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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.2 by root, Sat Sep 9 22:54:31 2006 UTC vs.
Revision 1.6 by root, Wed Mar 14 15:42:16 2007 UTC

1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Crossfire+ Command ListingX<command> 9=head1 Crossfire+ Command ListingX<command>
2 10
3=head2 accept-invitation 11=head2 accept-invitation
4 12
5Accepts an invitation previously issued by another player using the invite 13Accepts an invitation previously issued by another player using the invite
393'help traps for help with finding 401'help traps for help with finding
394and disarming traps 402and disarming traps
395 403
396=head2 killpets 404=head2 killpets
397 405
406 killpets [name]
407
398The killpets command is a quick and convenient way 408The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 409to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 410useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 411they had will be left behind, but you will get no
402experience for their death. However, it kills them 412experience for their death. However, it kills them
407but not bees. If a number is specified, the pet 417but not bees. If a number is specified, the pet
408corresponding to that number is killed. 418corresponding to that number is killed.
409 419
410=head2 listen 420=head2 listen
411 421
422 listen <listen-level>
423
412Listen, sets the level of messages you will hear. 424Listen sets the level of messages you will hear.
413Priorities are defined as follows: 425Priorities are defined as follows:
414 426
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 427 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 428 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 429 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 451The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 452the mapper's name, email and map creation date as this example shows.
441 453
442=head2 maps 454=head2 maps
443 455
444Shows a list of maps that are currently being visited or have been visited. 456[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 457
447Path: The last part of the map path 458 maps <mapname>
448Pl: Players on the map. 459
449PlM: Players on the map recounted (should be the same as Pl). 460Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 461known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 462
452TO: Timeout, when the map is swapped to disk. 463=over 4
453Dif: Map difficulty. 464
454Reset: Real server time when the map is going to reset. 465=item Pl: the number of players on that map currently.
466
467=item I: B<I>n memory, B<S>wapped out or B<L>oading.
468
469The server keeps maps in memory only for a short time (by default about
47040 seconds). After that time, it saves them to disk. As the server loads
471most maps in the background it is possible that you can see a map that is
472currently being loaded, but thats rare, as loading a map is fast.
473
474=item Svd: the amount of seconds the map was last saved (++ means >99).
475
476The server by default tries to save each map at least every 20 seconds if
477it changed, so in case of a disastrous crash (one where the server cannot
478emergency save), at most 20 seconds of gameplay are lost.
479
480=item Reset: the minimum number of seconds the map will stay as is (will not reset).
481
482Most maps will not reset as long as players are on it, and usually the
483reset counter only starts going down when all players left the map.
484
485=item Path: the name that uniquely identifies the map, can be used for goto etc.
486
487=back
488
455 489
456=head2 mark 490=head2 mark
457 491
458B<mark> is used to mark items for items that apply other items. Examples of 492B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 493these are flint & steel marked for apply torches, a weapon marked for
559message '10 times you kill orc' would be printed out. The default value is 593message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5941 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 595buffering is disabled in this regard.
562 596
563See also L<output-sync>. 597See also L<output-sync>.
598
599=head2 output-rate [bytes per second]
600
601Show the current setting of the output-rate, or set it to the provided
602value. The server will try not to send (much) more than this many bytes
603per second to your client. If the rate is exceeded, the server tries to
604hold back less important information (such as new images), to increase
605responsiveness. The server-side default is usually quite high, around
606100000, so if you have a slow link and want to be able to control your
607character even when downloading faces, set this to a lower value, such as
6087000 (for ISDN).
564 609
565=head2 output-sync 610=head2 output-sync
566 611
567output-sync controls how often information is sent to the screen. Each 612output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 613buffer has its own time value, and will be flushed independantly. The
733If you just want to invoke a skill once, leaving your range slot 778If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 779untouched, use L<use_skill> instead.
735 780
736=head2 rename 781=head2 rename
737 782
738Changes the custom name of an item. 783Changes/removes the custom name of given item (or the marked one).
739 784
740 rename <item name> to <new name> 785 rename oldname to newname
786 rename "old item name" to "new item name"
741 787
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 788If either of the names contain spaces, you have to use the C<">-form,
789otherwise you can just write the name as-is. If you omit the old name, the
790marked item will be used instead.
743 791
744If '<item name>' is omitted, defaults to marked item. 792If the new name is empty (i.e. C<"">), then the original (unrenamed) name
745 793will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 794
748Note: maximum allowed name length is 127 characters. 795Note: maximum allowed name length is 127 characters.
749 796
750=head2 reply 797=head2 reply
751 798
967 1014
968 unignore <login> 1015 unignore <login>
969 1016
970Cancels all ignores set for the specified login. See B<ignore>. 1017Cancels all ignores set for the specified login. See B<ignore>.
971 1018
1019=head2 uptime
1020
1021Tells you something about the time the server was started and how long ago
1022that was.
1023
972=head2 use_skill 1024=head2 use_skill
973 1025
974 use_skill <name of skill> 1026 use_skill <name of skill>
975 1027
976Uses the given L<skill|pod/skill_help> immediately, once. See also 1028Uses the given L<skill|pod/skill_help> immediately, once. See also

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