… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Deliantra Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
|
|
188 | |
|
|
189 | =head2 cointoss |
|
|
190 | |
|
|
191 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
192 | map, much like the say command does. |
|
|
193 | |
|
|
194 | |
|
|
195 | =head2 orcknuckle |
|
|
196 | |
|
|
197 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
198 | players on the same map, much like the say command does. Your first |
|
|
199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
201 | I<orc>. |
|
|
202 | |
|
|
203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
260 | =head2 gsay |
276 | =head2 gsay |
261 | |
277 | |
262 | If you are in a party (party join or party form), you will be able to message |
278 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
279 | only your party. Even people standing right next to you can't hear it. |
264 | |
280 | |
265 | =head2 golem |
|
|
266 | |
|
|
267 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
268 | |
|
|
269 | Golems are creatures that the player has some control over. Note that many |
|
|
270 | summoned creatures are considered golems, even if they are not called |
|
|
271 | golems. |
|
|
272 | |
|
|
273 | If you have a golem in control your spell type will be listed as golem, |
|
|
274 | with the creature name in parantheses. |
|
|
275 | |
|
|
276 | To control your golem, just press the fire key in the direction you want |
|
|
277 | your golem to move. Your golem will then start moving in that direction, |
|
|
278 | and keep moving in that direction until you change its direction. |
|
|
279 | |
|
|
280 | Note that once you leave the map that the golem is on, the golem will |
|
|
281 | disappear. Also, once you select another spell to cast, or change your |
|
|
282 | range type, your golem will disappear. |
|
|
283 | |
|
|
284 | =head2 help |
281 | =head2 help |
285 | |
282 | |
286 | Gives you online help for the command or help topic specified. |
283 | Gives you online help for the command or help topic specified. |
|
|
284 | |
|
|
285 | =head2 hintmode (show|mark|hide) |
|
|
286 | |
|
|
287 | hintmode show|mark|hide |
|
|
288 | |
|
|
289 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
|
290 | hints that sometimes help you to solve a puzzle or manage a situation |
|
|
291 | better than without. You can change the display of these hints with this |
|
|
292 | command: |
|
|
293 | |
|
|
294 | =over 4 |
|
|
295 | |
|
|
296 | =item show |
|
|
297 | |
|
|
298 | Show the hints (the default mode). |
|
|
299 | |
|
|
300 | =item mark |
|
|
301 | |
|
|
302 | Do not show the hints themselves, but notify you when a hint would have |
|
|
303 | been available. |
|
|
304 | |
|
|
305 | =item hide |
|
|
306 | |
|
|
307 | Hide all hints: You will not be able to tell wether there is a hint |
|
|
308 | available or not. |
|
|
309 | |
|
|
310 | =back |
287 | |
311 | |
288 | =head2 hiscore |
312 | =head2 hiscore |
289 | |
313 | |
290 | Shows a list of the highest level players in the game. |
314 | Shows a list of the highest level players in the game. |
291 | |
315 | |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
374 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
375 | not be saved out of jail using invite. |
352 | |
376 | |
353 | =head2 invoke |
377 | =head2 invoke |
354 | |
378 | |
355 | The invoke command is used |
379 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
380 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
381 | weapon. |
358 | a parameter to the spell. Invoke |
|
|
359 | will not set the range weapon. |
|
|
360 | |
382 | |
361 | Examples: |
383 | Examples: |
|
|
384 | |
362 | 'invoke restoration |
385 | invoke restoration |
363 | 'invoke magic rune of large fireball |
386 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
387 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
388 | invoke create food of waybread |
366 | |
389 | |
367 | It is very helpful to bind healing |
390 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
|
|
392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
394 | such as '1'. |
369 | |
395 | |
370 | 'bind invoke medium healing |
|
|
371 | c |
|
|
372 | |
|
|
373 | the c key now casts medium healing |
|
|
374 | instantly |
|
|
375 | |
|
|
376 | =head2 keys |
|
|
377 | |
|
|
378 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
379 | ERROR: its wrong anyways |
|
|
380 | |
|
|
381 | These are the basic movement |
|
|
382 | keys: |
|
|
383 | yku |
|
|
384 | h l |
|
|
385 | bjn |
|
|
386 | |
|
|
387 | Running is done by holding |
|
|
388 | control and move. Running |
|
|
389 | is recommended. |
|
|
390 | |
|
|
391 | Firing the range weapon (help range) |
|
|
392 | is done by holding shift and |
|
|
393 | move. |
|
|
394 | |
|
|
