1 | =begin comment |
1 | =begin comment |
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2 | |
2 | *** |
3 | *** |
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** Make any changes there and then run ./copy_doc |
6 | *** |
7 | *** |
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8 | |
7 | =end comment |
9 | =end comment |
8 | |
10 | |
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11 | =encoding utf-8 |
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12 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
13 | =head1 Deliantra Command ListingX<command> |
10 | |
14 | |
11 | =head2 accept-invitation |
15 | =head2 accept-invitation |
12 | |
16 | |
13 | Accepts an invitation previously issued by another player using the invite |
17 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
18 | command. This will transfer you to the location you were invited to. |
… | |
… | |
17 | |
21 | |
18 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
22 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 | are away for some time but not long enough to log off. It will not save |
23 | are away for some time but not long enough to log off. It will not save |
20 | you from starvation and will merely list you as AFK in the user list. |
24 | you from starvation and will merely list you as AFK in the user list. |
21 | |
25 | |
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26 | An argument of C<0> disables and C<1> enables this option, no argument |
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27 | toggles the setting. |
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28 | |
22 | =head2 apply |
29 | =head2 apply |
23 | |
30 | |
24 | Apply applies an object. |
31 | Apply applies an object. |
25 | |
32 | |
26 | If no options are given, it applies an object you are standing on. |
33 | If no options are given, it applies an object you are standing on. |
… | |
… | |
34 | |
41 | |
35 | These two options disable the toggling feature. |
42 | These two options disable the toggling feature. |
36 | |
43 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
44 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
45 | |
39 | Applymode controls what happens when you are equipping something that would |
46 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
47 | require something else to be unequipped. |
41 | |
48 | |
42 | The options are: |
49 | The options are: |
43 | |
50 | |
44 | =over 4 |
51 | =over 4 |
… | |
… | |
77 | |
84 | |
78 | See L<apply|command/apply>. |
85 | See L<apply|command/apply>. |
79 | |
86 | |
80 | =head2 body |
87 | =head2 body |
81 | |
88 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
89 | Shows how much (and what) you are wielding on certain body parts. |
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90 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
91 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
92 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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93 | full and one free. |
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94 | |
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95 | Both items as well as skills and other more esoteric objects can use those |
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96 | body parts. |
85 | |
97 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
98 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
99 | |
88 | Bowmode controls how you will fire arrows and bolts. |
100 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
101 | |
90 | The options are: |
102 | The options are: |
91 | |
103 | |
92 | =over 4 |
104 | =over 4 |
93 | |
105 | |
… | |
… | |
118 | |
130 | |
119 | When you enter the B<brace> command to brace your character, your |
131 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
132 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
133 | spaces. Bracing can be useful to hold a location. |
122 | |
134 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
135 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
136 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
137 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
138 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
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139 | |
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140 | An argument of C<0> disables and C<1> enables this option, no argument |
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141 | toggles the setting. |
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142 | |
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143 | =head2 bumpmsg |
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144 | |
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145 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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146 | greatly improves navigation experience in text-only clients, but works in |
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147 | any client. |
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148 | |
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149 | An argument of C<0> disables and C<1> enables this option, no argument |
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150 | toggles the setting. |
127 | |
151 | |
128 | =head2 chat |
152 | =head2 chat |
129 | |
153 | |
130 | chat <message> |
154 | chat <message> |
131 | |
155 | |
132 | Sends a message to all players on the server that have |
156 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
157 | chat with others. |
134 | |
158 | |
135 | =head2 cast |
159 | =head2 cast |
136 | |
160 | |
137 | You use the cast command to set your range-weapon to the spell you |
161 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
