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Revision 1.21 by root, Sun Dec 28 16:35:32 2008 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much you are wielding on certain body parts. For example as
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 84say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85 85
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 87
88Bowmode controls how you will fire arrows and bolts. 88The C<bowmode> controls how you will fire arrows and bolts.
89 89
90The options are: 90The options are:
91 91
92=over 4 92=over 4
93 93
118 118
119When you enter the B<brace> command to brace your character, your 119When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 120character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 121spaces. Bracing can be useful to hold a location.
122 122
123When you are braced, you lose your dex bonus and incur a 2 point 123When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 124ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 125fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 126for killing creatures, and incur a 4 point WC (to hit) penalty.
127 127
128=head2 chat 128=head2 chat
129 129
130 chat <message> 130 chat <message>
131 131
132Sends a message to all players on the server that have 132Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 133chat with others.
134 134
135=head2 cast 135=head2 cast
136 136
137You use the cast command to set your range-weapon to the spell you 137You use the cast command to set your range-action-slot to the spell you
138want. Example: 138want. Example:
139 139
140 cast burning hands 140 cast burning hands
141 141
142sets your I<range> weapon to B<spell: burning hands>. 142sets your I<range> slot to B<spell: burning hands>.
143 143
144If you don't know the spell, shows which spells you do know. 144If you don't know the spell, shows which spells you do know.
145 145
146It is helpful to bind string like B<cast burning hands> to keys. 146It is helpful to bind string like B<cast burning hands> to keys.
147 147
148See B<range> for more information on range weapons. 148See C<help range> for more information on range weapons.
149 149
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 151
152 drop [number] name 152 drop [number] name
153 153
157 157
158There are a few special name values: 158There are a few special name values:
159 159
160=over 4 160=over 4
161 161
162=item B<all> 162=item B<all>: matches any item.
163 163
164matches any item. 164=item B<unpaid>: matches unpaid items.
165 165
166=item B<unpaid> 166=item B<cursed>: drops items known to be cursed or damned.
167 167
168matches unpaid items 168=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 169
178=back 170=back
179 171
180B<number> is optional. This acts as the number of the object to drop. The 172B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 173objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
184 176
185See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
186objects. 178objects.
187 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
188=head2 dropall 196=head2 dropall
189 197
190 dropall [type] 198 dropall [type]
191 199
192B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
286Do not show the hints themselves, but notify you when a hint would have 294Do not show the hints themselves, but notify you when a hint would have
287been available. 295been available.
288 296
289=item hide 297=item hide
290 298
291Hide all hints: You will not be able to tell wether there is a hint 299Hide all hints: You will not be able to tell whether there is a hint
292available or not. 300available or not.
293 301
294=back 302=back
295 303
296=head2 hiscore 304=head2 hiscore
304Lists all players that you currently ignore. 312Lists all players that you currently ignore.
305 313
306 ignore <player> <tell|shout|all> [timeout] 314 ignore <player> <tell|shout|all> [timeout]
307 315
308This command ignores the specified messages (B<tell> ignores tells, 316This command ignores the specified messages (B<tell> ignores tells,
309B<shout> ignores chat and shout and all ignores everything from the given 317B<shout> ignores chat and shout and B<all> ignores everything from the given
310user). 318user).
311 319
312The optional timeout (specified in hours) specifies then the ignore entry 320The optional timeout (specified in hours) specifies when the ignore entry
313expires. The default is 24 (one day). The reason why all ignores expire 321expires. The default is 24 (one day). The reason why all ignore entries
314after a day by default is that most troublemakers stop soon after they are 322expire after a day by default is that most troublemakers stop soon after
315being ignored. 323they are being ignored.
316 324
317To revoke an ignore, use the B<unignore> command. 325To revoke an ignore, use the B<unignore> command.
318 326
319=head2 inventory 327=head2 inventory
320 328
322status. Example: 330status. Example:
323 331
324 inventory 332 inventory
325 333
326 Inventory: 334 Inventory:
327 - arrow 0.1 335 - arrow 0.1
328 - Knife * 2 336 - Knife * 2
329 - long sword (wielded) 15 337 - long sword (wielded) 15
330 338
331This shows that you have one arrow which weighs 0.1kg and one Knife which you 339This shows that you have one arrow which weighs 0.1kg and one Knife which you
332protected from dropping by locking it as well as a long sword which you are 340protected from dropping by locking it as well as a long sword which you are
333currently using to attack. 341currently using to attack.
334 342
370 invoke magic rune of large fireball 378 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
372 invoke create food of waybread 380 invoke create food of waybread
373 381
374It is very helpful to bind healing spells to keys, for example go to your 382It is very helpful to bind healing spells to keys, for example go to your
375I<playerbook>, tab I<spells>, the press the right mosue button on the 383I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is 384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key, 385recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'. 386such as '1'.