395 | 'help mouse for help on what the |
|
|
396 | mouse buttons do. |
|
|
397 | |
|
|
398 | 'help melee for advice on how to |
|
|
399 | fight |
|
|
400 | |
|
|
401 | 'help traps for help with finding |
|
|
402 | and disarming traps |
|
|
403 | |
396 | |
404 | =head2 killpets |
397 | =head2 killpets |
405 | |
398 | |
406 | killpets [name] |
399 | killpets [name] |
407 | |
400 | |
… | |
… | |
451 | The rest is information the mapper may or may not provide. Often, this is |
444 | The rest is information the mapper may or may not provide. Often, this is |
452 | the mapper's name, email and map creation date as this example shows. |
445 | the mapper's name, email and map creation date as this example shows. |
453 | |
446 | |
454 | =head2 maps |
447 | =head2 maps |
455 | |
448 | |
456 | Shows a list of maps that are currently being visited or have been visited. |
449 | maps <mapname> |
457 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
458 | |
450 | |
459 | Path: The last part of the map path |
451 | Shows a list of maps matching the regex <mapname> that are currently being |
460 | Pl: Players on the map. |
452 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
461 | PlM: Players on the map recounted (should be the same as Pl). |
453 | |
462 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
454 | =over 4 |
463 | 3) currently loading or 4) currently saving. |
455 | |
464 | TO: Timeout, when the map is swapped to disk. |
456 | =item Pl: the number of players on that map currently. |
465 | Dif: Map difficulty. |
457 | |
466 | Reset: Real server time when the map is going to reset. |
458 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
|
459 | |
|
|
460 | The server keeps maps in memory only for a short time (by default about |
|
|
461 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
|
462 | most maps in the background it is possible that you can see a map that is |
|
|
463 | currently being loaded, but thats rare, as loading a map is fast. |
|
|
464 | |
|
|
465 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
|
|
466 | |
|
|
467 | The server by default tries to save each map at least every 20 seconds if |
|
|
468 | it changed, so in case of a disastrous crash (one where the server cannot |
|
|
469 | emergency save), at most 20 seconds of gameplay are lost. |
|
|
470 | |
|
|
471 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
|
472 | |
|
|
473 | Most maps will not reset as long as players are on it, and usually the |
|
|
474 | reset counter only starts going down when all players left the map. Some |
|
|
475 | maps will never reset in the common sense, these are usually marked with a |
|
|
476 | very high number (sucha s C<1e+99>). |
|
|
477 | |
|
|
478 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
|
479 | |
|
|
480 | =back |
|
|
481 | |
467 | |
482 | |
468 | =head2 mark |
483 | =head2 mark |
469 | |
484 | |
470 | B<mark> is used to mark items for items that apply other items. Examples of |
485 | B<mark> is used to mark items for items that apply other items. Examples of |
471 | these are flint & steel marked for apply torches, a weapon marked for |
486 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
485 | |
500 | |
486 | =head2 motd |
501 | =head2 motd |
487 | |
502 | |
488 | Shows the message of the day. It takes no arguments. |
503 | Shows the message of the day. It takes no arguments. |
489 | |
504 | |
490 | =head2 melee |
|
|
491 | |
|
|
492 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
493 | |
|
|
494 | You fight to kill monsters. You can either use magic or weapons. |
|
|
495 | |
|
|
496 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
497 | monster you want to attack. |
|
|
498 | |
|
|
499 | To use magic or bows, read |
|
|
500 | 'help spells |
|
|
501 | and |
|
|
502 | 'help range |
|
|
503 | and |
|
|
504 | 'help cast |
|
|
505 | and |
|
|
506 | 'help invoke |
|
|
507 | |
|
|
508 | =head2 mode |
|
|
509 | |
|
|
510 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
511 | |
|
|
512 | The mode commands are as follows: |
|
|
513 | |
|
|
514 | Applymode, adjusts how items are applied |
|
|
515 | Bowmode, adjusts the way bows work |
|
|
516 | Peaceful, sets how you react to other players |
|
|
517 | Petmode, adjusts how your pets behave |
|
|
518 | |
|
|
519 | =head2 mouse |
|
|
520 | |
|
|
521 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
522 | |
|
|
523 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
524 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
525 | has the following inventory uses: |
|
|
526 | |
|
|
527 | Middle button on item: apply |
|
|
528 | or equip |
|
|
529 | |
|
|
530 | Right button: drop or pickup |
|
|
531 | item on ground |
|
|
532 | |
|
|
533 | Left button: info on item |
|
|
534 | |
|
|
535 | =head2 move |
|
|
536 | |
|
|
