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Revision: 1.28
Committed: Mon Jun 21 22:52:51 2010 UTC (14 years ago) by root
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update docs

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# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =encoding utf-8
10
11 =head1 Deliantra Command ListingX<command>
12
13 =head2 accept-invitation
14
15 Accepts an invitation previously issued by another player using the invite
16 command. This will transfer you to the location you were invited to.
17
18 =head2 afk
19
20 Puts you into AFK (Away From Keyboard) mode. This can be used when you
21 are away for some time but not long enough to log off. It will not save
22 you from starvation and will merely list you as AFK in the user list.
23
24 =head2 apply
25
26 Apply applies an object.
27
28 If no options are given, it applies an object you are standing on.
29
30 If an object name is given, it will apply/unapply that object (toggle)
31
32 Extra options to apply:
33
34 -a Always applies the object
35 -u Always unapplies the object.
36
37 These two options disable the toggling feature.
38
39 =head2 X<applymode>applymode (nochoice|never|always)
40
41 the C<applymode> controls what happens when you are equipping something that would
42 require something else to be unequipped.
43
44 The options are:
45
46 =over 4
47
48 =item B<nochoice>
49
50 In this case, if there is no choice for the item(s) being removed in order
51 to equip your new item. An example of this is a wand - there can only be
52 one other item needed to be unequipped for the new item to be equipped.
53 Note that in the case of two handed objects, like bows, it can result in
54 two (or more) items being unequipped to equip your new item.
55
56 =item B<never>
57
58 In this case, it will never unequip something for you. It will instead
59 tell you want you need to unequip - this can be a list of many objects.
60
61 =item B<always>
62
63 This will unequip whatever is needed to equip your new item.
64
65 =back
66
67 An example of how the above works:
68
69 If your character currently has two rings, and tries to equip a third, the
70 B<nochoice> mode will print the two rings you currently have equipped. The
71 B<always> mode will unequip one of the rings in your inventory. The ring
72 unequipped is fairly indeterminate - it depends on how the server has
73 ordered your inventory (which is not the same as the order your window
74 displays).
75
76 If your character is currently wearing a suit of armor, and you try to
77 equip another suit, both B<nochoice> and B<always> will cause the new suit
78 to get equipped.
79
80 See L<apply|command/apply>.
81
82 =head2 body
83
84 Shows how much (and what) you are wielding on certain body parts.
85
86 For example as fireborn, you have 4 fingers to put rings on. If you have
87 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
88 full and one free.
89
90 Both items as well as skills and other more esoteric objects can use those
91 body parts.
92
93 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
94
95 The C<bowmode> controls how you will fire arrows and bolts.
96
97 The options are:
98
99 =over 4
100
101 =item B<normal>
102
103 As you would expect.
104
105 =item B<threewide>
106
107 Fires three arrows in parallel.
108
109 =item B<spreadshot>
110
111 Fires three arrows which spread out over distance.
112
113 =item B<fire>I<direction>
114
115 Locks in the direction the missiles will fire, specify by compass position:
116 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
117
118 =item B<bestarrow>
119
120 Selects and fires the probable best arrow from your inventory.
121
122 =back
123
124 =head2 brace
125
126 When you enter the B<brace> command to brace your character, your
127 character will no longer move. It can still attack adjoining
128 spaces. Bracing can be useful to hold a location.
129
130 When you are braced, you lose your Dex bonus and incur a 2 point
131 ac penalty beyond that (if you have a negative Dex bonus, you may in
132 fact come out ahead. You also only get 20% of the normal experience
133 for killing creatures, and incur a 4 point WC (to hit) penalty.
134
135 =head2 chat
136
137 chat <message>
138
139 Sends a message to all players on the server. This is the normal way to
140 chat with others.
141
142 =head2 cast
143
144 You use the cast command to set your range-action-slot to the spell you
145 want. Example:
146
147 cast burning hands
148
149 sets your I<range> slot to B<spell: burning hands>.