162 | want. Example: |
139 | |
163 | |
140 | cast burning hands |
164 | cast burning hands |
141 | |
165 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
166 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
167 | |
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168 | Some spells take an extra argument after their name, for example, B<cast |
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169 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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170 | |
144 | If you don't know the spell, shows which spells you do know. |
171 | If you don't enter a spell name, shows which spells you do know. |
145 | |
172 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
173 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
174 | |
148 | See B<range> for more information on range weapons. |
175 | See C<help range> for more information on range weapons. |
149 | |
176 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
177 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
178 | |
152 | drop [number] name |
179 | drop [number] name |
153 | |
180 | |
… | |
… | |
157 | |
184 | |
158 | There are a few special name values: |
185 | There are a few special name values: |
159 | |
186 | |
160 | =over 4 |
187 | =over 4 |
161 | |
188 | |
162 | =item B<all> |
189 | =item B<all>: matches any item. |
163 | |
190 | |
164 | matches any item. |
191 | =item B<unpaid>: matches unpaid items. |
165 | |
192 | |
166 | =item B<unpaid> |
193 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
194 | |
168 | matches unpaid items |
195 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
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170 | =item B<cursed> |
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171 | |
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172 | drops items known to be cursed or damned. |
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173 | |
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174 | =item B<unlocked> |
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175 | |
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176 | drops items not locked in your inventory |
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177 | |
196 | |
178 | =back |
197 | =back |
179 | |
198 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
199 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
200 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
202 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
203 | |
185 | See also B<dropall> and mouse button control within client for dropping |
204 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
205 | objects. |
187 | |
206 | |
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207 | |
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208 | =head2 cointoss |
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209 | |
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210 | Tosses a coin and reports the outcome to you and other players on the same |
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211 | map, much like the say command does. |
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212 | |
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213 | |
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214 | =head2 orcknuckle |
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215 | |
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216 | Throws your orcknuckle set and reports the outcome to you and other |
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217 | players on the same map, much like the say command does. Your first |
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218 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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219 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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220 | I<orc>. |
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221 | |
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222 | |
188 | =head2 dropall |
223 | =head2 dropall |
189 | |
224 | |
190 | dropall [type] |
225 | dropall [type] |
191 | |
226 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
227 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
264 | |
299 | |
265 | =head2 help |
300 | =head2 help |
266 | |
301 | |
267 | Gives you online help for the command or help topic specified. |
302 | Gives you online help for the command or help topic specified. |
268 | |
303 | |
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304 | =head2 hintmode (show|mark|hide) |
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305 | |
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306 | hintmode show|mark|hide |
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307 | |
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308 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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309 | hints that sometimes help you to solve a puzzle or manage a situation |
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310 | better than without. You can change the display of these hints with this |
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311 | command: |
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312 | |
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313 | =over 4 |
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314 | |
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315 | =item show |
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316 | |
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317 | Show the hints (the default mode). |
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318 | |
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319 | =item mark |
