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4*** The source for this file is in CFPlus/pod/command_help.pod 4*** The source for this file is in CFPlus/pod/command_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Crossfire TRT Command ListingX<command> 11=head1 Deliantra Command ListingX<command>
10 12
11=head2 accept-invitation 13=head2 accept-invitation
12 14
13Accepts an invitation previously issued by another player using the invite 15Accepts an invitation previously issued by another player using the invite
14command. This will transfer you to the location you were invited to. 16command. This will transfer you to the location you were invited to.
17 19
18Puts you into AFK (Away From Keyboard) mode. This can be used when you 20Puts you into AFK (Away From Keyboard) mode. This can be used when you
19are away for some time but not long enough to log off. It will not save 21are away for some time but not long enough to log off. It will not save
20you from starvation and will merely list you as AFK in the user list. 22you from starvation and will merely list you as AFK in the user list.
21 23
24An argument of C<0> disables and C<1> enables this option, no argument
25toggles the setting.
26
22=head2 apply 27=head2 apply
23 28
24Apply applies an object. 29Apply applies an object.
25 30
26If no options are given, it applies an object you are standing on. 31If no options are given, it applies an object you are standing on.
34 39
35These two options disable the toggling feature. 40These two options disable the toggling feature.
36 41
37=head2 X<applymode>applymode (nochoice|never|always) 42=head2 X<applymode>applymode (nochoice|never|always)
38 43
39Applymode controls what happens when you are equipping something that would 44the C<applymode> controls what happens when you are equipping something that would
40require something else to be unequipped. 45require something else to be unequipped.
41 46
42The options are: 47The options are:
43 48
44=over 4 49=over 4
77 82
78See L<apply|command/apply>. 83See L<apply|command/apply>.
79 84
80=head2 body 85=head2 body
81 86
82Shows how much you are wielding on certain bodyparts. For example as 87Shows how much (and what) you are wielding on certain body parts.
88
83fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 89For example as fireborn, you have 4 fingers to put rings on. If you have
84say: "on your finger 3 1", meaning you have 3 fingers full and one free. 903 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
91full and one free.
92
93Both items as well as skills and other more esoteric objects can use those
94body parts.
85 95
86=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 96=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87 97
88Bowmode controls how you will fire arrows and bolts. 98The C<bowmode> controls how you will fire arrows and bolts.
89 99
90The options are: 100The options are:
91 101
92=over 4 102=over 4
93 103
118 128
119When you enter the B<brace> command to brace your character, your 129When you enter the B<brace> command to brace your character, your
120character will no longer move. It can still attack adjoining 130character will no longer move. It can still attack adjoining
121spaces. Bracing can be useful to hold a location. 131spaces. Bracing can be useful to hold a location.
122 132
123When you are braced, you lose your dex bonus and incur a 2 point 133When you are braced, you lose your Dex bonus and incur a 2 point
124ac penalty beyond that (if you have a negative dex bonus, you may in 134ac penalty beyond that (if you have a negative Dex bonus, you may in
125fact come out ahead. You also only get 20% of the normal experience 135fact come out ahead. You also only get 20% of the normal experience
126for killing creatures, and incure a 4 point wc (to hit) penalty. 136for killing creatures, and incur a 4 point WC (to hit) penalty.
137
138An argument of C<0> disables and C<1> enables this option, no argument
139toggles the setting.
140
141=head2 bumpmsg
142
143Toggles between wall bump messages (and sound) enabled and disabled. This
144greatly improves navigation experience in text-only clients, but works in
145any client.
146
147An argument of C<0> disables and C<1> enables this option, no argument
148toggles the setting.
127 149
128=head2 chat 150=head2 chat
129 151
130 chat <message> 152 chat <message>
131 153
132Sends a message to all players on the server that have 154Sends a message to all players on the server. This is the normal way to
133L<listen|command/listen> level B<10> or higher. 155chat with others.
134 156
135=head2 cast 157=head2 cast
136 158
137You use the cast command to set your range-weapon to the spell you 159You use the cast command to set your range-action-slot to the spell you
138want. Example: 160want. Example:
139 161
140 cast burning hands 162 cast burning hands
141 163
142sets your I<range> weapon to B<spell: burning hands>. 164sets your I<range> slot to B<spell: burning hands>.
