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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire TRT Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
21 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
26If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
34 39
35These two options disable the toggling feature. 40These two options disable the toggling feature.
36 41
37=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
38 43
39Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 45require something else to be unequipped.
41 46
42The options are: 47The options are:
43 48
44=over 4 49=over 4
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
90The options are: 100The options are:
91 101
92=over 4 102=over 4
93 103
118 128
119When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
122 132
123When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 155chat with others.
134 156
135=head2 cast 157=head2 cast
136 158
137You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
138want. Example: 160want. Example:
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
144If you don't know the spell, shows which spells you do know. 166If you don't know the spell, shows which spells you do know.
145 167
146It is helpful to bind string like B<cast burning hands> to keys. 168It is helpful to bind string like B<cast burning hands> to keys.
147 169
148See B<range> for more information on range weapons. 170See C<help range> for more information on range weapons.
149 171
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 172=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 173
152 drop [number] name 174 drop [number] name
153 175
157 179
158There are a few special name values: 180There are a few special name values:
159 181
160=over 4 182=over 4
161 183
162=item B<all> 184=item B<all>: matches any item.
163 185
164matches any item. 186=item B<unpaid>: matches unpaid items.
165 187
166=item B<unpaid> 188=item B<cursed>: drops items known to be cursed or damned.
167 189
168matches unpaid items 190=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 191
178=back 192=back
179 193
180B<number> is optional. This acts as the number of the object to drop. The 194B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 195objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 316Do not show the hints themselves, but notify you when a hint would have
303been available. 317been available.
304 318
305=item hide 319=item hide
306 320
307Hide all hints: You will not be able to tell wether there is a hint 321Hide all hints: You will not be able to tell whether there is a hint
308available or not. 322available or not.
309 323
310=back 324=back
311 325
312=head2 hiscore 326=head2 hiscore
320Lists all players that you currently ignore. 334Lists all players that you currently ignore.
321 335
322 ignore <player> <tell|shout|all> [timeout] 336 ignore <player> <tell|shout|all> [timeout]
323 337
324This command ignores the specified messages (B<tell> ignores tells, 338This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 339B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 340user).
327 341
328The optional timeout (specified in hours) specifies then the ignore entry 342The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 343expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 344expire after a day by default is that most troublemakers stop soon after
331being ignored. 345they are being ignored.
332 346
333To revoke an ignore, use the B<unignore> command. 347To revoke an ignore, use the B<unignore> command.
334 348
335=head2 inventory 349=head2 inventory
336 350
338status. Example: 352status. Example:
339 353
340 inventory 354 inventory
341 355
342 Inventory: 356 Inventory:
343 - arrow 0.1 357 - arrow 0.1
344 - Knife * 2 358 - Knife * 2
345 - long sword (wielded) 15 359 - long sword (wielded) 15
346 360
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 361This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 362protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 363currently using to attack.
350 364
386 invoke magic rune of large fireball 400 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 401 invoke reincarnation of Iamdead
388 invoke create food of waybread 402 invoke create food of waybread
389 403
390It is very helpful to bind healing spells to keys, for example go to your 404It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 405I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 406spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 407recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 408such as '1'.
395 409
396 410
404they had will be left behind, but you will get no 418they had will be left behind, but you will get no
405experience for their death. However, it kills them 419experience for their death. However, it kills them
406instantaneously. 420instantaneously.
407 421
408If a name is specified then only pets with that 422If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 423name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 424but not bees. If a number is specified, the pet
411corresponding to that number is killed. 425corresponding to that number is killed.
412 426
413=head2 listen
414
415 listen <listen-level>
416
417Listen sets the level of messages you will hear.
418Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427=head2 logs 427=head2 lock
428 428
429TODO 429 lock [object]
430
431The lock command is a quick and convenient way to
432lock items in your inventory.
433
434If a object name is specified then only the
435objects that match that name are locked.
436e.g. lock materials will lock any materials
437in your inventory and not touch anything else.
438
439lock by itself will lock everything in your
440inventory.
430 441
431=head2 mapinfo 442=head2 mapinfo
432 443
433Shows some information about the map like this: 444Shows some information about the map like this:
434 445
444The rest is information the mapper may or may not provide. Often, this is 455The rest is information the mapper may or may not provide. Often, this is
445the mapper's name, email and map creation date as this example shows. 456the mapper's name, email and map creation date as this example shows.
