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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire TRT Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
21 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
26If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
34 39
35These two options disable the toggling feature. 40These two options disable the toggling feature.
36 41
37=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
38 43
39Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 45require something else to be unequipped.
41 46
42The options are: 47The options are:
43 48
44=over 4 49=over 4
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
90The options are: 100The options are:
91 101
92=over 4 102=over 4
93 103
118 128
119When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
122 132
123When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 155chat with others.
134 156
135=head2 cast 157=head2 cast
136 158
137You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
138want. Example: 160want. Example:
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
144If you don't know the spell, shows which spells you do know. 166If you don't know the spell, shows which spells you do know.
145 167
146It is helpful to bind string like B<cast burning hands> to keys. 168It is helpful to bind string like B<cast burning hands> to keys.
147 169
148See B<range> for more information on range weapons. 170See C<help range> for more information on range weapons.
149 171
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 172=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 173
152 drop [number] name 174 drop [number] name
153 175
157 179
158There are a few special name values: 180There are a few special name values:
159 181
160=over 4 182=over 4
161 183
162=item B<all> 184=item B<all>: matches any item.
163 185
164matches any item. 186=item B<unpaid>: matches unpaid items.
165 187
166=item B<unpaid> 188=item B<cursed>: drops items known to be cursed or damned.
167 189
168matches unpaid items 190=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 191
178=back 192=back
179 193
180B<number> is optional. This acts as the number of the object to drop. The 194B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 195objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 197will be dropped. A collection of 5 scrolls will not be dropped.
184 198
185See also B<dropall> and mouse button control within client for dropping 199See also B<dropall> and mouse button control within client for dropping
186objects. 200objects.
187 201
202
203=head2 cointoss
204
205Tosses a coin and reports the outcome to you and other players on the same
206map, much like the say command does.
207
208
209=head2 orcknuckle
210
211Throws your orcknuckle set and reports the outcome to you and other
212players on the same map, much like the say command does. Your first
213three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
214I<princess>, I<dragon>, while the fourth can additionally roll up to
215I<orc>.
216
217
188=head2 dropall 218=head2 dropall
189 219
190 dropall [type] 220 dropall [type]
191 221
192B<dropall> drops all items in your inventory to the ground, excepting 222B<dropall> drops all items in your inventory to the ground, excepting
264 294
265=head2 help 295=head2 help
266 296
267Gives you online help for the command or help topic specified. 297Gives you online help for the command or help topic specified.
268 298
299=head2 hintmode (show|mark|hide)
300
301 hintmode show|mark|hide
302
303Sets the I<hint mode> to the given value: Throughout the game you can find
304hints that sometimes help you to solve a puzzle or manage a situation
305better than without. You can change the display of these hints with this
306command:
307
308=over 4
309
310=item show
311
312Show the hints (the default mode).
313
314=item mark
315
316Do not show the hints themselves, but notify you when a hint would have
317been available.
318
319=item hide
320
321Hide all hints: You will not be able to tell whether there is a hint
322available or not.
323
324=back
325
269=head2 hiscore 326=head2 hiscore
270 327
271Shows a list of the highest level players in the game. 328Shows a list of the highest level players in the game.
272 329
273=head2 ignore 330=head2 ignore
277Lists all players that you currently ignore. 334Lists all players that you currently ignore.
278 335
279 ignore <player> <tell|shout|all> [timeout] 336 ignore <player> <tell|shout|all> [timeout]
280 337
281This command ignores the specified messages (B<tell> ignores tells, 338This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 339B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 340user).
284 341
285The optional timeout (specified in hours) specifies then the ignore entry 342The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 343expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 344expire after a day by default is that most troublemakers stop soon after
288being ignored. 345they are being ignored.
289 346
290To revoke an ignore, use the B<unignore> command. 347To revoke an ignore, use the B<unignore> command.
291 348
292=head2 inventory 349=head2 inventory
293 350
295status. Example: 352status. Example:
296 353
297 inventory 354 inventory
298 355
299 Inventory: 356 Inventory:
300 - arrow 0.1 357 - arrow 0.1
301 - Knife * 2 358 - Knife * 2
302 - long sword (wielded) 15 359 - long sword (wielded) 15
303 360
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 361This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 362protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 363currently using to attack.
