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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.9 by root, Thu Jun 21 22:30:15 2007 UTC vs.
Revision 1.13 by root, Mon Jul 30 02:16:32 2007 UTC

183will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
184 184
185See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
186objects. 186objects.
187 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
188=head2 dropall 204=head2 dropall
189 205
190 dropall [type] 206 dropall [type]
191 207
192B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
263only your party. Even people standing right next to you can't hear it. 279only your party. Even people standing right next to you can't hear it.
264 280
265=head2 help 281=head2 help
266 282
267Gives you online help for the command or help topic specified. 283Gives you online help for the command or help topic specified.
284
285=head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289Sets the I<hint mode> to the given value: Throughout the game you can find
290hints that sometimes help you to solve a puzzle or manage a situation
291better than without. You can change the display of these hints with this
292command:
293
294=over 4
295
296=item show
297
298Show the hints (the default mode).
299
300=item mark
301
302Do not show the hints themselves, but notify you when a hint would have
303been available.
304
305=item hide
306
307Hide all hints: You will not be able to tell wether there is a hint
308available or not.
309
310=back
268 311
269=head2 hiscore 312=head2 hiscore
270 313
271Shows a list of the highest level players in the game. 314Shows a list of the highest level players in the game.
272 315
428emergency save), at most 20 seconds of gameplay are lost. 471emergency save), at most 20 seconds of gameplay are lost.
429 472
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 473=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 474
432Most maps will not reset as long as players are on it, and usually the 475Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 476reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>).
434 479
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 480=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 481
437=back 482=back
438 483
473buffer has its own time value, and will be flushed independantly. The 518buffer has its own time value, and will be flushed independantly. The
474default value is usually less than a second. 519default value is usually less than a second.
475 520
476See also L<output-sync>. 521See also L<output-sync>.
477 522
523=head2 output-rate
524
478=head2 output-rate [bytes per second] 525 output-rate [bytes per second]
479 526
480Show the current setting of the output-rate, or set it to the provided 527Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 528value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 529per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 530hold back less important information (such as new images) to increase
531responsiveness.
532
484responsiveness. The server-side default is usually quite high, around 533The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 534server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 535bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 536the server will automatically set an optimal send rate and adjusting your
537output-rate is not required.
488 538
489=head2 output-sync 539=head2 output-sync
490 540
491 output-sync [seconds] 541 output-sync [seconds]
492 542
609Goldcoins have a value density of 66, 659Goldcoins have a value density of 66,
610 660
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 661Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up. 662Artifacts are also picked up.
613 663
664
614=head2 prepare 665=head2 prepare
615 666
616The same as cast. Usage: 667The same as cast. Usage:
617 668
618 prepare <spell> 669 prepare <spell>
619 670
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 671
636=head2 quit 672=head2 quit
637 673
638Deletes your character from the server. If you want to quit the session 674Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 675without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 676bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 677top of it, and apply it using B<Tab> ro the B<apply> command.
642 678
679
643=head2 range 680=head2 range
644 681
645Your range weapon can be one of several weapons, a spell you cast, a 682Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 683bow-and-arrow, a rod, or a wand, to name a few.
647 684
648Your range weapon is fired when you press SHIFT-direction, and will be 685Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 686fired in that direction.
687
650 688
651=head2 ready_skill 689=head2 ready_skill
652 690
653 ready_skill <name of skill> 691 ready_skill <name of skill>
654 692
657readied, some need to be actively used by "firing" them. 695readied, some need to be actively used by "firing" them.
658 696
659If you just want to invoke a skill once, leaving your range slot 697If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 698untouched, use L<use_skill> instead.
661 699
700
662=head2 rename 701=head2 rename
663 702
664Changes/removes the custom name of given item (or the marked one). 703Changes/removes the custom name of given item (or the marked one).
665 704
666 rename oldname to newname 705 rename oldname to newname
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 712If the new name is empty (i.e. C<"">), then the original (unrenamed) name
674will be restored. 713will be restored.
675 714
676Note: maximum allowed name length is 127 characters. 715Note: maximum allowed name length is 127 characters.
677 716
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 717
688=head2 resistances 718=head2 resistances
689 719
690This shows you the resistances you have to specific attack types. 720This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 721If you have for example "cold +20", it means you get 20% damage done
794Toggles between sound enabled and disabled. This has no relevance to the 824Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 825sound settings of the client, it only governs wether the server will send
796sound effect command to the client and is enabled if the client supports 826sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 827sound (i.e. always for cfplus).
798 828
829=head2 sourcecode
830
831This command displays the means to download the sourcecode (server code,
832maps and archetypes) used to implement this version of the game.
833
834Every player has the right to download and modify the source code of the
835server, as required by both the GNU General Public License and the GNU
836Affero General Public license.
837
838If you modify your version of the server, you will have to provide a means
839to download the modified sources (and resources) via this command. If you
840run an unmodified version of the server, the default will do.
841
799=head2 statistics 842=head2 statistics
800 843
801B<statistics> shows various useful information about your character. 844B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 845None of the information it shows is stuff that is not contained in the
803documentation. 846documentation.

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