… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
|
|
188 | |
|
|
189 | =head2 cointoss |
|
|
190 | |
|
|
191 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
192 | map, much like the say command does. |
|
|
193 | |
|
|
194 | |
|
|
195 | =head2 orcknuckle |
|
|
196 | |
|
|
197 | Throws your orcknuckle set and reports the outcome to you and other |
|
|
198 | players on the same map, much like the say command does. Your first |
|
|
199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
|
|
200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
|
201 | I<orc>. |
|
|
202 | |
|
|
203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
455 | emergency save), at most 20 seconds of gameplay are lost. |
471 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
472 | |
457 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
458 | |
474 | |
459 | Most maps will not reset as long as players are on it, and usually the |
475 | Most maps will not reset as long as players are on it, and usually the |
460 | reset counter only starts going down when all players left the map. |
476 | reset counter only starts going down when all players left the map. Some |
|
|
477 | maps will never reset in the common sense, these are usually marked with a |
|
|
478 | very high number (sucha s C<1e+99>). |
461 | |
479 | |
462 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
480 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
463 | |
481 | |
464 | =back |
482 | =back |
465 | |
483 | |
… | |
… | |
500 | buffer has its own time value, and will be flushed independantly. The |
518 | buffer has its own time value, and will be flushed independantly. The |
501 | default value is usually less than a second. |
519 | default value is usually less than a second. |
502 | |
520 | |
503 | See also L<output-sync>. |
521 | See also L<output-sync>. |
504 | |
522 | |
|
|
523 | =head2 output-rate |
|
|
524 | |
505 | =head2 output-rate [bytes per second] |
525 | output-rate [bytes per second] |
506 | |
526 | |
507 | Show the current setting of the output-rate, or set it to the provided |
527 | Show the current setting of the output-rate, or set it to the provided |
508 | value. The server will try not to send (much) more than this many bytes |
528 | value. The server will try very hard not to send more than this many bytes |
509 | per second to your client. If the rate is exceeded, the server tries to |
529 | per second to your client. If the rate is exceeded, the server tries to |
510 | hold back less important information (such as new images), to increase |
530 | hold back less important information (such as new images) to increase |
|
|
531 | responsiveness. |
|
|
532 | |
511 | responsiveness. The server-side default is usually quite high, around |
533 | The server-side default is usually quite high, around 100000. If the |
512 | 100000, so if you have a slow link and want to be able to control your |
534 | server is running on a Linux kernel, it will adjust to the actual |
513 | character even when downloading faces, set this to a lower value, such as |
535 | bandwidth available, and output-rate only sets an upper bound. That is, |
514 | 7000 (for ISDN). |
536 | the server will automatically set an optimal send rate and adjusting your |
|
|
537 | output-rate is not required. |
515 | |
538 | |
516 | =head2 output-sync |
539 | =head2 output-sync |
517 | |
540 | |
518 | output-sync [seconds] |
541 | output-sync [seconds] |
519 | |
542 | |
… | |
… | |
636 | Goldcoins have a value density of 66, |
659 | Goldcoins have a value density of 66, |
637 | |
660 | |
638 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
661 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
639 | Artifacts are also picked up. |
662 | Artifacts are also picked up. |
640 | |
663 | |
|
|
664 | |
641 | =head2 prepare |
665 | =head2 prepare |
642 | |
666 | |
643 | The same as cast. Usage: |
667 | The same as cast. Usage: |
644 | |
668 | |
645 | prepare <spell> |
669 | prepare <spell> |
646 | |
670 | |
647 | =head2 X<quests>quests (|finished|.*) |
|
|
648 | |
|
|
649 | The quests command lists the quests you are doing or have completed. |
|
|
650 | |
|
|
651 | Parameters are: |
|
|
652 | |
|
|
653 | =over 4 |
|
|
654 | |
|
|
655 | =item no arguments: displays current quests. |
|
|
656 | |
|
|
657 | =item B<finished>: displays finished quests; |
|
|
658 | |
|
|
659 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
660 | |
|
|
661 | =back |
|
|
662 | |
671 | |
663 | =head2 quit |
672 | =head2 quit |
664 | |
673 | |
665 | Deletes your character from the server. If you want to quit the session |
674 | Deletes your character from the server. If you want to quit the session |
666 | without deleting your character, you must use a I<Bed to Reality>. Find a |
675 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | bed (probably in a building close to where you entered the game), get on |
676 | bed (probably in a building close to where you entered the game), get on |
668 | top of it, and apply it using B<Tab> ro the B<apply> command. |
677 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | |
678 | |
|
|
679 | |
670 | =head2 range |
680 | =head2 range |
671 | |
681 | |
672 | Your range weapon can be one of several weapons, a spell you cast, a |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
673 | bow-and-arrow, a rod, or a wand, to name a few. |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
674 | |
684 | |
675 | Your range weapon is fired when you press SHIFT-direction, and will be |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
676 | fired in that direction. |
686 | fired in that direction. |
|
|
687 | |
677 | |
688 | |
678 | =head2 ready_skill |
689 | =head2 ready_skill |
679 | |
690 | |
680 | ready_skill <name of skill> |
691 | ready_skill <name of skill> |
681 | |
692 | |
… | |
… | |
684 | readied, some need to be actively used by "firing" them. |
695 | readied, some need to be actively used by "firing" them. |
685 | |
696 | |
686 | If you just want to invoke a skill once, leaving your range slot |
697 | If you just want to invoke a skill once, leaving your range slot |
687 | untouched, use L<use_skill> instead. |
698 | untouched, use L<use_skill> instead. |
688 | |
699 | |
|
|
700 | |
689 | =head2 rename |
701 | =head2 rename |
690 | |
702 | |
691 | Changes/removes the custom name of given item (or the marked one). |
703 | Changes/removes the custom name of given item (or the marked one). |
692 | |
704 | |
693 | rename oldname to newname |
705 | rename oldname to newname |
… | |
… | |
700 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
712 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
701 | will be restored. |
713 | will be restored. |
702 | |
714 | |
703 | Note: maximum allowed name length is 127 characters. |
715 | Note: maximum allowed name length is 127 characters. |
704 | |
716 | |
705 | =head2 reply |
|
|
706 | |
|
|
707 | reply <message> |
|
|
708 | |
|
|
709 | Similar to tell, but instead of having to supply a username, it replies |
|
|
710 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
711 | somebody else tells you something while you type and you do not realise |
|
|
712 | that), so be careful not to supply confidential information in the |
|
|
713 | message. |
|
|
714 | |
717 | |
715 | =head2 resistances |
718 | =head2 resistances |
716 | |
719 | |
717 | This shows you the resistances you have to specific attack types. |
720 | This shows you the resistances you have to specific attack types. |
718 | If you have for example "cold +20", it means you get 20% damage done |
721 | If you have for example "cold +20", it means you get 20% damage done |