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Revision 1.21 by root, Sun Dec 28 16:35:32 2008 UTC

1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Crossfire+ Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
2 10
3=head2 accept-invitation 11=head2 accept-invitation
4 12
5Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
26 34
27These two options disable the toggling feature. 35These two options disable the toggling feature.
28 36
29=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
30 38
31Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 40require something else to be unequipped.
33 41
34The options are: 42The options are:
35 43
36=over 4 44=over 4
69 77
70See L<apply|command/apply>. 78See L<apply|command/apply>.
71 79
72=head2 body 80=head2 body
73 81
74Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 85
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 87
80Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
81 89
82The options are: 90The options are:
83 91
84=over 4 92=over 4
85 93
110 118
111When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
114 122
115When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
119 127
120=head2 chat 128=head2 chat
121 129
122 chat <message> 130 chat <message>
123 131
124Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 133chat with others.
126 134
127=head2 cast 135=head2 cast
128 136
129You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
130want. Example: 138want. Example:
131 139
132 cast burning hands 140 cast burning hands
133 141
134sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
135 143
136If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
137 145
138It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
139 147
140See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
141 149
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 151
144 drop [number] name 152 drop [number] name
145 153
149 157
150There are a few special name values: 158There are a few special name values:
151 159
152=over 4 160=over 4
153 161
154=item B<all> 162=item B<all>: matches any item.
155 163
156matches any item. 164=item B<unpaid>: matches unpaid items.
157 165
158=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
159 167
160matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 169
170=back 170=back
171 171
172B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 268=head2 gsay
253 269
254If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
256 272
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 273=head2 help
277 274
278Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
279 276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell whether there is a hint
300available or not.
301
302=back
303
280=head2 hiscore 304=head2 hiscore
281 305
282Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
283 307
284=head2 ignore 308=head2 ignore
285 309
310 ignore list
311
312Lists all players that you currently ignore.
313
286 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
287 315
288This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 318user).
291 319
292The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
295being ignored. 323they are being ignored.
296 324
297To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 326
303=head2 inventory 327=head2 inventory
304 328
305Lists all items in your inventory along with their locked/applied/wielded 329Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 330status. Example:
307 331
308 inventory 332 inventory
309 333
310 Inventory: 334 Inventory:
311 - arrow 0.1 335 - arrow 0.1
312 - Knife * 2 336 - Knife * 2
313 - long sword (wielded) 15 337 - long sword (wielded) 15
314 338
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 341currently using to attack.
318 342
342One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 367not be saved out of jail using invite.
344 368
345=head2 invoke 369=head2 invoke
346 370
347The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 373weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 374
353Examples: 375Examples:
376
354'invoke restoration 377 invoke restoration
355'invoke magic rune of large fireball 378 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
357'invoke create food of waybread 380 invoke create food of waybread
358 381
359It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
361 387
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 388
396=head2 killpets 389=head2 killpets
390
391 killpets [name]
397 392
398The killpets command is a quick and convenient way 393The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 394to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 395useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 396they had will be left behind, but you will get no
402experience for their death. However, it kills them 397experience for their death. However, it kills them
403instantaneously. 398instantaneously.
404 399
405If a name is specified then only pets with that 400If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
408corresponding to that number is killed. 403corresponding to that number is killed.
409
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs
423
424TODO
425 404
426=head2 mapinfo 405=head2 mapinfo
427 406
428Shows some information about the map like this: 407Shows some information about the map like this:
429 408
439The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
441 420
442=head2 maps 421=head2 maps
443 422
444Shows a list of maps that are currently being visited or have been visited. 423 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 424
447Path: The last part of the map path 425Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 427
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 428=over 4
4513) currently loading or 4) currently saving. 429
452TO: Timeout, when the map is swapped to disk. 430=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 431
454Reset: Real server time when the map is going to reset. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
433
434The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast.
438
439=item Svd: the amount of seconds the map was last saved (++ means >99).
440
441The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost.
444
445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
446
447Most maps will not reset as long as players are on it, and usually the
448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
451
452=item Path: the name that uniquely identifies the map, can be used for goto etc.
