… | |
… | |
34 | |
34 | |
35 | These two options disable the toggling feature. |
35 | These two options disable the toggling feature. |
36 | |
36 | |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
37 | =head2 X<applymode>applymode (nochoice|never|always) |
38 | |
38 | |
39 | Applymode controls what happens when you are equipping something that would |
39 | the C<applymode> controls what happens when you are equipping something that would |
40 | require something else to be unequipped. |
40 | require something else to be unequipped. |
41 | |
41 | |
42 | The options are: |
42 | The options are: |
43 | |
43 | |
44 | =over 4 |
44 | =over 4 |
… | |
… | |
77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain bodyparts. For example as |
82 | Shows how much you are wielding on certain body parts. For example as |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | |
85 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
87 | |
88 | Bowmode controls how you will fire arrows and bolts. |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
89 | |
90 | The options are: |
90 | The options are: |
91 | |
91 | |
92 | =over 4 |
92 | =over 4 |
93 | |
93 | |
… | |
… | |
118 | |
118 | |
119 | When you enter the B<brace> command to brace your character, your |
119 | When you enter the B<brace> command to brace your character, your |
120 | character will no longer move. It can still attack adjoining |
120 | character will no longer move. It can still attack adjoining |
121 | spaces. Bracing can be useful to hold a location. |
121 | spaces. Bracing can be useful to hold a location. |
122 | |
122 | |
123 | When you are braced, you lose your dex bonus and incur a 2 point |
123 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative dex bonus, you may in |
124 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
125 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
126 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
127 | |
128 | =head2 chat |
128 | =head2 chat |
129 | |
129 | |
130 | chat <message> |
130 | chat <message> |
131 | |
131 | |
132 | Sends a message to all players on the server that have |
132 | Sends a message to all players on the server. This is the normal way to |
133 | L<listen|command/listen> level B<10> or higher. |
133 | chat with others. |
134 | |
134 | |
135 | =head2 cast |
135 | =head2 cast |
136 | |
136 | |
137 | You use the cast command to set your range-weapon to the spell you |
137 | You use the cast command to set your range-action-slot to the spell you |
138 | want. Example: |
138 | want. Example: |
139 | |
139 | |
140 | cast burning hands |
140 | cast burning hands |
141 | |
141 | |
142 | sets your I<range> weapon to B<spell: burning hands>. |
142 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
143 | |
144 | If you don't know the spell, shows which spells you do know. |
144 | If you don't know the spell, shows which spells you do know. |
145 | |
145 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
147 | |
148 | See B<range> for more information on range weapons. |
148 | See C<help range> for more information on range weapons. |
149 | |
149 | |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
150 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
151 | |
151 | |
152 | drop [number] name |
152 | drop [number] name |
153 | |
153 | |
… | |
… | |
157 | |
157 | |
158 | There are a few special name values: |
158 | There are a few special name values: |
159 | |
159 | |
160 | =over 4 |
160 | =over 4 |
161 | |
161 | |
162 | =item B<all> |
162 | =item B<all>: matches any item. |
163 | |
163 | |
164 | matches any item. |
164 | =item B<unpaid>: matches unpaid items. |
165 | |
165 | |
166 | =item B<unpaid> |
166 | =item B<cursed>: drops items known to be cursed or damned. |
167 | |
167 | |
168 | matches unpaid items |
168 | =item B<unlocked>: drops items not locked in your inventory. |
169 | |
|
|
170 | =item B<cursed> |
|
|
171 | |
|
|
172 | drops items known to be cursed or damned. |
|
|
173 | |
|
|
174 | =item B<unlocked> |
|
|
175 | |
|
|
176 | drops items not locked in your inventory |
|
|
177 | |
169 | |
178 | =back |
170 | =back |
179 | |
171 | |
180 | B<number> is optional. This acts as the number of the object to drop. The |
172 | B<number> is optional. This acts as the number of the object to drop. The |
181 | objects number must be at least the number for it to be dropped. For |
