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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire TRT Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
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183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
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188 | |
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189 | =head2 cointoss |
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190 | |
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191 | Tosses a coin and reports the outcome to you and other players on the same |
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192 | map, much like the say command does. |
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193 | |
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194 | |
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195 | =head2 orcknuckle |
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196 | |
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197 | Throws your orcknuckle set and reports the outcome to you and other |
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198 | players on the same map, much like the say command does. Your first |
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199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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201 | I<orc>. |
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202 | |
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203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
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263 | only your party. Even people standing right next to you can't hear it. |
279 | only your party. Even people standing right next to you can't hear it. |
264 | |
280 | |
265 | =head2 help |
281 | =head2 help |
266 | |
282 | |
267 | Gives you online help for the command or help topic specified. |
283 | Gives you online help for the command or help topic specified. |
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284 | |
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285 | =head2 hintmode (show|mark|hide) |
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286 | |
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287 | hintmode show|mark|hide |
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288 | |
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289 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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290 | hints that sometimes help you to solve a puzzle or manage a situation |
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291 | better than without. You can change the display of these hints with this |
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292 | command: |
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293 | |
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294 | =over 4 |
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295 | |
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296 | =item show |
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297 | |
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298 | Show the hints (the default mode). |
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299 | |
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300 | =item mark |
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301 | |
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302 | Do not show the hints themselves, but notify you when a hint would have |
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303 | been available. |
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304 | |
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305 | =item hide |
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306 | |
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307 | Hide all hints: You will not be able to tell wether there is a hint |
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308 | available or not. |
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309 | |
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310 | =back |
268 | |
311 | |
269 | =head2 hiscore |
312 | =head2 hiscore |
270 | |
313 | |
271 | Shows a list of the highest level players in the game. |
314 | Shows a list of the highest level players in the game. |
272 | |
315 | |
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428 | emergency save), at most 20 seconds of gameplay are lost. |
471 | emergency save), at most 20 seconds of gameplay are lost. |
429 | |
472 | |
430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
431 | |
474 | |
432 | Most maps will not reset as long as players are on it, and usually the |
475 | Most maps will not reset as long as players are on it, and usually the |
433 | reset counter only starts going down when all players left the map. |
476 | reset counter only starts going down when all players left the map. Some |
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477 | maps will never reset in the common sense, these are usually marked with a |
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478 | very high number (sucha s C<1e+99>). |
434 | |
479 | |
435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
480 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
436 | |
481 | |
437 | =back |
482 | =back |
438 | |
483 | |
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473 | buffer has its own time value, and will be flushed independantly. The |
518 | buffer has its own time value, and will be flushed independantly. The |
474 | default value is usually less than a second. |
519 | default value is usually less than a second. |
475 | |
520 | |
476 | See also L<output-sync>. |
521 | See also L<output-sync>. |
477 | |
522 | |
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523 | =head2 output-rate |
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524 | |
478 | =head2 output-rate [bytes per second] |
525 | output-rate [bytes per second] |
479 | |
526 | |
480 | Show the current setting of the output-rate, or set it to the provided |
527 | Show the current setting of the output-rate, or set it to the provided |
481 | value. The server will try not to send (much) more than this many bytes |
528 | value. The server will try very hard not to send more than this many bytes |
482 | per second to your client. If the rate is exceeded, the server tries to |
529 | per second to your client. If the rate is exceeded, the server tries to |
483 | hold back less important information (such as new images), to increase |
530 | hold back less important information (such as new images) to increase |
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531 | responsiveness. |
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532 | |
484 | responsiveness. The server-side default is usually quite high, around |
533 | The server-side default is usually quite high, around 100000. If the |
485 | 100000, so if you have a slow link and want to be able to control your |
534 | server is running on a Linux kernel, it will adjust to the actual |
486 | character even when downloading faces, set this to a lower value, such as |
535 | bandwidth available, and output-rate only sets an upper bound. That is, |
487 | 7000 (for ISDN). |
536 | the server will automatically set an optimal send rate and adjusting your |
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537 | output-rate is not required. |
488 | |
538 | |
489 | =head2 output-sync |
539 | =head2 output-sync |
490 | |
540 | |
491 | output-sync [seconds] |
541 | output-sync [seconds] |
492 | |
542 | |
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609 | Goldcoins have a value density of 66, |
659 | Goldcoins have a value density of 66, |
610 | |
660 | |