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320 | |
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321 | Do not show the hints themselves, but notify you when a hint would have |
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322 | been available. |
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323 | |
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324 | =item hide |
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325 | |
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326 | Hide all hints: You will not be able to tell whether there is a hint |
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327 | available or not. |
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328 | |
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329 | =back |
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330 | |
269 | =head2 hiscore |
331 | =head2 hiscore |
270 | |
332 | |
271 | Shows a list of the highest level players in the game. |
333 | Shows a list of the highest level players in the game. |
272 | |
334 | |
273 | =head2 ignore |
335 | =head2 ignore |
… | |
… | |
277 | Lists all players that you currently ignore. |
339 | Lists all players that you currently ignore. |
278 | |
340 | |
279 | ignore <player> <tell|shout|all> [timeout] |
341 | ignore <player> <tell|shout|all> [timeout] |
280 | |
342 | |
281 | This command ignores the specified messages (B<tell> ignores tells, |
343 | This command ignores the specified messages (B<tell> ignores tells, |
282 | B<shout> ignores chat and shout and all ignores everything from the given |
344 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
283 | user). |
345 | user). |
284 | |
346 | |
285 | The optional timeout (specified in hours) specifies then the ignore entry |
347 | The optional timeout (specified in hours) specifies when the ignore entry |
286 | expires. The default is 24 (one day). The reason why all ignores expire |
348 | expires. The default is 24 (one day). The reason why all ignore entries |
287 | after a day by default is that most troublemakers stop soon after they are |
349 | expire after a day by default is that most troublemakers stop soon after |
288 | being ignored. |
350 | they are being ignored. |
289 | |
351 | |
290 | To revoke an ignore, use the B<unignore> command. |
352 | To revoke an ignore, use the B<unignore> command. |
291 | |
353 | |
292 | =head2 inventory |
354 | =head2 inventory |
293 | |
355 | |
… | |
… | |
295 | status. Example: |
357 | status. Example: |
296 | |
358 | |
297 | inventory |
359 | inventory |
298 | |
360 | |
299 | Inventory: |
361 | Inventory: |
300 | - arrow 0.1 |
362 | - arrow 0.1 |
301 | - Knife * 2 |
363 | - Knife * 2 |
302 | - long sword (wielded) 15 |
364 | - long sword (wielded) 15 |
303 | |
365 | |
304 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
366 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
305 | protected from dropping by locking it as well as a long sword which you are |
367 | protected from dropping by locking it as well as a long sword which you are |
306 | currently using to attack. |
368 | currently using to attack. |
307 | |
369 | |
… | |
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343 | invoke magic rune of large fireball |
405 | invoke magic rune of large fireball |
344 | invoke reincarnation of Iamdead |
406 | invoke reincarnation of Iamdead |
345 | invoke create food of waybread |
407 | invoke create food of waybread |
346 | |
408 | |
347 | It is very helpful to bind healing spells to keys, for example go to your |
409 | It is very helpful to bind healing spells to keys, for example go to your |
348 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
410 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
349 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
411 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
350 | recommended to bind a healing spell or potion to an easily-accessible-key, |
412 | recommended to bind a healing spell or potion to an easily-accessible-key, |
351 | such as '1'. |
413 | such as '1'. |
352 | |
414 | |
353 | |
415 | |
… | |
… | |
361 | they had will be left behind, but you will get no |
423 | they had will be left behind, but you will get no |
362 | experience for their death. However, it kills them |
424 | experience for their death. However, it kills them |
363 | instantaneously. |
425 | instantaneously. |
364 | |
426 | |
365 | If a name is specified then only pets with that |
427 | If a name is specified then only pets with that |
366 | name will be killed, eg killpets bat will kill bats |
428 | name will be killed, e.g. killpets bat will kill bats |
367 | but not bees. If a number is specified, the pet |
429 | but not bees. If a number is specified, the pet |
368 | corresponding to that number is killed. |
430 | corresponding to that number is killed. |
369 | |
431 | |
370 | =head2 listen |
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371 | |
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372 | listen <listen-level> |
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373 | |
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374 | Listen sets the level of messages you will hear. |
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375 | Priorities are defined as follows: |
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376 | |
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377 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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378 | 1 - Only messages that have to do with yourself. |
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379 | 2 - Emergency calls from other users |
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380 | 10 - General chatter with the 'chat' command. |
