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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.11 by root, Tue Jul 3 01:05:07 2007 UTC vs.
Revision 1.15 by root, Fri Dec 28 12:44:45 2007 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire TRT Command ListingX<command> 9=head1 Deliantra Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
183will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
184 184
185See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
186objects. 186objects.
187 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
188=head2 dropall 204=head2 dropall
189 205
190 dropall [type] 206 dropall [type]
191 207
192B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
428The rest is information the mapper may or may not provide. Often, this is 444The rest is information the mapper may or may not provide. Often, this is
429the mapper's name, email and map creation date as this example shows. 445the mapper's name, email and map creation date as this example shows.
430 446
431=head2 maps 447=head2 maps
432 448
433[crossfire+]
434
435 maps <mapname> 449 maps <mapname>
436 450
437Shows a list of maps matching the regex <mapname> that are currently being 451Shows a list of maps matching the regex <mapname> that are currently being
438known to the server. The different fields are Pl, I, Svd, Reset and Path: 452known to the server. The different fields are Pl, I, Svd, Reset and Path:
439 453
455emergency save), at most 20 seconds of gameplay are lost. 469emergency save), at most 20 seconds of gameplay are lost.
456 470
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 471=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 472
459Most maps will not reset as long as players are on it, and usually the 473Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 474reset counter only starts going down when all players left the map. Some
475maps will never reset in the common sense, these are usually marked with a
476very high number (sucha s C<1e+99>).
461 477
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 478=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 479
464=back 480=back
465 481
500buffer has its own time value, and will be flushed independantly. The 516buffer has its own time value, and will be flushed independantly. The
501default value is usually less than a second. 517default value is usually less than a second.
502 518
503See also L<output-sync>. 519See also L<output-sync>.
504 520
521=head2 output-rate
522
505=head2 output-rate [bytes per second] 523 output-rate [bytes per second]
506 524
507Show the current setting of the output-rate, or set it to the provided 525Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 526value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 527per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 528hold back less important information (such as new images) to increase
529responsiveness.
530
511responsiveness. The server-side default is usually quite high, around 531The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 532server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 533bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 534the server will automatically set an optimal send rate and adjusting your
535output-rate is not required.
515 536
516=head2 output-sync 537=head2 output-sync
517 538
518 output-sync [seconds] 539 output-sync [seconds]
519 540
555party leave 576party leave
556 takes you out of current party 577 takes you out of current party
557 578
558=head2 peaceful 579=head2 peaceful
559 580
560TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 581TODO: rework for deliantra, intended future behaviour is to toggle
561peaceful mode with regards to npc and monsters only, not with regards to 582peaceful mode with regards to npc and monsters only, not with regards to
562players (which will be controlled by priests). 583players (which will be controlled by priests).
563 584
564The B<peaceful> command will switch you between peaceful and hostile attack 585The B<peaceful> command will switch you between peaceful and hostile attack
565modes. 586modes.
636Goldcoins have a value density of 66, 657Goldcoins have a value density of 66,
637 658
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 659Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up. 660Artifacts are also picked up.
640 661
662
641=head2 prepare 663=head2 prepare
642 664
643The same as cast. Usage: 665The same as cast. Usage:
644 666
645 prepare <spell> 667 prepare <spell>
646 668
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 669
663=head2 quit 670=head2 quit
664 671
665Deletes your character from the server. If you want to quit the session 672Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 673without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 674bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 675top of it, and apply it using B<Tab> ro the B<apply> command.
669 676
677
670=head2 range 678=head2 range
671 679
672Your range weapon can be one of several weapons, a spell you cast, a 680Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 681bow-and-arrow, a rod, or a wand, to name a few.
674 682
675Your range weapon is fired when you press SHIFT-direction, and will be 683Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 684fired in that direction.
685
677 686
678=head2 ready_skill 687=head2 ready_skill
679 688
680 ready_skill <name of skill> 689 ready_skill <name of skill>
681 690
684readied, some need to be actively used by "firing" them. 693readied, some need to be actively used by "firing" them.
685 694
686If you just want to invoke a skill once, leaving your range slot 695If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 696untouched, use L<use_skill> instead.
688 697
698
689=head2 rename 699=head2 rename
690 700
691Changes/removes the custom name of given item (or the marked one). 701Changes/removes the custom name of given item (or the marked one).
692 702
693 rename oldname to newname 703 rename oldname to newname
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 710If the new name is empty (i.e. C<"">), then the original (unrenamed) name
701will be restored. 711will be restored.
702 712
703Note: maximum allowed name length is 127 characters. 713Note: maximum allowed name length is 127 characters.
704 714
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 715
715=head2 resistances 716=head2 resistances
716 717
717This shows you the resistances you have to specific attack types. 718This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 719If you have for example "cold +20", it means you get 20% damage done
892thrown away. God-given items can not be thrown. You need the skill throwing 893thrown away. God-given items can not be thrown. You need the skill throwing
893for this to work. 894for this to work.
894 895
895=head2 time 896=head2 time
896 897
897Shows the Crossfire in-game time, not the server time. It looks like this: 898Shows the Deliantra in-game time, not the server time. It looks like this:
898 899
899 It is 52 minutes past 8 o'clock am, on the Day of the Bull 900 It is 52 minutes past 8 o'clock am, on the Day of the Bull
900 The 2nd Day of the Month of the Frost Giant, Year 63 901 The 2nd Day of the Month of the Frost Giant, Year 63
901 Time of Year: The Season of New Year 902 Time of Year: The Season of New Year
902 903
988=head1 Authors 989=head1 Authors
989 990
990Parts of this document were originally taken from the crossfire server 991Parts of this document were originally taken from the crossfire server
991help files with unknwon authors. 992help files with unknwon authors.
992 993
993Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 994Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
994Steenhoven and Marc A. Lehmann. 995Steenhoven and Marc A. Lehmann.
995 996

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