult. This was in fact a cursed, twisted artifact,
1598 created by daemons for people who were seeking short-term power, but would
1599 thus head directly for long-term soul slavery.
1600
1601 Xebinon is sometimes called "The faceless one", as it is said that the
1602 daemon trapped him by stealing his visage. This may explain why magical
1603 artifacts wearing his name are often helmets.
1604
1605
1606 =head1 Argoth, the Fish-City of the Two Towers
1607
1608 Argoth is the name of a city that was located West of Scorn, in the middle
1609 of the sea, in an island that since sunken after the explosion of the
1610 volcano of the same name, in 674EK. It is called the City of the Two
1611 Towers, because two huge towers were built there, to guide the ships
1612 navigating on the oceans between Bigworld and Khelens.
1613
1614 Argoth was a dwarven city built on one of the highest mountains known,
1615 rooted in the depths of the sea, and climbing so high in the skies that
1616 uneducated travelers said that it was a "stairway to the gods". On the
1617 top of the mountain, the Imperial Governors built the Two Towers, who were
1618 visible from Scorn, about 200km far from them.
1619
1620 The dwarves of Argoth had a terrible secret: in the depths of the caves
1621 below the mountains, they had trapped Hregalakhen, one of the last
1622 survivors of the race of the Ancient Dragons, who ruled Bigworld long
1623 before the time of humans. Unfortunately for the dwarves, the dragon got
1624 free for an unknown reason, and destroyed the city, the mountain crumbling
1625 and disappearing forever into the ocean. The Imperial authorities spread
1626 the false story of a volcanic eruption to limit the panic a free dragon
1627 the size of Hregalakhen would have caused in the population. The fate of
1628 the dragon is unknown to this day.
1629
1630
1631 =head1 Zormola, The Bashing One
1632
1633 Zormola was a great female orcish warrior, that is sometimes considered
1634 as a lesser divinity by not only orcs, but also by southern barbarians or
1635 even dwarves of Herfensheim, who salute her courage on the battlefield.
1636
1637
1638 =head1 Morgul, The Tower Builder, The Dark Climber
1639
1640 Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1641 with the skies, so that demons could attack heavens. Fortunately for
1642 angels, a group of adventurers defeated him in 2374EK.
1643
1644
1645 =head1 Wolfen the White, The White Hunter, The One Who Listens
1646
1647 Wolfen is one of the three moons orbiting around The World. It is said to
1648 be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1649 of the Dragons, to is cavern and vainquished it.
1650
1651 In astrology, Wolfen is the symbol of practical mind, swiftness and
1652 flexibility, but also cowardice and stealing. It is associated with the
1653 Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1654 rangers. Priests of Lythander think it is the reincarnation of the wolf
1655 that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1656 as Fixas, the one that saved them from the Humans so long ago.
1657
1658
1659 =head1 Ranisha the Red, The Red Death, The One Who Commands
1660
1661 Ranisha is one of the three moons orbiting around the world of
1662 Deliantra. It is said to be the spirit of the legendary warrior Ranisha,
1663 who was supposed to be an invincible general that was even able to
1664 vainquish gods themselves on the battlefield.
1665
1666 In astrology, Ranisha is the symbol of violence, hatred, murder, but
1667 also of strength and courage. It is associated with the fire element in
1668 Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1669 god.
1670
1671
1672 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1673
1674 Asferenn is one of the three moons orbiting around the world of
1675 Deliantra. It is said to be the spirit of the legendary wizard Asferenn,
1676 who was said to have been able to force the gate of the divine dimension.
1677
1678 In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1679 diplomacy, but also treachery and dark secrets. It is associated with the
1680 water element in Alchemancy. It is said that the cycle of water creatures
1681 are strongly influenced by Asferenn.
1682
1683
1684 =head1 Story of Lorkas the Fallen, Volume I
1685
1686 I'll tell you about Lorkas of Amudrias, and how he found the White Bird
1687 of Hope, and how he capitained it, opening the Gates of the Sun, and some
1688 stuff like that.
1689
1690 Some say that Lorkas was an angel of Valriel, that fell long ago from the
1691 Skies, stealing a couple of highly holy artifacts, and hiding them in his
1692 new underground domains.
1693
1694 Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1695 unfaithful, untrusty creature of Doom and Chaos.