379 387
380 388
388they had will be left behind, but you will get no 396they had will be left behind, but you will get no
389experience for their death. However, it kills them 397experience for their death. However, it kills them
390instantaneously. 398instantaneously.
391 399
392If a name is specified then only pets with that 400If a name is specified then only pets with that
393name will be killed, eg killpets bat will kill bats 401name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
395corresponding to that number is killed. 403corresponding to that number is killed.
396
397=head2 listen
398
399 listen <listen-level>
400
401Listen sets the level of messages you will hear.
402Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411=head2 logs
412
413TODO
414 404
415=head2 mapinfo 405=head2 mapinfo
416 406
417Shows some information about the map like this: 407Shows some information about the map like this:
418 408
428The rest is information the mapper may or may not provide. Often, this is 418The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 419the mapper's name, email and map creation date as this example shows.
430 420
431=head2 maps 421=head2 maps
432 422
433[crossfire+]
434
435 maps <mapname> 423 maps <mapname>
436 424
437Shows a list of maps matching the regex <mapname> that are currently being 425Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 426known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 427
444=item I: B<I>n memory, B<S>wapped out or B<L>oading. 432=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445 433
446The server keeps maps in memory only for a short time (by default about 434The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads 43540 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is 436most maps in the background it is possible that you can see a map that is
449currently being loaded, but thats rare, as loading a map is fast. 437currently being loaded, but that's rare, as loading a map is fast.
450 438
451=item Svd: the amount of seconds the map was last saved (++ means >99). 439=item Svd: the amount of seconds the map was last saved (++ means >99).
452 440
453The server by default tries to save each map at least every 20 seconds if 441The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot 442it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost. 443emergency save), at most 20 seconds of gameplay are lost.
456 444
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 445=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 446
459Most maps will not reset as long as players are on it, and usually the 447Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 448reset counter only starts going down when all players left the map. Some
449maps will never reset in the common sense, these are usually marked with a
450very high number (such as C<1e+99>).
461 451
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 452=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 453
464=back 454=back
465 455
495message '10 times you kill orc' would be printed out. The default value is 485message '10 times you kill orc' would be printed out. The default value is
4961 - this means that all messages get printed out as they are requested - 4861 - this means that all messages get printed out as they are requested -
497buffering is disabled in this regard. 487buffering is disabled in this regard.
498 488
499output-sync controls how often information is sent to the screen. Each 489output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independantly. The 490buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second. 491default value is usually less than a second.
502 492
503See also L<output-sync>. 493See also L<output-sync>.
504 494
495=head2 output-rate
496
505=head2 output-rate [bytes per second] 497 output-rate [bytes per second]
506 498
507Show the current setting of the output-rate, or set it to the provided 499Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 500value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 501per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 502hold back less important information (such as new images) to increase
503responsiveness.
504
511responsiveness. The server-side default is usually quite high, around 505The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 506server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 507bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 508the server will automatically set an optimal send rate and adjusting your
509output-rate is not required.
515 510
516=head2 output-sync 511=head2 output-sync
517 512
518 output-sync [seconds] 513 output-sync [seconds]
519 514
520output-sync controls how often information is sent to the screen. Each 515output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independently. The
522default value is usually less than a second. 517default value is usually less than a second.
523 518
524output-count sets after how many messages of the same type, they are 519output-count sets after how many messages of the same type, they are
525then printed out. If the value was 10, then after killing ten orcs, the 520then printed out. If the value was 10, then after killing ten orcs, the
526message '10 times you kill orc' would be printed out. The default value is 521message '10 times you kill orc' would be printed out. The default value is
555party leave 550party leave
556 takes you out of current party 551 takes you out of current party
557 552
558=head2 peaceful 553=head2 peaceful
559 554
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 555TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 556peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 557players (which will be controlled by priests).
563 558
564The B<peaceful> command will switch you between peaceful and hostile attack 559The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 560modes.
605 600
606=back 601=back
607 602
608=head2 pickup 603=head2 pickup
609 604
605 pickup +mode
606 pickup -mode
607 pickup density
608
610B<pickup> changes how you pick up items when you step on them. to pickup 609B<pickup> changes whether you pick up items when you step on them. To
611an item manually, use the ',' key. 610pickup an item manually, use the ',' key.
612 611
613Mode 0: Don't pick up items. 612The B<Pickup> tab in the playerbook is usually a better way to modify your
613autopickup settings than using this command.