173 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
302 | Do not show the hints themselves, but notify you when a hint would have |
294 | Do not show the hints themselves, but notify you when a hint would have |
303 | been available. |
295 | been available. |
304 | |
296 | |
305 | =item hide |
297 | =item hide |
306 | |
298 | |
307 | Hide all hints: You will not be able to tell wether there is a hint |
299 | Hide all hints: You will not be able to tell whether there is a hint |
308 | available or not. |
300 | available or not. |
309 | |
301 | |
310 | =back |
302 | =back |
311 | |
303 | |
312 | =head2 hiscore |
304 | =head2 hiscore |
… | |
… | |
320 | Lists all players that you currently ignore. |
312 | Lists all players that you currently ignore. |
321 | |
313 | |
322 | ignore <player> <tell|shout|all> [timeout] |
314 | ignore <player> <tell|shout|all> [timeout] |
323 | |
315 | |
324 | This command ignores the specified messages (B<tell> ignores tells, |
316 | This command ignores the specified messages (B<tell> ignores tells, |
325 | B<shout> ignores chat and shout and all ignores everything from the given |
317 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
326 | user). |
318 | user). |
327 | |
319 | |
328 | The optional timeout (specified in hours) specifies then the ignore entry |
320 | The optional timeout (specified in hours) specifies when the ignore entry |
329 | expires. The default is 24 (one day). The reason why all ignores expire |
321 | expires. The default is 24 (one day). The reason why all ignore entries |
330 | after a day by default is that most troublemakers stop soon after they are |
322 | expire after a day by default is that most troublemakers stop soon after |
331 | being ignored. |
323 | they are being ignored. |
332 | |
324 | |
333 | To revoke an ignore, use the B<unignore> command. |
325 | To revoke an ignore, use the B<unignore> command. |
334 | |
326 | |
335 | =head2 inventory |
327 | =head2 inventory |
336 | |
328 | |
… | |
… | |
338 | status. Example: |
330 | status. Example: |
339 | |
331 | |
340 | inventory |
332 | inventory |
341 | |
333 | |
342 | Inventory: |
334 | Inventory: |
343 | - arrow 0.1 |
335 | - arrow 0.1 |
344 | - Knife * 2 |
336 | - Knife * 2 |
345 | - long sword (wielded) 15 |
337 | - long sword (wielded) 15 |
346 | |
338 | |
347 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
339 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
348 | protected from dropping by locking it as well as a long sword which you are |
340 | protected from dropping by locking it as well as a long sword which you are |
349 | currently using to attack. |
341 | currently using to attack. |
350 | |
342 | |
… | |
… | |
386 | invoke magic rune of large fireball |
378 | invoke magic rune of large fireball |
387 | invoke reincarnation of Iamdead |
379 | invoke reincarnation of Iamdead |
388 | invoke create food of waybread |
380 | invoke create food of waybread |
389 | |
381 | |
390 | It is very helpful to bind healing spells to keys, for example go to your |
382 | It is very helpful to bind healing spells to keys, for example go to your |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
383 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
394 | such as '1'. |
386 | such as '1'. |
395 | |
387 | |
396 | |
388 | |
… | |
… | |
404 | they had will be left behind, but you will get no |
396 | they had will be left behind, but you will get no |
405 | experience for their death. However, it kills them |
397 | experience for their death. However, it kills them |
406 | instantaneously. |
398 | instantaneously. |
407 | |
399 | |
408 | If a name is specified then only pets with that |
400 | If a name is specified then only pets with that |
409 | name will be killed, eg killpets bat will kill bats |
401 | name will be killed, e.g. killpets bat will kill bats |
410 | but not bees. If a number is specified, the pet |
402 | but not bees. If a number is specified, the pet |
411 | corresponding to that number is killed. |
403 | corresponding to that number is killed. |
412 | |
|
|
413 | =head2 listen |
|
|
414 | |
|
|
415 | listen <listen-level> |
|
|
416 | |
|
|
417 | Listen sets the level of messages you will hear. |
|
|
418 | Priorities are defined as follows: |
|
|
419 | |
|
|
420 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
421 | 1 - Only messages that have to do with yourself. |
|
|
422 | 2 - Emergency calls from other users |
|
