ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/command_help.pod
(Generate patch)

Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.10 by root, Tue Jul 3 01:02:03 2007 UTC vs.
Revision 1.23 by root, Sun Jan 25 23:56:13 2009 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
34 34
35These two options disable the toggling feature. 35These two options disable the toggling feature.
36 36
37=head2 X<applymode>applymode (nochoice|never|always) 37=head2 X<applymode>applymode (nochoice|never|always)
38 38
39Applymode controls what happens when you are equipping something that would 39the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 40require something else to be unequipped.
41 41
42The options are: 42The options are:
43 43
44=over 4 44=over 4
77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain bodyparts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88Bowmode controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
90The options are: 95The options are:
91 96
92=over 4 97=over 4
93 98
118 123
119When you enter the B<brace> command to brace your character, your 124When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 125character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 126spaces. Bracing can be useful to hold a location.
122 127
123When you are braced, you lose your dex bonus and incur a 2 point 128When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 129ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 130fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 131for killing creatures, and incur a 4 point WC (to hit) penalty.
127 132
128=head2 chat 133=head2 chat
129 134
130 chat <message> 135 chat <message>
131 136
132Sends a message to all players on the server that have 137Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 138chat with others.
134 139
135=head2 cast 140=head2 cast
136 141
137You use the cast command to set your range-weapon to the spell you 142You use the cast command to set your range-action-slot to the spell you
138want. Example: 143want. Example:
139 144
140 cast burning hands 145 cast burning hands
141 146
142sets your I<range> weapon to B<spell: burning hands>. 147sets your I<range> slot to B<spell: burning hands>.
143 148
144If you don't know the spell, shows which spells you do know. 149If you don't know the spell, shows which spells you do know.
145 150
146It is helpful to bind string like B<cast burning hands> to keys. 151It is helpful to bind string like B<cast burning hands> to keys.
147 152
148See B<range> for more information on range weapons. 153See C<help range> for more information on range weapons.
149 154
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 155=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 156
152 drop [number] name 157 drop [number] name
153 158
157 162
158There are a few special name values: 163There are a few special name values:
159 164
160=over 4 165=over 4
161 166
162=item B<all> 167=item B<all>: matches any item.
163 168
164matches any item. 169=item B<unpaid>: matches unpaid items.
165 170
166=item B<unpaid> 171=item B<cursed>: drops items known to be cursed or damned.
167 172
168matches unpaid items 173=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 174
178=back 175=back
179 176
180B<number> is optional. This acts as the number of the object to drop. The 177B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 178objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 180will be dropped. A collection of 5 scrolls will not be dropped.
184 181
185See also B<dropall> and mouse button control within client for dropping 182See also B<dropall> and mouse button control within client for dropping
186objects. 183objects.
187 184
185
186=head2 cointoss
187
188Tosses a coin and reports the outcome to you and other players on the same
189map, much like the say command does.
190
191
192=head2 orcknuckle
193
194Throws your orcknuckle set and reports the outcome to you and other
195players on the same map, much like the say command does. Your first
196three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
197I<princess>, I<dragon>, while the fourth can additionally roll up to
198I<orc>.
199
200
188=head2 dropall 201=head2 dropall
189 202
190 dropall [type] 203 dropall [type]
191 204
192B<dropall> drops all items in your inventory to the ground, excepting 205B<dropall> drops all items in your inventory to the ground, excepting
264 277
265=head2 help 278=head2 help
266 279
267Gives you online help for the command or help topic specified. 280Gives you online help for the command or help topic specified.
268 281
269=head2 hintmode [show|mark|hide] 282=head2 hintmode (show|mark|hide)
270 283
271 hintmode show|mark|hide 284 hintmode show|mark|hide
272 285
273Sets the I<hint mode> to the given value: Throughout the game you can find 286Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation 287hints that sometimes help you to solve a puzzle or manage a situation
286Do not show the hints themselves, but notify you when a hint would have 299Do not show the hints themselves, but notify you when a hint would have
287been available. 300been available.
288 301
289=item hide 302=item hide
290 303
291Hide all hints: You will not be able to tell wether there is a hint 304Hide all hints: You will not be able to tell whether there is a hint
292available or not. 305available or not.