307 364
343 invoke magic rune of large fireball 400 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 401 invoke reincarnation of Iamdead
345 invoke create food of waybread 402 invoke create food of waybread
346 403
347It is very helpful to bind healing spells to keys, for example go to your 404It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 405I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 406spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 407recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 408such as '1'.
352 409
353 410
361they had will be left behind, but you will get no 418they had will be left behind, but you will get no
362experience for their death. However, it kills them 419experience for their death. However, it kills them
363instantaneously. 420instantaneously.
364 421
365If a name is specified then only pets with that 422If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 423name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 424but not bees. If a number is specified, the pet
368corresponding to that number is killed. 425corresponding to that number is killed.
369 426
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs 427=head2 lock
385 428
386TODO 429 lock [object]
430
431The lock command is a quick and convenient way to
432lock items in your inventory.
433
434If a object name is specified then only the
435objects that match that name are locked.
436e.g. lock materials will lock any materials
437in your inventory and not touch anything else.
438
439lock by itself will lock everything in your
440inventory.
387 441
388=head2 mapinfo 442=head2 mapinfo
389 443
390Shows some information about the map like this: 444Shows some information about the map like this:
391 445
401The rest is information the mapper may or may not provide. Often, this is 455The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 456the mapper's name, email and map creation date as this example shows.
403 457
404=head2 maps 458=head2 maps
405 459
406[crossfire+]
407
408 maps <mapname> 460 maps <mapname>
409 461
410Shows a list of maps matching the regex <mapname> that are currently being 462Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 463known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 464
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 469=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 470
419The server keeps maps in memory only for a short time (by default about 471The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 47240 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 473most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 474currently being loaded, but that's rare, as loading a map is fast.
423 475
424=item Svd: the amount of seconds the map was last saved (++ means >99). 476=item Svd: the amount of seconds since the map was last saved (++ means >99).
425 477
426The server by default tries to save each map at least every 20 seconds if 478The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 479it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 480emergency save), at most 20 seconds of gameplay are lost.
429 481
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 482=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 483
432Most maps will not reset as long as players are on it, and usually the 484Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 485reset counter only starts going down when all players left the map. Some
486maps will never reset in the common sense, these are usually marked with a
487very high number (such as C<1e+99>).
434 488
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 489=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 490
437=back 491=back
438 492
452 mark sword 506 mark sword
453 507
454B<mark> will look for best match first, and then look for matches based 508B<mark> will look for best match first, and then look for matches based
455on shortened name, object name, archetype name. It prints the match it 509on shortened name, object name, archetype name. It prints the match it
456finds. 510finds.
511
512=head2 me
513
514 me <message>
515
516Sends a message to all players on the server, similar to chat, but instead
517of using C<name chats: message>, the form C<* name message> is used, which
518is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
457 524
458=head2 motd 525=head2 motd
459 526
460Shows the message of the day. It takes no arguments. 527Shows the message of the day. It takes no arguments.
461 528
468message '10 times you kill orc' would be printed out. The default value is 535message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 5361 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 537buffering is disabled in this regard.
471 538
472output-sync controls how often information is sent to the screen. Each 539output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 540buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 541default value is usually less than a second.
475 542
476See also L<output-sync>. 543See also L<output-sync>.
477 544
545=head2 output-rate
546
478=head2 output-rate [bytes per second] 547 output-rate [bytes per second]
479 548
480Show the current setting of the output-rate, or set it to the provided 549Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 550value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 551per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 552hold back less important information (such as new images) to increase
553responsiveness.
554
484responsiveness. The server-side default is usually quite high, around 555The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 556server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 557bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 558the server will automatically set an optimal send rate and adjusting your
559output-rate is not required.
488 560
489=head2 output-sync 561=head2 output-sync
490 562
491 output-sync [seconds] 563 output-sync [seconds]
492 564
493output-sync controls how often information is sent to the screen. Each 565output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 566buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 567default value is usually less than a second.
496 568
497output-count sets after how many messages of the same type, they are 569output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 570then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 571message '10 times you kill orc' would be printed out. The default value is
528party leave 600party leave
529 takes you out of current party 601 takes you out of current party
530 602
531=head2 peaceful 603=head2 peaceful
532 604
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 605TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 606peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 607players (which will be controlled by priests).
