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root |
1.3 |
=begin comment |
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*** |
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root |
1.4 |
*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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*** The source for this file is in CFPlus/pod/command_help.pod |
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*** Make any changes there and then run ./copy_doc |
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root |
1.3 |
*** |
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root |
1.4 |
=end comment |
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root |
1.3 |
|
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root |
1.14 |
=head1 Deliantra Command ListingX<command> |
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pippijn |
1.1 |
|
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=head2 accept-invitation |
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Accepts an invitation previously issued by another player using the invite |
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command. This will transfer you to the location you were invited to. |
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=head2 afk |
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Puts you into AFK (Away From Keyboard) mode. This can be used when you |
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are away for some time but not long enough to log off. It will not save |
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you from starvation and will merely list you as AFK in the user list. |
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=head2 apply |
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Apply applies an object. |
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If no options are given, it applies an object you are standing on. |
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If an object name is given, it will apply/unapply that object (toggle) |
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Extra options to apply: |
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-a Always applies the object |
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-u Always unapplies the object. |
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These two options disable the toggling feature. |
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=head2 X<applymode>applymode (nochoice|never|always) |
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Applymode controls what happens when you are equipping something that would |
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require something else to be unequipped. |
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The options are: |
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=over 4 |
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=item B<nochoice> |
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In this case, if there is no choice for the item(s) being removed in order |
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to equip your new item. An example of this is a wand - there can only be |
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one other item needed to be unequipped for the new item to be equipped. |
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Note that in the case of two handed objects, like bows, it can result in |
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two (or more) items being unequipped to equip your new item. |
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=item B<never> |
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In this case, it will never unequip something for you. It will instead |
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tell you want you need to unequip - this can be a list of many objects. |
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=item B<always> |
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This will unequip whatever is needed to equip your new item. |
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=back |
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An example of how the above works: |
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If your character currently has two rings, and tries to equip a third, the |
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B<nochoice> mode will print the two rings you currently have equipped. The |
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B<always> mode will unequip one of the rings in your inventory. The ring |
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unequipped is fairly indeterminate - it depends on how the server has |
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ordered your inventory (which is not the same as the order your window |
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displays). |
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If your character is currently wearing a suit of armor, and you try to |
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equip another suit, both B<nochoice> and B<always> will cause the new suit |
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to get equipped. |
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See L<apply|command/apply>. |
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=head2 body |
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Shows how much you are wielding on certain bodyparts. For example as |
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fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
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say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
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=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
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Bowmode controls how you will fire arrows and bolts. |
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The options are: |
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=over 4 |
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=item B<normal> |
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As you would expect. |
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=item B<threewide> |
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Fires three arrows in parallel. |
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=item B<spreadshot> |
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Fires three arrows which spread out over distance. |
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=item B<fire>I<direction> |