1696
1697 But, for what matters, some also said that Fido was a fiction, or that
1698 the Empire never was more than a dream of a past that never existed. Some
1699 definitely are foolishly uninformed for sure, and speak more than they
1700 think.
1701
1702 Because, if they were less quick on jumping to conclusions, they'd
1703 quickly notice how difficult it is for an angel to fall from the sky and
1704 never be able to climb back, as if wild gooses were never able to take off
1705 again once they land after their long journey to the South.
1706
1707 Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1708 essence, or even a magical creation of a godly force.
1709
1710 Some say that Khelens is the Beginning, first of the Cities of Men. That,
1711 too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1712 at War. And before them, the Era of Songor the Great. And going back
1713 through the thick book of history, you'll cross Arnistar of the Desert
1714 Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1715 Kingdom of the Long Wall. And before it, the forgotten towers of light
1716 that Horadrists built.
1717
1718
1719 =head1 Story of Lorkas the Fallen, Volume II
1720
1721 Lorkas was born in Kuratas, a small agrarian state that existed on the
1722 Coronian Valley, when Songer and Khelens were still in infancy. He was a
1723 boy that wanted to see everything, to understand the world and its stars,
1724 and discover its limits, for it was extending much further than the mists
1725 of his home valley.
1726
1727 But life was rude in Kuratas, and trying to think about anything else than
1728 your next harvest wasn't well perceived by most; and, more than often,
1729 Lorkas dreamed with tears and despair about the Mountains with the white
1730 tops, and Seas that ended only when they touched the sky, far away.
1731
1732 Tired of his senseless life, he left his parents, his village, his
1733 friends, when he was only 12, and for weeks walked to the West, until he
1734 reached the Coast of the Stonewalls.
1735
1736 And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1737 Old World, and so fell in love for the sea. He then joined the Port of
1738 Kridatta, which was famous for its ships, as its inhabitants had mastered
1739 a powerful arcane, so that their boats roamed not only the seas, but the
1740 very clouds themselves.
1741
1742 Because he was smart and quick-brained, Lorkas soon got enrolled in the
1743 team of Capt'n Bortaras; and after several adventures I shall maybe tell
1744 about another day, he took the succession of the old mariner.
1745
1746 Horizon was the name of his ship, and famous was his crew, exploring huge
1747 territories and fighting the Princes of Sinas, who back then tried to put
1748 the whole area under their iron, greedy grasps.
1749
1750
1751 =head1 Story of Lorkas the Fallen, Volume III
1752
1753 But Lorkas heard about a wonder that him and his crew soon wanted to
1754 find: The White Bird of Hope.
1755
1756 Buried in the Very East, it was said to be. And so he sailed east; he
1757 crossed the Great Desert, passed the Mountains of Daigojij, reached the
1758 forests oft he western normanika. But still was the Bird further away.
1759
1760 Reaching the Eastern Ocean, they decided to try to cross it, despite that
1761 it was said to be the end of the world. And for 30 days and nights, across
1762 tempests and monsters, they firmly kept heading east, east, east.
1763
1764 When despair was growing on them, mists magically opened, revealing a
1765 golden city built on what seemed to be a rich, fertile coastal plain.
1766
1767 People there spoke a strange language; they were small and not unlike
1768 joyful foxes, and they welcomed Lorkas and his men (and women)
1769 warmly. Soon, they learned to understand each other enough.
1770
1771 They called themselves "The People of the Mother", and they had
1772 never seen the "Flat-Eared Giants" before, although they already met
1773 "Flat-Eared Beards" and "Flat-Eared Greens" before.
1774
1775 But there was a lady called Sonja. And, although she wasn't human, she
1776 seemed brighter, smarter, more beautiful than any other woman Lorkas had
1777 ever seen before.
1778
1779 Those months were the most wonderful for him - and her - and time seemed
1780 to have stopped for them in their endless love. But of course it hadn't.
1781
1782 And after a while, some of his men wanted to go back to their own homes,
1783 and some wanted for their families to come to the Golden City. And, also,
1784 there was the Bird.
1785
1786 They had no problem to find the White Bird of Hope - a statue entirely
1787 made of the purest of the white marble, with gemstones of red ruby as
1788 eyes. But so much the inhabitants liked it, so they thought that a
1789 valuable friend was much better than a valuable statue.
1790
1791 And so they said: "Take the bird as a gift of us to your masters, to
1792 show them we want to make friendship with them. Welcome are the friends of
1793 the children of the White Bird."