143 165
166Some spells take an extra argument after their name, for example, B<cast
167dimension door 5> limits the maximum jump distance to 5 spaces.
168
144If you don't know the spell, shows which spells you do know. 169If you don't enter a spell name, shows which spells you do know.
145 170
146It is helpful to bind string like B<cast burning hands> to keys. 171It is helpful to bind string like B<cast burning hands> to keys.
147 172
148See B<range> for more information on range weapons. 173See C<help range> for more information on range weapons.
149 174
150=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 175=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151 176
152 drop [number] name 177 drop [number] name
153 178
157 182
158There are a few special name values: 183There are a few special name values:
159 184
160=over 4 185=over 4
161 186
162=item B<all> 187=item B<all>: matches any item.
163 188
164matches any item. 189=item B<unpaid>: matches unpaid items.
165 190
166=item B<unpaid> 191=item B<cursed>: drops items known to be cursed or damned.
167 192
168matches unpaid items 193=item B<unlocked>: drops items not locked in your inventory.
169
170=item B<cursed>
171
172drops items known to be cursed or damned.
173
174=item B<unlocked>
175
176drops items not locked in your inventory
177 194
178=back 195=back
179 196
180B<number> is optional. This acts as the number of the object to drop. The 197B<number> is optional. This acts as the number of the object to drop. The
181objects number must be at least the number for it to be dropped. For 198objects number must be at least the number for it to be dropped. For
302Do not show the hints themselves, but notify you when a hint would have 319Do not show the hints themselves, but notify you when a hint would have
303been available. 320been available.
304 321
305=item hide 322=item hide
306 323
307Hide all hints: You will not be able to tell wether there is a hint 324Hide all hints: You will not be able to tell whether there is a hint
308available or not. 325available or not.
309 326
310=back 327=back
311 328
312=head2 hiscore 329=head2 hiscore
320Lists all players that you currently ignore. 337Lists all players that you currently ignore.
321 338
322 ignore <player> <tell|shout|all> [timeout] 339 ignore <player> <tell|shout|all> [timeout]
323 340
324This command ignores the specified messages (B<tell> ignores tells, 341This command ignores the specified messages (B<tell> ignores tells,
325B<shout> ignores chat and shout and all ignores everything from the given 342B<shout> ignores chat and shout and B<all> ignores everything from the given
326user). 343user).
327 344
328The optional timeout (specified in hours) specifies then the ignore entry 345The optional timeout (specified in hours) specifies when the ignore entry
329expires. The default is 24 (one day). The reason why all ignores expire 346expires. The default is 24 (one day). The reason why all ignore entries
330after a day by default is that most troublemakers stop soon after they are 347expire after a day by default is that most troublemakers stop soon after
331being ignored. 348they are being ignored.
332 349
333To revoke an ignore, use the B<unignore> command. 350To revoke an ignore, use the B<unignore> command.
334 351
335=head2 inventory 352=head2 inventory
336 353
338status. Example: 355status. Example:
339 356
340 inventory 357 inventory
341 358
342 Inventory: 359 Inventory:
343 - arrow 0.1 360 - arrow 0.1
344 - Knife * 2 361 - Knife * 2
345 - long sword (wielded) 15 362 - long sword (wielded) 15
346 363
347This shows that you have one arrow which weighs 0.1kg and one Knife which you 364This shows that you have one arrow which weighs 0.1kg and one Knife which you
348protected from dropping by locking it as well as a long sword which you are 365protected from dropping by locking it as well as a long sword which you are
349currently using to attack. 366currently using to attack.
350 367
386 invoke magic rune of large fireball 403 invoke magic rune of large fireball
387 invoke reincarnation of Iamdead 404 invoke reincarnation of Iamdead
388 invoke create food of waybread 405 invoke create food of waybread
389 406
390It is very helpful to bind healing spells to keys, for example go to your 407It is very helpful to bind healing spells to keys, for example go to your
391I<playerbook>, tab I<spells>, the press the right mosue button on the 408I<playerbook>, tab I<spells>, the press the right mouse button on the
392spell I<medium healing> and choose C<bind invoke ... to a key>. It is 409spell I<medium healing> and choose C<bind invoke ... to a key>. It is
393recommended to bind a healing spell or potion to an easily-accessible-key, 410recommended to bind a healing spell or potion to an easily-accessible-key,
394such as '1'. 411such as '1'.
