… | |
… | |
405 | If a name is specified then only pets with that |
405 | If a name is specified then only pets with that |
406 | name will be killed, e.g. killpets bat will kill bats |
406 | name will be killed, e.g. killpets bat will kill bats |
407 | but not bees. If a number is specified, the pet |
407 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
408 | corresponding to that number is killed. |
409 | |
409 | |
|
|
410 | =head2 lock |
|
|
411 | |
|
|
412 | lock [object] |
|
|
413 | |
|
|
414 | The lock command is a quick and convenient way to |
|
|
415 | lock items in your inventory. |
|
|
416 | |
|
|
417 | If a object name is specified then only the |
|
|
418 | objects that match that name are locked. |
|
|
419 | e.g. lock materials will lock any materials |
|
|
420 | in your inventory and not touch anything else. |
|
|
421 | |
|
|
422 | lock by itself will lock everything in your |
|
|
423 | inventory. |
|
|
424 | |
410 | =head2 mapinfo |
425 | =head2 mapinfo |
411 | |
426 | |
412 | Shows some information about the map like this: |
427 | Shows some information about the map like this: |
413 | |
428 | |
414 | world_105_115 (/world/world_105_115) in scorn |
429 | world_105_115 (/world/world_105_115) in scorn |
… | |
… | |
439 | The server keeps maps in memory only for a short time (by default about |
454 | The server keeps maps in memory only for a short time (by default about |
440 | 40 seconds). After that time, it saves them to disk. As the server loads |
455 | 40 seconds). After that time, it saves them to disk. As the server loads |
441 | most maps in the background it is possible that you can see a map that is |
456 | most maps in the background it is possible that you can see a map that is |
442 | currently being loaded, but that's rare, as loading a map is fast. |
457 | currently being loaded, but that's rare, as loading a map is fast. |
443 | |
458 | |
444 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
459 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
445 | |
460 | |
446 | The server by default tries to save each map at least every 20 seconds if |
461 | The server by default tries to save each map at least every 20 seconds if |
447 | it changed, so in case of a disastrous crash (one where the server cannot |
462 | it changed, so in case of a disastrous crash (one where the server cannot |
448 | emergency save), at most 20 seconds of gameplay are lost. |
463 | emergency save), at most 20 seconds of gameplay are lost. |
449 | |
464 | |
… | |
… | |
914 | |
929 | |
915 | unignore <login> |
930 | unignore <login> |
916 | |
931 | |
917 | Cancels all ignores set for the specified login. See B<ignore>. |
932 | Cancels all ignores set for the specified login. See B<ignore>. |
918 | |
933 | |
|
|
934 | =head2 unlock |
|
|
935 | |
|
|
936 | unlock [object] |
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|
937 | |
|
|
938 | The unlock command is a quick and convenient way |
|
|
939 | to unlock items in your inventory. |
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|
940 | |
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941 | If a object name is specified then only the |
|
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942 | objects that match that name are unlocked. |
|
|
943 | |
|
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944 | e.g. unlock materials will unlock any materials |
|
|
945 | in your inventory and not touch anything else. |
|
|
946 | |
|
|
947 | unlock by itself will unlock everything in your |
|
|
948 | inventory. |
|
|
949 | |
919 | =head2 uptime |
950 | =head2 uptime |
920 | |
951 | |
921 | Tells you something about the time the server was started and how long ago |
952 | Tells you something about the time the server was started and how long ago |
922 | that was. |
953 | that was. |
923 | |
954 | |