|
|
1 | =begin comment |
|
|
2 | *** |
|
|
3 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
|
|
4 | *** The source for this file is in CFPlus/pod/command_help.pod |
|
|
5 | *** Make any changes there and then run ./copy_doc |
|
|
6 | *** |
|
|
7 | =end comment |
|
|
8 | |
1 | =head1 Crossfire+ Command ListingX<command> |
9 | =head1 Crossfire+ Command ListingX<command> |
2 | |
10 | |
3 | =head2 accept-invitation |
11 | =head2 accept-invitation |
4 | |
12 | |
5 | Accepts an invitation previously issued by another player using the invite |
13 | Accepts an invitation previously issued by another player using the invite |
… | |
… | |
252 | =head2 gsay |
260 | =head2 gsay |
253 | |
261 | |
254 | If you are in a party (party join or party form), you will be able to message |
262 | If you are in a party (party join or party form), you will be able to message |
255 | only your party. Even people standing right next to you can't hear it. |
263 | only your party. Even people standing right next to you can't hear it. |
256 | |
264 | |
257 | =head2 golem |
|
|
258 | |
|
|
259 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
260 | |
|
|
261 | Golems are creatures that the player has some control over. Note that many |
|
|
262 | summoned creatures are considered golems, even if they are not called |
|
|
263 | golems. |
|
|
264 | |
|
|
265 | If you have a golem in control your spell type will be listed as golem, |
|
|
266 | with the creature name in parantheses. |
|
|
267 | |
|
|
268 | To control your golem, just press the fire key in the direction you want |
|
|
269 | your golem to move. Your golem will then start moving in that direction, |
|
|
270 | and keep moving in that direction until you change its direction. |
|
|
271 | |
|
|
272 | Note that once you leave the map that the golem is on, the golem will |
|
|
273 | disappear. Also, once you select another spell to cast, or change your |
|
|
274 | range type, your golem will disappear. |
|
|
275 | |
|
|
276 | =head2 help |
265 | =head2 help |
277 | |
266 | |
278 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
279 | |
268 | |
280 | =head2 hiscore |
269 | =head2 hiscore |
… | |
… | |
342 | One can never transport from nor to an unholy place. That means, one can |
331 | One can never transport from nor to an unholy place. That means, one can |
343 | not be saved out of jail using invite. |
332 | not be saved out of jail using invite. |
344 | |
333 | |
345 | =head2 invoke |
334 | =head2 invoke |
346 | |
335 | |
347 | The invoke command is used |
336 | The invoke command is used to cast a spell immediately, or when it is |
348 | to cast a spell immediately, |
337 | necessary to give a parameter to the spell. Invoke will not set the range |
349 | or when it is necessary to give |
338 | weapon. |
350 | a parameter to the spell. Invoke |
|
|
351 | will not set the range weapon. |
|
|
352 | |
339 | |
353 | Examples: |
340 | Examples: |
|
|
341 | |
354 | 'invoke restoration |
342 | invoke restoration |
355 | 'invoke magic rune of large fireball |
343 | invoke magic rune of large fireball |
356 | 'invoke reincarnation of Iamdead |
344 | invoke reincarnation of Iamdead |
357 | 'invoke create food of waybread |
345 | invoke create food of waybread |
358 | |
346 | |
359 | It is very helpful to bind healing |
347 | It is very helpful to bind healing spells to keys, for example go to your |
360 | spells to keys like this: |
348 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
|
|
349 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
|
|
350 | recommended to bind a healing spell or potion to an easily-accessible-key, |
|
|
351 | such as '1'. |
361 | |
352 | |
362 | 'bind invoke medium healing |
|
|
363 | c |
|
|
364 | |
|
|
365 | the c key now casts medium healing |
|
|
366 | instantly |
|
|
367 | |
|
|
368 | =head2 keys |
|
|
369 | |
|
|
370 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
371 | ERROR: its wrong anyways |
|
|
372 | |
|
|
373 | These are the basic movement |
|
|
374 | keys: |
|
|
375 | yku |
|
|
376 | h l |
|
|
377 | bjn |
|
|
378 | |
|
|
379 | Running is done by holding |
|
|
380 | control and move. Running |
|
|
381 | is recommended. |
|
|
382 | |
|
|
383 | Firing the range weapon (help range) |
|
|
384 | is done by holding shift and |
|
|
385 | move. |
|
|
386 | |
|
|
387 | 'help mouse for help on what the |
|
|
388 | mouse buttons do. |
|
|
389 | |
|
|
390 | 'help melee for advice on how to |
|
|
391 | fight |
|
|
392 | |
|
|
393 | 'help traps for help with finding |
|