150
151 If you don't know the spell, shows which spells you do know.
152
153 It is helpful to bind string like B<cast burning hands> to keys.
154
155 See C<help range> for more information on range weapons.
156
157 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
158
159 drop [number] name
160
161 B<name> is the name of the item(s) to drop. It may match multiple items.
162 The name is matched against the start of the objects in your inventory.
163 The name matching is case insensitive.
164
165 There are a few special name values:
166
167 =over 4
168
169 =item B<all>: matches any item.
170
171 =item B<unpaid>: matches unpaid items.
172
173 =item B<cursed>: drops items known to be cursed or damned.
174
175 =item B<unlocked>: drops items not locked in your inventory.
176
177 =back
178
179 B<number> is optional. This acts as the number of the object to drop. The
180 objects number must be at least the number for it to be dropped. For
181 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
182 will be dropped. A collection of 5 scrolls will not be dropped.
183
184 See also B<dropall> and mouse button control within client for dropping
185 objects.
186
187
188 =head2 cointoss
189
190 Tosses a coin and reports the outcome to you and other players on the same
191 map, much like the say command does.
192
193
194 =head2 orcknuckle
195
196 Throws your orcknuckle set and reports the outcome to you and other
197 players on the same map, much like the say command does. Your first
198 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
199 I<princess>, I<dragon>, while the fourth can additionally roll up to
200 I<orc>.
201
202
203 =head2 dropall
204
205 dropall [type]
206
207 B<dropall> drops all items in your inventory to the ground, excepting
208 locked items. The type parameter will also control what is dropped:
209
210 =over 4
211
212 =item nothing specified
213
214 Drops all objects except food, money, keys, and containers.
215
216 =item B<weapons>
217
218 Drops weapons, bows, and arrows.
219
220 =item B<armor> (armour)
221
222 Drops armor, shield, and helmets.
223
224 =item B<misc>
225
226 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
227 bracers, scrolls, wands, rods, and potions.
228
229 =back
230
231 See also 'drop' and mouse button control for dropping objects.
232
233 =head2 examine
234
235 Without arguments, this will give some information on the item below you,
236 with arguments it will give information on a matching item in your inventory.
237 For example:
238
239 examine rucksack
240
241 This will show you something like:
242
243 That is rucksack
244 Its weight limit is 647.1 kg.
245 It is made of: cloth.
246 It weighs 0.100 kg.
247
248 =head2 follow
249
250 This enables the follow mode (cf+ only).
251
252 The player issuing the follow
253 command is required to stand
254 on a space right next to the
255 player that is to be followed.
256
257 To start following a player,
258 use:
259
260 follow <playername>
261
262 To stop following, use:
263
264 follow
265
266 Without arguments.
267
268 =head2 get
269
270 get [item]
271
272 This will pick up an item from the floor with the name [item]. If there is
273 more than one unique item with that name, they are all picked up.
274
275 =head2 gsay
276
277 If you are in a party (party join or party form), you will be able to message
278 only your party. Even people standing right next to you can't hear it.
279
280 =head2 help
281
282 Gives you online help for the command or help topic specified.
283
284 =head2 hintmode (show|mark|hide)
285
286 hintmode show|mark|hide
287
288 Sets the I<hint mode> to the given value: Throughout the game you can find
289 hints that sometimes help you to solve a puzzle or manage a situation
290 better than without. You can change the display of these hints with this
291 command:
292
293 =over 4
294
295 =item show
296
297 Show the hints (the default mode).
298
299 =item mark
300
301 Do not show the hints themselves, but notify you when a hint would have
302 been available.
303
304 =item hide
305
306 Hide all hints: You will not be able to tell whether there is a hint
307 available or not.
308
309 =back
310
311 =head2 hiscore
312
313 Shows a list of the highest level players in the game.
314
315 =head2 ignore
316
317 ignore list
318
319 Lists all players that you currently ignore.
320
321 ignore <player> <tell|shout|all> [timeout]
322
323 This command ignores the specified messages (B<tell> ignores tells,
324 B<shout> ignores chat and shout and B<all> ignores everything from the given
325 user).
326
327 The optional timeout (specified in hours) specifies when the ignore entry
328 expires. The default is 24 (one day). The reason why all ignore entries
329 expire after a day by default is that most troublemakers stop soon after
330 they are being ignored.