1794
1795 And so Lorkas left, promising Sonja that he'd soon return.
1796
1797 The people of the Golden City also told him that "The Bird is imbued
1798 with powerful magic: the one owning it will always keep hope."
1799
1800
1801 =head1 Story of Lorkas the Fallen, Volume IV
1802
1803 When Lorkas came back, he and his men were welcomed as heroes. So where
1804 does the story turns sour, as Lorkas is said to have fallen from the skies?
1805
1806 Well, when he and his crew came back home, Kridatta was at war with Sinas,
1807 and for several years, he and his crew fought, using the power of the Bird
1808 to help them. And during those years, Lorkas kept in his heart the hope of
1809 seeing again Sonja.
1810
1811 Then came the Fever Plague, that killed a third of the people in the
1812 Ancient World. And again was the Bird used, and again did Lorkas help all
1813 those he could help, still having hope of seeing the Golden City again
1814 soon.
1815
1816 And then, he sent messengers and explorers, as he had become influent,
1817 rich, and powerful, across the seas, to rebind the ties with the Golden
1818 City, as he promised. But they all came without finding their way to
1819 those faraway shores; yet all that time, and for each new mission sent to
1820 explore the seas and the skies, they seemed closed and closer from the
1821 goal.
1822
1823 Sixty years passed. The world changed; new kingdoms ruled old cities;
1824 Lorkas was now an old man that lived in a small house looking at the
1825 Ocean.
1826
1827 And still, each day, he spent hours waiting, watching the line where the
1828 sea met the sky, hoping that one day, one would sail back and tell him:
1829 "we found the Golden City !". And always he hoped, but never received.
1830
1831 Nearly all of his companions were now dead, and the Horizon had been
1832 retired long ago, now slowly rotting in the bay, fading souvenir of a long
1833 forgotten past.
1834
1835
1836 =head1 Story of Lorkas the Fallen, Volume V
1837
1838 Lorkas walked to his boat, and where there was only tarnished wood and
1839 corroded metal, he still saw the fierce ship on which he saw Sonja for the
1840 first time, so long ago. Who knows what he did, then? One thing is sure:
1841 the vigile of the Sea Tower of Kridatta, that watched boats coming and
1842 leaving from dozens of miles away, reported that an ancient ship left the
1843 bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1844 was sleeping.
1845
1846 Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1847 everybody kept hope that, one day, he'd reach the Golden City
1848 again. Lots of people tried to find the Bird after that event. They all
1849 accused Lorkas of having "stolen" it. The story became legend. The
1850 legend became fairy tale. And the fairy tale got forgotten by most.
1851
1852 Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1853 people claimed to have found an ancient mausoleum, a relic of the
1854 past. All made of the purest, finest gold. On the walls were engraved a
1855 man at the wheel of a strange ship, and a woman with pointy ears, watching
1856 the skies. And many nowadays keep the Hope that the White Bird now sleeps
1857 down below the streets, having found its way back to home with Lorkas.
1858
1859 But who could tell if it is the truth, or only a silly story? Who
1860 knows? As for myself, I don't care: I just hold hope it is. And so ends
1861 the Story of Lorkas, and so keeps Hope running.
1862
1863
1864 =head1 The Prison of Madness
1865
1866 It is said that deep in the underworld there is a vast maze that will make
1867 everybody who dares to enter die of madness.
1868
1869 It starts in a room, with a row of mirrors to the south. pass through
1870 those, and carry on slightly further, and you are in the maze proper.
1871
1872 Little is known about the maze, but Worus the Wanderer claimed to have been
1873 in it, seen many of its wonders and returned.
1874
1875 He also wrote a book that details all the ways and passages, alas, nobody
1876 could decipher it yet:
1877
1878 gb2trg2gb2gur2rkvg:
1879 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1880 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1881 2bapr2gung2vf2ybpngrq2tb2evtug,
1882 2hc,
1883 2evtug,
1884 2evtug,
1885 2evtug,
1886 2evtug,
1887 2evtug,
1888 2lbh2jvyy2or2ng2gur2rkvg.
