… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
9 | =head1 Deliantra Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
… | |
… | |
34 | |
36 | |
35 | These two options disable the toggling feature. |
37 | These two options disable the toggling feature. |
36 | |
38 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
39 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
40 | |
39 | Applymode controls what happens when you are equipping something that would |
41 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
42 | require something else to be unequipped. |
41 | |
43 | |
42 | The options are: |
44 | The options are: |
43 | |
45 | |
44 | =over 4 |
46 | =over 4 |
… | |
… | |
77 | |
79 | |
78 | See L<apply|command/apply>. |
80 | See L<apply|command/apply>. |
79 | |
81 | |
80 | =head2 body |
82 | =head2 body |
81 | |
83 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
84 | Shows how much (and what) you are wielding on certain body parts. |
|
|
85 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
86 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
87 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
|
88 | full and one free. |
|
|
89 | |
|
|
90 | Both items as well as skills and other more esoteric objects can use those |
|
|
91 | body parts. |
85 | |
92 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
93 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
94 | |
88 | Bowmode controls how you will fire arrows and bolts. |
95 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
96 | |
90 | The options are: |
97 | The options are: |
91 | |
98 | |
92 | =over 4 |
99 | =over 4 |
93 | |
100 | |
… | |
… | |
118 | |
125 | |
119 | When you enter the B<brace> command to brace your character, your |
126 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
127 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
128 | spaces. Bracing can be useful to hold a location. |
122 | |
129 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
130 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
131 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
132 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
133 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
134 | |
128 | =head2 chat |
135 | =head2 chat |
129 | |
136 | |
130 | chat <message> |
137 | chat <message> |
131 | |
138 | |
132 | Sends a message to all players on the server. This is the normal way to |
139 | Sends a message to all players on the server. This is the normal way to |
133 | chat with others. |
140 | chat with others. |
134 | |
141 | |
135 | =head2 cast |
142 | =head2 cast |
136 | |
143 | |
137 | You use the cast command to set your range-weapon to the spell you |
144 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
145 | want. Example: |
139 | |
146 | |
140 | cast burning hands |
147 | cast burning hands |
141 | |
148 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
149 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
150 | |
144 | If you don't know the spell, shows which spells you do know. |
151 | If you don't know the spell, shows which spells you do know. |
145 | |
152 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
153 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
154 | |
148 | See B<range> for more information on range weapons. |
155 | See C<help range> for more information on range weapons. |
149 | |
156 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
157 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
158 | |
152 | drop [number] name |
159 | drop [number] name |
153 | |
160 | |
… | |
… | |
157 | |
164 | |
158 | There are a few special name values: |
165 | There are a few special name values: |
159 | |
166 | |
160 | =over 4 |
167 | =over 4 |
161 | |
168 | |
162 | =item B<all> |
169 | =item B<all>: matches any item. |
163 | |
170 | |
164 | matches any item. |
171 | =item B<unpaid>: matches unpaid items. |
165 | |
172 | |
166 | =item B<unpaid> |
173 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
174 | |
168 | matches unpaid items |
175 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
|
170 | =item B<cursed> |
|
|
171 | |
|
|
172 | drops items known to be cursed or damned. |
|
|
173 | |
|
|
174 | =item B<unlocked> |
|
|
175 | |
|
|
176 | drops items not locked in your inventory |
|
|
177 | |
176 | |
178 | =back |
177 | =back |
179 | |
178 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
179 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
180 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
302 | Do not show the hints themselves, but notify you when a hint would have |