453
454=back
455
455 456
456=head2 mark 457=head2 mark
457 458
458B<mark> is used to mark items for items that apply other items. Examples of 459B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 460these are flint & steel marked for apply torches, a weapon marked for
473 474
474=head2 motd 475=head2 motd
475 476
476Shows the message of the day. It takes no arguments. 477Shows the message of the day. It takes no arguments.
477 478
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 479=head2 output-count
552 480
553output-sync controls how often information is sent to the screen. Each 481 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 482
557output-count sets after how many messages of the same type, they are 483output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 484then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 487buffering is disabled in this regard.
562 488
489output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second.
492
563See also L<output-sync>. 493See also L<output-sync>.
564 494
495=head2 output-rate
496
497 output-rate [bytes per second]
498
499Show the current setting of the output-rate, or set it to the provided
500value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images) to increase
503responsiveness.
504
505The server-side default is usually quite high, around 100000. If the
506server is running on a Linux kernel, it will adjust to the actual
507bandwidth available, and output-rate only sets an upper bound. That is,
508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
510
565=head2 output-sync 511=head2 output-sync
566 512
513 output-sync [seconds]
514
567output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 517default value is usually less than a second.
570 518
571output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5221 - this means that all messages get printed out as they are requested -
602party leave 550party leave
603 takes you out of current party 551 takes you out of current party
604 552
605=head2 peaceful 553=head2 peaceful
606 554
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 557players (which will be controlled by priests).
610 558
611The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 560modes.
652 600
653=back 601=back
654 602
655=head2 pickup 603=head2 pickup
656 604
605 pickup +mode
606 pickup -mode
607 pickup density
608
657B<pickup> changes how you pick up items when you step on them. to pickup 609B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 610pickup an item manually, use the ',' key.
659 611
660Mode 0: Don't pick up items. 612The B<Pickup> tab in the playerbook is usually a better way to modify your
613autopickup settings than using this command.
661 614
662Mode 1: Pick up one item 615Mode can be one of:
663 616
664Mode 2: Pickup up one item and stop 617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
665 622
666Mode 3: Stop before picking up items 623If a number (C<density>, must be 0..15) is specified, then items of at
667 624least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 625gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 626
681The value in gold is what the item is worth if you sold it in the shop. 627The value in gold is what the item is worth if you sold it in the shop.
682 628
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 629=head2 prepare
689 630
690The same as cast. Usage: 631The same as cast. Usage:
691 632
692 prepare <spell> 633 prepare <spell>
693 634
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 635
710=head2 quit 636=head2 quit
711 637
712Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
716 642
643
717=head2 range 644=head2 range
718 645
719Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
721 648
722Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 650fired in that direction.
651
724 652
725=head2 ready_skill 653=head2 ready_skill
726 654
727 ready_skill <name of skill> 655 ready_skill <name of skill>
728 656
731readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
732 660
733If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
735 663
664
736=head2 rename 665=head2 rename
737 666
738Changes the custom name of an item. 667Changes/removes the custom name of given item (or the marked one).
739 668
740 rename <item name> to <new name> 669 rename oldname to newname
670 rename "old item name" to "new item name"
741 671
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 672If either of the names contain spaces, you have to use the C<">-form,
673otherwise you can just write the name as-is. If you omit the old name, the
674marked item will be used instead.
743 675
744If '<item name>' is omitted, defaults to marked item. 676If the new name is empty (i.e. C<"">), then the original (before the
745 677rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 678
748Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
749 680
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 681
760=head2 resistances 682=head2 resistances
761 683
762This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
800 722
801=head2 search-items 723=head2 search-items
802 724
803 search-items <word> 725 search-items <word>
804 726
805Automatically picks up all items with <word> in their name. search-items rod 727Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 728rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 729pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730will pick up all items with magic+1, and so on, and so on.
731
732While this mode is active, you will be slower and the normal autopickup is
733disabled. To disable search mode again, execute C<search-items> without
734any arguments.
