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Revision 1.28 by root, Mon Jun 21 22:52:51 2010 UTC

1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
9=encoding utf-8
10
1=head1 Crossfire+ Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
2 12
3=head2 accept-invitation 13=head2 accept-invitation
4 14
5Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
26 36
27These two options disable the toggling feature. 37These two options disable the toggling feature.
28 38
29=head2 X<applymode>applymode (nochoice|never|always) 39=head2 X<applymode>applymode (nochoice|never|always)
30 40
31Applymode controls what happens when you are equipping something that would 41the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 42require something else to be unequipped.
33 43
34The options are: 44The options are:
35 45
36=over 4 46=over 4
69 79
70See L<apply|command/apply>. 80See L<apply|command/apply>.
71 81
72=head2 body 82=head2 body
73 83
74Shows how much you are wielding on certain bodyparts. For example as 84Shows how much (and what) you are wielding on certain body parts.
85
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 86For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 873 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88full and one free.
89
90Both items as well as skills and other more esoteric objects can use those
91body parts.
77 92
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 93=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 94
80Bowmode controls how you will fire arrows and bolts. 95The C<bowmode> controls how you will fire arrows and bolts.
81 96
82The options are: 97The options are:
83 98
84=over 4 99=over 4
85 100
110 125
111When you enter the B<brace> command to brace your character, your 126When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 127character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 128spaces. Bracing can be useful to hold a location.
114 129
115When you are braced, you lose your dex bonus and incur a 2 point 130When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 131ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 132fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 133for killing creatures, and incur a 4 point WC (to hit) penalty.
119 134
120=head2 chat 135=head2 chat
121 136
122 chat <message> 137 chat <message>
123 138
124Sends a message to all players on the server that have 139Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 140chat with others.
126 141
127=head2 cast 142=head2 cast
128 143
129You use the cast command to set your range-weapon to the spell you 144You use the cast command to set your range-action-slot to the spell you
130want. Example: 145want. Example:
131 146
132 cast burning hands 147 cast burning hands
133 148
134sets your I<range> weapon to B<spell: burning hands>. 149sets your I<range> slot to B<spell: burning hands>.
135 150
136If you don't know the spell, shows which spells you do know. 151If you don't know the spell, shows which spells you do know.
137 152
138It is helpful to bind string like B<cast burning hands> to keys. 153It is helpful to bind string like B<cast burning hands> to keys.
139 154
140See B<range> for more information on range weapons. 155See C<help range> for more information on range weapons.
141 156
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 157=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 158
144 drop [number] name 159 drop [number] name
145 160
149 164
150There are a few special name values: 165There are a few special name values:
151 166
152=over 4 167=over 4
153 168
154=item B<all> 169=item B<all>: matches any item.
155 170
156matches any item. 171=item B<unpaid>: matches unpaid items.
157 172
158=item B<unpaid> 173=item B<cursed>: drops items known to be cursed or damned.
159 174
160matches unpaid items 175=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 176
170=back 177=back
171 178
172B<number> is optional. This acts as the number of the object to drop. The 179B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 180objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 182will be dropped. A collection of 5 scrolls will not be dropped.
176 183
177See also B<dropall> and mouse button control within client for dropping 184See also B<dropall> and mouse button control within client for dropping
178objects. 185objects.
179 186
187
188=head2 cointoss
189
190Tosses a coin and reports the outcome to you and other players on the same
191map, much like the say command does.
192
193
194=head2 orcknuckle
195
196Throws your orcknuckle set and reports the outcome to you and other
197players on the same map, much like the say command does. Your first
198three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
199I<princess>, I<dragon>, while the fourth can additionally roll up to
200I<orc>.
201
202
180=head2 dropall 203=head2 dropall
181 204
182 dropall [type] 205 dropall [type]
183 206
184B<dropall> drops all items in your inventory to the ground, excepting 207B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 275=head2 gsay
253 276
254If you are in a party (party join or party form), you will be able to message 277If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 278only your party. Even people standing right next to you can't hear it.
256 279
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 280=head2 help
277 281
278Gives you online help for the command or help topic specified. 282Gives you online help for the command or help topic specified.