395 412
396 413
404they had will be left behind, but you will get no 421they had will be left behind, but you will get no
405experience for their death. However, it kills them 422experience for their death. However, it kills them
406instantaneously. 423instantaneously.
407 424
408If a name is specified then only pets with that 425If a name is specified then only pets with that
409name will be killed, eg killpets bat will kill bats 426name will be killed, e.g. killpets bat will kill bats
410but not bees. If a number is specified, the pet 427but not bees. If a number is specified, the pet
411corresponding to that number is killed. 428corresponding to that number is killed.
412 429
413=head2 listen
414
415 listen <listen-level>
416
417Listen sets the level of messages you will hear.
418Priorities are defined as follows:
419
420 0 - Nothing, not even "You punch kobold." or "You say: hi".
421 1 - Only messages that have to do with yourself.
422 2 - Emergency calls from other users
423 10 - General chatter with the 'chat' command.
424 11 - See what players kill what monster with what attack/spell. Very
425 verbose - only for the fanatics.
426
427=head2 logs 430=head2 lock
428 431
429TODO 432 lock [object]
433
434The lock command is a quick and convenient way to
435lock items in your inventory.
436
437If a object name is specified then only the
438objects that match that name are locked.
439e.g. lock materials will lock any materials
440in your inventory and not touch anything else.
441
442lock by itself will lock everything in your
443inventory.
430 444
431=head2 mapinfo 445=head2 mapinfo
432 446
433Shows some information about the map like this: 447Shows some information about the map like this:
434 448
444The rest is information the mapper may or may not provide. Often, this is 458The rest is information the mapper may or may not provide. Often, this is
445the mapper's name, email and map creation date as this example shows. 459the mapper's name, email and map creation date as this example shows.
446 460
447=head2 maps 461=head2 maps
448 462
449[crossfire+]
450
451 maps <mapname> 463 maps <mapname>
452 464
453Shows a list of maps matching the regex <mapname> that are currently being 465Shows a list of maps matching the regex <mapname> that are currently being
454known to the server. The different fields are Pl, I, Svd, Reset and Path: 466known to the server. The different fields are Pl, I, Svd, Reset and Path:
455 467
460=item I: B<I>n memory, B<S>wapped out or B<L>oading. 472=item I: B<I>n memory, B<S>wapped out or B<L>oading.
461 473
462The server keeps maps in memory only for a short time (by default about 474The server keeps maps in memory only for a short time (by default about
46340 seconds). After that time, it saves them to disk. As the server loads 47540 seconds). After that time, it saves them to disk. As the server loads
464most maps in the background it is possible that you can see a map that is 476most maps in the background it is possible that you can see a map that is
465currently being loaded, but thats rare, as loading a map is fast. 477currently being loaded, but that's rare, as loading a map is fast.
466 478
467=item Svd: the amount of seconds the map was last saved (++ means >99). 479=item Svd: the amount of seconds since the map was last saved (++ means >99).
468 480
469The server by default tries to save each map at least every 20 seconds if 481The server by default tries to save each map at least every 20 seconds if
470it changed, so in case of a disastrous crash (one where the server cannot 482it changed, so in case of a disastrous crash (one where the server cannot
471emergency save), at most 20 seconds of gameplay are lost. 483emergency save), at most 20 seconds of gameplay are lost.
472 484
473=item Reset: the minimum number of seconds the map will stay as is (will not reset). 485=item Reset: the minimum number of seconds the map will stay as is (will not reset).
474 486
475Most maps will not reset as long as players are on it, and usually the 487Most maps will not reset as long as players are on it, and usually the
476reset counter only starts going down when all players left the map. Some 488reset counter only starts going down when all players left the map. Some
477maps will never reset in the common sense, these are usually marked with a 489maps will never reset in the common sense, these are usually marked with a
478very high number (sucha s C<1e+99>). 490very high number (such as C<1e+99>).
