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Revision 1.13 by root, Mon Jul 30 02:16:32 2007 UTC

4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=head1 Crossfire+ Command ListingX<command> 9=head1 Crossfire TRT Command ListingX<command>
10 10
11=head2 accept-invitation 11=head2 accept-invitation
12 12
13Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 14command. This will transfer you to the location you were invited to.
183will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
184 184
185See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
186objects. 186objects.
187 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
188=head2 dropall 204=head2 dropall
189 205
190 dropall [type] 206 dropall [type]
191 207
192B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
260=head2 gsay 276=head2 gsay
261 277
262If you are in a party (party join or party form), you will be able to message 278If you are in a party (party join or party form), you will be able to message
263only your party. Even people standing right next to you can't hear it. 279only your party. Even people standing right next to you can't hear it.
264 280
265=head2 golem
266
267ERROR: not a command, but another help topic => move to a different file maybe?
268
269Golems are creatures that the player has some control over. Note that many
270summoned creatures are considered golems, even if they are not called
271golems.
272
273If you have a golem in control your spell type will be listed as golem,
274with the creature name in parantheses.
275
276To control your golem, just press the fire key in the direction you want
277your golem to move. Your golem will then start moving in that direction,
278and keep moving in that direction until you change its direction.
279
280Note that once you leave the map that the golem is on, the golem will
281disappear. Also, once you select another spell to cast, or change your
282range type, your golem will disappear.
283
284=head2 help 281=head2 help
285 282
286Gives you online help for the command or help topic specified. 283Gives you online help for the command or help topic specified.
284
285=head2 hintmode (show|mark|hide)
286
287 hintmode show|mark|hide
288
289Sets the I<hint mode> to the given value: Throughout the game you can find
290hints that sometimes help you to solve a puzzle or manage a situation
291better than without. You can change the display of these hints with this
292command:
293
294=over 4
295
296=item show
297
298Show the hints (the default mode).
299
300=item mark
301
302Do not show the hints themselves, but notify you when a hint would have
303been available.
304
305=item hide
306
307Hide all hints: You will not be able to tell wether there is a hint
308available or not.
309
310=back
287 311
288=head2 hiscore 312=head2 hiscore
289 313
290Shows a list of the highest level players in the game. 314Shows a list of the highest level players in the game.
291 315
350One can never transport from nor to an unholy place. That means, one can 374One can never transport from nor to an unholy place. That means, one can
351not be saved out of jail using invite. 375not be saved out of jail using invite.
352 376
353=head2 invoke 377=head2 invoke
354 378
355The invoke command is used 379The invoke command is used to cast a spell immediately, or when it is
356to cast a spell immediately, 380necessary to give a parameter to the spell. Invoke will not set the range
357or when it is necessary to give 381weapon.
358a parameter to the spell. Invoke
359will not set the range weapon.
360 382
361Examples: 383Examples:
384
362'invoke restoration 385 invoke restoration
363'invoke magic rune of large fireball 386 invoke magic rune of large fireball
364'invoke reincarnation of Iamdead 387 invoke reincarnation of Iamdead
365'invoke create food of waybread 388 invoke create food of waybread
366 389
367It is very helpful to bind healing 390It is very helpful to bind healing spells to keys, for example go to your
368spells to keys like this: 391I<playerbook>, tab I<spells>, the press the right mosue button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'.
369 395
370'bind invoke medium healing
371c
372
373the c key now casts medium healing
374instantly
375
376=head2 keys
377
378ERROR: not a command, but another help topic => move to a different file maybe?
379ERROR: its wrong anyways
380
381These are the basic movement
382keys:
383 yku
384 h l
385 bjn
386
387Running is done by holding
388control and move. Running
389is recommended.
390
391Firing the range weapon (help range)
392is done by holding shift and
393move.
394
395'help mouse for help on what the
396mouse buttons do.
397
398'help melee for advice on how to
399fight
400
401'help traps for help with finding
402and disarming traps
403 396
404=head2 killpets 397=head2 killpets
405 398
406 killpets [name] 399 killpets [name]
407 400
478emergency save), at most 20 seconds of gameplay are lost. 471emergency save), at most 20 seconds of gameplay are lost.
479 472
480=item Reset: the minimum number of seconds the map will stay as is (will not reset). 473=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481 474
482Most maps will not reset as long as players are on it, and usually the 475Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map. 476reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>).
484 479
485=item Path: the name that uniquely identifies the map, can be used for goto etc. 480=item Path: the name that uniquely identifies the map, can be used for goto etc.
486 481
487=back 482=back
488 483
507 502
508=head2 motd 503=head2 motd
509 504
510Shows the message of the day. It takes no arguments. 505Shows the message of the day. It takes no arguments.
511 506
512=head2 melee
513
514ERROR: not a command, but another help topic => move to a different file maybe?
515
516You fight to kill monsters. You can either use magic or weapons.
517
518To use weapons, simply wield a weapon (and armour!) and move into the
519monster you want to attack.
