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Revision 1.32 by root, Wed Nov 21 10:28:52 2012 UTC

1=begin comment 1=begin comment
2
2*** 3***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST 4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod 5*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 6*** Make any changes there and then run ./copy_doc
6*** 7***
8
7=end comment 9=end comment
8 10
11=encoding utf-8
12
9=head1 Crossfire TRT Command ListingX<command> 13=head1 Deliantra Command ListingX<command>
10 14
11=head2 accept-invitation 15=head2 accept-invitation
12 16
13Accepts an invitation previously issued by another player using the invite 17Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 18command. This will transfer you to the location you were invited to.
17 21
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 22Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 23are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 24you from starvation and will merely list you as AFK in the user list.
21 25
26An argument of C<0> disables and C<1> enables this option, no argument
27toggles the setting.
28
22=head2 apply 29=head2 apply
23 30
24Apply applies an object. 31Apply applies an object.
25 32
26If no options are given, it applies an object you are standing on. 33If no options are given, it applies an object you are standing on.
34 41
35These two options disable the toggling feature. 42These two options disable the toggling feature.
36 43
37=head2 X<applymode>applymode (nochoice|never|always) 44=head2 X<applymode>applymode (nochoice|never|always)
38 45
39Applymode controls what happens when you are equipping something that would 46the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 47require something else to be unequipped.
41 48
42The options are: 49The options are:
43 50
44=over 4 51=over 4
77 84
78See L<apply|command/apply>. 85See L<apply|command/apply>.
79 86
80=head2 body 87=head2 body
81 88
82Shows how much you are wielding on certain bodyparts. For example as 89Shows how much (and what) you are wielding on certain body parts.
90
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 91For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 923 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
93full and one free.
94
95Both items as well as skills and other more esoteric objects can use those
96body parts.
85 97
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 98=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 99
88Bowmode controls how you will fire arrows and bolts. 100The C<bowmode> controls how you will fire arrows and bolts.
89 101
90The options are: 102The options are:
91 103
92=over 4 104=over 4
93 105
118 130
119When you enter the B<brace> command to brace your character, your 131When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 132character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 133spaces. Bracing can be useful to hold a location.
122 134
123When you are braced, you lose your dex bonus and incur a 2 point 135When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 136ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 137fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 138for killing creatures, and incur a 4 point WC (to hit) penalty.
139
140An argument of C<0> disables and C<1> enables this option, no argument
141toggles the setting.
142
143=head2 bumpmsg
144
145Toggles between wall bump messages (and sound) enabled and disabled. This
146greatly improves navigation experience in text-only clients, but works in
147any client.
148
149An argument of C<0> disables and C<1> enables this option, no argument
150toggles the setting.
127 151
128=head2 chat 152=head2 chat
129 153
130 chat <message> 154 chat <message>
131 155
132Sends a message to all players on the server that have 156Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 157chat with others.
134 158
135=head2 cast 159=head2 cast
136 160
137You use the cast command to set your range-weapon to the spell you 161You use the cast command to set your range-action-slot to the spell you
138want. Example: 162want. Example:
139 163
140 cast burning hands 164 cast burning hands
141 165
142sets your I<range> weapon to B<spell: burning hands>. 166sets your I<range> slot to B<spell: burning hands>.
143 167
168Some spells take an extra argument after their name, for example, B<cast
169dimension door 5> limits the maximum jump distance to 5 spaces.
170
144If you don't know the spell, shows which spells you do know. 171If you don't enter a spell name, shows which spells you do know.
145 172
146It is helpful to bind string like B<cast burning hands> to keys. 173It is helpful to bind string like B<cast burning hands> to keys.
147 174
148See B<range> for more information on range weapons. 175See C<help range> for more information on range weapons.
149 176
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 177=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 178
152 drop [number] name 179 drop [number] name
153 180
157 184
158There are a few special name values: 185There are a few special name values:
159 186
160=over 4 187=over 4
161 188
162=item B<all> 189=item B<all>: matches any item.
163 190
164matches any item. 191=item B<unpaid>: matches unpaid items.
165 192
166=item B<unpaid> 193=item B<cursed>: drops items known to be cursed or damned.