331
332 To revoke an ignore, use the B<unignore> command.
333
334 =head2 inventory
335
336 Lists all items in your inventory along with their locked/applied/wielded
337 status. Example:
338
339 inventory
340
341 Inventory:
342 - arrow 0.1
343 - Knife * 2
344 - long sword (wielded) 15
345
346 This shows that you have one arrow which weighs 0.1kg and one Knife which you
347 protected from dropping by locking it as well as a long sword which you are
348 currently using to attack.
349
350 =head2 invite
351
352 This command invites another player to where you are currently located.
353 There are four levels of inviting that can be earned by doing quests.
354 Quest descriptions can be found in a house in scorn.
355
356 =over 4
357
358 =item Level 1 can invite only into private rooms such as apartments.
359
360 =item Level 2 can invite into private rooms and unique maps such as guilds.
361
362 =item Level 3 can invite to anywhere in the world if there are no monsters on
363 the map.
364
365 =item Level 4 can invite any player to any map with or without monsters. This is
366 a very dangerous skill and should be used wisely.
367
368 =back
369
370 In any of these levels, the invited player is required to acknowledge and
371 allow the transport.
372
373 One can never transport from nor to an unholy place. That means, one can
374 not be saved out of jail using invite.
375
376 =head2 invoke
377
378 The invoke command is used to cast a spell immediately, or when it is
379 necessary to give a parameter to the spell. Invoke will not set the range
380 weapon.
381
382 Examples:
383
384 invoke restoration
385 invoke magic rune of large fireball
386 invoke reincarnation of Iamdead
387 invoke create food of waybread
388
389 It is very helpful to bind healing spells to keys, for example go to your
390 I<playerbook>, tab I<spells>, the press the right mouse button on the
391 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
392 recommended to bind a healing spell or potion to an easily-accessible-key,
393 such as '1'.
394
395
396 =head2 killpets
397
398 killpets [name]
399
400 The killpets command is a quick and convenient way
401 to get rid of all your pets when they are no longer
402 useful or are getting in the way. Any equipment
403 they had will be left behind, but you will get no
404 experience for their death. However, it kills them
405 instantaneously.
406
407 If a name is specified then only pets with that
408 name will be killed, e.g. killpets bat will kill bats
409 but not bees. If a number is specified, the pet
410 corresponding to that number is killed.
411
412 =head2 lock
413
414 lock [object]
415
416 The lock command is a quick and convenient way to
417 lock items in your inventory.
418
419 If a object name is specified then only the
420 objects that match that name are locked.
421 e.g. lock materials will lock any materials
422 in your inventory and not touch anything else.
423
424 lock by itself will lock everything in your
425 inventory.
426
427 =head2 mapinfo
428
429 Shows some information about the map like this:
430
431 world_105_115 (/world/world_105_115) in scorn
432 Creator: Gnat the Gnu
433 Email: gnu@foo.bar
434 Date: Sun Dec 16 20:53:13 2001
435
436 world_105_115: The map name
437 /world/world_105_115: The relative map path
438 scorn: Region the map is in
439
440 The rest is information the mapper may or may not provide. Often, this is
441 the mapper's name, email and map creation date as this example shows.
442
443 =head2 maps
444
445 maps <mapname>
446
447 Shows a list of maps matching the regex <mapname> that are currently being
448 known to the server. The different fields are Pl, I, Svd, Reset and Path:
449
450 =over 4
451
452 =item Pl: the number of players on that map currently.
453
454 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
455
456 The server keeps maps in memory only for a short time (by default about
457 40 seconds). After that time, it saves them to disk. As the server loads
458 most maps in the background it is possible that you can see a map that is
459 currently being loaded, but that's rare, as loading a map is fast.
460
461 =item Svd: the amount of seconds since the map was last saved (++ means >99).
462
463 The server by default tries to save each map at least every 20 seconds if
464 it changed, so in case of a disastrous crash (one where the server cannot
465 emergency save), at most 20 seconds of gameplay are lost.