479 491
480=item Path: the name that uniquely identifies the map, can be used for goto etc. 492=item Path: the name that uniquely identifies the map, can be used for goto etc.
481 493
482=back 494=back
483 495
497 mark sword 509 mark sword
498 510
499B<mark> will look for best match first, and then look for matches based 511B<mark> will look for best match first, and then look for matches based
500on shortened name, object name, archetype name. It prints the match it 512on shortened name, object name, archetype name. It prints the match it
501finds. 513finds.
514
515=head2 me
516
517 me <message>
518
519Sends a message to all players on the server, similar to chat, but instead
520of using C<name chats: message>, the form C<* name message> is used, which
521is useful to describe yourself, such as:
522
523 me feels lonely
524 =>
525 * schmorp feels lonely
526
502 527
503=head2 motd 528=head2 motd
504 529
505Shows the message of the day. It takes no arguments. 530Shows the message of the day. It takes no arguments.
506 531
513message '10 times you kill orc' would be printed out. The default value is 538message '10 times you kill orc' would be printed out. The default value is
5141 - this means that all messages get printed out as they are requested - 5391 - this means that all messages get printed out as they are requested -
515buffering is disabled in this regard. 540buffering is disabled in this regard.
516 541
517output-sync controls how often information is sent to the screen. Each 542output-sync controls how often information is sent to the screen. Each
518buffer has its own time value, and will be flushed independantly. The 543buffer has its own time value, and will be flushed independently. The
519default value is usually less than a second. 544default value is usually less than a second.
520 545
521See also L<output-sync>. 546See also L<output-sync>.
522 547
548=head2 output-rate
549
523=head2 output-rate [bytes per second] 550 output-rate [bytes per second]
524 551
525Show the current setting of the output-rate, or set it to the provided 552Show the current setting of the output-rate, or set it to the provided
526value. The server will try not to send (much) more than this many bytes 553value. The server will try very hard not to send more than this many bytes
527per second to your client. If the rate is exceeded, the server tries to 554per second to your client. If the rate is exceeded, the server tries to
528hold back less important information (such as new images), to increase 555hold back less important information (such as new images) to increase
556responsiveness.
557
529responsiveness. The server-side default is usually quite high, around 558The server-side default is usually quite high, around 100000. If the
530100000, so if you have a slow link and want to be able to control your 559server is running on a Linux kernel, it will adjust to the actual
531character even when downloading faces, set this to a lower value, such as 560bandwidth available, and output-rate only sets an upper bound. That is,
5327000 (for ISDN). 561the server will automatically set an optimal send rate and adjusting your
562output-rate is not required.
533 563
534=head2 output-sync 564=head2 output-sync
535 565
536 output-sync [seconds] 566 output-sync [seconds]
537 567
538output-sync controls how often information is sent to the screen. Each 568output-sync controls how often information is sent to the screen. Each
539buffer has its own time value, and will be flushed independantly. The 569buffer has its own time value, and will be flushed independently. The
540default value is usually less than a second. 570default value is usually less than a second.
541 571
542output-count sets after how many messages of the same type, they are 572output-count sets after how many messages of the same type, they are
543then printed out. If the value was 10, then after killing ten orcs, the 573then printed out. If the value was 10, then after killing ten orcs, the
544message '10 times you kill orc' would be printed out. The default value is 574message '10 times you kill orc' would be printed out. The default value is
573party leave 603party leave
574 takes you out of current party 604 takes you out of current party
575 605
576=head2 peaceful 606=head2 peaceful
577 607
578TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 608TODO: rework for deliantra, intended future behaviour is to toggle
579peaceful mode with regards to npc and monsters only, not with regards to 609peaceful mode with regards to npc and monsters only, not with regards to
580players (which will be controlled by priests). 610players (which will be controlled by priests).
581 611
582The B<peaceful> command will switch you between peaceful and hostile attack 612The B<peaceful> command will switch you between peaceful and hostile attack
583modes. 613modes.
605 635
606=over 4 636=over 4
607 637
608=item B<normal> 638=item B<normal>
609 639
610As you would expect. 640Monsters behave normally, i.e. according to their own character.