|
423 | 10 - General chatter with the 'chat' command. |
|
|
424 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
425 | verbose - only for the fanatics. |
|
|
426 | |
|
|
427 | =head2 logs |
|
|
428 | |
|
|
429 | TODO |
|
|
430 | |
404 | |
431 | =head2 mapinfo |
405 | =head2 mapinfo |
432 | |
406 | |
433 | Shows some information about the map like this: |
407 | Shows some information about the map like this: |
434 | |
408 | |
… | |
… | |
458 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
432 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
459 | |
433 | |
460 | The server keeps maps in memory only for a short time (by default about |
434 | The server keeps maps in memory only for a short time (by default about |
461 | 40 seconds). After that time, it saves them to disk. As the server loads |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
462 | most maps in the background it is possible that you can see a map that is |
436 | most maps in the background it is possible that you can see a map that is |
463 | currently being loaded, but thats rare, as loading a map is fast. |
437 | currently being loaded, but that's rare, as loading a map is fast. |
464 | |
438 | |
465 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
466 | |
440 | |
467 | The server by default tries to save each map at least every 20 seconds if |
441 | The server by default tries to save each map at least every 20 seconds if |
468 | it changed, so in case of a disastrous crash (one where the server cannot |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
… | |
… | |
471 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
472 | |
446 | |
473 | Most maps will not reset as long as players are on it, and usually the |
447 | Most maps will not reset as long as players are on it, and usually the |
474 | reset counter only starts going down when all players left the map. Some |
448 | reset counter only starts going down when all players left the map. Some |
475 | maps will never reset in the common sense, these are usually marked with a |
449 | maps will never reset in the common sense, these are usually marked with a |
476 | very high number (sucha s C<1e+99>). |
450 | very high number (such as C<1e+99>). |
477 | |
451 | |
478 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
479 | |
453 | |
480 | =back |
454 | =back |
481 | |
455 | |
… | |
… | |
511 | message '10 times you kill orc' would be printed out. The default value is |
485 | message '10 times you kill orc' would be printed out. The default value is |
512 | 1 - this means that all messages get printed out as they are requested - |
486 | 1 - this means that all messages get printed out as they are requested - |
513 | buffering is disabled in this regard. |
487 | buffering is disabled in this regard. |
514 | |
488 | |
515 | output-sync controls how often information is sent to the screen. Each |
489 | output-sync controls how often information is sent to the screen. Each |
516 | buffer has its own time value, and will be flushed independantly. The |
490 | buffer has its own time value, and will be flushed independently. The |
517 | default value is usually less than a second. |
491 | default value is usually less than a second. |
518 | |
492 | |
519 | See also L<output-sync>. |
493 | See also L<output-sync>. |
520 | |
494 | |
521 | =head2 output-rate |
495 | =head2 output-rate |
… | |
… | |
537 | =head2 output-sync |
511 | =head2 output-sync |
538 | |
512 | |
539 | output-sync [seconds] |
513 | output-sync [seconds] |
540 | |
514 | |
541 | output-sync controls how often information is sent to the screen. Each |
515 | output-sync controls how often information is sent to the screen. Each |
542 | buffer has its own time value, and will be flushed independantly. The |
516 | buffer has its own time value, and will be flushed independently. The |
543 | default value is usually less than a second. |
517 | default value is usually less than a second. |
544 | |
518 | |
545 | output-count sets after how many messages of the same type, they are |
519 | output-count sets after how many messages of the same type, they are |
546 | then printed out. If the value was 10, then after killing ten orcs, the |
520 | then printed out. If the value was 10, then after killing ten orcs, the |
547 | message '10 times you kill orc' would be printed out. The default value is |
521 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