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Locks in the direction the missiles will fire, specify by compass position: |
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B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
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=item B<bestarrow> |
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Selects and fires the probable best arrow from your inventory. |
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=back |
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=head2 brace |
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When you enter the B<brace> command to brace your character, your |
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character will no longer move. It can still attack adjoining |
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spaces. Bracing can be useful to hold a location. |
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When you are braced, you lose your dex bonus and incur a 2 point |
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ac penalty beyond that (if you have a negative dex bonus, you may in |
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fact come out ahead. You also only get 20% of the normal experience |
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for killing creatures, and incure a 4 point wc (to hit) penalty. |
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=head2 chat |
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chat <message> |
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Sends a message to all players on the server that have |
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L<listen|command/listen> level B<10> or higher. |
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=head2 cast |
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You use the cast command to set your range-weapon to the spell you |
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want. Example: |
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cast burning hands |
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sets your I<range> weapon to B<spell: burning hands>. |
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If you don't know the spell, shows which spells you do know. |
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It is helpful to bind string like B<cast burning hands> to keys. |
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See B<range> for more information on range weapons. |
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=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
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drop [number] name |
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B<name> is the name of the item(s) to drop. It may match multiple items. |
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The name is matched against the start of the objects in your inventory. |
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The name matching is case insensitive. |
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There are a few special name values: |
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=over 4 |
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=item B<all> |
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matches any item. |
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=item B<unpaid> |
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matches unpaid items |
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=item B<cursed> |
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drops items known to be cursed or damned. |
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=item B<unlocked> |
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drops items not locked in your inventory |
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=back |
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B<number> is optional. This acts as the number of the object to drop. The |
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objects number must be at least the number for it to be dropped. For |
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example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
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will be dropped. A collection of 5 scrolls will not be dropped. |
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See also B<dropall> and mouse button control within client for dropping |
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objects. |
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root |
1.12 |
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=head2 cointoss |
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Tosses a coin and reports the outcome to you and other players on the same |
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map, much like the say command does. |
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=head2 orcknuckle |
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Throws your orcknuckle set and reports the outcome to you and other |
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players on the same map, much like the say command does. Your first |
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three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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I<princess>, I<dragon>, while the fourth can additionally roll up to |
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I<orc>. |
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204 |
pippijn |
1.1 |
=head2 dropall |
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dropall [type] |
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208 |
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B<dropall> drops all items in your inventory to the ground, excepting |
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locked items. The type parameter will also control what is dropped: |
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211 |
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=over 4 |
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=item nothing specified |
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Drops all objects except food, money, keys, and containers. |
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=item B<weapons> |
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Drops weapons, bows, and arrows. |
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=item B<armor> (armour) |
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Drops armor, shield, and helmets. |