293 306
294=back 307=back
295 308
296=head2 hiscore 309=head2 hiscore
304Lists all players that you currently ignore. 317Lists all players that you currently ignore.
305 318
306 ignore <player> <tell|shout|all> [timeout] 319 ignore <player> <tell|shout|all> [timeout]
307 320
308This command ignores the specified messages (B<tell> ignores tells, 321This command ignores the specified messages (B<tell> ignores tells,
309B<shout> ignores chat and shout and all ignores everything from the given 322B<shout> ignores chat and shout and B<all> ignores everything from the given
310user). 323user).
311 324
312The optional timeout (specified in hours) specifies then the ignore entry 325The optional timeout (specified in hours) specifies when the ignore entry
313expires. The default is 24 (one day). The reason why all ignores expire 326expires. The default is 24 (one day). The reason why all ignore entries
314after a day by default is that most troublemakers stop soon after they are 327expire after a day by default is that most troublemakers stop soon after
315being ignored. 328they are being ignored.
316 329
317To revoke an ignore, use the B<unignore> command. 330To revoke an ignore, use the B<unignore> command.
318 331
319=head2 inventory 332=head2 inventory
320 333
322status. Example: 335status. Example:
323 336
324 inventory 337 inventory
325 338
326 Inventory: 339 Inventory:
327 - arrow 0.1 340 - arrow 0.1
328 - Knife * 2 341 - Knife * 2
329 - long sword (wielded) 15 342 - long sword (wielded) 15
330 343
331This shows that you have one arrow which weighs 0.1kg and one Knife which you 344This shows that you have one arrow which weighs 0.1kg and one Knife which you
332protected from dropping by locking it as well as a long sword which you are 345protected from dropping by locking it as well as a long sword which you are
333currently using to attack. 346currently using to attack.
334 347
370 invoke magic rune of large fireball 383 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead 384 invoke reincarnation of Iamdead
372 invoke create food of waybread 385 invoke create food of waybread
373 386
374It is very helpful to bind healing spells to keys, for example go to your 387It is very helpful to bind healing spells to keys, for example go to your
375I<playerbook>, tab I<spells>, the press the right mosue button on the 388I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is 389spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key, 390recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'. 391such as '1'.
379 392
380 393
388they had will be left behind, but you will get no 401they had will be left behind, but you will get no
389experience for their death. However, it kills them 402experience for their death. However, it kills them
390instantaneously. 403instantaneously.
391 404
392If a name is specified then only pets with that 405If a name is specified then only pets with that
393name will be killed, eg killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
395corresponding to that number is killed. 408corresponding to that number is killed.
396
397=head2 listen
398
399 listen <listen-level>
400
401Listen sets the level of messages you will hear.
402Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411=head2 logs
412
413TODO
414 409
415=head2 mapinfo 410=head2 mapinfo
416 411
417Shows some information about the map like this: 412Shows some information about the map like this:
418 413
428The rest is information the mapper may or may not provide. Often, this is 423The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 424the mapper's name, email and map creation date as this example shows.
430 425
431=head2 maps 426=head2 maps
432 427
433[crossfire+]
434
435 maps <mapname> 428 maps <mapname>
436 429
437Shows a list of maps matching the regex <mapname> that are currently being 430Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 431known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 432
444=item I: B<I>n memory, B<S>wapped out or B<L>oading. 437=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445 438
446The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
449currently being loaded, but thats rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
450 443
451=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds the map was last saved (++ means >99).
452 445
453The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost. 448emergency save), at most 20 seconds of gameplay are lost.
456 449
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 450=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 451
459Most maps will not reset as long as players are on it, and usually the 452Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 453reset counter only starts going down when all players left the map. Some
454maps will never reset in the common sense, these are usually marked with a
455very high number (such as C<1e+99>).
461 456
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 457=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 458
464=back 459=back
465 460
479 mark sword 474 mark sword
480 475
481B<mark> will look for best match first, and then look for matches based 476B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 477on shortened name, object name, archetype name. It prints the match it
483finds. 478finds.