167 194
168matches unpaid items 195=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 196
178=back 197=back
179 198
180B<number> is optional. This acts as the number of the object to drop. The 199B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 200objects number must be at least the number for it to be dropped. For
183will be dropped. A collection of 5 scrolls will not be dropped. 202will be dropped. A collection of 5 scrolls will not be dropped.
184 203
185See also B<dropall> and mouse button control within client for dropping 204See also B<dropall> and mouse button control within client for dropping
186objects. 205objects.
187 206
207
208=head2 cointoss
209
210Tosses a coin and reports the outcome to you and other players on the same
211map, much like the say command does.
212
213
214=head2 orcknuckle
215
216Throws your orcknuckle set and reports the outcome to you and other
217players on the same map, much like the say command does. Your first
218three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
219I<princess>, I<dragon>, while the fourth can additionally roll up to
220I<orc>.
221
222
188=head2 dropall 223=head2 dropall
189 224
190 dropall [type] 225 dropall [type]
191 226
192B<dropall> drops all items in your inventory to the ground, excepting 227B<dropall> drops all items in your inventory to the ground, excepting
264 299
265=head2 help 300=head2 help
266 301
267Gives you online help for the command or help topic specified. 302Gives you online help for the command or help topic specified.
268 303
304=head2 hintmode (show|mark|hide)
305
306 hintmode show|mark|hide
307
308Sets the I<hint mode> to the given value: Throughout the game you can find
309hints that sometimes help you to solve a puzzle or manage a situation
310better than without. You can change the display of these hints with this
311command:
312
313=over 4
314
315=item show
316
317Show the hints (the default mode).
318
319=item mark
320
321Do not show the hints themselves, but notify you when a hint would have
322been available.
323
324=item hide
325
326Hide all hints: You will not be able to tell whether there is a hint
327available or not.
328
329=back
330
269=head2 hiscore 331=head2 hiscore
270 332
271Shows a list of the highest level players in the game. 333Shows a list of the highest level players in the game.
272 334
273=head2 ignore 335=head2 ignore
277Lists all players that you currently ignore. 339Lists all players that you currently ignore.
278 340
279 ignore <player> <tell|shout|all> [timeout] 341 ignore <player> <tell|shout|all> [timeout]
280 342
281This command ignores the specified messages (B<tell> ignores tells, 343This command ignores the specified messages (B<tell> ignores tells,
282B<shout> ignores chat and shout and all ignores everything from the given 344B<shout> ignores chat and shout and B<all> ignores everything from the given
283user). 345user).
284 346
285The optional timeout (specified in hours) specifies then the ignore entry 347The optional timeout (specified in hours) specifies when the ignore entry
286expires. The default is 24 (one day). The reason why all ignores expire 348expires. The default is 24 (one day). The reason why all ignore entries
287after a day by default is that most troublemakers stop soon after they are 349expire after a day by default is that most troublemakers stop soon after
288being ignored. 350they are being ignored.
289 351
290To revoke an ignore, use the B<unignore> command. 352To revoke an ignore, use the B<unignore> command.
291 353
292=head2 inventory 354=head2 inventory
293 355
295status. Example: 357status. Example:
296 358
297 inventory 359 inventory
298 360
299 Inventory: 361 Inventory:
300 - arrow 0.1 362 - arrow 0.1
301 - Knife * 2 363 - Knife * 2
302 - long sword (wielded) 15 364 - long sword (wielded) 15
303 365
304This shows that you have one arrow which weighs 0.1kg and one Knife which you 366This shows that you have one arrow which weighs 0.1kg and one Knife which you
305protected from dropping by locking it as well as a long sword which you are 367protected from dropping by locking it as well as a long sword which you are
306currently using to attack. 368currently using to attack.
307 369
343 invoke magic rune of large fireball 405 invoke magic rune of large fireball
344 invoke reincarnation of Iamdead 406 invoke reincarnation of Iamdead
345 invoke create food of waybread 407 invoke create food of waybread
346 408
347It is very helpful to bind healing spells to keys, for example go to your 409It is very helpful to bind healing spells to keys, for example go to your
348I<playerbook>, tab I<spells>, the press the right mosue button on the 410I<playerbook>, tab I<spells>, the press the right mouse button on the
349spell I<medium healing> and choose C<bind invoke ... to a key>. It is 411spell I<medium healing> and choose C<bind invoke ... to a key>. It is
350recommended to bind a healing spell or potion to an easily-accessible-key, 412recommended to bind a healing spell or potion to an easily-accessible-key,
351such as '1'. 413such as '1'.