279 283
284=head2 hintmode (show|mark|hide)
285
286 hintmode show|mark|hide
287
288Sets the I<hint mode> to the given value: Throughout the game you can find
289hints that sometimes help you to solve a puzzle or manage a situation
290better than without. You can change the display of these hints with this
291command:
292
293=over 4
294
295=item show
296
297Show the hints (the default mode).
298
299=item mark
300
301Do not show the hints themselves, but notify you when a hint would have
302been available.
303
304=item hide
305
306Hide all hints: You will not be able to tell whether there is a hint
307available or not.
308
309=back
310
280=head2 hiscore 311=head2 hiscore
281 312
282Shows a list of the highest level players in the game. 313Shows a list of the highest level players in the game.
283 314
284=head2 ignore 315=head2 ignore
285 316
317 ignore list
318
319Lists all players that you currently ignore.
320
286 ignore <player> <tell|shout|all> [timeout] 321 ignore <player> <tell|shout|all> [timeout]
287 322
288This command ignores the specified messages (B<tell> ignores tells, 323This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 324B<shout> ignores chat and shout and B<all> ignores everything from the given
290user). 325user).
291 326
292The optional timeout (specified in hours) specifies then the ignore entry 327The optional timeout (specified in hours) specifies when the ignore entry
293expires. The default is 24 (one day). The reason why all ignores expire 328expires. The default is 24 (one day). The reason why all ignore entries
294after a day by default is that most troublemakers stop soon after they are 329expire after a day by default is that most troublemakers stop soon after
295being ignored. 330they are being ignored.
296 331
297To revoke an ignore, use the B<unignore> command. 332To revoke an ignore, use the B<unignore> command.
298
299=head2 ignore list
300
301Lists all players that you currently ignore.
302 333
303=head2 inventory 334=head2 inventory
304 335
305Lists all items in your inventory along with their locked/applied/wielded 336Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 337status. Example:
307 338
308 inventory 339 inventory
309 340
310 Inventory: 341 Inventory:
311 - arrow 0.1 342 - arrow 0.1
312 - Knife * 2 343 - Knife * 2
313 - long sword (wielded) 15 344 - long sword (wielded) 15
314 345
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 346This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 347protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 348currently using to attack.
318 349
342One can never transport from nor to an unholy place. That means, one can 373One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 374not be saved out of jail using invite.
344 375
345=head2 invoke 376=head2 invoke
346 377
347The invoke command is used 378The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 379necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 380weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 381
353Examples: 382Examples:
383
354'invoke restoration 384 invoke restoration
355'invoke magic rune of large fireball 385 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 386 invoke reincarnation of Iamdead
357'invoke create food of waybread 387 invoke create food of waybread
358 388
359It is very helpful to bind healing 389It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 390I<playerbook>, tab I<spells>, the press the right mouse button on the
391spell I<medium healing> and choose C<bind invoke ... to a key>. It is
392recommended to bind a healing spell or potion to an easily-accessible-key,
393such as '1'.
361 394
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 395
396=head2 killpets 396=head2 killpets
397
398 killpets [name]
397 399
398The killpets command is a quick and convenient way 400The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 401to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 402useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 403they had will be left behind, but you will get no
402experience for their death. However, it kills them 404experience for their death. However, it kills them
403instantaneously. 405instantaneously.
404 406
405If a name is specified then only pets with that 407If a name is specified then only pets with that
406name will be killed, eg killpets bat will kill bats 408name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
408corresponding to that number is killed. 410corresponding to that number is killed.
409 411
410=head2 listen
411
412Listen, sets the level of messages you will hear.
413Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422=head2 logs 412=head2 lock
423 413
424TODO 414 lock [object]
415
416The lock command is a quick and convenient way to
417lock items in your inventory.
418
419If a object name is specified then only the
420objects that match that name are locked.
421e.g. lock materials will lock any materials
422in your inventory and not touch anything else.
423
424lock by itself will lock everything in your
425inventory.
425 426
426=head2 mapinfo 427=head2 mapinfo
427 428
428Shows some information about the map like this: 429Shows some information about the map like this:
429 430
439The rest is information the mapper may or may not provide. Often, this is 440The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 441the mapper's name, email and map creation date as this example shows.
