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Revision 1.21 by root, Sun Dec 28 16:35:32 2008 UTC vs.
Revision 1.28 by root, Mon Jun 21 22:52:51 2010 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Deliantra Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
77 79
78See L<apply|command/apply>. 80See L<apply|command/apply>.
79 81
80=head2 body 82=head2 body
81 83
82Shows how much you are wielding on certain body parts. For example as 84Shows how much (and what) you are wielding on certain body parts.
85
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 86For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 873 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88full and one free.
89
90Both items as well as skills and other more esoteric objects can use those
91body parts.
85 92
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 93=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 94
88The C<bowmode> controls how you will fire arrows and bolts. 95The C<bowmode> controls how you will fire arrows and bolts.
89 96
400If a name is specified then only pets with that 407If a name is specified then only pets with that
401name will be killed, e.g. killpets bat will kill bats 408name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
403corresponding to that number is killed. 410corresponding to that number is killed.
404 411
412=head2 lock
413
414 lock [object]
415
416The lock command is a quick and convenient way to
417lock items in your inventory.
418
419If a object name is specified then only the
420objects that match that name are locked.
421e.g. lock materials will lock any materials
422in your inventory and not touch anything else.
423
424lock by itself will lock everything in your
425inventory.
426
405=head2 mapinfo 427=head2 mapinfo
406 428
407Shows some information about the map like this: 429Shows some information about the map like this:
408 430
409 world_105_115 (/world/world_105_115) in scorn 431 world_105_115 (/world/world_105_115) in scorn
434The server keeps maps in memory only for a short time (by default about 456The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 45740 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 458most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast. 459currently being loaded, but that's rare, as loading a map is fast.
438 460
439=item Svd: the amount of seconds the map was last saved (++ means >99). 461=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 462
441The server by default tries to save each map at least every 20 seconds if 463The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 464it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 465emergency save), at most 20 seconds of gameplay are lost.
444 466
469 mark sword 491 mark sword
470 492
471B<mark> will look for best match first, and then look for matches based 493B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 494on shortened name, object name, archetype name. It prints the match it
473finds. 495finds.
496
497=head2 me
498
499 me <message>
500
501Sends a message to all players on the server, similar to chat, but instead
502of using C<name chats: message>, the form C<* name message> is used, which
503is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
474 509
475=head2 motd 510=head2 motd
476 511
477Shows the message of the day. It takes no arguments. 512Shows the message of the day. It takes no arguments.
478 513
582 617
583=over 4 618=over 4
584 619
585=item B<normal> 620=item B<normal>
586 621
587As you would expect. 622Monsters behave normally, i.e. according to their own character.
588 623
589=item B<sad> (search and destroy) 624=item B<sad> (search and destroy)
590 625
591Pets will roam and seek out things to attack. 626Pets will roam and seek out things to attack.
592 627
896 931
897 unignore <login> 932 unignore <login>
898 933
899Cancels all ignores set for the specified login. See B<ignore>. 934Cancels all ignores set for the specified login. See B<ignore>.
900 935
936=head2 unlock
937
938 unlock [object]
939
940The unlock command is a quick and convenient way
941to unlock items in your inventory.
942
943If a object name is specified then only the
944objects that match that name are unlocked.
945
946e.g. unlock materials will unlock any materials
947in your inventory and not touch anything else.
948
949unlock by itself will unlock everything in your
950inventory.
951
901=head2 uptime 952=head2 uptime
902 953
903Tells you something about the time the server was started and how long ago 954Tells you something about the time the server was started and how long ago
904that was. 955that was.
905 956

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