520
521To use magic or bows, read
522'help spells
523and
524'help range
525and
526'help cast
527and
528'help invoke
529
530=head2 mode
531
532ERROR: not a command, but another help topic => move to a different file maybe?
533
534The mode commands are as follows:
535
536Applymode, adjusts how items are applied
537Bowmode, adjusts the way bows work
538Peaceful, sets how you react to other players
539Petmode, adjusts how your pets behave
540
541=head2 mouse
542
543ERROR: not a command, but another help topic => move to a different file maybe?
544
545The mouse isn't a great way to move your character. It'll work, but you'll
546be handicapped unless you use the keyboard for this. However, the mouse
547has the following inventory uses:
548
549Middle button on item: apply
550or equip
551
552Right button: drop or pickup
553item on ground
554
555Left button: info on item
556
557=head2 move
558
559ERROR: not a command, but another help topic => move to a different file maybe?
560ERROR: same as "keys"?
561
562These are the basic movement
563keys:
564 yku
565 h l
566 bjn
567
568Running is done by holding
569control and move. Running
570is recommended.
571
572Firing the range weapon (help range)
573is done by holding shift and
574move.
575
576'help mouse for help on what the
577mouse buttons do.
578
579'help melee for advice on how to
580fight
581
582'help traps for help with finding
583and disarming traps
584
585=head2 output-count 507=head2 output-count
586 508
587output-sync controls how often information is sent to the screen. Each 509 output-count [lines]
588buffer has its own time value, and will be flushed independantly. The
589default value is 16 ticks (about 2 seconds).
590 510
591output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
592then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
593message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
5941 - this means that all messages get printed out as they are requested - 5141 - this means that all messages get printed out as they are requested -
595buffering is disabled in this regard. 515buffering is disabled in this regard.
596 516
597See also L<output-sync>.
598
599=head2 output-rate [bytes per second]
600
601Show the current setting of the output-rate, or set it to the provided
602value. The server will try not to send (much) more than this many bytes
603per second to your client. If the rate is exceeded, the server tries to
604hold back less important information (such as new images), to increase
605responsiveness. The server-side default is usually quite high, around
606100000, so if you have a slow link and want to be able to control your
607character even when downloading faces, set this to a lower value, such as
6087000 (for ISDN).
609
610=head2 output-sync
611
612output-sync controls how often information is sent to the screen. Each 517output-sync controls how often information is sent to the screen. Each
613buffer has its own time value, and will be flushed independantly. The 518buffer has its own time value, and will be flushed independantly. The
614default value is 16 ticks (about 2 seconds). 519default value is usually less than a second.
520
521See also L<output-sync>.
522
523=head2 output-rate
524
525 output-rate [bytes per second]
526
527Show the current setting of the output-rate, or set it to the provided
528value. The server will try very hard not to send more than this many bytes
529per second to your client. If the rate is exceeded, the server tries to
530hold back less important information (such as new images) to increase
531responsiveness.
532
533The server-side default is usually quite high, around 100000. If the
534server is running on a Linux kernel, it will adjust to the actual
535bandwidth available, and output-rate only sets an upper bound. That is,
536the server will automatically set an optimal send rate and adjusting your
537output-rate is not required.
538
539=head2 output-sync
540
541 output-sync [seconds]
542
543output-sync controls how often information is sent to the screen. Each
544buffer has its own time value, and will be flushed independantly. The
545default value is usually less than a second.
615 546
616output-count sets after how many messages of the same type, they are 547output-count sets after how many messages of the same type, they are
617then printed out. If the value was 10, then after killing ten orcs, the 548then printed out. If the value was 10, then after killing ten orcs, the
618message '10 times you kill orc' would be printed out. The default value is 549message '10 times you kill orc' would be printed out. The default value is
6191 - this means that all messages get printed out as they are requested - 5501 - this means that all messages get printed out as they are requested -
728Goldcoins have a value density of 66, 659Goldcoins have a value density of 66,
729 660
730Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 661Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
731Artifacts are also picked up. 662Artifacts are also picked up.
732 663
664
733=head2 prepare 665=head2 prepare
734 666
735The same as cast. Usage: 667The same as cast. Usage:
736 668
737 prepare <spell> 669 prepare <spell>
738 670
739=head2 X<quests>quests (|finished|.*)
740
741The quests command lists the quests you are doing or have completed.
742
743Parameters are:
744
745=over 4
746
747=item no arguments: displays current quests.
748
749=item B<finished>: displays finished quests;
750
751=item anything else: displays details for quests (finished or not) with name containing the given string.
752
753=back
754 671
755=head2 quit 672=head2 quit
756 673
757Deletes your character from the server. If you want to quit the session 674Deletes your character from the server. If you want to quit the session
758without deleting your character, you must use a I<Bed to Reality>. Find a 675without deleting your character, you must use a I<Bed to Reality>. Find a
759bed (probably in a building close to where you entered the game), get on 676bed (probably in a building close to where you entered the game), get on
760top of it, and apply it using B<Tab> ro the B<apply> command. 677top of it, and apply it using B<Tab> ro the B<apply> command.