1889 2gb2trg2gb2gur2inhyg:
1890 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1891 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1892 2tb2hc,
1893 2yrsg,
1894 2hc,
1895 2yrsg,
1896 2qbja,
1897 2qbja,
1898 2evtug,
1899 2qbja,
1900 2qbja,
1901 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1902 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1903
1904
1905 =head1 Order of the Gravestone
1906
1907 An ancient order of druids, that venerated the supposed gravestone of
1908 the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1909 renewal and redemption, that lived a regular, short-term dead/revival
1910 cycle. The Order of the Gravestone was very popular during the first
1911 Millenia EK, but then went extinct. No druid is known to exist today, and
1912 the exact location of the gravestone has long been forgotten.
1913
1914
1915 =head1 Rule of Dictus
1916
1917 If you get killed twice at the same place - go elsewhere.
1918
1919 - Dictus the Fat, EK 323
1920
1921
1922 =head1 Heaven and Hell
1923
1924 It is said that the church of Valriel in Scorn has direct access to
1925 Heaven. The priests of Valriel claim that you can enter Heaven freely, and
1926 even come back to the world of mortals. The priests of Gorokh claim that
1927 their church has a connection to Hell. The Valriel priests claim they were
1928 first, and, in their usual attitude, the Gorokh priests claim the priests
1929 of Valriel are useless maggots that lie to their followers.
1930
1931 Although a number of people have travelled to both Heaven and Hell, their
1932 reports are inconclusive as to wether it was real "Hell" (or Heaven) they
1933 visited.
1934
1935 Some people claim this Heaven and Hell business is just some magic
1936 illusion forged by some magicians of those churches, mostly because you
1937 can still die in Heaven, Hell doesn't look all that impressive (and it
1938 is so easy to come back), and why would only the churches in Scorn have
1939 access to those in the first place?
1940
1941
1942 =head1 Barad-Dur
1943
1944 In the mountains north-east of the great city we found it at last -- the
1945 hidden fortress of Barad-Dur. What treasures could lie in it I do not know
1946 for our party never gained its way past the entryway. Skulls, pixies, and
1947 a horrible creature I hesitate to name decimated my friends and I.
1948
1949
1950 =head1 A visit to the Alchemist
1951
1952 ...and then did the Alchemist agree to make me my potion. First he
1953 called to his grimm servants who hauld forth a great iron cauldron. Into
1954 this black device did he deposit his ingredients and, opening his spell
1955 book for reference, then did he cast his spell of alchemy therepon the
1956 cauldron.
1957
1958 Greatly did the tub shake and move! I thought that the Alchemist had broke
1959 his device, but he chuckled at my ignorance. Into the cauldron did he
1960 reach an brought forth a filled bottle of golden amber fluid...
1961
1962
1963 =head1 The Philosophical Ingredients
1964
1965 Know that there are 4 principle philosophical ingredients. In order, they
1966 are:
1967
1968 - philosophical salt
1969 - philosophical sulphur
1970 - philosophical phosphorus
1971 - philosophical oil
1972
1973 The great alchemist has often said that all living things are made of
1974 these ingredients. Proper combination of these with other base objects can
1975 often create potions of power and might.
1976
1977
1978 =head1 Collection of Strange Glyphs
1979
1980 Many years ago, I got my hands on a book with many strange glyphs, from
1981 a book-dealer in Darcap. Interested in all kinds of arcance Symbols, I
1982 bought it despite the rather high price, for the depicted glyphs looked
1983 intricately detailed and seemed to emanate some deeper meaning.
1984
1985 The only thing the shop keeper could tell me about the book was that it
1986 was supposed to be a "talansuration book" or something like that, and no,
1987 he didn't know what that means.
1988
1989 I was unable to find out more about this cult of Talansura, despite
1990 traveling all over the world for many years.
1991
1992 Since my copy of the book is now in a very bad condition, I decided to
1993 make a clean copy and publish it, so this knowledge is not lost forever.
