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Comparing deliantra/server/pod/command_help.pod (file contents):
Revision 1.21 by root, Sun Dec 28 16:35:32 2008 UTC vs.
Revision 1.24 by root, Fri Oct 16 00:44:06 2009 UTC

77 77
78See L<apply|command/apply>. 78See L<apply|command/apply>.
79 79
80=head2 body 80=head2 body
81 81
82Shows how much you are wielding on certain body parts. For example as 82Shows how much (and what) you are wielding on certain body parts.
83
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 84For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 853 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
86full and one free.
87
88Both items as well as skills and other more esoteric objects can use those
89body parts.
85 90
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 91=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 92
88The C<bowmode> controls how you will fire arrows and bolts. 93The C<bowmode> controls how you will fire arrows and bolts.
89 94
434The server keeps maps in memory only for a short time (by default about 439The server keeps maps in memory only for a short time (by default about
43540 seconds). After that time, it saves them to disk. As the server loads 44040 seconds). After that time, it saves them to disk. As the server loads
436most maps in the background it is possible that you can see a map that is 441most maps in the background it is possible that you can see a map that is
437currently being loaded, but that's rare, as loading a map is fast. 442currently being loaded, but that's rare, as loading a map is fast.
438 443
439=item Svd: the amount of seconds the map was last saved (++ means >99). 444=item Svd: the amount of seconds since the map was last saved (++ means >99).
440 445
441The server by default tries to save each map at least every 20 seconds if 446The server by default tries to save each map at least every 20 seconds if
442it changed, so in case of a disastrous crash (one where the server cannot 447it changed, so in case of a disastrous crash (one where the server cannot
443emergency save), at most 20 seconds of gameplay are lost. 448emergency save), at most 20 seconds of gameplay are lost.
444 449
469 mark sword 474 mark sword
470 475
471B<mark> will look for best match first, and then look for matches based 476B<mark> will look for best match first, and then look for matches based
472on shortened name, object name, archetype name. It prints the match it 477on shortened name, object name, archetype name. It prints the match it
473finds. 478finds.
479
480=head2 me
481
482 me <message>
483
484Sends a message to all players on the server, similar to chat, but instead
485of using C<name chats: message>, the form C<* name message> is used, which
486is useful to describe yourself, such as:
487
488 me feels lonely
489 =>
490 * schmorp feels lonely
491
474 492
475=head2 motd 493=head2 motd
476 494
477Shows the message of the day. It takes no arguments. 495Shows the message of the day. It takes no arguments.
478 496
582 600
583=over 4 601=over 4
584 602
585=item B<normal> 603=item B<normal>
586 604
587As you would expect. 605Monsters behave normally, i.e. according to their own character.
588 606
589=item B<sad> (search and destroy) 607=item B<sad> (search and destroy)
590 608
591Pets will roam and seek out things to attack. 609Pets will roam and seek out things to attack.
592 610

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