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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire TRT Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
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183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
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188 | |
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189 | =head2 cointoss |
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190 | |
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191 | Tosses a coin and reports the outcome to you and other players on the same |
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192 | map, much like the say command does. |
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193 | |
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194 | |
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195 | =head2 orcknuckle |
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196 | |
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197 | Throws your orcknuckle set and reports the outcome to you and other |
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198 | players on the same map, much like the say command does. Your first |
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199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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201 | I<orc>. |
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202 | |
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203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
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428 | The rest is information the mapper may or may not provide. Often, this is |
444 | The rest is information the mapper may or may not provide. Often, this is |
429 | the mapper's name, email and map creation date as this example shows. |
445 | the mapper's name, email and map creation date as this example shows. |
430 | |
446 | |
431 | =head2 maps |
447 | =head2 maps |
432 | |
448 | |
433 | [crossfire+] |
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434 | |
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435 | maps <mapname> |
449 | maps <mapname> |
436 | |
450 | |
437 | Shows a list of maps matching the regex <mapname> that are currently being |
451 | Shows a list of maps matching the regex <mapname> that are currently being |
438 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
452 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
439 | |
453 | |
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455 | emergency save), at most 20 seconds of gameplay are lost. |
469 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
470 | |
457 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
471 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
458 | |
472 | |
459 | Most maps will not reset as long as players are on it, and usually the |
473 | Most maps will not reset as long as players are on it, and usually the |
460 | reset counter only starts going down when all players left the map. |
474 | reset counter only starts going down when all players left the map. Some |
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475 | maps will never reset in the common sense, these are usually marked with a |
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476 | very high number (sucha s C<1e+99>). |
461 | |
477 | |
462 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
463 | |
479 | |
464 | =back |
480 | =back |
465 | |
481 | |
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500 | buffer has its own time value, and will be flushed independantly. The |
516 | buffer has its own time value, and will be flushed independantly. The |
501 | default value is usually less than a second. |
517 | default value is usually less than a second. |
502 | |
518 | |
503 | See also L<output-sync>. |
519 | See also L<output-sync>. |
504 | |
520 | |
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521 | =head2 output-rate |
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522 | |
505 | =head2 output-rate [bytes per second] |
523 | output-rate [bytes per second] |
506 | |
524 | |
507 | Show the current setting of the output-rate, or set it to the provided |
525 | Show the current setting of the output-rate, or set it to the provided |
508 | value. The server will try not to send (much) more than this many bytes |
526 | value. The server will try very hard not to send more than this many bytes |
509 | per second to your client. If the rate is exceeded, the server tries to |
527 | per second to your client. If the rate is exceeded, the server tries to |
510 | hold back less important information (such as new images), to increase |
528 | hold back less important information (such as new images) to increase |
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529 | responsiveness. |
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530 | |
511 | responsiveness. The server-side default is usually quite high, around |
531 | The server-side default is usually quite high, around 100000. If the |
512 | 100000, so if you have a slow link and want to be able to control your |
532 | server is running on a Linux kernel, it will adjust to the actual |
513 | character even when downloading faces, set this to a lower value, such as |
533 | bandwidth available, and output-rate only sets an upper bound. That is, |
514 | 7000 (for ISDN). |
534 | the server will automatically set an optimal send rate and adjusting your |
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535 | output-rate is not required. |
515 | |
536 | |
516 | =head2 output-sync |
537 | =head2 output-sync |
517 | |
538 | |
518 | output-sync [seconds] |
539 | output-sync [seconds] |
519 | |
540 | |
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555 | party leave |
576 | party leave |
556 | takes you out of current party |
577 | takes you out of current party |
557 | |
578 | |
558 | =head2 peaceful |
579 | =head2 peaceful |
559 | |
580 | |
560 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
581 | TODO: rework for deliantra, intended future behaviour is to toggle |
561 | peaceful mode with regards to npc and monsters only, not with regards to |
582 | peaceful mode with regards to npc and monsters only, not with regards to |
562 | players (which will be controlled by priests). |
583 | players (which will be controlled by priests). |
563 | |
584 | |
564 | The B<peaceful> command will switch you between peaceful and hostile attack |
585 | The B<peaceful> command will switch you between peaceful and hostile attack |
565 | modes. |
586 | modes. |
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636 | Goldcoins have a value density of 66, |
657 | Goldcoins have a value density of 66, |
637 | |
658 | |
638 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