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381 | 11 - See what players kill what monster with what attack/spell. Very |
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382 | verbose - only for the fanatics. |
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383 | |
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384 | =head2 logs |
432 | =head2 lock |
385 | |
433 | |
386 | TODO |
434 | lock [object] |
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435 | |
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436 | The lock command is a quick and convenient way to |
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437 | lock items in your inventory. |
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438 | |
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439 | If a object name is specified then only the |
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440 | objects that match that name are locked. |
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441 | e.g. lock materials will lock any materials |
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442 | in your inventory and not touch anything else. |
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443 | |
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444 | lock by itself will lock everything in your |
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445 | inventory. |
387 | |
446 | |
388 | =head2 mapinfo |
447 | =head2 mapinfo |
389 | |
448 | |
390 | Shows some information about the map like this: |
449 | Shows some information about the map like this: |
391 | |
450 | |
… | |
… | |
401 | The rest is information the mapper may or may not provide. Often, this is |
460 | The rest is information the mapper may or may not provide. Often, this is |
402 | the mapper's name, email and map creation date as this example shows. |
461 | the mapper's name, email and map creation date as this example shows. |
403 | |
462 | |
404 | =head2 maps |
463 | =head2 maps |
405 | |
464 | |
406 | [crossfire+] |
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407 | |
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408 | maps <mapname> |
465 | maps <mapname> |
409 | |
466 | |
410 | Shows a list of maps matching the regex <mapname> that are currently being |
467 | Shows a list of maps matching the regex <mapname> that are currently being |
411 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
468 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
412 | |
469 | |
… | |
… | |
417 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
474 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
418 | |
475 | |
419 | The server keeps maps in memory only for a short time (by default about |
476 | The server keeps maps in memory only for a short time (by default about |
420 | 40 seconds). After that time, it saves them to disk. As the server loads |
477 | 40 seconds). After that time, it saves them to disk. As the server loads |
421 | most maps in the background it is possible that you can see a map that is |
478 | most maps in the background it is possible that you can see a map that is |
422 | currently being loaded, but thats rare, as loading a map is fast. |
479 | currently being loaded, but that's rare, as loading a map is fast. |
423 | |
480 | |
424 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
481 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
425 | |
482 | |
426 | The server by default tries to save each map at least every 20 seconds if |
483 | The server by default tries to save each map at least every 20 seconds if |
427 | it changed, so in case of a disastrous crash (one where the server cannot |
484 | it changed, so in case of a disastrous crash (one where the server cannot |
428 | emergency save), at most 20 seconds of gameplay are lost. |
485 | emergency save), at most 20 seconds of gameplay are lost. |
429 | |
486 | |
430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
487 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
431 | |
488 | |
432 | Most maps will not reset as long as players are on it, and usually the |
489 | Most maps will not reset as long as players are on it, and usually the |
433 | reset counter only starts going down when all players left the map. |
490 | reset counter only starts going down when all players left the map. Some |
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491 | maps will never reset in the common sense, these are usually marked with a |
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492 | very high number (such as C<1e+99>). |
434 | |
493 | |
435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
494 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
436 | |
495 | |
437 | =back |
496 | =back |
438 | |
497 | |
… | |
… | |
452 | mark sword |
511 | mark sword |
453 | |
512 | |
454 | B<mark> will look for best match first, and then look for matches based |
513 | B<mark> will look for best match first, and then look for matches based |
455 | on shortened name, object name, archetype name. It prints the match it |
514 | on shortened name, object name, archetype name. It prints the match it |
456 | finds. |
515 | finds. |
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516 | |
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517 | =head2 me |
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518 | |
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519 | me <message> |
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520 | |
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521 | Sends a message to all players on the server, similar to chat, but instead |
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522 | of using C<name chats: message>, the form C<* name message> is used, which |