576 | party leave |
550 | party leave |
577 | takes you out of current party |
551 | takes you out of current party |
578 | |
552 | |
579 | =head2 peaceful |
553 | =head2 peaceful |
580 | |
554 | |
581 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
555 | TODO: rework for deliantra, intended future behaviour is to toggle |
582 | peaceful mode with regards to npc and monsters only, not with regards to |
556 | peaceful mode with regards to npc and monsters only, not with regards to |
583 | players (which will be controlled by priests). |
557 | players (which will be controlled by priests). |
584 | |
558 | |
585 | The B<peaceful> command will switch you between peaceful and hostile attack |
559 | The B<peaceful> command will switch you between peaceful and hostile attack |
586 | modes. |
560 | modes. |
… | |
… | |
626 | |
600 | |
627 | =back |
601 | =back |
628 | |
602 | |
629 | =head2 pickup |
603 | =head2 pickup |
630 | |
604 | |
|
|
605 | pickup +mode |
|
|
606 | pickup -mode |
|
|
607 | pickup density |
|
|
608 | |
631 | B<pickup> changes how you pick up items when you step on them. to pickup |
609 | B<pickup> changes whether you pick up items when you step on them. To |
632 | an item manually, use the ',' key. |
610 | pickup an item manually, use the ',' key. |
633 | |
611 | |
634 | Mode 0: Don't pick up items. |
612 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
613 | autopickup settings than using this command. |
635 | |
614 | |
636 | Mode 1: Pick up one item |
615 | Mode can be one of: |
637 | |
616 | |
638 | Mode 2: Pickup up one item and stop |
617 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
618 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
619 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
620 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
621 | "flesh" |
639 | |
622 | |
640 | Mode 3: Stop before picking up items |
623 | If a number (C<density>, must be 0..15) is specified, then items of at |
641 | |
624 | least the specified value density are picked up. Value density is given as |
642 | Mode 4: Pick up all items |
625 | gold/weight in kilograms. |
643 | |
|
|
644 | Mode 5: Pick up all items and stop |
|
|
645 | |
|
|
646 | Mode 6: Pick up all magical items |
|
|
647 | |
|
|
648 | Mode 7: Pick up all coins and gems |
|
|
649 | |
|
|
650 | Modes above 7: Pickup items with |
|
|
651 | a value density greater than the pickup mode. |
|
|
652 | |
|
|
653 | Value density is value in gold/weight in kilograms. |
|
|
654 | |
626 | |
655 | The value in gold is what the item is worth if you sold it in the shop. |
627 | The value in gold is what the item is worth if you sold it in the shop. |
656 | |
|
|
657 | Goldcoins have a value density of 66, |
|
|
658 | |
|
|
659 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
660 | Artifacts are also picked up. |
|
|
661 | |
|
|
662 | |
628 | |
663 | =head2 prepare |
629 | =head2 prepare |
664 | |
630 | |
665 | The same as cast. Usage: |
631 | The same as cast. Usage: |
666 | |
632 | |
… | |
… | |
705 | |
671 | |
706 | If either of the names contain spaces, you have to use the C<">-form, |
672 | If either of the names contain spaces, you have to use the C<">-form, |
707 | otherwise you can just write the name as-is. If you omit the old name, the |
673 | otherwise you can just write the name as-is. If you omit the old name, the |
708 | marked item will be used instead. |
674 | marked item will be used instead. |
709 | |
675 | |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
676 | If the new name is empty (i.e. C<"">), then the original (before the |
711 | will be restored. |
677 | rename) name will be restored. |
712 | |
678 | |
713 | Note: maximum allowed name length is 127 characters. |
679 | Note: maximum allowed name length is 127 characters. |
714 | |
680 | |
715 | |
681 | |
716 | =head2 resistances |
682 | =head2 resistances |
… | |
… | |
756 | |
722 | |
757 | =head2 search-items |
723 | =head2 search-items |
758 | |
724 | |
759 | search-items <word> |
725 | search-items <word> |
760 | |
726 | |
761 | Automatically picks up all items with <word> in their name. search-items rod |
727 | Automatically picks up all items with <word> in their name. C<search-items |
762 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
728 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
763 | bolts, arrows, swords, etc. of Fire. |
729 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
