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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire TRT Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
34 36
35These two options disable the toggling feature. 37These two options disable the toggling feature.
36 38
37=head2 X<applymode>applymode (nochoice|never|always) 39=head2 X<applymode>applymode (nochoice|never|always)
38 40
39Applymode controls what happens when you are equipping something that would 41the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 42require something else to be unequipped.
41 43
42The options are: 44The options are:
43 45
44=over 4 46=over 4
77 79
78See L<apply|command/apply>. 80See L<apply|command/apply>.
79 81
80=head2 body 82=head2 body
81 83
82Shows how much you are wielding on certain bodyparts. For example as 84Shows how much (and what) you are wielding on certain body parts.
85
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 86For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 873 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88full and one free.
89
90Both items as well as skills and other more esoteric objects can use those
91body parts.
85 92
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 93=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 94
88Bowmode controls how you will fire arrows and bolts. 95The C<bowmode> controls how you will fire arrows and bolts.
89 96
90The options are: 97The options are:
91 98
92=over 4 99=over 4
93 100
118 125
119When you enter the B<brace> command to brace your character, your 126When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 127character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 128spaces. Bracing can be useful to hold a location.
122 129
123When you are braced, you lose your dex bonus and incur a 2 point 130When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 131ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 132fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 133for killing creatures, and incur a 4 point WC (to hit) penalty.
127 134
128=head2 chat 135=head2 chat
129 136
130 chat <message> 137 chat <message>
131 138
132Sends a message to all players on the server that have 139Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 140chat with others.
134 141
135=head2 cast 142=head2 cast
136 143
137You use the cast command to set your range-weapon to the spell you 144You use the cast command to set your range-action-slot to the spell you
138want. Example: 145want. Example:
139 146
140 cast burning hands 147 cast burning hands
141 148
142sets your I<range> weapon to B<spell: burning hands>. 149sets your I<range> slot to B<spell: burning hands>.
143 150
144If you don't know the spell, shows which spells you do know. 151If you don't know the spell, shows which spells you do know.
145 152
146It is helpful to bind string like B<cast burning hands> to keys. 153It is helpful to bind string like B<cast burning hands> to keys.
147 154
148See B<range> for more information on range weapons. 155See C<help range> for more information on range weapons.
149 156
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 157=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 158
152 drop [number] name 159 drop [number] name
153 160
157 164
158There are a few special name values: 165There are a few special name values:
159 166
160=over 4 167=over 4
161 168
162=item B<all> 169=item B<all>: matches any item.
163 170
164matches any item. 171=item B<unpaid>: matches unpaid items.
165 172
166=item B<unpaid> 173=item B<cursed>: drops items known to be cursed or damned.
167 174
168matches unpaid items 175=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 176
178=back 177=back
179 178
180B<number> is optional. This acts as the number of the object to drop. The 179B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 180objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 182will be dropped. A collection of 5 scrolls will not be dropped.
184 183
185See also B<dropall> and mouse button control within client for dropping 184See also B<dropall> and mouse button control within client for dropping
186objects. 185objects.
187 186
187
188=head2 cointoss
189
190Tosses a coin and reports the outcome to you and other players on the same
191map, much like the say command does.
192
193
194=head2 orcknuckle
195
196Throws your orcknuckle set and reports the outcome to you and other
197players on the same map, much like the say command does. Your first
198three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
199I<princess>, I<dragon>, while the fourth can additionally roll up to
200I<orc>.
201
202
188=head2 dropall 203=head2 dropall
189 204
190 dropall [type] 205 dropall [type]
191 206
192B<dropall> drops all items in your inventory to the ground, excepting 207B<dropall> drops all items in your inventory to the ground, excepting
264 279
265=head2 help 280=head2 help
266 281
267Gives you online help for the command or help topic specified. 282Gives you online help for the command or help topic specified.
