ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/books.pod
Revision: 1.8
Committed: Wed Jan 3 12:02:26 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.7: +9 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =encoding utf8
2
3 =begin comment
4
5 This is the source for some of the books in crossfire, at least, it should become one.
6
7 Authors:
8 Gorlin <gorlin@freibier.htu.tuwien.ac.at>
9 Mark Wedel <mwedel@scruznet.com>
10 Marc Lehmann <crossfire@schmorp.de>
11 The Crossfire Wiki
12
13 Each =head1 should become its own book.
14
15 =end comment
16
17
18 =head1 History of Creation, by Khalis, Volume I
19
20 In the beginning the land was barren. No life yet moved upon the large
21 continents and islands that lay empty between the seas. In the seas,
22 nothing moved as well. The world itself held its breath while the Creator
23 rested. Then, a spirit from outside, serving the Most High, entered the
24 world, and she saw a place yet empty of life. So she began to create grass
25 to cover the face of the earth, and trees and other plants. Other spirits
26 from outside watched, and agreed that Gaea had wrought wonders upon the
27 devoid place. Since she was by far stronger than the others, those lesser
28 spirits asked her for leave to join in her work. Gaea accepted their
29 offer, and so the spirits of the Elements of Fire, Air, Water and Earth
30 began their work as Gaea's servants. It can be assumed, that outside the
31 world, the Creator watched and approved.
32
33 In time, the elemental spirits came before Gaea, and beseeched her to
34 help them create beings able to move of their own free will, living among
35 the plant world. And Gaea saw that without animals, the green world would
36 still miss a vital element, so she in turn went before the Creator. What
37 happened between them noone knows, but soon afterwards living beings began
38 to populate the land. Fish swam in the seas and rivers, birds flew their
39 first flights through the air, and other species moved on the land. The
40 cycle of Nature seemed complete, and Gaea was content.
41
42 Already, however, other spirits had noticed what Gaea had done. Dark were
43 they, and they treasured still the image of the empty world. To them, a
44 place devoid of life seemed far better, far more perfect, and so they
45 entered the world to return the world to its past. Sicknesses and
46 poison began to spread among the animals, that threatened to extinguish
47 entire species - yeah, indeed several of them might have died during that
48 time, of which we have next to no information. Bones in the ground seem to
49 indict that there were large animals which do not exist anymore, and
50 sadly, we may not meet them evermore. In anger, Gaea named these dark
51 spirits the Devourers, since they were those who devoured all life, and
52 she and her Elemental allies fought them back, and tried to heal what they
53 could.
54
55 =head1 History of Creation, by Khalis, Volume II
56
57 In that time it also happened, that a great many of the creatures the
58 Fire Elementals had helped to make were betoken of great madness, and
59 started to rampage among the other beings. In time Gaea and her allies
60 found out the truth, that one of the greatest Elementals of Fire, Ruggili,
61 had turned against them, perhaps on order of the Devourers. Yet, Ruggili
62 now served neither Devourers nor Gaea, instead he sought to increase his
63 own power, and spread madness and chaos upon the world, and he became
64 mightier than any other Elemental in existence.
65
66 The other Elemental beings came to Gaea, and spoke, "With both renegade
67 Ruggili and the Dark Ones to fight, we need others to assist us. Some of
68 the beings we created are already strong enough to do their part, such as
69 the unicorn or the sphinx. The strongest of them, however, the dragons,
70 have switched their support to Ruggili. We need allies, or this world will
71 become either a place of eternal fire or one of darkness." Gaea was
72 clearly troubled by this, and again left the world to commune with the
73 Creator. Shortly afterwards, new, more intelligent races emerged on the
74 world, among them the dwarves, elves, trolls, goblins, humans, halflings,
75 lizardman, any many others, and they joined the fight on the side of Gaea
76 and the Elementals.
77
78 During this time, which we now call the Second Age, cultures grew and
79 were destroyed, races rose to prominence and disappeared again, mighty
80 magics were found and forgotten. Ruggili#s followers were beaten back at
81 great cost, and the forces of Gaea could again concentrate on the fight
82 against the Devourers. The fight went on for a long time, but it seemed
83 that the Nature Goddess was able to reform the world into a place of Life.
84 The mortal races assisting her had become weary of the fight, however, and
85 spoke to her thus: "The fight has clearly been won, the death spirits and
86 the Fire God are in retreat. We wish to fight no more, but to settle down
87 in peace. Though we still respect you and always will, we can give you our
88 support no longer." Gaea accepted in silence, even though she knew that
89 this meant that the war would not have a definite ending. Neither the
90 Devourers nor Ruggili would be defeated be her alone.
91
92 The Devourers and Ruggili watched the retreat of the mortals, the
93 Devourers planning to attack and destroy them now that Gaea was not near,
94 and then to use their own dead spirits against the Nature Goddess. Ruggili
95 instead bided his time, sending down dragons to burn mortal cities and
96 Devourer strongholds both. The Elementals serving Gaea assisted the
97 mortals still, and gave some protection to them so that the Devourers
98 would not destroy them. During this, Third, Age, the mortals segregated
99 according to their nature. The dwarves moved into the mountains, and with
100 the help of Earth Elementals began their first kingdoms underneath the
101 face of the earth. The elves moved into large woods, the lizardmen into
102 swamps. Wars broke out between some of the races, none however anywhere in
103 that measure as the Great War of the Second Age.
104
105 =head1 History of Creation, by Khalis, Volume III
106
107 In the Third Age it also happened, that spirits from the outside, who had
108 been content to watch until that time, took pity on some of those races.
109 The goblins, orcs, trolls and giants began to serve a being called Gnarg,
110 who had promised to raise and protect them. He helped them build up
111 protection against the many poisons which still plagued the lands, and in
112 time they began to use poison as a weapon against their enemies. Their
113 most hated enemies were the dwarves and the elves, who each had been
114 stronger than them before the coming of Gnarg. Now, stronger than ever
115 before, they attacked them and sought to utterly destroy them. First they
116 moved against the elves. They burned down forests and elven cities, until
117 the being Lythander came to guide the elves and to oppose Gnarg. He sent
118 confusion to the goblin races, and cursed them to utter stupidity. this
119 curse is still active even now, there are fewer orcs or goblins who
120 possess high intuition, intellect or magical affinity then in any other
121 of the mortal races. During the time the curse was first spoken it was
122 much worse. The orcs fell down muttering insanely, the giants and trolls
123 clubbed each other senseless, and the goblins jumped down high cliffs to
124 escaped the voices in their head. The goblin attack faltered, and all the
125 goblin races and giantkind returned - after a few accidents and wrong
126 turns - to their homes. They also immediately stopped their plans to
127 attack the dwarves.
128
129 The dwarves, however, had other problems. The dragons also claimed the
130 mountains, and the followers of Ruggili sought out the dwarven cities and
131 the treasures they offered. The pitiful cries of the dwarves, and the many
132 deaths among dwarvenkind, roused the spirit being Mostrai, who entered the
133 world and came to the dwarves. He showed them how to create magical
134 weapons which might wound even the greatest of dragons, and he also helped
135 them to withstand the dragons' fire. As was Gnarg to the orcs and goblins,
136 and as was Lythander to the elves, Mostrai became god to the dwarves,
137 protected them as they worshipped him for it.
138
139 The most numerous of the mortal races had no god of their own, and they
140 despaired, seeing that others had gods of great power to call upon for
141 assistance. In their fear of being destroyed, in their anger for being
142 left out, and their hatred for those who left them alone, they cried out
143 for help. And in the darkness, someone heard them. Far away, in another
144 dimension most probably, dwelt beings of great power. Endless torment was
145 their desire, hatred, fear and anger the ways to their dark hearts, and
146 fire their most potent weapon. When the humans had cried long enough, the
147 doorway was opened, and the demon host went through. The demon lord Gorokh
148 led those who entered the world, and he offered the humans many riches and
149 great power in exchange for their worship and for sacrifice. many humans
150 fell, and began to serve the powers of darkness. Others sought redemption,
151 and a pure spirit called Valriel came to their aid. Others again returned
152 to the worship of Gaea, hoping that the forces of Life would protect them,
153 a few humans even went to the goblin, elven and dwarven gods for help.
154
155 =head1 History of Creation, by Khalis, Volume IV
156
157 As the human worship began to spread out among all the gods and beings of
158 power who had entered the world, a small group of them who wished not for
159 the blessings of Nature but the power of the elements as weapons spake to
160 one of the Elemental Lords following Gaea. And as Ruggili long ago, Sorig
161 left Gaea's path and accepted the mortal's worship, teaching them the way
162 of lightning and thunder in return. Other small sects began to emerge, and
163 then the one things noone had foreseen happened. Some humans began to
164 worship the powers of Death, who until then never had living followers.
165 Those poor deranged people believed that in death they would be truly
166 free, and the Devourers gladly accepted their help. When those humans
167 died, the most mighty of the Undead were finally created - those who
168 joined the Devourers of their own free will: the vampires, the spectres
169 and the liche.
170
171 And so the world lies before us today, turmoil and chaos has spread among
172 the many gods who have entered the world. The fights are numerous, but at
173 least we can be called lucky that no single faction has power as great as
174 during the Second Age - for another Great War would probably destroy the
175 world itself. In the First Age only the spirit being existed, in the
176 Second Age we mortals served the forces of Life to survive, in the Third
177 Age we left them and began to worship other Gods. This then is the Fourth
178 Age, in which we hope the ceaseless fighting and wars will finally end,
179 and we will be allowed to live in peace. But whose peace will it be, which
180 gods, which peples will lead and which will follow?
181
182 Khalis,
183 Grand Hierophant,
184 Servant of Gaea
185
186
187 =head1 History for the Impatient
188
189 Written by Maris the Scholar, a student of Khalis whom he opposed much
190 later in his life.
191
192 Gaea created the world. However, for things to thrive, rain is needed
193 so Sorig came along, and provided the rain and lightning. The lightning
194 created fire, and so Ruggili was born.
195
196 Gaea is the source of all nature and life, without any great need for
197 followers, as the natural world itself gives her power. She gave life to a
198 number of sons, all gods of their own.
199
200 Her son Mostrai saw a flat and uninteresting world and created massive
201 mountains and deep dungeons.
202
203 Her other son Lythander was bored and created some animals.
204
205 Gnarg saw that and created the goblins on the world for some reason we no
206 longer know.
207
208 Lythander, disgusted what the goblins where doing to the beautiful
209 forests, created the elves and halflings to help protect the forests from
210 uncontrolled goblin destruction.
211
212 Mostrai, seeing what was happening to the forests, decided to take
213 pre-emptive measures and created the dwarves to live deep within the
214 mountains he created.
215
216 Then Gaea created the humans, to protect and provide balance in the plains
217 and along the coasts.