352 414
353 415
361they had will be left behind, but you will get no 423they had will be left behind, but you will get no
362experience for their death. However, it kills them 424experience for their death. However, it kills them
363instantaneously. 425instantaneously.
364 426
365If a name is specified then only pets with that 427If a name is specified then only pets with that
366name will be killed, eg killpets bat will kill bats 428name will be killed, e.g. killpets bat will kill bats
367but not bees. If a number is specified, the pet 429but not bees. If a number is specified, the pet
368corresponding to that number is killed. 430corresponding to that number is killed.
369 431
370=head2 listen
371
372 listen <listen-level>
373
374Listen sets the level of messages you will hear.
375Priorities are defined as follows:
376
377 0 - Nothing, not even "You punch kobold." or "You say: hi".
378 1 - Only messages that have to do with yourself.
379 2 - Emergency calls from other users
380 10 - General chatter with the 'chat' command.
381 11 - See what players kill what monster with what attack/spell. Very
382 verbose - only for the fanatics.
383
384=head2 logs 432=head2 lock
385 433
386TODO 434 lock [object]
435
436The lock command is a quick and convenient way to
437lock items in your inventory.
438
439If a object name is specified then only the
440objects that match that name are locked.
441e.g. lock materials will lock any materials
442in your inventory and not touch anything else.
443
444lock by itself will lock everything in your
445inventory.
387 446
388=head2 mapinfo 447=head2 mapinfo
389 448
390Shows some information about the map like this: 449Shows some information about the map like this:
391 450
401The rest is information the mapper may or may not provide. Often, this is 460The rest is information the mapper may or may not provide. Often, this is
402the mapper's name, email and map creation date as this example shows. 461the mapper's name, email and map creation date as this example shows.
403 462
404=head2 maps 463=head2 maps
405 464
406[crossfire+]
407
408 maps <mapname> 465 maps <mapname>
409 466
410Shows a list of maps matching the regex <mapname> that are currently being 467Shows a list of maps matching the regex <mapname> that are currently being
411known to the server. The different fields are Pl, I, Svd, Reset and Path: 468known to the server. The different fields are Pl, I, Svd, Reset and Path:
412 469
417=item I: B<I>n memory, B<S>wapped out or B<L>oading. 474=item I: B<I>n memory, B<S>wapped out or B<L>oading.
418 475
419The server keeps maps in memory only for a short time (by default about 476The server keeps maps in memory only for a short time (by default about
42040 seconds). After that time, it saves them to disk. As the server loads 47740 seconds). After that time, it saves them to disk. As the server loads
421most maps in the background it is possible that you can see a map that is 478most maps in the background it is possible that you can see a map that is
422currently being loaded, but thats rare, as loading a map is fast. 479currently being loaded, but that's rare, as loading a map is fast.
423 480
424=item Svd: the amount of seconds the map was last saved (++ means >99). 481=item Svd: the amount of seconds since the map was last saved (++ means >99).
425 482
426The server by default tries to save each map at least every 20 seconds if 483The server by default tries to save each map at least every 20 seconds if
427it changed, so in case of a disastrous crash (one where the server cannot 484it changed, so in case of a disastrous crash (one where the server cannot
428emergency save), at most 20 seconds of gameplay are lost. 485emergency save), at most 20 seconds of gameplay are lost.
429 486
430=item Reset: the minimum number of seconds the map will stay as is (will not reset). 487=item Reset: the minimum number of seconds the map will stay as is (will not reset).
431 488
432Most maps will not reset as long as players are on it, and usually the 489Most maps will not reset as long as players are on it, and usually the
433reset counter only starts going down when all players left the map. 490reset counter only starts going down when all players left the map. Some
491maps will never reset in the common sense, these are usually marked with a
492very high number (such as C<1e+99>).
434 493
435=item Path: the name that uniquely identifies the map, can be used for goto etc. 494=item Path: the name that uniquely identifies the map, can be used for goto etc.
436 495
437=back 496=back
438 497
452 mark sword 511 mark sword
453 512
454B<mark> will look for best match first, and then look for matches based 513B<mark> will look for best match first, and then look for matches based
455on shortened name, object name, archetype name. It prints the match it 514on shortened name, object name, archetype name. It prints the match it
456finds. 515finds.