268 283
269=head2 hintmode [show|mark|hide] 284=head2 hintmode (show|mark|hide)
270 285
271 hintmode show|mark|hide 286 hintmode show|mark|hide
272 287
273Sets the I<hint mode> to the given value: Throughout the game you can find 288Sets the I<hint mode> to the given value: Throughout the game you can find
274hints that sometimes help you to solve a puzzle or manage a situation 289hints that sometimes help you to solve a puzzle or manage a situation
286Do not show the hints themselves, but notify you when a hint would have 301Do not show the hints themselves, but notify you when a hint would have
287been available. 302been available.
288 303
289=item hide 304=item hide
290 305
291Hide all hints: You will not be able to tell wether there is a hint 306Hide all hints: You will not be able to tell whether there is a hint
292available or not. 307available or not.
293 308
294=back 309=back
295 310
296=head2 hiscore 311=head2 hiscore
304Lists all players that you currently ignore. 319Lists all players that you currently ignore.
305 320
306 ignore <player> <tell|shout|all> [timeout] 321 ignore <player> <tell|shout|all> [timeout]
307 322
308This command ignores the specified messages (B<tell> ignores tells, 323This command ignores the specified messages (B<tell> ignores tells,
309B<shout> ignores chat and shout and all ignores everything from the given 324B<shout> ignores chat and shout and B<all> ignores everything from the given
310user). 325user).
311 326
312The optional timeout (specified in hours) specifies then the ignore entry 327The optional timeout (specified in hours) specifies when the ignore entry
313expires. The default is 24 (one day). The reason why all ignores expire 328expires. The default is 24 (one day). The reason why all ignore entries
314after a day by default is that most troublemakers stop soon after they are 329expire after a day by default is that most troublemakers stop soon after
315being ignored. 330they are being ignored.
316 331
317To revoke an ignore, use the B<unignore> command. 332To revoke an ignore, use the B<unignore> command.
318 333
319=head2 inventory 334=head2 inventory
320 335
322status. Example: 337status. Example:
323 338
324 inventory 339 inventory
325 340
326 Inventory: 341 Inventory:
327 - arrow 0.1 342 - arrow 0.1
328 - Knife * 2 343 - Knife * 2
329 - long sword (wielded) 15 344 - long sword (wielded) 15
330 345
331This shows that you have one arrow which weighs 0.1kg and one Knife which you 346This shows that you have one arrow which weighs 0.1kg and one Knife which you
332protected from dropping by locking it as well as a long sword which you are 347protected from dropping by locking it as well as a long sword which you are
333currently using to attack. 348currently using to attack.
334 349
370 invoke magic rune of large fireball 385 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead 386 invoke reincarnation of Iamdead
372 invoke create food of waybread 387 invoke create food of waybread
373 388
374It is very helpful to bind healing spells to keys, for example go to your 389It is very helpful to bind healing spells to keys, for example go to your
375I<playerbook>, tab I<spells>, the press the right mosue button on the 390I<playerbook>, tab I<spells>, the press the right mouse button on the
376spell I<medium healing> and choose C<bind invoke ... to a key>. It is 391spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377recommended to bind a healing spell or potion to an easily-accessible-key, 392recommended to bind a healing spell or potion to an easily-accessible-key,
378such as '1'. 393such as '1'.
379 394
380 395
388they had will be left behind, but you will get no 403they had will be left behind, but you will get no
389experience for their death. However, it kills them 404experience for their death. However, it kills them
390instantaneously. 405instantaneously.
391 406
392If a name is specified then only pets with that 407If a name is specified then only pets with that
393name will be killed, eg killpets bat will kill bats 408name will be killed, e.g. killpets bat will kill bats
394but not bees. If a number is specified, the pet 409but not bees. If a number is specified, the pet
395corresponding to that number is killed. 410corresponding to that number is killed.
396 411
397=head2 listen
398
399 listen <listen-level>
400
401Listen sets the level of messages you will hear.
402Priorities are defined as follows:
403
404 0 - Nothing, not even "You punch kobold." or "You say: hi".
405 1 - Only messages that have to do with yourself.
406 2 - Emergency calls from other users
407 10 - General chatter with the 'chat' command.
408 11 - See what players kill what monster with what attack/spell. Very
409 verbose - only for the fanatics.
