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4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
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9 | =encoding utf-8 |
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10 | |
9 | =head1 Deliantra Command ListingX<command> |
11 | =head1 Deliantra Command ListingX<command> |
10 | |
12 | |
11 | =head2 accept-invitation |
13 | =head2 accept-invitation |
12 | |
14 | |
13 | Accepts an invitation previously issued by another player using the invite |
15 | Accepts an invitation previously issued by another player using the invite |
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16 | =head2 afk |
18 | =head2 afk |
17 | |
19 | |
18 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
20 | Puts you into AFK (Away From Keyboard) mode. This can be used when you |
19 | are away for some time but not long enough to log off. It will not save |
21 | are away for some time but not long enough to log off. It will not save |
20 | you from starvation and will merely list you as AFK in the user list. |
22 | you from starvation and will merely list you as AFK in the user list. |
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23 | |
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24 | An argument of C<0> disables and C<1> enables this option, no argument |
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|
25 | toggles the setting. |
21 | |
26 | |
22 | =head2 apply |
27 | =head2 apply |
23 | |
28 | |
24 | Apply applies an object. |
29 | Apply applies an object. |
25 | |
30 | |
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77 | |
82 | |
78 | See L<apply|command/apply>. |
83 | See L<apply|command/apply>. |
79 | |
84 | |
80 | =head2 body |
85 | =head2 body |
81 | |
86 | |
82 | Shows how much you are wielding on certain body parts. For example as |
87 | Shows how much (and what) you are wielding on certain body parts. |
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88 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
89 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
90 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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91 | full and one free. |
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92 | |
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93 | Both items as well as skills and other more esoteric objects can use those |
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94 | body parts. |
85 | |
95 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
96 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
97 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
98 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
99 | |
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123 | When you are braced, you lose your Dex bonus and incur a 2 point |
133 | When you are braced, you lose your Dex bonus and incur a 2 point |
124 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
134 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
125 | fact come out ahead. You also only get 20% of the normal experience |
135 | fact come out ahead. You also only get 20% of the normal experience |
126 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
136 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
127 | |
137 | |
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138 | An argument of C<0> disables and C<1> enables this option, no argument |
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139 | toggles the setting. |
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140 | |
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141 | =head2 bumpmsg |
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142 | |
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143 | Toggles between wall bump messages (and sound) enabled and disabled. This |
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144 | greatly improves navigation experience in text-only clients, but works in |
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145 | any client. |
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146 | |
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147 | An argument of C<0> disables and C<1> enables this option, no argument |
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148 | toggles the setting. |
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149 | |
128 | =head2 chat |
150 | =head2 chat |
129 | |
151 | |
130 | chat <message> |
152 | chat <message> |
131 | |
153 | |
132 | Sends a message to all players on the server. This is the normal way to |
154 | Sends a message to all players on the server. This is the normal way to |
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139 | |
161 | |
140 | cast burning hands |
162 | cast burning hands |
141 | |
163 | |
142 | sets your I<range> slot to B<spell: burning hands>. |
164 | sets your I<range> slot to B<spell: burning hands>. |
143 | |
165 | |
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166 | Some spells take an extra argument after their name, for example, B<cast |
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167 | dimension door 5> limits the maximum jump distance to 5 spaces. |
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168 | |
144 | If you don't know the spell, shows which spells you do know. |
169 | If you don't enter a spell name, shows which spells you do know. |
145 | |
170 | |
146 | It is helpful to bind string like B<cast burning hands> to keys. |
171 | It is helpful to bind string like B<cast burning hands> to keys. |
147 | |
172 | |
148 | See C<help range> for more information on range weapons. |
173 | See C<help range> for more information on range weapons. |
149 | |
174 | |
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400 | If a name is specified then only pets with that |
425 | If a name is specified then only pets with that |
401 | name will be killed, e.g. killpets bat will kill bats |
426 | name will be killed, e.g. killpets bat will kill bats |
402 | but not bees. If a number is specified, the pet |
427 | but not bees. If a number is specified, the pet |
403 | corresponding to that number is killed. |
428 | corresponding to that number is killed. |
404 | |
429 | |
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430 | =head2 lock |
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431 | |
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432 | lock [object] |
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433 | |
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434 | The lock command is a quick and convenient way to |
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435 | lock items in your inventory. |
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436 | |
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437 | If a object name is specified then only the |
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438 | objects that match that name are locked. |
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439 | e.g. lock materials will lock any materials |
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440 | in your inventory and not touch anything else. |
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441 | |
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442 | lock by itself will lock everything in your |
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443 | inventory. |
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444 | |
405 | =head2 mapinfo |
445 | =head2 mapinfo |
406 | |
446 | |
407 | Shows some information about the map like this: |
447 | Shows some information about the map like this: |
408 | |
448 | |
409 | world_105_115 (/world/world_105_115) in scorn |
449 | world_105_115 (/world/world_105_115) in scorn |
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434 | The server keeps maps in memory only for a short time (by default about |
474 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
475 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