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523 | is useful to describe yourself, such as: |
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524 | |
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525 | me feels lonely |
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526 | => |
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527 | * schmorp feels lonely |
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528 | |
457 | |
529 | |
458 | =head2 motd |
530 | =head2 motd |
459 | |
531 | |
460 | Shows the message of the day. It takes no arguments. |
532 | Shows the message of the day. It takes no arguments. |
461 | |
533 | |
… | |
… | |
468 | message '10 times you kill orc' would be printed out. The default value is |
540 | message '10 times you kill orc' would be printed out. The default value is |
469 | 1 - this means that all messages get printed out as they are requested - |
541 | 1 - this means that all messages get printed out as they are requested - |
470 | buffering is disabled in this regard. |
542 | buffering is disabled in this regard. |
471 | |
543 | |
472 | output-sync controls how often information is sent to the screen. Each |
544 | output-sync controls how often information is sent to the screen. Each |
473 | buffer has its own time value, and will be flushed independantly. The |
545 | buffer has its own time value, and will be flushed independently. The |
474 | default value is usually less than a second. |
546 | default value is usually less than a second. |
475 | |
547 | |
476 | See also L<output-sync>. |
548 | See also L<output-sync>. |
477 | |
549 | |
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550 | =head2 output-rate |
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551 | |
478 | =head2 output-rate [bytes per second] |
552 | output-rate [bytes per second] |
479 | |
553 | |
480 | Show the current setting of the output-rate, or set it to the provided |
554 | Show the current setting of the output-rate, or set it to the provided |
481 | value. The server will try not to send (much) more than this many bytes |
555 | value. The server will try very hard not to send more than this many bytes |
482 | per second to your client. If the rate is exceeded, the server tries to |
556 | per second to your client. If the rate is exceeded, the server tries to |
483 | hold back less important information (such as new images), to increase |
557 | hold back less important information (such as new images) to increase |
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558 | responsiveness. |
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559 | |
484 | responsiveness. The server-side default is usually quite high, around |
560 | The server-side default is usually quite high, around 100000. If the |
485 | 100000, so if you have a slow link and want to be able to control your |
561 | server is running on a Linux kernel, it will adjust to the actual |
486 | character even when downloading faces, set this to a lower value, such as |
562 | bandwidth available, and output-rate only sets an upper bound. That is, |
487 | 7000 (for ISDN). |
563 | the server will automatically set an optimal send rate and adjusting your |
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564 | output-rate is not required. |
488 | |
565 | |
489 | =head2 output-sync |
566 | =head2 output-sync |
490 | |
567 | |
491 | output-sync [seconds] |
568 | output-sync [seconds] |
492 | |
569 | |
493 | output-sync controls how often information is sent to the screen. Each |
570 | output-sync controls how often information is sent to the screen. Each |
494 | buffer has its own time value, and will be flushed independantly. The |
571 | buffer has its own time value, and will be flushed independently. The |
495 | default value is usually less than a second. |
572 | default value is usually less than a second. |
496 | |
573 | |
497 | output-count sets after how many messages of the same type, they are |
574 | output-count sets after how many messages of the same type, they are |
498 | then printed out. If the value was 10, then after killing ten orcs, the |
575 | then printed out. If the value was 10, then after killing ten orcs, the |
499 | message '10 times you kill orc' would be printed out. The default value is |
576 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
528 | party leave |
605 | party leave |
529 | takes you out of current party |
606 | takes you out of current party |
530 | |
607 | |
531 | =head2 peaceful |
608 | =head2 peaceful |
532 | |
609 | |
533 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
610 | TODO: rework for deliantra, intended future behaviour is to toggle |
534 | peaceful mode with regards to npc and monsters only, not with regards to |
611 | peaceful mode with regards to npc and monsters only, not with regards to |
535 | players (which will be controlled by priests). |
612 | players (which will be controlled by priests). |
536 | |
613 | |
537 | The B<peaceful> command will switch you between peaceful and hostile attack |
614 | The B<peaceful> command will switch you between peaceful and hostile attack |
538 | modes. |
615 | modes. |
… | |
… | |
560 | |
637 | |
561 | =over 4 |
638 | =over 4 |
562 | |
639 | |
563 | =item B<normal> |
640 | =item B<normal> |
564 | |
641 | |
565 | As you would expect. |
642 | Monsters behave normally, i.e. according to their own character. |
566 | |
643 | |
567 | =item B<sad> (search and destroy) |
644 | =item B<sad> (search and destroy) |
568 | |
645 | |
569 | Pets will roam and seek out things to attack. |
646 | Pets will roam and seek out things to attack. |
570 | |
647 | |
… | |
… | |
578 | |
655 | |
579 | =back |
656 | =back |
580 | |
657 | |
581 | =head2 pickup |
658 | =head2 pickup |
582 | |
659 | |
|
|
660 | pickup +mode |
|
|
661 | pickup -mode |
|
|
662 | pickup density |