1994
1995 B<- Samuel Midnight, Book Collector and Traveller, Scorn>
1996
1997 T<トランスレーション 著書>
1998
1999 悪鬼 akki demon, devil
2000 悪魔 akuma demon, evil spirit
2001 アパート apa-to apartment
2002 東 azuma east
2003 貯金箱 chokinbako bank
2004 著書 chosho book
2005 貯蔵 chozou storage
2006 付き dzuki to, under
2007 ギリ神 girisin Ruggili
2008 護衛 goei guard
2009 本塁 honrui stronghold
2010 一堂 ichidou shrine
2011 溢流 itsuryuu spill, overflow
2012 一定不変 itteifuhen permanent
2013 鍵 kagi key
2014 京洛 keiraku capital
2015 血液 ketsueki blood
2016 寛ぎ kutsurogi room
2017 メゾン mezon house
2018 町 machi town
2019 港 minato harbour
2020 店 mise shop
2021 渚 nagisa shore, water's edge
2022 燃焼 nenshou burning
2023 の no (glue two words together)
2024 鬼 oni demon, orge
2025 乱暴 ranbou rough
2026 力 ryoku power, strength
2027 センタ senta center
2028 市場 shijou market
2029 商業組合 shougyoukumiai guild
2030 商法 shouhou trade, commerce
2031 住居 sumai house
2032 スノー suno- snow
2033 建物 tatemono building
2034 卓子 teiburu table
2035 トランスレーション toransure-shon translation
2036 ウエルカム uerukamu welcome
2037 ウインド uindo wind
2038 山 yama mountain
2039 要素 youso element
2040 ザ za the
2041 座席 zaseki seat
2042
2043
2044 =head1 The Spectre Mountain
2045
2046 When you travel borth from Scorn to Euthville, and then the same distance
2047 to the west, you will arrive at the Spectre Mountain.
2048
2049 It is thought that it got it's name from wandering spectres that were
2050 often seen in this area, although the exact origin of the name cannot be
2051 reconstructed for sure today.
2052
2053 Even in ancient times this area was known for the rich veins of the
2054 spectrolite mineral that you can find there - in fact, the mineral
2055 actually got it's name from the mountain.
2056
2057 While it is a well-known area today, it was not till Hanur Sknorson's
2058 travels in EK 8333 that it became generally known that the Spectre
2059 Mountain is actually an enourmous ring-shaped mountain, only at one side
2060 is it disturbed by a river.
2061
2062 To mine the mineral you should find a cave and go deep down, as the
2063 mountains have been mined extensively.
2064
2065
2066 =head1 The Mineral Brazilianite
2067
2068 Herein will you find useful facts about the mineral Brazilianite.
2069
2070 It has a rough texture and is of pale yellowish-white colour and a biting
2071 smell.
2072
2073 Nobody knows for sure who named it like this, but since no natural sources
2074 of it have been found it is rumored that it came from a far-away country.
2075
2076 The value of Brazialinite lies in its stored magical energy. Weapons and
2077 other items imbued with its energy improve the wielder's dexterity.
2078
2079 It can often be found in old and thinned-out, rough walls.
2080
2081 =head1 The Mineral Dolomite
2082
2083 Herein will you find useful facts about the mineral Dolomite.
2084
2085 It is sharp-edged and is of dark green colour.
2086
2087 The name is thought to come from the archaic Do-l'os - "he who continues".
2088
2089 The value of Dolomite lies in its stored magical energy. Weapons and
2090 other items imbued with its energy improve the wielder's stamina and
2091 constitution.
2092
2093 It can often be found in the rock of very high mountains.
2094
2095 =head1 The Mineral Flourite
2096
2097 Herein will you find useful facts about the mineral Flourite.
2098
2099 It has a porous texture and is of bright green colour, almost as if glowing.
2100
2101 The name is thought to come from the archaic Flu-l'dos - "he who inflicts
2102 pain", as it is often used to improve weapons.
2103
2104 The value of Flourite lies in its stored magical energy. Weapons and other
2105 items imbued with its energy improve the wielder's strength.
2106
2107 It's only known natural sources can be found on the so called "Three
2108 sisters Island" between the Scorn and Navar continents.
2109
2110 =head1 The Mineral Marcasite
2111
2112 Herein will you find useful facts about the mineral Marcasite.
2113
2114 It has rough rock-like texture and is of greyish colour.
2115
2116 It was named after the great philosopher Marcas, who, today almost
2117 unknown, was widely known during his lifetime. Only considerable time
2118 after his death was it found out that all his wisdom came from one of his
2119 rings made of Marcasite. While this didn't diminish his great words, it
2120 did diminish his fame.
2121
2122 The value of Marcasite lies in its stored magical energy. Items imbued with
2123 its energy improve the wearer's wisdom.
2124
2125 The best known source for this mineral can be found in the Church of
2126 Gorokh in Scorn, very deep down in their so-called "Hell", which they
2127 apparently think to be a nice place to be in.