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=item B<misc> |
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Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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bracers, scrolls, wands, rods, and potions. |
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=back |
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See also 'drop' and mouse button control for dropping objects. |
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=head2 examine |
235 |
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236 |
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Without arguments, this will give some information on the item below you, |
237 |
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with arguments it will give information on a matching item in your inventory. |
238 |
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For example: |
239 |
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240 |
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examine rucksack |
241 |
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This will show you something like: |
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244 |
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That is rucksack |
245 |
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Its weight limit is 647.1 kg. |
246 |
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It is made of: cloth. |
247 |
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It weighs 0.100 kg. |
248 |
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249 |
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=head2 follow |
250 |
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251 |
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This enables the follow mode (cf+ only). |
252 |
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253 |
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The player issuing the follow |
254 |
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command is required to stand |
255 |
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on a space right next to the |
256 |
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player that is to be followed. |
257 |
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258 |
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To start following a player, |
259 |
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use: |
260 |
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261 |
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follow <playername> |
262 |
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263 |
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To stop following, use: |
264 |
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265 |
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follow |
266 |
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267 |
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Without arguments. |
268 |
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269 |
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=head2 get |
270 |
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271 |
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get [item] |
272 |
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273 |
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This will pick up an item from the floor with the name [item]. If there is |
274 |
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more than one unique item with that name, they are all picked up. |
275 |
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276 |
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=head2 gsay |
277 |
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278 |
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If you are in a party (party join or party form), you will be able to message |
279 |
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only your party. Even people standing right next to you can't hear it. |
280 |
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281 |
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=head2 help |
282 |
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283 |
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Gives you online help for the command or help topic specified. |
284 |
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285 |
root |
1.11 |
=head2 hintmode (show|mark|hide) |
286 |
root |
1.10 |
|
287 |
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hintmode show|mark|hide |
288 |
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289 |
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Sets the I<hint mode> to the given value: Throughout the game you can find |
290 |
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hints that sometimes help you to solve a puzzle or manage a situation |
291 |
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better than without. You can change the display of these hints with this |
292 |
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command: |
293 |
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294 |
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=over 4 |
295 |
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296 |
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=item show |
297 |
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298 |
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Show the hints (the default mode). |
299 |
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300 |
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=item mark |
301 |
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302 |
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Do not show the hints themselves, but notify you when a hint would have |
303 |
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been available. |
304 |
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305 |
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=item hide |
306 |
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307 |
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Hide all hints: You will not be able to tell wether there is a hint |
308 |
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available or not. |
309 |
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310 |
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=back |
311 |
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312 |
pippijn |
1.1 |
=head2 hiscore |
313 |
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314 |
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Shows a list of the highest level players in the game. |