301 | Do not show the hints themselves, but notify you when a hint would have |
303 | been available. |
302 | been available. |
304 | |
303 | |
305 | =item hide |
304 | =item hide |
306 | |
305 | |
307 | Hide all hints: You will not be able to tell wether there is a hint |
306 | Hide all hints: You will not be able to tell whether there is a hint |
308 | available or not. |
307 | available or not. |
309 | |
308 | |
310 | =back |
309 | =back |
311 | |
310 | |
312 | =head2 hiscore |
311 | =head2 hiscore |
… | |
… | |
320 | Lists all players that you currently ignore. |
319 | Lists all players that you currently ignore. |
321 | |
320 | |
322 | ignore <player> <tell|shout|all> [timeout] |
321 | ignore <player> <tell|shout|all> [timeout] |
323 | |
322 | |
324 | This command ignores the specified messages (B<tell> ignores tells, |
323 | This command ignores the specified messages (B<tell> ignores tells, |
325 | B<shout> ignores chat and shout and all ignores everything from the given |
324 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
326 | user). |
325 | user). |
327 | |
326 | |
328 | The optional timeout (specified in hours) specifies then the ignore entry |
327 | The optional timeout (specified in hours) specifies when the ignore entry |
329 | expires. The default is 24 (one day). The reason why all ignores expire |
328 | expires. The default is 24 (one day). The reason why all ignore entries |
330 | after a day by default is that most troublemakers stop soon after they are |
329 | expire after a day by default is that most troublemakers stop soon after |
331 | being ignored. |
330 | they are being ignored. |
332 | |
331 | |
333 | To revoke an ignore, use the B<unignore> command. |
332 | To revoke an ignore, use the B<unignore> command. |
334 | |
333 | |
335 | =head2 inventory |
334 | =head2 inventory |
336 | |
335 | |
… | |
… | |
338 | status. Example: |
337 | status. Example: |
339 | |
338 | |
340 | inventory |
339 | inventory |
341 | |
340 | |
342 | Inventory: |
341 | Inventory: |
343 | - arrow 0.1 |
342 | - arrow 0.1 |
344 | - Knife * 2 |
343 | - Knife * 2 |
345 | - long sword (wielded) 15 |
344 | - long sword (wielded) 15 |
346 | |
345 | |
347 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
346 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
348 | protected from dropping by locking it as well as a long sword which you are |
347 | protected from dropping by locking it as well as a long sword which you are |
349 | currently using to attack. |
348 | currently using to attack. |
350 | |
349 | |
… | |
… | |
386 | invoke magic rune of large fireball |
385 | invoke magic rune of large fireball |
387 | invoke reincarnation of Iamdead |
386 | invoke reincarnation of Iamdead |
388 | invoke create food of waybread |
387 | invoke create food of waybread |
389 | |
388 | |
390 | It is very helpful to bind healing spells to keys, for example go to your |
389 | It is very helpful to bind healing spells to keys, for example go to your |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
390 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
391 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
392 | recommended to bind a healing spell or potion to an easily-accessible-key, |
394 | such as '1'. |
393 | such as '1'. |
395 | |
394 | |
396 | |
395 | |
… | |
… | |
404 | they had will be left behind, but you will get no |
403 | they had will be left behind, but you will get no |
405 | experience for their death. However, it kills them |
404 | experience for their death. However, it kills them |
406 | instantaneously. |
405 | instantaneously. |
407 | |
406 | |
408 | If a name is specified then only pets with that |
407 | If a name is specified then only pets with that |
409 | name will be killed, eg killpets bat will kill bats |
408 | name will be killed, e.g. killpets bat will kill bats |
410 | but not bees. If a number is specified, the pet |
409 | but not bees. If a number is specified, the pet |
411 | corresponding to that number is killed. |
410 | corresponding to that number is killed. |
|
|
411 | |
|
|
412 | =head2 lock |
|
|
413 | |
|
|
414 | lock [object] |
|
|
415 | |
|
|
416 | The lock command is a quick and convenient way to |
|
|
417 | lock items in your inventory. |
|
|
418 | |
|
|
419 | If a object name is specified then only the |
|
|
420 | objects that match that name are locked. |
|
|
421 | e.g. lock materials will lock any materials |
|
|
422 | in your inventory and not touch anything else. |
|
|
423 | |
|
|
424 | lock by itself will lock everything in your |