611 641
612=item B<sad> (search and destroy) 642=item B<sad> (search and destroy)
613 643
614Pets will roam and seek out things to attack. 644Pets will roam and seek out things to attack.
615 645
623 653
624=back 654=back
625 655
626=head2 pickup 656=head2 pickup
627 657
658 pickup +mode
659 pickup -mode
660 pickup density
661
628B<pickup> changes how you pick up items when you step on them. to pickup 662B<pickup> changes whether you pick up items when you step on them. To
629an item manually, use the ',' key. 663pickup an item manually, use the ',' key.
630 664
631Mode 0: Don't pick up items. 665The B<Pickup> tab in the playerbook is usually a better way to modify your
666autopickup settings than using this command.
632 667
633Mode 1: Pick up one item 668Mode can be one of:
634 669
635Mode 2: Pickup up one item and stop 670 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
671 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
672 "key", "missile", "allweapon", "magical", "potion", "spellbook",
673 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
674 "flesh"
636 675
637Mode 3: Stop before picking up items 676If a number (C<density>, must be 0..15) is specified, then items of at
638 677least the specified value density are picked up. Value density is given as
639Mode 4: Pick up all items 678gold/weight in kilograms.
640
641Mode 5: Pick up all items and stop
642
643Mode 6: Pick up all magical items
644
645Mode 7: Pick up all coins and gems
646
647Modes above 7: Pickup items with
648a value density greater than the pickup mode.
649
650Value density is value in gold/weight in kilograms.
651 679
652The value in gold is what the item is worth if you sold it in the shop. 680The value in gold is what the item is worth if you sold it in the shop.
653 681
654Goldcoins have a value density of 66,
655
656Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
657Artifacts are also picked up.
658
659=head2 prepare 682=head2 prepare
660 683
661The same as cast. Usage: 684The same as cast. Usage:
662 685
663 prepare <spell> 686 prepare <spell>
664 687
665=head2 X<quests>quests (|finished|.*)
666
667The quests command lists the quests you are doing or have completed.
668
669Parameters are:
670
671=over 4
672
673=item no arguments: displays current quests.
674
675=item B<finished>: displays finished quests;
676
677=item anything else: displays details for quests (finished or not) with name containing the given string.
678
679=back
680 688
681=head2 quit 689=head2 quit
682 690
683Deletes your character from the server. If you want to quit the session 691Deletes your character from the server. If you want to quit the session
684without deleting your character, you must use a I<Bed to Reality>. Find a 692without deleting your character, you must use a I<Bed to Reality>. Find a
685bed (probably in a building close to where you entered the game), get on 693bed (probably in a building close to where you entered the game), get on
686top of it, and apply it using B<Tab> ro the B<apply> command. 694top of it, and apply it using B<Tab> ro the B<apply> command.
687 695
696
688=head2 range 697=head2 range
689 698
690Your range weapon can be one of several weapons, a spell you cast, a 699Your range weapon can be one of several weapons, a spell you cast, a
691bow-and-arrow, a rod, or a wand, to name a few. 700bow-and-arrow, a rod, or a wand, to name a few.
692 701
693Your range weapon is fired when you press SHIFT-direction, and will be 702Your range weapon is fired when you press SHIFT-direction, and will be
694fired in that direction. 703fired in that direction.
704
695 705
696=head2 ready_skill 706=head2 ready_skill
697 707
698 ready_skill <name of skill> 708 ready_skill <name of skill>
699 709
702readied, some need to be actively used by "firing" them. 712readied, some need to be actively used by "firing" them.
703 713
704If you just want to invoke a skill once, leaving your range slot 714If you just want to invoke a skill once, leaving your range slot
705untouched, use L<use_skill> instead. 715untouched, use L<use_skill> instead.
706 716
717
707=head2 rename 718=head2 rename
708 719
709Changes/removes the custom name of given item (or the marked one). 720Changes/removes the custom name of given item (or the marked one).
710 721
711 rename oldname to newname 722 rename oldname to newname
713 724
714If either of the names contain spaces, you have to use the C<">-form, 725If either of the names contain spaces, you have to use the C<">-form,
715otherwise you can just write the name as-is. If you omit the old name, the 726otherwise you can just write the name as-is. If you omit the old name, the
716marked item will be used instead. 727marked item will be used instead.