315 |
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316 |
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=head2 ignore |
317 |
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318 |
root |
1.2 |
ignore list |
319 |
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320 |
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Lists all players that you currently ignore. |
321 |
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322 |
pippijn |
1.1 |
ignore <player> <tell|shout|all> [timeout] |
323 |
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324 |
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This command ignores the specified messages (B<tell> ignores tells, |
325 |
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B<shout> ignores chat and shout and all ignores everything from the given |
326 |
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user). |
327 |
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328 |
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The optional timeout (specified in hours) specifies then the ignore entry |
329 |
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expires. The default is 24 (one day). The reason why all ignores expire |
330 |
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after a day by default is that most troublemakers stop soon after they are |
331 |
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being ignored. |
332 |
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333 |
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To revoke an ignore, use the B<unignore> command. |
334 |
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335 |
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=head2 inventory |
336 |
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|
337 |
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Lists all items in your inventory along with their locked/applied/wielded |
338 |
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status. Example: |
339 |
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340 |
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inventory |
341 |
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342 |
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Inventory: |
343 |
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- arrow 0.1 |
344 |
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- Knife * 2 |
345 |
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- long sword (wielded) 15 |
346 |
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|
347 |
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This shows that you have one arrow which weighs 0.1kg and one Knife which you |
348 |
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protected from dropping by locking it as well as a long sword which you are |
349 |
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currently using to attack. |
350 |
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351 |
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=head2 invite |
352 |
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|
353 |
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This command invites another player to where you are currently located. |
354 |
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There are four levels of inviting that can be earned by doing quests. |
355 |
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Quest descriptions can be found in a house in scorn. |
356 |
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357 |
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=over 4 |
358 |
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359 |
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=item Level 1 can invite only into private rooms such as apartments. |
360 |
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361 |
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=item Level 2 can invite into private rooms and unique maps such as guilds. |
362 |
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363 |
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=item Level 3 can invite to anywhere in the world if there are no monsters on |
364 |
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the map. |
365 |
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366 |
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=item Level 4 can invite any player to any map with or without monsters. This is |
367 |
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a very dangerous skill and should be used wisely. |
368 |
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369 |
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=back |
370 |
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371 |
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In any of these levels, the invited player is required to acknowledge and |
372 |
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allow the transport. |
373 |
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374 |
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One can never transport from nor to an unholy place. That means, one can |
375 |
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not be saved out of jail using invite. |
376 |
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377 |
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=head2 invoke |
378 |
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|
379 |
root |
1.8 |
The invoke command is used to cast a spell immediately, or when it is |
380 |
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necessary to give a parameter to the spell. Invoke will not set the range |
381 |
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weapon. |
382 |
pippijn |
1.1 |
|
383 |
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Examples: |
384 |
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|
385 |
root |
1.8 |
invoke restoration |
386 |
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invoke magic rune of large fireball |
387 |
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invoke reincarnation of Iamdead |
388 |
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invoke create food of waybread |
389 |
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|
390 |
|
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It is very helpful to bind healing spells to keys, for example go to your |
391 |
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I<playerbook>, tab I<spells>, the press the right mosue button on the |
392 |