|
|
425 | inventory. |
412 | |
426 | |
413 | =head2 mapinfo |
427 | =head2 mapinfo |
414 | |
428 | |
415 | Shows some information about the map like this: |
429 | Shows some information about the map like this: |
416 | |
430 | |
… | |
… | |
440 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
454 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
441 | |
455 | |
442 | The server keeps maps in memory only for a short time (by default about |
456 | The server keeps maps in memory only for a short time (by default about |
443 | 40 seconds). After that time, it saves them to disk. As the server loads |
457 | 40 seconds). After that time, it saves them to disk. As the server loads |
444 | most maps in the background it is possible that you can see a map that is |
458 | most maps in the background it is possible that you can see a map that is |
445 | currently being loaded, but thats rare, as loading a map is fast. |
459 | currently being loaded, but that's rare, as loading a map is fast. |
446 | |
460 | |
447 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
461 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
448 | |
462 | |
449 | The server by default tries to save each map at least every 20 seconds if |
463 | The server by default tries to save each map at least every 20 seconds if |
450 | it changed, so in case of a disastrous crash (one where the server cannot |
464 | it changed, so in case of a disastrous crash (one where the server cannot |
451 | emergency save), at most 20 seconds of gameplay are lost. |
465 | emergency save), at most 20 seconds of gameplay are lost. |
452 | |
466 | |
453 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
467 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
454 | |
468 | |
455 | Most maps will not reset as long as players are on it, and usually the |
469 | Most maps will not reset as long as players are on it, and usually the |
456 | reset counter only starts going down when all players left the map. Some |
470 | reset counter only starts going down when all players left the map. Some |
457 | maps will never reset in the common sense, these are usually marked with a |
471 | maps will never reset in the common sense, these are usually marked with a |
458 | very high number (sucha s C<1e+99>). |
472 | very high number (such as C<1e+99>). |
459 | |
473 | |
460 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
474 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
461 | |
475 | |
462 | =back |
476 | =back |
463 | |
477 | |
… | |
… | |
477 | mark sword |
491 | mark sword |
478 | |
492 | |
479 | B<mark> will look for best match first, and then look for matches based |
493 | B<mark> will look for best match first, and then look for matches based |
480 | on shortened name, object name, archetype name. It prints the match it |
494 | on shortened name, object name, archetype name. It prints the match it |
481 | finds. |
495 | finds. |
|
|
496 | |
|
|
497 | =head2 me |
|
|
498 | |
|
|
499 | me <message> |
|
|
500 | |
|
|
501 | Sends a message to all players on the server, similar to chat, but instead |
|
|
502 | of using C<name chats: message>, the form C<* name message> is used, which |
|
|
503 | is useful to describe yourself, such as: |
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|
504 | |
|
|
505 | me feels lonely |
|
|
506 | => |
|
|
507 | * schmorp feels lonely |
|
|
508 | |
482 | |
509 | |
483 | =head2 motd |
510 | =head2 motd |
484 | |
511 | |
485 | Shows the message of the day. It takes no arguments. |
512 | Shows the message of the day. It takes no arguments. |
486 | |
513 | |
… | |
… | |
493 | message '10 times you kill orc' would be printed out. The default value is |
520 | message '10 times you kill orc' would be printed out. The default value is |
494 | 1 - this means that all messages get printed out as they are requested - |
521 | 1 - this means that all messages get printed out as they are requested - |
495 | buffering is disabled in this regard. |
522 | buffering is disabled in this regard. |
496 | |
523 | |
497 | output-sync controls how often information is sent to the screen. Each |
524 | output-sync controls how often information is sent to the screen. Each |
498 | buffer has its own time value, and will be flushed independantly. The |
525 | buffer has its own time value, and will be flushed independently. The |
499 | default value is usually less than a second. |
526 | default value is usually less than a second. |
500 | |
527 | |
501 | See also L<output-sync>. |
528 | See also L<output-sync>. |
502 | |
529 | |