537 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
538 | ERROR: same as "keys"? |
|
|
539 | |
|
|
540 | These are the basic movement |
|
|
541 | keys: |
|
|
542 | yku |
|
|
543 | h l |
|
|
544 | bjn |
|
|
545 | |
|
|
546 | Running is done by holding |
|
|
547 | control and move. Running |
|
|
548 | is recommended. |
|
|
549 | |
|
|
550 | Firing the range weapon (help range) |
|
|
551 | is done by holding shift and |
|
|
552 | move. |
|
|
553 | |
|
|
554 | 'help mouse for help on what the |
|
|
555 | mouse buttons do. |
|
|
556 | |
|
|
557 | 'help melee for advice on how to |
|
|
558 | fight |
|
|
559 | |
|
|
560 | 'help traps for help with finding |
|
|
561 | and disarming traps |
|
|
562 | |
|
|
563 | =head2 output-count |
505 | =head2 output-count |
564 | |
506 | |
565 | output-sync controls how often information is sent to the screen. Each |
507 | output-count [lines] |
566 | buffer has its own time value, and will be flushed independantly. The |
|
|
567 | default value is 16 ticks (about 2 seconds). |
|
|
568 | |
508 | |
569 | output-count sets after how many messages of the same type, they are |
509 | output-count sets after how many messages of the same type, they are |
570 | then printed out. If the value was 10, then after killing ten orcs, the |
510 | then printed out. If the value was 10, then after killing ten orcs, the |
571 | message '10 times you kill orc' would be printed out. The default value is |
511 | message '10 times you kill orc' would be printed out. The default value is |
572 | 1 - this means that all messages get printed out as they are requested - |
512 | 1 - this means that all messages get printed out as they are requested - |
573 | buffering is disabled in this regard. |
513 | buffering is disabled in this regard. |
574 | |
514 | |
575 | See also L<output-sync>. |
|
|
576 | |
|
|
577 | =head2 output-sync |
|
|
578 | |
|
|
579 | output-sync controls how often information is sent to the screen. Each |
515 | output-sync controls how often information is sent to the screen. Each |
580 | buffer has its own time value, and will be flushed independantly. The |
516 | buffer has its own time value, and will be flushed independantly. The |
581 | default value is 16 ticks (about 2 seconds). |
517 | default value is usually less than a second. |
|
|
518 | |
|
|
519 | See also L<output-sync>. |
|
|
520 | |
|
|
521 | =head2 output-rate |
|
|
522 | |
|
|
523 | output-rate [bytes per second] |
|
|
524 | |
|
|
525 | Show the current setting of the output-rate, or set it to the provided |
|
|
526 | value. The server will try very hard not to send more than this many bytes |
|
|
527 | per second to your client. If the rate is exceeded, the server tries to |
|
|
528 | hold back less important information (such as new images) to increase |
|
|
529 | responsiveness. |
|
|
530 | |
|
|
531 | The server-side default is usually quite high, around 100000. If the |
|
|
532 | server is running on a Linux kernel, it will adjust to the actual |
|
|
533 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
534 | the server will automatically set an optimal send rate and adjusting your |
|
|
535 | output-rate is not required. |
|
|
536 | |
|
|
537 | =head2 output-sync |
|
|
538 | |
|
|
539 | output-sync [seconds] |
|
|
540 | |
|
|
541 | output-sync controls how often information is sent to the screen. Each |
|
|
542 | buffer has its own time value, and will be flushed independantly. The |
|
|
543 | default value is usually less than a second. |
582 | |
544 | |
583 | output-count sets after how many messages of the same type, they are |
545 | output-count sets after how many messages of the same type, they are |
584 | then printed out. If the value was 10, then after killing ten orcs, the |
546 | then printed out. If the value was 10, then after killing ten orcs, the |
585 | message '10 times you kill orc' would be printed out. The default value is |
547 | message '10 times you kill orc' would be printed out. The default value is |
586 | 1 - this means that all messages get printed out as they are requested - |
548 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
614 | party leave |
576 | party leave |
615 | takes you out of current party |
577 | takes you out of current party |
616 | |
578 | |
617 | =head2 peaceful |
579 | =head2 peaceful |
618 | |
580 | |
619 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
581 | TODO: rework for deliantra, intended future behaviour is to toggle |
620 | peaceful mode with regards to npc and monsters only, not with regards to |
582 | peaceful mode with regards to npc and monsters only, not with regards to |
621 | players (which will be controlled by priests). |
583 | players (which will be controlled by priests). |
622 | |
584 | |
623 | The B<peaceful> command will switch you between peaceful and hostile attack |