476 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but that's rare, as loading a map is fast. |
477 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
478 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
479 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
440 | |
480 | |
441 | The server by default tries to save each map at least every 20 seconds if |
481 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
482 | it changed, so in case of a disastrous crash (one where the server cannot |
443 | emergency save), at most 20 seconds of gameplay are lost. |
483 | emergency save), at most 20 seconds of gameplay are lost. |
444 | |
484 | |
… | |
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469 | mark sword |
509 | mark sword |
470 | |
510 | |
471 | B<mark> will look for best match first, and then look for matches based |
511 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
512 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
513 | finds. |
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514 | |
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515 | =head2 me |
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516 | |
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517 | me <message> |
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518 | |
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519 | Sends a message to all players on the server, similar to chat, but instead |
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520 | of using C<name chats: message>, the form C<* name message> is used, which |
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521 | is useful to describe yourself, such as: |
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522 | |
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523 | me feels lonely |
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524 | => |
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525 | * schmorp feels lonely |
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526 | |
474 | |
527 | |
475 | =head2 motd |
528 | =head2 motd |
476 | |
529 | |
477 | Shows the message of the day. It takes no arguments. |
530 | Shows the message of the day. It takes no arguments. |
478 | |
531 | |
… | |
… | |
582 | |
635 | |
583 | =over 4 |
636 | =over 4 |
584 | |
637 | |
585 | =item B<normal> |
638 | =item B<normal> |
586 | |
639 | |
587 | As you would expect. |
640 | Monsters behave normally, i.e. according to their own character. |
588 | |
641 | |
589 | =item B<sad> (search and destroy) |
642 | =item B<sad> (search and destroy) |
590 | |
643 | |
591 | Pets will roam and seek out things to attack. |
644 | Pets will roam and seek out things to attack. |
592 | |
645 | |
… | |
… | |
769 | are level 4 in both skills and in literacy, you have 9944 experience points. |
822 | are level 4 in both skills and in literacy, you have 9944 experience points. |
770 | You need to reach 16000 to gain another level. The 25% at the end show you what |
823 | You need to reach 16000 to gain another level. The 25% at the end show you what |
771 | percentage of your experience is permanent, which means you cannot lose it if |
824 | percentage of your experience is permanent, which means you cannot lose it if |
772 | you die. |
825 | you die. |
773 | |
826 | |
774 | =head2 sort_inventory |
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775 | |
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776 | If sort_inventory is set, items will be inserted into your inventory |
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777 | in order by type than alphabetical. This, all scrolls will be grouped |
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778 | together, but in alphabetical order. Same for all weapons. This only |
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779 | applies to new items you pick up - items that you are already holding will |
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780 | not be sorted. |
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781 | |
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782 | If sort_inventory is not set (default), items will be inserted via type, |
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783 | subtype and magic. This, all axes will be grouped together in magic order, |
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784 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
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785 | ones just get inserted last. |
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786 | |
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787 | If you have a lot of stuff that is not in alphabetical order but you would |
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788 | like it to be, the best method is to drop all of it and then pick it up. |
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789 | |
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790 | =head2 sound |
827 | =head2 sound |
791 | |
828 | |
792 | Toggles between sound enabled and disabled. This has no relevance to the |
829 | Toggles between sound enabled and disabled. This has no relevance to the |
793 | sound settings of the client, it only governs whether the server will send |
830 | sound settings of the client, it only governs whether the server will send |
794 | sound effect command to the client and is enabled if the client supports |
831 | sound effect command to the client and is enabled if the client supports |
795 | sound (i.e. always for the deliantra client). |
832 | sound (i.e. always for the deliantra client). |
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833 | |
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834 | An argument of C<0> disables and C<1> enables this option, no argument |
|
|
835 | toggles the setting. |
796 | |
836 | |
797 | =head2 sourcecode |
837 | =head2 sourcecode |
798 | |
838 | |
799 | This command displays the means to download the source code (server code, |
839 | This command displays the means to download the source code (server code, |
800 | maps and archetypes) used to implement this version of the game. |
840 | maps and archetypes) used to implement this version of the game. |
… | |
… | |
896 | |
936 | |
897 | unignore <login> |
937 | unignore <login> |
898 | |
938 | |
899 | Cancels all ignores set for the specified login. See B<ignore>. |
939 | Cancels all ignores set for the specified login. See B<ignore>. |
900 | |
940 | |
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941 | =head2 unlock |
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942 | |
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943 | unlock [object] |
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944 | |
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945 | The unlock command is a quick and convenient way |
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946 | to unlock items in your inventory. |
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947 | |
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948 | If a object name is specified then only the |
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949 | objects that match that name are unlocked. |
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950 | |
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951 | e.g. unlock materials will unlock any materials |
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952 | in your inventory and not touch anything else. |
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953 | |
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954 | unlock by itself will unlock everything in your |
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955 | inventory. |
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956 | |
901 | =head2 uptime |
957 | =head2 uptime |
902 | |
958 | |
903 | Tells you something about the time the server was started and how long ago |
959 | Tells you something about the time the server was started and how long ago |
904 | that was. |
960 | that was. |
905 | |
961 | |