466
467 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
468
469 Most maps will not reset as long as players are on it, and usually the
470 reset counter only starts going down when all players left the map. Some
471 maps will never reset in the common sense, these are usually marked with a
472 very high number (such as C<1e+99>).
473
474 =item Path: the name that uniquely identifies the map, can be used for goto etc.
475
476 =back
477
478
479 =head2 mark
480
481 B<mark> is used to mark items for items that apply other items. Examples of
482 these are flint & steel marked for apply torches, a weapon marked for
483 improve weapon scrolls.
484
485 B<mark> without options shows your currently marked item.
486
487 Usage examples:
488
489 mark sword +3
490 mark three torches
491 mark sword
492
493 B<mark> will look for best match first, and then look for matches based
494 on shortened name, object name, archetype name. It prints the match it
495 finds.
496
497 =head2 me
498
499 me <message>
500
501 Sends a message to all players on the server, similar to chat, but instead
502 of using C<name chats: message>, the form C<* name message> is used, which
503 is useful to describe yourself, such as:
504
505 me feels lonely
506 =>
507 * schmorp feels lonely
508
509
510 =head2 motd
511
512 Shows the message of the day. It takes no arguments.
513
514 =head2 output-count
515
516 output-count [lines]
517
518 output-count sets after how many messages of the same type, they are
519 then printed out. If the value was 10, then after killing ten orcs, the
520 message '10 times you kill orc' would be printed out. The default value is
521 1 - this means that all messages get printed out as they are requested -
522 buffering is disabled in this regard.
523
524 output-sync controls how often information is sent to the screen. Each
525 buffer has its own time value, and will be flushed independently. The
526 default value is usually less than a second.
527
528 See also L<output-sync>.
529
530 =head2 output-rate
531
532 output-rate [bytes per second]
533
534 Show the current setting of the output-rate, or set it to the provided
535 value. The server will try very hard not to send more than this many bytes
536 per second to your client. If the rate is exceeded, the server tries to
537 hold back less important information (such as new images) to increase
538 responsiveness.
539
540 The server-side default is usually quite high, around 100000. If the
541 server is running on a Linux kernel, it will adjust to the actual
542 bandwidth available, and output-rate only sets an upper bound. That is,
543 the server will automatically set an optimal send rate and adjusting your
544 output-rate is not required.
545
546 =head2 output-sync
547
548 output-sync [seconds]
549
550 output-sync controls how often information is sent to the screen. Each
551 buffer has its own time value, and will be flushed independently. The
552 default value is usually less than a second.
553
554 output-count sets after how many messages of the same type, they are
555 then printed out. If the value was 10, then after killing ten orcs, the
556 message '10 times you kill orc' would be printed out. The default value is
557 1 - this means that all messages get printed out as they are requested -
558 buffering is disabled in this regard.
559
560 See also L<output-count>.
561
562 =head2 party
563
564 party join partyname
565 Puts you in a party, prompts you for a passwd if there is
566 one
567
568 party form partyname
569 Forms a party and puts you as leader, 32 character max.
570 At the moment, being party leader does nothing. May be used in
571 the future.
572
573 party list
574 Lists currently formed parties and their 'leader'
575
576 party passwd <password>
577 Changes the passwd for the party you are in, 8 character max.
578
579 party who
580 lists the members of the party you are in
581
582 party say <msg>
583 sends messsage to party members
584
585 party leave
586 takes you out of current party
587
588 =head2 peaceful
589
590 TODO: rework for deliantra, intended future behaviour is to toggle
591 peaceful mode with regards to npc and monsters only, not with regards to
592 players (which will be controlled by priests).
593
594 The B<peaceful> command will switch you between peaceful and hostile attack
595 modes.
596
597 When peaceful is on you will not automatically attack other player when
598 bumping into them and will do reduced damage against other players if
599 you do attack them (friendly fire). Having peaceful mode on only lowers
600 damage against other players, it has no effect on damage done to monsters
601 or other NPCs, so it is generally advisable to remain in peaceful mode
602 unless you are looking for trouble. It is still entirely possible to kill
603 other players when in peaceful mode so you should still be careful when
604 interacting with other players. Hostile mode (peaceful off) will enable
605 melee combat when bumping into other players and does normal damage for
606 other attacks as well.