479
480=head2 me
481
482 me <message>
483
484Sends a message to all players on the server, similar to chat, but instead
485of using C<name chats: message>, the form C<* name message> is used, which
486is useful to describe yourself, such as:
487
488 me feels lonely
489 =>
490 * schmorp feels lonely
491
484 492
485=head2 motd 493=head2 motd
486 494
487Shows the message of the day. It takes no arguments. 495Shows the message of the day. It takes no arguments.
488 496
495message '10 times you kill orc' would be printed out. The default value is 503message '10 times you kill orc' would be printed out. The default value is
4961 - this means that all messages get printed out as they are requested - 5041 - this means that all messages get printed out as they are requested -
497buffering is disabled in this regard. 505buffering is disabled in this regard.
498 506
499output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second. 509default value is usually less than a second.
502 510
503See also L<output-sync>. 511See also L<output-sync>.
504 512
513=head2 output-rate
514
505=head2 output-rate [bytes per second] 515 output-rate [bytes per second]
506 516
507Show the current setting of the output-rate, or set it to the provided 517Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 518value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 519per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 520hold back less important information (such as new images) to increase
521responsiveness.
522
511responsiveness. The server-side default is usually quite high, around 523The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 524server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 525bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 526the server will automatically set an optimal send rate and adjusting your
527output-rate is not required.
515 528
516=head2 output-sync 529=head2 output-sync
517 530
518 output-sync [seconds] 531 output-sync [seconds]
519 532
520output-sync controls how often information is sent to the screen. Each 533output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The 534buffer has its own time value, and will be flushed independently. The
522default value is usually less than a second. 535default value is usually less than a second.
523 536
524output-count sets after how many messages of the same type, they are 537output-count sets after how many messages of the same type, they are
525then printed out. If the value was 10, then after killing ten orcs, the 538then printed out. If the value was 10, then after killing ten orcs, the
526message '10 times you kill orc' would be printed out. The default value is 539message '10 times you kill orc' would be printed out. The default value is
555party leave 568party leave
556 takes you out of current party 569 takes you out of current party
557 570
558=head2 peaceful 571=head2 peaceful
559 572
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 573TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 574peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 575players (which will be controlled by priests).
563 576
564The B<peaceful> command will switch you between peaceful and hostile attack 577The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 578modes.
587 600
588=over 4 601=over 4
589 602
590=item B<normal> 603=item B<normal>
591 604
592As you would expect. 605Monsters behave normally, i.e. according to their own character.
593 606
594=item B<sad> (search and destroy) 607=item B<sad> (search and destroy)
595 608
596Pets will roam and seek out things to attack. 609Pets will roam and seek out things to attack.
597 610
605 618
606=back 619=back
607 620
608=head2 pickup 621=head2 pickup
609 622
623 pickup +mode
624 pickup -mode
625 pickup density
626
610B<pickup> changes how you pick up items when you step on them. to pickup 627B<pickup> changes whether you pick up items when you step on them. To
611an item manually, use the ',' key. 628pickup an item manually, use the ',' key.
612 629
613Mode 0: Don't pick up items. 630The B<Pickup> tab in the playerbook is usually a better way to modify your
631autopickup settings than using this command.
614 632
615Mode 1: Pick up one item 633Mode can be one of:
616 634
617Mode 2: Pickup up one item and stop 635 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
636 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
637 "key", "missile", "allweapon", "magical", "potion", "spellbook",
638 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
639 "flesh"
618 640
619Mode 3: Stop before picking up items 641If a number (C<density>, must be 0..15) is specified, then items of at
620 642least the specified value density are picked up. Value density is given as
621Mode 4: Pick up all items 643gold/weight in kilograms.
622
623Mode 5: Pick up all items and stop
624
625Mode 6: Pick up all magical items
626
627Mode 7: Pick up all coins and gems
628
629Modes above 7: Pickup items with
630a value density greater than the pickup mode.
631
632Value density is value in gold/weight in kilograms.
633 644
634The value in gold is what the item is worth if you sold it in the shop. 645The value in gold is what the item is worth if you sold it in the shop.
635 646
636Goldcoins have a value density of 66,
637
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up.
640
641=head2 prepare 647=head2 prepare
642 648
643The same as cast. Usage: 649The same as cast. Usage:
644 650
645 prepare <spell> 651 prepare <spell>
646 652
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 653
663=head2 quit 654=head2 quit
664 655
665Deletes your character from the server. If you want to quit the session 656Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 657without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 658bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 659top of it, and apply it using B<Tab> ro the B<apply> command.