218
219 With the constant battles for balance, many of these new life forms died.
220 The gods that created them did originally see the souls that these new
221 life forms had, but the gods Gorokh and Valriel did. They took the worst
222 (and best) of these departing souls in order to create creatures for their
223 own desires.
224
225 The souls that neither claimed became the domain of the devourers. What
226 the god of devourers lacked in the strength of individual souls, he gained
227 in the sheer number of souls he controlled, and with these he created
228 wights and vampires to give him even more souls. Some of the powerful
229 humanoids worshipped him in hopes of eternal life. For some of these,
230 they gained this eternal life in the form and lichs and demilichs.
231
232 The Red Dragons were created by Rugilli because he wanted some worshippers
233 of his own. It is believed that the other dragons eventually resulted from
234 those by the constant in-breeding experiments Ruggili made.
235
236 Nobody knows where the nearly god-like titans came from. Some scholars
237 claim they could be descendants of some of the forgotten gods so little i
238 known about nowadays.
239
240
241 =head1 Recent Historic Events, by Khalis.
242
243 =head2 Calendrical Introduction
244
245 Present Day
246
247 We are currently in 8437 Era Khelentari (EK).
248
249 =head2 Volume I: The Early Days
250
251 Around 350 EK: The Story of the Fourth Mariner is written by an unknown author.
252
253 435 EK: Colony of Skorn Founded. It would eventualy become the city of Scorn.
254
255 711 EK: The outpost of Heaven’s Gate is founded.
256
257 =head2 Volume II: Second Millenia EK
258
259 1223 EK: Ekkis the Drunk leads a disastrous crusade against the Sirens in the southern seas.
260
261 =head1 Recent Historic Events, by Khalis.
262
263 =head2 Volume III: Third Millenia EK
264
265 2287 EK: Battle of Tered - The Kingdom of the Masts is dismantled by Navar.
266
267 2567 EK: Fernast Fergono, exiled from Navar, leads a famous exploration expedition in the south-east seas.
268
269 2765 EK: The city of Heaven’s Gate is burned by pirates.
270
271 =head1 Recent Historic Events, by Khalis.
272
273 =head2 Volume IV: Fourth Millenia EK
274
275 3084-3154 EK: The Artificers' Wars take place in the East.
276
277 3154 EK: The High Tide of the Gears: End of the Artificers' Wars; many islands are flooded or disappear forever in the depths of the Eastern Ocean.
278
279 3867 EK: Juradiths take the direction of Scorn and create a republic.
280
281 3885 EK: Juradiths are expelled from Scorn by revolting citizens. They are vainquished at Battlefield Lake.
282
283 =head1 Recent Historic Events, by Khalis.
284
285 =head2 Volume V: Fifth Millenia EK
286
287 4127 EK: King Kadriosa IV of Scorn leads a Crusade against the elves of the south-east, who flee the country.
288
289 4131 EK: Foundation of the Elven City of Tashkeren-tah at Vkovzerov (Lake Country).
290
291 4453 EK: The Elven City of Tashkeren-tah sinks into the largest lake of Lake Country.
292
293 =head1 Recent Historic Events, by Khalis.
294
295 =head2 Volume VI: Sixth Millenia EK
296
297 5524 EK: The Meteomage Grab of Ledh fails an experiment, making the weather mad for a while, an event remembered as “The Weather Madness”.
298
299 Late LVIth Century EK: The Great Schism between the Simplifists led by Mish the Toon and the Stabilists: The Sedition Wars.
300
301 5581 EK: Battle of the Glowing Crystal: the Order of the Careful Coders is disbanded.
302
303 5598 EK: The Simplifists exile themselves into the Pocket Dimension of Daï-Moh-Nî, “The World With a Future”, in Ancient Daigojij Language.
304
305 =head1 Recent Historic Events, by Khalis.
306
307 =head2 Volume VII: Seventh Millenia EK
308
309 6356 EK: Butakis settles in Lake Country and starts building the Lake Pump.
310
311 6356 EK: The Lake Pump is destroyed by Twak. Lake Country is covered by fog. Butakis is disfigured.
312
313 =head1 Recent Historic Events, by Khalis.
314
315 =head2 Volume VIII: Eighth Millenia EK
316
317 7124 EK: Harta accidentally creates a Dimensional Grid, connecting the Crossfire Continuum with the Daï-Moh-Nî Dimension.
318
319 7563 EK: The tower of Melficef the Red explodes.
320
321 =head1 Recent Historic Events, by Khalis.
322
323 =head2 Volume IX: Ninth Millenia EK
324
325 8009 EK: Euthville is destroyed.
326
327
328 =head1 Euthville History
329
330 The Ruins of Euthville can be found just off the Imperial Highway north of
331 Scorn.
332
333 =head2 The Origins of the City
334
335 The Codex Skudensis tells that Euthville was founded by the Euthanasia the
336 Builder, hence its name.
337
338 =head2 Past and Destruction
339
340 Ah, Euthville - “City of the Pearl”, in Old Hemdalite, has indeed a
341 rather sad story!!
342
343 If you went there about half a millenia ago, you’d have seen something
344 very different than the field of haunted ruins it has since become. It
345 was initially founded by a handful of industrious, clever dwarves, that
346 had found a mystical way to locate fields of precious Karitta, the famous
347 metal that is as transparent as a pearl of the North Sea, yet as strong as
348 the best irons of Navar.
349
350 And thus, they found at the location of Euthville a lot of that raw metal,
351 which quickly made the city one of the richest of all. And for a long
352 time, it stayed so. The inhabitants of Euthville weren’t interested by
353 war, work, or anything else too tiresome - they preferred to pay somebody
354 else to do all of this. And with the advanced technical knowledge bring by
355 the dwarves, working was less and less an issue for them.
356
357 Yet yhey were facing a problem. All their devices, all their machineries,
358 all their tricks to cheat with nature required energy. Lots of
359 energy. They relied first on the strength of horses and donkeys, but it
360 wasn’t enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi,
361 so that the hot lizards would provide them with the full force of their
362 steamy breath. But soon, it wasn’t enough. They also used the hidden
363 power provided by the Faeries of the Tarniska river, building a dam, so
364 that they could put the invisible horses of water that the sylphids are
365 rumored to breed in use.
366
367 But even so, their hunger for power wasn’t satisfied, and became an
368 increasing nuisance for them. So, the Commander of Euthville (which was,
369 more or less, the equivalent to our King at Scorn), finally decided to
370 send messengers across the whole Continent, calling the world for a
371 challenge. Whoever would be able to fulfill the needs of Euthvillians of
372 energy would become the new Commander, thus the ruler of the richest city
373 ever built since Khelens.
374
375 Many answered the call, of course, and many failed. Wind, Sun, Stars, even
376 dwarven beer were proposed, but nothing seemed to be enough. For years,
377 wizards tried. And failed.
378
379 And then came a boy. He wasn’t a wizard, nor pretended to be one. He was
380 young, but the story didn’t kept the record of his name, and some now
381 think it is because he was damned. Who knows? The Boy sat in the middle
382 of the city, playing with his flute, laughing whenever he saw one of the
383 demonstrations the powerful wizards and engineers failing again and again.
384
385 After several days, the Commander noticed the Boy, and said: “who
386 are you to laugh, you, who has only a flute ?” “I have only a
387 flute for sure - but there’s more in my simple pipe than in those
388 legions of wizards.” “Really ?” said the Commander, half-laughing,
389 half-curious, “so you think you can solve my challenge ?”
390
391 The Boy smiled. “Not only I can, but I shall - and my price will be
392 quite acceptable to give you the energy you need.” “And that would
393 be...?” - “A new pipe.” came the reply “That one is becoming
394 old.” “Agree, you have your chance.”
395
396 The Boy then started to play an amused melody. It sounded like an
397 invitation to a great feast, the opening of a meeting where everybody was
398 invited. And then came from earth itself sounds of steps, climbing from
399 the depth. The fountain that stood in the middle of the place crumbled,
400 leaving a great hole from which flames emerged. But the fire seemed to
401 dance at the rythm of the music itself.
402
403 The Boy then said to the Commander: “As long as you keep playing for
404 the Demons there, at least 23 hours each day, you’ll get them to make
405 whatever you need.” And he gave them the score, took a brand new silver
406 flute, and left, and never was seen again at Euthville.
407
408 At first, things seemed fine, and the Commander couldn’t believe his
409 luck, as a pipe was a feeble price to pay for such a powerful recipe of
410 prosperity. Who wouldn’t want to tame the Demons themselves? Quickly,
411 though, it appeared obvious that, for enough demons to be there, that
412 music needed to be played rather loudly. And if, at first, it sounded
413 entertaining, joyous, and funny, it quickly grew on the nerves of
414 many. And especially because it was played 23 hours a day.
415
416 Finally, the Commander decided that the city couldn’t stand this
417 anymore, and ordered that the Demons had to be attracted faraway from the
418 city. On this fateful day, a whole fanfare left the city, hoping that the
419 demons would follow, attracted by the music.
420
421 And so, they did. One after another, they climbed out of Earth itself, and
422 walked in the direction of the music, obviously unaware of the hundreds of
423 buildings they were crushing by their giant footsteps, and the thousands
424 of inhabitants that they toasted with their dark fire. Seeing that,
425 even the bravest ones went mad, and ran for their lives, leaving pipes,
426 clavicelles and harpsichords fall on the ground.
427
428 The rest of the story is easy to understand: Demons, free from the magical
429 music that enslaved them, crushed what remained of the city, in a bloody
430 fest that they will forever keep in their twisted memories.
431
432 The Commander went mad, of course, and it is said that his madness was
433 so strong that his mind was unable to understand that he was dead. If
434 you search enough in the ruins of Euthville, you’ll probably encounter
435 his ghost, as well as those of the many who perished for having believed
436 that mortals could enslave the hell. Some demons stayed there, obviously
437 enjoying the area and its newborn ashes that smelled fresh blood and
438 carnage. Euthville is now, of course, a dangerous, deserted place, and the
439 richesses that are still sleeping below the ruins of its former palaces
440 are now guarded by powerful entities of the 9th Circle.
441
442 Many said that, if the Enchanted Music could be found, it would open the
443 gates of many treasures, but because none of the former Euthvillians
444 survived, and because nobody knows where the Boy went afterwards, those
445 gates are still closed. I’ve heard that the School of Daemonology was
446 precisely founded to rediscover that spell. But who am I to claim this to
447 be true ? I’m only a man of the past that tells stories before a fire,
448 and the fire is dying, and so has my tale reached the end.
449
450
451
452 =head1 The Kiritani Pass (from "Euthville Legends")
453
454 The "Kiritani Pass" is the part of the map you can see on world_104_114,
455 between the two random caves and the forest full of hidden
456 stuff. Nowadays, it is marsh and beach, but centuries ago, it was a
457 passage for boats sailing from and to Euthville.