410
411=head2 logs 412=head2 lock
412 413
413TODO 414 lock [object]
415
416The lock command is a quick and convenient way to
417lock items in your inventory.
418
419If a object name is specified then only the
420objects that match that name are locked.
421e.g. lock materials will lock any materials
422in your inventory and not touch anything else.
423
424lock by itself will lock everything in your
425inventory.
414 426
415=head2 mapinfo 427=head2 mapinfo
416 428
417Shows some information about the map like this: 429Shows some information about the map like this:
418 430
428The rest is information the mapper may or may not provide. Often, this is 440The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 441the mapper's name, email and map creation date as this example shows.
430 442
431=head2 maps 443=head2 maps
432 444
433[crossfire+]
434
435 maps <mapname> 445 maps <mapname>
436 446
437Shows a list of maps matching the regex <mapname> that are currently being 447Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 448known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 449
444=item I: B<I>n memory, B<S>wapped out or B<L>oading. 454=item I: B<I>n memory, B<S>wapped out or B<L>oading.
445 455
446The server keeps maps in memory only for a short time (by default about 456The server keeps maps in memory only for a short time (by default about
44740 seconds). After that time, it saves them to disk. As the server loads 45740 seconds). After that time, it saves them to disk. As the server loads
448most maps in the background it is possible that you can see a map that is 458most maps in the background it is possible that you can see a map that is
449currently being loaded, but thats rare, as loading a map is fast. 459currently being loaded, but that's rare, as loading a map is fast.
450 460
451=item Svd: the amount of seconds the map was last saved (++ means >99). 461=item Svd: the amount of seconds since the map was last saved (++ means >99).
452 462
453The server by default tries to save each map at least every 20 seconds if 463The server by default tries to save each map at least every 20 seconds if
454it changed, so in case of a disastrous crash (one where the server cannot 464it changed, so in case of a disastrous crash (one where the server cannot
455emergency save), at most 20 seconds of gameplay are lost. 465emergency save), at most 20 seconds of gameplay are lost.
456 466
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 467=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 468
459Most maps will not reset as long as players are on it, and usually the 469Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 470reset counter only starts going down when all players left the map. Some
471maps will never reset in the common sense, these are usually marked with a
472very high number (such as C<1e+99>).
461 473
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 474=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 475
464=back 476=back
465 477
479 mark sword 491 mark sword
480 492
481B<mark> will look for best match first, and then look for matches based 493B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 494on shortened name, object name, archetype name. It prints the match it
483finds. 495finds.
496
497=head2 me
498
499 me <message>
500
501Sends a message to all players on the server, similar to chat, but instead
502of using C<name chats: message>, the form C<* name message> is used, which
503is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
484 509
485=head2 motd 510=head2 motd
486 511
487Shows the message of the day. It takes no arguments. 512Shows the message of the day. It takes no arguments.
488 513
495message '10 times you kill orc' would be printed out. The default value is 520message '10 times you kill orc' would be printed out. The default value is
4961 - this means that all messages get printed out as they are requested - 5211 - this means that all messages get printed out as they are requested -
497buffering is disabled in this regard. 522buffering is disabled in this regard.
498 523
499output-sync controls how often information is sent to the screen. Each 524output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independantly. The 525buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second. 526default value is usually less than a second.
502 527
503See also L<output-sync>. 528See also L<output-sync>.
504 529
530=head2 output-rate
531
505=head2 output-rate [bytes per second] 532 output-rate [bytes per second]
506 533
507Show the current setting of the output-rate, or set it to the provided 534Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 535value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 536per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 537hold back less important information (such as new images) to increase
538responsiveness.
539
511responsiveness. The server-side default is usually quite high, around 540The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 541server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 542bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 543the server will automatically set an optimal send rate and adjusting your
544output-rate is not required.
515 545
516=head2 output-sync 546=head2 output-sync
517 547
518 output-sync [seconds] 548 output-sync [seconds]
519 549
520output-sync controls how often information is sent to the screen. Each 550output-sync controls how often information is sent to the screen. Each
521buffer has its own time value, and will be flushed independantly. The 551buffer has its own time value, and will be flushed independently. The
522default value is usually less than a second. 552default value is usually less than a second.