516
517=head2 me
518
519 me <message>
520
521Sends a message to all players on the server, similar to chat, but instead
522of using C<name chats: message>, the form C<* name message> is used, which
523is useful to describe yourself, such as:
524
525 me feels lonely
526 =>
527 * schmorp feels lonely
528
457 529
458=head2 motd 530=head2 motd
459 531
460Shows the message of the day. It takes no arguments. 532Shows the message of the day. It takes no arguments.
461 533
468message '10 times you kill orc' would be printed out. The default value is 540message '10 times you kill orc' would be printed out. The default value is
4691 - this means that all messages get printed out as they are requested - 5411 - this means that all messages get printed out as they are requested -
470buffering is disabled in this regard. 542buffering is disabled in this regard.
471 543
472output-sync controls how often information is sent to the screen. Each 544output-sync controls how often information is sent to the screen. Each
473buffer has its own time value, and will be flushed independantly. The 545buffer has its own time value, and will be flushed independently. The
474default value is usually less than a second. 546default value is usually less than a second.
475 547
476See also L<output-sync>. 548See also L<output-sync>.
477 549
550=head2 output-rate
551
478=head2 output-rate [bytes per second] 552 output-rate [bytes per second]
479 553
480Show the current setting of the output-rate, or set it to the provided 554Show the current setting of the output-rate, or set it to the provided
481value. The server will try not to send (much) more than this many bytes 555value. The server will try very hard not to send more than this many bytes
482per second to your client. If the rate is exceeded, the server tries to 556per second to your client. If the rate is exceeded, the server tries to
483hold back less important information (such as new images), to increase 557hold back less important information (such as new images) to increase
558responsiveness.
559
484responsiveness. The server-side default is usually quite high, around 560The server-side default is usually quite high, around 100000. If the
485100000, so if you have a slow link and want to be able to control your 561server is running on a Linux kernel, it will adjust to the actual
486character even when downloading faces, set this to a lower value, such as 562bandwidth available, and output-rate only sets an upper bound. That is,
4877000 (for ISDN). 563the server will automatically set an optimal send rate and adjusting your
564output-rate is not required.
488 565
489=head2 output-sync 566=head2 output-sync
490 567
491 output-sync [seconds] 568 output-sync [seconds]
492 569
493output-sync controls how often information is sent to the screen. Each 570output-sync controls how often information is sent to the screen. Each
494buffer has its own time value, and will be flushed independantly. The 571buffer has its own time value, and will be flushed independently. The
495default value is usually less than a second. 572default value is usually less than a second.
496 573
497output-count sets after how many messages of the same type, they are 574output-count sets after how many messages of the same type, they are
498then printed out. If the value was 10, then after killing ten orcs, the 575then printed out. If the value was 10, then after killing ten orcs, the
499message '10 times you kill orc' would be printed out. The default value is 576message '10 times you kill orc' would be printed out. The default value is
528party leave 605party leave
529 takes you out of current party 606 takes you out of current party
530 607
531=head2 peaceful 608=head2 peaceful
532 609
533TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 610TODO: rework for deliantra, intended future behaviour is to toggle
534peaceful mode with regards to npc and monsters only, not with regards to 611peaceful mode with regards to npc and monsters only, not with regards to
535players (which will be controlled by priests). 612players (which will be controlled by priests).
536 613
537The B<peaceful> command will switch you between peaceful and hostile attack 614The B<peaceful> command will switch you between peaceful and hostile attack
538modes. 615modes.
560 637
561=over 4 638=over 4
562 639
563=item B<normal> 640=item B<normal>
564 641
565As you would expect. 642Monsters behave normally, i.e. according to their own character.
566 643
567=item B<sad> (search and destroy) 644=item B<sad> (search and destroy)
568 645
569Pets will roam and seek out things to attack. 646Pets will roam and seek out things to attack.
570 647
578 655
579=back 656=back
580 657
581=head2 pickup 658=head2 pickup
582 659
660 pickup +mode
661 pickup -mode
662 pickup density
663
583B<pickup> changes how you pick up items when you step on them. to pickup 664B<pickup> changes whether you pick up items when you step on them. To
584an item manually, use the ',' key. 665pickup an item manually, use the ',' key.
