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183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
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188 | |
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189 | =head2 cointoss |
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190 | |
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191 | Tosses a coin and reports the outcome to you and other players on the same |
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192 | map, much like the say command does. |
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193 | |
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194 | |
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195 | =head2 orcknuckle |
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196 | |
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197 | Throws your orcknuckle set and reports the outcome to you and other |
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198 | players on the same map, much like the say command does. Your first |
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199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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201 | I<orc>. |
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202 | |
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203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
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455 | emergency save), at most 20 seconds of gameplay are lost. |
471 | emergency save), at most 20 seconds of gameplay are lost. |
456 | |
472 | |
457 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
458 | |
474 | |
459 | Most maps will not reset as long as players are on it, and usually the |
475 | Most maps will not reset as long as players are on it, and usually the |
460 | reset counter only starts going down when all players left the map. |
476 | reset counter only starts going down when all players left the map. Some |
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477 | maps will never reset in the common sense, these are usually marked with a |
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478 | very high number (sucha s C<1e+99>). |
461 | |
479 | |
462 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
480 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
463 | |
481 | |
464 | =back |
482 | =back |
465 | |
483 | |
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700 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
718 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
701 | will be restored. |
719 | will be restored. |
702 | |
720 | |
703 | Note: maximum allowed name length is 127 characters. |
721 | Note: maximum allowed name length is 127 characters. |
704 | |
722 | |
705 | =head2 reply |
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706 | |
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707 | reply <message> |
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708 | |
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709 | Similar to tell, but instead of having to supply a username, it replies |
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710 | to the last player that sent you a tell. This is a bit racy (e.g. when |
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711 | somebody else tells you something while you type and you do not realise |
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712 | that), so be careful not to supply confidential information in the |
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713 | message. |
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714 | |
723 | |
715 | =head2 resistances |
724 | =head2 resistances |
716 | |
725 | |
717 | This shows you the resistances you have to specific attack types. |
726 | This shows you the resistances you have to specific attack types. |
718 | If you have for example "cold +20", it means you get 20% damage done |
727 | If you have for example "cold +20", it means you get 20% damage done |