441 442
442=head2 maps 443=head2 maps
443 444
444Shows a list of maps that are currently being visited or have been visited. 445 maps <mapname>
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 446
447Path: The last part of the map path 447Shows a list of maps matching the regex <mapname> that are currently being
448Pl: Players on the map. 448known to the server. The different fields are Pl, I, Svd, Reset and Path:
449PlM: Players on the map recounted (should be the same as Pl). 449
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 450=over 4
4513) currently loading or 4) currently saving. 451
452TO: Timeout, when the map is swapped to disk. 452=item Pl: the number of players on that map currently.
453Dif: Map difficulty. 453
454Reset: Real server time when the map is going to reset. 454=item I: B<I>n memory, B<S>wapped out or B<L>oading.
455
456The server keeps maps in memory only for a short time (by default about
45740 seconds). After that time, it saves them to disk. As the server loads
458most maps in the background it is possible that you can see a map that is
459currently being loaded, but that's rare, as loading a map is fast.
460
461=item Svd: the amount of seconds since the map was last saved (++ means >99).
462
463The server by default tries to save each map at least every 20 seconds if
464it changed, so in case of a disastrous crash (one where the server cannot
465emergency save), at most 20 seconds of gameplay are lost.
466
467=item Reset: the minimum number of seconds the map will stay as is (will not reset).
468
469Most maps will not reset as long as players are on it, and usually the
470reset counter only starts going down when all players left the map. Some
471maps will never reset in the common sense, these are usually marked with a
472very high number (such as C<1e+99>).
473
474=item Path: the name that uniquely identifies the map, can be used for goto etc.
475
476=back
477
455 478
456=head2 mark 479=head2 mark
457 480
458B<mark> is used to mark items for items that apply other items. Examples of 481B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 482these are flint & steel marked for apply torches, a weapon marked for
469 492
470B<mark> will look for best match first, and then look for matches based 493B<mark> will look for best match first, and then look for matches based
471on shortened name, object name, archetype name. It prints the match it 494on shortened name, object name, archetype name. It prints the match it
472finds. 495finds.
473 496
497=head2 me
498
499 me <message>
500
501Sends a message to all players on the server, similar to chat, but instead
502of using C<name chats: message>, the form C<* name message> is used, which
503is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
509
474=head2 motd 510=head2 motd
475 511
476Shows the message of the day. It takes no arguments. 512Shows the message of the day. It takes no arguments.
477 513
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 514=head2 output-count
552 515
553output-sync controls how often information is sent to the screen. Each 516 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 517
557output-count sets after how many messages of the same type, they are 518output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 519then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 520message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5211 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 522buffering is disabled in this regard.
562 523
524output-sync controls how often information is sent to the screen. Each
525buffer has its own time value, and will be flushed independently. The
526default value is usually less than a second.
527
563See also L<output-sync>. 528See also L<output-sync>.
564 529
530=head2 output-rate
531
532 output-rate [bytes per second]
533
534Show the current setting of the output-rate, or set it to the provided
535value. The server will try very hard not to send more than this many bytes
536per second to your client. If the rate is exceeded, the server tries to
537hold back less important information (such as new images) to increase
538responsiveness.
539
540The server-side default is usually quite high, around 100000. If the
541server is running on a Linux kernel, it will adjust to the actual
542bandwidth available, and output-rate only sets an upper bound. That is,
543the server will automatically set an optimal send rate and adjusting your
544output-rate is not required.
545
565=head2 output-sync 546=head2 output-sync
566 547
548 output-sync [seconds]
549
567output-sync controls how often information is sent to the screen. Each 550output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 551buffer has its own time value, and will be flushed independently. The
569default value is 16 ticks (about 2 seconds). 552default value is usually less than a second.
570 553
571output-count sets after how many messages of the same type, they are 554output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 555then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 556message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5571 - this means that all messages get printed out as they are requested -
602party leave 585party leave
603 takes you out of current party 586 takes you out of current party
604 587
605=head2 peaceful 588=head2 peaceful
606 589
607TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 590TODO: rework for deliantra, intended future behaviour is to toggle
608peaceful mode with regards to npc and monsters only, not with regards to 591peaceful mode with regards to npc and monsters only, not with regards to
609players (which will be controlled by priests). 592players (which will be controlled by priests).
610 593
611The B<peaceful> command will switch you between peaceful and hostile attack 594The B<peaceful> command will switch you between peaceful and hostile attack
612modes. 595modes.
