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Revision: 1.4
Committed: Thu Dec 21 03:34:51 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
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# Content
1 =begin comment
2 ***
3 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4 *** The source for this file is in CFPlus/pod/command_help.pod
5 *** Make any changes there and then run ./copy_doc
6 ***
7 =end comment
8
9 =head1 Crossfire+ Command ListingX<command>
10
11 =head2 accept-invitation
12
13 Accepts an invitation previously issued by another player using the invite
14 command. This will transfer you to the location you were invited to.
15
16 =head2 afk
17
18 Puts you into AFK (Away From Keyboard) mode. This can be used when you
19 are away for some time but not long enough to log off. It will not save
20 you from starvation and will merely list you as AFK in the user list.
21
22 =head2 apply
23
24 Apply applies an object.
25
26 If no options are given, it applies an object you are standing on.
27
28 If an object name is given, it will apply/unapply that object (toggle)
29
30 Extra options to apply:
31
32 -a Always applies the object
33 -u Always unapplies the object.
34
35 These two options disable the toggling feature.
36
37 =head2 X<applymode>applymode (nochoice|never|always)
38
39 Applymode controls what happens when you are equipping something that would
40 require something else to be unequipped.
41
42 The options are:
43
44 =over 4
45
46 =item B<nochoice>
47
48 In this case, if there is no choice for the item(s) being removed in order
49 to equip your new item. An example of this is a wand - there can only be
50 one other item needed to be unequipped for the new item to be equipped.
51 Note that in the case of two handed objects, like bows, it can result in
52 two (or more) items being unequipped to equip your new item.
53
54 =item B<never>
55
56 In this case, it will never unequip something for you. It will instead
57 tell you want you need to unequip - this can be a list of many objects.
58
59 =item B<always>
60
61 This will unequip whatever is needed to equip your new item.
62
63 =back
64
65 An example of how the above works:
66
67 If your character currently has two rings, and tries to equip a third, the
68 B<nochoice> mode will print the two rings you currently have equipped. The
69 B<always> mode will unequip one of the rings in your inventory. The ring
70 unequipped is fairly indeterminate - it depends on how the server has
71 ordered your inventory (which is not the same as the order your window
72 displays).
73
74 If your character is currently wearing a suit of armor, and you try to
75 equip another suit, both B<nochoice> and B<always> will cause the new suit
76 to get equipped.
77
78 See L<apply|command/apply>.
79
80 =head2 body
81
82 Shows how much you are wielding on certain bodyparts. For example as
83 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
84 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
85
86 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
87
88 Bowmode controls how you will fire arrows and bolts.
89
90 The options are:
91
92 =over 4
93
94 =item B<normal>
95
96 As you would expect.
97
98 =item B<threewide>
99
100 Fires three arrows in parallel.
101
102 =item B<spreadshot>
103
104 Fires three arrows which spread out over distance.
105
106 =item B<fire>I<direction>
107
108 Locks in the direction the missiles will fire, specify by compass position:
109 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
110
111 =item B<bestarrow>
112
113 Selects and fires the probable best arrow from your inventory.
114
115 =back
116
117 =head2 brace
118
119 When you enter the B<brace> command to brace your character, your
120 character will no longer move. It can still attack adjoining
121 spaces. Bracing can be useful to hold a location.
122
123 When you are braced, you lose your dex bonus and incur a 2 point
124 ac penalty beyond that (if you have a negative dex bonus, you may in
125 fact come out ahead. You also only get 20% of the normal experience
126 for killing creatures, and incure a 4 point wc (to hit) penalty.
127
128 =head2 chat
129
130 chat <message>
131
132 Sends a message to all players on the server that have
133 L<listen|command/listen> level B<10> or higher.
134
135 =head2 cast
136
137 You use the cast command to set your range-weapon to the spell you
138 want. Example:
139
140 cast burning hands
141
142 sets your I<range> weapon to B<spell: burning hands>.