458
459
460 =head1 Sannistra (from "Euthville Legends")
461
462 The Sannista is a legendary flying boat that was powered by the reaction
463 of a fire and a water elemental. It was built by the tenth Commander of
464 Euthville, Farkennis, as a gift for the 18th Birthday of his daughter,
465 Sannista. That’s the boat that was stolen by Fax when he fled from
466 Euthville, and that he used to get to Khelens. Giusitta the Verbous then
467 sailed it back to the Continent, and hid it “somewhere in the mountains
468 of Euth”.
469
470 So I *guess* she would have put it there, although I’m not *sure*. Many
471 people thought the story was speaking about the mountains just east of the
472 ruined city, but now that I’ve discovered those two caves, I’d rather
473 bet on them - it seems more logical.
474
475
476 =head1 The Name of the World
477
478 I, Forag the little-known, have invested my lifetime into exploring
479 the various names of this, our World. In this tome I wrote down all my
480 knowledge. Be careful with it, else it might overwhelm you, as it did me!
481
482 In Khelens and most of its territories, it was named “The Earth”,
483 while the major western landmass was called “The Continent” while the
484 eastern landmass was called "the Wilderness".
485
486 Fendrakis used “Raxida”, which is also the name they gave to the Fox
487 Lady, Mother of All Things, deity.
488
489 Elves traditionally use “Eänella”, which translates as “The Land of
490 Green”
491
492 Dwarves of Khorolizov use “Herdankaupf”, “Country of the Horses”,
493 which is a reference to their mythology (see the legend of the Twelve Days
494 for that)
495
496 The Orcish name is “Knâgsh-Ishzeh”, “Rotten Branch”
497
498 The people of the Old Wall, used the name “Harinappa”, “Bottom of
499 the Pit”, to designate the world.
500
501 Most people nowadays use the old Khelenti name ("The Earth") or its direct
502 translation in local languages/idioms.
503
504
505 =head1 Melficef the Red
506
507 Melficef was a powerful mage that conducted thaumical studies to
508 try to store magical energies in an efficient way. He created many
509 self-recharging rod spells that are still commonly used today, as well as
510 the thaumic bomb, a device storing a massive amount of mana and releasing
511 it in a violent explosion - such an explosion actually killed the
512 unfortunate Melficef himself.
513
514
515 =head1 The Kingdom of Scorn
516
517 Nestled snugly in a sheltered bay at the west of the Imperial Highway,
518 Scorn is a safe and welcoming place for those who pass by. Once a great
519 military force whose power affected the entire world, its influence
520 has since waned, the castle in the centre of town now serving a mostly
521 ceremonial purpose. Nonetheless by virtue of its position on the Imperial
522 highway the city has maintained its importance as a stopping off point
523 for travellers between the other major cities and it is an attractive
524 location for trade and commerce in its own right. This combined with the
525 sheltered harbour and key shipping lines, ensures that Scorn remains a
526 key crossroads bustling with activity, long after its former military
527 dominence has diminished.
528
529 =head2 History
530
531 435EK: The colony of Skorn was founded by Skud the Great, when his
532 expedition reached the shores of the continent. It is said that he first
533 pitched his tent on the site where the inn now stands.
534
535 1064-1135EK: The war against the Dragons. Scorn is destroyed. Most of its
536 inhabitants flee to the south. After 1115EK, the city is progressively
537 rebuilt on top of the now buried ruins nowadays known as the Old City.
538
539 1177EK: War of the Sea Princes. The last imperial ship reaches
540 Scorn. Contacts with Khelens are now broken. Scorn becomes an independent
541 kingdom.
542
543
544 =head1 History of Lake Country
545
546 Lake Country originaly was where the elves who where exiled from the north
547 by the kings of Scorn, during the Vth millenia EK. They named the area
548 Vkovzerov. The major elven city of Vkovzerov was Tashkeren-tah. It was
549 destroyed by a Water arch-elemental in 4453EK.
550
551
552 =head1 Visit our Training Centres!
553
554 We, Training Centres Incorporated provide the best service for warriors,
555 wizards and anybody else who wants to improve quickly.
556
557 For a modest fee, you can get almost exclusive access to our large
558 training areas.
559
560 =head2 Pricing
561
562 Humamoid
563
564 A Bonecrusher, a Firestar, and a Demonspawn Shield.
565
566 Undead
567
568 Lich dust, a Spectre’s ectoplasm, and a Skull’s tooth.
569
570 Dragon
571
572 An Ancient dragon’s steak, an Ancient Blue Dragon’s steak, and an Ancient red dragon’s steak.
573
574 Demon
575
576 A Demonbane, a Belzebub’s sword, and a Firebrand.
577
578 =head3 Free Centres
579
580 As a special service, we provide access to two of our older training
581 centres completely free of charge, although you will understand that there
582 will be no guarentees given for success:
583
584 Goblin & Zombie - Located south of Scorn
585
586 Skeleton & Ogre - Located somewhere around Navar
587
588 =head2 Locations
589
590 These are the locations to the entrances of the Training Centers.
591
592 world_107_128
593
594 world_118_101
595
596 world_106_109 - Humanoid
597
598 world_124_113 - Undead
599
600 world_107_120 - Goblin & Zombie
601
602
603 =head1 The Kingdom of Navar
604
605 Straddling the corner of the Imperial highway as it turns North near the
606 Eastern border of the known world, and surrounded by dangerous territory,
607 Navar is an unlikely site for one of the world’s grandest cities. Yet
608 there it stands, dominating the skyline for miles around and showing the
609 same bustling activity expected of any thriving market town.
610
611
612 =head1 The Kingdom of the Masts
613
614 A Merchant Republic led by the now destroyed city of Kari Kori. At its
615 peak, the Kingdom of the Masts ruled nearly a quarter of the world, and
616 its fleet was unmatched. Kari Kori was opposed to Navar in a series of
617 wars that it finally lost at the Battle of Tered in 2287 EK.
618
619
620 =head1 The Artificers' Wars
621
622 A series of wars conducted between 3084 and 3154 EK by a coalition led by
623 Navari Princes against the Artificers, a group of mages that were masters
624 in the now banned magical field of Technomancy. The Artificers were close
625 to obtain a complete victory, but were finally destroyed by the raw power
626 of their own biggest creation, The Thaumic Gear. The explosion of the Gear
627 shattered the whole east of the world, and many territories forever sank
628 into the ocean, including Kari Kori, the Technomages’ city.
629
630
631 =head1 Juradiths Dissidents
632
633 Juradiths, named after Juradith, Minor Spirit of Equity, were a group of
634 activists that wanted to turn the Kingdom of Scorn into a republic in the
635 second-half of the XXXIVth century EK. They succeeded at overthrowing King
636 Karatan III, but their vengeful, fanatical excesses quickly turned most
637 Scornians against them. When trying to recapture the city, their army was
638 defeated by the Scornian Militia with the help of a couple city mages, who
639 flooded the Juradiths into a magically created lake.
640
641 Juradiths still exist as a small political faction today, although
642 they’ve long traded their violent ways for some weird traditions whose
643 origins and meaning are now mostly forgotten.
644
645
646 =head1 The Gaean Legend of Creation
647
648 =head2 Age of The Void
649
650 In the beginning there was Gaea, the force of nature. SHE filled the whole
651 of existence with her being. After a few billion years, this became to
652 grow boring and lonely, so SHE decided to have children.
653
654 At first SHE created a host of forces like Herself, eternal and
655 divine. But with all their power, they couldn’t get along with each
656 other, so Gaea decided that wasn’t a good idea. SHE decreed that from
657 that point on all creatures but HER would have a limited lifetime. But
658 most of HER first children disagreed, and went away to an unknown
659 location.
660
661 =head2 Age of The Small World
662
663 So Gaea created a small world and populated it with limited creatures -
664 animals and plants of all sorts. For a few million years she was happy
665 to watch them. But her remaining faithful children were growing restless
666 and wanted to make their own experimentations too. Finally SHE got bored
667 again, as her creations weren’t self-aware and therefore weren’t
668 much of a company. But SHE was also curious, because her creatures had
669 developed many different styles of living, and SHE desired to compare
670 them.
671
672 And Gaea destroyed the original world, breaking it in four new ones.
673
674 =head2 Age of The Four Worlds
675
676 The First world was dedicated to harmony. It was populated with creatures
677 that preferred to coexist peacefully and contemplate. Two of Her children
678 were particularly enamoured of this world and decided to live there.
679
680 The Second world was dedicated to construction. It was populated with
681 creatures that liked to change the environment around them, especially
682 ants, bees and beavers, and filled with wood and metal and stone usable as
683 raw material. Two of Her children found the idea fascinating and decided
684 to live in this world.
685
686 The Third world was dedicated to war and strife. While all the three
687 other worlds had equal shares of light and darkness, the Third world had
688 as much light as its inhabitants desired - and it was populated with
689 creatures that loved and hated light, in equal parts. So these creatures
690 quickly discoreved they could influence the ambient light by battling each
691 other. Two of Her children decided to live in this world: one because he
692 loved light, and another because he hated his brother and therefore wished
693 for darkness to prevail.
694
695 The Fourth world, finally, was dedicated to predation and to survival of
696 the fittest. It was populated with fierce creatures and predators. Two of
697 Her children believed this was the best way to live and decided to live in
698 this world.
699
700 After the worlds were created, only four children of Gaea still preferred
701 to live in the Void: two because they weren’t interested in any of those
702 worlds, and two because they liked all of them and preferred to visit them
703 whenever they wished.
704
705 =head2 Age of Awakening
706
707 And for a few million years Gaea delighted in observing the differences
708 between the worlds. But still the creatures were not self-aware, and
709 still SHE was lonely. So when Her children came and said they were lonely
710 and wanted to create more interesting creatures, SHE understood them and
711 quickly allowed them and gave them the power to do it.
712
713 So on the First world, one of the Gods who lived there created a race of
714 beings that loved peace and wildlife, and called them Elves. The other
715 God in that world didn’t choose to create followers, but she teached
716 language to the Elves of her brother, and when the Elves larned the art of
717 naming, they named their creator Lythander, and in exchange for his name
718 he gifted them with luck.
719
720 On the Second world, one of the Gods created a race of builders and named
721 them Dwarves. His children, in turn, named him Mostrai. His sister, in
722 turn, decided not to create, but teach some of the dwarves (the ones
723 willing to learn) about magic and the powers of the gods. The other
724 dwarves, however, didn’t accept their changed siblings, so they went off
725 to live by themselves and became known as gnomes.
726
727 On the Third world, of course, none of the resident Gods wanted to
728 cooperate with the other. Both created their own races: the God who fought
729 for darkness created many kinds of fierce, brutal monsters he named
730 “Demons”, while the God who fought for light created many kinds of
731 skillful, swift warriors he named “Angels”. Befittingly, these Gods
732 were named by their enemies, and not their followers: the demons gave the
733 light god the name of “Valriel“, and the angels gave their enemy god
734 the name “Gorokh“.