446 457
447=head2 maps 458=head2 maps
448 459
449[crossfire+]
450
451 maps <mapname> 460 maps <mapname>
452 461
453Shows a list of maps matching the regex <mapname> that are currently being 462Shows a list of maps matching the regex <mapname> that are currently being
454known to the server. The different fields are Pl, I, Svd, Reset and Path: 463known to the server. The different fields are Pl, I, Svd, Reset and Path:
455 464
460=item I: B<I>n memory, B<S>wapped out or B<L>oading. 469=item I: B<I>n memory, B<S>wapped out or B<L>oading.
461 470
462The server keeps maps in memory only for a short time (by default about 471The server keeps maps in memory only for a short time (by default about
46340 seconds). After that time, it saves them to disk. As the server loads 47240 seconds). After that time, it saves them to disk. As the server loads
464most maps in the background it is possible that you can see a map that is 473most maps in the background it is possible that you can see a map that is
465currently being loaded, but thats rare, as loading a map is fast. 474currently being loaded, but that's rare, as loading a map is fast.
466 475
467=item Svd: the amount of seconds the map was last saved (++ means >99). 476=item Svd: the amount of seconds since the map was last saved (++ means >99).
468 477
469The server by default tries to save each map at least every 20 seconds if 478The server by default tries to save each map at least every 20 seconds if
470it changed, so in case of a disastrous crash (one where the server cannot 479it changed, so in case of a disastrous crash (one where the server cannot
471emergency save), at most 20 seconds of gameplay are lost. 480emergency save), at most 20 seconds of gameplay are lost.
472 481
473=item Reset: the minimum number of seconds the map will stay as is (will not reset). 482=item Reset: the minimum number of seconds the map will stay as is (will not reset).
474 483
475Most maps will not reset as long as players are on it, and usually the 484Most maps will not reset as long as players are on it, and usually the
476reset counter only starts going down when all players left the map. Some 485reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a 486maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>). 487very high number (such as C<1e+99>).
479 488
480=item Path: the name that uniquely identifies the map, can be used for goto etc. 489=item Path: the name that uniquely identifies the map, can be used for goto etc.
481 490
482=back 491=back
483 492
497 mark sword 506 mark sword
498 507
499B<mark> will look for best match first, and then look for matches based 508B<mark> will look for best match first, and then look for matches based
500on shortened name, object name, archetype name. It prints the match it 509on shortened name, object name, archetype name. It prints the match it
501finds. 510finds.
511
512=head2 me
513
514 me <message>
515
516Sends a message to all players on the server, similar to chat, but instead
517of using C<name chats: message>, the form C<* name message> is used, which
518is useful to describe yourself, such as:
519
520 me feels lonely
521 =>
522 * schmorp feels lonely
523
502 524
503=head2 motd 525=head2 motd
504 526
505Shows the message of the day. It takes no arguments. 527Shows the message of the day. It takes no arguments.
506 528
513message '10 times you kill orc' would be printed out. The default value is 535message '10 times you kill orc' would be printed out. The default value is
5141 - this means that all messages get printed out as they are requested - 5361 - this means that all messages get printed out as they are requested -
515buffering is disabled in this regard. 537buffering is disabled in this regard.
516 538
517output-sync controls how often information is sent to the screen. Each 539output-sync controls how often information is sent to the screen. Each
518buffer has its own time value, and will be flushed independantly. The 540buffer has its own time value, and will be flushed independently. The
519default value is usually less than a second. 541default value is usually less than a second.
520 542
521See also L<output-sync>. 543See also L<output-sync>.
522 544
545=head2 output-rate
546
523=head2 output-rate [bytes per second] 547 output-rate [bytes per second]
524 548
525Show the current setting of the output-rate, or set it to the provided 549Show the current setting of the output-rate, or set it to the provided
526value. The server will try not to send (much) more than this many bytes 550value. The server will try very hard not to send more than this many bytes
527per second to your client. If the rate is exceeded, the server tries to 551per second to your client. If the rate is exceeded, the server tries to
528hold back less important information (such as new images), to increase 552hold back less important information (such as new images) to increase
553responsiveness.
554
529responsiveness. The server-side default is usually quite high, around 555The server-side default is usually quite high, around 100000. If the
530100000, so if you have a slow link and want to be able to control your 556server is running on a Linux kernel, it will adjust to the actual
531character even when downloading faces, set this to a lower value, such as 557bandwidth available, and output-rate only sets an upper bound. That is,
5327000 (for ISDN). 558the server will automatically set an optimal send rate and adjusting your
559output-rate is not required.
533 560
534=head2 output-sync 561=head2 output-sync
535 562
536 output-sync [seconds] 563 output-sync [seconds]
537 564
538output-sync controls how often information is sent to the screen. Each 565output-sync controls how often information is sent to the screen. Each
539buffer has its own time value, and will be flushed independantly. The 566buffer has its own time value, and will be flushed independently. The
540default value is usually less than a second. 567default value is usually less than a second.