634 617
635=over 4 618=over 4
636 619
637=item B<normal> 620=item B<normal>
638 621
639As you would expect. 622Monsters behave normally, i.e. according to their own character.
640 623
641=item B<sad> (search and destroy) 624=item B<sad> (search and destroy)
642 625
643Pets will roam and seek out things to attack. 626Pets will roam and seek out things to attack.
644 627
652 635
653=back 636=back
654 637
655=head2 pickup 638=head2 pickup
656 639
640 pickup +mode
641 pickup -mode
642 pickup density
643
657B<pickup> changes how you pick up items when you step on them. to pickup 644B<pickup> changes whether you pick up items when you step on them. To
658an item manually, use the ',' key. 645pickup an item manually, use the ',' key.
659 646
660Mode 0: Don't pick up items. 647The B<Pickup> tab in the playerbook is usually a better way to modify your
648autopickup settings than using this command.
661 649
662Mode 1: Pick up one item 650Mode can be one of:
663 651
664Mode 2: Pickup up one item and stop 652 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
653 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
654 "key", "missile", "allweapon", "magical", "potion", "spellbook",
655 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
656 "flesh"
665 657
666Mode 3: Stop before picking up items 658If a number (C<density>, must be 0..15) is specified, then items of at
667 659least the specified value density are picked up. Value density is given as
668Mode 4: Pick up all items 660gold/weight in kilograms.
669
670Mode 5: Pick up all items and stop
671
672Mode 6: Pick up all magical items
673
674Mode 7: Pick up all coins and gems
675
676Modes above 7: Pickup items with
677a value density greater than the pickup mode.
678
679Value density is value in gold/weight in kilograms.
680 661
681The value in gold is what the item is worth if you sold it in the shop. 662The value in gold is what the item is worth if you sold it in the shop.
682 663
683Goldcoins have a value density of 66,
684
685Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686Artifacts are also picked up.
687
688=head2 prepare 664=head2 prepare
689 665
690The same as cast. Usage: 666The same as cast. Usage:
691 667
692 prepare <spell> 668 prepare <spell>
693 669
694=head2 X<quests>quests (|finished|.*)
695
696The quests command lists the quests you are doing or have completed.
697
698Parameters are:
699
700=over 4
701
702=item no arguments: displays current quests.
703
704=item B<finished>: displays finished quests;
705
706=item anything else: displays details for quests (finished or not) with name containing the given string.
707
708=back
709 670
710=head2 quit 671=head2 quit
711 672
712Deletes your character from the server. If you want to quit the session 673Deletes your character from the server. If you want to quit the session
713without deleting your character, you must use a I<Bed to Reality>. Find a 674without deleting your character, you must use a I<Bed to Reality>. Find a
714bed (probably in a building close to where you entered the game), get on 675bed (probably in a building close to where you entered the game), get on
715top of it, and apply it using B<Tab> ro the B<apply> command. 676top of it, and apply it using B<Tab> ro the B<apply> command.
716 677
678
717=head2 range 679=head2 range
718 680
719Your range weapon can be one of several weapons, a spell you cast, a 681Your range weapon can be one of several weapons, a spell you cast, a
720bow-and-arrow, a rod, or a wand, to name a few. 682bow-and-arrow, a rod, or a wand, to name a few.
721 683
722Your range weapon is fired when you press SHIFT-direction, and will be 684Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 685fired in that direction.
686
724 687
725=head2 ready_skill 688=head2 ready_skill
726 689
727 ready_skill <name of skill> 690 ready_skill <name of skill>
728 691
731readied, some need to be actively used by "firing" them. 694readied, some need to be actively used by "firing" them.
732 695
733If you just want to invoke a skill once, leaving your range slot 696If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 697untouched, use L<use_skill> instead.
735 698
699
736=head2 rename 700=head2 rename
737 701
738Changes the custom name of an item. 702Changes/removes the custom name of given item (or the marked one).
739 703
740 rename <item name> to <new name> 704 rename oldname to newname
705 rename "old item name" to "new item name"
741 706
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 707If either of the names contain spaces, you have to use the C<">-form,
708otherwise you can just write the name as-is. If you omit the old name, the
709marked item will be used instead.