143
144 If you don't know the spell, shows which spells you do know.
145
146 It is helpful to bind string like B<cast burning hands> to keys.
147
148 See B<range> for more information on range weapons.
149
150 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
151
152 drop [number] name
153
154 B<name> is the name of the item(s) to drop. It may match multiple items.
155 The name is matched against the start of the objects in your inventory.
156 The name matching is case insensitive.
157
158 There are a few special name values:
159
160 =over 4
161
162 =item B<all>
163
164 matches any item.
165
166 =item B<unpaid>
167
168 matches unpaid items
169
170 =item B<cursed>
171
172 drops items known to be cursed or damned.
173
174 =item B<unlocked>
175
176 drops items not locked in your inventory
177
178 =back
179
180 B<number> is optional. This acts as the number of the object to drop. The
181 objects number must be at least the number for it to be dropped. For
182 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
183 will be dropped. A collection of 5 scrolls will not be dropped.
184
185 See also B<dropall> and mouse button control within client for dropping
186 objects.
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 golem
266
267 ERROR: not a command, but another help topic => move to a different file maybe?
268
269 Golems are creatures that the player has some control over. Note that many
270 summoned creatures are considered golems, even if they are not called
271 golems.
272
273 If you have a golem in control your spell type will be listed as golem,
274 with the creature name in parantheses.
275
276 To control your golem, just press the fire key in the direction you want
277 your golem to move. Your golem will then start moving in that direction,
278 and keep moving in that direction until you change its direction.
279
280 Note that once you leave the map that the golem is on, the golem will
281 disappear. Also, once you select another spell to cast, or change your
282 range type, your golem will disappear.
283
284 =head2 help
285
286 Gives you online help for the command or help topic specified.
287
288 =head2 hiscore
289
290 Shows a list of the highest level players in the game.
291
292 =head2 ignore
293
294 ignore list
295
296 Lists all players that you currently ignore.
297
298 ignore <player> <tell|shout|all> [timeout]
299
300 This command ignores the specified messages (B<tell> ignores tells,
301 B<shout> ignores chat and shout and all ignores everything from the given
302 user).
303
304 The optional timeout (specified in hours) specifies then the ignore entry
305 expires. The default is 24 (one day). The reason why all ignores expire
306 after a day by default is that most troublemakers stop soon after they are
307 being ignored.
308
309 To revoke an ignore, use the B<unignore> command.
310
311 =head2 inventory
312
313 Lists all items in your inventory along with their locked/applied/wielded
314 status. Example:
315
316 inventory
317
318 Inventory:
319 - arrow 0.1
320 - Knife * 2
321 - long sword (wielded) 15
322
323 This shows that you have one arrow which weighs 0.1kg and one Knife which you
324 protected from dropping by locking it as well as a long sword which you are
325 currently using to attack.
326
327 =head2 invite
328
329 This command invites another player to where you are currently located.
330 There are four levels of inviting that can be earned by doing quests.
331 Quest descriptions can be found in a house in scorn.
332
333 =over 4
334
335 =item Level 1 can invite only into private rooms such as apartments.
336
337 =item Level 2 can invite into private rooms and unique maps such as guilds.
338
339 =item Level 3 can invite to anywhere in the world if there are no monsters on
340 the map.
341
342 =item Level 4 can invite any player to any map with or without monsters. This is
343 a very dangerous skill and should be used wisely.
344
345 =back
346
347 In any of these levels, the invited player is required to acknowledge and
348 allow the transport.
349
350 One can never transport from nor to an unholy place. That means, one can
351 not be saved out of jail using invite.
352
353 =head2 invoke
354
355 The invoke command is used
356 to cast a spell immediately,
357 or when it is necessary to give
358 a parameter to the spell. Invoke
359 will not set the range weapon.