730 | will pick up all items with magic+1, and so on, and so on. |
|
|
731 | |
|
|
732 | While this mode is active, you will be slower and the normal autopickup is |
|
|
733 | disabled. To disable search mode again, execute C<search-items> without |
|
|
734 | any arguments. |
764 | |
735 | |
765 | =head2 seen |
736 | =head2 seen |
766 | |
737 | |
767 | seen <login> |
738 | seen <login> |
768 | |
739 | |
… | |
… | |
771 | |
742 | |
772 | =head2 shout |
743 | =head2 shout |
773 | |
744 | |
774 | shout <message> |
745 | shout <message> |
775 | |
746 | |
776 | Sends a message to all players on the server that have |
747 | Sends a message to all players on the server. It is mainly useful for |
777 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
778 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
748 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
779 | should not be used for general chat. Use L<chat|command/chat> instead. |
749 | should not be used for general chat. Use L<chat|command/chat> instead. |
780 | |
750 | |
781 | =head2 showpets |
751 | =head2 showpets |
782 | |
752 | |
… | |
… | |
809 | applies to new items you pick up - items that you are already holding will |
779 | applies to new items you pick up - items that you are already holding will |
810 | not be sorted. |
780 | not be sorted. |
811 | |
781 | |
812 | If sort_inventory is not set (default), items will be inserted via type, |
782 | If sort_inventory is not set (default), items will be inserted via type, |
813 | subtype and magic. This, all axes will be grouped together in magic order, |
783 | subtype and magic. This, all axes will be grouped together in magic order, |
814 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
784 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
815 | ones just get inserted last. |
785 | ones just get inserted last. |
816 | |
786 | |
817 | If you have a lot of stuff that is not in alphabetical order but you would |
787 | If you have a lot of stuff that is not in alphabetical order but you would |
818 | like it to be, the best method is to drop all of it and then pick it up. |
788 | like it to be, the best method is to drop all of it and then pick it up. |
819 | |
789 | |
820 | =head2 sound |
790 | =head2 sound |
821 | |
791 | |
822 | Toggles between sound enabled and disabled. This has no relevance to the |
792 | Toggles between sound enabled and disabled. This has no relevance to the |
823 | sound settings of the client, it only governs wether the server will send |
793 | sound settings of the client, it only governs whether the server will send |
824 | sound effect command to the client and is enabled if the client supports |
794 | sound effect command to the client and is enabled if the client supports |
825 | sound (i.e. always for cfplus). |
795 | sound (i.e. always for the deliantra client). |
826 | |
796 | |
827 | =head2 sourcecode |
797 | =head2 sourcecode |
828 | |
798 | |
829 | This command displays the means to download the sourcecode (server code, |
799 | This command displays the means to download the source code (server code, |
830 | maps and archetypes) used to implement this version of the game. |
800 | maps and archetypes) used to implement this version of the game. |
831 | |
801 | |
832 | Every player has the right to download and modify the source code of the |
802 | Every player has the right to download and modify the source code of the |
833 | server, as required by both the GNU General Public License and the GNU |
803 | server, as required by both the GNU General Public License and the GNU |
834 | Affero General Public license. |
804 | Affero General Public license. |
… | |
… | |
857 | Kills yourself. No, really. |
827 | Kills yourself. No, really. |
858 | |
828 | |
859 | This command might not look useful at first, but sometimes you can get |
829 | This command might not look useful at first, but sometimes you can get |
860 | yourself into a corner you can't escape anymore, either due to a map |
830 | yourself into a corner you can't escape anymore, either due to a map |
861 | bug or your own stupidity. Killing oneself can be difficult and time |
831 | bug or your own stupidity. Killing oneself can be difficult and time |
862 | consuming, thats why this command is provided. It is fast, painless, |
832 | consuming, that's why this command is provided. It is fast, painless, |