|
394 | and disarming traps |
|
|
395 | |
353 | |
396 | =head2 killpets |
354 | =head2 killpets |
|
|
355 | |
|
|
356 | killpets [name] |
397 | |
357 | |
398 | The killpets command is a quick and convenient way |
358 | The killpets command is a quick and convenient way |
399 | to get rid of all your pets when they are no longer |
359 | to get rid of all your pets when they are no longer |
400 | useful or are getting in the way. Any equipment |
360 | useful or are getting in the way. Any equipment |
401 | they had will be left behind, but you will get no |
361 | they had will be left behind, but you will get no |
… | |
… | |
407 | but not bees. If a number is specified, the pet |
367 | but not bees. If a number is specified, the pet |
408 | corresponding to that number is killed. |
368 | corresponding to that number is killed. |
409 | |
369 | |
410 | =head2 listen |
370 | =head2 listen |
411 | |
371 | |
|
|
372 | listen <listen-level> |
|
|
373 | |
412 | Listen, sets the level of messages you will hear. |
374 | Listen sets the level of messages you will hear. |
413 | Priorities are defined as follows: |
375 | Priorities are defined as follows: |
414 | |
376 | |
415 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
377 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
416 | 1 - Only messages that have to do with yourself. |
378 | 1 - Only messages that have to do with yourself. |
417 | 2 - Emergency calls from other users |
379 | 2 - Emergency calls from other users |
… | |
… | |
439 | The rest is information the mapper may or may not provide. Often, this is |
401 | The rest is information the mapper may or may not provide. Often, this is |
440 | the mapper's name, email and map creation date as this example shows. |
402 | the mapper's name, email and map creation date as this example shows. |
441 | |
403 | |
442 | =head2 maps |
404 | =head2 maps |
443 | |
405 | |
444 | Shows a list of maps that are currently being visited or have been visited. |
406 | [crossfire+] |
445 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
|
|
446 | |
407 | |
447 | Path: The last part of the map path |
408 | maps <mapname> |
448 | Pl: Players on the map. |
409 | |
449 | PlM: Players on the map recounted (should be the same as Pl). |
410 | Shows a list of maps matching the regex <mapname> that are currently being |
450 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
411 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
451 | 3) currently loading or 4) currently saving. |
412 | |
452 | TO: Timeout, when the map is swapped to disk. |
413 | =over 4 |
453 | Dif: Map difficulty. |
414 | |
454 | Reset: Real server time when the map is going to reset. |
415 | =item Pl: the number of players on that map currently. |
|
|
416 | |
|
|
417 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
|
|
418 | |
|
|
419 | The server keeps maps in memory only for a short time (by default about |
|
|
420 | 40 seconds). After that time, it saves them to disk. As the server loads |
|
|
421 | most maps in the background it is possible that you can see a map that is |
|
|
422 | currently being loaded, but thats rare, as loading a map is fast. |
|
|
423 | |
|
|
424 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
|
|
425 | |
|
|
426 | The server by default tries to save each map at least every 20 seconds if |
|
|
427 | it changed, so in case of a disastrous crash (one where the server cannot |
|
|
428 | emergency save), at most 20 seconds of gameplay are lost. |
|
|
429 | |
|
|
430 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
|
|
431 | |
|
|
432 | Most maps will not reset as long as players are on it, and usually the |
|
|
433 | reset counter only starts going down when all players left the map. |
|
|
434 | |
|
|
435 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
|
|
436 | |
|
|
437 | =back |
|
|
438 | |
455 | |
439 | |
456 | =head2 mark |
440 | =head2 mark |
457 | |
441 | |
458 | B<mark> is used to mark items for items that apply other items. Examples of |
442 | B<mark> is used to mark items for items that apply other items. Examples of |
459 | these are flint & steel marked for apply torches, a weapon marked for |
443 | these are flint & steel marked for apply torches, a weapon marked for |
… | |
… | |
473 | |
457 | |
474 | =head2 motd |
458 | =head2 motd |
475 | |
459 | |
476 | Shows the message of the day. It takes no arguments. |
460 | Shows the message of the day. It takes no arguments. |
477 | |
461 | |
478 | =head2 melee |
|
|
479 | |
|
|