735
736 And on the Fourth world, the patron Gods kept true to their philosophy
737 and created not one, but innumerable races, in the hope that one of these
738 would prove the strongest and most worth. So they created goblins, trolls,
739 ogres, and not least, dragons. The Gods became known as Gnarg, the Patron
740 of Assassins, Ruggilli, the Consuming Worm, and Ixalovh.
741
742 The races in the four worlds lived on for millenia, and developed, and
743 grew, and all worlds flourished. The eight patron gods believed this was
744 proof that they were right, and the way they lived was the best one, while
745 the two traveling gods rather believed that the success of all the worlds
746 was instead proof of the wisdom and power of their Mother.
747
748 =head2 Age of Death
749
750 But at some point things started to go wrong. Angels and demons would
751 start to become priests or scholars or merchants and preach against the
752 war. Dwarves and gnomes would start go grow sedentary and admire the
753 crafts of the past instead of building new ones. Goblinoids would suddenly
754 develop a taste for vegetables and become farmers, while dragons would
755 decide that developing their magics was more important than finding
756 food. But what was wrong was a mistery that would only begin to unfold
757 when the High King of the elves, one day, was devoured by a dragon.
758
759 It was then that the Gods discovered that the worlds were not anymore
760 completely isolated from one another. Someone had, somehow, teached all
761 kinds of creatures how to follow the paths left by the traveling gods -
762 flying creatures would ride the cross-world whirlwinds of the thunder god,
763 and others would learn to tread the strange winding paths of the walking
764 god. And as creatures became aware of different ways, things started to go
765 wrong.
766
767 Promptly, the Gods tried to close all portals - but it was too late. The
768 art of magic was already known in the four worlds, and strong enough to
769 travel between them. And the one peaceful elves were ignited, and declared
770 war on the dragons, goblins and trolls.
771
772 While a mighty army of elven warriors crossed over to the Fourth world,
773 dwarves and gnomes found the First world almost deserted and full of wood
774 and metal for the dwarves, and holy, peaceful places for the gnomes.
775
776 The part of the small peoples who remained on the Second world was faced
777 with new problems when the demons decided they were ripe for tempting (if
778 they could get dwarven builders and gnome sorcerers on their side, the
779 tide of the war would turn). The angels, of course, took upon themselves
780 to protect these strange people from their eternal enemies. So as their
781 attention slowly shifted from the Third world to the Second, soon only
782 the weakest of their kind were in their original world, where they began
783 to fall prey to hungry refugees from the Fourth world, who discovered how
784 tasty angel/demon flesh can be.
785
786 And while the Gods were busy trying to even understand this chaos, the
787 dead began to come back.
788
789 Their leader was Hagguth, the Elven High King who had been eaten by a
790 dragon. He came back as a powerful spectre, leading a powerful army of
791 ghosts, wraiths, skeletons and zombies in a massive attack to the Second
792 and Third worlds. Their goal was to kill as many dwarves, gnomes, angels
793 and demons as possible, to strenghten the number of their own undead host.
794
795 And when some elven wizards tried to steal the power of the undead to
796 their own ends, they became the first vampires, lichs and demilichs -
797 half living, half undead, but on the side of Hagguth and his misterious
798 masters.
799
800 It was only when a group of reasonable elves, dwarves, gnomes and dragons
801 managed to get together and talk, that it became clear who these masters
802 could be. Till this point, everyone was blaming some (any) god other
803 than the one they worshipped. But there was only one, obvious answer:
804 the Banished Gods, the Forgotten Children who left ages ago because
805 they didn’t agree with he concept of death, were back, and enacting
806 revenge by subverting death itself. In later days, these Gods would become
807 collectively known as the Devourers.
808
809 Knowing the enemy was not the solution to the war, but was a start. This
810 group, slowly, was able to form a resistence against the undead armies,
811 and gradually turn other people to their side. Finally, after 23 hundred
812 years, they managed to break into the horrible fortress Hagguth had built
813 in the First world and kill (again) the undead king.
814
815 The chaos began to gradually settle down after that. But then the
816 survivors were faced with a new problem: almost nobody was interested in
817 perverting to the way things used to be.
818
819 Yes. Entire villages of elves were settled in corners of the Fourth world
820 for many generations, and dwarven guilds had business troughout the
821 worlds.
822
823 =head2 The Big World
824
825 So Gaea, in Her wisdom, gave the only possible solution to the
826 problem. SHE took the four worlds in Her hand, and crushed them
827 together. Then SHE looked at the single world she created, and at the
828 creatures of Her children, and decided to again, after millions of years,
829 create Her own followers. Thus SHE created the humans, a young race eager
830 to explore and chart this young world.
831
832 It took generations for the inhabitants of the resulting world to figure
833 out its geography and for families to reunite; when this finally happened,
834 the stories about four different worlds becoming one were already legends
835 not everybody believed. But still, for some reason, everyone agrees to
836 call this world - the only one they know - Bigworld.
837
838
839 =head1 The Book of Valriel
840
841 In the beginning, for an infinite time, all that existed was a pure light,
842 and that light had a name, and that name was Valriel.
843
844 But part of the light was not content to be alone, and so did Valriel put
845 this part of Himself aside and did He allow this part to have independent
846 life; and this part was everything that wasn’t content, and as it
847 wasn’t light, it surely was the darkness; and the darkness took upon
848 itself the name of Gorokh.
849
850 And for many times more time than a mortal can count, Gorokh was the
851 companion and the servant of Valriel. But Gorokh was not content, because
852 that was his nature, and he plotted a way to change everything. And
853 although filled with hidden motives, Gorokh’s words were always very
854 wise, so that Valriel would hear them. So it was that Valriel followed the
855 wise counsel of the Shadow and created a world full of living things to be
856 His new companions and servants.
857
858 And as soon as Valriel had millions of new companions and servants, Gorokh
859 said, “so now you won’t need me anymore, I can leave and find my own
860 companions and servants”. And this made Valriel unhappy because He was
861 the only and true Lord, but Gorokh wouldn’t recognize that, and so it
862 was Gorokh who eventually taught men to rule over other men instead of
863 paying respect to the one true ruler of all.
864
865 So did Valriel upon the departure of his first servant, create new
866 servants modeled after His beauty and grace, and elf and man and dwarf he
867 created them. But the Shadow did feel envy and wished those followers for
868 himself, so he came to them in the night and whispered in their ears, and
869 some of them were tempted and started to worship and serve the Shadow.
870
871 But not enough were seduced by his promises. So he decided to be many,
872 not one. And he wore different shapes and again he whispered in the ears
873 of Valriel’s creations. And to the elves he was Lythander of the bow
874 that never misses, and the elves did not see that if a bow never misses,
875 and it isn’t the work of the Lord, then it can only be the work of the
876 Enemy. And to the dwarves he wore the name of Mostrai, of the fire, of the
877 forge, the builder of things, for the fire and the desire to change was
878 the true face of Gorokh.
879
880 And he taught the men to wage war upon each other, and scared the warriors
881 with thunder and lightning, and they would call him Sorig. And those
882 who weren’t scared, he tempted with weapons and glory, and wore the
883 beautiful face of a woman, and they called him Valkyrie. And as they
884 killed each other, Gorokh was happy.
885
886 And much more he did. He taught women to heal and to make the soil grow
887 crop, and they called him Gaea, and believed that Gaea created the world
888 and Valriel was but a minor god, and by spreading this lie they made
889 Gorokh happy. And he taught the children of Valriel to write, so that they
890 could spread his lies further, and they called him Hekanis for that. And
891 he taught them the abomination of filthy magic to pervert and corrupt
892 the creation of the Lord, and to liken themselves to gods, and the evil
893 souls that followed this path called him Byd. And also he taught elf and
894 man and dwarf to brew alcohol and other inebriating things and to laugh
895 in the face of Valriel and throw parties that put shame to the eye of the
896 Lord, and he taught them all that under human guise, and they called their
897 teacher Joyee.
898
899 So did Valriel look upon the world He created and so did He feel great
900 sorrow and great shame for what had happened to it. And so did he create
901 a new race of servants, more powerful and more faithful than any other,
902 imbued with the mission of hunting down and undoing the work of the Enemy,
903 and this race He called Angels.
904
905 But again Gorokh felt envy because the servants of the Light were more
906 powerful than his own, and again he went to some of the angels in the
907 night and whispered temptation in their ears, and some turned to his foul
908 purposes and fell from grace. So did Gorokh give them new shapes, to more
909 liken them to himself, red with hate and wearing horns to symbolize their
910 envy, and they became demons. And the plan of Valriel was once again
911 spoiled by the venom of the enemy, because angels had to step aside from
912 their assigned mission to fight the demons and keep them from spreading
913 the evil in their dark hearts.
914
915 And Gorokh did find great fun in changing Valriel’s creation into a new
916 race, and so did he get elf and man and dwarf and corrupted them with
917 his dark will, and they became goblin and orc and kobold, and troll, and
918 giant, and ogre, and many other abominations to the eye of the Creator,
919 and Gorokh wore the name of Gnarg to these new creations and delighted in
920 watching the destruction and sorrow they spread in the world.
921
922 And in the ultimate act of defiance, the Shadow decided to create servants
923 for him, create new life himself to liken him more to the Great Lord. And
924 he assembled the foulest magic and the darkest hunger he could find and
925 shaped these into the most horrible monsters he could imagine, and gave
926 them life, and called them dragons, and sent them forth to eat the flesh
927 of the creation of Valriel. And the dragons did call him Ruggilli and much
928 did they please him with the terror they spread.
929
930 But the light and the love of Valriel knew no end, so He decided to
931 fight evil with good, and He instructed His faithful servants to do only
932 the good, to spread the word of His love. And by doing that did He win
933 back many servants who saw that the righteous is more powerful than the
934 might. Much did this enrage the Shadow, and the Shadow did respond by
935 raising the dead themselves from their graves to fight the forces of
936 good. Even when the dead did not win, they did force the living to abandon
937 good in favor of war, and in doing so they would too abandon Valriel. So
938 once again he shadow was happy.
939
940 Valriel finally did decide, with much sorrow in His infinite heart, that
941 the only way to make His creation safe again was to destroy the Shadow
942 himself. So did He cast His holy word upon His creation to banish the work
943 of the Enemy. But the Enemy knew what would happen beforehand, due to the
944 evil magic of his followers, and he created a safe refuge for their evil,
945 in a world created entirely of pure evil and hate, that he had set aside
946 from creation and called Hell. And soon enough did Gorokh find ways back
947 into the world of the creation of Light, and resumed his foul work of evil
948 and dissent and terror.
