… | |
… | |
19 | |
19 | |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
21 | are away for some time but not long enough to log off. It will not save |
21 | are away for some time but not long enough to log off. It will not save |
22 | you from starvation and will merely list you as AFK in the user list. |
22 | you from starvation and will merely list you as AFK in the user list. |
23 | |
23 | |
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24 | An argument of C<0> disables and C<1> enables this option, no argument |
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|
25 | toggles the setting. |
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26 | |
24 | =head2 apply |
27 | =head2 apply |
25 | |
28 | |
26 | Apply applies an object. |
29 | Apply applies an object. |
27 | |
30 | |
28 | If no options are given, it applies an object you are standing on. |
31 | If no options are given, it applies an object you are standing on. |
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130 | When you are braced, you lose your Dex bonus and incur a 2 point |
133 | When you are braced, you lose your Dex bonus and incur a 2 point |
131 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
134 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
132 | fact come out ahead. You also only get 20% of the normal experience |
135 | fact come out ahead. You also only get 20% of the normal experience |
133 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
136 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
134 | |
137 | |
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138 | An argument of C<0> disables and C<1> enables this option, no argument |
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139 | toggles the setting. |
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140 | |
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141 | =head2 bumpmsg |
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142 | |
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143 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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144 | greatly improves navigation experience in text-only clients, but works in |
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145 | any client. |
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146 | |
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147 | An argument of C<0> disables and C<1> enables this option, no argument |
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148 | toggles the setting. |
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149 | |
135 | =head2 chat |
150 | =head2 chat |
136 | |
151 | |
137 | chat <message> |
152 | chat <message> |
138 | |
153 | |
139 | Sends a message to all players on the server. This is the normal way to |
154 | Sends a message to all players on the server. This is the normal way to |
… | |
… | |
146 | |
161 | |
147 | cast burning hands |
162 | cast burning hands |
148 | |
163 | |
149 | sets your I<range> slot to B<spell: burning hands>. |
164 | sets your I<range> slot to B<spell: burning hands>. |
150 | |
165 | |
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166 | Some spells take an extra argument after their name, for example, B<cast |
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167 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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168 | |
151 | If you don't know the spell, shows which spells you do know. |
169 | If you don't enter a spell name, shows which spells you do know. |
152 | |
170 | |
153 | It is helpful to bind string like B<cast burning hands> to keys. |
171 | It is helpful to bind string like B<cast burning hands> to keys. |
154 | |
172 | |
155 | See C<help range> for more information on range weapons. |
173 | See C<help range> for more information on range weapons. |
156 | |
174 | |
… | |
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804 | are level 4 in both skills and in literacy, you have 9944 experience points. |
822 | are level 4 in both skills and in literacy, you have 9944 experience points. |
805 | You need to reach 16000 to gain another level. The 25% at the end show you what |
823 | You need to reach 16000 to gain another level. The 25% at the end show you what |
806 | percentage of your experience is permanent, which means you cannot lose it if |
824 | percentage of your experience is permanent, which means you cannot lose it if |
807 | you die. |
825 | you die. |
808 | |
826 | |
809 | =head2 sort_inventory |
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810 | |
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811 | If sort_inventory is set, items will be inserted into your inventory |
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812 | in order by type than alphabetical. This, all scrolls will be grouped |
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|
813 | together, but in alphabetical order. Same for all weapons. This only |
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814 | applies to new items you pick up - items that you are already holding will |
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815 | not be sorted. |
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816 | |
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817 | If sort_inventory is not set (default), items will be inserted via type, |
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818 | subtype and magic. This, all axes will be grouped together in magic order, |
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819 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
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820 | ones just get inserted last. |
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821 | |
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822 | If you have a lot of stuff that is not in alphabetical order but you would |
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823 | like it to be, the best method is to drop all of it and then pick it up. |
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824 | |
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825 | =head2 sound |
827 | =head2 sound |
826 | |
828 | |
827 | Toggles between sound enabled and disabled. This has no relevance to the |
829 | Toggles between sound enabled and disabled. This has no relevance to the |
828 | sound settings of the client, it only governs whether the server will send |
830 | sound settings of the client, it only governs whether the server will send |
829 | sound effect command to the client and is enabled if the client supports |
831 | sound effect command to the client and is enabled if the client supports |
830 | sound (i.e. always for the deliantra client). |
832 | sound (i.e. always for the deliantra client). |
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|
833 | |
|
|
834 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
835 | toggles the setting. |
831 | |
836 | |
832 | =head2 sourcecode |
837 | =head2 sourcecode |
833 | |
838 | |
834 | This command displays the means to download the source code (server code, |
839 | This command displays the means to download the source code (server code, |
835 | maps and archetypes) used to implement this version of the game. |
840 | maps and archetypes) used to implement this version of the game. |