523 553
524output-count sets after how many messages of the same type, they are 554output-count sets after how many messages of the same type, they are
525then printed out. If the value was 10, then after killing ten orcs, the 555then printed out. If the value was 10, then after killing ten orcs, the
526message '10 times you kill orc' would be printed out. The default value is 556message '10 times you kill orc' would be printed out. The default value is
555party leave 585party leave
556 takes you out of current party 586 takes you out of current party
557 587
558=head2 peaceful 588=head2 peaceful
559 589
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 590TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 591peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 592players (which will be controlled by priests).
563 593
564The B<peaceful> command will switch you between peaceful and hostile attack 594The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 595modes.
587 617
588=over 4 618=over 4
589 619
590=item B<normal> 620=item B<normal>
591 621
592As you would expect. 622Monsters behave normally, i.e. according to their own character.
593 623
594=item B<sad> (search and destroy) 624=item B<sad> (search and destroy)
595 625
596Pets will roam and seek out things to attack. 626Pets will roam and seek out things to attack.
597 627
605 635
606=back 636=back
607 637
608=head2 pickup 638=head2 pickup
609 639
640 pickup +mode
641 pickup -mode
642 pickup density
643
610B<pickup> changes how you pick up items when you step on them. to pickup 644B<pickup> changes whether you pick up items when you step on them. To
611an item manually, use the ',' key. 645pickup an item manually, use the ',' key.
612 646
613Mode 0: Don't pick up items. 647The B<Pickup> tab in the playerbook is usually a better way to modify your
648autopickup settings than using this command.
614 649
615Mode 1: Pick up one item 650Mode can be one of:
616 651
617Mode 2: Pickup up one item and stop 652 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
653 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
654 "key", "missile", "allweapon", "magical", "potion", "spellbook",
655 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
656 "flesh"
618 657
619Mode 3: Stop before picking up items 658If a number (C<density>, must be 0..15) is specified, then items of at
620 659least the specified value density are picked up. Value density is given as
621Mode 4: Pick up all items 660gold/weight in kilograms.
622
623Mode 5: Pick up all items and stop
624
625Mode 6: Pick up all magical items
626
627Mode 7: Pick up all coins and gems
628
629Modes above 7: Pickup items with
630a value density greater than the pickup mode.
631
632Value density is value in gold/weight in kilograms.
633 661
634The value in gold is what the item is worth if you sold it in the shop. 662The value in gold is what the item is worth if you sold it in the shop.
635 663
636Goldcoins have a value density of 66,
637
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up.
640
641=head2 prepare 664=head2 prepare
642 665
643The same as cast. Usage: 666The same as cast. Usage:
644 667
645 prepare <spell> 668 prepare <spell>
646 669
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 670
663=head2 quit 671=head2 quit
664 672
665Deletes your character from the server. If you want to quit the session 673Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 674without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 675bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 676top of it, and apply it using B<Tab> ro the B<apply> command.
669 677
678
670=head2 range 679=head2 range
671 680
672Your range weapon can be one of several weapons, a spell you cast, a 681Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 682bow-and-arrow, a rod, or a wand, to name a few.
674 683
675Your range weapon is fired when you press SHIFT-direction, and will be 684Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 685fired in that direction.
686
677 687
678=head2 ready_skill 688=head2 ready_skill
679 689
680 ready_skill <name of skill> 690 ready_skill <name of skill>
681 691
684readied, some need to be actively used by "firing" them. 694readied, some need to be actively used by "firing" them.
685 695
686If you just want to invoke a skill once, leaving your range slot 696If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 697untouched, use L<use_skill> instead.
688 698
699
689=head2 rename 700=head2 rename
690 701
691Changes/removes the custom name of given item (or the marked one). 702Changes/removes the custom name of given item (or the marked one).
692 703
693 rename oldname to newname 704 rename oldname to newname
695 706
696If either of the names contain spaces, you have to use the C<">-form, 707If either of the names contain spaces, you have to use the C<">-form,
697otherwise you can just write the name as-is. If you omit the old name, the 708otherwise you can just write the name as-is. If you omit the old name, the
698marked item will be used instead. 709marked item will be used instead.