541 568
542output-count sets after how many messages of the same type, they are 569output-count sets after how many messages of the same type, they are
543then printed out. If the value was 10, then after killing ten orcs, the 570then printed out. If the value was 10, then after killing ten orcs, the
544message '10 times you kill orc' would be printed out. The default value is 571message '10 times you kill orc' would be printed out. The default value is
573party leave 600party leave
574 takes you out of current party 601 takes you out of current party
575 602
576=head2 peaceful 603=head2 peaceful
577 604
578TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 605TODO: rework for deliantra, intended future behaviour is to toggle
579peaceful mode with regards to npc and monsters only, not with regards to 606peaceful mode with regards to npc and monsters only, not with regards to
580players (which will be controlled by priests). 607players (which will be controlled by priests).
581 608
582The B<peaceful> command will switch you between peaceful and hostile attack 609The B<peaceful> command will switch you between peaceful and hostile attack
583modes. 610modes.
605 632
606=over 4 633=over 4
607 634
608=item B<normal> 635=item B<normal>
609 636
610As you would expect. 637Monsters behave normally, i.e. according to their own character.
611 638
612=item B<sad> (search and destroy) 639=item B<sad> (search and destroy)
613 640
614Pets will roam and seek out things to attack. 641Pets will roam and seek out things to attack.
615 642
623 650
624=back 651=back
625 652
626=head2 pickup 653=head2 pickup
627 654
655 pickup +mode
656 pickup -mode
657 pickup density
658
628B<pickup> changes how you pick up items when you step on them. to pickup 659B<pickup> changes whether you pick up items when you step on them. To
629an item manually, use the ',' key. 660pickup an item manually, use the ',' key.
630 661
631Mode 0: Don't pick up items. 662The B<Pickup> tab in the playerbook is usually a better way to modify your
663autopickup settings than using this command.
632 664
633Mode 1: Pick up one item 665Mode can be one of:
634 666
635Mode 2: Pickup up one item and stop 667 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
668 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
669 "key", "missile", "allweapon", "magical", "potion", "spellbook",
670 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
671 "flesh"
636 672
637Mode 3: Stop before picking up items 673If a number (C<density>, must be 0..15) is specified, then items of at
638 674least the specified value density are picked up. Value density is given as
639Mode 4: Pick up all items 675gold/weight in kilograms.
640
641Mode 5: Pick up all items and stop
642
643Mode 6: Pick up all magical items
644
645Mode 7: Pick up all coins and gems
646
647Modes above 7: Pickup items with
648a value density greater than the pickup mode.
649
650Value density is value in gold/weight in kilograms.
651 676
652The value in gold is what the item is worth if you sold it in the shop. 677The value in gold is what the item is worth if you sold it in the shop.
653 678
654Goldcoins have a value density of 66,
655
656Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
657Artifacts are also picked up.
658
659=head2 prepare 679=head2 prepare
660 680
661The same as cast. Usage: 681The same as cast. Usage:
662 682
663 prepare <spell> 683 prepare <spell>
664 684
665=head2 X<quests>quests (|finished|.*)
666
667The quests command lists the quests you are doing or have completed.
668
669Parameters are:
670
671=over 4
672
673=item no arguments: displays current quests.
674
675=item B<finished>: displays finished quests;
676
677=item anything else: displays details for quests (finished or not) with name containing the given string.
678
679=back
680 685
681=head2 quit 686=head2 quit
682 687
683Deletes your character from the server. If you want to quit the session 688Deletes your character from the server. If you want to quit the session
684without deleting your character, you must use a I<Bed to Reality>. Find a 689without deleting your character, you must use a I<Bed to Reality>. Find a
685bed (probably in a building close to where you entered the game), get on 690bed (probably in a building close to where you entered the game), get on
686top of it, and apply it using B<Tab> ro the B<apply> command. 691top of it, and apply it using B<Tab> ro the B<apply> command.
687 692
693
688=head2 range 694=head2 range
689 695
690Your range weapon can be one of several weapons, a spell you cast, a 696Your range weapon can be one of several weapons, a spell you cast, a
691bow-and-arrow, a rod, or a wand, to name a few. 697bow-and-arrow, a rod, or a wand, to name a few.
692 698
693Your range weapon is fired when you press SHIFT-direction, and will be 699Your range weapon is fired when you press SHIFT-direction, and will be
694fired in that direction. 700fired in that direction.