607
608 Damage done by area effect attacks like cone spells, explosive
609 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
610 are not modified by peaceful/hostile mode.
611
612 =head2 X<petmode>petmode (normal|sad|defend|arena)
613
614 B<petmode> controls how your pets (charmed monsters) will behave.
615
616 The options are:
617
618 =over 4
619
620 =item B<normal>
621
622 Monsters behave normally, i.e. according to their own character.
623
624 =item B<sad> (search and destroy)
625
626 Pets will roam and seek out things to attack.
627
628 =item B<defend>
629
630 Pets will try to stay close and defend you.
631
632 =item B<arena>
633
634 Like B<normal>, except that pets will attack other players in the arena.
635
636 =back
637
638 =head2 pickup
639
640 pickup +mode
641 pickup -mode
642 pickup density
643
644 B<pickup> changes whether you pick up items when you step on them. To
645 pickup an item manually, use the ',' key.
646
647 The B<Pickup> tab in the playerbook is usually a better way to modify your
648 autopickup settings than using this command.
649
650 Mode can be one of:
651
652 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
653 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
654 "key", "missile", "allweapon", "magical", "potion", "spellbook",
655 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
656 "flesh"
657
658 If a number (C<density>, must be 0..15) is specified, then items of at
659 least the specified value density are picked up. Value density is given as
660 gold/weight in kilograms.
661
662 The value in gold is what the item is worth if you sold it in the shop.
663
664 =head2 prepare
665
666 The same as cast. Usage:
667
668 prepare <spell>
669
670
671 =head2 quit
672
673 Deletes your character from the server. If you want to quit the session
674 without deleting your character, you must use a I<Bed to Reality>. Find a
675 bed (probably in a building close to where you entered the game), get on
676 top of it, and apply it using B<Tab> ro the B<apply> command.
677
678
679 =head2 range
680
681 Your range weapon can be one of several weapons, a spell you cast, a
682 bow-and-arrow, a rod, or a wand, to name a few.
683
684 Your range weapon is fired when you press SHIFT-direction, and will be
685 fired in that direction.
686
687
688 =head2 ready_skill
689
690 ready_skill <name of skill>
691
692 Readies the given L<skill|pod/skill_help> by putting it in your L<range
693 slot|glossary/range slot>. Some skills are used automatically when
694 readied, some need to be actively used by "firing" them.
695
696 If you just want to invoke a skill once, leaving your range slot
697 untouched, use L<use_skill> instead.
698
699
700 =head2 rename
701
702 Changes/removes the custom name of given item (or the marked one).
703
704 rename oldname to newname
705 rename "old item name" to "new item name"
706
707 If either of the names contain spaces, you have to use the C<">-form,
708 otherwise you can just write the name as-is. If you omit the old name, the
709 marked item will be used instead.
710
711 If the new name is empty (i.e. C<"">), then the original (before the
712 rename) name will be restored.
713
714 Note: maximum allowed name length is 127 characters.
715
716
717 =head2 resistances
718
719 This shows you the resistances you have to specific attack types.
720 If you have for example "cold +20", it means you get 20% damage done
721 by cold attacks. If you have "ghost hit -50", you will get 50% more
722 damage by ghost hits.
723
724 If you are a dragon, you will also get your natural skin resistances
725 appened to the list. These will never lower, only rise.
726
727 =head2 rotateshoottype
728
729 Switches between spell, skill and weapon. Example:
730
731 cast burning hands
732 ready_skill disarm traps
733 apply wand of medium fireball
734
735 rotateshoottype # Switches to the spell (burning hands)
736 rotateshoottype # Switches to the wand (of medium fireball)
737 rotateshoottype # Switches to the skill (disarm traps)
738 rotateshoottype # Disables the range slot (won't use anything)
739 rotateshoottype # Switches back to the spell.. and so on
740
741 =head2 say
742
743 Will tell all players on the same map as yourself a message.
744
745 =head2 save
746
747 Updates players status to disk. This can be useful for making backup
748 copies if you fear the server is about to crash.
