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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
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9 | =encoding utf-8 |
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10 | |
9 | =head1 Deliantra Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
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77 | |
79 | |
78 | See L<apply|command/apply>. |
80 | See L<apply|command/apply>. |
79 | |
81 | |
80 | =head2 body |
82 | =head2 body |
81 | |
83 | |
82 | Shows how much you are wielding on certain body parts. For example as |
84 | Shows how much (and what) you are wielding on certain body parts. |
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85 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
86 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
87 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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88 | full and one free. |
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89 | |
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90 | Both items as well as skills and other more esoteric objects can use those |
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91 | body parts. |
85 | |
92 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
93 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
94 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
95 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
96 | |
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400 | If a name is specified then only pets with that |
407 | If a name is specified then only pets with that |
401 | name will be killed, e.g. killpets bat will kill bats |
408 | name will be killed, e.g. killpets bat will kill bats |
402 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
403 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
404 | |
411 | |
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412 | =head2 lock |
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413 | |
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414 | lock [object] |
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415 | |
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416 | The lock command is a quick and convenient way to |
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417 | lock items in your inventory. |
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418 | |
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419 | If a object name is specified then only the |
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420 | objects that match that name are locked. |
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421 | e.g. lock materials will lock any materials |
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422 | in your inventory and not touch anything else. |
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423 | |
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424 | lock by itself will lock everything in your |
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425 | inventory. |
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426 | |
405 | =head2 mapinfo |
427 | =head2 mapinfo |
406 | |
428 | |
407 | Shows some information about the map like this: |
429 | Shows some information about the map like this: |
408 | |
430 | |
409 | world_105_115 (/world/world_105_115) in scorn |
431 | world_105_115 (/world/world_105_115) in scorn |
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434 | The server keeps maps in memory only for a short time (by default about |
456 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
457 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
458 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but that's rare, as loading a map is fast. |
459 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
460 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
461 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
440 | |
462 | |
441 | The server by default tries to save each map at least every 20 seconds if |
463 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
464 | it changed, so in case of a disastrous crash (one where the server cannot |
443 | emergency save), at most 20 seconds of gameplay are lost. |
465 | emergency save), at most 20 seconds of gameplay are lost. |
444 | |
466 | |
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469 | mark sword |
491 | mark sword |
470 | |
492 | |
471 | B<mark> will look for best match first, and then look for matches based |
493 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
494 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
495 | finds. |
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496 | |
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497 | =head2 me |
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498 | |
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499 | me <message> |
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500 | |
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501 | Sends a message to all players on the server, similar to chat, but instead |
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502 | of using C<name chats: message>, the form C<* name message> is used, which |
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503 | is useful to describe yourself, such as: |
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504 | |
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505 | me feels lonely |
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506 | => |
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507 | * schmorp feels lonely |
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508 | |
474 | |
509 | |
475 | =head2 motd |
510 | =head2 motd |
476 | |
511 | |
477 | Shows the message of the day. It takes no arguments. |
512 | Shows the message of the day. It takes no arguments. |
478 | |
513 | |
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582 | |
617 | |
583 | =over 4 |
618 | =over 4 |
584 | |
619 | |
585 | =item B<normal> |
620 | =item B<normal> |
586 | |
621 | |
587 | As you would expect. |
622 | Monsters behave normally, i.e. according to their own character. |
588 | |
623 | |
589 | =item B<sad> (search and destroy) |
624 | =item B<sad> (search and destroy) |
590 | |
625 | |
591 | Pets will roam and seek out things to attack. |
626 | Pets will roam and seek out things to attack. |
592 | |
627 | |
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896 | |
931 | |
897 | unignore <login> |
932 | unignore <login> |
898 | |
933 | |
899 | Cancels all ignores set for the specified login. See B<ignore>. |
934 | Cancels all ignores set for the specified login. See B<ignore>. |
900 | |
935 | |
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936 | =head2 unlock |
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937 | |
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938 | unlock [object] |
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939 | |
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940 | The unlock command is a quick and convenient way |
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941 | to unlock items in your inventory. |
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942 | |
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943 | If a object name is specified then only the |
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944 | objects that match that name are unlocked. |
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945 | |
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946 | e.g. unlock materials will unlock any materials |
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947 | in your inventory and not touch anything else. |
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948 | |
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949 | unlock by itself will unlock everything in your |
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950 | inventory. |
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951 | |
901 | =head2 uptime |
952 | =head2 uptime |
902 | |
953 | |
903 | Tells you something about the time the server was started and how long ago |
954 | Tells you something about the time the server was started and how long ago |
904 | that was. |
955 | that was. |
905 | |
956 | |