360
361 Examples:
362 'invoke restoration
363 'invoke magic rune of large fireball
364 'invoke reincarnation of Iamdead
365 'invoke create food of waybread
366
367 It is very helpful to bind healing
368 spells to keys like this:
369
370 'bind invoke medium healing
371 c
372
373 the c key now casts medium healing
374 instantly
375
376 =head2 keys
377
378 ERROR: not a command, but another help topic => move to a different file maybe?
379 ERROR: its wrong anyways
380
381 These are the basic movement
382 keys:
383 yku
384 h l
385 bjn
386
387 Running is done by holding
388 control and move. Running
389 is recommended.
390
391 Firing the range weapon (help range)
392 is done by holding shift and
393 move.
394
395 'help mouse for help on what the
396 mouse buttons do.
397
398 'help melee for advice on how to
399 fight
400
401 'help traps for help with finding
402 and disarming traps
403
404 =head2 killpets
405
406 killpets [name]
407
408 The killpets command is a quick and convenient way
409 to get rid of all your pets when they are no longer
410 useful or are getting in the way. Any equipment
411 they had will be left behind, but you will get no
412 experience for their death. However, it kills them
413 instantaneously.
414
415 If a name is specified then only pets with that
416 name will be killed, eg killpets bat will kill bats
417 but not bees. If a number is specified, the pet
418 corresponding to that number is killed.
419
420 =head2 listen
421
422 listen <listen-level>
423
424 Listen sets the level of messages you will hear.
425 Priorities are defined as follows:
426
427 0 - Nothing, not even "You punch kobold." or "You say: hi".
428 1 - Only messages that have to do with yourself.
429 2 - Emergency calls from other users
430 10 - General chatter with the 'chat' command.
431 11 - See what players kill what monster with what attack/spell. Very
432 verbose - only for the fanatics.
433
434 =head2 logs
435
436 TODO
437
438 =head2 mapinfo
439
440 Shows some information about the map like this:
441
442 world_105_115 (/world/world_105_115) in scorn
443 Creator: Gnat the Gnu
444 Email: gnu@foo.bar
445 Date: Sun Dec 16 20:53:13 2001
446
447 world_105_115: The map name
448 /world/world_105_115: The relative map path
449 scorn: Region the map is in
450
451 The rest is information the mapper may or may not provide. Often, this is
452 the mapper's name, email and map creation date as this example shows.
453
454 =head2 maps
455
456 Shows a list of maps that are currently being visited or have been visited.
457 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
458
459 Path: The last part of the map path
460 Pl: Players on the map.
461 PlM: Players on the map recounted (should be the same as Pl).
462 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
463 3) currently loading or 4) currently saving.
464 TO: Timeout, when the map is swapped to disk.
465 Dif: Map difficulty.
466 Reset: Real server time when the map is going to reset.
467
468 =head2 mark
469
470 B<mark> is used to mark items for items that apply other items. Examples of
471 these are flint & steel marked for apply torches, a weapon marked for
472 improve weapon scrolls.
473
474 B<mark> without options shows your currently marked item.
475
476 Usage examples:
477
478 mark sword +3
479 mark three torches
480 mark sword
481
482 B<mark> will look for best match first, and then look for matches based
483 on shortened name, object name, archetype name. It prints the match it
484 finds.
485
486 =head2 motd
487
488 Shows the message of the day. It takes no arguments.
489
490 =head2 melee
491
492 ERROR: not a command, but another help topic => move to a different file maybe?
493
494 You fight to kill monsters. You can either use magic or weapons.
495
496 To use weapons, simply wield a weapon (and armour!) and move into the
497 monster you want to attack.