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spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
393 |
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recommended to bind a healing spell or potion to an easily-accessible-key, |
394 |
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such as '1'. |
395 |
pippijn |
1.1 |
|
396 |
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|
397 |
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=head2 killpets |
398 |
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|
399 |
root |
1.4 |
killpets [name] |
400 |
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|
401 |
pippijn |
1.1 |
The killpets command is a quick and convenient way |
402 |
|
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to get rid of all your pets when they are no longer |
403 |
|
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useful or are getting in the way. Any equipment |
404 |
|
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they had will be left behind, but you will get no |
405 |
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experience for their death. However, it kills them |
406 |
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instantaneously. |
407 |
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|
408 |
|
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If a name is specified then only pets with that |
409 |
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name will be killed, eg killpets bat will kill bats |
410 |
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but not bees. If a number is specified, the pet |
411 |
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corresponding to that number is killed. |
412 |
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413 |
|
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=head2 listen |
414 |
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|
415 |
root |
1.4 |
listen <listen-level> |
416 |
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|
417 |
|
|
Listen sets the level of messages you will hear. |
418 |
pippijn |
1.1 |
Priorities are defined as follows: |
419 |
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|
420 |
|
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0 - Nothing, not even "You punch kobold." or "You say: hi". |
421 |
|
|
1 - Only messages that have to do with yourself. |
422 |
|
|
2 - Emergency calls from other users |
423 |
|
|
10 - General chatter with the 'chat' command. |
424 |
|
|
11 - See what players kill what monster with what attack/spell. Very |
425 |
|
|
verbose - only for the fanatics. |
426 |
|
|
|
427 |
|
|
=head2 logs |
428 |
|
|
|
429 |
|
|
TODO |
430 |
|
|
|
431 |
|
|
=head2 mapinfo |
432 |
|
|
|
433 |
|
|
Shows some information about the map like this: |
434 |
|
|
|
435 |
|
|
world_105_115 (/world/world_105_115) in scorn |
436 |
|
|
Creator: Gnat the Gnu |
437 |
|
|
Email: gnu@foo.bar |
438 |
|
|
Date: Sun Dec 16 20:53:13 2001 |
439 |
|
|
|
440 |
|
|
world_105_115: The map name |
441 |
|
|
/world/world_105_115: The relative map path |
442 |
|
|
scorn: Region the map is in |
443 |
|
|
|
444 |
|
|
The rest is information the mapper may or may not provide. Often, this is |
445 |
|
|
the mapper's name, email and map creation date as this example shows. |
446 |
|
|
|
447 |
|
|
=head2 maps |
448 |
|
|
|
449 |
root |
1.5 |
maps <mapname> |
450 |
|
|
|
451 |
|
|
Shows a list of maps matching the regex <mapname> that are currently being |
452 |
|
|
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
453 |
|
|
|
454 |
|
|
=over 4 |
455 |
|
|
|
456 |
|
|
=item Pl: the number of players on that map currently. |
457 |
|
|
|
458 |
|
|
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
459 |
|
|
|
460 |
|
|
The server keeps maps in memory only for a short time (by default about |
461 |
|
|
40 seconds). After that time, it saves them to disk. As the server loads |
462 |
|
|
most maps in the background it is possible that you can see a map that is |
463 |
|
|
currently being loaded, but thats rare, as loading a map is fast. |
464 |
|
|
|
465 |
|
|
=item Svd: the amount of seconds the map was last saved (++ means >99). |
466 |
|
|
|
467 |
|
|
The server by default tries to save each map at least every 20 seconds if |
468 |
|
|
it changed, so in case of a disastrous crash (one where the server cannot |
469 |
|
|
emergency save), at most 20 seconds of gameplay are lost. |
470 |
|
|
|
471 |
|
|
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
472 |
|
|
|
473 |
|
|
Most maps will not reset as long as players are on it, and usually the |
474 |
root |
1.12 |
reset counter only starts going down when all players left the map. Some |
475 |
|
|
maps will never reset in the common sense, these are usually marked with a |
476 |
|
|
very high number (sucha s C<1e+99>). |
477 |
root |
1.5 |
|
478 |
|
|
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
479 |
|
|
|
480 |
|
|
=back |
481 |
pippijn |
1.1 |
|
482 |
|
|
|
483 |
|
|
=head2 mark |
484 |
|
|
|
485 |
|
|
B<mark> is used to mark items for items that apply other items. Examples of |
486 |
|
|
these are flint & steel marked for apply torches, a weapon marked for |
487 |
|
|
improve weapon scrolls. |
488 |
|
|
|
489 |
|
|
B<mark> without options shows your currently marked item. |
490 |
|
|
|
491 |
|
|
Usage examples: |
492 |
|
|
|
493 |
|
|
mark sword +3 |
494 |
|
|
mark three torches |
495 |
|
|
mark sword |
496 |
|
|
|
497 |
|
|
B<mark> will look for best match first, and then look for matches based |
498 |
|
|
on shortened name, object name, archetype name. It prints the match it |
499 |
|
|
finds. |
500 |
|
|
|
501 |
|
|
=head2 motd |
502 |
|
|
|
503 |
|
|
Shows the message of the day. It takes no arguments. |
504 |
|
|
|
505 |
|
|
=head2 output-count |
506 |
|
|
|
507 |
root |
1.7 |
output-count [lines] |
508 |
pippijn |
1.1 |
|
509 |
|
|
output-count sets after how many messages of the same type, they are |
510 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
511 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
512 |
|
|
1 - this means that all messages get printed out as they are requested - |
513 |
|
|
buffering is disabled in this regard. |
514 |
|
|
|
515 |
root |
1.7 |
output-sync controls how often information is sent to the screen. Each |
516 |
|
|
buffer has its own time value, and will be flushed independantly. The |
517 |
|
|
default value is usually less than a second. |
518 |
|
|
|
519 |
pippijn |
1.1 |
See also L<output-sync>. |
520 |
|
|
|
521 |
root |
1.13 |
=head2 output-rate |
522 |
|
|
|
523 |
|
|
output-rate [bytes per second] |
524 |
root |
1.6 |
|
525 |
|
|
Show the current setting of the output-rate, or set it to the provided |