|
|
663 | |
583 | B<pickup> changes how you pick up items when you step on them. to pickup |
664 | B<pickup> changes whether you pick up items when you step on them. To |
584 | an item manually, use the ',' key. |
665 | pickup an item manually, use the ',' key. |
585 | |
666 | |
586 | Mode 0: Don't pick up items. |
667 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
668 | autopickup settings than using this command. |
587 | |
669 | |
588 | Mode 1: Pick up one item |
670 | Mode can be one of: |
589 | |
671 | |
590 | Mode 2: Pickup up one item and stop |
672 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
673 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
674 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
675 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
676 | "flesh" |
591 | |
677 | |
592 | Mode 3: Stop before picking up items |
678 | If a number (C<density>, must be 0..15) is specified, then items of at |
593 | |
679 | least the specified value density are picked up. Value density is given as |
594 | Mode 4: Pick up all items |
680 | gold/weight in kilograms. |
595 | |
|
|
596 | Mode 5: Pick up all items and stop |
|
|
597 | |
|
|
598 | Mode 6: Pick up all magical items |
|
|
599 | |
|
|
600 | Mode 7: Pick up all coins and gems |
|
|
601 | |
|
|
602 | Modes above 7: Pickup items with |
|
|
603 | a value density greater than the pickup mode. |
|
|
604 | |
|
|
605 | Value density is value in gold/weight in kilograms. |
|
|
606 | |
681 | |
607 | The value in gold is what the item is worth if you sold it in the shop. |
682 | The value in gold is what the item is worth if you sold it in the shop. |
608 | |
683 | |
609 | Goldcoins have a value density of 66, |
|
|
610 | |
|
|
611 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
612 | Artifacts are also picked up. |
|
|
613 | |
|
|
614 | =head2 prepare |
684 | =head2 prepare |
615 | |
685 | |
616 | The same as cast. Usage: |
686 | The same as cast. Usage: |
617 | |
687 | |
618 | prepare <spell> |
688 | prepare <spell> |
619 | |
689 | |
620 | =head2 X<quests>quests (|finished|.*) |
|
|
621 | |
|
|
622 | The quests command lists the quests you are doing or have completed. |
|
|
623 | |
|
|
624 | Parameters are: |
|
|
625 | |
|
|
626 | =over 4 |
|
|
627 | |
|
|
628 | =item no arguments: displays current quests. |
|
|
629 | |
|
|
630 | =item B<finished>: displays finished quests; |
|
|
631 | |
|
|
632 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
633 | |
|
|
634 | =back |
|
|
635 | |
690 | |
636 | =head2 quit |
691 | =head2 quit |
637 | |
692 | |
638 | Deletes your character from the server. If you want to quit the session |
693 | Deletes your character from the server. If you want to quit the session |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
694 | without deleting your character, you must use a I<Bed to Reality>. Find a |
640 | bed (probably in a building close to where you entered the game), get on |
695 | bed (probably in a building close to where you entered the game), get on |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
696 | top of it, and apply it using B<Tab> ro the B<apply> command. |
642 | |
697 | |
|
|
698 | |
643 | =head2 range |
699 | =head2 range |
644 | |
700 | |
645 | Your range weapon can be one of several weapons, a spell you cast, a |
701 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | bow-and-arrow, a rod, or a wand, to name a few. |
702 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | |
703 | |
648 | Your range weapon is fired when you press SHIFT-direction, and will be |
704 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | fired in that direction. |
705 | fired in that direction. |
|
|
706 | |
650 | |
707 | |
651 | =head2 ready_skill |
708 | =head2 ready_skill |
652 | |
709 | |
653 | ready_skill <name of skill> |
710 | ready_skill <name of skill> |
654 | |
711 | |
… | |
… | |
657 | readied, some need to be actively used by "firing" them. |
714 | readied, some need to be actively used by "firing" them. |
658 | |
715 | |
659 | If you just want to invoke a skill once, leaving your range slot |
716 | If you just want to invoke a skill once, leaving your range slot |
660 | untouched, use L<use_skill> instead. |
717 | untouched, use L<use_skill> instead. |
661 | |
718 | |
|
|
719 | |
662 | =head2 rename |
720 | =head2 rename |
663 | |
721 | |
664 | Changes/removes the custom name of given item (or the marked one). |
722 | Changes/removes the custom name of given item (or the marked one). |
665 | |
723 | |
666 | rename oldname to newname |
724 | rename oldname to newname |
… | |
… | |
668 | |
726 | |
669 | If either of the names contain spaces, you have to use the C<">-form, |
727 | If either of the names contain spaces, you have to use the C<">-form, |
670 | otherwise you can just write the name as-is. If you omit the old name, the |
728 | otherwise you can just write the name as-is. If you omit the old name, the |
671 | marked item will be used instead. |
729 | marked item will be used instead. |
672 | |
730 | |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
731 | If the new name is empty (i.e. C<"">), then the original (before the |
674 | will be restored. |
732 | rename) name will be restored. |
675 | |
733 | |
676 | Note: maximum allowed name length is 127 characters. |
734 | Note: maximum allowed name length is 127 characters. |
677 | |
735 | |
678 | =head2 reply |
|
|
679 | |
|
|
680 | reply <message> |
|
|
681 | |
|
|
682 | Similar to tell, but instead of having to supply a username, it replies |
|
|
683 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
684 | somebody else tells you something while you type and you do not realise |
|
|
685 | that), so be careful not to supply confidential information in the |
|
|
686 | message. |
|
|
687 | |
736 | |