585 666
586Mode 0: Don't pick up items. 667The B<Pickup> tab in the playerbook is usually a better way to modify your
668autopickup settings than using this command.
587 669
588Mode 1: Pick up one item 670Mode can be one of:
589 671
590Mode 2: Pickup up one item and stop 672 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
673 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
674 "key", "missile", "allweapon", "magical", "potion", "spellbook",
675 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
676 "flesh"
591 677
592Mode 3: Stop before picking up items 678If a number (C<density>, must be 0..15) is specified, then items of at
593 679least the specified value density are picked up. Value density is given as
594Mode 4: Pick up all items 680gold/weight in kilograms.
595
596Mode 5: Pick up all items and stop
597
598Mode 6: Pick up all magical items
599
600Mode 7: Pick up all coins and gems
601
602Modes above 7: Pickup items with
603a value density greater than the pickup mode.
604
605Value density is value in gold/weight in kilograms.
606 681
607The value in gold is what the item is worth if you sold it in the shop. 682The value in gold is what the item is worth if you sold it in the shop.
608 683
609Goldcoins have a value density of 66,
610
611Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
612Artifacts are also picked up.
613
614=head2 prepare 684=head2 prepare
615 685
616The same as cast. Usage: 686The same as cast. Usage:
617 687
618 prepare <spell> 688 prepare <spell>
619 689
620=head2 X<quests>quests (|finished|.*)
621
622The quests command lists the quests you are doing or have completed.
623
624Parameters are:
625
626=over 4
627
628=item no arguments: displays current quests.
629
630=item B<finished>: displays finished quests;
631
632=item anything else: displays details for quests (finished or not) with name containing the given string.
633
634=back
635 690
636=head2 quit 691=head2 quit
637 692
638Deletes your character from the server. If you want to quit the session 693Deletes your character from the server. If you want to quit the session
639without deleting your character, you must use a I<Bed to Reality>. Find a 694without deleting your character, you must use a I<Bed to Reality>. Find a
640bed (probably in a building close to where you entered the game), get on 695bed (probably in a building close to where you entered the game), get on
641top of it, and apply it using B<Tab> ro the B<apply> command. 696top of it, and apply it using B<Tab> ro the B<apply> command.
642 697
698
643=head2 range 699=head2 range
644 700
645Your range weapon can be one of several weapons, a spell you cast, a 701Your range weapon can be one of several weapons, a spell you cast, a
646bow-and-arrow, a rod, or a wand, to name a few. 702bow-and-arrow, a rod, or a wand, to name a few.
647 703
648Your range weapon is fired when you press SHIFT-direction, and will be 704Your range weapon is fired when you press SHIFT-direction, and will be
649fired in that direction. 705fired in that direction.
706
650 707
651=head2 ready_skill 708=head2 ready_skill
652 709
653 ready_skill <name of skill> 710 ready_skill <name of skill>
654 711
657readied, some need to be actively used by "firing" them. 714readied, some need to be actively used by "firing" them.
658 715
659If you just want to invoke a skill once, leaving your range slot 716If you just want to invoke a skill once, leaving your range slot
660untouched, use L<use_skill> instead. 717untouched, use L<use_skill> instead.
661 718
719
662=head2 rename 720=head2 rename
663 721
664Changes/removes the custom name of given item (or the marked one). 722Changes/removes the custom name of given item (or the marked one).
665 723
666 rename oldname to newname 724 rename oldname to newname
668 726
669If either of the names contain spaces, you have to use the C<">-form, 727If either of the names contain spaces, you have to use the C<">-form,
670otherwise you can just write the name as-is. If you omit the old name, the 728otherwise you can just write the name as-is. If you omit the old name, the
671marked item will be used instead. 729marked item will be used instead.
672 730
673If the new name is empty (i.e. C<"">), then the original (unrenamed) name 731If the new name is empty (i.e. C<"">), then the original (before the
674will be restored. 732rename) name will be restored.
675 733
676Note: maximum allowed name length is 127 characters. 734Note: maximum allowed name length is 127 characters.