863 | effective, humane. |
833 | effective, humane. |
864 | |
834 | |
865 | =head2 take |
835 | =head2 take |
866 | |
836 | |
867 | The take commands take object(s) on the space the player is standing on, |
837 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
895 | |
865 | |
896 | =head2 time |
866 | =head2 time |
897 | |
867 | |
898 | Shows the Deliantra in-game time, not the server time. It looks like this: |
868 | Shows the Deliantra in-game time, not the server time. It looks like this: |
899 | |
869 | |
900 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
870 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
901 | The 2nd Day of the Month of the Frost Giant, Year 63 |
871 | the 2nd Day of the Month of the Frost Giant, Year 63. |
902 | Time of Year: The Season of New Year |
872 | Time of Year: The Season of New Year. |
903 | |
873 | |
904 | It is partially just for fun but it affects the darkness outside and the |
874 | An hour of game time passes in 3 minutes of real time. The time and |
905 | weather if weather is enabled in the server. |
875 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
876 | five weeks per month, and 17 months per year. The year is additionally |
|
|
877 | split into four seasons of 4 months each, except the season of the |
|
|
878 | Blizzard, which is 5 months long. |
|
|
879 | |
|
|
880 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
881 | |
|
|
882 | Seasons and the time of the day affect the overall outdoor daylight. |
906 | |
883 | |
907 | =head2 title |
884 | =head2 title |
|
|
885 | |
|
|
886 | title <new title> |
|
|
887 | title clear # Sets your title back to your race. |
908 | |
888 | |
909 | Players can change their title. For example you called yourself Gandalf and |
889 | Players can change their title. For example you called yourself Gandalf and |
910 | your race is elf, you can use the title command to change your name from |
890 | your race is elf, you can use the title command to change your name from |
911 | "Gandalf the elf" to "Gandalf the white". Usage: |
891 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
912 | |
|
|
913 | title <new title> |
|
|
914 | title clear # Sets your title back to your race. |
|
|
915 | |
892 | |
916 | Dragons cannot set their title because it changes during the game. |
893 | Dragons cannot set their title because it changes during the game. |
917 | |
894 | |
918 | =head2 unignore |
895 | =head2 unignore |
919 | |
896 | |
… | |
… | |
937 | |
914 | |
938 | The B<usekeys> option determines the behaviour of using keys. |
915 | The B<usekeys> option determines the behaviour of using keys. |
939 | |
916 | |
940 | Values are: |
917 | Values are: |
941 | |
918 | |
|
|
919 | =over 4 |
|
|
920 | |
942 | inventory: Only keys in the top level inventory are used (default) |
921 | =item B<inventory>: Only keys in the top level inventory are used (default) |
943 | |
922 | |
944 | keyrings: Only keys in active keyrings are used. |
923 | =item B<keyrings>: Only keys in active key rings are used. |
945 | |
924 | |
946 | containers: Only keys in active containers are used. |
925 | =item B<containers>: Only keys in active containers are used. |
947 | |
926 | |
|
|
927 | =back |
|
|
928 | |
948 | Note that keyrings are just a specialized container, so the containers |
929 | Note that key rings are just a specialized container, so the containers |
949 | will also find keys in keyrings. |
930 | will also find keys in key rings. |
950 | |
931 | |
951 | Only active containers are used - keys will not jump out of closed |
932 | Only active containers are used - keys will not jump out of closed |
952 | containers, but hints will be given if you have keys in such containers. |
933 | containers, but hints will be given if you have keys in such containers. |
953 | |
934 | |
954 | =head2 version |
935 | =head2 version |
… | |
… | |
987 | |
968 | |
988 | |
969 | |
989 | =head1 Authors |
970 | =head1 Authors |
990 | |
971 | |
991 | Parts of this document were originally taken from the crossfire server |
972 | Parts of this document were originally taken from the crossfire server |
992 | help files with unknwon authors. |
973 | help files with unknown authors. |
993 | |
974 | |
994 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
975 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
995 | Steenhoven and Marc A. Lehmann. |
976 | Steenhoven and Marc A. Lehmann. |
996 | |
977 | |