717 728
718If the new name is empty (i.e. C<"">), then the original (unrenamed) name 729If the new name is empty (i.e. C<"">), then the original (before the
719will be restored. 730rename) name will be restored.
720 731
721Note: maximum allowed name length is 127 characters. 732Note: maximum allowed name length is 127 characters.
722 733
723 734
724=head2 resistances 735=head2 resistances
764 775
765=head2 search-items 776=head2 search-items
766 777
767 search-items <word> 778 search-items <word>
768 779
769Automatically picks up all items with <word> in their name. search-items rod 780Automatically picks up all items with <word> in their name. C<search-items
770will pick up all rods and heavy rods. search-items of Fire will pick up all 781rod> will pick up all rods and heavy rods. C<search-items of Fire> will
771bolts, arrows, swords, etc. of Fire. 782pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
783will pick up all items with magic+1, and so on, and so on.
784
785While this mode is active, you will be slower and the normal autopickup is
786disabled. To disable search mode again, execute C<search-items> without
787any arguments.
772 788
773=head2 seen 789=head2 seen
774 790
775 seen <login> 791 seen <login>
776 792
779 795
780=head2 shout 796=head2 shout
781 797
782 shout <message> 798 shout <message>
783 799
784Sends a message to all players on the server that have 800Sends a message to all players on the server. It is mainly useful for
785L<listen|command/listen> level B<10> or higher. It is mainly useful for
786emergency messages ("I am trapped on xxx, can somebody help me?") and 801emergency messages ("I am trapped on xxx, can somebody help me?") and
787should not be used for general chat. Use L<chat|command/chat> instead. 802should not be used for general chat. Use L<chat|command/chat> instead.
788 803
789=head2 showpets 804=head2 showpets
790 805
817applies to new items you pick up - items that you are already holding will 832applies to new items you pick up - items that you are already holding will
818not be sorted. 833not be sorted.
819 834
820If sort_inventory is not set (default), items will be inserted via type, 835If sort_inventory is not set (default), items will be inserted via type,
821subtype and magic. This, all axes will be grouped together in magic order, 836subtype and magic. This, all axes will be grouped together in magic order,
822all daggers by magic order, etc. Unforunately, for scrolls and rings, new 837all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
823ones just get inserted last. 838ones just get inserted last.
824 839
825If you have a lot of stuff that is not in alphabetical order but you would 840If you have a lot of stuff that is not in alphabetical order but you would
826like it to be, the best method is to drop all of it and then pick it up. 841like it to be, the best method is to drop all of it and then pick it up.
827 842
828=head2 sound 843=head2 sound
829 844
830Toggles between sound enabled and disabled. This has no relevance to the 845Toggles between sound enabled and disabled. This has no relevance to the
831sound settings of the client, it only governs wether the server will send 846sound settings of the client, it only governs whether the server will send
832sound effect command to the client and is enabled if the client supports 847sound effect command to the client and is enabled if the client supports
833sound (i.e. always for cfplus). 848sound (i.e. always for the deliantra client).
849
850An argument of C<0> disables and C<1> enables this option, no argument
851toggles the setting.
834 852
835=head2 sourcecode 853=head2 sourcecode
836 854
837This command displays the means to download the sourcecode (server code, 855This command displays the means to download the source code (server code,
838maps and archetypes) used to implement this version of the game. 856maps and archetypes) used to implement this version of the game.
839 857
840Every player has the right to download and modify the source code of the 858Every player has the right to download and modify the source code of the
841server, as required by both the GNU General Public License and the GNU 859server, as required by both the GNU General Public License and the GNU
842Affero General Public license. 860Affero General Public license.
865Kills yourself. No, really. 883Kills yourself. No, really.
866 884
867This command might not look useful at first, but sometimes you can get 885This command might not look useful at first, but sometimes you can get
868yourself into a corner you can't escape anymore, either due to a map 886yourself into a corner you can't escape anymore, either due to a map
869bug or your own stupidity. Killing oneself can be difficult and time 887bug or your own stupidity. Killing oneself can be difficult and time
870consuming, thats why this command is provided. It is fast, painless, 888consuming, that's why this command is provided. It is fast, painless,
871effective, humane. 889effective, humane.