526 |
root |
1.13 |
value. The server will try very hard not to send more than this many bytes |
527 |
root |
1.6 |
per second to your client. If the rate is exceeded, the server tries to |
528 |
root |
1.13 |
hold back less important information (such as new images) to increase |
529 |
|
|
responsiveness. |
530 |
|
|
|
531 |
|
|
The server-side default is usually quite high, around 100000. If the |
532 |
|
|
server is running on a Linux kernel, it will adjust to the actual |
533 |
|
|
bandwidth available, and output-rate only sets an upper bound. That is, |
534 |
|
|
the server will automatically set an optimal send rate and adjusting your |
535 |
|
|
output-rate is not required. |
536 |
root |
1.6 |
|
537 |
pippijn |
1.1 |
=head2 output-sync |
538 |
|
|
|
539 |
root |
1.7 |
output-sync [seconds] |
540 |
|
|
|
541 |
pippijn |
1.1 |
output-sync controls how often information is sent to the screen. Each |
542 |
|
|
buffer has its own time value, and will be flushed independantly. The |
543 |
root |
1.7 |
default value is usually less than a second. |
544 |
pippijn |
1.1 |
|
545 |
|
|
output-count sets after how many messages of the same type, they are |
546 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
547 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
548 |
|
|
1 - this means that all messages get printed out as they are requested - |
549 |
|
|
buffering is disabled in this regard. |
550 |
|
|
|
551 |
|
|
See also L<output-count>. |
552 |
|
|
|
553 |
|
|
=head2 party |
554 |
|
|
|
555 |
|
|
party join partyname |
556 |
|
|
Puts you in a party, prompts you for a passwd if there is |
557 |
|
|
one |
558 |
|
|
|
559 |
|
|
party form partyname |
560 |
|
|
Forms a party and puts you as leader, 32 character max. |
561 |
|
|
At the moment, being party leader does nothing. May be used in |
562 |
|
|
the future. |
563 |
|
|
|
564 |
|
|
party list |
565 |
|
|
Lists currently formed parties and their 'leader' |
566 |
|
|
|
567 |
|
|
party passwd <password> |
568 |
|
|
Changes the passwd for the party you are in, 8 character max. |
569 |
|
|
|
570 |
|
|
party who |
571 |
|
|
lists the members of the party you are in |
572 |
|
|
|
573 |
|
|
party say <msg> |
574 |
|
|
sends messsage to party members |
575 |
|
|
|
576 |
|
|
party leave |
577 |
|
|
takes you out of current party |
578 |
|
|
|
579 |
|
|
=head2 peaceful |
580 |
|
|
|
581 |
|
|
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
582 |
|
|
peaceful mode with regards to npc and monsters only, not with regards to |
583 |
|
|
players (which will be controlled by priests). |
584 |
|
|
|
585 |
|
|
The B<peaceful> command will switch you between peaceful and hostile attack |
586 |
|
|
modes. |
587 |
|
|
|
588 |
|
|
When peaceful is on you will not automatically attack other player when |
589 |
|
|
bumping into them and will do reduced damage against other players if |
590 |
|
|
you do attack them (friendly fire). Having peaceful mode on only lowers |
591 |
|
|
damage against other players, it has no effect on damage done to monsters |
592 |
|
|
or other NPCs, so it is generally advisable to remain in peaceful mode |
593 |
|
|
unless you are looking for trouble. It is still entirely possible to kill |
594 |
|
|
other players when in peaceful mode so you should still be careful when |
595 |
|
|
interacting with other players. Hostile mode (peaceful off) will enable |
596 |
|
|
melee combat when bumping into other players and does normal damage for |
597 |
|
|
other attacks as well. |
598 |
|
|
|
599 |
|
|
Damage done by area effect attacks like cone spells, explosive |
600 |
|
|
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
601 |
|
|
are not modified by peaceful/hostile mode. |
602 |
|
|
|
603 |
|
|
=head2 X<petmode>petmode (normal|sad|defend|arena) |
604 |
|
|
|
605 |
|
|
B<petmode> controls how your pets (charmed monsters) will behave. |
606 |
|
|
|
607 |
|
|
The options are: |
608 |
|
|
|
609 |
|
|
=over 4 |
610 |
|
|
|
611 |
|
|
=item B<normal> |
612 |
|
|
|
613 |
|
|
As you would expect. |
614 |
|
|
|
615 |
|
|
=item B<sad> (search and destroy) |
616 |
|
|
|
617 |
|
|
Pets will roam and seek out things to attack. |
618 |
|
|
|
619 |
|
|
=item B<defend> |
620 |
|
|
|
621 |
|
|
Pets will try to stay close and defend you. |
622 |
|
|
|
623 |
|
|
=item B<arena> |
624 |
|
|
|
625 |
|
|
Like B<normal>, except that pets will attack other players in the arena. |
626 |
|
|
|
627 |
|
|
=back |
628 |
|
|
|
629 |
|
|
=head2 pickup |
630 |
|
|
|
631 |
|
|
B<pickup> changes how you pick up items when you step on them. to pickup |
632 |
|
|
an item manually, use the ',' key. |
633 |
|
|
|
634 |
|
|
Mode 0: Don't pick up items. |
635 |
|
|
|
636 |
|
|
Mode 1: Pick up one item |
637 |
|
|
|
638 |
|
|
Mode 2: Pickup up one item and stop |
639 |
|
|
|
640 |
|
|
Mode 3: Stop before picking up items |
641 |
|
|
|
642 |
|
|
Mode 4: Pick up all items |
643 |
|
|
|
644 |
|
|
Mode 5: Pick up all items and stop |
645 |
|
|
|
646 |
|
|
Mode 6: Pick up all magical items |
647 |
|
|
|
648 |
|
|
Mode 7: Pick up all coins and gems |
649 |
|
|
|
650 |
|
|
Modes above 7: Pickup items with |
651 |
|
|
a value density greater than the pickup mode. |
652 |
|
|
|
653 |
|
|
Value density is value in gold/weight in kilograms. |
654 |
|
|
|
655 |
|
|
The value in gold is what the item is worth if you sold it in the shop. |
656 |
|
|
|
657 |
|
|
Goldcoins have a value density of 66, |
658 |
|
|
|
659 |
|
|
Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
660 |
|
|
Artifacts are also picked up. |
661 |
|
|
|
662 |
root |
1.13 |
|
663 |
pippijn |
1.1 |
=head2 prepare |
664 |
|
|
|
665 |
|
|
The same as cast. Usage: |
666 |
|
|
|
667 |
|
|
prepare <spell> |
668 |
|
|
|
669 |
|
|
|
670 |
|
|
=head2 quit |
671 |
|
|
|
672 |
|
|
Deletes your character from the server. If you want to quit the session |
673 |
|
|
without deleting your character, you must use a I<Bed to Reality>. Find a |
674 |
|
|
bed (probably in a building close to where you entered the game), get on |
675 |
|
|
top of it, and apply it using B<Tab> ro the B<apply> command. |
676 |
|
|
|
677 |
root |
1.13 |
|
678 |
pippijn |
1.1 |
=head2 range |
679 |
|
|
|
680 |
|
|
Your range weapon can be one of several weapons, a spell you cast, a |
681 |
|
|
bow-and-arrow, a rod, or a wand, to name a few. |
682 |
|
|
|
683 |
|
|
Your range weapon is fired when you press SHIFT-direction, and will be |
684 |
|
|
fired in that direction. |
685 |
|
|
|
686 |
root |
1.13 |
|
687 |
pippijn |
1.1 |
=head2 ready_skill |
688 |
|
|
|
689 |
|
|
ready_skill <name of skill> |
690 |
|
|
|
691 |
|
|
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
692 |
|
|
