1 | =begin comment |
1 | =begin comment |
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2 | |
2 | *** |
3 | *** |
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** Make any changes there and then run ./copy_doc |
6 | *** |
7 | *** |
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8 | |
7 | =end comment |
9 | =end comment |
8 | |
10 | |
9 | =encoding utf-8 |
11 | =encoding utf-8 |
10 | |
12 | |
11 | =head1 Deliantra Command ListingX<command> |
13 | =head1 Deliantra Command ListingX<command> |
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18 | =head2 afk |
20 | =head2 afk |
19 | |
21 | |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
22 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
21 | are away for some time but not long enough to log off. It will not save |
23 | are away for some time but not long enough to log off. It will not save |
22 | you from starvation and will merely list you as AFK in the user list. |
24 | you from starvation and will merely list you as AFK in the user list. |
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25 | |
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26 | An argument of C<0> disables and C<1> enables this option, no argument |
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27 | toggles the setting. |
23 | |
28 | |
24 | =head2 apply |
29 | =head2 apply |
25 | |
30 | |
26 | Apply applies an object. |
31 | Apply applies an object. |
27 | |
32 | |
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130 | When you are braced, you lose your Dex bonus and incur a 2 point |
135 | When you are braced, you lose your Dex bonus and incur a 2 point |
131 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
136 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
132 | fact come out ahead. You also only get 20% of the normal experience |
137 | fact come out ahead. You also only get 20% of the normal experience |
133 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
138 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
134 | |
139 | |
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140 | An argument of C<0> disables and C<1> enables this option, no argument |
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141 | toggles the setting. |
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142 | |
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143 | =head2 bumpmsg |
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144 | |
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145 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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146 | greatly improves navigation experience in text-only clients, but works in |
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147 | any client. |
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148 | |
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149 | An argument of C<0> disables and C<1> enables this option, no argument |
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150 | toggles the setting. |
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151 | |
135 | =head2 chat |
152 | =head2 chat |
136 | |
153 | |
137 | chat <message> |
154 | chat <message> |
138 | |
155 | |
139 | Sends a message to all players on the server. This is the normal way to |
156 | Sends a message to all players on the server. This is the normal way to |
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146 | |
163 | |
147 | cast burning hands |
164 | cast burning hands |
148 | |
165 | |
149 | sets your I<range> slot to B<spell: burning hands>. |
166 | sets your I<range> slot to B<spell: burning hands>. |
150 | |
167 | |
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168 | Some spells take an extra argument after their name, for example, B<cast |
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169 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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170 | |
151 | If you don't know the spell, shows which spells you do know. |
171 | If you don't enter a spell name, shows which spells you do know. |
152 | |
172 | |
153 | It is helpful to bind string like B<cast burning hands> to keys. |
173 | It is helpful to bind string like B<cast burning hands> to keys. |
154 | |
174 | |
155 | See C<help range> for more information on range weapons. |
175 | See C<help range> for more information on range weapons. |
156 | |
176 | |
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804 | are level 4 in both skills and in literacy, you have 9944 experience points. |
824 | are level 4 in both skills and in literacy, you have 9944 experience points. |
805 | You need to reach 16000 to gain another level. The 25% at the end show you what |
825 | You need to reach 16000 to gain another level. The 25% at the end show you what |
806 | percentage of your experience is permanent, which means you cannot lose it if |
826 | percentage of your experience is permanent, which means you cannot lose it if |
807 | you die. |
827 | you die. |
808 | |
828 | |
809 | =head2 sort_inventory |
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810 | |
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811 | If sort_inventory is set, items will be inserted into your inventory |
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812 | in order by type than alphabetical. This, all scrolls will be grouped |
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813 | together, but in alphabetical order. Same for all weapons. This only |
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814 | applies to new items you pick up - items that you are already holding will |
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815 | not be sorted. |
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816 | |
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817 | If sort_inventory is not set (default), items will be inserted via type, |
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818 | subtype and magic. This, all axes will be grouped together in magic order, |
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819 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
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820 | ones just get inserted last. |
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821 | |
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822 | If you have a lot of stuff that is not in alphabetical order but you would |
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823 | like it to be, the best method is to drop all of it and then pick it up. |
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824 | |
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825 | =head2 sound |
829 | =head2 sound |
826 | |
830 | |
827 | Toggles between sound enabled and disabled. This has no relevance to the |
831 | Toggles between sound enabled and disabled. This has no relevance to the |
828 | sound settings of the client, it only governs whether the server will send |
832 | sound settings of the client, it only governs whether the server will send |
829 | sound effect command to the client and is enabled if the client supports |
833 | sound effect command to the client and is enabled if the client supports |
830 | sound (i.e. always for the deliantra client). |
834 | sound (i.e. always for the deliantra client). |
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835 | |
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836 | An argument of C<0> disables and C<1> enables this option, no argument |
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837 | toggles the setting. |
831 | |
838 | |
832 | =head2 sourcecode |
839 | =head2 sourcecode |
833 | |
840 | |
834 | This command displays the means to download the source code (server code, |
841 | This command displays the means to download the source code (server code, |
835 | maps and archetypes) used to implement this version of the game. |
842 | maps and archetypes) used to implement this version of the game. |