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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.11 by root, Tue Jul 3 01:05:07 2007 UTC vs.
Revision 1.13 by root, Mon Jul 30 02:16:32 2007 UTC

183will be dropped. A collection of 5 scrolls will not be dropped. 183will be dropped. A collection of 5 scrolls will not be dropped.
184 184
185See also B<dropall> and mouse button control within client for dropping 185See also B<dropall> and mouse button control within client for dropping
186objects. 186objects.
187 187
188
189=head2 cointoss
190
191Tosses a coin and reports the outcome to you and other players on the same
192map, much like the say command does.
193
194
195=head2 orcknuckle
196
197Throws your orcknuckle set and reports the outcome to you and other
198players on the same map, much like the say command does. Your first
199three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
200I<princess>, I<dragon>, while the fourth can additionally roll up to
201I<orc>.
202
203
188=head2 dropall 204=head2 dropall
189 205
190 dropall [type] 206 dropall [type]
191 207
192B<dropall> drops all items in your inventory to the ground, excepting 208B<dropall> drops all items in your inventory to the ground, excepting
455emergency save), at most 20 seconds of gameplay are lost. 471emergency save), at most 20 seconds of gameplay are lost.
456 472
457=item Reset: the minimum number of seconds the map will stay as is (will not reset). 473=item Reset: the minimum number of seconds the map will stay as is (will not reset).
458 474
459Most maps will not reset as long as players are on it, and usually the 475Most maps will not reset as long as players are on it, and usually the
460reset counter only starts going down when all players left the map. 476reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>).
461 479
462=item Path: the name that uniquely identifies the map, can be used for goto etc. 480=item Path: the name that uniquely identifies the map, can be used for goto etc.
463 481
464=back 482=back
465 483
500buffer has its own time value, and will be flushed independantly. The 518buffer has its own time value, and will be flushed independantly. The
501default value is usually less than a second. 519default value is usually less than a second.
502 520
503See also L<output-sync>. 521See also L<output-sync>.
504 522
523=head2 output-rate
524
505=head2 output-rate [bytes per second] 525 output-rate [bytes per second]
506 526
507Show the current setting of the output-rate, or set it to the provided 527Show the current setting of the output-rate, or set it to the provided
508value. The server will try not to send (much) more than this many bytes 528value. The server will try very hard not to send more than this many bytes
509per second to your client. If the rate is exceeded, the server tries to 529per second to your client. If the rate is exceeded, the server tries to
510hold back less important information (such as new images), to increase 530hold back less important information (such as new images) to increase
531responsiveness.
532
511responsiveness. The server-side default is usually quite high, around 533The server-side default is usually quite high, around 100000. If the
512100000, so if you have a slow link and want to be able to control your 534server is running on a Linux kernel, it will adjust to the actual
513character even when downloading faces, set this to a lower value, such as 535bandwidth available, and output-rate only sets an upper bound. That is,
5147000 (for ISDN). 536the server will automatically set an optimal send rate and adjusting your
537output-rate is not required.
515 538
516=head2 output-sync 539=head2 output-sync
517 540
518 output-sync [seconds] 541 output-sync [seconds]
519 542
636Goldcoins have a value density of 66, 659Goldcoins have a value density of 66,
637 660
638Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 661Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
639Artifacts are also picked up. 662Artifacts are also picked up.
640 663
664
641=head2 prepare 665=head2 prepare
642 666
643The same as cast. Usage: 667The same as cast. Usage:
644 668
645 prepare <spell> 669 prepare <spell>
646 670
647=head2 X<quests>quests (|finished|.*)
648
649The quests command lists the quests you are doing or have completed.
650
651Parameters are:
652
653=over 4
654
655=item no arguments: displays current quests.
656
657=item B<finished>: displays finished quests;
658
659=item anything else: displays details for quests (finished or not) with name containing the given string.
660
661=back
662 671
663=head2 quit 672=head2 quit
664 673
665Deletes your character from the server. If you want to quit the session 674Deletes your character from the server. If you want to quit the session
666without deleting your character, you must use a I<Bed to Reality>. Find a 675without deleting your character, you must use a I<Bed to Reality>. Find a
667bed (probably in a building close to where you entered the game), get on 676bed (probably in a building close to where you entered the game), get on
668top of it, and apply it using B<Tab> ro the B<apply> command. 677top of it, and apply it using B<Tab> ro the B<apply> command.
669 678
679
670=head2 range 680=head2 range
671 681
672Your range weapon can be one of several weapons, a spell you cast, a 682Your range weapon can be one of several weapons, a spell you cast, a
673bow-and-arrow, a rod, or a wand, to name a few. 683bow-and-arrow, a rod, or a wand, to name a few.
674 684
675Your range weapon is fired when you press SHIFT-direction, and will be 685Your range weapon is fired when you press SHIFT-direction, and will be
676fired in that direction. 686fired in that direction.
687
677 688
678=head2 ready_skill 689=head2 ready_skill
679 690
680 ready_skill <name of skill> 691 ready_skill <name of skill>
681 692
684readied, some need to be actively used by "firing" them. 695readied, some need to be actively used by "firing" them.
685 696
686If you just want to invoke a skill once, leaving your range slot 697If you just want to invoke a skill once, leaving your range slot
687untouched, use L<use_skill> instead. 698untouched, use L<use_skill> instead.
688 699
700
689=head2 rename 701=head2 rename
690 702
691Changes/removes the custom name of given item (or the marked one). 703Changes/removes the custom name of given item (or the marked one).
692 704
693 rename oldname to newname 705 rename oldname to newname
700If the new name is empty (i.e. C<"">), then the original (unrenamed) name 712If the new name is empty (i.e. C<"">), then the original (unrenamed) name
701will be restored. 713will be restored.
702 714
703Note: maximum allowed name length is 127 characters. 715Note: maximum allowed name length is 127 characters.
704 716
705=head2 reply
706
707 reply <message>
708
709Similar to tell, but instead of having to supply a username, it replies
710to the last player that sent you a tell. This is a bit racy (e.g. when
711somebody else tells you something while you type and you do not realise
712that), so be careful not to supply confidential information in the
713message.
714 717
715=head2 resistances 718=head2 resistances
716 719
717This shows you the resistances you have to specific attack types. 720This shows you the resistances you have to specific attack types.
718If you have for example "cold +20", it means you get 20% damage done 721If you have for example "cold +20", it means you get 20% damage done

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