688 | =head2 resistances |
737 | =head2 resistances |
689 | |
738 | |
690 | This shows you the resistances you have to specific attack types. |
739 | This shows you the resistances you have to specific attack types. |
691 | If you have for example "cold +20", it means you get 20% damage done |
740 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
728 | |
777 | |
729 | =head2 search-items |
778 | =head2 search-items |
730 | |
779 | |
731 | search-items <word> |
780 | search-items <word> |
732 | |
781 | |
733 | Automatically picks up all items with <word> in their name. search-items rod |
782 | Automatically picks up all items with <word> in their name. C<search-items |
734 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
783 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
735 | bolts, arrows, swords, etc. of Fire. |
784 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
785 | will pick up all items with magic+1, and so on, and so on. |
|
|
786 | |
|
|
787 | While this mode is active, you will be slower and the normal autopickup is |
|
|
788 | disabled. To disable search mode again, execute C<search-items> without |
|
|
789 | any arguments. |
736 | |
790 | |
737 | =head2 seen |
791 | =head2 seen |
738 | |
792 | |
739 | seen <login> |
793 | seen <login> |
740 | |
794 | |
… | |
… | |
743 | |
797 | |
744 | =head2 shout |
798 | =head2 shout |
745 | |
799 | |
746 | shout <message> |
800 | shout <message> |
747 | |
801 | |
748 | Sends a message to all players on the server that have |
802 | Sends a message to all players on the server. It is mainly useful for |
749 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
750 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
803 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
751 | should not be used for general chat. Use L<chat|command/chat> instead. |
804 | should not be used for general chat. Use L<chat|command/chat> instead. |
752 | |
805 | |
753 | =head2 showpets |
806 | =head2 showpets |
754 | |
807 | |
… | |
… | |
771 | are level 4 in both skills and in literacy, you have 9944 experience points. |
824 | are level 4 in both skills and in literacy, you have 9944 experience points. |
772 | You need to reach 16000 to gain another level. The 25% at the end show you what |
825 | You need to reach 16000 to gain another level. The 25% at the end show you what |
773 | percentage of your experience is permanent, which means you cannot lose it if |
826 | percentage of your experience is permanent, which means you cannot lose it if |
774 | you die. |
827 | you die. |
775 | |
828 | |
776 | =head2 sort_inventory |
|
|
777 | |
|
|
778 | If sort_inventory is set, items will be inserted into your inventory |
|
|
779 | in order by type than alphabetical. This, all scrolls will be grouped |
|
|
780 | together, but in alphabetical order. Same for all weapons. This only |
|
|
781 | applies to new items you pick up - items that you are already holding will |
|
|
782 | not be sorted. |
|
|
783 | |
|
|
784 | If sort_inventory is not set (default), items will be inserted via type, |
|
|
785 | subtype and magic. This, all axes will be grouped together in magic order, |
|
|
786 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
|
|
787 | ones just get inserted last. |
|
|
788 | |
|
|
789 | If you have a lot of stuff that is not in alphabetical order but you would |
|
|
790 | like it to be, the best method is to drop all of it and then pick it up. |
|
|
791 | |
|
|
792 | =head2 sound |
829 | =head2 sound |
793 | |
830 | |
794 | Toggles between sound enabled and disabled. This has no relevance to the |
831 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | sound settings of the client, it only governs wether the server will send |
832 | sound settings of the client, it only governs whether the server will send |
796 | sound effect command to the client and is enabled if the client supports |
833 | sound effect command to the client and is enabled if the client supports |
797 | sound (i.e. always for cfplus). |
834 | sound (i.e. always for the deliantra client). |
|
|
835 | |
|
|
836 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
837 | toggles the setting. |
|
|
838 | |
|
|
839 | =head2 sourcecode |
|
|
840 | |
|
|
841 | This command displays the means to download the source code (server code, |
|
|
842 | maps and archetypes) used to implement this version of the game. |
|
|
843 | |
|
|
844 | Every player has the right to download and modify the source code of the |
|
|
845 | server, as required by both the GNU General Public License and the GNU |
|
|
846 | Affero General Public license. |
|
|
847 | |
|
|
848 | If you modify your version of the server, you will have to provide a means |
|
|
849 | to download the modified sources (and resources) via this command. If you |
|
|
850 | run an unmodified version of the server, the default will do. |
798 | |
851 | |
799 | =head2 statistics |
852 | =head2 statistics |
800 | |
853 | |
801 | B<statistics> shows various useful information about your character. |
854 | B<statistics> shows various useful information about your character. |
802 | None of the information it shows is stuff that is not contained in the |
855 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
816 | Kills yourself. No, really. |
869 | Kills yourself. No, really. |
817 | |
870 | |
818 | This command might not look useful at first, but sometimes you can get |
871 | This command might not look useful at first, but sometimes you can get |
819 | yourself into a corner you can't escape anymore, either due to a map |
872 | yourself into a corner you can't escape anymore, either due to a map |
820 | bug or your own stupidity. Killing oneself can be difficult and time |
873 | bug or your own stupidity. Killing oneself can be difficult and time |