872 890
873=head2 take 891=head2 take
874 892
875The take commands take object(s) on the space the player is standing on, 893The take commands take object(s) on the space the player is standing on,
901thrown away. God-given items can not be thrown. You need the skill throwing 919thrown away. God-given items can not be thrown. You need the skill throwing
902for this to work. 920for this to work.
903 921
904=head2 time 922=head2 time
905 923
906Shows the Crossfire in-game time, not the server time. It looks like this: 924Shows the Deliantra in-game time, not the server time. It looks like this:
907 925
908 It is 52 minutes past 8 o'clock am, on the Day of the Bull 926 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
909 The 2nd Day of the Month of the Frost Giant, Year 63 927 the 2nd Day of the Month of the Frost Giant, Year 63.
910 Time of Year: The Season of New Year 928 Time of Year: The Season of New Year.
911 929
912It is partially just for fun but it affects the darkness outside and the 930An hour of game time passes in 3 minutes of real time. The time and
913weather if weather is enabled in the server. 931calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
932five weeks per month, and 17 months per year. The year is additionally
933split into four seasons of 4 months each, except the season of the
934Blizzard, which is 5 months long.
935
936The number "zero" is unknown, which is why the minutes go from 1 to 60.
937
938Seasons and the time of the day affect the overall outdoor daylight.
914 939
915=head2 title 940=head2 title
941
942 title <new title>
943 title clear # Sets your title back to your race.
916 944
917Players can change their title. For example you called yourself Gandalf and 945Players can change their title. For example you called yourself Gandalf and
918your race is elf, you can use the title command to change your name from 946your race is elf, you can use the title command to change your name from
919"Gandalf the elf" to "Gandalf the white". Usage: 947"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
920
921 title <new title>
922 title clear # Sets your title back to your race.
923 948
924Dragons cannot set their title because it changes during the game. 949Dragons cannot set their title because it changes during the game.
925 950
926=head2 unignore 951=head2 unignore
927 952
928 unignore <login> 953 unignore <login>
929 954
930Cancels all ignores set for the specified login. See B<ignore>. 955Cancels all ignores set for the specified login. See B<ignore>.
956
957=head2 unlock
958
959 unlock [object]
960
961The unlock command is a quick and convenient way
962to unlock items in your inventory.
963
964If a object name is specified then only the
965objects that match that name are unlocked.
966
967e.g. unlock materials will unlock any materials
968in your inventory and not touch anything else.
969
970unlock by itself will unlock everything in your
971inventory.
931 972
932=head2 uptime 973=head2 uptime
933 974
934Tells you something about the time the server was started and how long ago 975Tells you something about the time the server was started and how long ago
935that was. 976that was.
945 986
946The B<usekeys> option determines the behaviour of using keys. 987The B<usekeys> option determines the behaviour of using keys.
947 988
948Values are: 989Values are:
949 990
991=over 4
992
950inventory: Only keys in the top level inventory are used (default) 993=item B<inventory>: Only keys in the top level inventory are used (default)
951 994
952keyrings: Only keys in active keyrings are used. 995=item B<keyrings>: Only keys in active key rings are used.
953 996
954containers: Only keys in active containers are used. 997=item B<containers>: Only keys in active containers are used.
955 998
999=back
1000
956Note that keyrings are just a specialized container, so the containers 1001Note that key rings are just a specialized container, so the containers
957will also find keys in keyrings. 1002will also find keys in key rings.
958 1003
959Only active containers are used - keys will not jump out of closed 1004Only active containers are used - keys will not jump out of closed
960containers, but hints will be given if you have keys in such containers. 1005containers, but hints will be given if you have keys in such containers.
961 1006
962=head2 version 1007=head2 version
995 1040
996 1041
997=head1 Authors 1042=head1 Authors
998 1043
999Parts of this document were originally taken from the crossfire server 1044Parts of this document were originally taken from the crossfire server
1000help files with unknwon authors. 1045help files with unknown authors.
1001 1046
1002Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 1047Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1003Steenhoven and Marc A. Lehmann. 1048Steenhoven and Marc A. Lehmann.
1004 1049

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