498
499 To use magic or bows, read
500 'help spells
501 and
502 'help range
503 and
504 'help cast
505 and
506 'help invoke
507
508 =head2 mode
509
510 ERROR: not a command, but another help topic => move to a different file maybe?
511
512 The mode commands are as follows:
513
514 Applymode, adjusts how items are applied
515 Bowmode, adjusts the way bows work
516 Peaceful, sets how you react to other players
517 Petmode, adjusts how your pets behave
518
519 =head2 mouse
520
521 ERROR: not a command, but another help topic => move to a different file maybe?
522
523 The mouse isn't a great way to move your character. It'll work, but you'll
524 be handicapped unless you use the keyboard for this. However, the mouse
525 has the following inventory uses:
526
527 Middle button on item: apply
528 or equip
529
530 Right button: drop or pickup
531 item on ground
532
533 Left button: info on item
534
535 =head2 move
536
537 ERROR: not a command, but another help topic => move to a different file maybe?
538 ERROR: same as "keys"?
539
540 These are the basic movement
541 keys:
542 yku
543 h l
544 bjn
545
546 Running is done by holding
547 control and move. Running
548 is recommended.
549
550 Firing the range weapon (help range)
551 is done by holding shift and
552 move.
553
554 'help mouse for help on what the
555 mouse buttons do.
556
557 'help melee for advice on how to
558 fight
559
560 'help traps for help with finding
561 and disarming traps
562
563 =head2 output-count
564
565 output-sync controls how often information is sent to the screen. Each
566 buffer has its own time value, and will be flushed independantly. The
567 default value is 16 ticks (about 2 seconds).
568
569 output-count sets after how many messages of the same type, they are
570 then printed out. If the value was 10, then after killing ten orcs, the
571 message '10 times you kill orc' would be printed out. The default value is
572 1 - this means that all messages get printed out as they are requested -
573 buffering is disabled in this regard.
574
575 See also L<output-sync>.
576
577 =head2 output-sync
578
579 output-sync controls how often information is sent to the screen. Each
580 buffer has its own time value, and will be flushed independantly. The
581 default value is 16 ticks (about 2 seconds).
582
583 output-count sets after how many messages of the same type, they are
584 then printed out. If the value was 10, then after killing ten orcs, the
585 message '10 times you kill orc' would be printed out. The default value is
586 1 - this means that all messages get printed out as they are requested -
587 buffering is disabled in this regard.
588
589 See also L<output-count>.
590
591 =head2 party
592
593 party join partyname
594 Puts you in a party, prompts you for a passwd if there is
595 one
596
597 party form partyname
598 Forms a party and puts you as leader, 32 character max.
599 At the moment, being party leader does nothing. May be used in
600 the future.
601
602 party list
603 Lists currently formed parties and their 'leader'
604
605 party passwd <password>
606 Changes the passwd for the party you are in, 8 character max.
607
608 party who
609 lists the members of the party you are in
610
611 party say <msg>
612 sends messsage to party members
613
614 party leave
615 takes you out of current party
616
617 =head2 peaceful
618
619 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
620 peaceful mode with regards to npc and monsters only, not with regards to
621 players (which will be controlled by priests).
622
623 The B<peaceful> command will switch you between peaceful and hostile attack
624 modes.
625
626 When peaceful is on you will not automatically attack other player when
627 bumping into them and will do reduced damage against other players if
628 you do attack them (friendly fire). Having peaceful mode on only lowers
629 damage against other players, it has no effect on damage done to monsters
630 or other NPCs, so it is generally advisable to remain in peaceful mode
631 unless you are looking for trouble. It is still entirely possible to kill
632 other players when in peaceful mode so you should still be careful when
633 interacting with other players. Hostile mode (peaceful off) will enable
634 melee combat when bumping into other players and does normal damage for
635 other attacks as well.
636
637 Damage done by area effect attacks like cone spells, explosive
638 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
639 are not modified by peaceful/hostile mode.
640
641 =head2 X<petmode>petmode (normal|sad|defend|arena)
642
643 B<petmode> controls how your pets (charmed monsters) will behave.
644
645 The options are:
646
647 =over 4
648
649 =item B<normal>
650
651 As you would expect.
652
653 =item B<sad> (search and destroy)
654
655 Pets will roam and seek out things to attack.
656
657 =item B<defend>
658
659 Pets will try to stay close and defend you.
660
661 =item B<arena>
662
663 Like B<normal>, except that pets will attack other players in the arena.
664
665 =back
666
667 =head2 pickup
668
669 B<pickup> changes how you pick up items when you step on them. to pickup
670 an item manually, use the ',' key.