677 735
678=head2 reply
679
680 reply <message>
681
682Similar to tell, but instead of having to supply a username, it replies
683to the last player that sent you a tell. This is a bit racy (e.g. when
684somebody else tells you something while you type and you do not realise
685that), so be careful not to supply confidential information in the
686message.
687 736
688=head2 resistances 737=head2 resistances
689 738
690This shows you the resistances you have to specific attack types. 739This shows you the resistances you have to specific attack types.
691If you have for example "cold +20", it means you get 20% damage done 740If you have for example "cold +20", it means you get 20% damage done
728 777
729=head2 search-items 778=head2 search-items
730 779
731 search-items <word> 780 search-items <word>
732 781
733Automatically picks up all items with <word> in their name. search-items rod 782Automatically picks up all items with <word> in their name. C<search-items
734will pick up all rods and heavy rods. search-items of Fire will pick up all 783rod> will pick up all rods and heavy rods. C<search-items of Fire> will
735bolts, arrows, swords, etc. of Fire. 784pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
785will pick up all items with magic+1, and so on, and so on.
786
787While this mode is active, you will be slower and the normal autopickup is
788disabled. To disable search mode again, execute C<search-items> without
789any arguments.
736 790
737=head2 seen 791=head2 seen
738 792
739 seen <login> 793 seen <login>
740 794
743 797
744=head2 shout 798=head2 shout
745 799
746 shout <message> 800 shout <message>
747 801
748Sends a message to all players on the server that have 802Sends a message to all players on the server. It is mainly useful for
749L<listen|command/listen> level B<10> or higher. It is mainly useful for
750emergency messages ("I am trapped on xxx, can somebody help me?") and 803emergency messages ("I am trapped on xxx, can somebody help me?") and
751should not be used for general chat. Use L<chat|command/chat> instead. 804should not be used for general chat. Use L<chat|command/chat> instead.
752 805
753=head2 showpets 806=head2 showpets
754 807
771are level 4 in both skills and in literacy, you have 9944 experience points. 824are level 4 in both skills and in literacy, you have 9944 experience points.
772You need to reach 16000 to gain another level. The 25% at the end show you what 825You need to reach 16000 to gain another level. The 25% at the end show you what
773percentage of your experience is permanent, which means you cannot lose it if 826percentage of your experience is permanent, which means you cannot lose it if
774you die. 827you die.
775 828
776=head2 sort_inventory
777
778If sort_inventory is set, items will be inserted into your inventory
779in order by type than alphabetical. This, all scrolls will be grouped
780together, but in alphabetical order. Same for all weapons. This only
781applies to new items you pick up - items that you are already holding will
782not be sorted.
783
784If sort_inventory is not set (default), items will be inserted via type,
785subtype and magic. This, all axes will be grouped together in magic order,
786all daggers by magic order, etc. Unforunately, for scrolls and rings, new
787ones just get inserted last.
788
789If you have a lot of stuff that is not in alphabetical order but you would
790like it to be, the best method is to drop all of it and then pick it up.
791
792=head2 sound 829=head2 sound
793 830
794Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
795sound settings of the client, it only governs wether the server will send 832sound settings of the client, it only governs whether the server will send
796sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
797sound (i.e. always for cfplus). 834sound (i.e. always for the deliantra client).
835
836An argument of C<0> disables and C<1> enables this option, no argument
837toggles the setting.
838
839=head2 sourcecode
840
841This command displays the means to download the source code (server code,
842maps and archetypes) used to implement this version of the game.
843
844Every player has the right to download and modify the source code of the
845server, as required by both the GNU General Public License and the GNU
846Affero General Public license.
847
848If you modify your version of the server, you will have to provide a means
849to download the modified sources (and resources) via this command. If you
850run an unmodified version of the server, the default will do.
798 851
799=head2 statistics 852=head2 statistics
800 853
801B<statistics> shows various useful information about your character. 854B<statistics> shows various useful information about your character.
802None of the information it shows is stuff that is not contained in the 855None of the information it shows is stuff that is not contained in the
816Kills yourself. No, really. 869Kills yourself. No, really.
817 870
818This command might not look useful at first, but sometimes you can get 871This command might not look useful at first, but sometimes you can get
819yourself into a corner you can't escape anymore, either due to a map 872yourself into a corner you can't escape anymore, either due to a map
820bug or your own stupidity. Killing oneself can be difficult and time 873bug or your own stupidity. Killing oneself can be difficult and time
821consuming, thats why this command is provided. It is fast, painless, 874consuming, that's why this command is provided. It is fast, painless,
822effective, humane. 875effective, humane.