611 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
661 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
612 | Artifacts are also picked up. |
662 | Artifacts are also picked up. |
613 | |
663 | |
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664 | |
614 | =head2 prepare |
665 | =head2 prepare |
615 | |
666 | |
616 | The same as cast. Usage: |
667 | The same as cast. Usage: |
617 | |
668 | |
618 | prepare <spell> |
669 | prepare <spell> |
619 | |
670 | |
620 | =head2 X<quests>quests (|finished|.*) |
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621 | |
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622 | The quests command lists the quests you are doing or have completed. |
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623 | |
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624 | Parameters are: |
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625 | |
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626 | =over 4 |
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627 | |
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628 | =item no arguments: displays current quests. |
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629 | |
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630 | =item B<finished>: displays finished quests; |
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631 | |
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632 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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633 | |
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634 | =back |
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635 | |
671 | |
636 | =head2 quit |
672 | =head2 quit |
637 | |
673 | |
638 | Deletes your character from the server. If you want to quit the session |
674 | Deletes your character from the server. If you want to quit the session |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
675 | without deleting your character, you must use a I<Bed to Reality>. Find a |
640 | bed (probably in a building close to where you entered the game), get on |
676 | bed (probably in a building close to where you entered the game), get on |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
677 | top of it, and apply it using B<Tab> ro the B<apply> command. |
642 | |
678 | |
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679 | |
643 | =head2 range |
680 | =head2 range |
644 | |
681 | |
645 | Your range weapon can be one of several weapons, a spell you cast, a |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | bow-and-arrow, a rod, or a wand, to name a few. |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | |
684 | |
648 | Your range weapon is fired when you press SHIFT-direction, and will be |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | fired in that direction. |
686 | fired in that direction. |
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687 | |
650 | |
688 | |
651 | =head2 ready_skill |
689 | =head2 ready_skill |
652 | |
690 | |
653 | ready_skill <name of skill> |
691 | ready_skill <name of skill> |
654 | |
692 | |
… | |
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657 | readied, some need to be actively used by "firing" them. |
695 | readied, some need to be actively used by "firing" them. |
658 | |
696 | |
659 | If you just want to invoke a skill once, leaving your range slot |
697 | If you just want to invoke a skill once, leaving your range slot |
660 | untouched, use L<use_skill> instead. |
698 | untouched, use L<use_skill> instead. |
661 | |
699 | |
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700 | |
662 | =head2 rename |
701 | =head2 rename |
663 | |
702 | |
664 | Changes/removes the custom name of given item (or the marked one). |
703 | Changes/removes the custom name of given item (or the marked one). |
665 | |
704 | |
666 | rename oldname to newname |
705 | rename oldname to newname |
… | |
… | |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
712 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
674 | will be restored. |
713 | will be restored. |
675 | |
714 | |
676 | Note: maximum allowed name length is 127 characters. |
715 | Note: maximum allowed name length is 127 characters. |
677 | |
716 | |
678 | =head2 reply |
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679 | |
|
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680 | reply <message> |
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681 | |
|
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682 | Similar to tell, but instead of having to supply a username, it replies |
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683 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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684 | somebody else tells you something while you type and you do not realise |
|
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685 | that), so be careful not to supply confidential information in the |
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686 | message. |
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687 | |
717 | |
688 | =head2 resistances |
718 | =head2 resistances |
689 | |
719 | |
690 | This shows you the resistances you have to specific attack types. |
720 | This shows you the resistances you have to specific attack types. |
691 | If you have for example "cold +20", it means you get 20% damage done |
721 | If you have for example "cold +20", it means you get 20% damage done |
… | |
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794 | Toggles between sound enabled and disabled. This has no relevance to the |
824 | Toggles between sound enabled and disabled. This has no relevance to the |
795 | sound settings of the client, it only governs wether the server will send |
825 | sound settings of the client, it only governs wether the server will send |
796 | sound effect command to the client and is enabled if the client supports |
826 | sound effect command to the client and is enabled if the client supports |
797 | sound (i.e. always for cfplus). |
827 | sound (i.e. always for cfplus). |
798 | |
828 | |
|
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829 | =head2 sourcecode |
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830 | |
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831 | This command displays the means to download the sourcecode (server code, |
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832 | maps and archetypes) used to implement this version of the game. |
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833 | |
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834 | Every player has the right to download and modify the source code of the |
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835 | server, as required by both the GNU General Public License and the GNU |
|
|
836 | Affero General Public license. |
|
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837 | |
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838 | If you modify your version of the server, you will have to provide a means |
|
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839 | to download the modified sources (and resources) via this command. If you |
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840 | run an unmodified version of the server, the default will do. |
|
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841 | |
799 | =head2 statistics |
842 | =head2 statistics |
800 | |
843 | |
801 | B<statistics> shows various useful information about your character. |
844 | B<statistics> shows various useful information about your character. |
802 | None of the information it shows is stuff that is not contained in the |
845 | None of the information it shows is stuff that is not contained in the |
803 | documentation. |
846 | documentation. |