536 608
537The B<peaceful> command will switch you between peaceful and hostile attack 609The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 610modes.
560 632
561=over 4 633=over 4
562 634
563=item B<normal> 635=item B<normal>
564 636
565As you would expect. 637Monsters behave normally, i.e. according to their own character.
566 638
567=item B<sad> (search and destroy) 639=item B<sad> (search and destroy)
568 640
569Pets will roam and seek out things to attack. 641Pets will roam and seek out things to attack.
570 642
578 650
579=back 651=back
580 652
581=head2 pickup 653=head2 pickup
582 654
655 pickup +mode
656 pickup -mode
657 pickup density
658
583B<pickup> changes how you pick up items when you step on them. to pickup 659B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 660pickup an item manually, use the ',' key.
585 661
586Mode 0: Don't pick up items. 662The B<Pickup> tab in the playerbook is usually a better way to modify your
663autopickup settings than using this command.
587 664
588Mode 1: Pick up one item 665Mode can be one of:
589 666
590Mode 2: Pickup up one item and stop 667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
591 672
592Mode 3: Stop before picking up items 673If a number (C<density>, must be 0..15) is specified, then items of at
593 674least the specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 675gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 676
607The value in gold is what the item is worth if you sold it in the shop. 677The value in gold is what the item is worth if you sold it in the shop.
608 678
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 679=head2 prepare
615 680
616The same as cast. Usage: 681The same as cast. Usage:
617 682
618 prepare <spell> 683 prepare <spell>
619 684
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 685
636=head2 quit 686=head2 quit
637 687
638Deletes your character from the server. If you want to quit the session 688Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 689without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 690bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 691top of it, and apply it using B<Tab> ro the B<apply> command.
642 692
693
643=head2 range 694=head2 range
644 695
645Your range weapon can be one of several weapons, a spell you cast, a 696Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 697bow-and-arrow, a rod, or a wand, to name a few.
647 698
648Your range weapon is fired when you press SHIFT-direction, and will be 699Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 700fired in that direction.
701
650 702
651=head2 ready_skill 703=head2 ready_skill
652 704
653 ready_skill <name of skill> 705 ready_skill <name of skill>
654 706
657readied, some need to be actively used by "firing" them. 709readied, some need to be actively used by "firing" them.
658 710
659If you just want to invoke a skill once, leaving your range slot 711If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 712untouched, use L<use_skill> instead.
661 713
714
662=head2 rename 715=head2 rename
663 716
664Changes/removes the custom name of given item (or the marked one). 717Changes/removes the custom name of given item (or the marked one).
665 718
666 rename oldname to newname 719 rename oldname to newname
668 721
669If either of the names contain spaces, you have to use the C<">-form, 722If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 723otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 724marked item will be used instead.
672 725
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 726If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 727rename) name will be restored.
675 728
676Note: maximum allowed name length is 127 characters. 729Note: maximum allowed name length is 127 characters.
677 730
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 731
688=head2 resistances 732=head2 resistances
689 733
690This shows you the resistances you have to specific attack types. 734This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 735If you have for example "cold +20", it means you get 20% damage done
728 772
729=head2 search-items 773=head2 search-items
730 774
731 search-items <word> 775 search-items <word>
732 776
733Automatically picks up all items with <word> in their name. search-items rod 777Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 778rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 779pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780will pick up all items with magic+1, and so on, and so on.
781
782While this mode is active, you will be slower and the normal autopickup is
783disabled. To disable search mode again, execute C<search-items> without
784any arguments.
736 785
737=head2 seen 786=head2 seen
738 787
739 seen <login> 788 seen <login>
740 789
743 792
744=head2 shout 793=head2 shout
745 794
746 shout <message> 795 shout <message>
747 796
748Sends a message to all players on the server that have 797Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 798emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 799should not be used for general chat. Use L<chat|command/chat> instead.
752 800
753=head2 showpets 801=head2 showpets
754 802
781applies to new items you pick up - items that you are already holding will 829applies to new items you pick up - items that you are already holding will
782not be sorted. 830not be sorted.