669 660
661
670=head2 range 662=head2 range
671 663
672Your range weapon can be one of several weapons, a spell you cast, a 664Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 665bow-and-arrow, a rod, or a wand, to name a few.
674 666
675Your range weapon is fired when you press SHIFT-direction, and will be 667Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 668fired in that direction.
669
677 670
678=head2 ready_skill 671=head2 ready_skill
679 672
680 ready_skill <name of skill> 673 ready_skill <name of skill>
681 674
684readied, some need to be actively used by "firing" them. 677readied, some need to be actively used by "firing" them.
685 678
686If you just want to invoke a skill once, leaving your range slot 679If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 680untouched, use L<use_skill> instead.
688 681
682
689=head2 rename 683=head2 rename
690 684
691Changes/removes the custom name of given item (or the marked one). 685Changes/removes the custom name of given item (or the marked one).
692 686
693 rename oldname to newname 687 rename oldname to newname
695 689
696If either of the names contain spaces, you have to use the C<">-form, 690If either of the names contain spaces, you have to use the C<">-form,
697otherwise you can just write the name as-is. If you omit the old name, the 691otherwise you can just write the name as-is. If you omit the old name, the
698marked item will be used instead. 692marked item will be used instead.
699 693
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 694If the new name is empty (i.e. C<"">), then the original (before the
701will be restored. 695rename) name will be restored.
702 696
703Note: maximum allowed name length is 127 characters. 697Note: maximum allowed name length is 127 characters.
704 698
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 699
715=head2 resistances 700=head2 resistances
716 701
717This shows you the resistances you have to specific attack types. 702This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 703If you have for example "cold +20", it means you get 20% damage done
755 740
756=head2 search-items 741=head2 search-items
757 742
758 search-items <word> 743 search-items <word>
759 744
760Automatically picks up all items with <word> in their name. search-items rod 745Automatically picks up all items with <word> in their name. C<search-items
761will pick up all rods and heavy rods. search-items of Fire will pick up all 746rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762bolts, arrows, swords, etc. of Fire. 747pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
748will pick up all items with magic+1, and so on, and so on.
749
750While this mode is active, you will be slower and the normal autopickup is
751disabled. To disable search mode again, execute C<search-items> without
752any arguments.
763 753
764=head2 seen 754=head2 seen
765 755
766 seen <login> 756 seen <login>
767 757
770 760
771=head2 shout 761=head2 shout
772 762
773 shout <message> 763 shout <message>
774 764
775Sends a message to all players on the server that have 765Sends a message to all players on the server. It is mainly useful for
776L<listen|command/listen> level B<10> or higher. It is mainly useful for
777emergency messages ("I am trapped on xxx, can somebody help me?") and 766emergency messages ("I am trapped on xxx, can somebody help me?") and
778should not be used for general chat. Use L<chat|command/chat> instead. 767should not be used for general chat. Use L<chat|command/chat> instead.
779 768
780=head2 showpets 769=head2 showpets
781 770
808applies to new items you pick up - items that you are already holding will 797applies to new items you pick up - items that you are already holding will
809not be sorted. 798not be sorted.
810 799
811If sort_inventory is not set (default), items will be inserted via type, 800If sort_inventory is not set (default), items will be inserted via type,
812subtype and magic. This, all axes will be grouped together in magic order, 801subtype and magic. This, all axes will be grouped together in magic order,
813all daggers by magic order, etc. Unforunately, for scrolls and rings, new 802all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
814ones just get inserted last. 803ones just get inserted last.
815 804
816If you have a lot of stuff that is not in alphabetical order but you would 805If you have a lot of stuff that is not in alphabetical order but you would
817like it to be, the best method is to drop all of it and then pick it up. 806like it to be, the best method is to drop all of it and then pick it up.
818 807
819=head2 sound 808=head2 sound
820 809
821Toggles between sound enabled and disabled. This has no relevance to the 810Toggles between sound enabled and disabled. This has no relevance to the
822sound settings of the client, it only governs wether the server will send 811sound settings of the client, it only governs whether the server will send
823sound effect command to the client and is enabled if the client supports 812sound effect command to the client and is enabled if the client supports
824sound (i.e. always for cfplus). 813sound (i.e. always for the deliantra client).