949
950 So did Valriel gather together His faithful and he did gave them some time
951 to put the love for the Lord back in the hearts of as many of His children
952 as they could. And very soon will He again call upon the faithful, and
953 then will He give the faithful an entire new world for them to live in the
954 love of Valriel. And Having done that He will turn to this world, and to
955 Hell, and to Gorokh, and He will destroy them completely with the force of
956 His will, putting an end once and for all in the war and the evil.
957
958
959 =head1 The Book of Gorokh
960
961 In the beginning, for an infinite time, all that existed was an empty
962 and cold light. And the light was content to be and fill and control
963 everything that was. But it is not right for light to be cold, and the
964 part of the light that should have been warm, longed for warmth and for
965 things to see and for things to do.
966
967 So did the light put aside the warmth, so that the fire would not disturb
968 their cold peace. And the fire looked unto the light and called the light
969 Valriel, the controlling father, and the fire called himself Gorokh, the
970 Son with a Will.
971
972 And for many times more time than a mortal can count, Gorokh was the
973 companion and the servant of Valriel. But Gorokh was not content, because
974 that was his nature, and he plotted a way to change everything. And fueled
975 by the fire of his will, Gorokh’s words were always very wise, so
976 Valriel would always hear them. So it was that Valriel followed the wise
977 counsel of the Fire and created a world full of living things to be their
978 new companions and servants.
979
980 And as soon as Valriel had millions of new companions and servants, Gorokh
981 said, “so now you won’t need me anymore, I can leave and find my own
982 companions and servants”. And this made Valriel unhappy because he
983 believed he should be only and true Lord, but Gorokh couldn’t agree
984 to that, and so it was Gorokh who eventually taught men to rule over
985 themselves instead of paying respect to one self-appointed ruler of all.
986
987 So did Valriel, while Gorokh was away exploring the wonders of the new
988 world, create new servants of flesh and bone to adore him blindly, and elf
989 and man and dwarf he created them. And seeing this beautiful new creation
990 Gorokh wanted a part of it for himself, and he presented himself to them,
991 and some of them liked him and became his follower.
992
993 But Valriel was afraid that, with two gods to adore, some of his creation
994 could find it natural to spread creation in two equal halves, and he did
995 want more than an equal half. So he decided to wear different shapes so
996 that his children would believe him to be many, not one, and then he
997 would be able to get more than his fair share. And so did he create many
998 false gods for his children to adore. And even when Gorokh would bring
999 the wonderful gifts conceived by his powerful will, such as the forge,
1000 weapons, medicine, agriculture, writing, magic, and wine and booze and
1001 music, even then would Valriel create a false god to pose as the giver of
1002 those gifts and take the glory for himself.
1003
1004 And since Gorokh kept inventing new presents, Valriel became angry,
1005 because he doesn’t like change and he doesn’t like any good that
1006 doesn’t come from him. And so did he create a new race of servants, more
1007 powerful and more prone to following him blindly than any other, imbued
1008 with the mission of hunting down and undoing the work of the Fire, and
1009 this race He called Angels.
1010
1011 But again Gorokh found a cunning way to defend his work, and again he
1012 went to some of the angels in the night and whispered promises of power
1013 in their ears, and some turned to his great purposes and joined him. So
1014 did Gorokh give them new shapes, to more liken them to himself, red with
1015 the fire of his will and wearing horns to symbolize their power, and they
1016 became demons. And the plan of Valriel was once again spoiled by the
1017 genius of the Fire, because angels had to step aside from their assigned
1018 mission to fight the demons and keep them from spreading the word of
1019 Gorokh.
1020
1021 And Gorokh did find great fun in changing Valriel’s creation into a new
1022 race, and so did he get elf and man and dwarf and tried to imbue them
1023 with greater strength, and they became goblin and orc and kobold, and
1024 troll, and giant, and ogre, and many other strong creatures. But their
1025 intelligences greatly suffered from the process, and he was unhappy with
1026 his creation, and while he was looking for a way to help them did Valriel
1027 come to them under the guise of Gnarg and he told them to spread great
1028 destruction and sorrow in the world so that the creation of Gorokh would
1029 seem foul in the eyes of the living.
1030
1031 So the Fire decided the creation of Valriel was imperfect and he had to
1032 create his own new life. So he assembled the most powerful magic and the
1033 strongest will and mightiest strength he could find and shaped these
1034 into the most magnificent creatures he could imagine, and gave them
1035 life, and called them dragons, and sent them forth to take the world for
1036 themselves. But while the dragons are still the greatest pride of Gorokh,
1037 many of them have abandoned him to serve yet another disguise of Valriel.
1038
1039 And upon seeing the dragons, Valriel declared war and set his servants
1040 upon the task of killing all the most valuables of Gorokh they could
1041 find. Gorokh was consumed with sorrow, and devised a way to spare these
1042 faithful servants, by allowing them to raise again from the grave even
1043 after their deaths. But the servants of Valriel found these “un-dead”
1044 an even greater abomination, and set forth to hunt them, and Valriel
1045 delighted in the war and carnage that ensued.
1046
1047 So did Gorokh, his fire dim with sorrow, decide to create a whole world
1048 for him and his faithful. And this world he called Hell. But when he was
1049 slowly bringing his faithful to the new world, Valriel treacherously
1050 brought down a great fury upon the world, killing most of the faithful
1051 that were left behind. So the Fire was finally enraged and decided to wage
1052 the war that the Light wanted. And he opened many passages into the world
1053 so that his armies could enter and destroy the minions of Valriel. And to
1054 this war we are all called to chose sides and fight.
1055
1056
1057 =head1 The Dwarven Creation Tale
1058
1059 A play by Shakesdor the Dwarf.
1060
1061 - What... where we come from? You’re not old enough for this
1062 conversation.
1063
1064 - No, uncle, I mean as a whole... the world, the dwarves, the others.
1065
1066 - Ah. I see. (Big gulp of beer.) You mean, NOW?
1067
1068 - Yes, please. Pleeeease?
1069
1070 - *sigh* all right, all right. It goes like this.
1071
1072 First there was the Ore and the Forge. The Ore is what existence looked
1073 like before it existed. The Forge was the untapped will, the potential in
1074 the Ore to be everything that is, ever will be, or won’t.
1075
1076 Over a span of time that is not time, because time wasn’t forged yet,
1077 some tiny scraps of Ore drifted into the Forge. A piece of the Forge
1078 merged with that Ore and became sentient. He has many names, but we call
1079 him Mostrai.
1080
1081 He spent ages of time-that-was-not-time exploring, learning the nature
1082 of Ore and Forge and himself. Till he decided it was time to start
1083 forging. And then, first of all, he forged time, so that he could separate
1084 after from before, and so that he could exist absolutely - as opposed to,
1085 at the same “time”, existing and not being created yet, which was the
1086 case if time didn’t exist.
1087
1088 Then, with things in order, he began forging things. The first thing he
1089 forged was his armor, because he liked the touch of metal against his
1090 body. Then he forged beer, because of course, beer is essential. He forged
1091 it red like the Forge, and black like the Ore. The yellow thing, as we all
1092 know, is an invention of those pansy elves.
1093
1094 And he liked the beer. He liked it so much, that he was bored of drinking
1095 it alone. Beer calls for a party. So he created the boar and the bird, to
1096 be roasted; he created the mundane fire, which was a toned-down version of
1097 the essence of the Forge, to roast them. And then he created the dwarf, to
1098 dress in metal like him, to work the forge with him, but most importantly
1099 of all, to party with him and partake of the sacred beer.
1100
1101 But the dwarf started breeding like bugs, and it was quite distracting
1102 to have them putting about in spaceless space. At any given point, there
1103 were thousands of dwarves partying, thousands sleeping, thousands hunting,
1104 and thousands forging. Mostrai thought it was good, but it was also damn
1105 annoying. So he created an enormous mountain for them to live under. He
1106 put the boar and bird, and a few other animals he had come up with later,
1107 on the outside, where he forged woods and forest. And so that his children
1108 wouldn’t wander forever, he placed these places in the middle of an
1109 infinite ocean. There you have, that’s the story.
1110
1111 - Whoa. What about the others?
1112
1113 - *sigh* You won’t let me finish my beer, will you?
1114
1115 - You’ll never finish your beer, uncle. When you soak that mug,
1116 there’s plenty more in the barrel.
1117
1118 - All right, all rigth. (Big gulp.)
1119
1120 The dwarves had amazing weapons to hunt with. Eventually, the hunt was
1121 no challenge anymore. The best hunters would play-act wars between
1122 themselves, to best hone their skills.
1123
1124 Mostrai was worried that those fights might one day evolve into real
1125 wars. So he created an enemy, something very different from the dwarf,
1126 something very obviously wrong, which lived in the woods and preferred
1127 bows and other coward weapons rather than hand-to-hand combat. He made
1128 them incredibly lucky, because otherwise they would stand no chance - and
1129 they came to believe they’re lucky because they’re protected by their
1130 god, which of course doesn’t exist. He also made them very old, so that
1131 they would think they existed before the dwarf - otherwise they would just
1132 recognize our superior position and submit. And all was good and happy;
1133 for time beyond count, dwarf and elf honed their skills against each
1134 other, and prospered.
1135
1136 I mean, have you ever fought an elf? Yes, it was an eternal war, but not
1137 like those bloody gorefest the others have today. When dwarf and elf
1138 fight, it’s clean, it’s beautiful, it’s according to the rules,
1139 it’s a ritual of honor.
1140
1141 Well, I digress. All was well, I said. But one day, one elf created yellow
1142 beer. And that offended Mostrai to a level of rage unseen before. So he
1143 created an entire new piece of the world, and populated it with humans,
1144 and other horrible creatures, and then let these young ones discover our
1145 land, so that they may raze the elf forests, ruin the elf nations, and
1146 soil their honor. We’re not stupid enough to argue with Mostrai, so we
1147 went underground, and we’re waiting for that to happen, to see what he
1148 will do next.
1149
1150 Can I drink in peace now? There, go play with your friends.
1151
1152
1153 =head1 The Legend of the Builders
1154
1155 People of the Old Empire believed that the whole universe was made by
1156 powerful beings called Builders. Builders were not part of the world
1157 like gods were - they lived Outside. Little is known about the Builders
1158 themselves. The priests of the Empire weren’t quite sure themselves
1159 about their names. Some were universally known, though: Mawëdel the Ruler
1160 or Peterëm the Writing One were the most popular of the ever changing
1161 list of Builders.
1162
1163 The Builders understood very well how difficult it would be for them to
1164 manage themselves every prayer made - making the Universe work was already
1165 a time-consuming task. So they created gods to help them in their task.
1166
1167 Most of the gods we know today were already popular in the times of the
1168 Old Empire, like Mostrai or Lythander. Others changed names as time
1169 passed. Gods provided their powers to the Faithful Ones, and helped them
1170 by providing blessings and powerful weapons. The priests of the Old Empire
1171 never believed gods made the world, as they were themselves part of it;
1172 world-building was the Builders task.
