--- deliantra/server/pod/command_help.pod 2008/12/23 05:34:48 1.18 +++ deliantra/server/pod/command_help.pod 2010/06/21 22:52:51 1.28 @@ -6,6 +6,8 @@ *** =end comment +=encoding utf-8 + =head1 Deliantra Command ListingX =head2 accept-invitation @@ -79,9 +81,14 @@ =head2 body -Shows how much you are wielding on certain body parts. For example as -fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will -say: "on your finger 3 1", meaning you have 3 fingers full and one free. +Shows how much (and what) you are wielding on certain body parts. + +For example as fireborn, you have 4 fingers to put rings on. If you have +3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers +full and one free. + +Both items as well as skills and other more esoteric objects can use those +body parts. =head2 Xbowmode (normal|threewide|spreadshot|bestarrow|.*) @@ -402,6 +409,21 @@ but not bees. If a number is specified, the pet corresponding to that number is killed. +=head2 lock + + lock [object] + +The lock command is a quick and convenient way to +lock items in your inventory. + +If a object name is specified then only the +objects that match that name are locked. +e.g. lock materials will lock any materials +in your inventory and not touch anything else. + +lock by itself will lock everything in your +inventory. + =head2 mapinfo Shows some information about the map like this: @@ -434,9 +456,9 @@ The server keeps maps in memory only for a short time (by default about 40 seconds). After that time, it saves them to disk. As the server loads most maps in the background it is possible that you can see a map that is -currently being loaded, but thats rare, as loading a map is fast. +currently being loaded, but that's rare, as loading a map is fast. -=item Svd: the amount of seconds the map was last saved (++ means >99). +=item Svd: the amount of seconds since the map was last saved (++ means >99). The server by default tries to save each map at least every 20 seconds if it changed, so in case of a disastrous crash (one where the server cannot @@ -472,6 +494,19 @@ on shortened name, object name, archetype name. It prints the match it finds. +=head2 me + + me + +Sends a message to all players on the server, similar to chat, but instead +of using C, the form C<* name message> is used, which +is useful to describe yourself, such as: + + me feels lonely + => + * schmorp feels lonely + + =head2 motd Shows the message of the day. It takes no arguments. @@ -584,7 +619,7 @@ =item B -As you would expect. +Monsters behave normally, i.e. according to their own character. =item B (search and destroy) @@ -602,38 +637,30 @@ =head2 pickup -B changes how you pick up items when you step on them. to pickup -an item manually, use the ',' key. - -Mode 0: Don't pick up items. - -Mode 1: Pick up one item - -Mode 2: Pickup up one item and stop - -Mode 3: Stop before picking up items - -Mode 4: Pick up all items - -Mode 5: Pick up all items and stop - -Mode 6: Pick up all magical items - -Mode 7: Pick up all coins and gems - -Modes above 7: Pickup items with -a value density greater than the pickup mode. - -Value density is value in gold/weight in kilograms. + pickup +mode + pickup -mode + pickup density + +B changes whether you pick up items when you step on them. To +pickup an item manually, use the ',' key. + +The B tab in the playerbook is usually a better way to modify your +autopickup settings than using this command. + +Mode can be one of: + + "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", + "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", + "key", "missile", "allweapon", "magical", "potion", "spellbook", + "skillscroll", "readables", "magicdevice", "notcursed", "jewels", + "flesh" + +If a number (C, must be 0..15) is specified, then items of at +least the specified value density are picked up. Value density is given as +gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. -Goldcoins have a value density of 66, - -Density 10 will pickup silver, gold, rings, wands, books, and scrolls. -Artifacts are also picked up. - - =head2 prepare The same as cast. Usage: @@ -732,9 +759,14 @@ search-items -Automatically picks up all items with in their name. search-items rod -will pick up all rods and heavy rods. search-items of Fire will pick up all -bolts, arrows, swords, etc. of Fire. +Automatically picks up all items with in their name. C will pick up all rods and heavy rods. C will +pick up all bolts, arrows, swords, etc. of Fire, C +will pick up all items with magic+1, and so on, and so on. + +While this mode is active, you will be slower and the normal autopickup is +disabled. To disable search mode again, execute C without +any arguments. =head2 seen @@ -832,7 +864,7 @@ This command might not look useful at first, but sometimes you can get yourself into a corner you can't escape anymore, either due to a map bug or your own stupidity. Killing oneself can be difficult and time -consuming, thats why this command is provided. It is fast, painless, +consuming, that's why this command is provided. It is fast, painless, effective, humane. =head2 take @@ -901,6 +933,22 @@ Cancels all ignores set for the specified login. See B. +=head2 unlock + + unlock [object] + +The unlock command is a quick and convenient way +to unlock items in your inventory. + +If a object name is specified then only the +objects that match that name are unlocked. + +e.g. unlock materials will unlock any materials +in your inventory and not touch anything else. + +unlock by itself will unlock everything in your +inventory. + =head2 uptime Tells you something about the time the server was started and how long ago