671
672 Mode 0: Don't pick up items.
673
674 Mode 1: Pick up one item
675
676 Mode 2: Pickup up one item and stop
677
678 Mode 3: Stop before picking up items
679
680 Mode 4: Pick up all items
681
682 Mode 5: Pick up all items and stop
683
684 Mode 6: Pick up all magical items
685
686 Mode 7: Pick up all coins and gems
687
688 Modes above 7: Pickup items with
689 a value density greater than the pickup mode.
690
691 Value density is value in gold/weight in kilograms.
692
693 The value in gold is what the item is worth if you sold it in the shop.
694
695 Goldcoins have a value density of 66,
696
697 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
698 Artifacts are also picked up.
699
700 =head2 prepare
701
702 The same as cast. Usage:
703
704 prepare <spell>
705
706 =head2 X<quests>quests (|finished|.*)
707
708 The quests command lists the quests you are doing or have completed.
709
710 Parameters are:
711
712 =over 4
713
714 =item no arguments: displays current quests.
715
716 =item B<finished>: displays finished quests;
717
718 =item anything else: displays details for quests (finished or not) with name containing the given string.
719
720 =back
721
722 =head2 quit
723
724 Deletes your character from the server. If you want to quit the session
725 without deleting your character, you must use a I<Bed to Reality>. Find a
726 bed (probably in a building close to where you entered the game), get on
727 top of it, and apply it using B<Tab> ro the B<apply> command.
728
729 =head2 range
730
731 Your range weapon can be one of several weapons, a spell you cast, a
732 bow-and-arrow, a rod, or a wand, to name a few.
733
734 Your range weapon is fired when you press SHIFT-direction, and will be
735 fired in that direction.
736
737 =head2 ready_skill
738
739 ready_skill <name of skill>
740
741 Readies the given L<skill|pod/skill_help> by putting it in your L<range
742 slot|glossary/range slot>. Some skills are used automatically when
743 readied, some need to be actively used by "firing" them.
744
745 If you just want to invoke a skill once, leaving your range slot
746 untouched, use L<use_skill> instead.
747
748 =head2 rename
749
750 Changes/removes the custom name of given item (or the marked one).
751
752 rename oldname to newname
753 rename "old item name" to "new item name"
754
755 If either of the names contain spaces, you have to use the C<">-form,
756 otherwise you can just write the name as-is. If you omit the old name, the
757 marked item will be used instead.
758
759 If the new name is empty (i.e. C<"">), then the custom name will be
760 removed from the item.
761
762 Note: maximum allowed name length is 127 characters.
763
764 =head2 reply
765
766 reply <message>
767
768 Similar to tell, but instead of having to supply a username, it replies
769 to the last player that sent you a tell. This is a bit racy (e.g. when
770 somebody else tells you something while you type and you do not realise
771 that), so be careful not to supply confidential information in the
772 message.
773
774 =head2 resistances
775
776 This shows you the resistances you have to specific attack types.
777 If you have for example "cold +20", it means you get 20% damage done
778 by cold attacks. If you have "ghost hit -50", you will get 50% more
779 damage by ghost hits.
780
781 If you are a dragon, you will also get your natural skin resistances
782 appened to the list. These will never lower, only rise.
783
784 =head2 rotateshoottype
785
786 Switches between spell, skill and weapon. Example:
787
788 cast burning hands
789 ready_skill disarm traps
790 apply wand of medium fireball
791
792 rotateshoottype # Switches to the spell (burning hands)
793 rotateshoottype # Switches to the wand (of medium fireball)
794 rotateshoottype # Switches to the skill (disarm traps)
795 rotateshoottype # Disables the range slot (won't use anything)
796 rotateshoottype # Switches back to the spell.. and so on
797
798 =head2 say
799
800 Will tell all players on the same map as yourself a message.
801
802 =head2 save
803
804 Updates players status to disk. This can be useful for making backup
805 copies if you fear the server is about to crash.