825 814
826=head2 sourcecode 815=head2 sourcecode
827 816
828This command displays the means to download the sourcecode (server code, 817This command displays the means to download the source code (server code,
829maps and archetypes) used to implement this version of the game. 818maps and archetypes) used to implement this version of the game.
830 819
831Every player has the right to download and modify the source code of the 820Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU 821server, as required by both the GNU General Public License and the GNU
833Affero General Public license. 822Affero General Public license.
856Kills yourself. No, really. 845Kills yourself. No, really.
857 846
858This command might not look useful at first, but sometimes you can get 847This command might not look useful at first, but sometimes you can get
859yourself into a corner you can't escape anymore, either due to a map 848yourself into a corner you can't escape anymore, either due to a map
860bug or your own stupidity. Killing oneself can be difficult and time 849bug or your own stupidity. Killing oneself can be difficult and time
861consuming, thats why this command is provided. It is fast, painless, 850consuming, that's why this command is provided. It is fast, painless,
862effective, humane. 851effective, humane.
863 852
864=head2 take 853=head2 take
865 854
866The take commands take object(s) on the space the player is standing on, 855The take commands take object(s) on the space the player is standing on,
892thrown away. God-given items can not be thrown. You need the skill throwing 881thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 882for this to work.
894 883
895=head2 time 884=head2 time
896 885
897Shows the Crossfire in-game time, not the server time. It looks like this: 886Shows the Deliantra in-game time, not the server time. It looks like this:
898 887
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 888 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
900 The 2nd Day of the Month of the Frost Giant, Year 63 889 the 2nd Day of the Month of the Frost Giant, Year 63.
901 Time of Year: The Season of New Year 890 Time of Year: The Season of New Year.
902 891
903It is partially just for fun but it affects the darkness outside and the 892An hour of game time passes in 3 minutes of real time. The time and
904weather if weather is enabled in the server. 893calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
894five weeks per month, and 17 months per year. The year is additionally
895split into four seasons of 4 months each, except the season of the
896Blizzard, which is 5 months long.
897
898The number "zero" is unknown, which is why the minutes go from 1 to 60.
899
900Seasons and the time of the day affect the overall outdoor daylight.
905 901
906=head2 title 902=head2 title
903
904 title <new title>
905 title clear # Sets your title back to your race.
907 906
908Players can change their title. For example you called yourself Gandalf and 907Players can change their title. For example you called yourself Gandalf and
909your race is elf, you can use the title command to change your name from 908your race is elf, you can use the title command to change your name from
910"Gandalf the elf" to "Gandalf the white". Usage: 909"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
911
912 title <new title>
913 title clear # Sets your title back to your race.
914 910
915Dragons cannot set their title because it changes during the game. 911Dragons cannot set their title because it changes during the game.
916 912
917=head2 unignore 913=head2 unignore
918 914
936 932
937The B<usekeys> option determines the behaviour of using keys. 933The B<usekeys> option determines the behaviour of using keys.
938 934
939Values are: 935Values are:
940 936
937=over 4
938
941inventory: Only keys in the top level inventory are used (default) 939=item B<inventory>: Only keys in the top level inventory are used (default)
942 940
943keyrings: Only keys in active keyrings are used. 941=item B<keyrings>: Only keys in active key rings are used.
944 942
945containers: Only keys in active containers are used. 943=item B<containers>: Only keys in active containers are used.
946 944
945=back
946
947Note that keyrings are just a specialized container, so the containers 947Note that key rings are just a specialized container, so the containers
948will also find keys in keyrings. 948will also find keys in key rings.
949 949
950Only active containers are used - keys will not jump out of closed 950Only active containers are used - keys will not jump out of closed
951containers, but hints will be given if you have keys in such containers. 951containers, but hints will be given if you have keys in such containers.
952 952
953=head2 version 953=head2 version
986 986
987 987
988=head1 Authors 988=head1 Authors
989 989
990Parts of this document were originally taken from the crossfire server 990Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 991help files with unknown authors.
992 992
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 993Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 994Steenhoven and Marc A. Lehmann.
995 995

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines