… | |
… | |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
5 | *** Make any changes there and then run ./copy_doc |
5 | *** Make any changes there and then run ./copy_doc |
6 | *** |
6 | *** |
7 | =end comment |
7 | =end comment |
8 | |
8 | |
9 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire TRT Command ListingX<command> |
10 | |
10 | |
11 | =head2 accept-invitation |
11 | =head2 accept-invitation |
12 | |
12 | |
13 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
14 | command. This will transfer you to the location you were invited to. |
14 | command. This will transfer you to the location you were invited to. |
… | |
… | |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
183 | will be dropped. A collection of 5 scrolls will not be dropped. |
184 | |
184 | |
185 | See also B<dropall> and mouse button control within client for dropping |
185 | See also B<dropall> and mouse button control within client for dropping |
186 | objects. |
186 | objects. |
187 | |
187 | |
|
|
188 | |
|
|
189 | =head2 cointoss |
|
|
190 | |
|
|
191 | Tosses a coin and reports the outcome to you and other players on the same |
|
|
192 | map, much like the say command does. |
|
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193 | |
|
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194 | |
|
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195 | =head2 orcknuckle |
|
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196 | |
|
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197 | Throws your orcknuckle set and reports the outcome to you and other |
|
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198 | players on the same map, much like the say command does. Your first |
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|
199 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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200 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
|
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201 | I<orc>. |
|
|
202 | |
|
|
203 | |
188 | =head2 dropall |
204 | =head2 dropall |
189 | |
205 | |
190 | dropall [type] |
206 | dropall [type] |
191 | |
207 | |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
208 | B<dropall> drops all items in your inventory to the ground, excepting |
… | |
… | |
260 | =head2 gsay |
276 | =head2 gsay |
261 | |
277 | |
262 | If you are in a party (party join or party form), you will be able to message |
278 | If you are in a party (party join or party form), you will be able to message |
263 | only your party. Even people standing right next to you can't hear it. |
279 | only your party. Even people standing right next to you can't hear it. |
264 | |
280 | |
265 | =head2 golem |
|
|
266 | |
|
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267 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
268 | |
|
|
269 | Golems are creatures that the player has some control over. Note that many |
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270 | summoned creatures are considered golems, even if they are not called |
|
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271 | golems. |
|
|
272 | |
|
|
273 | If you have a golem in control your spell type will be listed as golem, |
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274 | with the creature name in parantheses. |
|
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275 | |
|
|
276 | To control your golem, just press the fire key in the direction you want |
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277 | your golem to move. Your golem will then start moving in that direction, |
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278 | and keep moving in that direction until you change its direction. |
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279 | |
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280 | Note that once you leave the map that the golem is on, the golem will |
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281 | disappear. Also, once you select another spell to cast, or change your |
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282 | range type, your golem will disappear. |
|
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283 | |
|
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284 | =head2 help |
281 | =head2 help |
285 | |
282 | |
286 | Gives you online help for the command or help topic specified. |
283 | Gives you online help for the command or help topic specified. |
|
|
284 | |
|