821 | consuming, thats why this command is provided. It is fast, painless, |
874 | consuming, that's why this command is provided. It is fast, painless, |
822 | effective, humane. |
875 | effective, humane. |
823 | |
876 | |
824 | =head2 take |
877 | =head2 take |
825 | |
878 | |
826 | The take commands take object(s) on the space the player is standing on, |
879 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
852 | thrown away. God-given items can not be thrown. You need the skill throwing |
905 | thrown away. God-given items can not be thrown. You need the skill throwing |
853 | for this to work. |
906 | for this to work. |
854 | |
907 | |
855 | =head2 time |
908 | =head2 time |
856 | |
909 | |
857 | Shows the Crossfire in-game time, not the server time. It looks like this: |
910 | Shows the Deliantra in-game time, not the server time. It looks like this: |
858 | |
911 | |
859 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
912 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
860 | The 2nd Day of the Month of the Frost Giant, Year 63 |
913 | the 2nd Day of the Month of the Frost Giant, Year 63. |
861 | Time of Year: The Season of New Year |
914 | Time of Year: The Season of New Year. |
862 | |
915 | |
863 | It is partially just for fun but it affects the darkness outside and the |
916 | An hour of game time passes in 3 minutes of real time. The time and |
864 | weather if weather is enabled in the server. |
917 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
918 | five weeks per month, and 17 months per year. The year is additionally |
|
|
919 | split into four seasons of 4 months each, except the season of the |
|
|
920 | Blizzard, which is 5 months long. |
|
|
921 | |
|
|
922 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
923 | |
|
|
924 | Seasons and the time of the day affect the overall outdoor daylight. |
865 | |
925 | |
866 | =head2 title |
926 | =head2 title |
|
|
927 | |
|
|
928 | title <new title> |
|
|
929 | title clear # Sets your title back to your race. |
867 | |
930 | |
868 | Players can change their title. For example you called yourself Gandalf and |
931 | Players can change their title. For example you called yourself Gandalf and |
869 | your race is elf, you can use the title command to change your name from |
932 | your race is elf, you can use the title command to change your name from |
870 | "Gandalf the elf" to "Gandalf the white". Usage: |
933 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
871 | |
|
|
872 | title <new title> |
|
|
873 | title clear # Sets your title back to your race. |
|
|
874 | |
934 | |
875 | Dragons cannot set their title because it changes during the game. |
935 | Dragons cannot set their title because it changes during the game. |
876 | |
936 | |
877 | =head2 unignore |
937 | =head2 unignore |
878 | |
938 | |
879 | unignore <login> |
939 | unignore <login> |
880 | |
940 | |
881 | Cancels all ignores set for the specified login. See B<ignore>. |
941 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
942 | |
|
|
943 | =head2 unlock |
|
|
944 | |
|
|
945 | unlock [object] |
|
|
946 | |
|
|
947 | The unlock command is a quick and convenient way |
|
|
948 | to unlock items in your inventory. |
|
|
949 | |
|
|
950 | If a object name is specified then only the |
|
|
951 | objects that match that name are unlocked. |
|
|
952 | |
|
|
953 | e.g. unlock materials will unlock any materials |
|
|
954 | in your inventory and not touch anything else. |
|
|
955 | |
|
|
956 | unlock by itself will unlock everything in your |
|
|
957 | inventory. |
882 | |
958 | |
883 | =head2 uptime |
959 | =head2 uptime |
884 | |
960 | |
885 | Tells you something about the time the server was started and how long ago |
961 | Tells you something about the time the server was started and how long ago |
886 | that was. |
962 | that was. |
… | |
… | |
896 | |
972 | |
897 | The B<usekeys> option determines the behaviour of using keys. |
973 | The B<usekeys> option determines the behaviour of using keys. |
898 | |
974 | |
899 | Values are: |
975 | Values are: |
900 | |
976 | |
|
|
977 | =over 4 |
|
|
978 | |
901 | inventory: Only keys in the top level inventory are used (default) |
979 | =item B<inventory>: Only keys in the top level inventory are used (default) |
902 | |
980 | |
903 | keyrings: Only keys in active keyrings are used. |
981 | =item B<keyrings>: Only keys in active key rings are used. |
904 | |
982 | |
905 | containers: Only keys in active containers are used. |
983 | =item B<containers>: Only keys in active containers are used. |
906 | |
984 | |
|
|
985 | =back |
|
|
986 | |
907 | Note that keyrings are just a specialized container, so the containers |
987 | Note that key rings are just a specialized container, so the containers |
908 | will also find keys in keyrings. |
988 | will also find keys in key rings. |
909 | |
989 | |
910 | Only active containers are used - keys will not jump out of closed |
990 | Only active containers are used - keys will not jump out of closed |
911 | containers, but hints will be given if you have keys in such containers. |
991 | containers, but hints will be given if you have keys in such containers. |
912 | |
992 | |
913 | =head2 version |
993 | =head2 version |
… | |
… | |
946 | |
1026 | |
947 | |
1027 | |
948 | =head1 Authors |
1028 | =head1 Authors |
949 | |
1029 | |
950 | Parts of this document were originally taken from the crossfire server |
1030 | Parts of this document were originally taken from the crossfire server |
951 | help files with unknwon authors. |
1031 | help files with unknown authors. |
952 | |
1032 | |
953 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1033 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
954 | Steenhoven and Marc A. Lehmann. |
1034 | Steenhoven and Marc A. Lehmann. |
955 | |
1035 | |