701
695 702
696=head2 ready_skill 703=head2 ready_skill
697 704
698 ready_skill <name of skill> 705 ready_skill <name of skill>
699 706
702readied, some need to be actively used by "firing" them. 709readied, some need to be actively used by "firing" them.
703 710
704If you just want to invoke a skill once, leaving your range slot 711If you just want to invoke a skill once, leaving your range slot
705untouched, use L<use_skill> instead. 712untouched, use L<use_skill> instead.
706 713
714
707=head2 rename 715=head2 rename
708 716
709Changes/removes the custom name of given item (or the marked one). 717Changes/removes the custom name of given item (or the marked one).
710 718
711 rename oldname to newname 719 rename oldname to newname
713 721
714If either of the names contain spaces, you have to use the C<">-form, 722If either of the names contain spaces, you have to use the C<">-form,
715otherwise you can just write the name as-is. If you omit the old name, the 723otherwise you can just write the name as-is. If you omit the old name, the
716marked item will be used instead. 724marked item will be used instead.
717 725
718If the new name is empty (i.e. C<"">), then the original (unrenamed) name 726If the new name is empty (i.e. C<"">), then the original (before the
719will be restored. 727rename) name will be restored.
720 728
721Note: maximum allowed name length is 127 characters. 729Note: maximum allowed name length is 127 characters.
722 730
723 731
724=head2 resistances 732=head2 resistances
764 772
765=head2 search-items 773=head2 search-items
766 774
767 search-items <word> 775 search-items <word>
768 776
769Automatically picks up all items with <word> in their name. search-items rod 777Automatically picks up all items with <word> in their name. C<search-items
770will pick up all rods and heavy rods. search-items of Fire will pick up all 778rod> will pick up all rods and heavy rods. C<search-items of Fire> will
771bolts, arrows, swords, etc. of Fire. 779pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
780will pick up all items with magic+1, and so on, and so on.
781
782While this mode is active, you will be slower and the normal autopickup is
783disabled. To disable search mode again, execute C<search-items> without
784any arguments.
772 785
773=head2 seen 786=head2 seen
774 787
775 seen <login> 788 seen <login>
776 789
779 792
780=head2 shout 793=head2 shout
781 794
782 shout <message> 795 shout <message>
783 796
784Sends a message to all players on the server that have 797Sends a message to all players on the server. It is mainly useful for
785L<listen|command/listen> level B<10> or higher. It is mainly useful for
786emergency messages ("I am trapped on xxx, can somebody help me?") and 798emergency messages ("I am trapped on xxx, can somebody help me?") and
787should not be used for general chat. Use L<chat|command/chat> instead. 799should not be used for general chat. Use L<chat|command/chat> instead.
788 800
789=head2 showpets 801=head2 showpets
790 802
817applies to new items you pick up - items that you are already holding will 829applies to new items you pick up - items that you are already holding will
818not be sorted. 830not be sorted.
819 831
820If sort_inventory is not set (default), items will be inserted via type, 832If sort_inventory is not set (default), items will be inserted via type,
821subtype and magic. This, all axes will be grouped together in magic order, 833subtype and magic. This, all axes will be grouped together in magic order,
822all daggers by magic order, etc. Unforunately, for scrolls and rings, new 834all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
823ones just get inserted last. 835ones just get inserted last.
824 836
825If you have a lot of stuff that is not in alphabetical order but you would 837If you have a lot of stuff that is not in alphabetical order but you would
826like it to be, the best method is to drop all of it and then pick it up. 838like it to be, the best method is to drop all of it and then pick it up.
827 839
828=head2 sound 840=head2 sound
829 841
830Toggles between sound enabled and disabled. This has no relevance to the 842Toggles between sound enabled and disabled. This has no relevance to the
831sound settings of the client, it only governs wether the server will send 843sound settings of the client, it only governs whether the server will send
832sound effect command to the client and is enabled if the client supports 844sound effect command to the client and is enabled if the client supports
833sound (i.e. always for cfplus). 845sound (i.e. always for the deliantra client).
846
847An argument of C<0> disables and C<1> enables this option, no argument
848toggles the setting.
834 849
835=head2 sourcecode 850=head2 sourcecode
836 851
837This command displays the means to download the sourcecode (server code, 852This command displays the means to download the source code (server code,
838maps and archetypes) used to implement this version of the game. 853maps and archetypes) used to implement this version of the game.
839 854
840Every player has the right to download and modify the source code of the 855Every player has the right to download and modify the source code of the
841server, as required by both the GNU General Public License and the GNU 856server, as required by both the GNU General Public License and the GNU
842Affero General Public license. 857Affero General Public license.
865Kills yourself. No, really. 880Kills yourself. No, really.