2128
2129 =head1 The Mineral Olivine
2130
2131 Herein will you find useful facts about the mineral Olivine.
2132
2133 It consists of two different, green and dark-green globule materials.
2134
2135 It was named by empress Olo of Orn in or around EK 8317, who couldn't
2136 satiate her lust for this mineral, and almost caused an economic disaster
2137 because she spend all her money on it instead of more important things,
2138 and somehow nobody managed to convince her otherwise.
2139
2140 The value of Olivine lies in its stored magical energy. Items imbued with
2141 its energy improve the wearer's charisma.
2142
2143 The best known source for this mineral can be found in the Church of
2144 Valriel in Scorn, apparently very high up in their so-called "Heaven".
2145
2146 =head1 The Mineral Phlogopite
2147
2148 Herein will you find useful facts about the mineral Phlogopite.
2149
2150 It looks like a dark brown rock, not unlike the colour of excrements (but
2151 of course with a more rock-like texture).
2152
2153 Since the mineral is so worthless but yet so common, miners often say "Oh
2154 Flog!" when they get Phlogopite instead something more valuable. It was
2155 named after the minor goddess of Flog, one of the beings that miners often
2156 pray to, to ensure (as they think) their survival. Apparently she does not
2157 care much about her name being used as an obvious invective...
2158
2159 The biggest value of Phlogopite lies in its beauty, in which it is
2160 considerably lacking, so it isn't worth all that much. At least it can be
2161 somewhat useful to miners, as the presence of Phlogopite often hints at
2162 the presence of other, more useful, minerals.
2163
2164 It can be found in rock almost anywhere.
2165
2166 =head1 The Mineral Rhodochrosite
2167
2168 Herein will you find useful facts about the mineral Rhodochrosite.
2169
2170 It easily crumbles in your hand and has a pinkish colour.
2171
2172 Nothing is known about the origin of its name (which is very pretty, I
2173 tell you).
2174
2175 The value of Rhodochrosite lies in its stored magical energy. Items imbued
2176 with its energy improve the wearer's magical powers, which makes it very
2177 valuable to all kinds of practitioners of the arts.
2178
2179 It is best found in Valleynoy, which has a mining guild specialised on
2180 Rhodochrosite.
2181
2182 =head1 The Mineral Spectrolite
2183
2184 Herein will you find useful facts about the mineral Spectrolite.
2185
2186 It has a very smooth texture, and has a slightly transparent yellowish
2187 colour with dark corners.
2188
2189 It is named after the only place where it can be found naturally, the
2190 Spectre mountain ring. Having been mined for centuries, however, it can
2191 now only be found in mindes deep under ground, however.
2192
2193 The value of Spectrolite lies in its stored magical energy. Items imbued
2194 with its energy improve the wearer's brightness, making him or her
2195 more intelligent, which makes it especially valuable to all kinds of
2196 practitioners of the arts.
2197
2198 The Spectre mountain ring is, surprisingly, a ring-mountain north of
2199 Scorn.
2200
2201 =head1 The Gravedigger
2202
2203 All around the world adventurers, wizards, explorers and warriors are killed
2204 by the dangers they are exposed to. And while they are riddling with the Gods
2205 in Nimbus the world has one more gravestone that needs to be take care of.
2206
2207 You might wonder: Who takes care of them? Why are they disappearing?
2208
2209 The gravedigger family takes care of them! The long line of gravediggers have
2210 devoted themselves to look after the remains people leave.
2211
2212 Of course you can help the gravedigger to do his work. You can sell him your
2213 gravestones or the gravestones of others. He will pay you well for your
2214 troubles.
2215
2216 You can find the gravedigger in the south of the city of Navar.
2217
2218 The amount the gravedigger pays you depends on the fame the dead
2219 adventurer has gained and also partially on the inscription on the
2220 gravestone.
2221
2222 Even for the most unexperienced adventurer's gravestone you will receive
2223 at least 10 gold. High level adventurer's gravestones will pay even
2224 better, you can get up to 37 platinum for your efforts!
2225
2226 But be warned, gravestones by those who killed themselves by suicide are
2227 not welcome!
2228
2229 =head1 Alan's Secret
2230
2231 i can kill the undead easy
2232
2233 well i can manage them
2234
2235 ok
2236
2237 i run away
2238
2239