614 614
615Mode 1: Pick up one item 615Mode can be one of:
616 616
617Mode 2: Pickup up one item and stop 617 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
618 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
619 "key", "missile", "allweapon", "magical", "potion", "spellbook",
620 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
621 "flesh"
618 622
619Mode 3: Stop before picking up items 623If a number (C<density>, must be 0..15) is specified, then items of at
620 624least the specified value density are picked up. Value density is given as
621Mode 4: Pick up all items 625gold/weight in kilograms.
622
623Mode 5: Pick up all items and stop
624
625Mode 6: Pick up all magical items
626
627Mode 7: Pick up all coins and gems
628
629Modes above 7: Pickup items with
630a value density greater than the pickup mode.
631
632Value density is value in gold/weight in kilograms.
633 626
634The value in gold is what the item is worth if you sold it in the shop. 627The value in gold is what the item is worth if you sold it in the shop.
635 628
636Goldcoins have a value density of 66,
637
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up.
640
641=head2 prepare 629=head2 prepare
642 630
643The same as cast. Usage: 631The same as cast. Usage:
644 632
645 prepare <spell> 633 prepare <spell>
646 634
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 635
663=head2 quit 636=head2 quit
664 637
665Deletes your character from the server. If you want to quit the session 638Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 639without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 640bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 641top of it, and apply it using B<Tab> ro the B<apply> command.
669 642
643
670=head2 range 644=head2 range
671 645
672Your range weapon can be one of several weapons, a spell you cast, a 646Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 647bow-and-arrow, a rod, or a wand, to name a few.
674 648
675Your range weapon is fired when you press SHIFT-direction, and will be 649Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 650fired in that direction.
651
677 652
678=head2 ready_skill 653=head2 ready_skill
679 654
680 ready_skill <name of skill> 655 ready_skill <name of skill>
681 656
684readied, some need to be actively used by "firing" them. 659readied, some need to be actively used by "firing" them.
685 660
686If you just want to invoke a skill once, leaving your range slot 661If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 662untouched, use L<use_skill> instead.
688 663
664
689=head2 rename 665=head2 rename
690 666
691Changes/removes the custom name of given item (or the marked one). 667Changes/removes the custom name of given item (or the marked one).
692 668
693 rename oldname to newname 669 rename oldname to newname
695 671
696If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
697otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
698marked item will be used instead. 674marked item will be used instead.
699 675
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 676If the new name is empty (i.e. C<"">), then the original (before the
701will be restored. 677rename) name will be restored.
702 678
703Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
704 680
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 681
715=head2 resistances 682=head2 resistances
716 683
717This shows you the resistances you have to specific attack types. 684This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 685If you have for example "cold +20", it means you get 20% damage done
755 722
756=head2 search-items 723=head2 search-items
757 724
758 search-items <word> 725 search-items <word>
759 726
760Automatically picks up all items with <word> in their name. search-items rod 727Automatically picks up all items with <word> in their name. C<search-items
761will pick up all rods and heavy rods. search-items of Fire will pick up all 728rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762bolts, arrows, swords, etc. of Fire. 729pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
730will pick up all items with magic+1, and so on, and so on.
731
732While this mode is active, you will be slower and the normal autopickup is
733disabled. To disable search mode again, execute C<search-items> without
734any arguments.
763 735
764=head2 seen 736=head2 seen
765 737
766 seen <login> 738 seen <login>
767 739
770 742
771=head2 shout 743=head2 shout
772 744
773 shout <message> 745 shout <message>
774 746
775Sends a message to all players on the server that have 747Sends a message to all players on the server. It is mainly useful for
776L<listen|command/listen> level B<10> or higher. It is mainly useful for
777emergency messages ("I am trapped on xxx, can somebody help me?") and 748emergency messages ("I am trapped on xxx, can somebody help me?") and
778should not be used for general chat. Use L<chat|command/chat> instead. 749should not be used for general chat. Use L<chat|command/chat> instead.
779 750
780=head2 showpets 751=head2 showpets
781 752
808applies to new items you pick up - items that you are already holding will 779applies to new items you pick up - items that you are already holding will
809not be sorted. 780not be sorted.
810 781
811If sort_inventory is not set (default), items will be inserted via type, 782If sort_inventory is not set (default), items will be inserted via type,
812subtype and magic. This, all axes will be grouped together in magic order, 783subtype and magic. This, all axes will be grouped together in magic order,
813all daggers by magic order, etc. Unforunately, for scrolls and rings, new 784all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
814ones just get inserted last. 785ones just get inserted last.
815 786
816If you have a lot of stuff that is not in alphabetical order but you would 787If you have a lot of stuff that is not in alphabetical order but you would
817like it to be, the best method is to drop all of it and then pick it up. 788like it to be, the best method is to drop all of it and then pick it up.