761 678
679
762=head2 range 680=head2 range
763 681
764Your range weapon can be one of several weapons, a spell you cast, a 682Your range weapon can be one of several weapons, a spell you cast, a
765bow-and-arrow, a rod, or a wand, to name a few. 683bow-and-arrow, a rod, or a wand, to name a few.
766 684
767Your range weapon is fired when you press SHIFT-direction, and will be 685Your range weapon is fired when you press SHIFT-direction, and will be
768fired in that direction. 686fired in that direction.
687
769 688
770=head2 ready_skill 689=head2 ready_skill
771 690
772 ready_skill <name of skill> 691 ready_skill <name of skill>
773 692
776readied, some need to be actively used by "firing" them. 695readied, some need to be actively used by "firing" them.
777 696
778If you just want to invoke a skill once, leaving your range slot 697If you just want to invoke a skill once, leaving your range slot
779untouched, use L<use_skill> instead. 698untouched, use L<use_skill> instead.
780 699
700
781=head2 rename 701=head2 rename
782 702
783Changes/removes the custom name of given item (or the marked one). 703Changes/removes the custom name of given item (or the marked one).
784 704
785 rename oldname to newname 705 rename oldname to newname
792If the new name is empty (i.e. C<"">), then the original (unrenamed) name 712If the new name is empty (i.e. C<"">), then the original (unrenamed) name
793will be restored. 713will be restored.
794 714
795Note: maximum allowed name length is 127 characters. 715Note: maximum allowed name length is 127 characters.
796 716
797=head2 reply
798
799 reply <message>
800
801Similar to tell, but instead of having to supply a username, it replies
802to the last player that sent you a tell. This is a bit racy (e.g. when
803somebody else tells you something while you type and you do not realise
804that), so be careful not to supply confidential information in the
805message.
806 717
807=head2 resistances 718=head2 resistances
808 719
809This shows you the resistances you have to specific attack types. 720This shows you the resistances you have to specific attack types.
810If you have for example "cold +20", it means you get 20% damage done 721If you have for example "cold +20", it means you get 20% damage done
913Toggles between sound enabled and disabled. This has no relevance to the 824Toggles between sound enabled and disabled. This has no relevance to the
914sound settings of the client, it only governs wether the server will send 825sound settings of the client, it only governs wether the server will send
915sound effect command to the client and is enabled if the client supports 826sound effect command to the client and is enabled if the client supports
916sound (i.e. always for cfplus). 827sound (i.e. always for cfplus).
917 828
829=head2 sourcecode
830
831This command displays the means to download the sourcecode (server code,
832maps and archetypes) used to implement this version of the game.
833
834Every player has the right to download and modify the source code of the
835server, as required by both the GNU General Public License and the GNU
836Affero General Public license.
837
838If you modify your version of the server, you will have to provide a means
839to download the modified sources (and resources) via this command. If you
840run an unmodified version of the server, the default will do.
841
918=head2 statistics 842=head2 statistics
919 843
920B<statistics> shows various useful information about your character. 844B<statistics> shows various useful information about your character.
921None of the information it shows is stuff that is not contained in the 845None of the information it shows is stuff that is not contained in the
922documentation. 846documentation.
991 title <new title> 915 title <new title>
992 title clear # Sets your title back to your race. 916 title clear # Sets your title back to your race.
993 917
994Dragons cannot set their title because it changes during the game. 918Dragons cannot set their title because it changes during the game.
995 919
996=head2 traps
997
998ERROR: not a command, but another help topic => move to a different file maybe?
999
1000I recommend the following
1001keybindings
1002'bind search
1003s
1004'bind disarm
1005d
1006Then you can use the 's' and
1007'd' keys for searching for and
1008disarming traps.
1009
1010Traps appear at random in doors and in chests. Search those before you
1011open them up. Search by going near where you suspect a trap, and type 's'
1012
1013=head2 unignore 920=head2 unignore
1014 921
1015 unignore <login> 922 unignore <login>
1016 923
1017Cancels all ignores set for the specified login. See B<ignore>. 924Cancels all ignores set for the specified login. See B<ignore>.
1078 985
1079The wimpy level is the amount of health points (hp) that may be left before you 986The wimpy level is the amount of health points (hp) that may be left before you
1080automatically run away. This may be useful in hand-to-hand combats but should 987automatically run away. This may be useful in hand-to-hand combats but should
1081not be used when the opponent attacks with spells. 988not be used when the opponent attacks with spells.
1082 989
990
1083=head1 Authors 991=head1 Authors
1084 992
1085Parts of this document were originally taken from the crossfire server 993Parts of this document were originally taken from the crossfire server
1086help files with unknwon authors. 994help files with unknwon authors.
1087 995

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