806
807 The server saves your character automatically in certain intervals,
808 and also on clean shutdowns, so there is little practical use for this
809 command.
810
811 WARNING - if you want to leave the game without destroying your player,
812 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
813 it. Doing B<save> and then B<quit>ing will still delete your character.
814
815 =head2 search-items
816
817 search-items <word>
818
819 Automatically picks up all items with <word> in their name. search-items rod
820 will pick up all rods and heavy rods. search-items of Fire will pick up all
821 bolts, arrows, swords, etc. of Fire.
822
823 =head2 seen
824
825 seen <login>
826
827 Tells you when the player named <login> was last seen on the server (cf+
828 only).
829
830 =head2 shout
831
832 shout <message>
833
834 Sends a message to all players on the server that have
835 L<listen|command/listen> level B<10> or higher. It is mainly useful for
836 emergency messages ("I am trapped on xxx, can somebody help me?") and
837 should not be used for general chat. Use L<chat|command/chat> instead.
838
839 =head2 showpets
840
841 showpets <number>
842
843 Shows a numbered list of the pets owned by the player. If a number is
844 specified, instead shows a detailed printout about that pet.
845
846 =head2 skills
847
848 Lists all skills you have along with the experience you have in those skills.
849 Example:
850
851 skills
852
853 literacy................................lvl: 4 (xp:9944/16000/25%)
854 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
855
856 This shows you that you have two skills, literacy and one handed weapons. You
857 are level 4 in both skills and in literacy, you have 9944 experience points.
858 You need to reach 16000 to gain another level. The 25% at the end show you what
859 percentage of your experience is permanent, which means you cannot lose it if
860 you die.
861
862 =head2 sort_inventory
863
864 If sort_inventory is set, items will be inserted into your inventory
865 in order by type than alphabetical. This, all scrolls will be grouped
866 together, but in alphabetical order. Same for all weapons. This only
867 applies to new items you pick up - items that you are already holding will
868 not be sorted.
869
870 If sort_inventory is not set (default), items will be inserted via type,
871 subtype and magic. This, all axes will be grouped together in magic order,
872 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
873 ones just get inserted last.
874
875 If you have a lot of stuff that is not in alphabetical order but you would
876 like it to be, the best method is to drop all of it and then pick it up.
877
878 =head2 sound
879
880 Toggles between sound enabled and disabled. This has no relevance to the
881 sound settings of the client, it only governs wether the server will send
882 sound effect command to the client and is enabled if the client supports
883 sound (i.e. always for cfplus).
884
885 =head2 statistics
886
887 B<statistics> shows various useful information about your character.
888 None of the information it shows is stuff that is not contained in the
889 documentation.
890
891 As of now, it shows how much experience you need for your next level. It
892 also shows natural, real, and maximum statistic values.
893
894 Your natural stat is the stat without any items/spells applied.
895
896 Real is what the current value is (same as in the stat window.)
897
898 Maximum is the maximum value for your natural stat.
899
900 =head2 suicide
901
902 Kills yourself. No, really.
903
904 This command might not look useful at first, but sometimes you can get
905 yourself into a corner you can't escape anymore, either due to a map
906 bug or your own stupidity. Killing oneself can be difficult and time
907 consuming, thats why this command is provided. It is fast, painless,
908 effective, humane.
909
910 =head2 take
911
912 The take commands take object(s) on the space the player is standing on,
913 and inserts them into the players inventory.
914
915 If no parameter is given, take will get the top object that can be taken
916 and put it in the players inventory. If no object can be taken, that will
917 be stated.
918
919 A parameter can be given to take. In this case, all object that have names
920 that match the parameter will be picked up. Thus, if there is a 'sword of
921 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
922 pick all of them up.
