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77 | |
77 | |
78 | See L<apply|command/apply>. |
78 | See L<apply|command/apply>. |
79 | |
79 | |
80 | =head2 body |
80 | =head2 body |
81 | |
81 | |
82 | Shows how much you are wielding on certain body parts. For example as |
82 | Shows how much (and what) you are wielding on certain body parts. |
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83 | |
83 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
84 | For example as fireborn, you have 4 fingers to put rings on. If you have |
84 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
85 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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86 | full and one free. |
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87 | |
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88 | Both items as well as skills and other more esoteric objects can use those |
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89 | body parts. |
85 | |
90 | |
86 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
91 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
87 | |
92 | |
88 | The C<bowmode> controls how you will fire arrows and bolts. |
93 | The C<bowmode> controls how you will fire arrows and bolts. |
89 | |
94 | |
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434 | The server keeps maps in memory only for a short time (by default about |
439 | The server keeps maps in memory only for a short time (by default about |
435 | 40 seconds). After that time, it saves them to disk. As the server loads |
440 | 40 seconds). After that time, it saves them to disk. As the server loads |
436 | most maps in the background it is possible that you can see a map that is |
441 | most maps in the background it is possible that you can see a map that is |
437 | currently being loaded, but that's rare, as loading a map is fast. |
442 | currently being loaded, but that's rare, as loading a map is fast. |
438 | |
443 | |
439 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
444 | =item Svd: the amount of seconds since the map was last saved (++ means >99). |
440 | |
445 | |
441 | The server by default tries to save each map at least every 20 seconds if |
446 | The server by default tries to save each map at least every 20 seconds if |
442 | it changed, so in case of a disastrous crash (one where the server cannot |
447 | it changed, so in case of a disastrous crash (one where the server cannot |
443 | emergency save), at most 20 seconds of gameplay are lost. |
448 | emergency save), at most 20 seconds of gameplay are lost. |
444 | |
449 | |
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469 | mark sword |
474 | mark sword |
470 | |
475 | |
471 | B<mark> will look for best match first, and then look for matches based |
476 | B<mark> will look for best match first, and then look for matches based |
472 | on shortened name, object name, archetype name. It prints the match it |
477 | on shortened name, object name, archetype name. It prints the match it |
473 | finds. |
478 | finds. |
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479 | |
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480 | =head2 me |
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481 | |
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482 | me <message> |
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483 | |
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484 | Sends a message to all players on the server, similar to chat, but instead |
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485 | of using C<name chats: message>, the form C<* name message> is used, which |
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486 | is useful to describe yourself, such as: |
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487 | |
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488 | me feels lonely |
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489 | => |
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490 | * schmorp feels lonely |
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491 | |
474 | |
492 | |
475 | =head2 motd |
493 | =head2 motd |
476 | |
494 | |
477 | Shows the message of the day. It takes no arguments. |
495 | Shows the message of the day. It takes no arguments. |
478 | |
496 | |
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582 | |
600 | |
583 | =over 4 |
601 | =over 4 |
584 | |
602 | |
585 | =item B<normal> |
603 | =item B<normal> |
586 | |
604 | |
587 | As you would expect. |
605 | Monsters behave normally, i.e. according to their own character. |
588 | |
606 | |
589 | =item B<sad> (search and destroy) |
607 | =item B<sad> (search and destroy) |
590 | |
608 | |
591 | Pets will roam and seek out things to attack. |
609 | Pets will roam and seek out things to attack. |
592 | |
610 | |