823 876
824=head2 take 877=head2 take
825 878
826The take commands take object(s) on the space the player is standing on, 879The take commands take object(s) on the space the player is standing on,
852thrown away. God-given items can not be thrown. You need the skill throwing 905thrown away. God-given items can not be thrown. You need the skill throwing
853for this to work. 906for this to work.
854 907
855=head2 time 908=head2 time
856 909
857Shows the Crossfire in-game time, not the server time. It looks like this: 910Shows the Deliantra in-game time, not the server time. It looks like this:
858 911
859 It is 52 minutes past 8 o'clock am, on the Day of the Bull 912 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
860 The 2nd Day of the Month of the Frost Giant, Year 63 913 the 2nd Day of the Month of the Frost Giant, Year 63.
861 Time of Year: The Season of New Year 914 Time of Year: The Season of New Year.
862 915
863It is partially just for fun but it affects the darkness outside and the 916An hour of game time passes in 3 minutes of real time. The time and
864weather if weather is enabled in the server. 917calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
918five weeks per month, and 17 months per year. The year is additionally
919split into four seasons of 4 months each, except the season of the
920Blizzard, which is 5 months long.
921
922The number "zero" is unknown, which is why the minutes go from 1 to 60.
923
924Seasons and the time of the day affect the overall outdoor daylight.
865 925
866=head2 title 926=head2 title
927
928 title <new title>
929 title clear # Sets your title back to your race.
867 930
868Players can change their title. For example you called yourself Gandalf and 931Players can change their title. For example you called yourself Gandalf and
869your race is elf, you can use the title command to change your name from 932your race is elf, you can use the title command to change your name from
870"Gandalf the elf" to "Gandalf the white". Usage: 933"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
871
872 title <new title>
873 title clear # Sets your title back to your race.
874 934
875Dragons cannot set their title because it changes during the game. 935Dragons cannot set their title because it changes during the game.
876 936
877=head2 unignore 937=head2 unignore
878 938
879 unignore <login> 939 unignore <login>
880 940
881Cancels all ignores set for the specified login. See B<ignore>. 941Cancels all ignores set for the specified login. See B<ignore>.
942
943=head2 unlock
944
945 unlock [object]
946
947The unlock command is a quick and convenient way
948to unlock items in your inventory.
949
950If a object name is specified then only the
951objects that match that name are unlocked.
952
953e.g. unlock materials will unlock any materials
954in your inventory and not touch anything else.
955
956unlock by itself will unlock everything in your
957inventory.
882 958
883=head2 uptime 959=head2 uptime
884 960
885Tells you something about the time the server was started and how long ago 961Tells you something about the time the server was started and how long ago
886that was. 962that was.
896 972
897The B<usekeys> option determines the behaviour of using keys. 973The B<usekeys> option determines the behaviour of using keys.
898 974
899Values are: 975Values are:
900 976
977=over 4
978
901inventory: Only keys in the top level inventory are used (default) 979=item B<inventory>: Only keys in the top level inventory are used (default)
902 980
903keyrings: Only keys in active keyrings are used. 981=item B<keyrings>: Only keys in active key rings are used.
904 982
905containers: Only keys in active containers are used. 983=item B<containers>: Only keys in active containers are used.
906 984
985=back
986
907Note that keyrings are just a specialized container, so the containers 987Note that key rings are just a specialized container, so the containers
908will also find keys in keyrings. 988will also find keys in key rings.
909 989
910Only active containers are used - keys will not jump out of closed 990Only active containers are used - keys will not jump out of closed
911containers, but hints will be given if you have keys in such containers. 991containers, but hints will be given if you have keys in such containers.
912 992
913=head2 version 993=head2 version
946 1026
947 1027
948=head1 Authors 1028=head1 Authors
949 1029
950Parts of this document were originally taken from the crossfire server 1030Parts of this document were originally taken from the crossfire server
951help files with unknwon authors. 1031help files with unknown authors.
952 1032
953Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1033Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
954Steenhoven and Marc A. Lehmann. 1034Steenhoven and Marc A. Lehmann.
955 1035

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