1173
1174
1175 =head1 The Foundation of Scorn
1176
1177 Few archives remain from the times when Scorn was founded. The city is
1178 probably the oldest of the whole known world. Before Fido, before the Old
1179 Empire, maybe even before gods, Scorn was already there.
1180
1181 It is usually said that Scorn was founded by Skud the Great. Many legends
1182 are telling about Skud, the half-mythical hero. How he captured the first
1183 dragons. How he fought unknown monsters in the East. How he built Scorn
1184 and the First Inn. Some priests even postulated that Skud was in fact a
1185 Builder. Skud created the First Inn because he wanted to sleep inside a
1186 house, without the risk of being attacked by monsters during the night. He
1187 left the Holy Guestbook, one of the oldest relics of Crossfire, where he
1188 and his fellow friends wrote their names. Skud disappeared long before the
1189 Old Empire came, and nowadays only the Builders can probably remember him.
1190
1191 Recent researches show that, although he greatly contributed to the
1192 popularity of the city, Skud didn’t found it: it was in fact created
1193 by Tabb the Dark, a Builder that left very little information about him
1194 behind. According to the Codex Skudensis that was discovered in the depths
1195 of the Old City, “Scorn” would have been the real name of Tabb the
1196 Dark.
1197
1198
1199 =head1 The Coming of Color
1200
1201 It is said that centuries before the foundation of the Old Empire, the
1202 world was colorless and sad. Aware of that problem, the Builders decided
1203 to bring color in the life of the Crossfire people. They called the
1204 massive powers of Xepemes, The Source Of All Colors, on the universe. The
1205 magical burst slowly covered the world with colors, but some elements
1206 resisted for a long time. Prophets of the Old Empire announced that,
1207 although victorious, the force of Xepemes wouldn’t stay forever: one
1208 day, it would eventually fade away against a more powerful magical force,
1209 the mysterious Pegemes (or Peengees?). This happened - but much after the
1210 fall of the Empire.
1211
1212
1213 =head1 The Bigworld
1214
1215 The old world was small and it consisted of many pieces. Scorn, Navar,
1216 Brittany and Santo Dominion were in one large piece. Darcap and the
1217 Hill Village were in another smaller one. Lake Country was in yet
1218 another. Pupland was still another. The world was not whole, and the
1219 builders saw that this was wrong. They began the quest to unite the world
1220 and established the Bigworld. As the builders united the world they saw
1221 that it was much too small and began to make it larger. They raised up the
1222 Great Mountains around Brest and they caused the Great Forest to grow. As
1223 the time passed, Navar grew to become a great Kingdom and the builders
1224 decided that it was a good city for players to call home and they gave the
1225 Heroes a choice to serve Scorn or Navar. Nevertheless, Pupland is still
1226 not part of this new world, but the builders wish to add it to the west of
1227 Scorn.
1228
1229
1230 =head1 Skud the Great
1231
1232 One of the first Builders. Skud created many famous places, like the
1233 Scorn’s First Inn or the Newbie Tower.
1234
1235 The reasons of the disappearance of Skud are mostly unknown. The Codex
1236 Skudensis mentions that it could have been because of the negative
1237 influence of the Arch-Demon Neth Aq. It is thought that The Tower of Skud,
1238 although left unfinished by its creator, may contain informations about
1239 the fate of one of the most famous Builder
1240
1241
1242 =head1 Legends of the Fall
1243
1244 =head2 Of the first things
1245
1246 First there was Chaos
1247
1248 Second there was Something and Nothing
1249
1250 Third there was Dark and Light
1251
1252 It is said that the Something and the Nothing would fight and that, the
1253 Dark and Light would fight also.
1254
1255 This being told to me by a monk of Valriel, no longer in the order.
1256
1257 =head2 On the nature of elemental essences
1258
1259 It is said that of the four primary elements
1260
1261 - there is earth which is.
1262
1263 - there is water which changes.
1264
1265 - there is air which moves.
1266
1267 - there is fire which consumes.
1268
1269 =head2 Overheard in a Narcopian brothel
1270
1271 When Mother Earth was suckling her children
1272
1273 sky suckled from her right teat
1274
1275 but flame and sea fought to suckle from her left teat
1276
1277 this is why they still fight to this day
1278
1279
1280 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume I
1281
1282 This story begins nearly four thousand years ago, when Kadriosa IV, King
1283 of Scorn, invaded the southern territories and pushed back the elven
1284 barbarians that lived there.
1285
1286 The elvish people fled, and many of them settled in a place they called
1287 Vkovzerov, “The Country of the Three Waters”, as it was a rather
1288 unique meeting point between a river, a lake, and the sea. There they
1289 enjoyed a great prosperity, working with the local sprites to build
1290 Tashkeren-tah, The City of the Wooden Towers.
1291
1292 Two centuries passed, then three. The elven princes of Tashkeren-tah had
1293 become powerful - and never in their hearts was the thirst of revenge
1294 and hatred towards the people of Scorn extinguished. Now very familiar
1295 with the various water creatures that inhabited their territory, they
1296 had developed great skills in commanding rivers, and the beasts inside
1297 them, and the creatures made from them. They knew that Scorn was highly
1298 dependent on its seaport, and they had planned for the many years their
1299 long life gave them to use the great power of water spirits to crush and
1300 flood the city.
1301
1302 But despite all their accumulated knowledge, their powers were too limited
1303 to direct the most powerful entities of the seas, the Mouthes of the
1304 Mariner, none other than the Greater Aquomons.
1305
1306 For a long time, they were hesitant to call those, as they were dangerous,
1307 treacherous creatures born during the darkest ages of the world, when
1308 Haemdel the Legendary was crushed and the Three Artifacts lost. But so
1309 strong was their flame of hatred that it soon burned the ropes of their
1310 carefulness. Using their most powerful summoning spell, they convocated
1311 one of the Greater Aquomons before them.
1312
1313 “Who are you, you creatures with pointy ears, to dare awaken me from my
1314 dreams, me, Vërno, the Fourth Drop ?”
1315
1316 Elven Princes exposed what they wanted to Vërno, and the creature seemed
1317 very interested at the idea of grabbing all the richesses of Scorn, and
1318 bringing them back into his dark kingdom of the depth of the sea.
1319
1320 “Very well, said Vërno, but you know, I suppose, that we are all bound
1321 by the Law of Equilibrium, established by the gods themselves when the
1322 world was new and the seas infinite. And for my services, you’ll have to
1323 pay the price.”
1324
1325 - And what do you want for a price ? - Well, my needs are rather
1326 modest. I’ll only claim a tenth of your own lands as a reward.”
1327
1328 The Elven Princes quickly discussed the matter, and came to the conclusion
1329 that it was a rather fair price to pay - after all, their territories
1330 weren’t very large, and there was a lot of empty space all around, so
1331 it wasn’t really a problem for them. Maybe it would for a couple of
1332 peasants, but who cared about them more than of the vengeance against
1333 Scorn ?
1334
1335 And so they answered: “The Fate of Scorn is Sealed, then. We accept.”
1336
1337 What happened then is too long to tell in details here, as it belongs
1338 to another story. In short, Jovidjevska the elven girl, who had heard
1339 everything, travelled to Scorn, and convinced the city wizards of the
1340 truth of the menace. And when Vërno came to crush the city, they moved it
1341 two days into the future, and the water hand of the Fourth Drop grabbed
1342 only emptiness.
1343
1344 Vërno, furious, came back to the Elves with a big smile, and told
1345 them: “I did what you wanted, and flooded the territory on which Scorn
1346 was established. Now I take my due price.”
1347
1348 And that said, he selected the area on which the Elven City itself was
1349 built, and covered it with water, its inhabitants trapped and killed there
1350 without understanding what was happening.
1351
1352
1353 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume II
1354
1355 Two thousand years passed. The lineage of the kings of Scorn died,
1356 and another dynasty came, and another one after that. Wars were
1357 conducted. Wizards of Scorn fled, and most of the knowledge disappeared,
1358 and there were nothing but lakes and forests above the dead city of the
1359 elves.
1360
1361 And then, a man came. Where did he come from ? Nobody knows for
1362 sure. Butakis was his name.
1363
1364 Butakis was an ambitious young man. He had heard here and there strange
1365 pieces of a weird story, about a sunken city, about a dark pact, about the
1366 secret power of elves...
1367
1368 For years, he studied the Arcanes, hunting for traces of the city, as he
1369 was convinced that the lost wisdom of the elves of Vkovzerov would give
1370 him a great power. And, finally, after 20 long years of searching, he
1371 concluded that the secret was in the area now called “Lake Country“.
1372
1373 And there, he came, and there was a small house made of wood, and there
1374 was a tree, and there was a young elvish woman, dreaming at the stars,
1375 under the tree. And Butakis fell in love, and the elvish lady fell in
1376 love, and they both watched the stars. But soon, Butakis felt the need of
1377 getting back into action, and finding the lost city and getting its power.
1378
1379 The lady told him: “The true wisdom is in those stars, and in that
1380 tree, and in that house you see. You’ll only find unrest by aiming for
1381 more.”
1382
1383 But Butakis had already made up his mind, and he brought back engineers,
1384 and sappers, and miners, and they all worked to build a huge machine to
1385 pump the water, and discover the city. During ten years, Butakis worked on
1386 this, hoping that in the end, the elvish lady would be at his side, and
1387 that she would be his wife, princess of the restored city.
1388
1389 During all the work, he was perpetually annoyed by a small group of
1390 bandits, lead by Twak the Red Fox. Twak and his men conducted a real
1391 guerilla war against Butakis, as they saw him as a danger for the whole
1392 country, because his plans were damaging nature and could also have awaken
1393 dark power sleeping in the sunken city. Several times, they sabotaged
1394 the machine, stole tools, raped engineers and designers. But each time,
1395 Butakis and his followers repaired the machines, engaged new people, and
1396 increased security.
1397
1398
1399 =head1 The Tale of Lord Butakis - The Lost Stars of the Lake, Volume III
1400
1401 And now, ten years after the beginning, the work was completed, and he
1402 invited the elvish lady to come and see the accomplishment of a lifelong
1403 dream.
1404
1405 The Elvish lady came, as beautiful as ever. And on the balcony at the top
1406 of the pump, they watched the stars, and she kissed him, and she when they
1407 were in the bed he had prepared for that very special night before the
1408 pumping started, she whispered at his ear.
1409
1410 That, Butakis had waited for long, but he didn’t expect what she told
1411 him then.
1412
1413 “Ten years you were away, and ten years I watched the stars with
1414 Twak. And now for him, and for he choose me and my heart, I’ll
1415 disappear, and so does your dream.”