743 710
744If '<item name>' is omitted, defaults to marked item. 711If the new name is empty (i.e. C<"">), then the original (before the
745 712rename) name will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 713
748Note: maximum allowed name length is 127 characters. 714Note: maximum allowed name length is 127 characters.
749 715
750=head2 reply
751
752 reply <message>
753
754Similar to tell, but instead of having to supply a username, it replies
755to the last player that sent you a tell. This is a bit racy (e.g. when
756somebody else tells you something while you type and you do not realise
757that), so be careful not to supply confidential information in the
758message.
759 716
760=head2 resistances 717=head2 resistances
761 718
762This shows you the resistances you have to specific attack types. 719This shows you the resistances you have to specific attack types.
763If you have for example "cold +20", it means you get 20% damage done 720If you have for example "cold +20", it means you get 20% damage done
800 757
801=head2 search-items 758=head2 search-items
802 759
803 search-items <word> 760 search-items <word>
804 761
805Automatically picks up all items with <word> in their name. search-items rod 762Automatically picks up all items with <word> in their name. C<search-items
806will pick up all rods and heavy rods. search-items of Fire will pick up all 763rod> will pick up all rods and heavy rods. C<search-items of Fire> will
807bolts, arrows, swords, etc. of Fire. 764pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
765will pick up all items with magic+1, and so on, and so on.
766
767While this mode is active, you will be slower and the normal autopickup is
768disabled. To disable search mode again, execute C<search-items> without
769any arguments.
808 770
809=head2 seen 771=head2 seen
810 772
811 seen <login> 773 seen <login>
812 774
815 777
816=head2 shout 778=head2 shout
817 779
818 shout <message> 780 shout <message>
819 781
820Sends a message to all players on the server that have 782Sends a message to all players on the server. It is mainly useful for
821L<listen|command/listen> level B<10> or higher. It is mainly useful for
822emergency messages ("I am trapped on xxx, can somebody help me?") and 783emergency messages ("I am trapped on xxx, can somebody help me?") and
823should not be used for general chat. Use L<chat|command/chat> instead. 784should not be used for general chat. Use L<chat|command/chat> instead.
824 785
825=head2 showpets 786=head2 showpets
826 787
853applies to new items you pick up - items that you are already holding will 814applies to new items you pick up - items that you are already holding will
854not be sorted. 815not be sorted.
855 816
856If sort_inventory is not set (default), items will be inserted via type, 817If sort_inventory is not set (default), items will be inserted via type,
857subtype and magic. This, all axes will be grouped together in magic order, 818subtype and magic. This, all axes will be grouped together in magic order,
858all daggers by magic order, etc. Unforunately, for scrolls and rings, new 819all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
859ones just get inserted last. 820ones just get inserted last.
860 821
861If you have a lot of stuff that is not in alphabetical order but you would 822If you have a lot of stuff that is not in alphabetical order but you would
862like it to be, the best method is to drop all of it and then pick it up. 823like it to be, the best method is to drop all of it and then pick it up.
863 824
864=head2 sound 825=head2 sound
865 826
866Toggles between sound enabled and disabled. This has no relevance to the 827Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 828sound settings of the client, it only governs whether the server will send
868sound effect command to the client and is enabled if the client supports 829sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 830sound (i.e. always for the deliantra client).
831
832=head2 sourcecode
833
834This command displays the means to download the source code (server code,
835maps and archetypes) used to implement this version of the game.
836
837Every player has the right to download and modify the source code of the
838server, as required by both the GNU General Public License and the GNU
839Affero General Public license.
840
841If you modify your version of the server, you will have to provide a means
842to download the modified sources (and resources) via this command. If you
843run an unmodified version of the server, the default will do.
870 844
871=head2 statistics 845=head2 statistics
872 846
873B<statistics> shows various useful information about your character. 847B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 848None of the information it shows is stuff that is not contained in the
888Kills yourself. No, really. 862Kills yourself. No, really.
889 863
890This command might not look useful at first, but sometimes you can get 864This command might not look useful at first, but sometimes you can get
891yourself into a corner you can't escape anymore, either due to a map 865yourself into a corner you can't escape anymore, either due to a map
892bug or your own stupidity. Killing oneself can be difficult and time 866bug or your own stupidity. Killing oneself can be difficult and time
893consuming, thats why this command is provided. It is fast, painless, 867consuming, that's why this command is provided. It is fast, painless,
894effective, humane. 868effective, humane.