503 | =head2 output-rate |
530 | =head2 output-rate |
… | |
… | |
519 | =head2 output-sync |
546 | =head2 output-sync |
520 | |
547 | |
521 | output-sync [seconds] |
548 | output-sync [seconds] |
522 | |
549 | |
523 | output-sync controls how often information is sent to the screen. Each |
550 | output-sync controls how often information is sent to the screen. Each |
524 | buffer has its own time value, and will be flushed independantly. The |
551 | buffer has its own time value, and will be flushed independently. The |
525 | default value is usually less than a second. |
552 | default value is usually less than a second. |
526 | |
553 | |
527 | output-count sets after how many messages of the same type, they are |
554 | output-count sets after how many messages of the same type, they are |
528 | then printed out. If the value was 10, then after killing ten orcs, the |
555 | then printed out. If the value was 10, then after killing ten orcs, the |
529 | message '10 times you kill orc' would be printed out. The default value is |
556 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
590 | |
617 | |
591 | =over 4 |
618 | =over 4 |
592 | |
619 | |
593 | =item B<normal> |
620 | =item B<normal> |
594 | |
621 | |
595 | As you would expect. |
622 | Monsters behave normally, i.e. according to their own character. |
596 | |
623 | |
597 | =item B<sad> (search and destroy) |
624 | =item B<sad> (search and destroy) |
598 | |
625 | |
599 | Pets will roam and seek out things to attack. |
626 | Pets will roam and seek out things to attack. |
600 | |
627 | |
… | |
… | |
608 | |
635 | |
609 | =back |
636 | =back |
610 | |
637 | |
611 | =head2 pickup |
638 | =head2 pickup |
612 | |
639 | |
|
|
640 | pickup +mode |
|
|
641 | pickup -mode |
|
|
642 | pickup density |
|
|
643 | |
613 | B<pickup> changes how you pick up items when you step on them. to pickup |
644 | B<pickup> changes whether you pick up items when you step on them. To |
614 | an item manually, use the ',' key. |
645 | pickup an item manually, use the ',' key. |
615 | |
646 | |
616 | Mode 0: Don't pick up items. |
647 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
648 | autopickup settings than using this command. |
617 | |
649 | |
618 | Mode 1: Pick up one item |
650 | Mode can be one of: |
619 | |
651 | |
620 | Mode 2: Pickup up one item and stop |
652 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
653 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
654 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
655 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
656 | "flesh" |
621 | |
657 | |
622 | Mode 3: Stop before picking up items |
658 | If a number (C<density>, must be 0..15) is specified, then items of at |
623 | |
659 | least the specified value density are picked up. Value density is given as |
624 | Mode 4: Pick up all items |
660 | gold/weight in kilograms. |
625 | |
|
|
626 | Mode 5: Pick up all items and stop |
|
|
627 | |
|
|
628 | Mode 6: Pick up all magical items |
|
|
629 | |
|
|
630 | Mode 7: Pick up all coins and gems |
|
|
631 | |
|
|
632 | Modes above 7: Pickup items with |
|
|
633 | a value density greater than the pickup mode. |
|
|
634 | |
|
|
635 | Value density is value in gold/weight in kilograms. |
|
|
636 | |
661 | |
637 | The value in gold is what the item is worth if you sold it in the shop. |
662 | The value in gold is what the item is worth if you sold it in the shop. |
638 | |
|
|
639 | Goldcoins have a value density of 66, |
|
|
640 | |
|
|
641 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
642 | Artifacts are also picked up. |
|
|
643 | |
|
|
644 | |
663 | |
645 | =head2 prepare |
664 | =head2 prepare |
646 | |
665 | |
647 | The same as cast. Usage: |
666 | The same as cast. Usage: |
648 | |
667 | |
… | |
… | |
687 | |
706 | |
688 | If either of the names contain spaces, you have to use the C<">-form, |
707 | If either of the names contain spaces, you have to use the C<">-form, |
689 | otherwise you can just write the name as-is. If you omit the old name, the |
708 | otherwise you can just write the name as-is. If you omit the old name, the |
690 | marked item will be used instead. |
709 | marked item will be used instead. |
691 | |
710 | |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
711 | If the new name is empty (i.e. C<"">), then the original (before the |
693 | will be restored. |
712 | rename) name will be restored. |
694 | |
713 | |
695 | Note: maximum allowed name length is 127 characters. |
714 | Note: maximum allowed name length is 127 characters. |
696 | |
715 | |
697 | |
716 | |