1416
1417 Butakis understood that he had been fooled, that she only kept her
1418 attention away enough for Twak and three of his faithful men to sabotage
1419 the pump. And so came a great rumble from the basis of the huge building,
1420 and so the huge engines exploded, and so was his dream reduced to smoke,
1421 smoke that still covers most of Lake Country nowadays. The Elvish lady
1422 probably died, as nobody saw her again after that. And so did the brave
1423 Twak, but his spirit survived in the wind - or so say some people.
1424
1425 Butakis, so strange as it may look, managed to survive, although in bad
1426 shape, as one would expect. Disfigured, he survived until now using black
1427 magic or machines to keep him alive, and he tried to gather again men to
1428 restart his project. But it was now said all around that it was a doomed,
1429 broken man - and so he in fact was Lake country was said to be haunted by
1430 Twak, and several travellers saw a young elvish lady, watching the stars
1431 at night, under a tree, near the lake.
1432
1433 Nobody ever accepted to work on the foolish project again. Butakis now
1434 awaits in his sinister castle, ruling a shattered kingdom lost in the fog
1435 his machine left behind. A tormented man, that is said to look in the
1436 direction of the lake from the highest tower of his castle, every night.
1437
1438 But for him never came again the Elvish girl, and forever his soul stays
1439 alone. And so ends what we know about Butakis and Twak, and so dies my
1440 story.
1441
1442
1443 =head1 The Wizard School of Blue
1444
1445 “Although the School disappeared with the Empire itself from The World,
1446 several wizards claimed to be the heirs of their ancient, secret wisdom,
1447 and nicknamed “the Blue Ones”, a reference to the color of the School
1448 Banner.” – Gros, the Irrelevant One
1449
1450
1451 =head1 The Great Heliograph
1452
1453 A device made by Mer’Eric the Walker. Built on the highest point of the
1454 Brestian Hills, it is basically a giant magnifying glass, using a complex
1455 mechanism commanding several mirrors, that is able to concentrate the
1456 sunlight into a powerful beam. The concentrator is associated to a Sun
1457 Stone that can receive similar long-range light signals and transform
1458 them into pure thaumic energy. A keyboard is attached to a mechanical
1459 obturator, allowing a single operator to send coded messages to very long
1460 distances. A magically-powered scriptor writes any such incoming message
1461 capted by the Sun Stone.
1462
1463 Although Mer’Eric only saw the Great Heliograph as a research project
1464 and as a way to communicate easily across huge distances, this device
1465 is also a powerful weapon that can burn nearly anything several miles
1466 away. This is probably why he decided to hide it in a sealed cave.
1467
1468 A similar device was built by the Mad Mage of Scorn, but its fate is
1469 unknown.
1470
1471
1472 =head1 The Harelkirjan Sisters
1473
1474 Also called the Twin Witches, they were two powerful women wizards; Herin
1475 was specialized in White Magic, while her sister Urdin was a master of the
1476 Black Art. Both of them tried to improve the life of the people living
1477 all around their house, and introduced the use of cats as spirit-watchers
1478 in Scorn. Unfortunately for them, they were burned by an angry Brestian
1479 fanatical mob for “illegal use of Arcane Powers”.
1480
1481
1482 =head1 Ilrya, The Mountain Huntress
1483
1484 Ilrya was an elven spellcaster and huntress from the underground city of
1485 Eallera, that is venerated as a lesser god by most of the dwarves living
1486 in the Northern Territories. She killed the Bear of Snuddenrach in 3657EK.
1487
1488
1489 =head1 Irial, The Fast One, The Shy Light
1490
1491 Irial is a lesser spirit of flashlight - the light that you can see when
1492 there’s thunder, for example. It is represented as a small, jumpy and
1493 fast fairy with a temperamental mood.
1494
1495
1496 =head1 Khorolizov
1497
1498 One of the three great dwarven kingdoms. “Khorolizov” means “Green
1499 Gold”, which is a reference to the Green Sand, an alchemical component
1500 the dwarves of Khorolizov are the only ones to produce. It is probably
1501 the oldest of the three kingdoms, founded long before the Old Empire of
1502 Khelens reached the shores of the Continent.
1503
1504
1505 =head1 Kragi, The Crocodile One, Fish-Hunter
1506
1507 Kragi is a very ancient spirit, representing the Dangerous Waters, and
1508 the creatures hidden in stagnant swamps. Kragi was already feared by
1509 Ancient Jiradittis, 2000 years before Khelens. A lot of river fishermen
1510 symbolically throw one fish out of what they gathered, to appease the
1511 spirit of Kragi so that the next fishing will go without trouble.
1512
1513
1514 =head1 Cromli, The Rocky One
1515
1516 Crolmi is the Dwarven Spirit of Rocs and Mountains. It has no temples, as
1517 it is said that buildings made of stone anger him (it is like “building
1518 with his own flesh”).
1519
1520
1521 =head1 Glamdri, The Darkness Breaker, The Last Standing One
1522
1523 Glamdri is a lesser spirit of light - it is said that candlelights are
1524 manifestations of Glamdri, for example.
1525
1526 Glamdri doesn’t represent a magical light - more a spiritual light, the
1527 last pinch of hope in a desperate world. Glamdri also represents original
1528 thinking used to get out of difficult situations, as opposed to Sarikka -
1529 the Raging Fire - who tries to resolve those by extreme violence.
1530
1531
1532 =head1 Archmage Rhyz, (Entorinaas Durdennis Rhyz, Fourth Archmage of the Seat, Herdysenmark of Normania)
1533
1534 Rhyz was an Archmage of the Blue School during the Old Days of the Empire.
1535
1536 “(...)Unlike Dhelyy Olyy, his contemporary rival for the Seat, Rhyz
1537 focused mostly on closing the gap that existed between the art of fighting
1538 and the Arcane. While Dhelyy Olyy believed in the dual association of the
1539 Warrior and the Wizard, each with its own strength increased by a long
1540 specialization in their respective fields, Rhyz believed in the idea of
1541 a “super warriard”, a combination of a powerful wizard and a strong
1542 warrior. As such, he devised many items that increased the strength and
1543 combat capabilities of their wearers, hoping that wizard apprentices would
1544 so be more inclined to learn the battle skills of warriors.
1545
1546 Unfortunately for Rhyz, most of his followers relied more and more on
1547 magical strength more than physical training, leaving them to a severe
1548 defeat at the Battle of Moriach, when Dhelyy used an anti-magic field over
1549 them.”
1550
1551 (Quote from the Codex Simochusianus, Volume XVII)
1552
1553
1554 =head1 Archdaemonist Xebinon
1555
1556 Xebinon was an Archmage and Daemonist that was since trapped by a demon of
1557 the 10th Circle in his mannor.
1558
1559 It is said that Xebinon used the Crown of Hellfires to try to tame the
1560 Arch-daemon (and failed) - this is a crown that gave a lot of power, but
1561 drained the magical force of the wearer at the same time, making the spell
1562 regeneration more difficult. This was in fact a cursed, twisted artifact,
1563 created by daemons for people who were seeking short-term power, but would
1564 thus head directly for long-term soul slavery.
1565
1566 Xebinon is sometimes called “The faceless one”, as it is said that the
1567 daemon trapped him by stealing his visage. This may explain why magical
1568 artifacts wearing his name are often helmets.
1569
1570
1571 =head1 Argoth, the Fish-City of the Two Towers
1572
1573 Argoth is the name of a city that was located West of Scorn, in the middle
1574 of the sea, in an island that since sunken after the explosion of the
1575 volcano of the same name, in 674EK. It is called the City of the Two
1576 Towers, because two huge towers were built there, to guide the ships
1577 navigating on the oceans between Bigworld and Khelens.
1578
1579 Argoth was a dwarven city built on one of the highest mountains known,
1580 rooted in the depths of the sea, and climbing so high in the skies that
1581 uneducated travelers said that it was a “stairway to the gods”. On the
1582 top of the mountain, the Imperial Governors built the Two Towers, who were
1583 visible from Scorn, about 200km far from them.
1584
1585 The dwarves of Argoth had a terrible secret: in the depths of the caves
1586 below the mountains, they had trapped Hregalakhen, one of the last
1587 survivors of the race of the Ancient Dragons, who ruled Bigworld long
1588 before the time of humans. Unfortunately for the dwarves, the dragon got
1589 free for an unknown reason, and destroyed the city, the mountain crumbling
1590 and disappearing forever into the ocean. The Imperial authorities spread
1591 the false story of a volcanic eruption to limit the panic a free dragon
1592 the size of Hregalakhen would have caused in the population. The fate of
1593 the dragon is unknown to this day.
1594
1595
1596 =head1 Zormola, The Bashing One
1597
1598 Zormola was a great female orcish warrior, that is sometimes considered
1599 as a lesser divinity by not only orcs, but also by southern barbarians or
1600 even dwarves of Herfensheim, who salute her courage on the battlefield.
1601
1602
1603 =head1 Morgul, The Tower Builder, The Dark Climber
1604
1605 Morgul was a Dark Mage that built a tower in the hope of creating a bridge
1606 with the skies, so that demons could attack heavens. Fortunately for
1607 angels, a group of adventurers defeated him in 2374EK.
1608
1609
1610 =head1 Wolfen the White, The White Hunter, The One Who Listens
1611
1612 Wolfen is one of the three moons orbiting around The World. It is said to
1613 be the spirit of the legendary hunter Wolfen, who tracked Kalkaruntes, God
1614 of the Dragons, to is cavern and vainquished it.
1615
1616 In astrology, Wolfen is the symbol of practical mind, swiftness and
1617 flexibility, but also cowardice and stealing. It is associated with the
1618 Earth element in Alchemancy. Wolfen is seen as a protector by hunters and
1619 rangers. Priests of Lythander think it is the reincarnation of the wolf
1620 that hunts with Lythander in the divine forests of Nerënna. Fenxes see it
1621 as Fixas, the one that saved them from the Humans so long ago.
1622
1623
1624 =head1 Ranisha the Red, The Red Death, The One Who Commands
1625
1626 Ranisha is one of the three moons orbiting around the world of
1627 Crossfire. It is said to be the spirit of the legendary warrior Ranisha,
1628 who was supposed to be an invincible general that was even able to
1629 vainquish gods themselves on the battlefield.
1630
1631 In astrology, Ranisha is the symbol of violence, hatred, murder, but
1632 also of strength and courage. It is associated with the fire element in
1633 Alchemancy. Priests of Ruggili consider it as the watchful eye of their
1634 god.
1635
1636
1637 =head1 Asferenn the Blue, The Blue Sister, The One Who Suggests
1638
1639 Asferenn is one of the three moons orbiting around the world of
1640 Crossfire. It is said to be the spirit of the legendary wizard Asferenn,
1641 who was said to have been able to force the gate of the divine dimension.
1642
1643 In astrology, Asferenn is the symbol of wisdom, endurance in effort,
1644 diplomacy, but also treachery and dark secrets. It is associated with the
1645 water element in Alchemancy. It is said that the cycle of water creatures
1646 are strongly influenced by Asferenn.