slot|glossary/range slot>. Some skills are used automatically when |
693 |
|
|
readied, some need to be actively used by "firing" them. |
694 |
|
|
|
695 |
|
|
If you just want to invoke a skill once, leaving your range slot |
696 |
|
|
untouched, use L<use_skill> instead. |
697 |
|
|
|
698 |
root |
1.13 |
|
699 |
pippijn |
1.1 |
=head2 rename |
700 |
|
|
|
701 |
root |
1.3 |
Changes/removes the custom name of given item (or the marked one). |
702 |
pippijn |
1.1 |
|
703 |
root |
1.3 |
rename oldname to newname |
704 |
|
|
rename "old item name" to "new item name" |
705 |
pippijn |
1.1 |
|
706 |
root |
1.3 |
If either of the names contain spaces, you have to use the C<">-form, |
707 |
|
|
otherwise you can just write the name as-is. If you omit the old name, the |
708 |
|
|
marked item will be used instead. |
709 |
pippijn |
1.1 |
|
710 |
root |
1.5 |
If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
711 |
|
|
will be restored. |
712 |
pippijn |
1.1 |
|
713 |
|
|
Note: maximum allowed name length is 127 characters. |
714 |
|
|
|
715 |
|
|
|
716 |
|
|
=head2 resistances |
717 |
|
|
|
718 |
|
|
This shows you the resistances you have to specific attack types. |
719 |
|
|
If you have for example "cold +20", it means you get 20% damage done |
720 |
|
|
by cold attacks. If you have "ghost hit -50", you will get 50% more |
721 |
|
|
damage by ghost hits. |
722 |
|
|
|
723 |
|
|
If you are a dragon, you will also get your natural skin resistances |
724 |
|
|
appened to the list. These will never lower, only rise. |
725 |
|
|
|
726 |
|
|
=head2 rotateshoottype |
727 |
|
|
|
728 |
|
|
Switches between spell, skill and weapon. Example: |
729 |
|
|
|
730 |
|
|
cast burning hands |
731 |
|
|
ready_skill disarm traps |
732 |
|
|
apply wand of medium fireball |
733 |
|
|
|
734 |
|
|
rotateshoottype # Switches to the spell (burning hands) |
735 |
|
|
rotateshoottype # Switches to the wand (of medium fireball) |
736 |
|
|
rotateshoottype # Switches to the skill (disarm traps) |
737 |
|
|
rotateshoottype # Disables the range slot (won't use anything) |
738 |
|
|
rotateshoottype # Switches back to the spell.. and so on |
739 |
|
|
|
740 |
|
|
=head2 say |
741 |
|
|
|
742 |
|
|
Will tell all players on the same map as yourself a message. |
743 |
|
|
|
744 |
|
|
=head2 save |
745 |
|
|
|
746 |
|
|
Updates players status to disk. This can be useful for making backup |
747 |
|
|
copies if you fear the server is about to crash. |
748 |
|
|
|
749 |
|
|
The server saves your character automatically in certain intervals, |
750 |
|
|
and also on clean shutdowns, so there is little practical use for this |
751 |
|
|
command. |
752 |
|
|
|
753 |
|
|
WARNING - if you want to leave the game without destroying your player, |
754 |
|
|
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
755 |
|
|
it. Doing B<save> and then B<quit>ing will still delete your character. |
756 |
|
|
|
757 |
|
|
=head2 search-items |
758 |
|
|
|
759 |
|
|
search-items <word> |
760 |
|
|
|
761 |
|
|
Automatically picks up all items with <word> in their name. search-items rod |
762 |
|
|
will pick up all rods and heavy rods. search-items of Fire will pick up all |
763 |
|
|
bolts, arrows, swords, etc. of Fire. |
764 |
|
|
|
765 |
|
|
=head2 seen |
766 |
|
|
|
767 |
|
|
seen <login> |
768 |
|
|
|
769 |
|
|
Tells you when the player named <login> was last seen on the server (cf+ |
770 |
|
|
only). |
771 |
|
|
|
772 |
|
|
=head2 shout |
773 |
|
|
|
774 |
|
|
shout <message> |
775 |
|
|
|
776 |
|
|
Sends a message to all players on the server that have |
777 |
|
|
L<listen|command/listen> level B<10> or higher. It is mainly useful for |
778 |
|
|
emergency messages ("I am trapped on xxx, can somebody help me?") and |
779 |
|
|
should not be used for general chat. Use L<chat|command/chat> instead. |
780 |
|
|
|
781 |
|
|
=head2 showpets |
782 |
|
|
|
783 |
|
|
showpets <number> |
784 |
|
|
|
785 |
|
|
Shows a numbered list of the pets owned by the player. If a number is |
786 |
|
|
specified, instead shows a detailed printout about that pet. |
787 |
|
|
|
788 |
|
|
=head2 skills |
789 |
|
|
|
790 |
|
|
Lists all skills you have along with the experience you have in those skills. |
791 |
|
|
Example: |
792 |
|
|
|
793 |
|
|
skills |
794 |
|
|
|
795 |
|
|
literacy................................lvl: 4 (xp:9944/16000/25%) |
796 |
|
|
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
797 |
|
|
|
798 |
|
|
This shows you that you have two skills, literacy and one handed weapons. You |
799 |
|
|
are level 4 in both skills and in literacy, you have 9944 experience points. |
800 |
|
|
You need to reach 16000 to gain another level. The 25% at the end show you what |
801 |
|
|
percentage of your experience is permanent, which means you cannot lose it if |
802 |
|
|
you die. |
803 |
|
|
|
804 |
|
|
=head2 sort_inventory |
805 |
|
|
|
806 |
|
|
If sort_inventory is set, items will be inserted into your inventory |
807 |
|
|
in order by type than alphabetical. This, all scrolls will be grouped |
808 |
|
|
together, but in alphabetical order. Same for all weapons. This only |
809 |
|
|
applies to new items you pick up - items that you are already holding will |
810 |
|
|
not be sorted. |
811 |
|
|
|
812 |
|
|
If sort_inventory is not set (default), items will be inserted via type, |
813 |
|
|
subtype and magic. This, all axes will be grouped together in magic order, |
814 |
|
|
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
815 |
|
|
ones just get inserted last. |
816 |
|
|
|
817 |
|
|
If you have a lot of stuff that is not in alphabetical order but you would |
818 |
|
|
like it to be, the best method is to drop all of it and then pick it up. |
819 |
|
|
|
820 |
|
|
=head2 sound |
821 |
|
|
|
822 |
|
|
Toggles between sound enabled and disabled. This has no relevance to the |
823 |
|
|
sound settings of the client, it only governs wether the server will send |
824 |
|
|
sound effect command to the client and is enabled if the client supports |
825 |
|
|
sound (i.e. always for cfplus). |
826 |
|
|
|
827 |
root |
1.10 |
=head2 sourcecode |
828 |
|
|
|
829 |
|
|
This command displays the means to download the sourcecode (server code, |
830 |
|
|
maps and archetypes) used to implement this version of the game. |
831 |
|
|
|
832 |
|
|
Every player has the right to download and modify the source code of the |
833 |
|
|
server, as required by both the GNU General Public License and the GNU |
834 |
|
|
Affero General Public license. |
835 |
|
|
|
836 |
|
|
If you modify your version of the server, you will have to provide a means |
837 |
|
|
to download the modified sources (and resources) via this command. If you |
838 |
|
|