895 869
896=head2 take 870=head2 take
897 871
898The take commands take object(s) on the space the player is standing on, 872The take commands take object(s) on the space the player is standing on,
924thrown away. God-given items can not be thrown. You need the skill throwing 898thrown away. God-given items can not be thrown. You need the skill throwing
925for this to work. 899for this to work.
926 900
927=head2 time 901=head2 time
928 902
929Shows the Crossfire in-game time, not the server time. It looks like this: 903Shows the Deliantra in-game time, not the server time. It looks like this:
930 904
931 It is 52 minutes past 8 o'clock am, on the Day of the Bull 905 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
932 The 2nd Day of the Month of the Frost Giant, Year 63 906 the 2nd Day of the Month of the Frost Giant, Year 63.
933 Time of Year: The Season of New Year 907 Time of Year: The Season of New Year.
934 908
935It is partially just for fun but it affects the darkness outside and the 909An hour of game time passes in 3 minutes of real time. The time and
936weather if weather is enabled in the server. 910calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
911five weeks per month, and 17 months per year. The year is additionally
912split into four seasons of 4 months each, except the season of the
913Blizzard, which is 5 months long.
914
915The number "zero" is unknown, which is why the minutes go from 1 to 60.
916
917Seasons and the time of the day affect the overall outdoor daylight.
937 918
938=head2 title 919=head2 title
920
921 title <new title>
922 title clear # Sets your title back to your race.
939 923
940Players can change their title. For example you called yourself Gandalf and 924Players can change their title. For example you called yourself Gandalf and
941your race is elf, you can use the title command to change your name from 925your race is elf, you can use the title command to change your name from
942"Gandalf the elf" to "Gandalf the white". Usage: 926"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
943
944 title <new title>
945 title clear # Sets your title back to your race.
946 927
947Dragons cannot set their title because it changes during the game. 928Dragons cannot set their title because it changes during the game.
948 929
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 930=head2 unignore
967 931
968 unignore <login> 932 unignore <login>
969 933
970Cancels all ignores set for the specified login. See B<ignore>. 934Cancels all ignores set for the specified login. See B<ignore>.
935
936=head2 unlock
937
938 unlock [object]
939
940The unlock command is a quick and convenient way
941to unlock items in your inventory.
942
943If a object name is specified then only the
944objects that match that name are unlocked.
945
946e.g. unlock materials will unlock any materials
947in your inventory and not touch anything else.
948
949unlock by itself will unlock everything in your
950inventory.
951
952=head2 uptime
953
954Tells you something about the time the server was started and how long ago
955that was.
971 956
972=head2 use_skill 957=head2 use_skill
973 958
974 use_skill <name of skill> 959 use_skill <name of skill>
975 960
980 965
981The B<usekeys> option determines the behaviour of using keys. 966The B<usekeys> option determines the behaviour of using keys.
982 967
983Values are: 968Values are:
984 969
970=over 4
971
985inventory: Only keys in the top level inventory are used (default) 972=item B<inventory>: Only keys in the top level inventory are used (default)
986 973
987keyrings: Only keys in active keyrings are used. 974=item B<keyrings>: Only keys in active key rings are used.
988 975
989containers: Only keys in active containers are used. 976=item B<containers>: Only keys in active containers are used.
990 977
978=back
979
991Note that keyrings are just a specialized container, so the containers 980Note that key rings are just a specialized container, so the containers
992will also find keys in keyrings. 981will also find keys in key rings.
993 982
994Only active containers are used - keys will not jump out of closed 983Only active containers are used - keys will not jump out of closed
995containers, but hints will be given if you have keys in such containers. 984containers, but hints will be given if you have keys in such containers.
996 985
997=head2 version 986=head2 version
1026 1015
1027The wimpy level is the amount of health points (hp) that may be left before you 1016The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 1017automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 1018not be used when the opponent attacks with spells.
1030 1019
1020
1031=head1 Authors 1021=head1 Authors
1032 1022
1033Parts of this document were originally taken from the crossfire server 1023Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 1024help files with unknown authors.
1035 1025
1036Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1026Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037Steenhoven and Marc A. Lehmann. 1027Steenhoven and Marc A. Lehmann.
1038 1028

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