699 710
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 711If the new name is empty (i.e. C<"">), then the original (before the
701will be restored. 712rename) name will be restored.
702 713
703Note: maximum allowed name length is 127 characters. 714Note: maximum allowed name length is 127 characters.
704 715
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 716
715=head2 resistances 717=head2 resistances
716 718
717This shows you the resistances you have to specific attack types. 719This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 720If you have for example "cold +20", it means you get 20% damage done
755 757
756=head2 search-items 758=head2 search-items
757 759
758 search-items <word> 760 search-items <word>
759 761
760Automatically picks up all items with <word> in their name. search-items rod 762Automatically picks up all items with <word> in their name. C<search-items
761will pick up all rods and heavy rods. search-items of Fire will pick up all 763rod> will pick up all rods and heavy rods. C<search-items of Fire> will
762bolts, arrows, swords, etc. of Fire. 764pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
765will pick up all items with magic+1, and so on, and so on.
766
767While this mode is active, you will be slower and the normal autopickup is
768disabled. To disable search mode again, execute C<search-items> without
769any arguments.
763 770
764=head2 seen 771=head2 seen
765 772
766 seen <login> 773 seen <login>
767 774
770 777
771=head2 shout 778=head2 shout
772 779
773 shout <message> 780 shout <message>
774 781
775Sends a message to all players on the server that have 782Sends a message to all players on the server. It is mainly useful for
776L<listen|command/listen> level B<10> or higher. It is mainly useful for
777emergency messages ("I am trapped on xxx, can somebody help me?") and 783emergency messages ("I am trapped on xxx, can somebody help me?") and
778should not be used for general chat. Use L<chat|command/chat> instead. 784should not be used for general chat. Use L<chat|command/chat> instead.
779 785
780=head2 showpets 786=head2 showpets
781 787
808applies to new items you pick up - items that you are already holding will 814applies to new items you pick up - items that you are already holding will
809not be sorted. 815not be sorted.
810 816
811If sort_inventory is not set (default), items will be inserted via type, 817If sort_inventory is not set (default), items will be inserted via type,
812subtype and magic. This, all axes will be grouped together in magic order, 818subtype and magic. This, all axes will be grouped together in magic order,
813all daggers by magic order, etc. Unforunately, for scrolls and rings, new 819all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
814ones just get inserted last. 820ones just get inserted last.
815 821
816If you have a lot of stuff that is not in alphabetical order but you would 822If you have a lot of stuff that is not in alphabetical order but you would
817like it to be, the best method is to drop all of it and then pick it up. 823like it to be, the best method is to drop all of it and then pick it up.
818 824
819=head2 sound 825=head2 sound
820 826
821Toggles between sound enabled and disabled. This has no relevance to the 827Toggles between sound enabled and disabled. This has no relevance to the
822sound settings of the client, it only governs wether the server will send 828sound settings of the client, it only governs whether the server will send
823sound effect command to the client and is enabled if the client supports 829sound effect command to the client and is enabled if the client supports
824sound (i.e. always for cfplus). 830sound (i.e. always for the deliantra client).
825 831
826=head2 sourcecode 832=head2 sourcecode
827 833
828This command displays the means to download the sourcecode (server code, 834This command displays the means to download the source code (server code,
829maps and archetypes) used to implement this version of the game. 835maps and archetypes) used to implement this version of the game.
830 836
831Every player has the right to download and modify the source code of the 837Every player has the right to download and modify the source code of the
832server, as required by both the GNU General Public License and the GNU 838server, as required by both the GNU General Public License and the GNU
833Affero General Public license. 839Affero General Public license.
856Kills yourself. No, really. 862Kills yourself. No, really.