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285 | =head2 hintmode (show|mark|hide) |
|
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286 | |
|
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287 | hintmode show|mark|hide |
|
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288 | |
|
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289 | Sets the I<hint mode> to the given value: Throughout the game you can find |
|
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290 | hints that sometimes help you to solve a puzzle or manage a situation |
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291 | better than without. You can change the display of these hints with this |
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292 | command: |
|
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293 | |
|
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294 | =over 4 |
|
|
295 | |
|
|
296 | =item show |
|
|
297 | |
|
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298 | Show the hints (the default mode). |
|
|
299 | |
|
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300 | =item mark |
|
|
301 | |
|
|
302 | Do not show the hints themselves, but notify you when a hint would have |
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303 | been available. |
|
|
304 | |
|
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305 | =item hide |
|
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306 | |
|
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307 | Hide all hints: You will not be able to tell wether there is a hint |
|
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308 | available or not. |
|
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309 | |
|
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310 | =back |
287 | |
311 | |
288 | =head2 hiscore |
312 | =head2 hiscore |
289 | |
313 | |
290 | Shows a list of the highest level players in the game. |
314 | Shows a list of the highest level players in the game. |
291 | |
315 | |
… | |
… | |
350 | One can never transport from nor to an unholy place. That means, one can |
374 | One can never transport from nor to an unholy place. That means, one can |
351 | not be saved out of jail using invite. |
375 | not be saved out of jail using invite. |
352 | |
376 | |
353 | =head2 invoke |
377 | =head2 invoke |
354 | |
378 | |
355 | The invoke command is used |
379 | The invoke command is used to cast a spell immediately, or when it is |
356 | to cast a spell immediately, |
380 | necessary to give a parameter to the spell. Invoke will not set the range |
357 | or when it is necessary to give |
381 | weapon. |
358 | a parameter to the spell. Invoke |
|
|
359 | will not set the range weapon. |
|
|
360 | |
382 | |
361 | Examples: |
383 | Examples: |
|
|
384 | |
362 | 'invoke restoration |
385 | invoke restoration |
363 | 'invoke magic rune of large fireball |
386 | invoke magic rune of large fireball |
364 | 'invoke reincarnation of Iamdead |
387 | invoke reincarnation of Iamdead |
365 | 'invoke create food of waybread |
388 | invoke create food of waybread |
366 | |
389 | |
367 | It is very helpful to bind healing |
390 | It is very helpful to bind healing spells to keys, for example go to your |
368 | spells to keys like this: |
391 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
|
|
392 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
393 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
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394 | such as '1'. |
369 | |
395 | |
370 | 'bind invoke medium healing |
|
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371 | c |
|
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372 | |
|
|
373 | the c key now casts medium healing |
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374 | instantly |
|
|
375 | |
|
|
376 | =head2 keys |
|
|
377 | |
|
|
378 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
379 | ERROR: its wrong anyways |
|
|
380 | |
|
|
381 | These are the basic movement |
|
|
382 | keys: |
|
|
383 | yku |
|
|
384 | h l |
|
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385 | bjn |
|
|
386 | |
|
|
387 | Running is done by holding |
|
|
388 | control and move. Running |
|
|
389 | is recommended. |
|
|
390 | |
|
|
391 | Firing the range weapon (help range) |
|
|
392 | is done by holding shift and |
|
|
393 | move. |
|
|
394 | |
|
|
395 | 'help mouse for help on what the |
|
|
396 | mouse buttons do. |
|
|
397 | |
|
|
398 | 'help melee for advice on how to |
|
|
399 | fight |
|
|
400 | |
|
|
401 | 'help traps for help with finding |
|
|
402 | and disarming traps |
|
|
403 | |
396 | |
404 | =head2 killpets |
397 | =head2 killpets |
405 | |
398 | |
406 | killpets [name] |
399 | killpets [name] |
407 | |
400 | |
… | |
… | |
478 | emergency save), at most 20 seconds of gameplay are lost. |
471 | emergency save), at most 20 seconds of gameplay are lost. |
479 | |
472 | |
480 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
481 | |
474 | |
482 | Most maps will not reset as long as players are on it, and usually the |
475 | Most maps will not reset as long as players are on it, and usually the |
483 | reset counter only starts going down when all players left the map. |
476 | reset counter only starts going down when all players left the map. Some |
|
|
477 | maps will never reset in the common sense, these are usually marked with a |
|
|
478 | very high number (sucha s C<1e+99>). |
484 | |
479 | |
485 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
480 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
486 | |
481 | |
487 | =back |
482 | =back |
488 | |
483 | |
… | |
… | |
506 | finds. |
501 | finds. |
507 | |
502 | |
508 | =head2 motd |
503 | =head2 motd |
509 | |
504 | |
510 | Shows the message of the day. It takes no arguments. |
505 | Shows the message of the day. It takes no arguments. |
511 | |
|
|
512 | =head2 melee |
|
|
513 | |
|
|
514 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
515 | |
|
|
516 | You fight to kill monsters. You can either use magic or weapons. |
|
|
517 | |
|
|
518 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
519 | monster you want to attack. |
|
|
520 | |
|
|
521 | To use magic or bows, read |
|
|
522 | 'help spells |
|
|
523 | and |
|
|
524 | 'help range |
|
|
525 | and |
|
|
526 | 'help cast |
|
|
527 | and |
|
|
528 | 'help invoke |
|
|
529 | |
|
|
530 | =head2 mode |
|
|
531 | |
|
|
532 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
533 | |
|
|
534 | The mode commands are as follows: |
|
|
535 | |
|
|
536 | Applymode, adjusts how items are applied |
|
|
537 | Bowmode, adjusts the way bows work |
|
|
538 | Peaceful, sets how you react to other players |
|
|
539 | Petmode, adjusts how your pets behave |
|
|
540 | |
|
|
541 | =head2 mouse |
|
|
542 | |
|
|
543 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
544 | |
|
|
545 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
546 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
547 | has the following inventory uses: |
|
|
548 | |
|
|
549 | Middle button on item: apply |
|
|
550 | or equip |
|
|
551 | |
|
|
552 | Right button: drop or pickup |
|
|
553 | item on ground |
|
|
554 | |
|
|
555 | Left button: info on item |
|
|
556 | |
|
|
557 | =head2 move |
|
|
558 | |
|
|
559 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
560 | ERROR: same as "keys"? |
|
|
561 | |
|
|
562 | These are the basic movement |
|
|
563 | keys: |
|
|
564 | yku |
|
|
565 | h l |
|
|
566 | bjn |
|
|
567 | |
|
|
568 | Running is done by holding |
|
|
569 | control and move. Running |
|
|
570 | is recommended. |
|
|
571 | |
|
|
572 | Firing the range weapon (help range) |
|
|
573 | is done by holding shift and |
|
|
574 | move. |
|
|
575 | |
|
|
576 | 'help mouse for help on what the |
|
|
577 | mouse buttons do. |
|
|
578 | |
|
|
579 | 'help melee for advice on how to |
|
|
580 | fight |
|
|
581 | |
|
|
582 | 'help traps for help with finding |
|
|
583 | and disarming traps |
|
|
584 | |
506 | |
585 | =head2 output-count |
507 | =head2 output-count |
586 | |
508 | |
587 | output-count [lines] |
509 | output-count [lines] |
588 | |
510 | |
… | |
… | |
596 | buffer has its own time value, and will be flushed independantly. The |
518 | buffer has its own time value, and will be flushed independantly. The |
597 | default value is usually less than a second. |
519 | default value is usually less than a second. |
598 | |
520 | |
599 | See also L<output-sync>. |
521 | See also L<output-sync>. |
600 | |
522 | |
|
|
523 | =head2 output-rate |
|
|
524 | |
601 | =head2 output-rate [bytes per second] |
525 | output-rate [bytes per second] |
602 | |
526 | |
603 | Show the current setting of the output-rate, or set it to the provided |
527 | Show the current setting of the output-rate, or set it to the provided |
604 | value. The server will try not to send (much) more than this many bytes |
528 | value. The server will try very hard not to send more than this many bytes |
605 | per second to your client. If the rate is exceeded, the server tries to |