923
924 By default, take is bound to the comma key, with no parameters. To change
925 this, look at the bind command.
926
927 =head2 tell
928
929 tell <playername> <message>...
930
931 Sends a private message to the given player I<only>.
932
933 =head2 throw
934
935 Throws an unlocked item in your inventory, be it applied or not, into the
936 direction you are looking. If you mark an item in your inventory, this item
937 is thrown first. If there is more than one copy of an item, only one of it is
938 thrown away. God-given items can not be thrown. You need the skill throwing
939 for this to work.
940
941 =head2 time
942
943 Shows the Crossfire in-game time, not the server time. It looks like this:
944
945 It is 52 minutes past 8 o'clock am, on the Day of the Bull
946 The 2nd Day of the Month of the Frost Giant, Year 63
947 Time of Year: The Season of New Year
948
949 It is partially just for fun but it affects the darkness outside and the
950 weather if weather is enabled in the server.
951
952 =head2 title
953
954 Players can change their title. For example you called yourself Gandalf and
955 your race is elf, you can use the title command to change your name from
956 "Gandalf the elf" to "Gandalf the white". Usage:
957
958 title <new title>
959 title clear # Sets your title back to your race.
960
961 Dragons cannot set their title because it changes during the game.
962
963 =head2 traps
964
965 ERROR: not a command, but another help topic => move to a different file maybe?
966
967 I recommend the following
968 keybindings
969 'bind search
970 s
971 'bind disarm
972 d
973 Then you can use the 's' and
974 'd' keys for searching for and
975 disarming traps.
976
977 Traps appear at random in doors and in chests. Search those before you
978 open them up. Search by going near where you suspect a trap, and type 's'
979
980 =head2 unignore
981
982 unignore <login>
983
984 Cancels all ignores set for the specified login. See B<ignore>.
985
986 =head2 uptime
987
988 Tells you something about the time the server was started and how long ago
989 that was.
990
991 =head2 use_skill
992
993 use_skill <name of skill>
994
995 Uses the given L<skill|pod/skill_help> immediately, once. See also
996 L<ready_skill>.
997
998 =head2 usekeys (inventory|keyrings|containers)
999
1000 The B<usekeys> option determines the behaviour of using keys.
1001
1002 Values are:
1003
1004 inventory: Only keys in the top level inventory are used (default)
1005
1006 keyrings: Only keys in active keyrings are used.
1007
1008 containers: Only keys in active containers are used.
1009
1010 Note that keyrings are just a specialized container, so the containers
1011 will also find keys in keyrings.
1012
1013 Only active containers are used - keys will not jump out of closed
1014 containers, but hints will be given if you have keys in such containers.
1015
1016 =head2 version
1017
1018 Shows what version of the software the server is running on and what people
1019 have contributed what to the game.
1020
1021 =head2 weather
1022
1023 Gives you information about the current weather of outside areas, if the
1024 server has weather support (which is unlikely, as it is very broken).
1025
1026 =head2 whereabouts
1027
1028 The whereabouts command gives a summary about the
1029 regions in which players are currently staying.
1030
1031 =head2 whereami
1032
1033 Tells you some historical information on the region you are currently in.
1034
1035 =head2 who
1036
1037 Shows what players are playing in the world and where they are. It may also
1038 show their levels and race or title. (See the L<title|command/title> command)
1039
1040 B<who> optionally takes an argument that limits the players shown to
1041 the specified region, e.g. B<who brest> will show all players playing
1042 somewhere in Brest.
1043
1044 =head2 wimpy
1045
1046 The wimpy level is the amount of health points (hp) that may be left before you
1047 automatically run away. This may be useful in hand-to-hand combats but should
1048 not be used when the opponent attacks with spells.
1049
1050 =head1 Authors
1051
1052 Parts of this document were originally taken from the crossfire server
1053 help files with unknwon authors.
1054
1055 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1056 Steenhoven and Marc A. Lehmann.
1057