585 | The B<peaceful> command will switch you between peaceful and hostile attack |
624 | modes. |
586 | modes. |
… | |
… | |
695 | Goldcoins have a value density of 66, |
657 | Goldcoins have a value density of 66, |
696 | |
658 | |
697 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
659 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
698 | Artifacts are also picked up. |
660 | Artifacts are also picked up. |
699 | |
661 | |
|
|
662 | |
700 | =head2 prepare |
663 | =head2 prepare |
701 | |
664 | |
702 | The same as cast. Usage: |
665 | The same as cast. Usage: |
703 | |
666 | |
704 | prepare <spell> |
667 | prepare <spell> |
705 | |
668 | |
706 | =head2 X<quests>quests (|finished|.*) |
|
|
707 | |
|
|
708 | The quests command lists the quests you are doing or have completed. |
|
|
709 | |
|
|
710 | Parameters are: |
|
|
711 | |
|
|
712 | =over 4 |
|
|
713 | |
|
|
714 | =item no arguments: displays current quests. |
|
|
715 | |
|
|
716 | =item B<finished>: displays finished quests; |
|
|
717 | |
|
|
718 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
719 | |
|
|
720 | =back |
|
|
721 | |
669 | |
722 | =head2 quit |
670 | =head2 quit |
723 | |
671 | |
724 | Deletes your character from the server. If you want to quit the session |
672 | Deletes your character from the server. If you want to quit the session |
725 | without deleting your character, you must use a I<Bed to Reality>. Find a |
673 | without deleting your character, you must use a I<Bed to Reality>. Find a |
726 | bed (probably in a building close to where you entered the game), get on |
674 | bed (probably in a building close to where you entered the game), get on |
727 | top of it, and apply it using B<Tab> ro the B<apply> command. |
675 | top of it, and apply it using B<Tab> ro the B<apply> command. |
728 | |
676 | |
|
|
677 | |
729 | =head2 range |
678 | =head2 range |
730 | |
679 | |
731 | Your range weapon can be one of several weapons, a spell you cast, a |
680 | Your range weapon can be one of several weapons, a spell you cast, a |
732 | bow-and-arrow, a rod, or a wand, to name a few. |
681 | bow-and-arrow, a rod, or a wand, to name a few. |
733 | |
682 | |
734 | Your range weapon is fired when you press SHIFT-direction, and will be |
683 | Your range weapon is fired when you press SHIFT-direction, and will be |
735 | fired in that direction. |
684 | fired in that direction. |
|
|
685 | |
736 | |
686 | |
737 | =head2 ready_skill |
687 | =head2 ready_skill |
738 | |
688 | |
739 | ready_skill <name of skill> |
689 | ready_skill <name of skill> |
740 | |
690 | |
… | |
… | |
743 | readied, some need to be actively used by "firing" them. |
693 | readied, some need to be actively used by "firing" them. |
744 | |
694 | |
745 | If you just want to invoke a skill once, leaving your range slot |
695 | If you just want to invoke a skill once, leaving your range slot |
746 | untouched, use L<use_skill> instead. |
696 | untouched, use L<use_skill> instead. |
747 | |
697 | |
|
|
698 | |
748 | =head2 rename |
699 | =head2 rename |
749 | |
700 | |
750 | Changes/removes the custom name of given item (or the marked one). |
701 | Changes/removes the custom name of given item (or the marked one). |
751 | |
702 | |
752 | rename oldname to newname |
703 | rename oldname to newname |
… | |
… | |
754 | |
705 | |
755 | If either of the names contain spaces, you have to use the C<">-form, |
706 | If either of the names contain spaces, you have to use the C<">-form, |
756 | otherwise you can just write the name as-is. If you omit the old name, the |
707 | otherwise you can just write the name as-is. If you omit the old name, the |
757 | marked item will be used instead. |
708 | marked item will be used instead. |
758 | |
709 | |
759 | If the new name is empty (i.e. C<"">), then the custom name will be |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
760 | removed from the item. |
711 | will be restored. |
761 | |
712 | |
762 | Note: maximum allowed name length is 127 characters. |
713 | Note: maximum allowed name length is 127 characters. |
763 | |
714 | |
764 | =head2 reply |
|
|
765 | |
|
|
766 | reply <message> |
|
|
767 | |
|
|
768 | Similar to tell, but instead of having to supply a username, it replies |
|
|
769 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
770 | somebody else tells you something while you type and you do not realise |
|
|
771 | that), so be careful not to supply confidential information in the |
|
|
772 | message. |
|
|
773 | |
715 | |
774 | =head2 resistances |
716 | =head2 resistances |
775 | |
717 | |
776 | This shows you the resistances you have to specific attack types. |
718 | This shows you the resistances you have to specific attack types. |
777 | If you have for example "cold +20", it means you get 20% damage done |