698 | =head2 resistances |
717 | =head2 resistances |
… | |
… | |
738 | |
757 | |
739 | =head2 search-items |
758 | =head2 search-items |
740 | |
759 | |
741 | search-items <word> |
760 | search-items <word> |
742 | |
761 | |
743 | Automatically picks up all items with <word> in their name. search-items rod |
762 | Automatically picks up all items with <word> in their name. C<search-items |
744 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
763 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
745 | bolts, arrows, swords, etc. of Fire. |
764 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
765 | will pick up all items with magic+1, and so on, and so on. |
|
|
766 | |
|
|
767 | While this mode is active, you will be slower and the normal autopickup is |
|
|
768 | disabled. To disable search mode again, execute C<search-items> without |
|
|
769 | any arguments. |
746 | |
770 | |
747 | =head2 seen |
771 | =head2 seen |
748 | |
772 | |
749 | seen <login> |
773 | seen <login> |
750 | |
774 | |
… | |
… | |
790 | applies to new items you pick up - items that you are already holding will |
814 | applies to new items you pick up - items that you are already holding will |
791 | not be sorted. |
815 | not be sorted. |
792 | |
816 | |
793 | If sort_inventory is not set (default), items will be inserted via type, |
817 | If sort_inventory is not set (default), items will be inserted via type, |
794 | subtype and magic. This, all axes will be grouped together in magic order, |
818 | subtype and magic. This, all axes will be grouped together in magic order, |
795 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
819 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
796 | ones just get inserted last. |
820 | ones just get inserted last. |
797 | |
821 | |
798 | If you have a lot of stuff that is not in alphabetical order but you would |
822 | If you have a lot of stuff that is not in alphabetical order but you would |
799 | like it to be, the best method is to drop all of it and then pick it up. |
823 | like it to be, the best method is to drop all of it and then pick it up. |
800 | |
824 | |
801 | =head2 sound |
825 | =head2 sound |
802 | |
826 | |
803 | Toggles between sound enabled and disabled. This has no relevance to the |
827 | Toggles between sound enabled and disabled. This has no relevance to the |
804 | sound settings of the client, it only governs wether the server will send |
828 | sound settings of the client, it only governs whether the server will send |
805 | sound effect command to the client and is enabled if the client supports |
829 | sound effect command to the client and is enabled if the client supports |
806 | sound (i.e. always for cfplus). |
830 | sound (i.e. always for the deliantra client). |
807 | |
831 | |
808 | =head2 sourcecode |
832 | =head2 sourcecode |
809 | |
833 | |
810 | This command displays the means to download the sourcecode (server code, |
834 | This command displays the means to download the source code (server code, |
811 | maps and archetypes) used to implement this version of the game. |
835 | maps and archetypes) used to implement this version of the game. |
812 | |
836 | |
813 | Every player has the right to download and modify the source code of the |
837 | Every player has the right to download and modify the source code of the |
814 | server, as required by both the GNU General Public License and the GNU |
838 | server, as required by both the GNU General Public License and the GNU |
815 | Affero General Public license. |
839 | Affero General Public license. |
… | |
… | |
838 | Kills yourself. No, really. |
862 | Kills yourself. No, really. |
839 | |
863 | |
840 | This command might not look useful at first, but sometimes you can get |
864 | This command might not look useful at first, but sometimes you can get |
841 | yourself into a corner you can't escape anymore, either due to a map |
865 | yourself into a corner you can't escape anymore, either due to a map |
842 | bug or your own stupidity. Killing oneself can be difficult and time |
866 | bug or your own stupidity. Killing oneself can be difficult and time |
843 | consuming, thats why this command is provided. It is fast, painless, |
867 | consuming, that's why this command is provided. It is fast, painless, |
844 | effective, humane. |
868 | effective, humane. |
845 | |
869 | |
846 | =head2 take |
870 | =head2 take |
847 | |
871 | |
848 | The take commands take object(s) on the space the player is standing on, |
872 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
876 | |
900 | |