808 735
809=head2 seen 736=head2 seen
810 737
811 seen <login> 738 seen <login>
812 739
815 742
816=head2 shout 743=head2 shout
817 744
818 shout <message> 745 shout <message>
819 746
820Sends a message to all players on the server that have 747Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 748emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 749should not be used for general chat. Use L<chat|command/chat> instead.
824 750
825=head2 showpets 751=head2 showpets
826 752
853applies to new items you pick up - items that you are already holding will 779applies to new items you pick up - items that you are already holding will
854not be sorted. 780not be sorted.
855 781
856If sort_inventory is not set (default), items will be inserted via type, 782If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 783subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 785ones just get inserted last.
860 786
861If you have a lot of stuff that is not in alphabetical order but you would 787If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 788like it to be, the best method is to drop all of it and then pick it up.
863 789
864=head2 sound 790=head2 sound
865 791
866Toggles between sound enabled and disabled. This has no relevance to the 792Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 793sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 794sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 795sound (i.e. always for the deliantra client).
796
797=head2 sourcecode
798
799This command displays the means to download the source code (server code,
800maps and archetypes) used to implement this version of the game.
801
802Every player has the right to download and modify the source code of the
803server, as required by both the GNU General Public License and the GNU
804Affero General Public license.
805
806If you modify your version of the server, you will have to provide a means
807to download the modified sources (and resources) via this command. If you
808run an unmodified version of the server, the default will do.
870 809
871=head2 statistics 810=head2 statistics
872 811
873B<statistics> shows various useful information about your character. 812B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 813None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 827Kills yourself. No, really.
889 828
890This command might not look useful at first, but sometimes you can get 829This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 830yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 831bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 832consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 833effective, humane.
895 834
896=head2 take 835=head2 take
897 836
898The take commands take object(s) on the space the player is standing on, 837The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 863thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 864for this to work.
926 865
927=head2 time 866=head2 time
928 867
929Shows the Crossfire in-game time, not the server time. It looks like this: 868Shows the Deliantra in-game time, not the server time. It looks like this:
930 869
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 871 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 872 Time of Year: The Season of New Year.
934 873
935It is partially just for fun but it affects the darkness outside and the 874An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 875calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876five weeks per month, and 17 months per year. The year is additionally
877split into four seasons of 4 months each, except the season of the
878Blizzard, which is 5 months long.
879
880The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882Seasons and the time of the day affect the overall outdoor daylight.
937 883
938=head2 title 884=head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
939 888
940Players can change their title. For example you called yourself Gandalf and 889Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 890your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 891"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 892
947Dragons cannot set their title because it changes during the game. 893Dragons cannot set their title because it changes during the game.
948 894
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 895=head2 unignore
967 896
968 unignore <login> 897 unignore <login>
969 898
970Cancels all ignores set for the specified login. See B<ignore>. 899Cancels all ignores set for the specified login. See B<ignore>.
900
901=head2 uptime
902
903Tells you something about the time the server was started and how long ago
904that was.
971 905
972=head2 use_skill 906=head2 use_skill
973 907
974 use_skill <name of skill> 908 use_skill <name of skill>
975 909
980 914
981The B<usekeys> option determines the behaviour of using keys. 915The B<usekeys> option determines the behaviour of using keys.
982 916
983Values are: 917Values are:
984 918
919=over 4
920
985inventory: Only keys in the top level inventory are used (default) 921=item B<inventory>: Only keys in the top level inventory are used (default)
986 922
987keyrings: Only keys in active keyrings are used. 923=item B<keyrings>: Only keys in active key rings are used.
988 924
989containers: Only keys in active containers are used. 925=item B<containers>: Only keys in active containers are used.
990 926
927=back
928
991Note that keyrings are just a specialized container, so the containers 929Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 930will also find keys in key rings.
993 931
994Only active containers are used - keys will not jump out of closed 932Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 933containers, but hints will be given if you have keys in such containers.
996 934
997=head2 version 935=head2 version
1026 964
1027The wimpy level is the amount of health points (hp) that may be left before you 965The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 966automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 967not be used when the opponent attacks with spells.
1030 968
969
1031=head1 Authors 970=head1 Authors
1032 971
1033Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 973help files with unknown authors.
1035 974
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
1038 977

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