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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.23 by root, Sun Jan 25 23:56:13 2009 UTC vs.
Revision 1.25 by elmex, Fri Nov 13 15:52:25 2009 UTC

405If a name is specified then only pets with that 405If a name is specified then only pets with that
406name will be killed, e.g. killpets bat will kill bats 406name will be killed, e.g. killpets bat will kill bats
407but not bees. If a number is specified, the pet 407but not bees. If a number is specified, the pet
408corresponding to that number is killed. 408corresponding to that number is killed.
409 409
410=head2 lock
411
412 lock [object]
413
414The lock command is a quick and convenient way to
415lock items in your inventory.
416
417If a object name is specified then only the
418objects that match that name are locked.
419e.g. lock materials will lock any materials
420in your inventory and not touch anything else.
421
422lock by itself will lock everything in your
423inventory.
424
410=head2 mapinfo 425=head2 mapinfo
411 426
412Shows some information about the map like this: 427Shows some information about the map like this:
413 428
414 world_105_115 (/world/world_105_115) in scorn 429 world_105_115 (/world/world_105_115) in scorn
439The server keeps maps in memory only for a short time (by default about 454The server keeps maps in memory only for a short time (by default about
44040 seconds). After that time, it saves them to disk. As the server loads 45540 seconds). After that time, it saves them to disk. As the server loads
441most maps in the background it is possible that you can see a map that is 456most maps in the background it is possible that you can see a map that is
442currently being loaded, but that's rare, as loading a map is fast. 457currently being loaded, but that's rare, as loading a map is fast.
443 458
444=item Svd: the amount of seconds the map was last saved (++ means >99). 459=item Svd: the amount of seconds since the map was last saved (++ means >99).
445 460
446The server by default tries to save each map at least every 20 seconds if 461The server by default tries to save each map at least every 20 seconds if
447it changed, so in case of a disastrous crash (one where the server cannot 462it changed, so in case of a disastrous crash (one where the server cannot
448emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
449 464
914 929
915 unignore <login> 930 unignore <login>
916 931
917Cancels all ignores set for the specified login. See B<ignore>. 932Cancels all ignores set for the specified login. See B<ignore>.
918 933
934=head2 unlock
935
936 unlock [object]
937
938The unlock command is a quick and convenient way
939to unlock items in your inventory.
940
941If a object name is specified then only the
942objects that match that name are unlocked.
943
944e.g. unlock materials will unlock any materials
945in your inventory and not touch anything else.
946
947unlock by itself will unlock everything in your
948inventory.
949
919=head2 uptime 950=head2 uptime
920 951
921Tells you something about the time the server was started and how long ago 952Tells you something about the time the server was started and how long ago
922that was. 953that was.
923 954

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