480 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
481 | |
|
|
482 | You fight to kill monsters. You can either use magic or weapons. |
|
|
483 | |
|
|
484 | To use weapons, simply wield a weapon (and armour!) and move into the |
|
|
485 | monster you want to attack. |
|
|
486 | |
|
|
487 | To use magic or bows, read |
|
|
488 | 'help spells |
|
|
489 | and |
|
|
490 | 'help range |
|
|
491 | and |
|
|
492 | 'help cast |
|
|
493 | and |
|
|
494 | 'help invoke |
|
|
495 | |
|
|
496 | =head2 mode |
|
|
497 | |
|
|
498 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
499 | |
|
|
500 | The mode commands are as follows: |
|
|
501 | |
|
|
502 | Applymode, adjusts how items are applied |
|
|
503 | Bowmode, adjusts the way bows work |
|
|
504 | Peaceful, sets how you react to other players |
|
|
505 | Petmode, adjusts how your pets behave |
|
|
506 | |
|
|
507 | =head2 mouse |
|
|
508 | |
|
|
509 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
510 | |
|
|
511 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
512 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
513 | has the following inventory uses: |
|
|
514 | |
|
|
515 | Middle button on item: apply |
|
|
516 | or equip |
|
|
517 | |
|
|
518 | Right button: drop or pickup |
|
|
519 | item on ground |
|
|
520 | |
|
|
521 | Left button: info on item |
|
|
522 | |
|
|
523 | =head2 move |
|
|
524 | |
|
|
525 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
526 | ERROR: same as "keys"? |
|
|
527 | |
|
|
528 | These are the basic movement |
|
|
529 | keys: |
|
|
530 | yku |
|
|
531 | h l |
|
|
532 | bjn |
|
|
533 | |
|
|
534 | Running is done by holding |
|
|
535 | control and move. Running |
|
|
536 | is recommended. |
|
|
537 | |
|
|
538 | Firing the range weapon (help range) |
|
|
539 | is done by holding shift and |
|
|
540 | move. |
|
|
541 | |
|
|
542 | 'help mouse for help on what the |
|
|
543 | mouse buttons do. |
|
|
544 | |
|
|
545 | 'help melee for advice on how to |
|
|
546 | fight |
|
|
547 | |
|
|
548 | 'help traps for help with finding |
|
|
549 | and disarming traps |
|
|
550 | |
|
|
551 | =head2 output-count |
462 | =head2 output-count |
552 | |
463 | |
553 | output-sync controls how often information is sent to the screen. Each |
464 | output-count [lines] |
554 | buffer has its own time value, and will be flushed independantly. The |
|
|
555 | default value is 16 ticks (about 2 seconds). |
|
|
556 | |
465 | |
557 | output-count sets after how many messages of the same type, they are |
466 | output-count sets after how many messages of the same type, they are |
558 | then printed out. If the value was 10, then after killing ten orcs, the |
467 | then printed out. If the value was 10, then after killing ten orcs, the |
559 | message '10 times you kill orc' would be printed out. The default value is |
468 | message '10 times you kill orc' would be printed out. The default value is |
560 | 1 - this means that all messages get printed out as they are requested - |
469 | 1 - this means that all messages get printed out as they are requested - |
561 | buffering is disabled in this regard. |
470 | buffering is disabled in this regard. |
562 | |
471 | |
563 | See also L<output-sync>. |
|
|
564 | |
|
|
565 | =head2 output-sync |
|
|
566 | |
|
|
567 | output-sync controls how often information is sent to the screen. Each |
472 | output-sync controls how often information is sent to the screen. Each |
568 | buffer has its own time value, and will be flushed independantly. The |
473 | buffer has its own time value, and will be flushed independantly. The |
569 | default value is 16 ticks (about 2 seconds). |
474 | default value is usually less than a second. |
|
|
475 | |
|
|
476 | See also L<output-sync>. |
|
|
477 | |
|
|
478 | =head2 output-rate [bytes per second] |
|
|
479 | |
|
|
480 | Show the current setting of the output-rate, or set it to the provided |
|
|
481 | value. The server will try not to send (much) more than this many bytes |
|
|
482 | per second to your client. If the rate is exceeded, the server tries to |
|
|
483 | hold back less important information (such as new images), to increase |
|
|
484 | responsiveness. The server-side default is usually quite high, around |
|
|
485 | 100000, so if you have a slow link and want to be able to control your |
|
|
486 | character even when downloading faces, set this to a lower value, such as |
|
|
487 | 7000 (for ISDN). |
|
|
488 | |
|
|
489 | =head2 output-sync |
|
|
490 | |
|
|
491 | output-sync [seconds] |
|