run an unmodified version of the server, the default will do. |
839 |
|
|
|
840 |
pippijn |
1.1 |
=head2 statistics |
841 |
|
|
|
842 |
|
|
B<statistics> shows various useful information about your character. |
843 |
|
|
None of the information it shows is stuff that is not contained in the |
844 |
|
|
documentation. |
845 |
|
|
|
846 |
|
|
As of now, it shows how much experience you need for your next level. It |
847 |
|
|
also shows natural, real, and maximum statistic values. |
848 |
|
|
|
849 |
|
|
Your natural stat is the stat without any items/spells applied. |
850 |
|
|
|
851 |
|
|
Real is what the current value is (same as in the stat window.) |
852 |
|
|
|
853 |
|
|
Maximum is the maximum value for your natural stat. |
854 |
|
|
|
855 |
|
|
=head2 suicide |
856 |
|
|
|
857 |
|
|
Kills yourself. No, really. |
858 |
|
|
|
859 |
|
|
This command might not look useful at first, but sometimes you can get |
860 |
|
|
yourself into a corner you can't escape anymore, either due to a map |
861 |
|
|
bug or your own stupidity. Killing oneself can be difficult and time |
862 |
|
|
consuming, thats why this command is provided. It is fast, painless, |
863 |
|
|
effective, humane. |
864 |
|
|
|
865 |
|
|
=head2 take |
866 |
|
|
|
867 |
|
|
The take commands take object(s) on the space the player is standing on, |
868 |
|
|
and inserts them into the players inventory. |
869 |
|
|
|
870 |
|
|
If no parameter is given, take will get the top object that can be taken |
871 |
|
|
and put it in the players inventory. If no object can be taken, that will |
872 |
|
|
be stated. |
873 |
|
|
|
874 |
|
|
A parameter can be given to take. In this case, all object that have names |
875 |
|
|
that match the parameter will be picked up. Thus, if there is a 'sword of |
876 |
|
|
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
877 |
|
|
pick all of them up. |
878 |
|
|
|
879 |
|
|
By default, take is bound to the comma key, with no parameters. To change |
880 |
|
|
this, look at the bind command. |
881 |
|
|
|
882 |
|
|
=head2 tell |
883 |
|
|
|
884 |
|
|
tell <playername> <message>... |
885 |
|
|
|
886 |
|
|
Sends a private message to the given player I<only>. |
887 |
|
|
|
888 |
|
|
=head2 throw |
889 |
|
|
|
890 |
|
|
Throws an unlocked item in your inventory, be it applied or not, into the |
891 |
|
|
direction you are looking. If you mark an item in your inventory, this item |
892 |
|
|
is thrown first. If there is more than one copy of an item, only one of it is |
893 |
|
|
thrown away. God-given items can not be thrown. You need the skill throwing |
894 |
|
|
for this to work. |
895 |
|
|
|
896 |
|
|
=head2 time |
897 |
|
|
|
898 |
root |
1.14 |
Shows the Deliantra in-game time, not the server time. It looks like this: |
899 |
pippijn |
1.1 |
|
900 |
|
|
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
901 |
|
|
The 2nd Day of the Month of the Frost Giant, Year 63 |
902 |
|
|
Time of Year: The Season of New Year |
903 |
|
|
|
904 |
|
|
It is partially just for fun but it affects the darkness outside and the |
905 |
|
|
weather if weather is enabled in the server. |
906 |
|
|
|
907 |
|
|
=head2 title |
908 |
|
|
|
909 |
|
|
Players can change their title. For example you called yourself Gandalf and |
910 |
|
|
your race is elf, you can use the title command to change your name from |
911 |
|
|
"Gandalf the elf" to "Gandalf the white". Usage: |
912 |
|
|
|
913 |
|
|
title <new title> |
914 |
|
|
title clear # Sets your title back to your race. |
915 |
|
|
|
916 |
|
|
Dragons cannot set their title because it changes during the game. |
917 |
|
|
|
918 |
|
|
=head2 unignore |
919 |
|
|
|
920 |
|
|
unignore <login> |
921 |
|
|
|
922 |
|
|
Cancels all ignores set for the specified login. See B<ignore>. |
923 |
|
|
|
924 |
root |
1.4 |
=head2 uptime |
925 |
|
|
|
926 |
|
|
Tells you something about the time the server was started and how long ago |
927 |
|
|
that was. |
928 |
|
|
|
929 |
pippijn |
1.1 |
=head2 use_skill |
930 |
|
|
|
931 |
|
|
use_skill <name of skill> |
932 |
|
|
|
933 |
|
|
Uses the given L<skill|pod/skill_help> immediately, once. See also |
934 |
|
|
L<ready_skill>. |
935 |
|
|
|
936 |
|
|
=head2 usekeys (inventory|keyrings|containers) |
937 |
|
|
|
938 |
|
|
The B<usekeys> option determines the behaviour of using keys. |
939 |
|
|
|
940 |
|
|
Values are: |
941 |
|
|
|
942 |
|
|
inventory: Only keys in the top level inventory are used (default) |
943 |
|
|
|
944 |
|
|
keyrings: Only keys in active keyrings are used. |
945 |
|
|
|
946 |
|
|
containers: Only keys in active containers are used. |
947 |
|
|
|
948 |
|
|
Note that keyrings are just a specialized container, so the containers |
949 |
|
|
will also find keys in keyrings. |
950 |
|
|
|
951 |
|
|
Only active containers are used - keys will not jump out of closed |
952 |
|
|
containers, but hints will be given if you have keys in such containers. |
953 |
|
|
|
954 |
|
|
=head2 version |
955 |
|
|
|
956 |
|
|
Shows what version of the software the server is running on and what people |
957 |
|
|
have contributed what to the game. |
958 |
|
|
|
959 |
|
|
=head2 weather |
960 |
|
|
|
961 |
|
|
Gives you information about the current weather of outside areas, if the |
962 |
|
|
server has weather support (which is unlikely, as it is very broken). |
963 |
|
|
|
964 |
|
|
=head2 whereabouts |
965 |
|
|
|
966 |
|
|
The whereabouts command gives a summary about the |
967 |
|
|
regions in which players are currently staying. |
968 |
|
|
|
969 |
|
|
=head2 whereami |
970 |
|
|
|
971 |
|
|
Tells you some historical information on the region you are currently in. |
972 |
|
|
|
973 |
|
|
=head2 who |
974 |
|
|
|
975 |
|
|
Shows what players are playing in the world and where they are. It may also |
976 |
|
|
show their levels and race or title. (See the L<title|command/title> command) |
977 |
|
|
|
978 |
|
|
B<who> optionally takes an argument that limits the players shown to |
979 |
|
|
the specified region, e.g. B<who brest> will show all players playing |
980 |
|
|
somewhere in Brest. |
981 |
|
|
|
982 |
|
|
=head2 wimpy |
983 |
|
|
|
984 |
|
|
The wimpy level is the amount of health points (hp) that may be left before you |
985 |
|
|
automatically run away. This may be useful in hand-to-hand combats but should |
986 |
|
|
not be used when the opponent attacks with spells. |
987 |
|
|
|
988 |
root |
1.8 |
|
989 |
pippijn |
1.1 |
=head1 Authors |
990 |
|
|
|
991 |
|
|
Parts of this document were originally taken from the crossfire server |
992 |
|
|
help files with unknwon authors. |
993 |
|
|
|
994 |
root |
1.14 |
Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
995 |
pippijn |
1.1 |
Steenhoven and Marc A. Lehmann. |
996 |
|
|
|