529 | per second to your client. If the rate is exceeded, the server tries to |
606 | hold back less important information (such as new images), to increase |
530 | hold back less important information (such as new images) to increase |
|
|
531 | responsiveness. |
|
|
532 | |
607 | responsiveness. The server-side default is usually quite high, around |
533 | The server-side default is usually quite high, around 100000. If the |
608 | 100000, so if you have a slow link and want to be able to control your |
534 | server is running on a Linux kernel, it will adjust to the actual |
609 | character even when downloading faces, set this to a lower value, such as |
535 | bandwidth available, and output-rate only sets an upper bound. That is, |
610 | 7000 (for ISDN). |
536 | the server will automatically set an optimal send rate and adjusting your |
|
|
537 | output-rate is not required. |
611 | |
538 | |
612 | =head2 output-sync |
539 | =head2 output-sync |
613 | |
540 | |
614 | output-sync [seconds] |
541 | output-sync [seconds] |
615 | |
542 | |
… | |
… | |
732 | Goldcoins have a value density of 66, |
659 | Goldcoins have a value density of 66, |
733 | |
660 | |
734 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
661 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
735 | Artifacts are also picked up. |
662 | Artifacts are also picked up. |
736 | |
663 | |
|
|
664 | |
737 | =head2 prepare |
665 | =head2 prepare |
738 | |
666 | |
739 | The same as cast. Usage: |
667 | The same as cast. Usage: |
740 | |
668 | |
741 | prepare <spell> |
669 | prepare <spell> |
742 | |
670 | |
743 | =head2 X<quests>quests (|finished|.*) |
|
|
744 | |
|
|
745 | The quests command lists the quests you are doing or have completed. |
|
|
746 | |
|
|
747 | Parameters are: |
|
|
748 | |
|
|
749 | =over 4 |
|
|
750 | |
|
|
751 | =item no arguments: displays current quests. |
|
|
752 | |
|
|
753 | =item B<finished>: displays finished quests; |
|
|
754 | |
|
|
755 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
756 | |
|
|
757 | =back |
|
|
758 | |
671 | |
759 | =head2 quit |
672 | =head2 quit |
760 | |
673 | |
761 | Deletes your character from the server. If you want to quit the session |
674 | Deletes your character from the server. If you want to quit the session |
762 | without deleting your character, you must use a I<Bed to Reality>. Find a |
675 | without deleting your character, you must use a I<Bed to Reality>. Find a |
763 | bed (probably in a building close to where you entered the game), get on |
676 | bed (probably in a building close to where you entered the game), get on |
764 | top of it, and apply it using B<Tab> ro the B<apply> command. |
677 | top of it, and apply it using B<Tab> ro the B<apply> command. |
765 | |
678 | |
|
|
679 | |
766 | =head2 range |
680 | =head2 range |
767 | |
681 | |
768 | Your range weapon can be one of several weapons, a spell you cast, a |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
769 | bow-and-arrow, a rod, or a wand, to name a few. |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
770 | |
684 | |
771 | Your range weapon is fired when you press SHIFT-direction, and will be |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
772 | fired in that direction. |
686 | fired in that direction. |
|
|
687 | |
773 | |
688 | |
774 | =head2 ready_skill |
689 | =head2 ready_skill |
775 | |
690 | |
776 | ready_skill <name of skill> |
691 | ready_skill <name of skill> |
777 | |
692 | |
… | |
… | |
780 | readied, some need to be actively used by "firing" them. |
695 | readied, some need to be actively used by "firing" them. |
781 | |
696 | |
782 | If you just want to invoke a skill once, leaving your range slot |
697 | If you just want to invoke a skill once, leaving your range slot |
783 | untouched, use L<use_skill> instead. |
698 | untouched, use L<use_skill> instead. |
784 | |
699 | |
|
|
700 | |
785 | =head2 rename |
701 | =head2 rename |
786 | |
702 | |
787 | Changes/removes the custom name of given item (or the marked one). |
703 | Changes/removes the custom name of given item (or the marked one). |
788 | |
704 | |
789 | rename oldname to newname |
705 | rename oldname to newname |
… | |
… | |
796 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
712 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
797 | will be restored. |
713 | will be restored. |
798 | |
714 | |
799 | Note: maximum allowed name length is 127 characters. |
715 | Note: maximum allowed name length is 127 characters. |