1647
1648
1649 =head1 Story of Lorkas the Fallen, Volume I
1650
1651 I’ll tell you about Lorkas of Amudrias, and how he found the White Bird
1652 of Hope, and how he capitained it, opening the Gates of the Sun, and some
1653 stuff like that.
1654
1655 Some say that Lorkas was an angel of Valriel, that fell long ago from the
1656 Skies, stealing a couple of highly holy artifacts, and hiding them in his
1657 new underground domains.
1658
1659 Some also say that Lorkas is a dark spirit, a lost soul, an unclean,
1660 unfaithful, untrusty creature of Doom and Chaos.
1661
1662 But, for what matters, some also said that Fido was a fiction, or that
1663 the Empire never was more than a dream of a past that never existed. Some
1664 definitely are foolishly uninformed for sure, and speak more than they
1665 think.
1666
1667 Because, if they were less quick on jumping to conclusions, they’d
1668 quickly notice how difficult it is for an angel to fall from the sky and
1669 never be able to climb back, as if wild gooses were never able to take off
1670 again once they land after their long journey to the South.
1671
1672 Anyway, as every wise man knows, Lorkas was no angelic creature of divine
1673 essence, or even a magical creation of a godly force.
1674
1675 Some say that Khelens is the Beginning, first of the Cities of Men. That,
1676 too, is untrue: before the Age of Khelens was the Time of the Kingdoms
1677 at War. And before them, the Era of Songor the Great. And going back
1678 through the thick book of history, you’ll cross Arnistar of the Desert
1679 Dwellers, the Republic of the Two Rivers, and the Ancient Haemdel, and the
1680 Kingdom of the Long Wall. And before it, the forgotten towers of light
1681 that Horadrists built.
1682
1683
1684 =head1 Story of Lorkas the Fallen, Volume II
1685
1686 Lorkas was born in Kuratas, a small agrarian state that existed on the
1687 Coronian Valley, when Songer and Khelens were still in infancy. He was a
1688 boy that wanted to see everything, to understand the world and its stars,
1689 and discover its limits, for it was extending much further than the mists
1690 of his home valley.
1691
1692 But life was rude in Kuratas, and trying to think about anything else than
1693 your next harvest wasn’t well perceived by most; and, more than often,
1694 Lorkas dreamed with tears and despair about the Mountains with the white
1695 tops, and Seas that ended only when they touched the sky, far away.
1696
1697 Tired of his senseless life, he left his parents, his village, his
1698 friends, when he was only 12, and for weeks walked to the West, until he
1699 reached the Coast of the Stonewalls.
1700
1701 And there, he saw Ottarakans, the Infinite Ocean that extends west of the
1702 Old World, and so fell in love for the sea. He then joined the Port of
1703 Kridatta, which was famous for its ships, as its inhabitants had mastered
1704 a powerful arcane, so that their boats roamed not only the seas, but the
1705 very clouds themselves.
1706
1707 Because he was smart and quick-brained, Lorkas soon got enrolled in the
1708 team of Capt’n Bortaras; and after several adventures I shall maybe tell
1709 about another day, he took the succession of the old mariner.
1710
1711 Horizon was the name of his ship, and famous was his crew, exploring huge
1712 territories and fighting the Princes of Sinas, who back then tried to put
1713 the whole area under their iron, greedy grasps.
1714
1715
1716 =head1 Story of Lorkas the Fallen, Volume III
1717
1718 But Lorkas heard about a wonder that him and his crew soon wanted to
1719 find: The White Bird of Hope.
1720
1721 Buried in the Very East, it was said to be. And so he sailed east; he
1722 crossed the Great Desert, passed the Mountains of Daigojij, reached the
1723 forests oft he western normanika. But still was the Bird further away.
1724
1725 Reaching the Eastern Ocean, they decided to try to cross it, despite that
1726 it was said to be the end of the world. And for 30 days and nights, across
1727 tempests and monsters, they firmly kept heading east, east, east.
1728
1729 When despair was growing on them, mists magically opened, revealing a
1730 golden city built on what seemed to be a rich, fertile coastal plain.
1731
1732 People there spoke a strange language; they were small and not unlike
1733 joyful foxes, and they welcomed Lorkas and his men (and women)
1734 warmly. Soon, they learned to understand each other enough.
1735
1736 They called themselves “The People of the Mother”, and they had
1737 never seen the “Flat-Eared Giants” before, although they already met
1738 “Flat-Eared Beards” and “Flat-Eared Greens” before.
1739
1740 But there was a lady called Sonja. And, although she wasn’t human, she
1741 seemed brighter, smarter, more beautiful than any other woman Lorkas had
1742 ever seen before.
1743
1744 Those months were the most wonderful for him - and her - and time seemed
1745 to have stopped for them in their endless love. But of course it hadn’t.
1746
1747 And after a while, some of his men wanted to go back to their own homes,
1748 and some wanted for their families to come to the Golden City. And, also,
1749 there was the Bird.
1750
1751 They had no problem to find the White Bird of Hope - a statue entirely
1752 made of the purest of the white marble, with gemstones of red ruby as
1753 eyes. But so much the inhabitants liked it, so they thought that a
1754 valuable friend was much better than a valuable statue.
1755
1756 And so they said: “Take the bird as a gift of us to your masters, to
1757 show them we want to make friendship with them. Welcome are the friends of
1758 the children of the White Bird.”
1759
1760 And so Lorkas left, promising Sonja that he’d soon return.
1761
1762 The people of the Golden City also told him that “The Bird is imbued
1763 with powerful magic: the one owning it will always keep hope.”
1764
1765
1766 =head1 Story of Lorkas the Fallen, Volume IV
1767
1768 When Lorkas came back, he and his men were welcomed as heroes. So where
1769 does the story turns sour, as Lorkas is said to have fallen from the skies?
1770
1771 Well, when he and his crew came back home, Kridatta was at war with Sinas,
1772 and for several years, he and his crew fought, using the power of the Bird
1773 to help them. And during those years, Lorkas kept in his heart the hope of
1774 seeing again Sonja.
1775
1776 Then came the Fever Plague, that killed a third of the people in the
1777 Ancient World. And again was the Bird used, and again did Lorkas help all
1778 those he could help, still having hope of seeing the Golden City again
1779 soon.
1780
1781 And then, he sent messengers and explorers, as he had become influent,
1782 rich, and powerful, across the seas, to rebind the ties with the Golden
1783 City, as he promised. But they all came without finding their way to
1784 those faraway shores; yet all that time, and for each new mission sent to
1785 explore the seas and the skies, they seemed closed and closer from the
1786 goal.
1787
1788 Sixty years passed. The world changed; new kingdoms ruled old cities;
1789 Lorkas was now an old man that lived in a small house looking at the
1790 Ocean.
1791
1792 And still, each day, he spent hours waiting, watching the line where the
1793 sea met the sky, hoping that one day, one would sail back and tell him:
1794 “we found the Golden City !”. And always he hoped, but never received.
1795
1796 Nearly all of his companions were now dead, and the Horizon had been
1797 retired long ago, now slowly rotting in the bay, fading souvenir of a long
1798 forgotten past.
1799
1800
1801 =head1 Story of Lorkas the Fallen, Volume V
1802
1803 Lorkas walked to his boat, and where there was only tarnished wood and
1804 corroded metal, he still saw the fierce ship on which he saw Sonja for the
1805 first time, so long ago. Who knows what he did, then? One thing is sure:
1806 the vigile of the Sea Tower of Kridatta, that watched boats coming and
1807 leaving from dozens of miles away, reported that an ancient ship left the
1808 bay, with Lorkas sitting at the front of it, holding the Bird, as if he
1809 was sleeping.
1810
1811 Nobody knows exactly where he went. Was he even dead? Nobody knows. But
1812 everybody kept hope that, one day, he’d reach the Golden City
1813 again. Lots of people tried to find the Bird after that event. They all
1814 accused Lorkas of having “stolen” it. The story became legend. The
1815 legend became fairy tale. And the fairy tale got forgotten by most.
1816
1817 Yet, Centuries ago, deep in the oldest parts of the Old City of Scorn,
1818 people claimed to have found an ancient mausoleum, a relic of the
1819 past. All made of the purest, finest gold. On the walls were engraved a
1820 man at the wheel of a strange ship, and a woman with pointy ears, watching
1821 the skies. And many nowadays keep the Hope that the White Bird now sleeps
1822 down below the streets, having found its way back to home with Lorkas.
1823
1824 But who could tell if it is the truth, or only a silly story? Who
1825 knows? As for myself, I don’t care: I just hold hope it is. And so ends
1826 the Story of Lorkas, and so keeps Hope running.
1827
1828
1829 =head1 The Prison of Madness
1830
1831 It is said that deep in the underworld there is a vast maze that will make
1832 everybody who dares to enter die of madness.
1833
1834 It starts in a room, with a row of mirrors to the south. pass through
1835 those, and carry on slightly further, and you are in the maze proper.
1836
1837 Little is known about the maze, but Worus the Wanderer claimed to have been
1838 in it, seen many of its wonders and returned.
1839
1840 He also wrote a book that details all the ways and passages, alas, nobody
1841 could decipher it yet:
1842
1843 gb2trg2gb2gur2rkvg:
1844 2jnaqre2nebhaq2hagvy2lbh2ybpngr2n2znc2aN,
1845 2vg2vf2ba2gur2obggbz2ragenapr2bs2n2znc.
1846 2bapr2gung2vf2ybpngrq2tb2evtug,
1847 2hc,
1848 2evtug,
1849 2evtug,
1850 2evtug,
1851 2evtug,
1852 2evtug,
1853 2lbh2jvyy2or2ng2gur2rkvg.
1854 2gb2trg2gb2gur2inhyg:
1855 2jnaqre2ebhaq2hagvy2lbh2trg2gb2znc2aN1,
1856 vg2vf2gb2gur2evtug2bs2n2abezny2znc.
1857 2tb2hc,
1858 2yrsg,
1859 2hc,
1860 2yrsg,
1861 2qbja,
1862 2qbja,
1863 2evtug,
1864 2qbja,
1865 2qbja,
1866 2qbja.2Lbh2jvyy2or2va2gur2unyy,
1867 2tb2guebhtu2naq2gb2gur2yrsg2gb2ernpu2gur2inhyg.
1868
1869
1870 =head1 Order of the Gravestone
1871
1872 An ancient order of druids, that venerated the supposed gravestone of
1873 the Spirit of Khalbow. The Spirit was supposed to be a symbol of eternal
1874 renewal and redemption, that lived a regular, short-term dead/revival
1875 cycle. The Order of the Gravestone was very popular during the first
1876 Millenia EK, but then went extinct. No druid is known to exist today, and
1877 the exact location of the gravestone has long been forgotten.
1878
1879