749
750 The server saves your character automatically in certain intervals,
751 and also on clean shutdowns, so there is little practical use for this
752 command.
753
754 WARNING - if you want to leave the game without destroying your player,
755 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
756 it. Doing B<save> and then B<quit>ing will still delete your character.
757
758 =head2 search-items
759
760 search-items <word>
761
762 Automatically picks up all items with <word> in their name. C<search-items
763 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
764 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
765 will pick up all items with magic+1, and so on, and so on.
766
767 While this mode is active, you will be slower and the normal autopickup is
768 disabled. To disable search mode again, execute C<search-items> without
769 any arguments.
770
771 =head2 seen
772
773 seen <login>
774
775 Tells you when the player named <login> was last seen on the server (cf+
776 only).
777
778 =head2 shout
779
780 shout <message>
781
782 Sends a message to all players on the server. It is mainly useful for
783 emergency messages ("I am trapped on xxx, can somebody help me?") and
784 should not be used for general chat. Use L<chat|command/chat> instead.
785
786 =head2 showpets
787
788 showpets <number>
789
790 Shows a numbered list of the pets owned by the player. If a number is
791 specified, instead shows a detailed printout about that pet.
792
793 =head2 skills
794
795 Lists all skills you have along with the experience you have in those skills.
796 Example:
797
798 skills
799
800 literacy................................lvl: 4 (xp:9944/16000/25%)
801 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
802
803 This shows you that you have two skills, literacy and one handed weapons. You
804 are level 4 in both skills and in literacy, you have 9944 experience points.
805 You need to reach 16000 to gain another level. The 25% at the end show you what
806 percentage of your experience is permanent, which means you cannot lose it if
807 you die.
808
809 =head2 sort_inventory
810
811 If sort_inventory is set, items will be inserted into your inventory
812 in order by type than alphabetical. This, all scrolls will be grouped
813 together, but in alphabetical order. Same for all weapons. This only
814 applies to new items you pick up - items that you are already holding will
815 not be sorted.
816
817 If sort_inventory is not set (default), items will be inserted via type,
818 subtype and magic. This, all axes will be grouped together in magic order,
819 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
820 ones just get inserted last.
821
822 If you have a lot of stuff that is not in alphabetical order but you would
823 like it to be, the best method is to drop all of it and then pick it up.
824
825 =head2 sound
826
827 Toggles between sound enabled and disabled. This has no relevance to the
828 sound settings of the client, it only governs whether the server will send
829 sound effect command to the client and is enabled if the client supports
830 sound (i.e. always for the deliantra client).
831
832 =head2 sourcecode
833
834 This command displays the means to download the source code (server code,
835 maps and archetypes) used to implement this version of the game.
836
837 Every player has the right to download and modify the source code of the
838 server, as required by both the GNU General Public License and the GNU
839 Affero General Public license.
840
841 If you modify your version of the server, you will have to provide a means
842 to download the modified sources (and resources) via this command. If you
843 run an unmodified version of the server, the default will do.
844
845 =head2 statistics
846
847 B<statistics> shows various useful information about your character.
848 None of the information it shows is stuff that is not contained in the
849 documentation.
850
851 As of now, it shows how much experience you need for your next level. It
852 also shows natural, real, and maximum statistic values.
853
854 Your natural stat is the stat without any items/spells applied.
855
856 Real is what the current value is (same as in the stat window.)
857
858 Maximum is the maximum value for your natural stat.
859
860 =head2 suicide
861
862 Kills yourself. No, really.
863
864 This command might not look useful at first, but sometimes you can get
865 yourself into a corner you can't escape anymore, either due to a map
866 bug or your own stupidity. Killing oneself can be difficult and time
867 consuming, that's why this command is provided. It is fast, painless,
868 effective, humane.
869
870 =head2 take
871
872 The take commands take object(s) on the space the player is standing on,
873 and inserts them into the players inventory.
874
875 If no parameter is given, take will get the top object that can be taken
876 and put it in the players inventory. If no object can be taken, that will
877 be stated.
878
879 A parameter can be given to take. In this case, all object that have names
880 that match the parameter will be picked up. Thus, if there is a 'sword of
881 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
882 pick all of them up.