783 831
784If sort_inventory is not set (default), items will be inserted via type, 832If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order, 833subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new 834all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
787ones just get inserted last. 835ones just get inserted last.
788 836
789If you have a lot of stuff that is not in alphabetical order but you would 837If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up. 838like it to be, the best method is to drop all of it and then pick it up.
791 839
792=head2 sound 840=head2 sound
793 841
794Toggles between sound enabled and disabled. This has no relevance to the 842Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 843sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 844sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 845sound (i.e. always for the deliantra client).
846
847An argument of C<0> disables and C<1> enables this option, no argument
848toggles the setting.
849
850=head2 sourcecode
851
852This command displays the means to download the source code (server code,
853maps and archetypes) used to implement this version of the game.
854
855Every player has the right to download and modify the source code of the
856server, as required by both the GNU General Public License and the GNU
857Affero General Public license.
858
859If you modify your version of the server, you will have to provide a means
860to download the modified sources (and resources) via this command. If you
861run an unmodified version of the server, the default will do.
798 862
799=head2 statistics 863=head2 statistics
800 864
801B<statistics> shows various useful information about your character. 865B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 866None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 880Kills yourself. No, really.
817 881
818This command might not look useful at first, but sometimes you can get 882This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 883yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 884bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 885consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 886effective, humane.
823 887
824=head2 take 888=head2 take
825 889
826The take commands take object(s) on the space the player is standing on, 890The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 916thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 917for this to work.
854 918
855=head2 time 919=head2 time
856 920
857Shows the Crossfire in-game time, not the server time. It looks like this: 921Shows the Deliantra in-game time, not the server time. It looks like this:
858 922
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 923 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 924 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 925 Time of Year: The Season of New Year.
862 926
863It is partially just for fun but it affects the darkness outside and the 927An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 928calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929five weeks per month, and 17 months per year. The year is additionally
930split into four seasons of 4 months each, except the season of the
931Blizzard, which is 5 months long.
932
933The number "zero" is unknown, which is why the minutes go from 1 to 60.
934
935Seasons and the time of the day affect the overall outdoor daylight.
865 936
866=head2 title 937=head2 title
938
939 title <new title>
940 title clear # Sets your title back to your race.
867 941
868Players can change their title. For example you called yourself Gandalf and 942Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 943your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 944"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 945
875Dragons cannot set their title because it changes during the game. 946Dragons cannot set their title because it changes during the game.
876 947
877=head2 unignore 948=head2 unignore
878 949
879 unignore <login> 950 unignore <login>
880 951
881Cancels all ignores set for the specified login. See B<ignore>. 952Cancels all ignores set for the specified login. See B<ignore>.
953
954=head2 unlock
955
956 unlock [object]
957
958The unlock command is a quick and convenient way
959to unlock items in your inventory.
960
961If a object name is specified then only the
962objects that match that name are unlocked.
963
964e.g. unlock materials will unlock any materials
965in your inventory and not touch anything else.
966
967unlock by itself will unlock everything in your
968inventory.
882 969
883=head2 uptime 970=head2 uptime
884 971
885Tells you something about the time the server was started and how long ago 972Tells you something about the time the server was started and how long ago
886that was. 973that was.
896 983
897The B<usekeys> option determines the behaviour of using keys. 984The B<usekeys> option determines the behaviour of using keys.
898 985
899Values are: 986Values are:
900 987
988=over 4
989
901inventory: Only keys in the top level inventory are used (default) 990=item B<inventory>: Only keys in the top level inventory are used (default)
902 991
903keyrings: Only keys in active keyrings are used. 992=item B<keyrings>: Only keys in active key rings are used.
904 993
905containers: Only keys in active containers are used. 994=item B<containers>: Only keys in active containers are used.
906 995
996=back
997
907Note that keyrings are just a specialized container, so the containers 998Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 999will also find keys in key rings.
909 1000
910Only active containers are used - keys will not jump out of closed 1001Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 1002containers, but hints will be given if you have keys in such containers.
912 1003
913=head2 version 1004=head2 version
946 1037
947 1038
948=head1 Authors 1039=head1 Authors
949 1040
950Parts of this document were originally taken from the crossfire server 1041Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 1042help files with unknown authors.
952 1043
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1044Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 1045Steenhoven and Marc A. Lehmann.
955 1046

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