|
492 | |
|
|
493 | output-sync controls how often information is sent to the screen. Each |
|
|
494 | buffer has its own time value, and will be flushed independantly. The |
|
|
495 | default value is usually less than a second. |
570 | |
496 | |
571 | output-count sets after how many messages of the same type, they are |
497 | output-count sets after how many messages of the same type, they are |
572 | then printed out. If the value was 10, then after killing ten orcs, the |
498 | then printed out. If the value was 10, then after killing ten orcs, the |
573 | message '10 times you kill orc' would be printed out. The default value is |
499 | message '10 times you kill orc' would be printed out. The default value is |
574 | 1 - this means that all messages get printed out as they are requested - |
500 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
733 | If you just want to invoke a skill once, leaving your range slot |
659 | If you just want to invoke a skill once, leaving your range slot |
734 | untouched, use L<use_skill> instead. |
660 | untouched, use L<use_skill> instead. |
735 | |
661 | |
736 | =head2 rename |
662 | =head2 rename |
737 | |
663 | |
738 | Changes the custom name of an item. |
664 | Changes/removes the custom name of given item (or the marked one). |
739 | |
665 | |
740 | rename <item name> to <new name> |
666 | rename oldname to newname |
|
|
667 | rename "old item name" to "new item name" |
741 | |
668 | |
742 | (Note: the angle brackets (<>) are mandatory and part of the syntax) |
669 | If either of the names contain spaces, you have to use the C<">-form, |
|
|
670 | otherwise you can just write the name as-is. If you omit the old name, the |
|
|
671 | marked item will be used instead. |
743 | |
672 | |
744 | If '<item name>' is omitted, defaults to marked item. |
673 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
745 | |
674 | will be restored. |
746 | If 'to <new name>' is omitted, clears the custom name. |
|
|
747 | |
675 | |
748 | Note: maximum allowed name length is 127 characters. |
676 | Note: maximum allowed name length is 127 characters. |
749 | |
677 | |
750 | =head2 reply |
678 | =head2 reply |
751 | |
679 | |
… | |
… | |
944 | title <new title> |
872 | title <new title> |
945 | title clear # Sets your title back to your race. |
873 | title clear # Sets your title back to your race. |
946 | |
874 | |
947 | Dragons cannot set their title because it changes during the game. |
875 | Dragons cannot set their title because it changes during the game. |
948 | |
876 | |
949 | =head2 traps |
|
|
950 | |
|
|
951 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
952 | |
|
|
953 | I recommend the following |
|
|
954 | keybindings |
|
|
955 | 'bind search |
|
|
956 | s |
|
|
957 | 'bind disarm |
|
|
958 | d |
|
|
959 | Then you can use the 's' and |
|
|
960 | 'd' keys for searching for and |
|
|
961 | disarming traps. |
|
|
962 | |
|
|
963 | Traps appear at random in doors and in chests. Search those before you |
|
|
964 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
965 | |
|
|
966 | =head2 unignore |
877 | =head2 unignore |
967 | |
878 | |
968 | unignore <login> |
879 | unignore <login> |
969 | |
880 | |
970 | Cancels all ignores set for the specified login. See B<ignore>. |
881 | Cancels all ignores set for the specified login. See B<ignore>. |
|
|
882 | |
|
|
883 | =head2 uptime |
|
|
884 | |
|
|
885 | Tells you something about the time the server was started and how long ago |
|
|
886 | that was. |
971 | |
887 | |
972 | =head2 use_skill |
888 | =head2 use_skill |
973 | |
889 | |
974 | use_skill <name of skill> |
890 | use_skill <name of skill> |
975 | |
891 | |
… | |
… | |
1026 | |
942 | |
1027 | The wimpy level is the amount of health points (hp) that may be left before you |
943 | The wimpy level is the amount of health points (hp) that may be left before you |
1028 | automatically run away. This may be useful in hand-to-hand combats but should |
944 | automatically run away. This may be useful in hand-to-hand combats but should |
1029 | not be used when the opponent attacks with spells. |
945 | not be used when the opponent attacks with spells. |
1030 | |
946 | |
|
|
947 | |
1031 | =head1 Authors |
948 | =head1 Authors |
1032 | |
949 | |
1033 | Parts of this document were originally taken from the crossfire server |
950 | Parts of this document were originally taken from the crossfire server |
1034 | help files with unknwon authors. |
951 | help files with unknwon authors. |
1035 | |
952 | |