719 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
880 | Toggles between sound enabled and disabled. This has no relevance to the |
822 | Toggles between sound enabled and disabled. This has no relevance to the |
881 | sound settings of the client, it only governs wether the server will send |
823 | sound settings of the client, it only governs wether the server will send |
882 | sound effect command to the client and is enabled if the client supports |
824 | sound effect command to the client and is enabled if the client supports |
883 | sound (i.e. always for cfplus). |
825 | sound (i.e. always for cfplus). |
884 | |
826 | |
|
|
827 | =head2 sourcecode |
|
|
828 | |
|
|
829 | This command displays the means to download the sourcecode (server code, |
|
|
830 | maps and archetypes) used to implement this version of the game. |
|
|
831 | |
|
|
832 | Every player has the right to download and modify the source code of the |
|
|
833 | server, as required by both the GNU General Public License and the GNU |
|
|
834 | Affero General Public license. |
|
|
835 | |
|
|
836 | If you modify your version of the server, you will have to provide a means |
|
|
837 | to download the modified sources (and resources) via this command. If you |
|
|
838 | run an unmodified version of the server, the default will do. |
|
|
839 | |
885 | =head2 statistics |
840 | =head2 statistics |
886 | |
841 | |
887 | B<statistics> shows various useful information about your character. |
842 | B<statistics> shows various useful information about your character. |
888 | None of the information it shows is stuff that is not contained in the |
843 | None of the information it shows is stuff that is not contained in the |
889 | documentation. |
844 | documentation. |
… | |
… | |
938 | thrown away. God-given items can not be thrown. You need the skill throwing |
893 | thrown away. God-given items can not be thrown. You need the skill throwing |
939 | for this to work. |
894 | for this to work. |
940 | |
895 | |
941 | =head2 time |
896 | =head2 time |
942 | |
897 | |
943 | Shows the Crossfire in-game time, not the server time. It looks like this: |
898 | Shows the Deliantra in-game time, not the server time. It looks like this: |
944 | |
899 | |
945 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
900 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
946 | The 2nd Day of the Month of the Frost Giant, Year 63 |
901 | The 2nd Day of the Month of the Frost Giant, Year 63 |
947 | Time of Year: The Season of New Year |
902 | Time of Year: The Season of New Year |
948 | |
903 | |
… | |
… | |
958 | title <new title> |
913 | title <new title> |
959 | title clear # Sets your title back to your race. |
914 | title clear # Sets your title back to your race. |
960 | |
915 | |
961 | Dragons cannot set their title because it changes during the game. |
916 | Dragons cannot set their title because it changes during the game. |
962 | |
917 | |
963 | =head2 traps |
|
|
964 | |
|
|
965 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
966 | |
|
|
967 | I recommend the following |
|
|
968 | keybindings |
|
|
969 | 'bind search |
|
|
970 | s |
|
|
971 | 'bind disarm |
|
|
972 | d |
|
|
973 | Then you can use the 's' and |
|
|
974 | 'd' keys for searching for and |
|
|
975 | disarming traps. |
|
|
976 | |
|
|
977 | Traps appear at random in doors and in chests. Search those before you |
|
|
978 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
979 | |
|
|
980 | =head2 unignore |
918 | =head2 unignore |
981 | |
919 | |
982 | unignore <login> |
920 | unignore <login> |
983 | |
921 | |
984 | Cancels all ignores set for the specified login. See B<ignore>. |
922 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1045 | |
983 | |
1046 | The wimpy level is the amount of health points (hp) that may be left before you |
984 | The wimpy level is the amount of health points (hp) that may be left before you |
1047 | automatically run away. This may be useful in hand-to-hand combats but should |
985 | automatically run away. This may be useful in hand-to-hand combats but should |
1048 | not be used when the opponent attacks with spells. |
986 | not be used when the opponent attacks with spells. |
1049 | |
987 | |
|
|
988 | |
1050 | =head1 Authors |
989 | =head1 Authors |
1051 | |
990 | |
1052 | Parts of this document were originally taken from the crossfire server |
991 | Parts of this document were originally taken from the crossfire server |
1053 | help files with unknwon authors. |
992 | help files with unknwon authors. |
1054 | |
993 | |
1055 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
994 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1056 | Steenhoven and Marc A. Lehmann. |
995 | Steenhoven and Marc A. Lehmann. |
1057 | |
996 | |