857 863
858This command might not look useful at first, but sometimes you can get 864This command might not look useful at first, but sometimes you can get
859yourself into a corner you can't escape anymore, either due to a map 865yourself into a corner you can't escape anymore, either due to a map
860bug or your own stupidity. Killing oneself can be difficult and time 866bug or your own stupidity. Killing oneself can be difficult and time
861consuming, thats why this command is provided. It is fast, painless, 867consuming, that's why this command is provided. It is fast, painless,
862effective, humane. 868effective, humane.
863 869
864=head2 take 870=head2 take
865 871
866The take commands take object(s) on the space the player is standing on, 872The take commands take object(s) on the space the player is standing on,
892thrown away. God-given items can not be thrown. You need the skill throwing 898thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 899for this to work.
894 900
895=head2 time 901=head2 time
896 902
897Shows the Crossfire in-game time, not the server time. It looks like this: 903Shows the Deliantra in-game time, not the server time. It looks like this:
898 904
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 905 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
900 The 2nd Day of the Month of the Frost Giant, Year 63 906 the 2nd Day of the Month of the Frost Giant, Year 63.
901 Time of Year: The Season of New Year 907 Time of Year: The Season of New Year.
902 908
903It is partially just for fun but it affects the darkness outside and the 909An hour of game time passes in 3 minutes of real time. The time and
904weather if weather is enabled in the server. 910calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
911five weeks per month, and 17 months per year. The year is additionally
912split into four seasons of 4 months each, except the season of the
913Blizzard, which is 5 months long.
914
915The number "zero" is unknown, which is why the minutes go from 1 to 60.
916
917Seasons and the time of the day affect the overall outdoor daylight.
905 918
906=head2 title 919=head2 title
920
921 title <new title>
922 title clear # Sets your title back to your race.
907 923
908Players can change their title. For example you called yourself Gandalf and 924Players can change their title. For example you called yourself Gandalf and
909your race is elf, you can use the title command to change your name from 925your race is elf, you can use the title command to change your name from
910"Gandalf the elf" to "Gandalf the white". Usage: 926"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
911
912 title <new title>
913 title clear # Sets your title back to your race.
914 927
915Dragons cannot set their title because it changes during the game. 928Dragons cannot set their title because it changes during the game.
916 929
917=head2 unignore 930=head2 unignore
918 931
919 unignore <login> 932 unignore <login>
920 933
921Cancels all ignores set for the specified login. See B<ignore>. 934Cancels all ignores set for the specified login. See B<ignore>.
935
936=head2 unlock
937
938 unlock [object]
939
940The unlock command is a quick and convenient way
941to unlock items in your inventory.
942
943If a object name is specified then only the
944objects that match that name are unlocked.
945
946e.g. unlock materials will unlock any materials
947in your inventory and not touch anything else.
948
949unlock by itself will unlock everything in your
950inventory.
922 951
923=head2 uptime 952=head2 uptime
924 953
925Tells you something about the time the server was started and how long ago 954Tells you something about the time the server was started and how long ago
926that was. 955that was.
936 965
937The B<usekeys> option determines the behaviour of using keys. 966The B<usekeys> option determines the behaviour of using keys.
938 967
939Values are: 968Values are:
940 969
970=over 4
971
941inventory: Only keys in the top level inventory are used (default) 972=item B<inventory>: Only keys in the top level inventory are used (default)
942 973
943keyrings: Only keys in active keyrings are used. 974=item B<keyrings>: Only keys in active key rings are used.
944 975
945containers: Only keys in active containers are used. 976=item B<containers>: Only keys in active containers are used.
946 977
978=back
979
947Note that keyrings are just a specialized container, so the containers 980Note that key rings are just a specialized container, so the containers
948will also find keys in keyrings. 981will also find keys in key rings.
949 982
950Only active containers are used - keys will not jump out of closed 983Only active containers are used - keys will not jump out of closed
951containers, but hints will be given if you have keys in such containers. 984containers, but hints will be given if you have keys in such containers.
952 985
953=head2 version 986=head2 version
986 1019
987 1020
988=head1 Authors 1021=head1 Authors
989 1022
990Parts of this document were originally taken from the crossfire server 1023Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 1024help files with unknown authors.
992 1025
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1026Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 1027Steenhoven and Marc A. Lehmann.
995 1028

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