866 881
867This command might not look useful at first, but sometimes you can get 882This command might not look useful at first, but sometimes you can get
868yourself into a corner you can't escape anymore, either due to a map 883yourself into a corner you can't escape anymore, either due to a map
869bug or your own stupidity. Killing oneself can be difficult and time 884bug or your own stupidity. Killing oneself can be difficult and time
870consuming, thats why this command is provided. It is fast, painless, 885consuming, that's why this command is provided. It is fast, painless,
871effective, humane. 886effective, humane.
872 887
873=head2 take 888=head2 take
874 889
875The take commands take object(s) on the space the player is standing on, 890The take commands take object(s) on the space the player is standing on,
901thrown away. God-given items can not be thrown. You need the skill throwing 916thrown away. God-given items can not be thrown. You need the skill throwing
902for this to work. 917for this to work.
903 918
904=head2 time 919=head2 time
905 920
906Shows the Crossfire in-game time, not the server time. It looks like this: 921Shows the Deliantra in-game time, not the server time. It looks like this:
907 922
908 It is 52 minutes past 8 o'clock am, on the Day of the Bull 923 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
909 The 2nd Day of the Month of the Frost Giant, Year 63 924 the 2nd Day of the Month of the Frost Giant, Year 63.
910 Time of Year: The Season of New Year 925 Time of Year: The Season of New Year.
911 926
912It is partially just for fun but it affects the darkness outside and the 927An hour of game time passes in 3 minutes of real time. The time and
913weather if weather is enabled in the server. 928calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
929five weeks per month, and 17 months per year. The year is additionally
930split into four seasons of 4 months each, except the season of the
931Blizzard, which is 5 months long.
932
933The number "zero" is unknown, which is why the minutes go from 1 to 60.
934
935Seasons and the time of the day affect the overall outdoor daylight.
914 936
915=head2 title 937=head2 title
938
939 title <new title>
940 title clear # Sets your title back to your race.
916 941
917Players can change their title. For example you called yourself Gandalf and 942Players can change their title. For example you called yourself Gandalf and
918your race is elf, you can use the title command to change your name from 943your race is elf, you can use the title command to change your name from
919"Gandalf the elf" to "Gandalf the white". Usage: 944"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
920
921 title <new title>
922 title clear # Sets your title back to your race.
923 945
924Dragons cannot set their title because it changes during the game. 946Dragons cannot set their title because it changes during the game.
925 947
926=head2 unignore 948=head2 unignore
927 949
928 unignore <login> 950 unignore <login>
929 951
930Cancels all ignores set for the specified login. See B<ignore>. 952Cancels all ignores set for the specified login. See B<ignore>.
953
954=head2 unlock
955
956 unlock [object]
957
958The unlock command is a quick and convenient way
959to unlock items in your inventory.
960
961If a object name is specified then only the
962objects that match that name are unlocked.
963
964e.g. unlock materials will unlock any materials
965in your inventory and not touch anything else.
966
967unlock by itself will unlock everything in your
968inventory.
931 969
932=head2 uptime 970=head2 uptime
933 971
934Tells you something about the time the server was started and how long ago 972Tells you something about the time the server was started and how long ago
935that was. 973that was.
945 983
946The B<usekeys> option determines the behaviour of using keys. 984The B<usekeys> option determines the behaviour of using keys.
947 985
948Values are: 986Values are:
949 987
988=over 4
989
950inventory: Only keys in the top level inventory are used (default) 990=item B<inventory>: Only keys in the top level inventory are used (default)
951 991
952keyrings: Only keys in active keyrings are used. 992=item B<keyrings>: Only keys in active key rings are used.
953 993
954containers: Only keys in active containers are used. 994=item B<containers>: Only keys in active containers are used.
955 995
996=back
997
956Note that keyrings are just a specialized container, so the containers 998Note that key rings are just a specialized container, so the containers
957will also find keys in keyrings. 999will also find keys in key rings.
958 1000
959Only active containers are used - keys will not jump out of closed 1001Only active containers are used - keys will not jump out of closed
960containers, but hints will be given if you have keys in such containers. 1002containers, but hints will be given if you have keys in such containers.
961 1003
962=head2 version 1004=head2 version
995 1037
996 1038
997=head1 Authors 1039=head1 Authors
998 1040
999Parts of this document were originally taken from the crossfire server 1041Parts of this document were originally taken from the crossfire server
1000help files with unknwon authors. 1042help files with unknown authors.
1001 1043
1002Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1044Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1003Steenhoven and Marc A. Lehmann. 1045Steenhoven and Marc A. Lehmann.
1004 1046

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