659 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
639 | Artifacts are also picked up. |
660 | Artifacts are also picked up. |
640 | |
661 | |
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662 | |
641 | =head2 prepare |
663 | =head2 prepare |
642 | |
664 | |
643 | The same as cast. Usage: |
665 | The same as cast. Usage: |
644 | |
666 | |
645 | prepare <spell> |
667 | prepare <spell> |
646 | |
668 | |
647 | =head2 X<quests>quests (|finished|.*) |
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648 | |
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649 | The quests command lists the quests you are doing or have completed. |
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650 | |
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651 | Parameters are: |
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652 | |
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653 | =over 4 |
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654 | |
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655 | =item no arguments: displays current quests. |
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656 | |
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657 | =item B<finished>: displays finished quests; |
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658 | |
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659 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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660 | |
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661 | =back |
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662 | |
669 | |
663 | =head2 quit |
670 | =head2 quit |
664 | |
671 | |
665 | Deletes your character from the server. If you want to quit the session |
672 | Deletes your character from the server. If you want to quit the session |
666 | without deleting your character, you must use a I<Bed to Reality>. Find a |
673 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | bed (probably in a building close to where you entered the game), get on |
674 | bed (probably in a building close to where you entered the game), get on |
668 | top of it, and apply it using B<Tab> ro the B<apply> command. |
675 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | |
676 | |
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677 | |
670 | =head2 range |
678 | =head2 range |
671 | |
679 | |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
680 | Your range weapon can be one of several weapons, a spell you cast, a |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
681 | bow-and-arrow, a rod, or a wand, to name a few. |
674 | |
682 | |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
683 | Your range weapon is fired when you press SHIFT-direction, and will be |
676 | fired in that direction. |
684 | fired in that direction. |
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685 | |
677 | |
686 | |
678 | =head2 ready_skill |
687 | =head2 ready_skill |
679 | |
688 | |
680 | ready_skill <name of skill> |
689 | ready_skill <name of skill> |
681 | |
690 | |
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684 | readied, some need to be actively used by "firing" them. |
693 | readied, some need to be actively used by "firing" them. |
685 | |
694 | |
686 | If you just want to invoke a skill once, leaving your range slot |
695 | If you just want to invoke a skill once, leaving your range slot |
687 | untouched, use L<use_skill> instead. |
696 | untouched, use L<use_skill> instead. |
688 | |
697 | |
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698 | |
689 | =head2 rename |
699 | =head2 rename |
690 | |
700 | |
691 | Changes/removes the custom name of given item (or the marked one). |
701 | Changes/removes the custom name of given item (or the marked one). |
692 | |
702 | |
693 | rename oldname to newname |
703 | rename oldname to newname |
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700 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
701 | will be restored. |
711 | will be restored. |
702 | |
712 | |
703 | Note: maximum allowed name length is 127 characters. |
713 | Note: maximum allowed name length is 127 characters. |
704 | |
714 | |
705 | =head2 reply |
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706 | |
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707 | reply <message> |
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708 | |
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709 | Similar to tell, but instead of having to supply a username, it replies |
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710 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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711 | somebody else tells you something while you type and you do not realise |
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712 | that), so be careful not to supply confidential information in the |
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713 | message. |
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714 | |
715 | |
715 | =head2 resistances |
716 | =head2 resistances |
716 | |
717 | |
717 | This shows you the resistances you have to specific attack types. |
718 | This shows you the resistances you have to specific attack types. |
718 | If you have for example "cold +20", it means you get 20% damage done |
719 | If you have for example "cold +20", it means you get 20% damage done |
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892 | thrown away. God-given items can not be thrown. You need the skill throwing |
893 | thrown away. God-given items can not be thrown. You need the skill throwing |
893 | for this to work. |
894 | for this to work. |
894 | |
895 | |
895 | =head2 time |
896 | =head2 time |
896 | |
897 | |
897 | Shows the Crossfire in-game time, not the server time. It looks like this: |
898 | Shows the Deliantra in-game time, not the server time. It looks like this: |
898 | |
899 | |
899 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
900 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
900 | The 2nd Day of the Month of the Frost Giant, Year 63 |
901 | The 2nd Day of the Month of the Frost Giant, Year 63 |
901 | Time of Year: The Season of New Year |
902 | Time of Year: The Season of New Year |
902 | |
903 | |
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988 | =head1 Authors |
989 | =head1 Authors |
989 | |
990 | |
990 | Parts of this document were originally taken from the crossfire server |
991 | Parts of this document were originally taken from the crossfire server |
991 | help files with unknwon authors. |
992 | help files with unknwon authors. |
992 | |
993 | |
993 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
994 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
994 | Steenhoven and Marc A. Lehmann. |
995 | Steenhoven and Marc A. Lehmann. |
995 | |
996 | |