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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
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9 | =encoding utf-8 |
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10 | |
9 | =head1 Deliantra Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
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16 | =head2 afk |
18 | =head2 afk |
17 | |
19 | |
18 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 | are away for some time but not long enough to log off. It will not save |
21 | are away for some time but not long enough to log off. It will not save |
20 | you from starvation and will merely list you as AFK in the user list. |
22 | you from starvation and will merely list you as AFK in the user list. |
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23 | |
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24 | An argument of C<0> disables and C<1> enables this option, no argument |
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25 | toggles the setting. |
21 | |
26 | |
22 | =head2 apply |
27 | =head2 apply |
23 | |
28 | |
24 | Apply applies an object. |
29 | Apply applies an object. |
25 | |
30 | |
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128 | When you are braced, you lose your Dex bonus and incur a 2 point |
133 | When you are braced, you lose your Dex bonus and incur a 2 point |
129 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
134 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
130 | fact come out ahead. You also only get 20% of the normal experience |
135 | fact come out ahead. You also only get 20% of the normal experience |
131 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
136 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
132 | |
137 | |
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138 | An argument of C<0> disables and C<1> enables this option, no argument |
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139 | toggles the setting. |
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140 | |
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141 | =head2 bumpmsg |
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142 | |
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143 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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144 | greatly improves navigation experience in text-only clients, but works in |
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145 | any client. |
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146 | |
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147 | An argument of C<0> disables and C<1> enables this option, no argument |
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148 | toggles the setting. |
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149 | |
133 | =head2 chat |
150 | =head2 chat |
134 | |
151 | |
135 | chat <message> |
152 | chat <message> |
136 | |
153 | |
137 | Sends a message to all players on the server. This is the normal way to |
154 | Sends a message to all players on the server. This is the normal way to |
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405 | If a name is specified then only pets with that |
422 | If a name is specified then only pets with that |
406 | name will be killed, e.g. killpets bat will kill bats |
423 | name will be killed, e.g. killpets bat will kill bats |
407 | but not bees. If a number is specified, the pet |
424 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
425 | corresponding to that number is killed. |
409 | |
426 | |
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427 | =head2 lock |
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428 | |
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429 | lock [object] |
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430 | |
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431 | The lock command is a quick and convenient way to |
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432 | lock items in your inventory. |
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433 | |
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434 | If a object name is specified then only the |
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435 | objects that match that name are locked. |
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436 | e.g. lock materials will lock any materials |
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437 | in your inventory and not touch anything else. |
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438 | |
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439 | lock by itself will lock everything in your |
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440 | inventory. |
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441 | |
410 | =head2 mapinfo |
442 | =head2 mapinfo |
411 | |
443 | |
412 | Shows some information about the map like this: |
444 | Shows some information about the map like this: |
413 | |
445 | |
414 | world_105_115 (/world/world_105_115) in scorn |
446 | world_105_115 (/world/world_105_115) in scorn |
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439 | The server keeps maps in memory only for a short time (by default about |
471 | The server keeps maps in memory only for a short time (by default about |
440 | 40 seconds). After that time, it saves them to disk. As the server loads |
472 | 40 seconds). After that time, it saves them to disk. As the server loads |
441 | most maps in the background it is possible that you can see a map that is |
473 | most maps in the background it is possible that you can see a map that is |
442 | currently being loaded, but that's rare, as loading a map is fast. |
474 | currently being loaded, but that's rare, as loading a map is fast. |
443 | |
475 | |
444 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
476 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
445 | |
477 | |
446 | The server by default tries to save each map at least every 20 seconds if |
478 | The server by default tries to save each map at least every 20 seconds if |
447 | it changed, so in case of a disastrous crash (one where the server cannot |
479 | it changed, so in case of a disastrous crash (one where the server cannot |
448 | emergency save), at most 20 seconds of gameplay are lost. |
480 | emergency save), at most 20 seconds of gameplay are lost. |
449 | |
481 | |
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810 | Toggles between sound enabled and disabled. This has no relevance to the |
842 | Toggles between sound enabled and disabled. This has no relevance to the |
811 | sound settings of the client, it only governs whether the server will send |
843 | sound settings of the client, it only governs whether the server will send |
812 | sound effect command to the client and is enabled if the client supports |
844 | sound effect command to the client and is enabled if the client supports |
813 | sound (i.e. always for the deliantra client). |
845 | sound (i.e. always for the deliantra client). |
814 | |
846 | |
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847 | An argument of C<0> disables and C<1> enables this option, no argument |
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848 | toggles the setting. |
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849 | |
815 | =head2 sourcecode |
850 | =head2 sourcecode |
816 | |
851 | |
817 | This command displays the means to download the source code (server code, |
852 | This command displays the means to download the source code (server code, |
818 | maps and archetypes) used to implement this version of the game. |
853 | maps and archetypes) used to implement this version of the game. |
819 | |
854 | |
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914 | |
949 | |
915 | unignore <login> |
950 | unignore <login> |
916 | |
951 | |
917 | Cancels all ignores set for the specified login. See B<ignore>. |
952 | Cancels all ignores set for the specified login. See B<ignore>. |
918 | |
953 | |
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954 | =head2 unlock |
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955 | |
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956 | unlock [object] |
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957 | |
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958 | The unlock command is a quick and convenient way |
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959 | to unlock items in your inventory. |
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960 | |
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961 | If a object name is specified then only the |
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962 | objects that match that name are unlocked. |
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963 | |
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964 | e.g. unlock materials will unlock any materials |
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965 | in your inventory and not touch anything else. |
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966 | |
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967 | unlock by itself will unlock everything in your |
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968 | inventory. |
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969 | |
919 | =head2 uptime |
970 | =head2 uptime |
920 | |
971 | |
921 | Tells you something about the time the server was started and how long ago |
972 | Tells you something about the time the server was started and how long ago |
922 | that was. |
973 | that was. |
923 | |
974 | |