800 | |
716 | |
801 | =head2 reply |
|
|
802 | |
|
|
803 | reply <message> |
|
|
804 | |
|
|
805 | Similar to tell, but instead of having to supply a username, it replies |
|
|
806 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
807 | somebody else tells you something while you type and you do not realise |
|
|
808 | that), so be careful not to supply confidential information in the |
|
|
809 | message. |
|
|
810 | |
717 | |
811 | =head2 resistances |
718 | =head2 resistances |
812 | |
719 | |
813 | This shows you the resistances you have to specific attack types. |
720 | This shows you the resistances you have to specific attack types. |
814 | If you have for example "cold +20", it means you get 20% damage done |
721 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
917 | Toggles between sound enabled and disabled. This has no relevance to the |
824 | Toggles between sound enabled and disabled. This has no relevance to the |
918 | sound settings of the client, it only governs wether the server will send |
825 | sound settings of the client, it only governs wether the server will send |
919 | sound effect command to the client and is enabled if the client supports |
826 | sound effect command to the client and is enabled if the client supports |
920 | sound (i.e. always for cfplus). |
827 | sound (i.e. always for cfplus). |
921 | |
828 | |
|
|
829 | =head2 sourcecode |
|
|
830 | |
|
|
831 | This command displays the means to download the sourcecode (server code, |
|
|
832 | maps and archetypes) used to implement this version of the game. |
|
|
833 | |
|
|
834 | Every player has the right to download and modify the source code of the |
|
|
835 | server, as required by both the GNU General Public License and the GNU |
|
|
836 | Affero General Public license. |
|
|
837 | |
|
|
838 | If you modify your version of the server, you will have to provide a means |
|
|
839 | to download the modified sources (and resources) via this command. If you |
|
|
840 | run an unmodified version of the server, the default will do. |
|
|
841 | |
922 | =head2 statistics |
842 | =head2 statistics |
923 | |
843 | |
924 | B<statistics> shows various useful information about your character. |
844 | B<statistics> shows various useful information about your character. |
925 | None of the information it shows is stuff that is not contained in the |
845 | None of the information it shows is stuff that is not contained in the |
926 | documentation. |
846 | documentation. |
… | |
… | |
995 | title <new title> |
915 | title <new title> |
996 | title clear # Sets your title back to your race. |
916 | title clear # Sets your title back to your race. |
997 | |
917 | |
998 | Dragons cannot set their title because it changes during the game. |
918 | Dragons cannot set their title because it changes during the game. |
999 | |
919 | |
1000 | =head2 traps |
|
|
1001 | |
|
|
1002 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
1003 | |
|
|
1004 | I recommend the following |
|
|
1005 | keybindings |
|
|
1006 | 'bind search |
|
|
1007 | s |
|
|
1008 | 'bind disarm |
|
|
1009 | d |
|
|
1010 | Then you can use the 's' and |
|
|
1011 | 'd' keys for searching for and |
|
|
1012 | disarming traps. |
|
|
1013 | |
|
|
1014 | Traps appear at random in doors and in chests. Search those before you |
|
|
1015 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
1016 | |
|
|
1017 | =head2 unignore |
920 | =head2 unignore |
1018 | |
921 | |
1019 | unignore <login> |
922 | unignore <login> |
1020 | |
923 | |
1021 | Cancels all ignores set for the specified login. See B<ignore>. |
924 | Cancels all ignores set for the specified login. See B<ignore>. |
… | |
… | |
1082 | |
985 | |
1083 | The wimpy level is the amount of health points (hp) that may be left before you |
986 | The wimpy level is the amount of health points (hp) that may be left before you |
1084 | automatically run away. This may be useful in hand-to-hand combats but should |
987 | automatically run away. This may be useful in hand-to-hand combats but should |
1085 | not be used when the opponent attacks with spells. |
988 | not be used when the opponent attacks with spells. |
1086 | |
989 | |
|
|
990 | |
1087 | =head1 Authors |
991 | =head1 Authors |
1088 | |
992 | |
1089 | Parts of this document were originally taken from the crossfire server |
993 | Parts of this document were originally taken from the crossfire server |
1090 | help files with unknwon authors. |
994 | help files with unknwon authors. |
1091 | |
995 | |