883
884 By default, take is bound to the comma key, with no parameters. To change
885 this, look at the bind command.
886
887 =head2 tell
888
889 tell <playername> <message>...
890
891 Sends a private message to the given player I<only>.
892
893 =head2 throw
894
895 Throws an unlocked item in your inventory, be it applied or not, into the
896 direction you are looking. If you mark an item in your inventory, this item
897 is thrown first. If there is more than one copy of an item, only one of it is
898 thrown away. God-given items can not be thrown. You need the skill throwing
899 for this to work.
900
901 =head2 time
902
903 Shows the Deliantra in-game time, not the server time. It looks like this:
904
905 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
906 the 2nd Day of the Month of the Frost Giant, Year 63.
907 Time of Year: The Season of New Year.
908
909 An hour of game time passes in 3 minutes of real time. The time and
910 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
911 five weeks per month, and 17 months per year. The year is additionally
912 split into four seasons of 4 months each, except the season of the
913 Blizzard, which is 5 months long.
914
915 The number "zero" is unknown, which is why the minutes go from 1 to 60.
916
917 Seasons and the time of the day affect the overall outdoor daylight.
918
919 =head2 title
920
921 title <new title>
922 title clear # Sets your title back to your race.
923
924 Players can change their title. For example you called yourself Gandalf and
925 your race is elf, you can use the title command to change your name from
926 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
927
928 Dragons cannot set their title because it changes during the game.
929
930 =head2 unignore
931
932 unignore <login>
933
934 Cancels all ignores set for the specified login. See B<ignore>.
935
936 =head2 unlock
937
938 unlock [object]
939
940 The unlock command is a quick and convenient way
941 to unlock items in your inventory.
942
943 If a object name is specified then only the
944 objects that match that name are unlocked.
945
946 e.g. unlock materials will unlock any materials
947 in your inventory and not touch anything else.
948
949 unlock by itself will unlock everything in your
950 inventory.
951
952 =head2 uptime
953
954 Tells you something about the time the server was started and how long ago
955 that was.
956
957 =head2 use_skill
958
959 use_skill <name of skill>
960
961 Uses the given L<skill|pod/skill_help> immediately, once. See also
962 L<ready_skill>.
963
964 =head2 usekeys (inventory|keyrings|containers)
965
966 The B<usekeys> option determines the behaviour of using keys.
967
968 Values are:
969
970 =over 4
971
972 =item B<inventory>: Only keys in the top level inventory are used (default)
973
974 =item B<keyrings>: Only keys in active key rings are used.
975
976 =item B<containers>: Only keys in active containers are used.
977
978 =back
979
980 Note that key rings are just a specialized container, so the containers
981 will also find keys in key rings.
982
983 Only active containers are used - keys will not jump out of closed
984 containers, but hints will be given if you have keys in such containers.
985
986 =head2 version
987
988 Shows what version of the software the server is running on and what people
989 have contributed what to the game.
990
991 =head2 weather
992
993 Gives you information about the current weather of outside areas, if the
994 server has weather support (which is unlikely, as it is very broken).
995
996 =head2 whereabouts
997
998 The whereabouts command gives a summary about the
999 regions in which players are currently staying.
1000
1001 =head2 whereami
1002
1003 Tells you some historical information on the region you are currently in.
1004
1005 =head2 who
1006
1007 Shows what players are playing in the world and where they are. It may also
1008 show their levels and race or title. (See the L<title|command/title> command)
1009
1010 B<who> optionally takes an argument that limits the players shown to
1011 the specified region, e.g. B<who brest> will show all players playing
1012 somewhere in Brest.
1013
1014 =head2 wimpy
1015
1016 The wimpy level is the amount of health points (hp) that may be left before you
1017 automatically run away. This may be useful in hand-to-hand combats but should
1018 not be used when the opponent attacks with spells.
1019
1020
1021 =head1 Authors
1022
1023 Parts of this document were originally taken from the crossfire server
1024 help files with unknown authors.
1025
1026 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1027 Steenhoven and Marc A. Lehmann.
1028