877 | =head2 time |
901 | =head2 time |
878 | |
902 | |
879 | Shows the Deliantra in-game time, not the server time. It looks like this: |
903 | Shows the Deliantra in-game time, not the server time. It looks like this: |
880 | |
904 | |
881 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
905 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
882 | The 2nd Day of the Month of the Frost Giant, Year 63 |
906 | the 2nd Day of the Month of the Frost Giant, Year 63. |
883 | Time of Year: The Season of New Year |
907 | Time of Year: The Season of New Year. |
884 | |
908 | |
885 | It is partially just for fun but it affects the darkness outside and the |
909 | An hour of game time passes in 3 minutes of real time. The time and |
886 | weather if weather is enabled in the server. |
910 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
911 | five weeks per month, and 17 months per year. The year is additionally |
|
|
912 | split into four seasons of 4 months each, except the season of the |
|
|
913 | Blizzard, which is 5 months long. |
|
|
914 | |
|
|
915 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
916 | |
|
|
917 | Seasons and the time of the day affect the overall outdoor daylight. |
887 | |
918 | |
888 | =head2 title |
919 | =head2 title |
|
|
920 | |
|
|
921 | title <new title> |
|
|
922 | title clear # Sets your title back to your race. |
889 | |
923 | |
890 | Players can change their title. For example you called yourself Gandalf and |
924 | Players can change their title. For example you called yourself Gandalf and |
891 | your race is elf, you can use the title command to change your name from |
925 | your race is elf, you can use the title command to change your name from |
892 | "Gandalf the elf" to "Gandalf the white". Usage: |
926 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
893 | |
|
|
894 | title <new title> |
|
|
895 | title clear # Sets your title back to your race. |
|
|
896 | |
927 | |
897 | Dragons cannot set their title because it changes during the game. |
928 | Dragons cannot set their title because it changes during the game. |
898 | |
929 | |
899 | =head2 unignore |
930 | =head2 unignore |
900 | |
931 | |
901 | unignore <login> |
932 | unignore <login> |
902 | |
933 | |
903 | Cancels all ignores set for the specified login. See B<ignore>. |
934 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
935 | |
|
|
936 | =head2 unlock |
|
|
937 | |
|
|
938 | unlock [object] |
|
|
939 | |
|
|
940 | The unlock command is a quick and convenient way |
|
|
941 | to unlock items in your inventory. |
|
|
942 | |
|
|
943 | If a object name is specified then only the |
|
|
944 | objects that match that name are unlocked. |
|
|
945 | |
|
|
946 | e.g. unlock materials will unlock any materials |
|
|
947 | in your inventory and not touch anything else. |
|
|
948 | |
|
|
949 | unlock by itself will unlock everything in your |
|
|
950 | inventory. |
904 | |
951 | |
905 | =head2 uptime |
952 | =head2 uptime |
906 | |
953 | |
907 | Tells you something about the time the server was started and how long ago |
954 | Tells you something about the time the server was started and how long ago |
908 | that was. |
955 | that was. |
… | |
… | |
918 | |
965 | |
919 | The B<usekeys> option determines the behaviour of using keys. |
966 | The B<usekeys> option determines the behaviour of using keys. |
920 | |
967 | |
921 | Values are: |
968 | Values are: |
922 | |
969 | |
|
|
970 | =over 4 |
|
|
971 | |
923 | inventory: Only keys in the top level inventory are used (default) |
972 | =item B<inventory>: Only keys in the top level inventory are used (default) |
924 | |
973 | |
925 | keyrings: Only keys in active keyrings are used. |
974 | =item B<keyrings>: Only keys in active key rings are used. |
926 | |
975 | |
927 | containers: Only keys in active containers are used. |
976 | =item B<containers>: Only keys in active containers are used. |
928 | |
977 | |
|
|
978 | =back |
|
|
979 | |
929 | Note that keyrings are just a specialized container, so the containers |
980 | Note that key rings are just a specialized container, so the containers |
930 | will also find keys in keyrings. |
981 | will also find keys in key rings. |
931 | |
982 | |
932 | Only active containers are used - keys will not jump out of closed |
983 | Only active containers are used - keys will not jump out of closed |
933 | containers, but hints will be given if you have keys in such containers. |
984 | containers, but hints will be given if you have keys in such containers. |
934 | |
985 | |
935 | =head2 version |
986 | =head2 version |