818 789
819=head2 sound 790=head2 sound
820 791
821Toggles between sound enabled and disabled. This has no relevance to the 792Toggles between sound enabled and disabled. This has no relevance to the
822sound settings of the client, it only governs wether the server will send 793sound settings of the client, it only governs whether the server will send
823sound effect command to the client and is enabled if the client supports 794sound effect command to the client and is enabled if the client supports
824sound (i.e. always for cfplus). 795sound (i.e. always for the deliantra client).
825 796
826=head2 sourcecode 797=head2 sourcecode
827 798
828This command displays the means to download the sourcecode (server code, 799This command displays the means to download the source code (server code,
829maps and archetypes) used to implement this version of the game. 800maps and archetypes) used to implement this version of the game.
830 801
831Every player has the right to download and modify the source code of the 802Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU 803server, as required by both the GNU General Public License and the GNU
833Affero General Public license. 804Affero General Public license.
856Kills yourself. No, really. 827Kills yourself. No, really.
857 828
858This command might not look useful at first, but sometimes you can get 829This command might not look useful at first, but sometimes you can get
859yourself into a corner you can't escape anymore, either due to a map 830yourself into a corner you can't escape anymore, either due to a map
860bug or your own stupidity. Killing oneself can be difficult and time 831bug or your own stupidity. Killing oneself can be difficult and time
861consuming, thats why this command is provided. It is fast, painless, 832consuming, that's why this command is provided. It is fast, painless,
862effective, humane. 833effective, humane.
863 834
864=head2 take 835=head2 take
865 836
866The take commands take object(s) on the space the player is standing on, 837The take commands take object(s) on the space the player is standing on,
892thrown away. God-given items can not be thrown. You need the skill throwing 863thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 864for this to work.
894 865
895=head2 time 866=head2 time
896 867
897Shows the Crossfire in-game time, not the server time. It looks like this: 868Shows the Deliantra in-game time, not the server time. It looks like this:
898 869
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 870 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
900 The 2nd Day of the Month of the Frost Giant, Year 63 871 the 2nd Day of the Month of the Frost Giant, Year 63.
901 Time of Year: The Season of New Year 872 Time of Year: The Season of New Year.
902 873
903It is partially just for fun but it affects the darkness outside and the 874An hour of game time passes in 3 minutes of real time. The time and
904weather if weather is enabled in the server. 875calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
876five weeks per month, and 17 months per year. The year is additionally
877split into four seasons of 4 months each, except the season of the
878Blizzard, which is 5 months long.
879
880The number "zero" is unknown, which is why the minutes go from 1 to 60.
881
882Seasons and the time of the day affect the overall outdoor daylight.
905 883
906=head2 title 884=head2 title
885
886 title <new title>
887 title clear # Sets your title back to your race.
907 888
908Players can change their title. For example you called yourself Gandalf and 889Players can change their title. For example you called yourself Gandalf and
909your race is elf, you can use the title command to change your name from 890your race is elf, you can use the title command to change your name from
910"Gandalf the elf" to "Gandalf the white". Usage: 891"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
911
912 title <new title>
913 title clear # Sets your title back to your race.
914 892
915Dragons cannot set their title because it changes during the game. 893Dragons cannot set their title because it changes during the game.
916 894
917=head2 unignore 895=head2 unignore
918 896
936 914
937The B<usekeys> option determines the behaviour of using keys. 915The B<usekeys> option determines the behaviour of using keys.
938 916
939Values are: 917Values are:
940 918
919=over 4
920
941inventory: Only keys in the top level inventory are used (default) 921=item B<inventory>: Only keys in the top level inventory are used (default)
942 922
943keyrings: Only keys in active keyrings are used. 923=item B<keyrings>: Only keys in active key rings are used.
944 924
945containers: Only keys in active containers are used. 925=item B<containers>: Only keys in active containers are used.
946 926
927=back
928
947Note that keyrings are just a specialized container, so the containers 929Note that key rings are just a specialized container, so the containers
948will also find keys in keyrings. 930will also find keys in key rings.
949 931
950Only active containers are used - keys will not jump out of closed 932Only active containers are used - keys will not jump out of closed
951containers, but hints will be given if you have keys in such containers. 933containers, but hints will be given if you have keys in such containers.
952 934
953=head2 version 935=head2 version
986 968
987 969
988=head1 Authors 970=head1 Authors
989 971
990Parts of this document were originally taken from the crossfire server 972Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 973help files with unknown authors.
992 974
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 975Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 976Steenhoven and Marc A. Lehmann.
995 977

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